|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
: Gain .
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
|Have (6)||Thunderbeard , metalmagic , , , PTsmitty , rockleemyhero|
|Want (5)||Txport , KaioUchiha , metalmustaine , Lavatails , amnspecial1|
Buried Ruin Discussion
2 days ago
I think Irregular Cohort needs a bigger land-base. I'd say 20 would be the minimum just for Kabira Evangel. 22-23 is probably necessary for consistency.
Talus Paladin doesn't seem like it's worth 4CMC, especially with an already strained mana-base. Perhaps if there was a lifegain wincon, I'd see the value, but Ondu Cleric should gain you so much life, it just seems like overkill to keep the Paladin. I suggest swapping it out for a lower CMC Ally, probably a blink target like Expedition Envoy .
Tezzeret's Gambit perhaps, for some card draw?
Reprobation might be useful as an inexpensive sideboard option against graveyard recurrence. Blessed Alliance / Celestial Flare also against indestructible and hexproof. Nevermore can shut down a lot of decks, too. Usually good to have instant artifact/enchantment removal - Disenchant , though if you can make enough tokens, Sundering Growth might be worth slowing down to sorcery speed. I like to also run Revoke Existence in the event opponent has graveyard interactions.
2 days ago
Got to bring the deck to FNM yesterday and it was a lot of fun, more fun than I've ever had at FNM playing Modern.
Noticed some things right off the bat, like World Breaker is no longer the powerhouse it was in previous versions of the deck. The casting cost can be detrimental during really vital turns when I have Bridge out but not enough mana to get World Breaker out of my hand. Switched it out for an Acidic Slime and immediately felt the benefit. I almost want a second.
As for planeswalkers: Karn feels great. I would never go less than 4. Wrenn at 3 feels good, although I could probably go to 2 and still feel the benefit. 2x Chandra TOD was okay, and Chandra AI was an absolute house. I ended up siding in AI almost every game, and every time I got to cast it it had a pretty big impact on the board. I'm not sure if I just don't have the right type of deck for Chandra TOD, or I wasn't taking full advantage of her, but the difference in game impact was huge. That's probably the point though between a 4 drop and a 6 drop. For now I am going to go one of each, none in the side, and see what that plays like.
19 lands feels good thanks to the Wrenn and Stirrings, but 3 colorless sources is the absolute max. I had some rough mulligans that would have been great had my land drop not been a colorless source. It may be worth dropping a Birds for another land source and see how that plays. Changing Buried Ruin , a land I like but that I didn't get value out of very often, to a Blast Zone was a great change. I got to use it quite often, including one instance of cracking it while it was on 3, bring it back in with Wrenn on the same turn, and crack it again on 1 to wipe out quite a few opposing creatures. Even just having it out and leaving some mana up to crack it is enough to warp the decisions people make.
3 days ago
With Islandwalk potentially being the difference between a win and loss, perhaps Quicksilver Fountain would be of use here.
Chart a Course seems to fit thematically, but you'd need some more creatures to make it viable. Jace's Ingenuity is just bad. It makes Harmonize look like a dream. As rule of thumb, draw card isn't good if it works out to much more than 1CMC/card drawn. And it doesn't create card advantage unless you're drawing at least 2 cards - that is - can-tripping is deck-thinning. I don't think you want to deck thin here, because those slots are better used for lands you need to cast your big creatures. Divination is probably the more acceptable option, though I'm not particularly found of it.
Another option: use Master Transmuter to drop an Inkwell Leviathan . This would require more artifacts, but that could be the way to go - things like Springleaf Drum and Paradise Mantle with Ornithopters can be a very fast mana ramp. You'd also get Stoic Rebuttal , Darksteel Citadel , and creatures like Etherium Sculptor . If you do go with artifacts, Buried Ruin would be smart.
5 days ago
Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.
Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .
I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.
5 days ago
2 weeks ago
Cranial Plating is usually pretty good.
Buried Ruin occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.11%
UR (Izzet): 0.74%