: Gain .
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
|Have (2)||metalmagic ,|
|Want (8)||stride , TheDeer , 3xist3ntial , berk , NessaElendil , Emerza , JazzCrimes , OutlawPete92|
Printings View all
|Double Masters (2XM)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Buried Ruin occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.11%
UR (Izzet): 0.74%
Buried Ruin Discussion
1 week ago
I think it's a fair question. I honestly don't think he's very competitive, his activated ability being totally based on luck- however, he is very, very, very generic. Literally take this example. I could go online and make a Roon of the Hidden Realm deck. Wait a second - now I want to play the deck, but what?! I don't own Roon?! Easy. I own Golos. Check. Mate. Copy the deck and replace a couple cards now. Add Buried Ruin. Add Conjurer's Closet. Add a couple more like Academy Ruins, Elixir of Immortality, and Fabricate. Done.
Emry, Lurker of the Loch? Same as Roon.
Similar things can be said with Ramos, Dragon Engine.
1 week ago
3 weeks ago
I think this has some real potential. The creatures and non-creature spells all look like they have a good synergy, but I’m concerned about the mana base. It looks slow, relatively speaking. I see many “Enters the battlefield tapped” lands, which really slows things down (particularly in Modern). I definitely recommend Amulet of Vigor as a 4of in this deck. Forget ‘dual lands’, all of a sudden a Savai Triome is now basically a ‘tri land’. Maybe a Buried Ruin in the sideboard to guard against artifact hate, depending on who you’re playing.
1 month ago
Came by this deck while looking for budget ideas for my own Gwyn deck.
I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:
You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.
Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.
When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.
You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.
I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds
Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)
Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)
2 months ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!
2 months ago
I really like this deck. My initial build was quite similar to this, (although higher CMC) as ETB synergy is the best way to go. What I have found in my meta, is that paying 5 mana for minion reflector for example, with nothing else to do during that turn is quite unimpressive, as they usually remove it by the time it gets back to me. More important than that smaller issue is your devastating lack of card draw....
I count 6 cards that you net positive card advantage, which in my opinion, is too low for a mono red deck. Options include Hedron Archive, Humble Defector, Ignite the Future, Light Up the Stage, Outpost Siege, Arch of Orazca or Commune with Lava. Adding some of these will help ensure you maintain gas to apply pressure and find combo pieces. Because once they destroy tome or atlass, you're SOL.
Chandra, Torch of Defiance - Value, removal, draw, wincon, synergy with mox amber
Buried Ruin - Return 1/4th of your deck back
Goblin Matron - Tutor (for combo), ETB synergy
Curse of Opulence - Ramp and politics. Attack them with Norin, run away, get a treasure XD
Flametongue should definitely get a spot, I would cut Pia because he doesnt do much on ETB and activated ability costs too much to be useful. Holding up that much mana means less tempo. Flametongue does the opposite. Do note that you need a target, so that if there are no other creatures, it kills itself.
Volcanic Offering - Not necessary, but I'm almost always happy to see this. Politics. 4 for 1 removal at instant speed. Hits pesky lands which are big problem in my meta anyways.
I would love to hear your thoughts on each suggestion. If you wanted some more ideas or wished to discuss strategy, lmk me know. Feel free to check out my Norin Deck
2 months ago
Hey awsome deck I love Meren and +1 from me for be the only other person running Mind Slash, I dont card if it's not Mana Crypt its damn fun lol, anywho I see you have Puppeteer Clique, some fun cards you might like Melira, Sylvok Outcast just hilarious or play this with Woodfall Primus + any free sac outlet as well, it's fun to blow up their lands and pass turn. Then in every black producing deck I always recommend Necropotence and if you want some shenanigans to happen with that already broken card play Reliquary Tower or Venser's Journal it's a good time. Then lastly you cant really feel golgari without a Life from the Loam easily one of the hardest working cards of all time, need grave presence>loam, need land>loam, need to recure artifacts? Add a Buried Ruin and bam>loam, and that's just for starters, good luck and feel free to check out my meren deck maybe you'll see something you like Meren, The Grave Walker, good luck!
2 months ago
@ Gbeail Thanks. ^^
If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.
@ multimedia Thanks. ^^
Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).
Doom Whisperer is something I'll definitely try to include.
As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.