|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
|2012 Core Set||Uncommon|
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: Add to your mana pool.
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
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Buried Ruin Discussion
2 hours ago
This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.
Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.
This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant
And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage
This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,
3 days ago
Hey there, I think you have to lower, even if a little, your CMC. So we have look at cards above 4 mana like Storm Herd, a 10 mana sorcery, that can be replaced by White Sun's Zenith that we can reshuffle and cast at instant speed. Ugin, the Spirit Dragon is excelent BUT in a mono white he needs Grand Abolisher that I dont know if you have never played against it bau is an ingredible pain.... Open the Vaults is great but except for Martyr's Bond the enchantment and majority of artifact can be recovered by Sun Titan, and the other part with Buried Ruin and/or Treasure Hunter (but he is a little bleh). Anyone will pay 2 life in EDH for Norn's Annex and attack with some large fattas so, if you want this card, it can be replaced by Ghostly Prison that we can recover with Sun Titan. The lands: 35 is ok but not all-basic, so you need some cheap land like Buried Ruin from before, Emeria, The Sky Ruin and Terrain Generator is of great help, High Market for False Prophet, Kjeldoran Outpost for tokens, Mirrorpool expecialy to evade counters on your mass removal, Mistveil Plains is never bad reshuffle come cards, Scrying Sheets and Snow-Covered Plains in a mono with are very very good but the snowplains cost some money, Westvale Abbey Flip I think in a token theme is fitting realy good, Winding Canyons to save mana in your turn for other spell, Blighted Steppe for the token theme. That's what came to mind for changes for cars more or less alike, to improve the equipment part Brass Squire can be of use with Argentum Armor and Batterskull for the most. A little combo I will add is + , these two or nim alone for recall some creature that died on the moment, and Wurmcoil Engine or Knight-Captain of Eos for infinite colorless mana and token. Tell me what you think.
5 days ago
I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.
A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.
I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.
I'll summarize the entire manabase since I have no idea what is and isn't in there:
39 Land total 1 Eiganjo Castle 1 Emeria, the Sky Ruin 1 Kjeldoran Outpost 1 Kor Haven 1 Mistveil Plains 1 Throne of the High City 1 Strip Mine 1 New Benalia 1 Terrain Generator 1 Myriad Landscape 1 Foundry of the Consuls 1 City of Shadows 1 Secluded Steppe 1 Drifting Meadow 1 Buried Ruin 24 Plains
5 days ago
1 week ago
I'll try and make it more apparent in the future LordPrism67 but the flavor is definitely there, and Looting is one of primary engines in this deck. Kari has a plethora of looting options for stashing tasty loot for big bad Daretti, Scrap Savant, the hardworking Goblin Welder, the trusty Scrap Trawler, burying it deep below the Buried Ruin, having the big D man show off his Scrap Mastery, or simply having Ragavan visit the Trading Post itself, unless its also a creature which the Sword of Light and Shadow can also pull back from the shadows.
Half the reason Explorer's Scope is around is that it a genuine spyglass that looks for land! I like to imagine my pirate and her humble crew as having the guile to acquire such useful stealth tools as Rogue's Gloves, a Skeleton Key, an Infiltration Lens and use them on their quest of gathering the many exciting tools of the trade or the many orbs and stax effects as the ship's self various defense systems. Nearly every artifact can be justified no matter the implications as solid flavor. To me Kill Switch is the ship emitting an Electronic/Magic blast disabling all other artifacts (Including itself) as the sort of daredevil stunt expected of a swashbuckler. The enchantments and most of the landbase are where the flavor begins to fall short and I'd love to have some of them altered when I've settle on a final version of this.
I do appreciate the hype.
1 week ago
Hey Rusty_Shackleford! I think I understand where you're coming from. If I saw other decks with as many lands as this one, I'd be compelled to make the same comment you have. I'll have to say that this deck truly can run well with the number of lands and rocks it is currently running. Throughout months and months of playtesting, I've almost never had to worry about being behind on mana. Brainstorm and Ponder are good cards and I might put them in the deck now that you mention them, but I have had cards like Buried Ruin and Argivian Find in the past and they're not necessary because our commander can do that ability for us. Realistically speaking, I also don't really need her in the deck, but she is nice to have for the recursion and she gives us access to a Mindslaver combo.
The only other option for a commander that would be viable in these colors are Grand Arbiter Augustin IV and Sharuum the Hegemon which are both quick kill targets, Hanna is much more likely to survive a few rounds and has a lower CMC.
1 week ago
I like where you're going with the deck so far. Do you have any budget restrictions, or looking to upgrade the deck into a more competitive build? I would suggest more removal, especially Spine of Ish Sah or Evacuation, some larger threats like Soul of New Phyrexia, Myr Battlesphere or Master of Etherium, and ways of smoothing out draws and generating card advantage, like Preordain, Concentrate, Tidings or Brainstorm, to name a few. Also, what does your access to mana acceleration and land look like? I would go with Basalt Monolith, Dreamstone Hedron, and Blinkmoth Urn for artifact ramp, and if you have the means, go for Steam Vents, Temple of Epiphany, Buried Ruin, and Temple of the False God. Nice list, and hope this helps!
1 week ago
Skeptical about the viability of running only 27 lands; that's essentially the equivalent of running 16 lands in a 60 card deck--something only decks with the absolute lowest of curves (all 1 and 2-drops) tend to do. This deck looks relatively mana intensive by comparison, and it's not like you have a lot of cheap cantrip effects like Brainstorm or Ponder to smooth out your draws.
Sure, I realize you've got some artifact ramp--but less than you think, actually, with some of the more substantial pieces (Dynamo, Lotus, etc.) costing 3-4 mana to cast, thus requiring ramp themselves. I'd really recommend going to at least 33-34 lands, maybe with a few utility lands like Buried Ruin to mitigate any mana flood issues. While on the subject of similar effects, might want to take a look at Argivian Find.