Buried Ruin


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2014 Uncommon
2012 Core Set Uncommon

Combos Browse all

Buried Ruin


: Add to your mana pool.

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 17%

0.28 TIX $0.08 Foil


Buried Ruin Discussion

NewAgeDoom on Mono Black Artifact

1 day ago

So I'm thinking maybe 2/3 copies of Yahenni, Undying Partisan, Syndicate Trafficker, and like you suggested, get the two Buried Ruin to replace Quicksand. Is there more I can do to recycle the Memnite or Ornithopter to keep the sack train running?

entheogeneral on Mono Black Artifact

1 day ago

Buried Ruin in place of quicksand. I don't know what you're going for, but I personally don't like any juggernauts. Lodestone Golem might be fun. You might want more Removal, Dismember is fun. You could make an Affinity deck, mono black would be weird. Check it out. I have a lot more suggestions but you probably don't want too many ideas from one guy.

Rusty_Shackleford on Bobbum Man and His Equipmunk

2 days ago

Mass Calcify blows up all your equipment. Why not just use Wrath of God or Day of Judgment? Oblivion Ring is flexible removal you can tutor for. Buried Ruin is a nice utility land that can retrieve a key piece of equipment that's been destroyed. Argivian Find has the same effect. Open the Armory is a second Steelshaper's gift. Silverblade Paladin is a second Fireshrieker effect and a good voltron target in its own right. On that note: why no Fireshrieker--it effectively cuts the game in half? Lightning Greaves prevents you from equipping anything else to your own dudes; replace with Swiftfoot Boots. Mother of Runes is a must run.

Land Tax, Path to Exile, and Jitte should not be "maybes"; they should be in the deck.

kamarupa on Drink to your death

6 days ago

Maybe consider Buried Ruin to bring back destroyed Chalices? or Faith's Shield to give them and your Pridemates some protection?

Livenoevil on Avacyn Angel of Darksteel

1 week ago

I think your land base needs a lot of improvement. I would recommend going full tilt on the Extraplanar Lens, Gauntlet of Power, Enlightened Tutor plan.

Notes: Recommend adding Caged Sun to improve consistency of the plan.

As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.

I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.

I would recommend Scrying Sheets (insane card advantage).

Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.

If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.

spotmarkedx on Let Me Play Among the Stars

1 week ago

@Songbird0 It's been a while, hasn't it? Not too much has changed, but I'll go through them :D

Island -> Crumbling Vestige The cost wasn't too high for this, and it could potentially allow for another combo outlet, so this was an easy include.

Horn of Greed -> Temple Bell I have better control of when the card draw happens, and I think it is psychologically beneficial for me to be the one causing the card draw (if you want I can take more time to explain my thoughts on this). Either way, it also fits the Kamigawa theme better, so I made the trade.

Crucible of Worlds -> Didn't make the cut. I tested this out, and I felt that this isn't the deck for this card. Even with 6 supporting cards (2 fetch lands, my 2 lands that require untapped lands to be sacrificed, Buried Ruin, Trade Routes), there obviously is no guarantee that it will be paired with enough value, especially since my tutors will be looking for some kind of combo win instead. Usually when I drew this, I wanted the card I traded out for it (Expropriate) instead, so I traded it back.

Hinder -> Cloudstone Curio. Hinder was my weakest counterspell, and was an artifact from when tucking a commander was able to be done. I was already thinking of taking it out, and I needed space for this card anyway, so I made this substitution.

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

1 week ago

Um. Both. I definitely hit the player if they're pretty low or if there's nothing else worth hitting. Note that it's a good blocker, because it hits em for 1 on a block, and then 2 more when it dies from blocking. It also combos well with Myr Retriever, Buried Ruin, and Marionette Master for a minor artifact recursion/token-y theme.

Tattered Mummy can do a lot of work for you in a multiplayer game though, and honestly, it might be a good replacement for Falkenrath Noble. Instead of doing -1 to a single opponent's life and +1 to yours (a total change of 2), you can do -2 to all opponents. It kinda comes out in the wash. Plus, this dude is recurrable with his base 1 power.

Another decent contender from the final full spoiler of Amonkeht is Festering Mummy, which says you "may" put a -1/-1 counter on a creature. It can be yours (to reduce power) or theirs (as removal). It recurs under Shirei, and could be a replacement for Necropede, I guess? I prefer Necropede's infect and artifact properties, but it's a decent card.

Chizu on Hanna, Helm of RIP

2 weeks ago

rhystictutor, Fatestitcher can't untap himself with just Illusionist's Bracers and he have a much higher cmc. He got some pros too by being able to reanimate himself the turn I go for the win but I don't think that it justifies the inclusion of a way to untap him. And for your other concern about the land count, I had 2 lands labeled as tutors since that's the way I usually use them, the count (36) can seem a bit low but going by the land count guide lines i have been following the conseus are that 37 are usually the correct amount but that the land count goes up as the amount of mana rocks go up. Thanks for the suggestion anyway and I will probably change 1 land for Buried Ruin.

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