Buried Ruin

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Buried Ruin

Land

: Add to your mana pool.

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

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Price & Acquistion Set Price Alerts

C16

C14

M12

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Recent Decks

Buried Ruin Discussion

Hissp on Godo Combo

5 hours ago

Thanks Suns_Champion! Finding his combo with Nim Deathmantle opened up the infinite combo strategy. I believe it's the fastest mono-red can get :D

Thanks artichoker glad you like it! Sometimes I tutor for Ancient Tomb to get to that 6th mana. It functions as a mana accelerator in that way for opening hands with Mana Crypt. In dire straights I could tutor for Buried Ruin to grab Blade of Selves from the yard. But yes if I can grab Cavern of Souls the entire combo goes off without casting a counterable spell.

Jimmy_Chinchila on Krenko, Mob Boss : Goblin Assault

11 hours ago

Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass  Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1

Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.

Suns_Champion on Advertise your COMMANDER deck!

1 day ago

elgosu1337 looks fun, dropping a comment soon!

Here's mine:


OH LORD JESUS IT'S A FIRE! | Neheb EDH

Commander / EDH* Suns_Champion

SCORE: 129 | 70 COMMENTS | 9437 VIEWS | IN 45 FOLDERS


Need some side board help. The things I'm thinking about throwing in:

Arch of Orazca

Buried Ruin

Unstable Obelisk

Hammer of Nazahn

Acidic Soil

For the two lands and obelisk I was thinking simply cutting 2x Mountain and Endless Sands, or perhaps Throne of the High City.

For the others I have a few options, like Young Pyromancer, Firestorm, or Chandra, Flamecaller. Just really want to get some opinions before making my final decision.

Any suggestions much appreciated! Thanks in advance! Please upvote if you haven't already!

Suns_Champion on Upgrades and Swap help for ...

2 days ago

Hi y'all!

Looking to make some upgrades on my Neheb, the Eternal list.


OH LORD JESUS IT'S A FIRE! | Neheb EDH

Commander / EDH* Suns_Champion

SCORE: 127 | 70 COMMENTS | 9330 VIEWS | IN 44 FOLDERS


The things I'm thinking about throwing in:

Arch of Orazca

Buried Ruin

Unstable Obelisk

Hammer of Nazahn

Acidic Soil

For the two lands and obelisk I was thinking simply cutting 2x Mountain and Endless Sands, or perhaps Throne of the High City.

For the others I have a few options, like Young Pyromancer or Chandra, Flamecaller. Just really want to get some opinions from you all before making my final decision.

Any suggestions much appreciated! Thanks in advance!

redace10 on Chiberia

4 days ago

Okay Chiberia, I've looked over this deck and have gathered my thoughts. Firstly, this is a very strong deck, congrats on some well deserved recognition. I see some room for improvement but, this looks very hard to stop.

A few cards jump out at me that could serve you well.

Minamo, School at Water's Edge is one. Shouldn't need to explain that one.

Duelist's Heritage is another very powerful card. I seriously love it, double strike is so good with Ojutai. Fits under Sun Titan, and can even be used as a political tool. It and fireshrieker lead me to run Medomai the Ageless, as he too loves double strike. You know how I feel about Angelic Destiny, this card is why, it is a clear upgrade ... I'll discuss possible cuts later anyway.

You run so little recursion, is that by design? If so I would definitely like Rest in Peace in here to shut down graveyard decks and deprive your opponents of a potential resource.

If you're just looking for ideas for recursion, I have a few. Torrential Gearhulk is one, I really like that it can be tutored out and itself reanimated fairly easily because it is an artifact. Snapcaster Mage is of course costly, but a great way to get extra use out of already cast counters. Academy Ruins or the more budget friendly Buried Ruin are excellent utility lands for getting artifacts back.

Cast Out, D-Sphere: I have a thing about not-so permanent removal, as that is what those are. Grasp of Fate can be political and is very strong, these are noticeably worse. I'm a big fan of Forsake the Worldly, it is permanent removal of many pesky cards, and cycles as well. Rewind could be another choice to swap in.

Tatsumasa: Big power boost, but wow is it expensive. It's ability is of only questionable value in my opinion. I imagine you use this in conjunction with stoneforge mystic, I have to wonder why batterskull isn't utilized instead. Lifelink, almost as a big a power boost, and ever important vigilance.

Fact or Fiction: Impulse is better. Half the cost, digs almost as deep, and your opponents don't know what you're getting. Also fits under Isochron. I would make that swap.

Hero's Blade: If haunted cloak could go in over something, its this. Do you know you have zero cards in your deck that grant haste? Leyline does grant psuedo-haste but thats it. I hope you're not underappreciating how special that cloak is to Ojutai. I know you don't run swiftfoot boots, but the cloak is that card on steroids, like uber sterioids.

Ponder: If you're struggling to find a card to cut make room for something to playtest, this would be it. Ojutai digs all on his own, and you've read my thoughts on cantrips. It totally does have value, but if some other card out there could present more value (Conqueror's Flail? Grand Abolisher maybe?), then swap it for this and see how it goes in my opinion.

I hope I gave some useful ideas, or at least some useful commentary on a few noteworthy cards. This deck has definitely inspired me to make a few alterations to my deck, kudos again on a strong deck.

Thousandoaks on Enter, The Meren-nator

2 weeks ago

markbeloit Thanks as always for your feedback. Sorry I haven't gotten back sooner. Life is getting in the way of MTG lately.

I think your feedback regard Kokusho, the Evening Star and Sheoldred, the Whispering One are spot on. However, I very consistently kill or lockout the whole pod with these two. Kokusho keeps me in the game, and Sheoldred fuels my sac outlets and secures my board position. That said, I usually only play Sheoldred when I have enough counters on Meren to bring her back at the end of my turns.

Yahenni, Undying Partisan has been clutch many times over. Surviving board wipes and getting bigger and better throughout the game eventually lets me steamroll opponents.

Vraska's Contempt is nice spot removal against planeswalkers. In my meta, there are a fair amount of superfriends. Otherwise, I would take it out.

Vraska, Relic Seeker is great in this deck. She gives me a 2/2 pirate to sac if necessary; or gives me great removal coverage (and 1 mana) to boot. Her ult is great, but I've never had to use it.

Altar of Dementia: I am limited my self-mill to what is already in the deck. The local LGS Meta has been splashing in Graveyard hate recently, so I don't want to fall victim to the well times Graveyard cleanse.

Perilous Forays: Seems like a great sac outlet. I will do some play testing to see if she brings value to the deck. If the deck went wide, I think it would be very worth it; but I don't often go wide until late game at which point, ramping may not be relevant.

Protection isn't really an issue because I sacrifice so much of my own guys to get Experience Counters.

Regrowth and Buried Ruin are great recursion cards; but I try to limit the recursion in this deck to be from Graveyard to Battlefield for maximum efficency.

Sylvan Library: This is at the very top of my list. This deck really needs a draw engine. Greater Good is an awesome draw engine but to be able to bolster it with Sylvan Library would be amazing.

After testing, I find that Rivals of Ixalan doesn't offer that much to the deck. The most notable addition would be Journey to Eternity  Flip but it is very situational.

Suns_Champion on Pool Party at Padeem’s!

2 weeks ago

Hi! Fun deck! Brought some friends to the pool party?

Surprised not to see Buried Ruin as a way to recur artifacts if the ever hit the 'yard. Cleans out the gutters of the pool.

I feel like Aura Shards(leak in the pool) and more so Vandalblast(the pool is on F I R E ) are your worst nightmares here, so Swan Song would be a nice cheap counter to add.

Treasure Mage can grab the pool. He's friends with Trinket Mage so it's chill.

And have you considered Metalwork Colossus as a basically free hexproof 10/10? Cannonbaaaaallllllll splash

Hope some of this helps!

kamarupa on Population Control

2 weeks ago

I'd be really afraid of board wipes and Ratchet Bomb so something like Faith's Shield might be useful - it can protect anything on the battlefield or even everything if you're low enough on life. Gods Willing isn't too bad, either. Heroic Intervention would be even better.

I feel like a bit of ramp might be useful - even dropping just 2x lands for 2x Fertile Ground would be worth it, but I'd suggest going for 4x ramp cards - Birds of Paradise or Utopia Sprawl being the staples, but even Elvish Mystic, Llanowar Elves or Avacyn's Pilgrim, etc would be useful - not just to reach your big 6+ CMC spells a turn sooner, but also as chump blockers and early targets for removal.

1xBuried Ruin wouldn't throw off your manabase and is probably worth it. Sunpetal Grove would be good, too, though I know even those aren't really "cheap."

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