Buried Ruin

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Browse Alters

Trade

Have (2) metalmagic , Azdranax
Want (2) argentum2f , skate4lifer

Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Jumpstart (JMP) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Historic Legal
Limited Legal
Canadian Highlander Legal
Arena Legal

Buried Ruin occurrence in decks from the last year

Latest Decks as Commander

Buried Ruin Discussion

smilodex on Ishkanah, Grafwidow Commander COMBO Deck

2 days ago

Thanks for your comment. I am very happy about such comments, as it is difficult to keep an eye on every possible combination with over a thousand commanders, especially with such a commander like Ishkanah, which you don't meet in your LGS every day. Thanks to your comment, I can see more of the potential of Ishkanah. I you want to tune up your deck, I have some recommendations for that:

I would exchange:

I would play as many cool utility lands with a sacrifice effect and as many fetch lands as possible because they're needed for Delirium and have also great potential with the MVP in every graveyard deck Life from the Loam:

Carddraw or Cardadvantage:

Other good finishers/ combo pieces:

Well, I'm sure that you already know what other options there are to tune up the deck. If you want to win consitenly I would add more ways to produce infinte mana like Nim Deathmantle + Priest of Gix + Ashnod's Altar or Magus of the Coffers + Staff of Domination OR another unigue and complicated way to filter infinite colorless mana with Basalt Monolith + Rings of Brighthearth is together with Mirage Mirror and a Swamp...

To make the whole thing more consistent you have play all green and black tutors, play fast mana like the Moxes, Mana Crypt/-Vault, Manadorks (Elvish Mystic/Elves of Deep Shadow/Llanowar Elves etc. and pack some premium removal in the deck to raise the power level. If you're interested we can brew a fringe competetive list together.

MrKillStar on Grab your shovel and dig

1 week ago

For the infinite etb/die triggers, you might also include Thornbite Staff attached to Gisa, together with something that can provide any amount of like Phyrexian Altar. I know you dont plan on buying any other cards and those two cards might be a bit more expensive, but just another option you can think about.

Im thinking about adding Gisa, Thornbite Staff and some other cards to my Syr Konrad, the Grim's For the Void deck, but its already hard enough to find any free spot... :D I run several cards as you as a combo pieces, so you might check those out, its a mix of aristocrat/reanimator.

I would replace Tormented Thoughts - since this isnt really any discard focused deck for Beacon of Unrest - just to have another reanimator spell that can hit anyone's graveyard, but more importantly, it can bring back some of yours artifact combo piece. Land budget variant could be Buried Ruin.

plakjekaas on

1 week ago

Lightning Greaves is a really good card, if your commander only needs to be either hasty or protected to execute your game plan.

In an equipment strategy though, Shroud prevents other equipment being attached to the greaves-equipped creature. It's really awkward to have to shift the greaves away from your one big creature to equip it with other pieces, opening it up to removal while doing so.

I'd cut that.

I'm a fan of Brass Squire in these decks, cheating on equip costs is pretty powerful if a quarter of your deck is equipment.

Relic Seeker is solid.

Buried Ruin can grab an equipment from the graveyard back to hand, great utility on a land.

Inventors' Fair seems like a must-run.

Mistveil Plains is pretty cute to put your Sunforger targets back into your library, but make sure you have enough white permanents to enable it if you're going to use that.

Some untapped boros dual lands seem great: Sacred Foundry, Battlefield Forge, Spectator Seating, Needleverge Pathway  Flip, Rugged Prairie

Is there a reason you took the kobold as second partner other than novelty? Akiri, Line-Slinger is very powerful as a beatstick in the command zone

MrKillStar on Life Management 101

2 weeks ago

HELLcaster19: If you have both Reservoir and Bolas's Citadel, Sensei's Divining Top helps with the combo aswell. Its infinite damage with Sensei, Necropotence is not (without Elixir of Immortality), so anyone who just gains a lot of life is out of reach.
Beacon of Unrest or Buried Ruin are both fairly nice to return some destroyed combo pieces back to board/hand. Hall of Heliod's Generosity to get back either Necropotence for combo or just some other googie enchantments to recast with Bolas's Citadel.
Tainted Sigil - could help you to get your lost life back from either damage or enables you to pay some huge amount of life for Necropotence, etc.

RNR_Gaming on "Bring Me The Door To Nothingness" -Ramos

1 month ago

To indicate what your commander is put CMDR in "*"s on each side - it'll better enable the community give you suggestions and help you out. With this type of strategy you're going to want some recursion. Academy Ruins and Buried Ruin both offer this. Whir of Invention would fit really well in this deck; maybe also consider Oblivion Stone and Perilous Vault as outs to hyper aggressive decks. some more additional tutors like Demonic Tutor, Imperial Seal, and Vampiric Tutor will bolster your consistency but sort of break the bank too. Lastly, Smothering Tithe can help you out with that huge color requirement.

MagicMarc on Colorless/Blue Artifact Deck Help!

2 months ago

You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.

What do you wan this deck to do? Examples/ideas:

Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.


But there are some cuts you should do no matter what goal you have:

-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.

For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;

+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.

Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:

Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.

Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.


tl;dr
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.

kamarupa on Cocaine

2 months ago

Thanks so much for the +1 and suggestion, elariand!

Buried Ruin is included for not only The Ozolith, but also Ratchet Bomb and Pithing Needle, which are in the sideboard. Since I'm not running more than 1-2 copies of each of those spells, having a way to get them back can be pretty useful.

I've chosen Glacial Fortress over Hallowed Fountain for a few reasons, the first and foremost being cost - this is a "budget" deck. I'm actually pretty impressed that while I've tweaked it here there, for years now it's stayed very near $100. Additionally, this deck doesn't have much in the way of lifegain, so I'm not a big fan of losing 2 life, especially when I can already opt to lose 2 life to cast the only spell that has a U mana cost. There are a lot of plains in the deck, so it's pretty uncommon to draw only Glacial Fortress. Of course, those are just my reasons. Anyone building a similar deck could opt for other lands of course. :)

elariand on Cocaine

2 months ago

Hi ! Very nice deck ;)

I playtested it a bit, and I found out that Buried Ruin is not that relevant, moreover with Glacial Fortress you need Plains so why not include the azorius ravland : Hallowed Fountain ?

Load more