Buried Ruin

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Buried Ruin

Land

: Add to your mana pool.

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C16

C14

M12

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Buried Ruin Discussion

Blue_Flame on Sphinx

4 days ago

Sweet deck. There's definitely something going on here. A couple things:

First of all, your land count seems waaaaaaay too low for the number of 6/7/8 drops you're playing. Up it to 24 at least. Also, speaking of mana bases, I would normally recommend Academy Ruins to you but since you're on a budget, I'd recommend playing a 1-of Buried Ruin in the deck.

I know Sphinx's Revelation is totally on flavor and all, but you definitely don't need all 4. 2 at most, preferably 1.

JokeEmperor on Suicide Ramos- Tank me later

1 week ago

Lutachris23 buried alive was a mistake to the deck, it was ment to be Buried Ruin.

Mike94 on Akiri, Artifact Slinger

2 weeks ago

Hi nice deck, I love voltron builds! +1

Your deck could use a little bit more utility in my opinion. Lightning Greaves, Sword of Feast and Famine, Sword of Fire and Ice and Conqueror's Flail would be awesome in your deck.

I would replace the Auriok Steelshaper and Armory Automaton for Puresteel Paladin and Balan, Wandering Knight.

Some tutors could also really help you out to look for answers/tempo since your deck seems to be more of the aggressor type. Steelshaper's Gift, Open the Armory and Stonehewer Giant are really good in an equipment based deck. I also would recommend to run a Recruiter of the Guard combined with Stoneforge Mystic these two can help you big time with building a strong board fast.

For lands there are some good options to to be considered to:

I have a mono-white voltron build, it's more build on making my creatures almost impossible to remove trough protection. Please take a look if you're interested >A Mustering Marshal

enpc on Green White Dredge (Sigarda EDH)

2 weeks ago

Sorry about the late reply. Looking at the list, ther are a few cards I would recommend and a few things I would recommend cutting.

Since you've got a decent creature tutor suite, Bow of Nylea and Mistveil Plains are both decent card. They let you put things back into your library for retutoring if you didn't mean to mill them. Buried Ruin is another card which is good for returning artifacts.

Heartstone is good with your commander, it shoudl help to increase your token throughput.

I would also highly recommend both Green Sun's Zenith and Eldritch Evolution - the tutor power from both of these cards is strong.

I have neve really liked Yavimaya Elder. The card just feels too slow for what it does. While you get some value out of it, at 3 CMC, then two for the ability and yet it still doesn't ramp feels bad.

Whispersilk Cloak feels a bit underwhelming. It's ok, but honestly a Mother of Runes does more work.

Zendikar Resurgent is too expensive for the deck, and you generate a lot of tokens which don't trigger it. I don't like Rites of Flourishing either - it helps your opponent before it helps you (you pay to give them extra cards) and you could get more value from other cards.

I used to run Oblation, however I have been running Unexpectedly Absent these days as it is cheaper and doesn't give your opponent cards.

Hope this gives you some ideas.

GeminiSpartanX on Thrun, the Last (Vol)Tron

3 weeks ago

Is this intended to be a budget deck? If not, then cards like Batterskull, Darksteel Plate, and the new Hammer of Nazahn and Bloodforged Battle-Axe would be great additions here. I'm surprised that I'm not seeing Rancor in this list, since it's one of the most efficient green enchantments ever made. Also, 32 lands is not very much. I'd try and add in a few mana rocks like Sol Ring, Emerald Medallion, and Horn of Ramos along with a few more lands or ramp spells like Cultivate, Nature's Lore, Rampant Growth, or Kodama's Reach. Being a mono-colored deck, you can also afford a few more utility lands, like Rogue's Passage, Blighted Woodland, Yavimaya Hollow, Strip Mine, Myriad Landscape, Buried Ruin, Inventors' Fair, and Okina, Temple to the Grandfathers to name a few. Treetop Village can hold some equipment in a pinch if needed as well. A few card-drawing spells would also help like Harmonize or Staff of Nin for longer games.

Feel free to check out my voltron decks for some ideas if you'd like. I have a GW one for equipments I can be your angel, baby!, and a UW one for enchantments Bruna. Win.. Have fun!

GardenGnome on Sram, Trash Heap of Victory

3 weeks ago

Finally decided to break down and update the list to reflect all the changes that have been made in the actual deck since it's inception and the new commander decks seemed like just the perfect time. As they say out with the old and in with the new.

What's in: Memory Jar, Alhammarret's Archive, Kuldotha Forgemaster, Helm of Awakening, Stone Calendar, Bloodforged Battle-Axe, Ash Barrens, Buried Ruin

What's out: Sensei's Divining Top, Rogue's Gloves, Explorer's Scope, Sigarda's Aid, Cursed Totem, Gorgon's Head, PlainsX2

For the most part these changes are fairly self explanatory. Seeing as we are a deck that is completely committed to an "all in" strategy there's no point in denying ourselves any extra card draw or cost reduction. The deck is by far much less likely to run out of steam. The only ones that are a little more in the grey area would be the Ash Barrens over another plains and the Bloodforged Battle-Axe which you could sorta argue is a sidegrade to the Gorgon's Head.

What's out on the other hand I'm still on the fence about as a whole. After give or take a month or two of testing these bad boys were the biggest do nothings of the deck either being just some of the more lack luster of the equipments and Cursed Totem always feeling a turn too late to prevent them still getting some value out of their dorks. Sensei's Divining Top is the only one that I ever had any dilemma over and you could just swap out the Ash Barrens for it if you wanna be a cool kid.

Decks still a work in progress but it's coming together. Gonna test out Hammer of Nazahn at some point once I figure out how to make room for it.

Airakk on We are Myr. Resistance is futile.

4 weeks ago

okay! what you say about Welding Jar is right! i use it because i have some boardcleaner in my deck an i forgot it X)

Dispatch is the same like Thoughtcast: there are other cards doing the same but more consistant... in this case Silkwrap, Journey to Nowhere or classic Oblivion Ring.

before you reach the point where Tempered Steel becomes usefull, you need more than just Myr Battlesphere to get more than 1, maximum 2 myr each turn. for this reason Myr Matrix becomes much more interesting than Myr Turbine... Ring of Three Wishes or Citanul Flute are better (in my opinion) than Myr Turbine because you dont need to tap a lot of creatures which are needed for more important quests... and there are a lot more cards which let you search your library for a creature.

here is a small list of cards you should know and maybe you can make something awesome out of it ;)

Soul Foundry

Prototype Portal

Sculpting Steel

Ghostfire Blade

Myr Welder

Memnite

Ornithopter

Buried Ruin

Darksteel Citadel

i notice that there are not so much cards who throw out myr weenies other than Myr Matrix, Myr Turbine and Myr Battlesphere... or crap cards like Myr Sire

n0bunga on Kess the Meteorologist

1 month ago

I can be thankful this isn't Modern and RIP isn't always played, especially in the competitive settings since a lot of the higher tiered commanders either need a functional GY, or aren't running white - save Zur or Tazri and they're both doing something entirely different.

You Ad Naus through your entire deck to the point where you can generate enough mana to do what you need and draw your protection and counterspells. It's precisely how Yidris plays sans the benefit of Cascade. Having a pseudo-flashback ability with Kess is just a bonus. Just as a reference point, with Yidris I have comfortably AdNaus'd to 2 life, and won.

Storm is essentially trying to outpace your opponent, digging and ramping as aggressive as possible. But you likely won't play your combo piece if someone has Blue/White mana open, and if you do, you probably will have Force of Will or Pact of Negation because you know you'll win that turn.

I suppose something like Buried Ruin or Academy Ruins couldn't hurt, or anything that returns a card to my hand/library.

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