|Commander / EDH||Legal|
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|2012 Core Set||Uncommon|
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: Add to your mana pool.
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
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Buried Ruin Discussion
4 days ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
1 week ago
Maybe add in wheel effects that shuffle in your graveyard? Unesh could do some serious damage to your library if you're not careful. So maybe Time Reversal and Elixir of Immortality to keep your library full.
Also, holy Hell, you added so many extra turn spells. Chill dude, you're playing Sphinx tribal :D I'd honestly remove at least half the extra turns spells, more over how much other people hate it (because let's be honest here, nobody likes it when a blue player chain casts extra turn spells. Not sure how competitive you want to be with this deck, but if you want people to play against you with this deck more than once, I would remove a couple.
Second, you can really abuse Unesh's ability with cloning effect: a kicked Rite of Replication on Chancellor of the Spires would be phenomenal.
Finally, I'd like to recommend that you add in creatures to the deck that aren't sphinxes. Some good creatures in your deck could include Chasm Skulker, Thassa, God of the Sea, Solemn Simulacrum, Archaeomancer.
1 week ago
1 week ago
Ok, starting with the lands... In my experience the karoo lands are bad. I decided to cut them down of my decks. They're good if you're playing landfall, nothing else. So, Boros Garrison could be the Battlefield Forge or Arid Mesa depending on budget.Besides, your deck has a very low mana curve. I'd reduce it to 37 lands + 4 mana rocks. One of those lands would have to be Temple of the False God while the other would have to be Buried Ruin. For mana rocks the regular Sol Ring, Boros Signet, Boros Cluestone and Worn Powerstone if available.We're talking 41 mana producers. 1 more than you're using. That's ok because you can't use Cranial Plating (it has black mana in the abilities, making it a card you can't use in a Boros deck). Off with it and we're back at 100 cards.
Sunforger is fun... But you don't have a build to take advantage of it. I'd swap it for a Loxodon Warhammer. I might also remove some of your less sturdy creatures (you might have too many of them and they tend to be quite small) to add better equipment. Batterskull comes to mind (living weapons might be quite helpful in such a deck!). As does Argentum Armor. And stuff that gives equipped creature double strike.I might have missed something... But I don't see what use are your Illusionist's Bracers.
Something else that you're missing are removal spells. Be it either mass or spot removal, you need it. Swords to Plowshares, Path to Exile, Condemn, Oblation, Chaos Warp are all great options. And Boros Charm would also be good. If you add these you can easily keep your Sunforger. More so if you add Mistveil Plains in place of a regular plain.
I'd also add Sun Titan...
Well, this might be enough food for thought right now. :)
2 weeks ago
I copied your deck and messed with the basic land ratio, and it looks like having 15 Islands and only 6 Plains is what you need to have a balanced mana base. Of course, this may not be necessary, but it may be something to consider.
Lastly, I'd say scrap Prahv, Spires of Order and put in Buried Ruin. Prahv is great for Azorius flavor and is a decent land in general, but I think Ruin is more synergistic with your "artifacts matter" build.
Anyway, I'm glad I could help at all with this deck! You did a great job with making Brago overlord of all, haha.
2 weeks ago
@ TheDuggernaught :
I agree. Splashes do add flexibility and I am planning/building up the mana base for the green splash for Abrupt Decay and Life from the Loam. The latter especially as it would let me run a more artifact centric build with Buried Ruin and the Ghost Quarter trick you mentioned. That being said, I do like the consistency of mono black and Blood Moon decks are funny to play against in mono black.
2 weeks ago
The deck is coming together extremely nice! I have recently been building a stax Brago as well, so I have quite a bit of suggestions. In fact, I may have all of the suggestions, haha.
Seriously though, I apologize for my essay-length feedback...I tried to make it as aesthetically pleasing as I could.
Forgive Me Show
To continue to exploit and deprive opponent(s) of resources, Authority of the Consuls and Kismet are both good inclusions. Teferi, Temporal Archmage lets you untap permanents affected by Orbs, and at worst, can draw a little. For more guarantee of having your opponent's stuff not untap, you could also run Hokori, Dust Drinker.
Stonehorn Dignitary shuts down combat phases that an opponent might need to win with infinite creatures/deal lethal. Additionally, Orim's Chant could shut down the turn that your opponent needs to cast to go infinite.
Armageddon hurts opponents much more than you because of your artifact ramp.
For more ETBs and triggers, Panharmonicon can go crazy, or add Battle Mastery in here to double up Brago's trigger and double his Commander Damage (although that isn't necessarily the main plan, haha).