|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
: Add to your mana pool.
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
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|Have (17)||ZombieFood , maR2307 , twospires , xXThormentXx , Friedrice24 , TheDuggernaught , bakunet , pskinn01 , MattN7498 , thekingpinBR , ironax , Lucretian , LTmiller , TheRealPeaches , fireborne1986 , bradyofportdetroit , CastleSiege|
|Want (4)||Ariumlegion , Desol4tion , TheDuggernaught , Willis1994|
Buried Ruin Discussion
4 days ago
1xBuried Ruin can make your Vials tough to get rid of.
1xKira, Great Glass-Spinner (because it's legendary)
Am I missing something, or is there almost no point to Spreading Seas, especially with a full set of Ghost Quarter? I think something like Imprisoned in the Moon, Pongify, Vapor Snag, or Void Snare or some other more direct means of disruption would be more useful.
5 days ago
Looks really solid. Heres a few cards to consider: Buried Ruin and Steelshaper's Gift for the artifact suite, Lightning Greaves and Basilisk Collar, Lifecrafter's Bestiary, Godsend, Masterwork of Ingenuity, Stoneforge Masterwork, Darksteel Citadel, Mox Opal, Emeria, The Sky Ruin, and Spirit of the Hearth. +1!
1 week ago
Looks pretty good. +1 Some ideas to think on:
1 week ago
2 weeks ago
xKitarux, would love to take a look!
Not sure how much I like Boompile here. You don't mind bouncing creatures since you play so few but blowing up your own equipments could be really bad for you. I would stick to bounce spells like Evacuation, River's Rebuke, AEtherize etc... If you are worried about permanents that blue does not handle well, like enchantments, you could play cards like Chain of Vapor.
Hoversail shouldn't be needed since your commander is basically unblockable
Here are some other equipments/auras you may not have considered yet. Lu Xun loves effects that trigger upon combat damage since he is almost always unblockable-
Loxodon Warhammer>Butcher's Cleaver
Its always good to have "back up" voltron creatures incase Lu Xun dies too many times to be recasted efficiently -
Some other good stuff
If you are looking to trim some fat and reduce the price tag of the deck, I would cut Thran Dynamo, Top, Homeward Path, and Generator. That might free up enough funds to spread some love across some other upgrades.
Hope this helps some!
3 weeks ago
3 weeks ago
Looks good, but you need more lands, at least 30. Your artifacts can get destroyed and youd be screwed. Command Tower, Wandering Fumarole, Shivan Reef, Sulfur Falls good place to start. Arcane Lighthouse, Myriad Landscape, Buried Ruin also worth checking out.
Good looking build overall. +1
3 weeks ago
Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.
I would love to hear your thoughts on some cards.
Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.
Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.
Tithe is instant speed and let's you dropping lands when you fall behind.
Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.
Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.
Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.
Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.
Rout can wrath the board at instant speed as a nice surprise option.
Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.
Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.
Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.
Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.
Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.
Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.
Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.
Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.