Buried Ruin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C18

CM2

C16

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Buried Ruin Discussion

Icbrgr on Turbo fog

1 day ago

I think Pollen Lullaby would be more effective than Batwing Brume in mono white turbofog; is the lifeloss worth it? or is the idea just to possibly win via ridiculous alpha swing from the opponent?.... cuz then you can swap those Isolated Chapel s for other lands like Reliquary Tower / Mikokoro, Center of the Sea or even Buried Ruin .

As for some sideboard tech for various matchups I would consider Rebuff the Wicked as a means to protect your Isochron Scepter from Assassin's Trophy and such... Nevermore for combo pieces... Pithing Needle for planswalkers... Oblivion Ring for stray nonland permanants (honestly good enought to consider mainboarding a few copies for planswalkers and other non aggro threats)... Rule of Law for storm.... and obligatory gravyard hate with Grafdigger's Cage

Darth_Savage on Decks for new players

1 week ago

I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...

Jimmy_Chinchila on Azusa Sec

2 weeks ago

Seedborn Muse pretty ridiculous in this shell. Myriad Landscape helps thin deck. May be overkill but if Azusa gets hated on you could use Exploration, Burgeoning or Wayward Swordtooth to help get extra lands.

Worldly Tutor or Chord of Calling could find your Ramunap Excavator and you could use more utility lands to abuse Azusa further, like activating and sacking and replaying to repeat multiple times. Field of Ruin, Wasteland, Tectonic Edge, Buried Ruin, Scavenger Grounds for example. Treat lands like extra spell spots. You can easily replace like 10 Forest with utility lands. And of course lands like Temple of the False God, Slippery Karst. Evolving Wilds and Ash Barrens over the Fetch lands.

Looks pretty meaty. +1

Enral on Muldrotha, the Valuetide

2 weeks ago

Another thing is to try to make space for Buried Ruin (budget for Academy Ruins) and Haunted Fengraf (budget for Volrath's Stronghold). They can give you additional recursion with Muldrotha as well as crucible of worlds.

recell08 on Scaled Artifacts

3 weeks ago

Hey together, thanks for all your impressions. Of course Mox Opal isn't easy to replace, but I don't think its as important as in regular affinity. I own a playset of Lotus Bloom and also two copies of Metallic Mimic. I don't know Buried Ruin and will test it in MTGO. I tried Paradise Mantle in regular affinity and wasn't completely satisfied with it.

I think you guys are right with Springleaf Drum, I tried it, because it was really great in the classic affinity.

wallisface on Scaled Artifacts

3 weeks ago

I reckon you’ll be mostly fine. Hardened Scales variants aren’t as reliant on Mox Opal (i’ve actually dropped to only running 2) - but you’ll probably want to ditch the drum. It’s great in normal affinity but terrible here.

So i’d be thinking of dropping the 4 drums in place of:

2x Buried Ruin (you’ll be slower without the opals, so you’ll need more land. These ones in particular can help in longer games).

2x Metallic Mimic (you can replace T1 speed of opal with potential T2 speed of dropping all your walkers and ballistas for free)

Even if you don’t like those cards, the general idea would be to drop the drums for 2 lands and 2 other things, imo. And best of luck!

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