|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
|2012 Core Set||Uncommon|
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: Add to your mana pool.
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
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Buried Ruin Discussion
1 day ago
Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.
With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.
Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.
Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.
Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.
SUGGESTED CARD REMOVALS AND SWAP
- Remove Academy Ruins: This one is a questionable removal since there is a benefit to it being there, but maybe not a large enough one in the deck's current state.
- Swap Ancient Tomb with Cathedral of War. You want that Exalted trigger more than losing two life for two colorless.
- Swap Buried Ruin for Rogue's Passage : Again, a questionable removal that is based on what dank artifacts you have in your graveyard, but Rogue's Passage helps you get in with Rafiq.
- Remove Dryad Arbor: Likely used to combo with your creature-searching spells, but I don't think you have enough stuff worth searching for. Maybe just swap for a Seaside Citadel for access to more colors? One tapped land won't kill you.
- Swap Jace, the Mind Sculptor for Elspeth, Knight-Errant. This Elspeth makes Rafiq a pain to deal with, and provides a good target for other players who don't want your shit to be indestructible.
- Swap Tamiyo, Field Researcher for Ajani, Mentor of Heroes. Not as good as Elspeth, but still makes Rafiq a boss.
- Remove Academy Rector
- Remove Aven Mindcensor
- Remove Containment Priest
- Remove Edric, Spymaster of Trest
- Remove Gaddock Teeg
- Remove Gilded Drake
- Remove Grand Arbiter Augustin IV
- Remove Hokori, Dust Drinker
- Remove Linvala, Keeper of Silence
- Remove Snapcaster Mage: Works in spellslinging decks. Not so much in decks more focused on permanents.
- Remove Temur Sabertooth: This is a questionable removal, since I can see why its in the deck.
- Remove Thada Adel, Acquisitor
- Remove Yisan, the Wanderer Bard
- Remove Eldritch Evolution
- Remove Green Sun's Zenith
- Remove Temporal Manipulation
- Remove Temporal Mastery
- Remove Time Spiral
- Remove Time Warp
- Remove Aura of Silence
- Remove Exploration
- Remove Living Plane
- Remove Survival of the Fittest
- Remove Chord of Calling
- Remove Crop Rotation
- Remove Eladamri's Call
- Remove Force of Will
- Remove Mana Drain
- Remove Noxious Revival
- Remove Pact of Negation
- Remove Skullclamp: Most of your 1 toughness creatures are your mana dorks. Do you want to sacriface a mana source for two cards that you may not be able to play?
CARDS TO CONSIDER (largely based on EDHrec)
- Sublime Archangel
- Sovereigns of Lost Alara
- Sigarda's Aid
- Steel of the Godhead
- Giltspire Avenger
- Open the Armory
- Shield of the Oversoul
- Battlegrace Angel
- Stoic Angel
- Supreme Verdict
- Bant Charm
- Various Exalted creatures of your choice
- Silent Arbiter
- Thassa, God of the Sea
- Grand Abolisher
- Sakura-Tribe Elder
- Sigarda, Heron's Grace
- Dauntless Escort
- Sylvan Reclamation
- Krosan Grip
- Beast Within
- Return to Dust
- Simic Charm, Selesnya Charm
- Kodama's Reach, Cultivate, Farseek, Rampant Growth
- Ponder, Preordain, Serum Visions
- Wrath of God, Day of Judgment
- Loxodon Warhammer
- Behemoth Sledge
- Darksteel Ingot
- Hero's Blade
- Sword of Vengeance
- Commander's Sphere
- Eldrazi Conscription
- Mirari's Wake
- Armadillo Cloak
- Ardent Plea
- Angelic Benediction
- Dueling Grounds
- Bear Umbra
- Aqueous Form
- Unflinching Courage
- Hindering Light
- Valorous Stance
- Bident of Thassa
- Heroic Intervention
- Rogue's Gloves
- Grafted Exoskeleton
1 week ago
neolights2363: I'll look into her, thanks.
Steaditup: But of course...darling!
illumfolly: Although Oblivion Stone is a great card (for which I should find a space) I disagree that Gate to Phyrexia is garbage. Its repeatable nature, and cheaper mana cost, and zero "activation" cost makes it a consistent source of slow value if you can drop it in the early game. I've found it to be quite helpful most of the times I draw it, TBH.
1 week ago
1 week ago
I usually only play Intuition in mono blue or UW decks, which don't ordinarily have access to higher quality tutors. When used, most of the time I'm going for a critical combo piece and two pieces of recursion (IE, The Chain Veil + Academy Ruins + Buried Ruin), or for three answers to the same threat (triple counterspell, triple tax effect, etc). Either way, it's not ideal. It's almost always on the lower end of playable cards in a given deck.
@Lilbrudder: I definitely agree. Mimeoplasm should move down. He was originally placed in Tier 1 back when the only other decent Sultai commander was Damia, and managed to stay there because he was overall slightly better for reanimator than Tasigur. With the release of Leovold and to a lesser extent Thrasios, there's really no need to keep him there though. Leovold with minimal support is better for the strategy, despite having little tie-in. Mimeo managed to sneak past the survey I made because no one had brought him up recently, and the poll was entirely suggestion based other than Riku. He, Derevi, and possibly a handful of others can be bumped down.
1 week ago
I agree with the "more lands" sentiment. Since most of the stuff in the deck is colorless, my recommendations would be utility lands like Ghost Quarter, Tectonic Edge, Buried Ruin (Wasteland, Strip Mine, Ancient Tomb if you go non-budget)--stuff that provides value once you don't necessarily need it for mana. Also should definitely add the fourth Silver Myr.
2 weeks ago
I love the fact that your deck can fly under the radar. But yeah, once folks figure out that Sexxy Shellz Fan Grrrl is actually BA, it may be in for a rough ride. Still, the deck's considerable Draw power and Counterspells will go a long way towards holding folks off. So, how to best survive the early game ... Maybe some pillow-fort cards (i.e., stuff like Propaganda), to help reinforce the idea that your opponents should attack each other instead of you? Or maybe Bounce cards, so their Creatures get bounced any time they attack you?
I think I'd do these for sure:
- Reducing Commander tax, once people find out how dangerous Jori is: Riptide Laboratory, Command Beacon
- Cryptic Command (just because it does EVERYTHING ... sure, it's kinda pricey, but it's a great investment, as it'll likely go in every Blue deck you ever build)
And you might want to sprinkle these in as the pressure ramps up (I would not recommend all of them by any means ... maybe just pick-and-choose based on cards that fit on curve?):
- Pillow-Fort: Dissipation Field, Maze of Ith, anything on MagicalHacker's superb MagicalHacker - List of All Pillow Fort Cards.
- Bounce: Upheaval (as a back-up Cyclonic Rift), Venser, Shaper Savant, Boomerang, Capsize, Repulse, Into the Roil, Wipe Away, Repeal
And here's a few more that may be worth consideration:
- Draw: Think Twice, Fevered Visions (unless there's a bunch of Aggro in your meta)
- General Artifact synergy: Saheeli Rai, Buried Ruin
- Utility: Thought Vessel (if you need some redundancy for Reliquary Tower), Sphinx-Bone Wand (can do a surprising amount of damage).
Sorry to give you all of these with no suggestions on what to pull. It's SO hard to say, as I've never played your deck nor against your meta. But I'll take a look at potential pulls later ...
2 weeks ago
You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.
Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.
Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.
Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.
Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.
2 weeks ago
Please do share your list.
It's okay to blow up the comments section. I used to run On The Rag -Rakdos's 8RCK- but I feel mono black adds much more to the consistency. (this was before the days of K-Command) Blightning usually hits at the perfect time to empty out the last few cards in their hand.
I've ran just about every type of 8Rack variant there is at some point. Smallpox, Pack Rat, Bitterblossom, Nath of the Gilt-Leaf, Nezumi Shortfang Deathrite Shaman, Buried Ruin, Dakmor Salvage, Waste Not, Liliana's Caress, Maralen of the Mornsong.
It's a fun deck but people hate to play against it & games can really drag on.