Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard

Flying

, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glen Elendra Archmage occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.05%

Blue: 0.19%

BUG (Sultai): 0.66%

Glen Elendra Archmage Discussion

Lokotor on Marchesa, The Black Rose - Primer

23 hours ago

Charlielx

Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.

As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.

Arcane Signet is marginally better than Fellwar Stone but not enough that I really feel like spending $7.

Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)

Spellseeker could be worth trying out

jeannieboef

I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.

If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.

For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager  Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.

on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?

the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.

if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.

Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.

chriscross25 on The one and only Black Rose, Marchesa

1 week ago

Last_Laugh Thanks for your comments. To your suggestions:

Spellskite: seems like a perfect card for Marchesa. I will put this in. :D

Metallic Mimic: same as spellskite. I will put this in. Seems really strong!

Glen Elendra Archmage: i thought about this card already and the potential lock. For me it is not fun to play such a lock since i want a good time with my playgroup. :D Similar reasons with Oona's Blackguard/Sadistic Hypnotist. Discard seems a good control aspect but put instantly me as a target. I have to figure it out if and how i can use these in the future.

Sower of Temptation:Was one of the last cuts for me. My thinking with Thalakos Deceiver is that he fits very well in this deck for some reasons. First he can sac himself what i already want to get him back. Second he synergies very well with Marchesa's dethrone ability. Give him the +1+1counter and sac him afterwards. But i need to test it to evaluate the card.

Fleshwrither: Seems good with all the 4 drops. I personally like to play with no or less tutors which makes every game quite diffrent. I guess for mimic and spellskite i will drop one or two 4 drops.

About Vicious Shadows and Stolen Strategy: Vicious shadows is a card i want to build around for a long time. Since my playgroup will draw a lot of cards this card seems good within this deck to punished it. Stolen strategy is one of my pet cards :D It works kinda with the theme of the deck and is usefull for card draw/advantage and removal!! because the cards stay at exile :D

Btw. I checked and upvote your list out and i think it is really good and a nice name :D

Last_Laugh on Need Infinite Mana

1 week ago

Mikaeus, the Unhallowed + Ashnod's Altar/Phyrexian Altar + any non-human persist creature (i.e. Glen Elendra Archmage) = infinite mana.

Last_Laugh on The one and only Black Rose, Marchesa

2 weeks ago

Nice deck, it's similar to my build but mine is less theft focused. I like the inclusion of Invasion Plans here. I do have a few suggestions for both cuts and additions.

Suggestions:

Spellskite helps protect Marchesa and you can redirect the same spell/ability on the stack as many times as needed to set your life where you want it.

Metallic Mimic allows you to abuse any etb/death trigger on everyone's turn instead of once per round. Just sac Mimic to reset the creature type as needed.

Glen Elendra Archmage is a counterspell on a stick that also doubles as a combo piece with Mikaeus and a free sac outlet. Infinite mana with Phyrexian/Ashnod's, infinite damage w/ Goblin Bombardment, and infinite mill with Altar of Dementia.

Legion Loyalist is a pet card of mine here. First strike + trample out of relatively nowhere is great thanks to haste. The tokens can't block part has saved my butt more often than I thought it would also.

Oona's Blackguard/Sadistic Hypnotist - Discard helps seal up games tighter than a Dolphin's butthole.

Cuts: Burnished Heart/Solemn Simulacrum are both too slow here imo. Feast on the Fallen is another card you won't miss much, it looks better on paper. At 7 mana Vicious Shadows should damn near win you the game but doesn't have nearly that impact. Thalakos Deceiver is probably your worst theft effect (maybe Sower of Temptation instead). Stolen Strategy also seems very mana intensive and awkward to find the right time to spend 5 mana on it, but I've admittedly never tried it.

Feel free to check out my list for ideas, it's one of the top rated Marchesa lists on this site and has tons of posts to sift through for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Sultai_Sir on Sidisi Reanimator Tyrant 2.0 (with more Zombies)

2 weeks ago

Hey, Gwathnar! I, too, run a Sidisi deck, and I love seeing others out there. It seems that she's getting less and less popular, but she's my favorite commander by a long shot. You can find my list here: The Deck that Death Forgot.

So, onto some suggestions. Personally, if you love the art on Narcomoeba so much you want to keep it in, that's completely up to you, but it does almost nothing outside of Dread Return reanimation lines. Some other cuts you could make are Glowspore Shaman (not worth it, even though it's a creature), and Witchbane Orb (meta-specific, but it doesn't seem worth it).

Some all-star cards in my list are Glen Elendra Archmage, a repeatable counter that's a creature, and Underrealm Lich a great way to filter your draws and combos with The Gitrog Monster.

Hope this advice helps, and as always, happy Tapping!

Last_Laugh on Animar the Elemental Beast Bird Octopus Elk Spider

2 weeks ago

Animar's main thing is if you can get an ability on a creature, run it over the spell version so Animar gets a counter and provides a discount.

Stratus Dancer, Glen Elendra Archmage, Siren Stormtamer, and Draining Whelk over most counterspells (Stubborn Denial is a good spell version here).

Soul of the Harvest and Tishana, Voice of Thunder for card draw.

Sakura-Tribe Elder, Beastcaller Savant (immediately pays for itself due to haste), Wild Cantor (turn 2 Animar), and Cloud of Faeries type cards for ramp.

Red typically adds haste enablers. Ogre Battledriver, Urabrask the Hidden, and Maelstrom Wanderer are your best bets. The rest of what red offers ranges from Imperial Recruiter to Dockside Extortionist to Stalking Vengeance (a hilarious clone target... I've had 4 copies at once before)

Feel free to check out my list for ideas. It's more of a competitive combo list at this point but there's plenty of cards that translate to aggro. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

jakethewhale007 on Yasova Dragonclaw

1 month ago

Yeah, I think if you are looking for a compact combo to include in Yasova, kiki-jiki is your best option. Zealous conscripts is good enough in the deck that it isn't totally a dead card without Kiki, and Kiki can occassionally generate value on his own.

As to why I moved away from the Kiki combo, it was mostly because I felt like I was becoming too linear by focusing on it a bit too much. I wanted to experiment a bit and branch out to see how a value-oriented build would play out. However, it did work out well, and I would recommend running Glen Elendra Archmage in a Kiki combo list. With either pod or Vannifar, you can sac a 3 cmc creature (even Yasova herself) to get glen elendra. Now the archmage can act as a deterrent, and provide 2 counterspells worth of protection if you need it. However, if you don't need to counter anything (so her persist is still active), then you can sac the archmage to pod, get conscripts, untap the pod, and then sac the archmage again (which came back from persist) to get Kiki. It was very effective, especially considering how Yasova herself can be used to reliably get archmage (or any 4 cmc creature) with a pod effect.

PyroSwardsman on Muldrotha and the graveyard

1 month ago

Needs Ashnods alter, you could run Primal Surge since there are no instants or sorcery spells. Mystic Remora could add some needed draw, Glen Elendra Archmage could be good protection for muldrotha.

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