Glen Elendra Archmage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Glen Elendra Archmage

Creature — Faerie Wizard

Flying

(Blue), Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Glen Elendra Archmage Discussion

NV_1980 on A Bountiful Harvest

1 week ago

Hi,

Nice to see another Ezuri player. In many respects, your Ezuri deck resembles my own. Creatures that synergize really well with your commander are Thrummingbird, Glen Elendra Archmage, Zameck Guildmage and Avenger of Zendikar.

With so many triggered abilities in your deck, I would also really consider adding Strionic Resonator. Fuel for the Cause is a really nice counterspell for this deck and I'd consider adding Fungal Sprouting; like Avenger, this can be used to give you a whole bunch of experience tokens all at once with Ezuri on the field.

Hope any of this helps!

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. I think my meta is more creature based. Stealing generals is a good strategy for us where it would not be viable in a pure competitive environment. Thalakos Deceiver is a little on the mana intensive side but has the potential to force our opponent's hand. It would be hard in theory for this to be the first or even second worse wizard among the 23 in my version of the deck.

  2. Spending four mana just to Thoughtseize a Swords to Plowshares (for example) out of an opponent's hand is not ideal. Of course, you might have paid four mana to win the game if that is all the instant speed removal they had and the threat of Glen Elendra Archmage forces them to use it.

  3. I am not certain of Mistbind Clique. It can be used outside of Ashnod's Altar or Phyrexian Altar to stop an opponent from winning that turn or to slow them down. I just am hesitant playing a situational card that depends on having one of altars to possibly lock out our opponents.

  4. Ixalan was kind to my Edgar Markov deck but I do not see any additions for Inalla. Pillar of Origins only works for 23 cards in my deck and I do not think it is better than the other mana rocks that are in the deck.

  5. Tormod's Crypt is the most played graveyard hate card you listed in competitive circles.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

1A) Sower of Temptation is an upgrade to Beguiler of Wills. Beguiler of Wills has way too many detractions to even be considered. It costs (1) more than Sower of Temptation, has no etb, does nothing the turn it enters unless you pay (1) for Inalla trigger and worst of all you are limited on targets. More than likely your best targets are going to be limited to stax creatures.

B) Is the removal in your meta more enchantment based or do your opponents use instants? I think there is value to cheating removal from players hands. I will tap out to play Glen Elendra Archmage and be ok with it getting exiled by Swords to Plowshares. That is one less removal spell out opponents will have to kill our creature based win conditions. Does this seem reasonable to you?

C) I think Sower of Temptation is the superior card to Beguiler of Wills and Thalakos Deceiver is superior to Sower of Temptation. Yes, it will need to be cast for 3U + (1) for the Inalla trigger and is a turn slower because of that. Shadow was "featured in the Tempest block and made a minor appearance in Time Spiral." Point is 99% of the time the token with Shadow is going to hit any of the other three opponents at the table. You do have to sacrifice the wizard which limits some of our other strategies (Patron Wizard, Voidmage Prodigy, Azami, Lady of Scrolls, ect). The upside is you permanently steal any creature and now you have the ability next turn to take another creature.

2) I agree with you that Mistbind Clique has enough upside that it warrants testing. Our opponents can respond by casting instant speed removal on Mistbind Clique and prevent their lands from being tapped.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

Hey Frank. I do not mind the analysis of the other list. It's interesting to see the differences between certain brews and you succinctly and accurate described the other list's flaws and where our list thrives compared to it. With that being said, I'll try to dissect the newest post.

  1. Fatestitcher is indeed not going in the deck. We may be missing something about the combo, but as of right now I don't think it's in the best interest to play it.

  2. Sigil Tracer has seen value mostly in copying my opponents' tutors. Other than that, it hasn't gotten much value. I think running the card has its merits, but I feel more testing is in order. Voidmage Prodigy has consistently been solidly annoying, as it deters our opponents from playing cards (obviously). The tempo loss of keeping UU up is negligent compared to the potential tempo loss for our opponents; if we also have a counterspell in hand, it allows us to counter a bait spell and then the second spell (the spell our opponent would rather resolve) as well.

  3. I will most likely take out Disciple of Bolas for Mistbind Clique, as I am still hopeful of the value we can get from locking the game. As for Glen Elendra Archmage, we will likely take out Voidmage Prodigy for it if I choose to purchase it.

  4. I am wary of Sower of Temptation's usefulness, as my meta tends to have a decent amount of ways to kill off 1 and 2 health creatures with ease. In your meta, it way be better to play.

  5. Thalakos Deceiver is interesting. I would try to cut Sower of Temptation for it in your list if you feel it may work better. If you find Voidmage Prodigy not working well enough, that is also another potential cut. Looking at my list, I could probably survive by cutting a basic Island in favor of another wizard.

  6. I have also seen slower lists run Beguiler of Wills. It seems weak, though for one U more, we can steal a creature without having to swing at our opponents. Whether the extra cost for this steal effect is relevant or not remains to be seen.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

1 month ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

You may know about this. It was brought to my attention Friday by another Inalla combo player:

"Aphetto Alchemist/Fatestitcher (with haste and copy) and Illusionist's Bracers gives you infinite tap/Untap." This allows:

A) infinite draw with Azami, Lady of Scrolls or Sensei's Divining Top

B) infinite mana with mana artifacts, or lands with Fatestitcher

C) infinite damage with Inalla

D) infinite counters with Patron Wizard

I would recommend only adding Aphetto Alchemist and the Illusionist's Bracers if you went this route. My reasoning is this combo is our second most expensive to execute. Bloodline Necromancer costs less based on your assertion that you play either Phyrexian Altar/Ashnod's Altar for value before the combo turn.

Aphetto Alchemist costs 1U + Illusionist's Bracers 2 + equip cost 3 + Aphetto Alchemist Inalla token 1 = 7U

Fatestitcher makes it 9U to execute the combo.

You could play the Illusionist's Bracers and/ or Alphetto Alchemist the turn before you combo. Our opponents would definitely attempt removal. You could possibly try if you were holding two counterspells.

Aphetto Alchemist that has synergy with our mana rocks, Azami, Lady of Scrolls, Sensei's Divining Top and Arcanis the Omnipotent (your list). Illusionist's Bracers works with those two creatures but is not likely to be viable outside of the combo.

My first impression was we would be adding two cards that would be dead outside of combo. But, Aphetto Alchemist is cheap and could be played early as a means to untap mana artifacts of which I am playing 10. Our opponents most likely will kill him the first chance they get. That is one more spot removal spell they will not have when we try to win with any of our three other creatures based win-cons.

Looking at my list Voidmage Prodigy, Sigil Tracer, Glen Elendra Archmage or Wanderwine Prophets are probably where the two cuts would come. I know you are on the fence about Voidmage Prodigy. How has Sigil Tracer performed? I am still at 36 lands and could cut one wizard from the list and a land. The player I spoke to cut Wanderwine Prophets because finding the open player to attack was problematic.

I am leaning towards not adding this combo. It is expensive and does not win the game on the spot. Inalla, Sensei's Divining Top, Patron Wizard, or a colored mana producing artifact have to be on the field for us to win the game. I would definitely flip to yes if you thought it was a good idea.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. Thanks for the recap. I hope you would consider doing additional game updates. You reveal different lines of play for less experienced players like myself.

  2. I cut Paradox Engine before these last series of changes. It may have been to get Rhystic Study back into the deck. Necropotence and Mystic Remora round out my enchantments. I can say without any reservation that Rhystic Study is superior to Phyrexian Arena. You are going to draw more cards and Rhystic Study serves as a quasi-stax effect.

  3. Panharmonicon was replaced by Pact of Negation. This was a recommendation by another player. It makes a lot of sense. I usually think of Pact of Negation as a way to overcome opponent's counterspells on the turn we combo. This deck can also use it to thwart spot removal (Swords to Plowshares, Reality Shift, Chaos Warp, ect) on either Dualcaster Mage or Bloodline Necromancer when we are trying to close out games. Does this makes sense in my slightly faster version?

  4. My average mana cost is 2.45. That involves averaging out the mana costs for Force of Will Blasphemous Acts and Cyclonic Rift over the course of ten casts.

  5. Blasphemous Acts is another card you will see dividends from playing. It is probably an include even if you are playing in straight combo pods 50% of the time.

  6. My plans for Mistbind Clique were derailed tonight. Still, I am playing both altars as redundancy for the Bloodline Necromancer combo and as value. Mistbind Clique is probably good enough to play on its own. The ability to land lock the table for 4U with one of the altars in play is pretty sweet bonus.

  7. I talked with fellow Inalla player who was playing straight combo like us. He removed Wanderwine Prophets from his deck because it was too conditional on having an opponent without blockers. How often do you find Wanderwine Prophets to be your means to victory? I am not cutting it. I just wanted to hear you perspective on the card.

  8. The new additions to the deck have performed well.

Augur of Bolas seems like a better version of Merchant of Secrets largely due to the two mana cost and the presence of the extra tutors in my version.

Gamble sometimes feels like it should be Grim Tutor or Imperial Seal yet it costs one mana and tutors the card to your hand. It won me a game tonight as I had eight or nine cards in hand (Rhystic Study) and Kess, Dissident Mage on board. I tutored up the Bloodline Necromancer combo and won the following turn.

Rhystic Study has been covered.

Into the Roil was substituted for Reality Shift. I would love to play both but that would require cutting Voidmage Prodigy or Glen Elendra Archmage. I am at 23 wizards and I want to avoid letting this deck get too fast and competitive.

All six counterspells are staying. I would consider a seventh in Negate if the meta was not so creature dominated.

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