Glen Elendra Archmage


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Glen Elendra Archmage

Creature — Faerie Wizard


(Blue), Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Price & Acquistion Set Price Alerts




Recent Decks

Glen Elendra Archmage Discussion

ToolmasterOfBrainerd on Heavy Metal Bears

1 day ago

Thanks! Those are all good lands, but right now I'm aiming for Godless Shrine, Breeding Pool, Bloodstained Mire, Wooded Foothills, and the rest of the check lands. I had the fetches and shocks for a bit and had very few mana troubles, but I had to trade them to get Legacy cards.

After those lands, I think my next upgrades are Sensei's Divining Top and Sylvan Library. After that, maybe Glen Elendra Archmage?

Amyas on Momir Vig, Combo Visionary

2 days ago

Glen Elendra Archmage + Master Biomancer is another one of my favs

Bababad on Kruphix and the Value Town Toolbox (Spaghetti)

3 days ago

Bramble Sovereign + Glen Elendra Archmage + UG1 = a new farie fizzler and a countered spell

Bramble Sovereign + Sakashima the Impostor gives me a token copy and allows me to return sakashima to my hand on end step for more interactions next turn.

Bramble Sovereign + Faerie Artisans ridiculus amounts of free etbs

Pal00ka on Thrax and Friends

3 weeks ago

I love Thrax, tho never built him, but an idea I had was to combine persist (Glen Elendra Archmage) and undying (Flayer of the Hatebound) with symmetrical sacrifice spells like Barter in Blood. Not sure how good it would be in practice but a different way to build him for sure.

In your build, I do not really see a theme. Like Neheb, the Eternal- why? You have maybe 3 spells that burn opponents. It seems you are counting on combat damage but then your curve is so high (and all over the place) that I cannot see him doing much work most times.

Your deck has an average of nearly CMC5, which is...high, really high. I'd consider cutting a lot of your CMC6+ spells and add more CMC1-3 that are card advantage (ex. Night's Whisper, ramp (ex. Wayfarer's Bauble), or interaction (ex. Chaos Warp).

I'd be happy to re-look once you've made some changes!

SaberTech on Ancestral Animar

1 month ago

Hi kinematik, welcome to the discussion!

I used to run Birthing Pod in my list until very recently. You're right, there are a lot of fun interaction that it can enable. One of my favorites was to use it to sacrifice Glen Elendra Archmage to fetch up Zealous Conscripts to untap the pod, since the Archmage comes back due to Persist, I would then sac it again to fetch Kiki to combo off with the Conscripts.

Unfortunately, the cEDH meta is a little too quick for that line of play to be viable in most games. It's not that the Pod is bad, but the mana you have to dump into it makes it a bit too slow and clunky in Animar. There are enough cheaper tutor spells that Animar has access to that you don't need a card like Pod clogging up your early game hand.

Outside of cEDH though, where the games tend to be a bit slower and you can get away with running more mid-range cards, I think it is fine to include in the deck if you want to.

As for Mana Crypt, there are a few issues that it suffers from in Animar. Normally it is an auto-include in deck, but it doesn't help get Animar onto the board and since most of the creatures in the deck are low CMC the colorless mana that the Crypt provides quickly becomes unusable. Taking into consideration the amount of times that the card is actually useful, you would just get more value out of running a different card.

Again though, outside of cEDH the card would probably have a bit more relevance if you are running more non-creature spells and having to deal with more wrath effects. The cEDH meta is a bit of its own monster where making card choices with speed and consistency in mind is more important. Having to pass on some of the more powerful and explosive mid-range cards that are still viable at the higher end of the more powerful casual metas can be a bit of a downer, especially since Animar can help make some of that stuff hit the board super quick, but in cEDH you are competing with decks that can potentially kill everyone on the first turn. In the end, you have to trim some of the fun cards out of the deck to give yourself the best chance that you can.

pyromaniac53 on Deja Vu

1 month ago

Cool deck! I have a Muldrotha deck myself, and if you want to see it or my acquire list for ideas they are here: Muldrotha, The Gravetide (Ramp/Recursion) and here: Muldrotha EDH cards to look at

But specifically, if you have the money Glen Elendra Archmage is really good protection that just keeps coming back.

succeeddamnyou on It takes tooth to make a thing go right.

1 month ago

Glen Elendra Archmage nombo's with Pir, Imaginative Rascal not sure if that makes it worth dropping but other counterspells are available, you could maybe get a Cryptic Command for a similar price.

Tishana, Voice of Thunder is also pretty sweet even if you're not going super wide. Primordial Hydra exists, never forget it exists. Reality Shift and Curse of the Swine are other removal options. Any clone effect is good with Toothy. You clone Toothy, sac the one with counters on to the legend rule and draw a bunch of cards, which then puts all those counters onto the clone. You can then do the reverse operation with the real Toothy and sac the clone for even moar hardcorecarddraw.

Also Temple of Mystery

SaberTech on Ancestral Animar

1 month ago

I agree that Birthing Pod is a bit clunky, but it is also a card that your opponents have to answer quickly. A lot of Animar's utility creatures are at 2 CMC, creatures that tutor are at 3 CMC, and combo cards are at 4 and 5 CMC. If you can cast and activate the Pod on the same turn, you are likely to be advancing your board state in a significant manner. Running Kiki combo means that you can go straight from a 2 CMC creature to Pestermite, untap the Pod, then trade in the Pestermite for either Glen Elendra Archmage or Ancestral Statue all in one turn. The Archmage also gains extra utility in that you can use Pod twice on the same turn to grab Zealous Conscripts (used to untap Pod) and Kiki. If Spellseeker is in the deck, you would also be able to Pod into Spellseeker to grab Glimpse of Nature or a counterspell, and then Pod Spellseeker into Ancestral Statue the next turn to hopefully win.

Pod is still a bit situational though, and if I cut the Conscripts then I think that I would lose about half the reason to run Pod. That's why the both of them are high on my "Possible Cuts" list.

And regarding Cloudstone Curio; while I agree that it is difficult to tutor for, I don't really see it as a card with much baggage. You don't need morph creatures in the deck for it, because cards like Cloud of Faeries, Peregrine Drake, and Beastcaller Savant can set up infinite loops with it as well. But it is still a card mostly dependent on Animar to achieve infinite combos, so if you are looking for a fast combo that doesn't need Animar as a component then the Curio doesn't help much in that regard.

If you see the Curio as a "sacred cow" in the deck and opt to remove it, you may also have to look at Peregrine Drake as well. Peregrine Drake is fantastic as a type of "ritual" effect in Animar and can net you ridiculous amounts of mana, but it looses a significant part of its win potential without Curio. So if you label the Curio as a Sacred Cow, then I think you'll have to do the same for Peregrine Drake.

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