Glen Elendra Archmage

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Glen Elendra Archmage

Creature — Faerie Wizard

Flying

(Blue), Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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EVE

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Recent Decks

Glen Elendra Archmage Discussion

Thing2 on The Locust God

3 days ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.

Cuts:

Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

Mike94 on Heart of Night

1 week ago

I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;

You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy

I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.

If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.

And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.

Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.

toffmcsoft on Animar, Soul of Combos - Fun Police

1 week ago

Triumph of the Hordes is out, Temur Sabertooth is in. After playing a bunch of games Triumph of the Hordes was just a luxury for a win con that felt like it was very opportunistic.

Temur Sabertooth has a lot more versatility, especially being able to blink the Eldrazis

Archetype of Imagination has been dropped for Glen Elendra Archmage - the utility of constant non creature counter spell and the ability to tutor for it with Imperial Recruiter just feels much better. There have been too many times where Glen Elendra Archmage is sitting in the hand and just never gets played.

toffmcsoft on Animar, Soul of Combos - Fun Police

1 week ago

Triumph of the Hordes is out, Temur Sabertooth is in. After playing a bunch of games Triumph of the Hordes was just a luxury for a win con that felt like it was very opportunistic.

Temur Sabertooth has a lot more versatility, especially being able to blink the Eldrazis

Archetype of Imagination has been dropped for Glen Elendra Archmage - the utility of constant non creature counter spell and the ability to tutor for it with Imperial Recruiter just feels much better. There have been too many times where Glen Elendra Archmage is sitting in the hand and just never gets played.

enpc on Animar, Soul of Combos - Fun Police

2 weeks ago

You have a lot of high end creatures which don't add a huge amount of value. Sure, Ulamog(s) are good, and sure you can cast them potentially for free but if you have an animar with >11 +1/+1 counters on it then finishing the game should be your primary focus. And while they're big beaters, they are not instant win cards. And using them for removal outside of combo is just expensive.

In the ramp department, you're lacking a lot of one and zero drop ramp cards. You want as much chance as possilbe to get Animar down turn 2, so cards like Llanowar Elves and Fyndhorn Elves can help with that. You also need to include more fetches to make Lotus Cobra worthwhile.

Asceticism is the definition of a pubstomp card. It's too slow for the strategy and not worth running. If you want protection cards, just run Glen Elendra Archmage or a counterspell. It's only relevant combo turn and Pact of Negation will do more work.

Archetype of Imagination is win more. Diluvian Primordial is in the same boat. If you're going to run one of those kind of cards, Chancellor of the Spires is the much better choice. While it has a heavier blue cost, it lets you cast the same spell multiple times (like a tutor).

Steaditup on If Only I Had Thorns Like a Thistle

2 weeks ago

Glen Elendra Archmage is an awesome reusable counterspell engine!

DarthCoercis on Faerietale

3 weeks ago

Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?

I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.

Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?

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