|Commander / EDH||Legal|
Printings View all
Combos Browse all
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.
Price & Acquistion Set Price Alerts
Mana Web Discussion
2 weeks ago
illumfolly: Thanks for commenting!
Mana Echoes - I had this card in a long time ago, but the deck isn't built to take advantage of it. The curve is really, really low, and the only X cost card I have is a sideboard of Rolling Earthquake. When I played Echoes before I would quite often make 200+ colorless mana the turn after it went down, but any turn after T3 I only have one or two cards in hand, and neither of them can take advantage of all that colorless mana.
Wildfire/Burning Sands/Keldon Arsonist - The problem with a deck like mine and effects that have a land sac effect means I can't do anything in response to it. Keldon Arsonist for example, if I spent the 1 colorless, and then sacc'd two lands to active his ability, I can't then sac them to Ib before they go to the graveyard because it's part of a cost and doesn't use the stack. With a cycled Decree of Annihilation or a Boom/Bust I can respond to the destroy trigger with an Ib sac, and still get Goblin tokens out of a symmetrical spell. To go with the land destruction suggestions though, I used to run Shivan Harvest and a Ruination, and realized that the land destruction got me a ton of hate that I often couldn't survive through, while Price of Glory/Price of Progress/Blood Moon/Magus of the Moon/Acidic Soil had a better ultimate effect, and I had a lot more control over the table hate too. I'm always on the lookout for more "land dysfunction" or control type of effects though! I sideboarded Mana Web just because I want another 1 or 2 stax effects that deal with land specifically.
2 weeks ago
Not sure what you consider drastic but here are some cards with strange effects: Mycosynth Lattice, Winter Orb, Possessed Portal, Mindlock Orb, Soul Conduit, Timesifter, Coercive Portal, Ghirapur Orrery, Mana Web, Noetic Scales, Pyxis of Pandemonium, Sands of Time, Uba Mask.
4 weeks ago
Lake of the Dead Lets you stax faster.
1 month ago
Icbrgr Thanks bro, your brews are amazing as well!!
Ob Nix is an instant include! Thank you! I'm already running Grave Pact, so I think I'll stick with that for now. Thanks for the input!
1 month ago
Depending on the fast mana you open with, there's quite of a lot of variability right now. I've won a number of games T2 and T3, but also had a fair share where Neheb doesn't even make sense to bring out until 'mid' game.
- Manabarbs - Pings are less about actually hurting opponents and more about generating mana. Thus, you want to be pinging opponents during your turn, not theirs ;)
- Mana Web - This is conceivable if we add more lockdown (Static Orb, Tectonic Instability, etc). For the moment, that isn't necessary yet.
- Metalworker - Two things. First, he needs haste to useful. Neheb just needs to be on the field. Second, you will spend a good portion of the game with no hand at all (because you just cast all of it as soon as you get it). So, you won't have artifacts in your hand to trigger him.
- Aetherflux Reservoir - It's certainly a good finisher, but it doesn't do anything for you the rest of the game. Does it draw cards? Nope. Does it damage opponents? Mostly nope. Do we really need lifegain? Nope. Perhaps under a different configuration it would make sense, but right now it doesn't.
1 month ago
Hey! Love the deck!
One comment though, you mention Mana Web preventing anything but 1 CMC spells, but I believe you have the interaction a bit confused. In response to the Mana Web tap trigger, the opponent can simply tap another land, and so on until they have tapped down for all their mana. Still a powerful interaction, as it basically prevents them from holding mana up if they choose to play a spell during another phase, but not quite the lock you'd hoped.
That being said, great brew, I hope to never play against it haha!
1 month ago
After reading Trinisphere again, it makes sense that it doesn't combo with cards like Sanctum Prelate or Chalice of the Void effects. It doesn't change the CMC, rather the mana cost and cost alone. Duly noted!
You have definitely given me some good feedback and inspiration to push this deck into a dedicated Stax deck, Wurmlover, so thank you for that and all of your suggestions/advice!
As for your questions:
A: I think Land Tax is a possible keeper, but at the same time I don't know if it is truly needed. This deck runs a looooot of artifact ramp (which you obviously know) so odds are better than even that you don't have to rely on your lands for mana as much as your artifacts. I'd say that it could either stay or go, but if you have to open a slot, it could go.* (See footnote)
A: That combo is not a bad one, but I don't know if it is as oppressive as the other synergies / packages in your deck. Mana Web on its on is alright, increasingly so with your Winter Orb/Static Orb effects, but it doesn't completely shut down your opponents. The way that Stax decks naturally play out does what you are looking for well enough/better than this in my opinion. (ex. T1 Mana rock(s), T2 Sphere of Resistance/Thorn of Amethyst, T3 Winter Orb/Static Orb, etc.)
1 month ago
Humility truly is one of those game-breaking cards. in a dedicated stax deck, you won't need creatures. essentially you play something like Crawlspace and enough taxers to make it hard to remove, cast it, and then shut down the game. The idea is that you generate an upper hand, and Humility seals the deal. If you're behind, it can also be a lifesaver, taking down the big creatures from a green deck or combo pieces of something like Hermit Druid. There's a reason that the card is $20.
Trinisphere doesn't combo with Sanctum Prelate because the card's converted mana cost doesn't change, just the amount of mana needed to cast it. Don't get me wrong, its a phenomenal card, but it might hurt you too much for the inclusion. In terms of Clock of Omens, you are right, It's a very janky piece, but Voltaic Key is amazing because you can generate 5 mana off of all your Mana Vault-esque cards (I.E. Grim Monolith, Basalt Monolith, Gilded Lotus, etc.) and its CMC means its fetchable with Trinket Mage. Overall a fantastic card.
In terms of Cloudblazer, I feel it is optional. I like Mulldrifter because I normally don't need the life, and most of my mana rocks produce colorless mana, making it easier to cast. While I agree that the evoke cost isn't necessary, I like the functionality of the card so I can draw if I find myself not drawing gas. I have has plenty of games where I don't draw any white mana, and some games with no colored mana at all.
Finally, I wanted to know what you thought of a few cards that I was considering: