Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.
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Mana Web Discussion
1 day ago
If youre looking to add alittle more control but at the cost of alittle more money spent you can try Academy Ruins, Mindslaver, Elixir of Immortality so on so forth there are alot of diffrent options! But those three give you alot of flex. Duplicant Is also a very powerful card as its removal and control so things like that might benifit you greatly! AS well as Mana Web If you really wanna be mean!
1 week ago
The aforesaid enchantments will be used for my superfriends deck, which encompasses all five colors.
I prefer enchantments because they combo with some of my other cards, but I'm open to alternatives: I even have some in my deck.
Just in case someone else might get some use out of this thread, here's a list of enchantments of I've acquired so far, even though they're more annoying than specifically harmful. I like the prison sub-theme that exists in my deck, but I'd like to ramp up the pain.
1 week ago
I agree, you definitely need some focus. Given the mix you mentioned, can you try being the guy who kills everything? This merges in well with your superfriends strategy, and helps keep people from going off / getting critical mass.
Other than that, look for cards that will help your spells resolve. Keeping people's control away is clutch. An early Mana Web or something similar would work, so try to find several for redundancy.
1 month ago
Mana Web is a bomb with The Tabernacle at Pendrell Vale, Magus of the Tabernacle, Winter Orb, Ghostly Prison, Propaganda...also with the Rishadan guys. I guess you play too many creatures for that kind of package here. I play it myself in UW Stax, but I play very passive, with few creatures.
I would play Scroll Rack to filter your card draw, it's also great with fetchlands and other stuff that lets you shuffle.
1 month ago
I'd add in more wheels to cycle through your deck and mess with your opponents since dragons are big and you'll need more time to setup (typically). Wheel of Fortune, Burning Inquiry, Winds of Change, etc. fit the bill.
Taurean Mauler is cheating, haha.
You need so much more haste. Fervor, Hammer of Purphoros, Mass Hysteria, Urabrask the Hidden, and/or Anger. I think you could even add a few 1-shot haste & draw spells since I think that's typically how a turn will play out (like Crimson Wisps).
Possibility Storm could snag a bigger dragon.
2 months ago
How has Mana Web been in the deck? I have played that in my Grand Arbiter Stax list and was not that impressed. It was good against control players since it forced them to tap out, otherwise it didn't have much effect.
What cards would you recommend in place of Jitte? Would Static Orb be beneficial in this list?
2 months ago
Lilbrudder that's also what I thought as I wasn't able to include this absolutely awesome card in any other deck except Fortress of the Monarch. I'd like to keep the Rishadan Taxers in this deck though, because they are hilarious with all the land bounce, Words of Wind, Crystal Shard, Mana Web and Venser, the Sojourner. There's also Brago and Venser, Shaper Savant (Venser mostly because I have no other targeted removal and he's very flexible and works together well with the mentioned bounce and blink stuff)
I might cut Padeem because he's not really necessary here, would be just some protection against all these nasty creatures like Reclamation Sage (but Padeem doesn't profit from the bouncing and blinking). Trophy Mage is also to be tested - the cmc 3 artifacts are sometimes very important but there is a limited choice. I probably go for Tangle Wire, Crucible or Trinisphere anyway when I cast it. Including the package for a kill with infinite mana is probably to much (Basalt Monolith, Rings of Brighthearth, Power Artifact, Staff of Domination, Stroke of Genius, maybe even Metalworker) but it would totally justify Trophy mage then.
RIP/Helm is also nice (and only 2 cards), but RIP could get too much in conflict with my own graveyard recursion...
The strongest decks here are a 5c Hermit Druid deck, Venser, Shaper Savant and now probably an infect deck with Atraxa, Praetors' Voice, which isn't tuned much but infect is tough even with a low budget...and that player is probably going to invest more in this deck. There's also Teferi, Temporal Archmage, which is very annoying in multiplayer matches (if it gets into the late game) and a very expensive mono B reanimate, which creates quite a lot of chaos. Equally bad is Braids, Conjurer Adept, which is played as a group hug/control deck with a relatively high budget by the same player who has the hermit combo deck...this one helps other players to avoid quite a few of my stax pieces and then tries to win by stealing and copying the stuff of everyone. This is basically what needs to be considered at the moment but new decks are showing up once in a while. As we often play with 3, 4 or 5 people, sometimes weird commanders are unexpectedly strong with the right player and budget and classic top-tier commanders are not so much used.
3 months ago
Well, for 'draw-go' style decks, my favorites are Mana Web (errata text means it hits all opponents) / War's Toll. They tend to draw less hate, and don't impact your play at all.
Yeah, Angel of Jubilation is great. The other day I had a Meren player scoop right after I played it..
The key to Reconnaissance is that regardless of what creatures you have, you can attack with every creature during every combat step, without fear of losing them to blockers. I have used it for Condemn to fun effect, and made a player super-salty when his AEtherspouts got nerfed. Plus because of how combat works now, you can untap all of your attackers at the end of combat step after damage, essentially giving your creatures vigilance as well.