Mana Web

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Related Questions

Mana Web

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

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Mana Web Discussion

generalrenard on Using Muldrotha in Stax (WIP Primer)

3 weeks ago

I’ve playtested with the dredge cards before, CommanderAdbentures, and I haven’t especially liked them. The graveyard has been more of a way to replay cards that I have lost due to my Stax effects.

Megalomania: I really like the idea of using Forbid, and I will use it. This list has also sucked without Muldrotha, the Gravetide out, and that’s is why I suspect I need more protection for Muldrotha. If Crucible of Worlds is not in this deck, than that is a mistake in need of remedying. Contamination and Infernal Darkness are two options that I’ll add in in replace of other Stax carss as a test to see they’re potential. I don’t especially like Mana Web as I have no real way to break the balance of tap cards, outside of Vedalken Mastermind, I also could potentially use aa Mind Over Matter as a way to break the balance, but I have no real way to draw the absurd amount of cards necessary. The best option for that would be Life from the Loam.

Megalomania on Using Muldrotha in Stax (WIP Primer)

3 weeks ago

Second time i've seen someone try a stax build with Muldothra and I love both lists. One spell which might be a good addition here is Forbid.

I'm a bit concerned about how good of a stax deck it would be without its commander in play. Maybe going heavier on mana denial by adding Exploration, Crucible of Worlds, Contamination and Infernal Darkness. I would also take into consideration Mana Web as a way to screw control heavy decks.

BMHKain on

3 weeks ago

Obviously I'm trying to win without CMDR Damage; Although I'm trying to find backup combos besides Final Fortune Loops. Thus why I kept Manabarbs & War's Toll, unless Mana Web can target more than one opponent...

I just want more Draw, Ramp, & actually decent tutors here. Ideas, enpc?

griffstick on Contract for your death

1 month ago

@NV_1980

Mana Web is not a bad idea. Defense Grid might not be strong enough for the situation in my head. I put in Nightmare Incursion for some of those pesky blue

NV_1980 on Contract for your death

1 month ago

Hi,

You say one of the deck's weaknesses is dealing with counterspells. How about adding cards like Mana Web and/or Defense Grid?

Regards,

NV_1980

Blackerlotus13 on Fish Out Of Water

1 month ago

The only real criticism I have is the low number of lands you are running for this kind of deck. Im not entirely sure Tatyova as a commander is the best choice for a control deck, but that decision is all on the deck builder. Perhaps with the Coralhelm/Meloku combo, you could add a Concordant Crossroads to end the game on the spot. I just happened to build my deck in a more "timmy" style so I cant give much advice on control/lockdown strategies. Cards like Tangle Wire, Mana Web, Opposition might interest you a little.

@bwanabeast5 Regarding the budget, this deck didn't actually cost me anything. I have a competitive gitrog monster deck that I was able to put on rest to make this deck. I already owned a Gaea's Cradle, and I managed to trade off resources to pick up a Tropical Island.

Regarding the "Effort" Part, that comes with any deck building process. Why wouldn't you want to play a deck that has good synergy, and play how you envisioned it? Group hug cards are great so I do run a few, but usually its a big no no giving your opponents the tools to end the game before you can. Believe it or not, my deck is actually NERF'd due to the cards im NOT running in it. If you notice there's no infinite combos, no instant win cards, no extra turns, no counterspells, just cards that work well with each other, and cards that are only as good as your opponents decks.

2tank6 on Goblin Copycat! Wort, the Raidmother Spellslinger

1 month ago

Galacticus This deck has had a few interesting bouts with some of the competitive commanders. Its suite of removal has performed well against decks such as a Lockdown Derevi, Empyrial Tactician deck, and both Mana Web and Heroic Intervention have been extremely useful. I will list off some of the more cEDH commander decks I have gone up against, and am testing it against different decks whenever possible.

Atraxa, Praetors' Voice Infect: The amount of tokens this deck can spit out even at an early stage is wonderful. Dragon Fodder has been the MVP against this deck, though the times I have gone against it I did not have Doubling Season in, but Worldly Tutor, which I typically used to fish for either Krenko, Mob Boss for nigh-infinite blockers, Magus of the Moon to cripple their start, or Vexing Shusher if I am preparing to go off on someone with spells and have the mana to spare to block it, be it taking out their board or burning them. I have had to play really fast against that person's particular brew of it, so I have sometimes had to mulligan once or twice to get cards early enough to keep from getting a single counter if I can help it.

Talrand, Sky Summoner Control/Mill : This deck has been pretty straightforward, going for shusher or waiting until I copy spells before trying to cast anything. His deck is not too heavy on the offense, so I am typically able to build up a board state, and ramping spells are typically ones that he doesn't counter, as he waits for Wort, the Raidmother or a burn spell to counter it. Obviously Vexing Shusher is really great against control, and I had both that and Price of Glory in before making further changes to the deck. Mana Web has proven more useful since I had to cut back on using my own instants one too many times.

Mizzix of the Izmagnus Burn/ Laboratory Maniac deck: This one was pretty back and forth, but I found that being able to copy on certain spells he cast, especially since we take the X value they pay for, it makes casting on their turn particularly powerful. Fork and Reverberate have managed to either get me a hand full of cards or get my card advantage particularly potent. I know that the most effective strategy I found was being able to copy certain powerful combo pieces like Expropriate to work against his style. I typically mulligan for those types of copy spells, but not just for interrupting the combo, also moreso to safely let creatures like Wort enter with a copy spell ready in case of counterspell, as a lot of his counterspells grant him additional value such as drawing a card or untapping mana.

Prossh, Skyraider of Kher Combo Voltron: This one has been difficult due to the flying Voltron and how quickly it can get off the ground. However, Chaos Warp has saved me multiple times during this combo to get rid of a certain permanent, which stops that infinite. With this one I mostly try to mulligan for a Blood Moon or a Magus of the Moon with the number of multilands they run, and it has worked out well so far. Past that, ramping into Wort to double-cast something like Hull Breach or even a few games I got Boundless Realms and managed to get my mana on board to start drawing like crazy. I had to play a lot more aggressively against this one, moreso ramping aggressively to try and get to where I can conspire either removal or card draw into removal.

Those are the most competitive decks I have faced with the deck so far, and if there are any super notable matchups, I will be sure to edit it in. Sorry for the mountain of text, but hopefully I answered your question!

budlaorf on Are you Derevi for this? You're a Bant mama jamma!

2 months ago

I've updated to remove Authority of the Consuls, Elspeth, Knight-Errant, Weirding Wood, Copy Enchantment, Luminarch Ascension for Elephant Grass, Mana Web, Darksteel Ingot, Web of Inertia, Scavenging Ooze. I've found that I don't like the enchantment lands that add two of any one color like Weirding Wood, because you usually need multiple colors for a lot of the spells in this deck, so I've replaced it with Darksteel Ingot I've added Web of Inertia as a new source of attack deterrent and adding Scavenging Ooze along with it can make you unattackable. Mana Web was added as another source to tap out your opponents lands.

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