Mana Web

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Related Questions

Mana Web

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

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Mana Web Discussion

lynden on cEDH Bruna

1 week ago

Hi, nice deck, I like Bruna too and run a build almost similar to yours.

What is the best substitute for Timetwister? I am currently considering Careful Study or Monastery Siege.

I also plan to replace Sphinx's Revelation with Mystic Confluence, Read the Runes, not sure if it is a good idea or not, often mana is an issue for me.

Maybe Mana Web or another hate piece Eidolon of Rhetoric, Tocatli Honor Guard, Null Rod, Arcane Laboratory in place of Tangle Wire? Even Insight seems playable.

Is the cost of Sun Titan, Sovereigns of Lost Alara, Consecrated Sphinx too high for this deck?

Would love to hear opinions on this. Much appreciated and thanks in advance.

Profet93 on And My X

1 week ago

I didn't see Panharmonichron, nor Ulamog.

Potential cuts Show

Let me know what you think of those.

Other cards to consider Show

Thegru3some2some on Liquidbeaver

1 week ago

The IB deck is a lot of fun to play. I added Kusari-Gama thinking that it could work but I then found out through play testing that as soon as I sacrifice the creature, the equipment falls off and then damage is delt but I can still trigger it as long as Shared Animosity is pumping my creatures enough to board wipe.

But in my meta there are a lot of Derevi, Empyrial Tactician, Rafiq of the Many, Captain Sisay. Just heavy counter/bounce magic, board wipes, and wheels. IB does kill at least one person in a 4 man pod but I die almost immediately afterwards. My board state (when I kill that one person) usually has Goblin Chirurgeon, Goblin King/Goblin Warchief, Krenko, Mob Boss, Blood Moon, Mana Web, Price of Glory, and Shared Animosity. I am very much still pleased with the deck. Just giving feed back as to what types of meta it has a hard time with (if you don't already know).

I did have a huge favor to ask of you. I love death and taxes style decks. If you swing at me we both lose stuff but you will lose more. I run Shattergang Brothers and it can be mean. I just want a new deck that mimics death and taxes. I have my eyes set on Michiko Konda, Truth Seeker, and Darien, King of Kjeldor. But a Daretti, Scrap Savant deck would be awesome! I know those decks are mono colored but I am not only wanting mono colors, it just happened like that.

I was also thinking that I want to do a artifact heavy, deals damage based off cards target player has in hand over or under a certain amount like...The Rack, Ankh of Mishra, Ebony Owl Netsuke, Jinxed Idol, Jinxed Ring, Mask of Intolerance, Thumbscrews, Scalding Tongs, Iron Maiden, Misers' Cage just to name a few hahaha, massive card draw. No real intent to win through combat damage but maybe taking an extra turn or mass artifact over run. I would like my commander to be someone who can consistantly put out artifacts and so I have picked Muzzio, Visionary Architect or Padeem, Consul of Innovation (unless you know of one better). I am sorry this comment is this long. Thank you for all the help...

rockleemyhero on Locust God's Unbeatable Swarm!

2 weeks ago

This is a sweet list, +1 from me! I play almost exclusively cEDH on trice via the cEDH discord, you should join us over there if you're not already. How has Sorcerous Spyglass and As Foretold been for you?

So my initial thoughts on my small critiques of the deck:

Skepticism:

  1. Molten Psyche seems like an odd choice. Am I missing part of the combo with it? I don't think any cEDH deck wants to win by making your opponent's draw cards.

  2. I think Frozen AEther is a pretty bad stax piece at 4 mana. But I know your a bit short on options in UR. I've heard of Smoke being some nice tech against creature heavy decks (i.e. selvala brostorm, blood pod, etc)

  3. Dissipate is pretty bad, I don't think you ever want to be playing 3 cmc counters. I'm not sure you need the extra counterspell when you are already running 14. Remand and Delay are a bit suspect as well in my experience, although have niche functions.

  4. Mana Maze. I love this card to death, don't get me wrong. However, I've played too many games where it's backfired on me. Once fast combo blue players figure out how to use it to their advantage, it becomes a double-edged sword. Casting ad nauseum, holding priority, and then casting a Brainstorm means they have an uncounterable naus. This card is too chaoticky for my liking in stax.

  5. Mana Web. This card is alright, but i've never been very impressed with it for 3 mana. It's not the worst choice but certainly not the best. I think it's replaceable.

  6. Thought Vessel. I really think this deck is hungry for colored rocks - even if that means ETB tapped. Isochron+reversal needs both blue and red mana to win you the game, which can be a little tricky.

Adds to consider:

  1. Ponder and Preordain - these cards are surprisingly powerful. Being able to keep sketchy hands is a huge plus and these cards are never dead, outside of a rule of law effect. I've added them in my lists and haven't looked back. There's a reason why they are legacy staples, even more so in a 100 card singleton format where you need to dig for tutors, answers, or combo pieces.

  2. Fellwar Stone: this should be an auto include in any cEDH using rocks. One of the best imo, always solid. Easily replaces thought vessel in my book.

  3. Paradox Engine: You have some easy combo pieces you can shell into this list and this is one of them. Goes off with Isochron Scepter and a variety of random cards like Winds of Rebuke (if you swap it with into the roil), Capsize, etc to go infinite. There's the ol' infinite swans stuff as well if you have Copy Artifact. This is a fat card but certainly extremely powerful.

  4. Transmute Artifact: a 2 mana tutor to find part of your combo is extremely good. I don't think you can leave home without this one, especially since you are so artifact heavy. Even Fabricate wouldn't be a terrible choice. Izzet is really hurting on tutors, even more so when you have a 2 card wincon.

  5. Kindred Discovery: I think this is one of the spicier tech options with your commander. Goes infinite and wins you the game. It's fat and clunky, but a 1 card wincon with your general. I'd think it would be a solid back up plan to drama stick.

  6. Other meta choices: Pyroclasm/Rolling Earthquake, Abrade, Winds of Rebuke(love this card): All unique, flexible options depending on your meta. I've had a good amount of success with each of these.

Hope this helps and the list overall looks very solid. I really like the deck and can tell you put a lot of work and thought into it. It's refreshing to see something new float around :). Nice work!

wisegreenbean on Scorpion Stax

2 weeks ago

Cruel Reality, while flavorful, seems less than stellar. Burn for 5/turn on a 7 mana enchantment seems kinda low value. Same for Torment of Scarabs, you have 2 copies, and both seem bad. Drain 3 life is pretty negligible. And Mogis, God of Slaughter as always feels like the worst of the bunch. The pressure these small incremental 'choose your burn' cards apply just isn't that impressive.

Night of Souls' Betrayal you have SO MANY 1/1 tokens.

Rain of Gore kinda narrow? Also, you have more than few blood artist effects, and it's symmetrical.

Tectonic Instability, surely removing all cards from their hands is enough protection from instants? Same for Mana Web. Kinda same for Price of Glory too, though that one is certainly a flavor win.

Torment of Hailfire, how good is this if you've been saccing your own lands quite a bit? X will often not be a very impressive number. I guess you can make the argument that they will have been too, but even so. It's not terrible for being asymetrical, but again, anything that lets them choose to take damage when you haven't necessarily pressured their health very much seems questionable.

Targeted removal and ways to kill enchantments pretty light. I'd at least consider a Chaos Warp. I also maintain that Rakdos Charm is best grill.

Stranglehold also on point.

I finally suggest Swamp and Mountain.

cmsrDPM on Boros Stax

2 weeks ago

thattallguy Thank you for the suggestions. The deck used to run a Ghostly Prison and you are right taxes can slow some backlash. However my play group already has a Zur Prison deck that basically sits there and this feels like building in that "Pillow Fort" direction.

I have seriously considered War's Toll (it is an underrated card). Basandra having "All creatures you control must attack if able" is really cool. I run Mana Web in that spot right now because it still hampers mana but costs me 1 less.

I would like to run Elesh Norn, Grand Cenobite, and/or Crovax, Ascendant Hero.

BMHKain on

3 weeks ago

Actually, does Mana Web affect each opponent, or just one target?

BMHKain on

3 weeks ago

Also, any way I can get this to less than 2 CMC? I might be changing Mana Web for something that targets all opponents...

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