Nykthos, Shrine to Nyx

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Nykthos, Shrine to Nyx

Legendary Land

: Add to your mana pool.

, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nykthos, Shrine to Nyx Discussion

Ragnar0k on Naked Lunch

7 hours ago

Profet93: Going off of what you said Nykthos, Shrine to Nyx would probably be better than Stage or Vesuva in a lot of cases.

nobu_the_bard on Orzhov and Friends

1 day ago

Considering your maybe board:
- Nykthos, Shrine to Nyx - I wouldn't normally consider this for a deck that's not mono-color, it requires you effectively have a devotion of at least four in one color to have value. In many environments there's enough removal flying this might not happen very often (5-6 boardwipes/deck for example) in a slower environment you might get away with it more.
- Vault of the Archangel - This might be fine, I'd be wary of putting too many lands that tap for colorless though, I'd consider this low priority as it typically benefits decks focused on victory through attacking more.
- Westvale Abbey  Flip - This fun if you have a cleric subtheme you're sure about. It is tough to generate the clerics you need off its ability that effectively costs 6 mana each turn, though.
- Exquisite Blood - This is part of a very common two-card combo that many newer players attempt. If you play this, even without the other one, expect to draw disproportionate hostility. If you're doing the combo, try to drop both at the same time to minimize the chance anyone has to respond.
- Athreos, God of Passage - This is a potentially very strong card, you might be able to make some use of it, but it is damn expensive... same with Diabolic Tutor .

That's just my opinions of your maybeboard. Any I didn't mention I have no opinion or not enough experience using/fighting to comment.

RedmundR2 on Mike mckaughan

3 days ago

Honest feedback for competitive : I feel like your deck is too slow, and has two kind of conflicting ideas that kind of don't synergize well. The deck is also lacking any form of removal at all which in modern is usually a bad sign - sometimes you NEED to remove your opponents stuff even if your deck is aggressive (tbh, yours isnt aggressive)

Theme 1 seems to be vampires- unfortunately though the focus seems to be off of a mono-b or b/r tribal vampire deck, and we aren't running any one drops so creature-based aggro isn't really possible as we are guaranteed to be behind on turn 1 with our best and only play being Vicious Rumors which we only have in our opening hand 40% of the time. When we do have it, its super underwhelming as there are a bunch of better options that you get to pick the card they are discarding ( Thoughtseize , Inquisition of Kozilek ). I recommend if you want to go the vampire route to look up other vampire tribal aggro lists and try to copy their curve and best low cost creatures. In modern as high of a 4 CMC of 2.65 is usually reserved for slower control decks, as an aggro deck you want to get on the board as fast as possible.

Theme 2 is the main theme, which is making our opponent discard cards to make them take damage with Liliana's Caress , but that card only has a 40% chance of being in our opening hand as well. The best option for this style of strategy would probably be an 8-rack deck based around Shrieking Affliction and The Rack , as it's more likely to draw either of these win conditions as well as the damage is higher. Although those decks are very expensive and will not make you popular, i personally find them fun. They are very fast and control your opponents hand very firmly, the problem I have with yours is by turn 3 control decks can prevent you from forcing discards, or they can simply discard something they dont need and keep their best cards, which Thoughtseize can help stop, or they can simply remove Liliana's Caress by then too.

I recommend going either one of those directions with the deck if you mean to make it competitive. If not, its totally fine as a casual deck, no worries. I can recommend some cheap cards you might want to look into though:

Vampire Cutthroat Vampire Lacerator Gifted Aetherborn Vampire Nocturnus Captivating Vampire Fatal Push Murder Victim of Night Nykthos, Shrine to Nyx Metallic Mimic

APPLE01DOJ on Optimum Number of Cavern of ...

4 days ago

Is this the deck your referring to 5C Sliver Company? If so there is quite a bit of invalid argument on your part.

1st youre running a deck that essentially has 1 card ( Collected Company ) in it that Silver Hive can't supply the necessary colored mana for. 2nd your list also has other ways to produce mana beyond the mana base. Both of these kinda of nullify the statement that you're making.

Let's be realistic here. There are plenty of games that a single colorless mana will be fine but the deck in question is loaded with cards that have double black or double red demands. Not to mention a side board with more mana demands and the fact that he's only running 20 lands to begin with. Adding colorless mana to the list will probably do more harm than good for him.

BTW I've been mana screwed A LOT by simply playing a single copy of Nykthos, Shrine to Nyx in a Mono Black Devotion deck with every other of the 23 lands being a basic swamp.

Ask yourself this, if I was stuck on 2 lands, could my deck functionally operate with a dual land and a colorless source? If the answer is no, then you really need to ask yourself if the utility is worth losing games to mana screw.

An additional factor is, Counters in modern are not heavily played right now. U/W Control the formats premier Control deck cares very little about countering creature spells. They're just going to let you build a board and Terminus it away. Spirits have kinda put a huge dent in the counter plan across the format.

Inkmoth on Yeva Draw-Grow

4 days ago

Don't forget Nykthos, Shrine to Nyx . :D

hkhssweiss on Budged Estrid Commander

1 week ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

dingusdingo on Flex

1 week ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

hkhssweiss on Magic Roons, Laddie (Wishlist version)

1 week ago

Yo Chandra585, first thing that I kind of noticed is that your running 32 lands. For a avg. CMC curve of 3.53, that is fairly low. In inclusion of it as well, you aren't running much ramp effects to match the curve as well. Since you want a mix of both flicker effects, ETB value, as well as good stuff value, I would consider adding in Brago, King Eternal . Single use burst plays aren't formidable enough in EDH unless it's a mass one, so I would cut out all the single target flicker cards with mass one like Ghostway . In addition, ramp creature or card advantage creatures should be considered like:

This would help you get more mana, as Roon can be quite an mana intensive deck. With that being said, Peregrine Drake is a great enabler to allow you have open mana at all times. Cloud of Faeries as well, but that's only if you have access to broken type of lands like Nykthos, Shrine to Nyx or Gaea's Cradle .

I would also consider including Wargate (bias on this amazing card!) as well as Chord of Calling , as it has awesome interaction with Eternal Witness or Archaeomancer in allowing you pull any creatures from your deck, provided you have the mana for it! Wargate does double duty in pulling any permanents to the battlefield!

For protection package as well there are cards like Heroic Intervention and Faith's Reward as your oh shit button in the event where you need to protect everything. That goes along for Teferi's Protection as well. Being in Bant colors gives you a plethora of options and there are much things you can actually do. I would also consider more consistent blinking effects like Conjurer's Closet since you are in a semi-competitive meta as it is a threat but only a threat depending on what you have on the field. Same reasoning for Venser, the Sojourner , he also acts as triple duty in making additional ETB/LTB effects, if you add in Brago, making him unblockable, as well as win condition if he ults!

Along side that, Heartstone should become Training Grounds as reducing to is strictly better, and it makes Eldrazi Displacer cost only one colorless mana to blink which can get ridiculous value! Cards like Panharmonicon , Strionic Resonator , Illusionist's Bracers are a bit too finicky and are win-more type of cards. You can cut them out for efficiency, same with other creatures you run like Sigarda unless you are running her due to meta calls.

TL:DR - Add in some more lands, cut the big clunky win-more cards, use efficient spells to streamline deck. Wargate is a beast of a card and should definitely be included. Bant has so many choices so it depends on the level you want to build.

Hope that helps and feel free to ask for any more help, I like helping people deck tune their decks!

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Nykthos, Shrine to Nyx occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.14%

Blue: 0.55%

Green: 1.04%

Black: 0.98%

Red: 0.49%

White: 1.08%

Golgari: 0.11%

Rakdos: 0.2%