|Commander / EDH||Legal|
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Nykthos, Shrine to Nyx
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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|Have (21)||TheAlmostHero , Spinalripper , casey , deatn1342 , McGootch , CastleSiege , TheRedMage , RubyStrings , Ragnarorc , OpenFire , DrLitebur , DevoidMage , gildan_bladeborn , 2gherkins , LTmiller , Aldolain , BladeMasta220 , ibraJG84 , YouWillBeExpoded , BlueMageBrandon , jrschnoebelen|
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Nykthos, Shrine to Nyx Discussion
23 hours ago
This is a nice casual modern deck but I feel you are more suited for Commander. You pick a legendary creature to and pick your colours to match it, you get to play high cost spells in a casual environment. Vampires are super cheap and fun in EDH, they aren't low tier either.
2 days ago
I really like this build, and the inclusion of the AEther Vials makes this look pretty sweet. But I do suggest 3 things. First, I'm not so sure 3 Urborg, Tomb of Yawgmoth is necessary, as the legendary clause is likely to be more detrimental than the effect is helpful. Second, I'd actually entertain the idea of splashing white for Tidehollow Sculler and maybe even Vault of the Archangel over Nykthos, Shrine to Nyx. I like the concept of flashing in Tidehollow Sculler on my opponent's draw step to snatch up a card at instant speed. Furthermore, Vault of the Archangel not only makes your team very scary all of a sudden, but it can definitely help you stabilize against decks that aim to beat you before you can get an engine rolling for a war of attrition with a damage race. If they take that route, I doubt they'd be able to race a team of deathtouch lifelinkers with much success. White also gives you a bunch of helpful sideboard options, with cards like Zealous Persecution against tokens, Stony Silence against decks such as Affinity/Robots and Tron, and even artifact/enchantment removal for when your opponent sides in that dreaded Rest in Peace or Grafdigger's Cage. Which my third topic to discuss was regarding your inclusion of Grafdigger's Cage. When do you sideboard that in? Doesn't it interfere far too much with your gameplan to be worth the inclusion? Anyway, good luck with the brew!
2 days ago
These decks are fun, but the reason why they never do as well as Twin did is because they lack the card draw and control to keep both parts of the combo alive. You should run Vines of Vastwood to try to keep your main threats alive, (i.e. midnight guard) and for some help with killing your opponent. I would also consider running the new one in Kaladesh that does basically the same thing, but is 1 mana and gives it a smaller boost. As for the sideboard, you really should have Sundering Growth along with the normal modern stuff. Additionally, you have a fair bit of stuff to help tokens, but produce almost no tokens with anything except the combo. I would either remove the cards like Phantom General or find a way to stuff in more tokens. (The goal is to generate enough tokens that there is no way to block them all--so a few thousand--then swing in. Not to create a few 2/2 tokens. If you don't do that, you're not really playing that card right. I know, it's only a slight chance that you will get both cards on board, but there should be other ways to generate tokens if that's how you want to win. Otherwise, the cards to help them are the perfect things to cut for vines. But keep beastmaster. That's a good card.)
Also, instead of the warleader, you REALLY want Wayfaring Temple because it's so much better for your deck. I would also swap the joiner for simple Llanowar Elves because it's much quicker and it's more important to have that 1-drop mana elf. Speaking of mana, you don't have anything to use your mana on. You should look into a bomb or two that you can dump a ton of mana into to finish the game. If you did this, you should also look into two or three copies of Nykthos, Shrine to Nyx to help with said mana.
Hope this helps!
2 days ago
Because of Oona's mana symbols it'll be really easy way ahead tapping a Nykthos, Shrine to Nyx.
2 days ago
Emeria, The Sky Ruin is a great card in heavy white creature decks, but you probably only want to run 2 of them. They slow you down early on, and generally won't be activated until turn 8 anyway. You probably could drop 1-2 Nykthos, Shrine to Nyx also and replace all lands dropped with Plains so you have a better chance at activating Emeria.
I don't know too much about Angel decks, but it seems like you'd want to lower your curve a little bit and have more things to do in the early game.
3 days ago
I recommend a boost to your land base 4x Flagstones of Trokair as they thin your deck with no drawback, a Nykthos, Shrine to Nyx to give you ramp and let you hard cast Captain of the Watch if you need to. Personally in my soldiers I play 4x Nykthos which gives fairly good acceleration though most find 4 to be excessive. This lets me sprinkle in some other utility one off cards such as Darien, King of Kjeldor, Odric, Master Tactician, Anafenza, Kin-Tree Spirit. It also encourages me to play Consul's Lieutenant, and Precinct Captain, along with a play-set of Captain of the Watch. My deck is also balanced differently for more casual and sometimes multiplayer environment with less focus on humans.