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T: Add 1 to your mana pool.
2, T: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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I absolutely really appreciate your tips, and I also agree with a lot of them (exept Nykthos, Shrine to Nyx ) and again, thanks
I was waiting for your comments! Ha! By the way....how bout that art? Thank you for your help with that! Such a good teacher :)
Putting in Arbor Elf would then require the reduction of Horizon Canopy
and Cavern of Souls
....as we know, control is the worst match-up; and running four Cavern of Souls
is huge. I prefer Arbor Elf
to Llanowar Elves
in nearly every other situation; but here (with the Nykthos, Shrine to Nyx
, Horizon Canopy
, and Cavern of Souls
you can get in a situation where you are Forest
-lite and Arbor Elf
is not as useful at that point.
Also, with Arbor Elf you would also want to add in Utopia Sprawl ....this can be done easily with the removal of Elvish Mystic but again you run into the same issues (you NEED basic Forest and thus you would have to remove the Horizon Canopy and 2 of the Cavern of Souls ....at that point, you also greatly reduce the power of Heritage Druid and Elvish Archdruid . Elves like other elves :)
I do completely understand what you're saying...but I really haven't found any major benefits of Gilt-Leaf Archdruid
over Umbral Mantle
steals more games out of nowhere and does allow for more turn-3 wins.
Gilt-Leaf Archdruid is a good "long-game" option against control/disruption; but you side so much in against such decks (including Fecundity ) that you don't really need him. Don't get me wrong...I love Gilt-Leaf Archdruid ....he does some crazy stuff! He's just a little too cute for this build I think.
This build just seems far "smoother"....it doesn't hit nearly as many "hitches" both before or after a Genesis Wave ....you lose a little "explosiveness" on nut draws; but this (in my opinion...which we all know is an odd opinion :) is a superior build by a far enough margin to keep it.
I'm sorry I've upset you....I hope we can still be friends :) BTW....What build am I to be playing tonight? Please provide me the list if you can. I don't want to play the wrong list (as I consider this build my "Elf Devotion deck"; but also want to play by whatever rules there are). I made certain not to add anything directly effecting our match (i.e. kept Beast Within and Ghostly Prison out of the sideboard); but if there is a past version of this deck I need to be playing; let me know. I have them written down; so I can go back and put it into Cockatrice. Even if I consider it a "poorer" list; I want to make sure I am playing the build you want. Thanks so much in advance for your help! Tonight should be fun!
Hey mate. I'd recommend the following:
I'm interested in your:
Ruric thar, the unbowed F
Can you take a look at my trade binder and see if you like anything?
Even in a "fair" deck like this, Nykthos, Shrine to Nyx is really powerful. Even just 1 would be fine. I play it in my ramp deck (shameless deck plug: Who Says Simic isn't Good? (1st at Gameday!!!)) and it over performs every time. Also, what are your thoughts on Progenitor Mimic . You get to copy whatever the best creature on the battlefield is, except yours is always better. Finally, Polukranos, World Eater is a huge roadblock against aggro just because of it's under costed 5/5 body, and it's essentially a one sided Supreme Verdict late game. Just some ideas.
Running over 40 Equipment is excessive and a waste of space. Less than half of that amount is all that's needed.
Eternal Dragon is a great utility card. Early game, it cycles for a Plains. Late game, it's a back-up fat flier to hold Equipment.
Sun Titan is a great recursion engine.
Weathered Wayfarer keeps you from falling behind of mana. Can tutor for nonbasics.
Caged Sun doubles your White mana and pumps Kemba and her army.
Expedition Map is a good land tutor.
Leonin Sun Standard pumps Kemba and her army. Good mana sink.
Spear of Heliod pumps Kemba and her army and deters attackers.
Trading Post is a great utility card for artifact-based decks.
Land Tax keeps you from falling behind on land.
True Conviction makes Kemba and her army absolutely threatening.
Every Commander deck needs sweepers in order to equalize unfavourable board states. All Is Dust is a board nuke that spares your Equipment. Austere Command is a Swiss Army Knife sweeper. Day of Judgment and Wrath of God are basic creature sweepers. Terminus tucks all.
Remember the Fallen is a great 2-for-1 recursion spell.
Oblation is universal tuck removal.
Return to Dust is a fantastic 2-for-1 artifact/enchantment removal spell.
31 land is too low. Run at least 36.
Buried Ruin is a handy piece of artifact recursion.
Kor Haven deters attackers
Mikokoro, Center of the Sea is a great card draw engine. White is the worst at card draw and this keeps your hand full.
Nykthos, Shrine to Nyx can produce a lot of mana.
Rogue's Passage makes Kemba unblockable.
|Avg. draft pick||3.21|
|Avg. cube pick||2.16|
|Commander / EDH||Legal|