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Nykthos, Shrine to Nyx
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Nykthos, Shrine to Nyx Discussion
5 hours ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
1 day ago
I really don't get your justification for not playing Utopia Sprawl . So what if it's used in a Stompy deck? That doesn't make it any less good as a ramp spell. In other words, just because a card makes you think of a certain type of deck doesn't mean it only works in that type of deck. Like, Lightning Bolt is Burn's best card, but it's also used as a removal spell in UR and Jeskai Control decks, which are on the opposite side of the spectrum.
Plus, with Utopia Sprawl, you can pull off the turn 5 Spawnsire win you wrote about in your description on turn 4 without having to play Harmonize to draw the rest of the cards you need.
Turn 1: Land, Arbor Elf
Turn 3: Land, you now have access to 10 mana (the land with Utopia Sprawl on it taps for 6 w/ Arbor Elf, the other two lands tap for 2 each) and 3 cards in hand assuming you went first. From here, there are a couple ways to get to 30 mana:
- Primeval Titan --> Arbor Elf or Vernal Bloom or Utopia Sprawl or a land (next turn) + an Early Harvest next turn
- Arbor Elf --> Utopia Sprawl + Early Harvest
Turn 4: Draw a card (it'd have to be a Spawnsire or an Early Harvest if u had Spawnsire in hand) and then Spawnsire ftw!
If you went second the extra card would give you a lot more options for getting to 30 mana on turn 4, and I'm sure I missed a few routes up above.
But other than allowing the turn 4 win, Utopia Sprawl also just speeds everything else up a lot with Arbor Elf, letting you play 4 mana worth of ramp on turn 2 or a Prime Time on turn 3 (you don't even need any extra ramp to do that), and unlike Joraga Treespeaker , it is also untapped by Early Harvest . It might be worth testing some more untap land effects like Voyaging Satyr and Magus of the Candelabra (Magus especially seems neat; it's kind of like an extra Early Harvest).
Also, here's a Spawnsire of Ulamog deck I saw a while back (almost a couple years ago I think): https://www.mtggoldfish.com/articles/much-abrew-harvest-wave-modern (Note that it used both Utopia Sprawl and Fertile Ground to great effect). Idk if it helps at all, but it's nice to look at a different take on the same deck to get some ideas. There are also some G Devotion lists that make a ton of mana with Nykthos, Shrine to Nyx + Garruk Wildspeaker .
3 days ago
Great to see dauntless bodyguard getting some play! You're the herooo
What that other guy said: There's an mtg goldfish video on youtube "how many lands" that does great things
Metallic Mimic 2-of in humans
Nykthos, Shrine to Nyx one-of
Path to Exile 3-of
Sleeper, boosts midrange, replaces removal, blocks all day... Wall of Omens 1-4 of
mainly nykthos doh
3 days ago
Ive added Nykthos, Shrine to Nyx because as you noticed, this is mostly a permanent based deck, and so this card should yield a lot of mana.
Crucible of Worlds seems a good addition, but I dont see it replacing something, yet.
On the other hand, need more consistent mana production to pull off a decent Genesis Wave
3 days ago
Also you are missing the devotion land! Nykthos, Shrine to Nyx
here are some other cards I liked running in my black devotion deck:
3 days ago
I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.
3 days ago
Scattered Groves is pretty bad in Modern. The possibility of cycling it is not worth the risk you have to have a land enter the battlefield tapped. I would recommend Temple Garden , as it is both a fantastic land and relatively inexpensive due to a recent reprint.
RedmundR2's suggestions are all very good. I would recommend four copies of Path to Exile ; four of a mana dork (term for creature that produces mana), and 2 copies of Nykthos, Shrine to Nyx . Beyond your mana dorks, I would not invest too heavily in Green, as that is going to weaken your devotion.
Wall of Omens is a decent little 2 drop, which replaces itself in your hand and provides a decent blocker in the early game.
You're still going to have some problems, as Angels are not the strongest tribe in Modern, but a stronger removal package, some early blockers, and some ramp will certainty help.
3 days ago
Yeah the problem with mono-w decks that are slow is you are going to struggle losing tempo against faster decks and experienced players - by the time you get your big threats out, theyve already either killed you or are set up to kill you. Here is what I suggest -
Nykthos, Shrine to Nyx is a must for any modern deck with alot of the same color. This can help you ramp substantially