Nykthos, Shrine to Nyx

Legendary Land

: Add to your mana pool.

, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Nykthos, Shrine to Nyx Discussion

Viarax on Super Friends

1 day ago

Nicol Bolas, Planeswalker?????????????????????????????????????????????

If you are gonna play with red, defintely include Bolas.

Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.

Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.

Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.

Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.

Ob Nixilis of the Black Oath or Ob Nixilis Reignited are also good choices. I prefer Reignited honestly.

As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.

Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.

Also, I would go down to 36 lands.

Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.

Cabal Coffers goes well with Urborg, Tomb of Yawgmoth

As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.

Exploration is a nice ramping enchantment you might want.

The usual ramp enchantments like Sylvan Library, Phyrexian Arena, Rhystic Study, etc. Would be great for this deck.

I think Oath of Chandra and Oath of Liliana are the worst oaths and you could replace them with better cards.

Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.

An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.

Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.

Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.

Get some Tutors too. Demonic Tutor and Diabolic Tutor are downright great cards and I think should be in this deck.

There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.

I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.

Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.

Dredgar on Monowhite Angels Control

2 days ago

Weathered Wayfarer helps to insure you always get a land drop and with angels being costly he helps a lot. With Nykthos, Shrine to Nyx in the deck you want lots more devotion in order to utilize it to the max. Cards like Quarantine Field, Oblivion Ring, Leyline of Sanctity and Authority of the Consuls. Not only to they help devotion but also add some more control. Great deck, I love angels! If you want some more ideas check out my angel deck Angelic Harem

jaiaisaiah on O Captain My Captain...

3 days ago

Why no Serra's Sanctum? True, it's not nearly as good as Gaea's Cradle, but you are running 8 enchantments and it is a land that can be fetched with Captain Sisay. Another example of a land like this (Even though, I know, it isn't as good as Serra's Sanctum or Gaea's Cradle) is Nykthos, Shrine to Nyx. It may not look great, but trust me, it certainly is. you get lots of devotion from things like Eternal Witness, Avacyn, Angel of Hope, Acidic Slime, Elesh Norn, Grand Cenobite, and Dosan the Falling Leaf, among other things. In fact (Even though it does cost 2 mana to activate) it might even be better than Serra's Sanctum in your deck, as you're only running 8 enchantments. Plus, both of these lands are legendary and can be fetched by Captain Sisay. That is really icing on the cake. One other legendary land you could consider (just for mana fixing, don't expect to use its second ability that much if at all) is Pendelhaven. Not nearly as good as any of the aforementioned lands, but hey! mana is mana.

Kr0v4x on Angels & Demons

4 days ago

I like the theme of your deck, but dependent on the meta of your playgroup I'm afraid your deck might be too slow to really compete. If you want to go the life gain route you could add cards like Venser's Journal, Congregate or Jasmine Seer.
Otherwise I would think about speeding your deck up with carddraw from e.g. Phyrexian Arena, Manarocks (Sol Ring, Coalition Relic, Chromatic Lantern, and so on) and shenanigans like Cabal Coffers, Expedition Map, Urborg, Tomb of Yawgmoth, Thespian's Stage, Nykthos, Shrine to Nyx, Solemn Simulacrum or Land Tax.
Exsanguinate and Debt to the Deathless also give a lot of life and are possible wincons with enough mana.

Dredgar on Semi-Budget Mono White Angels

4 days ago

I totally understand but with Nykthos, Shrine to Nyx you should be able to play it sooner?

bushido_man96 on Volrath the Fallen (Stepping back in)

4 days ago

Ok, changes made: In Garruk's Wake in, Forced March out. Palace Siege in, Macabre Waltz out. Liliana of the Dark Realms, Dread, and Graveborn Muse are in, and out go Death Denied, Dutiful Return, and Foul Renewal. Lands in are Vesuva and Nykthos, Shrine to Nyx for Subterranean Hangar and a Swamp.

That's where Volrath stands for now. I think I will be adding a Thespian's Stage in the future, as well, and I will keep looking into the other suggestions the more I play it and see how it works out. I hope that I haven't pushed my mana curve too high for it to be consistent.

If you think I should have subbed something different, please offer up more suggestions!

hfvalenz on Token Deck Name

5 days ago

Hey, first of all, Westvale Abbey can't go in your deck, since it's color identity is black.

Second, I'll be adding more suggestions to the list by Redace878 in the forum:

Ramp & Acceleration:


  • Terastodon has a heavy converted mana cost, but green should be able to handle it and it's versatility is worth it. Besides, you get to keep the biggest elephant.

  • Beast Within is awesome as well, gets rid of everyhting.

  • Steel Hellkite is great since there's not that many green flyers and can also clear an opponent's board.

  • Nevinyrral's Disk, since green lacks of mass removal, which is much needed in EDH.


  • Harmonize! Best draw spell in green that's actually blue: 3 cards for four mana! (Thanks timeshifted Concentrate)

  • Drumhunter could be useful since you can create big Construct tokens. If it doesn't give you a card it still gives you mana.

  • Lifecrafter's Bestiary, I'd include it just for the free scry.

Hope any of the above works for you. Commander is not the easiest format to learn Magic in my opinion, but it surely is the funniest and where there's more freedom to build just whatever you have in mind, so keep going with further tinkering.

Leagallow on Return to Angel Car: Pimp My Ride Edition

5 days ago

Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts

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