|Commander / EDH||Legal|
Printings View all
Combos Browse all
( may be paid for with either or 2 life.)
, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Price & Acquistion Set Price Alerts
|Have (16)||Tyqar , vishnarg , ZombieFood , NOGzFTW , Falte , Zomgasa , Venser_the_Sojoner , Lindough , switchkill65 , MoJoMiXuP , CAPT.Shock , geazykagar , CampbellStev , cj96.calimlim , Auriel , HydraOoze|
|Want (4)||Vasbear1 , TheHelvault , moonmonster , orzhov_is_relatively_okay819|
Birthing Pod Discussion
4 days ago
Thanks for stopping by, CastleSiege.
I can understand where you are coming from with the Panorama lands as I don't particularly like the concept of paying out to sac either. Strangely enough, in real-world, this has not been an issue (yet).
I do like your inclusion of Buried Ruin and Inventors' Fair to tutor for Crucible of Worlds. I am considering those adds, but as you have also mentioned, the "Magus of the Crucible" (Ramunap Excavator), has me considering alternative strategy (or just including in addition to).
Now, as far as the Food Chain combo goes, while it does always generate above the casting cost of Titania, Protector of Argoth, the combo itself is geared towards the generation of 5/3 Green Elemental tokens ad infinitum -- not infinite creature mana. That said, it has proven to be a rather gnarly combo.
I went back and forth on Concordant Crossroads -- I am not the biggest fan of the symmetrical effect, but it is a one-drop. I own Akroma's Memorial, but its high-cost originally held me back from adding it to this deck. I am likely going to add at both, but now it is about finding out what to cut.
I actually just scored a foil Nissa, Vital Force earlier this week and was looking to incorporate her. Garruk Wildspeaker looks to be capable of some rather absurd stuff in this deck, which makes it hard to pass up. I plan to add both, but it all boils down on what I should cut to replace them.
Speaking of cutting, I am planning on taking out Birthing Pod and possible some other creature-based tutors, being that, short of winning conditions, I do not really have that many creatures I normally tutor for. I plan on keeping Tooth and Nail, Green Sun's Zenith, and Chord of Calling though, possibly Worldly Tutor as well (though 'reveals' tend to hurt me late-game).
You have brought up a god point about Primal Vigor being symmetrical in effect radius; I honestly overlooked that piece and thought it was a Doubling Season clone. Knowing that, I am more than inclined to agree with you -- does not merit an inclusion.
When it comes to Three Visits and Nature's Lore over Cultivate and Kodama's Reach, I think the trade-off would be worth it, but may require some real-world experimentation on your end. The fact that it does not come into play tapped means a fair amount to me -- I am not fond of losing my momentum.
I would agree that Natural Affinity is likely niche in terms of when it is going to be actually used. The only reason it is staying around is because my meta is pretty heavy on wrath effects and honestly...because I would like to pull it off at least once. Hahaha
1 week ago
1 week ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!
1 week ago
I still feel like it's not worth it to build Marchesa as a Twin deck when decks with more colors can play the Twin plan faster and more consistently. The commander really supports an all-in build-around plan. Something like Mindslicer or Apocalypse will usually win you the game as long as you get your value engine online, and cutting slow duds like Kiki-Jiki, Mirror Breaker and Mikaeus, the Unhallowed lets your deck be mostly cantrips and value creatures which can quickly find your 1-card wincons.
Anyway, tappedout pinged me, so i'm back again to plead and beg you to at least play Dark Confidant, Trinket Mage, Phyrexian Altar, Ashnod's Altar, Phyrexian Metamorph, Mindslicer, and Bribery. They're all, in my humble opinion, far too good to pass up on in any Marchesa deck. Trinket Mage getting Mana Crypt or Sol Ring is a thousand times better than a 2 mana rock (that you're playing instead of curving out with creatures) and Mindslicer is a pretty easy way to beat Bojuka Bog and other reactive nonsense, and before I start ranting again, I'll suggest cutting Olivia, Yahenni, Grimgrin, Treasonous Ogre, Blood Artist, Martyr of Frost, and River Kelpie, which I consider your worst 7 non-combo cards, but also consider dropping all the combos and just going with the "I win" spells.
It's also possible that I place too much emphasis on Marchesa in my playstyle, and I've certainly played games where the table made me their enemy and shut down my value engine, so maybe playing a combo backup plan is worth it. It just feels to me like if you're playing creature combo you should be playing some sort of green deck for Birthing Pod or Survival of the Fittest or Food Chain etc etc
1 week ago
1 week ago
Pattern of Rebirth and Natural Order seem like they would fit in here perfectly. Both are excellent ways to cheat Protean Hulk into play early, and your deck has plenty of small green creatures lying around to sacrifice to those tutors. In fact, both seem a lot more explosive than Birthing Pod, which will take way longer to assemble a win.
1 week ago
Yeah generally anything slow creature based like that, Abzan/Jund style decks, are usually great matchups. For example back in the day, going up against Birthing Pod with this deck wasn't impossible, however a matchup like Splinter Twin was much more different. Since I've been away for so long I would need to get a little more experience in the meta before I shifted from red to white, however. This deck still works just great for a little casual with my friends, which is primarily what I play regardless.
2 weeks ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to remove:
Cards to add:
- Tooth and Nail *Already own this*
- Sneak Attack
- Birthing Pod
- Green Sun's Zenith
- Avenger of Zendikar
- Vexing Shusher
- Prowling Serpopard
- ... what else!? :P
Any suggestions on these edits and the deck in general would be great! :)