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, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
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Birthing Pod Discussion
18 hours ago
5 days ago
Mortiferus_Rosa, there was never a solid commitment to going the route of tokens. Never a plan that required them from the start...just a manifestation of certain strategies that came together as such.
Very rarely does this deck win off of total Commander damage kills or attacking until life is at zero. The majority of the time, my wins come out of locking up the entire board through sac and attrition. So initially, tokens ended up being good blocking fodder until strategies manifested...then tokens became a more efficient way to get that Experience Count up faster...then finally, certain components of the deck used tokens crazy-efficiently.
I suppose it started with Awakening Zone, which I will always find to be an auto-include in any Commander deck running Green. The exponential mana / chump blockers are a no-brainer, especially when it comes to increasing Commander cast costs.
Finally, it all came together with additions such as Butcher of Malakir, Grave Pact, Dictate of Erebos, etc...to completely lock out multi-player scenarios. This has been the usual way in which games are ending with this deck.
That's not to say that I only sac tokens and forego getting quality card creatures into the 'yard that I can bring back with their ETB's using Meren, but it gives me options.
Hope that gives you a good window into the mentality of the deck's construction thus far. The deck's gone through roughly 8-mos of metamorphosis...heavy in the beginning and certainly slowed recently as its been pretty well-tuned by the conversations here with the community.
1 week ago
Izulde I run him because of what my playgroup plays most of the time, elves, zombies and such- small minions driving heavy combos, with the Gruul Ragebeast you can gain board presence and interrupt a combo by killing a piece (at instant speed with Marath, Will of the Wild elementals or Birthing Pod). And there's always purposely fighting the big things while you have Vigor out cuz that's fun.
But yeah if they suddenly started trying to stomp me with big things course i'd take it out :)
1 week ago
Replacements:Extractor Demon, Kessig Cagebreakers, Overseer of the Damned, Pathbreaker Ibex, Satyr Wayfinder, Sepulchral Primordial, Verdant Force
1 week ago
Most would agree that Jace, the Mind Sculptor is the best planeswalker ever printed (although some might argue for Liliana of the Veil). It's been on the modern banlist as long as modern has been a sanctioned format, and at one time he would have snapped the format in half.
Modern is a very fast format today, but once upon a time, it was much more slow paced. for those not in the game at the time, I'd like you to take a look at the first 2 major modern events, and the decks that were played:
well, good to see Splinter Twin was alive and well even in the beginning. but how about some of those other decks. could you even imagine a top8 modern deck running Journey to Nowhere in todays format? or how about 2nd and 3rd place being pyromancer's ascencion?
NO FLIPPIN WAY!
in following years, control had a decent amount of power. control was a solid deck against Birthing Pod. after they banned pod, what happened? Splinter Twin and affinity swarmed to the forefront of modern. both extremely fast, extremely consistent decks. This was by far the strongest longterm metashift i've ever seen in a format. After the more recent twin ban, it only made things faster. We no longer have a blue control deck to slow the format down.
Unbanning Ancestral Vision was intended to bring back blue control, but i think we can agree that has not happened.
So lets talk about our 4-mana walker now. he's one of the most individually powerful cards ever printed; that is to say, he's good on his own. However, modern is a hyperspeed environment now, and his high mana-cost means he takes a long time to get out there. Decks like dredge, burn, and infect would probably be delighted that you wanted to tap out and play jace on turn 4.
What Jace would do is provide a much more secure lategame for blue control, assuming they can get there.
In Seth Manfield's article on a similar topic, he mentioned something i had not considered as a way to make this unban even more balanced. That would be to simultaneously unban Bloodbraid Elf. This is a card that was banned in an attempt to slow down the format, and it worked. however, the pace is much faster than it was at the time of this card's banning, anyway. that said, Bloodbraid Elf just makes Jace, the Mind Sculptor worse. It would hurt to play jace turn 4 only to have it immediately killed by a Bloodbraid Elf.
This is tricky, though, because unlike jace, Bloodbraid Elf would fit straight into an already tier 1 modern deck; namely, jund. I think this would be offset by jace's unbanning, though, since blue control is inherently good against grindy decks like jund. Long story short, I think they would balance each other out in the format.
I think Jace would be exactly the boost blue needs to come back into modern. This would be far better for the format than unbanning twin, and I genuinely believe it would shake up modern in a fantastic way.
Thanks for reading! I hope to hear some other people's thoughts on this topic. =)
If you'd like to read Seth Manfield's article on potential unbans for modern, here it is:
1 week ago
Hey dude, huge fan of the deck! Saw it on reddit, i really love the high tide package as well.
I would have to agree with Silber here, why not sub out Lotus Petal for Mox Diamond? I also think Wood Elves looks a bit weak here, maybe swap it out for Gamble. I understand it gives you a spot on the curve for Birthing Pod, but I'd rather have a Deceiver Exarch or Eternal Witness or recruiter 9.9/10 times. If you need ramp with GSZ, you have other options as well, even if they dont net you mana that turn.
I'm also not huge on Treasure Cruise. I mean its amazing, but does this really want to have to exile your gy and tap out for 3 cards? I like Dig Through Time a lot more (i see its included already), just because its an instant and gives you mana to interact on your opps' turns. Cruise is good, but in my experience, it can be challenging to fill up that graveyard enough. What do you think of Crop Rotation in here? boseiju seems really good with your big spells, and even cavern of souls could be decent. It might be nice to tutor up that protection.
Anyways, huge fan of the deck! I play rafiq in cedh, so its nice to see someone else with a tier 2 general trying to rep it out there. I really think we have the stuff it takes to compete, theres just not a lot of people who are still working on midrange decks like this in the format.
1 week ago
Lilbrudder Thank you for your exhaustive response. It looks like you're more focused on the BURG version whereas I try to make the GWUB version as competitive as possible. That's a good thing. I tried your red version and it's a blast. I'm just historically not too keen on the color red in EDH, therefore sans-R suits me better.
In regard to your clarifications, I do my best not to include cards which quality depends on other cards. I mean, to pull off the Birthing Pod line you really need to have the untapper online and Thrasios/other2cmc creature handy beforehand. That's too many planets to align and (potentially) too many mulligans. I don't know anything about your meta, but in mine people would simply save removal for such situations after one-two wins. For example, when I pilot Karador (tweaked Cobb's version), people lost so many times to the Boonweaver combo they now blow up my sac engines as soon as I play them (not mentioning siding in Faerie Macabre and Sadistic Sacraments, hehe). So with this list simply putting Birthing Pod onto the stack would be a big tell about what's going to happen, whereas you can play Dramatic Scepter or the Bomberman in one go, for a measly 4 mana, with almost no prior setup (I think playing dorks/rocks early game is very little overhead and is kind of what the deck does regardless of plans a/b).
Anyway, like you said, you want this version to be more midrange and slightly less competitive and that perfectly clarifies your latest changes to me. Thanks for a great list and stimulating discussion :-)