Birthing Pod

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Birthing Pod

Artifact

( may be paid for with either or 2 life.)

, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Latest as Commander

Birthing Pod Discussion

Icbrgr on Modern shouldnt have a ban ...

5 hours ago

Anyone have any thoughts about a restricted Birthing Pod with now having Prime Speaker Vannifar ? Would that be an exception to the current restriction of combo piece analysis?

cdkime on Modern shouldnt have a ban ...

11 hours ago

For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.

  • Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.

  • Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.

  • Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.

  • Chrome Mox - almost every single deck will run a copy of this card, just as 88% of Vintage decks run Black Lotus . Whoever draws this card first will be at a significant advantage.

  • Cloudpost - not worth running if the Locuses are all Restricted.

  • Dark Depths - Like Birthing Pod , this is banned due to combo potential. Restricting it is no different from banning it, as there's no point in trying to assemble the combo.

  • Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.

  • Dig Through Time / Treasure Cruise - if you draw this, you've basically won the game, since you're getting two cards, stacking your deck, and likely going to find other broken cards in the process.

  • Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.

  • Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.

  • Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.

  • Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.

  • Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.

  • Green Sun's Zenith - draw this card and you get easy ramp ( Dryad Arbor ) or your best creature.

  • Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.

  • Krark-Clan Ironworks - combo piece, restriction is similar to ban.

  • Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.

  • Ponder / Preordain / Sensei's Divining Top - you get to dig for your broken cards easier.

  • Punishing Fire - probably not going to see much play, as the deck it was designed around ( Grove of the Burnwillows will not be too effective in conjunction with only one copy.

  • Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.

  • Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.

  • Skullclamp - if Elves or other weanies draw this card, it's game over.

  • Splinter Twin - combo piece, likely restriction is similar to ban.

  • Stoneforge Mystic - Might be fine as a one-of.

  • Summer Bloom - puts you incredibly far ahead.

  • Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.


Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.

Vman on Modern shouldnt have a ban ...

2 days ago

But decks in the past have 100% proven that it gets to the point where they cannot be beaten. What logic is there to say it cant happen again with even more broken cards? The banlist cards are all enablers not prison cards or counterspells to stop them. If the cards we currently have in modern couldnt stop Birthing Pod or Eldrazi Temple back then how can you say it could now? Decks couldnt be stopped inthe past and thats a fact. Its happened time and time again, and the banlist has been made to be the solution because no card or deckbrewer couls find a better answer

Vman on Modern shouldnt have a ban ...

2 days ago

Also, Chalice of the Void is partially the reason eldrazi is good.

Removal just isnt the answer, modern has all the best removal yet fair decks relying on it like jund dont thrive. If a deck has cards with power 10/10 fair cards just dont matter as much.

Oh and if u want a modern example of a deck that was too much, ask modern players who experienced Birthing Pod when meleria pod was a thing. Didnt matter how much hate you brought in the deck just refused to lose unless there was mana screw or some god tier hands on the opposing side

Vman on Modern shouldnt have a ban ...

2 days ago

Well idk if you were around but i remember exactly why Mental Misstep was banned.

Everybody would jam 4x of it intheir decks for the turn 1 misstep war- and it would be zero skill. Whoever drew more wins the war. And thats not very fun is it?

Birthing Pod made me quit magic. I went to an fnm with 25 people 20 of which played meleria pod. I remember it was very caw-blade esque of where the creativity was sapped out of modern and its wither you play pod or a direct counter. No in betweens.

shadow63 on Modern shouldnt have a ban ...

3 days ago

I think some cards need to be looked at to be taken off the list like Stoneforge Mystic and maybe Birthing Pod but a ton of the cards on the list would just be degenerate and bring the format to stale state

Icbrgr on Modern shouldnt have a ban ...

3 days ago

Admittedly there are some very powerful (and annoying) cards on the Modern ban list such as Deathrite Shaman , Sensei's Divining Top , Chrome Mox ect ect. But do these cards printed from 8th Edition onward (excluding duel deck/UNsets ect) really make the game/format unplayable?

A few weeks back I saw a thread talking about Splinter Twin / Birthing Pod aand honestly just read a lot of commentary that i thought made a pretty convincing case for why they should be unbanned.... The commentary got me curious to look into what the banned list for modern really looks like....and it got me wondering...

Why are these cards banned? and could their be a compromise in the format by changing banned cards to restricted (you can only have one of them in your main deck and sideboard combined)?.... or is the possibility of one copy of Mental Misstep in anyone's deck just too much for the format to handle?

In case anyone wants to see whats Banned in Modern.

hkhssweiss on All Bow Before the True Queen

4 days ago

Yo xander11,

Alright so I did take a look over your deck, and I can see why you said it might be a little slow. Some suggestions you can actually do is actually change the deck list up a bit and go a bit more creature heavy. If you go more creature heavy you can use cards like Birthing Pod and Eldritch Evolution . That being said, you run quite a bit of reactive spells, that may be the reason why your deck is a bit clunky at times as your not having the right balance between the cards you have.

I do have a question though, how is your meta like or what is the pods you are going against? Are they more on the control side, or do your games last long? How fast does the game end usually?

Depending on these answers your deck route can change as the deck will be fine tuned towards your meta. There are options for faster ramp like Culling the Weak and Dark Ritual for the burst fast plays. If you need more card draw there are options like Necropotence or Dark Confidant .

Looking forward to hearing your response buddy~

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Birthing Pod occurrence in decks from the last year

Commander / EDH:

All decks: 0,05%

Green: 0,08%

Golgari: 0,25%

GW (Selesnya): 0,06%

GWU (Bant): 0,16%

BRG (Jund): 0,16%

BGW (Abzan, Junk): 0,28%

RUG (Temur): 0,23%

BUG (Sultai): 0,19%