|Commander / EDH||Legal|
Printings View all
|New Phyrexia (NPH)||Rare|
Combos Browse all
( may be paid for with either or 2 life.)
, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Price & Acquistion Set Price Alerts
Birthing Pod Discussion
9 hours ago
All those suggestions for cuts are great to consider! I appreciate it greatly!
- I will implement the swap from Reclamation Sage to Apprentice Necromancer to try it out again, you are right that he has been a bit too slow for high paced games anymore as I do tend to rely on Nature's Claim nowadays or even Krosan Grip/Abrupt Decay.
- I can agree on testing out Hope of ghiraphur in replacement for Autumn's Veil as well as Culling the Weak for Angel's Grace. I haven't been able to use the Angel's Grace fully as always I just go straight for the Ad Nauseam.
- I will however keep Birthing Pod there is no way to abuse the infinite and untap itself, but it does threaten a win on the spot, there are a couple ways and it all flows within the deck. Mainly it is the win condition with my commander as well as any 3 cmc goes to Academy Rector, 2 cmc goes to Saffi/Renegade line, 1 cmc goes to Grand Abolisher, 0 cmc goes to sac outlet. It does hurt the curve being at 4cmc but it's worth it to win.
Thanks for the feedback and I will add in changes once I get the foils xD
17 hours ago
I will try to give suggestions on cutting cards from your deck, oh man it won't be easy:
About Apprentice Necromancer - Faerie Macabre (and other powerful GY hate spells) is a nasty thing, without a doubt, for a deck which uses graveyard for all those engines, chains and piles. But if you play reanimator deck in GY hate heavy meta, then you should be ready for things like that, and play around it. The resolution of Apprentice Necromancer ability can be disrupted (like almost any other spell/ability), but when it will resolve, you will be glad that you have him in the deck. So, what to cut? I would easily cut Reclamation Sage for Apprentice, cuz I think that Sage is really slow as an answer in fast combo decks and hurts more when you fetch it with Ad Nauseam. Another option, and maybe it will surprise you, but I would consider cutting Birthing Pod. I think its pretty slow and situational. And I don't see any chains with it, that can untap it for repeatable activations, or maybe I just don't see it. In case you don't want to lose the sac outlet, consider using Blasting Station instead, it fulfils the same role, and if you crack Hulk with it and go for your Renegade Rallier + Saffi Eriksdotter line, you will win on the spot.
Hope of Ghirapur/Blood Pet - candidates for cut: I agree with you about Krosan Grip, I would definitely cut it, but maybe you should leave this cut for Assassin's Trophy? Autumn's Veil is another card that I would cut for Hope or BPet.
Mana Vault - cutting lands is a painful process. To determine whether it is worth it or not is possible only in the process of many tests, so go ahead and try.
Culling the Weak - how about to cut Angel's Grace? Just try to remember how often you had to cast this spell? Whether it was always helpful sitting in your hand, and how often you used a tutor to fetch it?
Well, I ran out of ideas. Hope all this will help to make some decisions.
multimedia on Derevi
18 hours ago
Hey, saw your forum topic. If you want to abuse tap/untap and disrupt your opponents with Derevi then consider expanding on the Stax/hatebear theme? But like Bchong said if you're playing the Stax theme then you want to limit the amount of high CMC cards because you will not be able to consistently have enough mana to cast these cards.
You say you don't have mana problems, but I find that hard to believe because there's a lack of ramp here with only 33 lands. There's no one mana dorks, only one two drop mana rock (Vessel) and no land ramp spells (Into the North, Farseek, Nature's Lore, Rampant Growth, etc.)? Mana dorks and land ramp are the main reasons to play green in Commander.
If you're tapping down lands then consider adding mana dorks? Mana dorks are not effected by effects that tap lands therefore they can still make mana. Other cards that are helpful when you can untap lands with Derevi/dorks are the enchant land ramp enchantments. Most mana dorks are one mana 1/1 creatures who can also attack when you have your opponents locked down. These dorks can attack, do combat damage to an opponent and be used to untap a permanent with Derevi. Edric, Spymaster of Trest and/or Nature's Will can make attacking with dorks or hatebears very beneficial.
Ramp to consider adding:
- Birds of Paradise
- Llanowar Elves
- Avacyn's Pilgrim
- Elvish Mystic
- Arbor Elf
- Garruk Wildspeaker
- Wild Growth
- Utopia Sprawl
- Fertile Ground
More set-up that your opponents cards become tapped consider these cards:
There's a hatebear theme here consider expanding on it:
Budget lands to consider adding:
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Sunpetal Grove
- Hinterland Harbor
- Glacial Fortress
- Temple Garden
Consider Yisan, the Wanderer Bard or Birthing Pod? Both are very good with having the ability to untap a permanent with Derevi. They can give you a repeatable way to tutor for and put a creature right onto the battlefield, paying only one, two or three mana; this is helpful with the Stax/hatebear themes. As far as high CMC cards Sun Titan is one I suggest because he can reanimate a Stax/hatebear card especially good with Stasis or Tangle Wire.
An equipment strategy is not good in Commander unless going all out playing Voltron with a ton of equipment, cards that care about equipment and cards that can protect your creatures while being equipped. My advice is cut the equipment strategy (Helm of Host, etc.) and focus more on expanding ramp and Stax/hatebear strategies.
I will help you make cuts to add these cards if you like some of these ideas.
Good luck with your deck.
1 day ago
The line is commonly where you sacrifice Tymna the Weaver to Birthing Pod, fetching Felidar Guardian to flicker the Birthing Pod, which in turn 'untap's it allowing you to sacrifice Felidar Guardian to find Karmic Guide, which returns Felidar Guardian to the field, flickering Birthing Pod, in which you can again sacrifice Felidar Guardian to fetch Kiki-Jiki, Mirror Breaker, which can copy Karmic Guide to return Felidar Guardian which can flicker Kiki-Jiki, Mirror Breaker, you can then tap Kiki-Jiki, Mirror Breaker targeting Felidar Guardian for copying, which causes you to be able to repeatedly loop and make infinite hasty cat tokens, in which you swing with them to win the game.
This is one card that is a little good...
1 day ago
Commander / EDH*
SCORE: 224 | 103 COMMENTS | 101915 VIEWS | IN 145 FOLDERS
Here's an example of a Tymna/Tana Blood Pod deck. It packs a bunch of stax effects as well as a combo line with either Yisan or Birthing Pod to assemble Felidar Guardian + Kiki-Jiki, Mirror Breaker as your backup to close out games.
1 day ago
1 day ago
I actually say that Expedition Map, Inventors' Fair (to get Birthing Pod to find the hidden commander or get Crucible of Worlds to loop the fair), and going all in on the Fair varient, with more tutors to find it, etc. could be a fruitful varient for lands matter. More artifacts would be useful, going for metalcraft, but otherwise the deck could still be intact. Field of Ruin would be the main wincon with Ob Nixi, using extra land drop cards like Exploration to get more of them.
Want me to write this list up? Well, either way I am too into this metalcraft-lands not to!
1 day ago
AdvancedSteelGuard, Blood Stax probably means Blood Pod, a deck that is based around controlling the board with creatures that hate out specific decks and stop them from playing, while using Birthing Pod and other tutor s to get the right hate.