Birthing Pod


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia Rare

Combos Browse all

Birthing Pod


( may be paid for with either or 2 life.)

, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

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Birthing Pod Discussion

T12H on BUG Birthing Pod Toolbox Control

1 day ago


Yeah I am not saying you are wrong with your reasons he shouldn't be banned. You've actually convinced me that he is here for the long haul. I actually think cards shouldn't be banned as much...I still miss prophet... lol

I was just telling you that I think he is a little better than you think. Like when I first saw him spoiled my buddies and I thought he was going to be insane and then I played with him and he was even better than I thought.

I forgot to mention the CMC of him isn't what makes or breaks him. It's the type he is. It's a creature. The 3 big mana cards you mentioned: Tooth and Nail, Omniscience, and Diabolic Revelation are not. Razaketh can be cheated into play with effects like Elvish Piper, Reanimate, Eldritch Evolution, or Birthing Pod. Then he can protect himself by just tutoring for a counter or reanimation spell in response to removal and then you get him back for cheap and start all over.

Test him out and let me know what you think! :)

T12H on BUG Birthing Pod Toolbox Control

2 days ago


He is in the 99 for me. He pretty much ends the game when he gets out every time. I Birthing Pod Hornet Queen into Razaketh, the Foulblooded so I have 4 creatures to sac to him. That is the dream scenario, but I have played him with just 2 creatures and it is just broken to be able to tutor up instant speed Mystic Snake, then find a Chord of Calling to clone the snake. If someone tries to remove him just sac every one of your useless creatures for whatever you want lol. I just think if Griselbrand is banned it won't take long before people realize a creature that turns every one of your creatures into a Diabolic Intent is too good.

Rzepkanut on Selvala's got an Impressive Toolkit...

3 days ago

Wild Pair, Hibernation's End, and Yisan, the Wanderer Bard can be alternatives to Birthing Pod. Also Seeker of Skybreak, Instill Energy and Nature's Chosen are all really good with selvala. Happy gathering!!

Schuesseled on Looking for ways to abuse ...

5 days ago

combine Survival of the Fittest and Ulamog, the Infinite Gyre and Greater Good or Birthing Pod

Sacrifice the wurm to either draw loads of cards and search for a better creature. Next use survival of the fittest to search for ulamog or other eldrazi, then repeat dumping in ulamog in the graveyard. Everything shuffles back in and you can use survival or a fetch land to give you the opportunity to grab the wurm.

Bit mana intensive though to cast him for not much reason.

zelian12 on Looking for ways to abuse ...

1 week ago

Bow of Nylea or you can Birthing Pod it and recast it when you search

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

1 week ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

eeriekiller on Kasual Karador [[Budget Casual Karador Midrange]]

1 week ago

Entomb, Sun Titan, Animate Dead, Necromancy, Dance of the Dead, Vigor Mortis, Angel of Despair, Ashen Rider, Birthing Pod, Avenger of Zendikar, Craterhoof Behemoth, Hella mana dorks

I saw your post and your budget do I do apologize for breaking it, but I think these cards will fit your theme. Kasual karador likes to abuse etb effects for cheap and get fatties out through the graveyard. This means you need a decent reanimation package. I hope this helps and let me know if you have any questions

Tevesh_CKP on Samut and the Family Stone

1 week ago

Hey, it's me. I'm not sure if you wanted criticism, but here's my take:

You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.

I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.

Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.

I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.

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