Birthing Pod

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Birthing Pod

Artifact

( may be paid for with either or 2 life.)

, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

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Birthing Pod Discussion

Kamerot on Om nom Trample

4 days ago

Alright, here goes:

  • Cavern of Souls/Yavimaya Hollow - I'm getting them eventually, the foils are expensive, especially the hollow, and I've had other deck projects I've been working on.
  • Hall of the Bandit Lord - it's an interesting card, and I may have to test it out.
  • Miren, the Moaning Well - I already plan on getting one.
  • Petrified Field - not sure on this, I just added in Ramunap Excavator and have a few other recursion tools to get back important lands.
  • Tempt with Discovery - I really like this card. And I know it can get me any land. Problem is. My friends know this deck and not a single one of them will take the bait for me to get extra lands, so i think I'd rather go with your suggestion of Crop Rotation instead.
  • Elemental Bond - not a fan, only because at least with packleader, it's an off rive threat on top of draw engine. But you're right, he us the weakest of my draw engines and I think Greater Good will work out, really well.
  • Dryad Arbor - this card has been in my mind since I first created the deck and I both like it and hate it. I like the fact it's a 0 cost creature and a land. But at the same time. It takes my land play for the turn, and I can't tap it for mana since it has summoning sickness. So I don't know if I'll ever add it or not, but maybe I'll try it soon.
  • Shamanic Revelation - I really like this card, and it'll find a home once I figure out what to take out.
  • Beastmaster Ascension - great card, but not needed in this deck. I already have several backups for Kamahl in case he gets locked down, and they all add trample on top of buffing my creatures.
  • Wolfbriar Elemental/Ant Queen - token production in this deck has always been passive, i.e. landfall, planeswalker, etc; it helps the deck, but it's not a focus and I don't want creatures that require lots of mana to generate tokens.
  • Realms Uncharted - really just not a fan of this card, I can see it's potential. But I really just don't like it.
  • Rude Awakening/Early Harvest/Magus of the Candelabra - I like being able to untap my lands. But since I'm adding in Staff of Domination, I don't think I'll need it. As I'll have several ways to infinite mana now, but you never know. I'm gonna keep these in mind just in case.
  • Birthing Pod - this a great card, but my deck isn't set up to maximize how it works.
  • Vernal Bloom - this affects all forests, and I hate group hug cards. Concordant Crossroads is an exception because I only play it when I cast a big genesis wave so I can win that turn.

Profet93 on Om nom Trample

5 days ago

Kamerot

All I can see when I look at your name is Kakarot (Goku from DBZ). Anways, since you're running mono green, your mana base could use some utility in there. I understand you need green mana for your commander's ability but some utility is key.

Cavern of Souls - 30% of your deck is creatures and you run boseju but not this?

Hall of the Bandit Lord - Haste outlet that doesnt help your opponents or take a slot in the deck. Worth considering.

Miren, the Moaning Well - Used to prevent them from stealing your commander or exiling important creatures. Life gain is always nice too :)

Petrified Field - Getting back cradle or utility land

Yavimaya Hollow - Regen your commander? Yes please! Also a RL card so good investment.

Tempt with Discovery - Gets cradle untapped (very underated card). Add it.

Crop Rotation - Helps lower your curve, find's cradle, could replace concordant crossroad at the 1 CMC slot (if you choose to add in hall of the bandit lord). Slyvan scrying is your only way to find cradle which seems to be a focal point of your deck.

Elemental Bond - Could replace Garruk packleader. While it isn't a creature to fuel cradle, it is less prone to creature removal. Then again, you say your meta has a lot of artifact enchantment removal, so it depends. Also, it only interacts with 13 creatures. At that point, you might just want to add Greater Good. Nets card advantage, acts as a sac outlet. ADD IT

Dryad Arbor - Fuels cradle and interacts with Green Sun Zenith for X = 0.

Shamanic Revelation - If you aren't taking out pack leader for elemental bond, at least take it out for this. Synergy with your token generation from your commander and avenger.

Beastmaster Ascension - EH, maybe add it. Can make your dudes huge.

You can also take this deck to a more token based strategy which is based on finding cradle and fueling it through tokens. Should you choose to do so, I would add the following...

Wolfbriar Elemental - Wolves!!!

Ant Queen - Steady token generator

Realms Uncharted - Helps you find utility lands. If you choose to add fetchlands in the deck's future, then this choose then as well. Might also want to add a crucible to provide redundancy, but thats for later.

Rude Awakening - Add it, trust me. Super ritual with built in win con

Early Harvest - Weaker version of above

Magus of the Candelabra - To untap utility lands and cheap cradle fuel

Birthing Pod - While i've never completely understood the power of this card, but you'r creature curve looks really good and you might want to consider this as an additional creature tutor to ensure consistency.

Why no vernal bloom?

I honestly didn't even mean to comment this much but your deck seems really interesting. I look forward to reviewing your thought process on these potential additions. Cheers!

Daedalus19876 on Partner Pod

6 days ago

With this high of a creature count, I'm surprised you're not running more anti-noncreature hatebear pieces, notably Thalia, Guardian of Thraben and Gaddock Teeg. Or Null Rod, to hate on other decks which play more artifacts. TLDR I'd try to go a little more Blood Pod with it.

I'm also surprised you don't have something like Whir of Invention to grab Birthing Pod. I might cut Archangel of Thune for it - as much as I like her as an efficient way to close out games, I don't see any other ways for you to gain life, and without those, she doesn't do anything to affect the board as she comes in.

Maybe Mystic Remora, for a bit of additional draw? With this low of a curve, and this little draw, I'd expect you to run out of cards pretty fast.

No Mana Drain? I guess you don't really have a great sink for the mana, but...

SynergyBuild on Why Every Commander is Competitive

1 week ago

Yes, the true terms for the control I specified are "Permission" and "Stax", the reason I separate them is because the point of this isn't to delve into the technical theory behind gameplay, instead I want to be able to build a base for any player trying to make a cEDH deck. I can build up a deck with extreme ease if I know three things:

  • The Colors of the deck (The Commander)

  • The Base to use (The Archetype)

  • The Win Condition (The Combo)

I can build up any commander deck using those 3 things in mind, and I built up plenty of examples for them. I went over cEDH staples because I wanted to show the type of cards you should be interested in, though there are tons more than I said.

You mention countermagic in combo decks, but I suggested that if you look at "So, How do I Build Combo?", so I don't think I ever disagreed there. I also wen't over beatdown in stax, it was in the "Pick a Win Condition!" strategy where I mention blood pod being a beatdown strategy. This isn't to say they don't run Karmic Guide/Kiki-Jiki, Mirror Breaker/Felidar Guardian/Birthing Pod combo as a finisher separate to beatdown.

You say you run Eidolon of Blossoms in your Saffi Eriksdotter, which I assume means you can sac Saffi, then the Eidolon to draw a card, but then wouldn't you rather Elvish Visionary? Harmonize is actually a card I greatly suggest against for most people. Green decks are mostly creature-based strategies, and would rather a tutor like Summoner's Pact, Chord of Calling, Green Sun's Zenith, Worldly Tutor, Birthing Pod, or Sylvan Tutor or they would rather a better draw spell like Lead the Stampede. Harmonize rarely is useful in cEDH, it is simply too clunky.

Again, in this list I have made no claims of any card not being cEDH worthy or anything, there is a use for most cards in mtg, not all, Eager Cadet will have to sit this one out, but Eidolon of Blossoms could be in an enchantress deck, and I guess a dredge deck could use the Harmonize to great ability, I never claim a card can't work.

Okay, this next one is the hardest... Edric, Spymaster of Trest and aggro. Yes, it is a deck that wins by dealing combat damage, yes it is a creature based deck that wins... "fast." No, it isn't aggro. Here is my argument, the deck is an extra turns deck, that has a draw engine based on dealing combat damage. This means that it isn't an aggro deck for two reasons, The goal of the normal Edric, Spymaster of Trest deck isn't to win as fast as possible by setting your opponents' life totals to 0, it is a deck based around being able to draw enough cards in a turn to chain effectively infinite turns together, which wins through use of combat damage as a finisher.

I would claim it is a combo deck, no, it doesn't set up a combo like Time Vault + Voltaic Key + Storm Crow to win a game, but it does effectively the same thing, in the same way a storm deck isn't technically a combo deck, nothing it does goes infinite or does something that was an unintended side effect of two or more cards in conjunction, a storm deck simply uses a lot of cards that synergize well, yet they are considered combo because they play the game with a mindset based on winning as fast as possible (while being protected from interaction) without the use of normal creature swings or general burn.

If you were wondering, I will come back to this primer and revamp it, give me a week though, because I have been working on making a primer for all of EDH... and that will take time.

Errast on :: Permanents.dec ::

1 week ago

I'd recommend leaning a bit more into the sacrifice theme with cards like Farhaven Elf, Eternal Witness, Anger, Nether Traitor, Bloodghast, and Bloodsoaked Champion to help ease out an otherwise rather high curve, and to give you some easy sacrifice fodder for the big man himself.

Lurking Predators, and Panharmonicon are personal favourites of mine in permanent heavy decks as you tend to have a lot of creatures with enter effects, such as Woodfall Primus, Terastodon, Solemn Simulacrum, or Wall of Blossoms.

Birthing Pod is an obvious auto-include if your plan is to cheat in large creatures, as you can then use those large creatures to cheat in larger creatures, over and over again.

Anyways, that's all I got. Good luck with the deck, and I hope it all works out for you in your games.

MrManlyMagikarp on Everything Must Go

1 week ago

with the focus on artifacts I'd also give Birthing Pod a look. It's a really good way of cheating out bigger and bigger creatures

Errast on Muldrotha, the Gravetide *Primer*

3 weeks ago

I may be speaking purely from personal preference, but I think World Breaker can fit into the deck, as it shores up your 7 cmc slot for Birthing Pod, as well as acting as removal for a few troublesome permanents.

I'd also like to recommend Noosegraf Mob, though it's more of a personal favourite than a realistic choice.

Otherwise, I think the deck looks great, and wish you the best of luck in your games.

Scytec on From the Graves of the Nel Toth

3 weeks ago

@SynergyBuild - That is some pretty sweet tech. I'm gonna have to look into that little guy. Thanks!

@Aiding - Sorry this took awhile, really appreciate the recommendations...let me break them down.

Vampire Hexmage - Decent in my meta, I'll certainly consider it...if I decide to use it, I'll probably go ahead and add Dark Depths as well.

Spore Frog going in as soon as I get one.

Night's Whisper is good, but I dump my hand so fast, and my meta is actually pretty slow, so the three cards ultimately just outweighs it for me personally.

Harmonize on the other hand is strictly better, so it will replace Cravings as soon as I acquire one. :p

Life // Death - Another meta call, board wipes are often at instant speed in my meta due to other effects and getting my entire mana base scrubbed would be devastating.

Carrion Feeder seems interesting...i may tinker with this but ultimately I'd prefer one of the Altars or Viscera Seer.

Both Zeni...Zeniths?...are great, I just don't own them and while I do ramp, it seems little underwhelming unless I buff my ramp package.

Triumph of the Hordes - I absolutely adore giving people poison counters! This has been on the acquire list for awhile, I just haven't gotten there yet. :p

Birthing Pod should be here...just Another case of I yet to own it. Haha.

Pattern of Rebirth into Craterhoof Behemoth seems legit...but another non-creature spell...may think about Fauna Shaman here actually...

Dark Prophecy is another card on the acquire list...along with Necropotence I don't really have a budget constraint...I'mjust not gonna pick up something like Gaea's Cradle. Anything under like $50 is probably cool tho.

I actually have Kokusho, the Evening Star in another deck...but he fits much better here. I'll make that swap for sure. What would you take out?

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