Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
|Want (3)||Mika652 , ekiouja , Korsakoff600|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of Light and Shadow occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Sword of Light and Shadow Discussion
2 days ago
Sword would give crusader protection from the last major color for removal purposes. The lash could hit turn 4 right after your t3 crusader for massive poison.
Another suggestion I could make would be to swap out a lot of the discard package for Aether Vial to get your battlefield developed quicker. Vial gives you good tempo to land creatures and removal at the same time.
Lastly I would trim a couple of the 4cost creatures for more lands and change Cathedral of War and Mortuary Mire into another couple swamps. You are an aggro deck that should be swinging with multiple crearures which would invalidate the exalted of cathedral. Not to mention a land coming in tapped really slows things down.
1 week ago
Well, there is Sword of Light and Shadow that gives a quite nice pro white/black to Teshar, or something else, and can recur a creature and get the combo started that way sometimes. But I think it is a bit too much on the slow side with cmc 3+2 - at that cmc, you mostly want to play a game ender or hard combo piece. And as fun as it would be to pummel people to death with a buffed Teshar, that's probably distracting from the main plan ;)
2 weeks ago
Epicurus: Well of Lost Dreams is actually a very good suggestion, I had not seen that card. That would likely generate a lot more card draw in almost all situations when we've got lifelink on board. It's great value to refill your hand later in the game if need be. And on top of that it has all the artifact synergies that our deck provides. I'll be swapping that out for Dawn of Hope!
And in regards to Godsend, I had included it in every build up to this current one. The number of times it has fallen off due to Protection from White interactions in the deck (Mother of Runes, Devoted Caretaker, Sword of Light and Shadow, Sword of Truth and Justice) makes me strongly dislike running it. The dis-synergy is the main and really only reason to not run it. If you are fine with those drawbacks, or don't run the Pro-White interactions, it is definitely worth running.
Thanks for the suggestion, cheers :)
1 month ago
WizardOfTheNorthernCoast Those are some very strong triggers. Please keep in mind that they should be on similar level as Sword of Light and Shadow, Sword of Truth and Justice and Sword of Feast and Famine (the latter considered the strongest Sword in general). You should probably not make the suggestions stronger than Sword of Feast and Famine and Sword of Fire and Ice, just as a suggested baseline of what could be realistically printed.
1 month ago
MindAblaze Thank you for the praise and your own suggestions.
If I may offer a bit of feedback;
I avoided the +1/+1 counters on the Green-White one because it's already present on Sword of Truth and Justice, and that one is a guaranteed 2 counters on one target plus whatever more you can proliferate.
I think getting all the creatures from the revealed cards is maybe a bit strong on the card advantage side. More so the closest spell I find that does the same is Beast Hunt or Lead the Stampede - a 3 CMC (well, there is Winding Way as a 2 CMC). Whereas selecting one out of a mass is more like Commune with the Gods - a 2 CMC.
I would replace the counters with another effect and tone the creature-grabs a bit down. Otherwise, very nice idea.
I think the trigger is way too much. Lands are effectively free for the opponent to discard but any higher CMC is causing a lot of damage or free card draws. Sword of Fire and Ice is already considered one of the best Swords because it provides unconditional card draw in colorless. This one is easily better on average.
Turning it around so you choose to pay the life just makes it into a 3-copied Dark Confidant with an opt-out for the life loss. And Dark Confidant is already considered one of the stronger cards in Magic, even when it is enforced draw.
I don't even think there's a way to tone this particular effect down without either still having it way stronger than Sword of Fire and Ice or having the cost be so minimal that it effectively just has increased damage on-hit and the card draw portion is non existent while exiling your own library.
If you were to keep the card advantage aspect of it, I would rather suggest a very different approach to this particular Sword than what is done with the rest, which is not unlike how that color pairing has previously been treated - something that is a bit stranger than usual. Figure something like this:
"Whenever equipped creature deals combat damage to a player, exile up to seven cards from the top of target player's library. For each card less than seven exiled this way, put a Shadow counter on ~. Then you may remove X Shadow counters from ~, and cast a card exiled with ~ with converted mana cost X or less without paying its mana cost."
It's something akin to Villainous Wealth but on a much slower scale, but obviously repeatable. You need to choose between getting more options and getting resources to play those cards. If you first exile a bunch of cards and later need the resources to play them, you can opt to not exile any more cards but instead generate resources for the Sword and immediately cast the wanted card. You can also choose a mix, to exile top 3 and generate 4 counters to cast up to a 4 CMC spell.
The effect is also still practically milling, so it can work in tandem with blue-black's mill strategies if need be, but it provides an alternative value for other strategies by granting access to pseudo card draw and pseudo ramp.
This version could also be changed to be very restricted to only creatures or only instants & sorceries to lower the power level, as this version is still very strong. It could also be changed to only be able to exile cards from target opponent's library, so you cannot ensure the outcome through manipulating your own library - think Vampiric Tutor, Brainstorm.
I think your idea needs more work and balance, as it is very strong.
It's a neat little design. Not much to say, but it feels a bit underwhelming. Also that the Fight is conditioned on discarding specifically a creature means you need a critical mass of creature cards in your deck to take advantage of half the triggered effect. Not that that is too unfamiliar for the Swords when considering Sword of Sinew and Steel, Sword of Light and Shadow, Sword of War and Peace.
Self reflection and consideration for the Swords Show
I think you need to craft the Swords from a mindset that all colors should find it useful and properly valuable and not be too niche. One of the worst Swords is Sword of Body and Mind because milling is such a niche parameter for all colors but blue and blue/black and the odd Altar of Dementia deck, and the token is so small value that it doesn't change much. Add on top that the protections are not as valuable, as green and blue have the least amount of targeted removal on the board, and while pro-green makes you unblockable or a nice wall against green's massive creatures, it's still overshadowed by trample.
I think for my Selesnya Sword I should give the option to grab a land as well - not in addition but as a choice. I think more off-colors (than green & white) could appreciate fetching a land more so than an aura or equipment.
1 month ago
Quite simple, we all know the Swords of X and Y, we all know WotC have intention of completing the cycle for all 10 color pairings. We're still missing out on 3 pieces, so lets try our hand at brewing what they should do:
We already have:
Azorious Sword of Truth and Justice
Orzhov Sword of Light and Shadow
Boros Sword of War and Peace
Izzet Sword of Fire and Ice
Simic Sword of Body and Mind
Rakdos Sword of Sinew and Steel
Golgari Sword of Feast and Famine
We're missing out on:
The general premise is that the swords give equipped creature +2/+2 and protection from the two colors that make up their identity and grants two triggered effects corresponding to their implicit color identities upon dealing combat damage to a player.
What would the remaining 3 Swords look like?
Sword of Unity and Prosperity
Artifact - Equipment
Equipped creature gets +2/+2 and protection from white and from green.
Whenever equipped creature deals combat damage to a player, create a Treasure token, then look at the top five cards of your library. You may reveal a Creature, Aura, or Equipment card from among them and put it into your hand, and the rest on the bottom of your library in a random order.
Sword of Past and Present
Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, you may exile a card from a graveyard, if you do you gain 2 life. Then target instant or sorcery card in your graveyard gains flashback until the beginning of your next turn. The flashback cost is equal to its mana cost plus "pay 2 life".
Graveyard removal is a nice tech option, especially for Commander where the Swords are more popular. The flashback may very well require a CMC limit of maybe 4 or 5.
At first I wanted it to grant "until end of turn spells you cast have Surveil 2" (look top 2 cards of library, you may dump them into the graveyard or back on top in any order). It could also just trigger a Surveil 2 or 3 by itself. Black likes cards in the graveyard and Blue has an affinity for flashback.
However I was drawing a blank for the other half of the effect, seeing as Surveil is both Blue and Black (the Dimir mechanic of Ravnica 3) the other effect could be either of. Discard is covered, milling is covered, destroying creatures might be a bit much, drawing is covered, recurring creatures is covered. The effect also needs to be small and not too wordy.
Sword of Rage and Serenity
Artifact - Equipment
Equipped creature gets +2/+2 and protection from red and from green.
Whenever equipped creature deals combat damage to a player, you may have equipped creature fight another target creature, then exile the top card of your library, you may play that card until end of turn.
Definitely one of the stronger Swords and is very close to Sword of Fire and Ice. I failed to find something else that was truly interesting.
It is a fun but ultimately a bit weird interaction by having a creature with protection fight another creature, as fighting a red or green creature is essentially just a one-sided fight or Aggressive Instinct.
Enchantment removal was considered for both this and for the variant but it felt too powerful on a Sword and not very interesting. Sword of Sinew and Steel have a powerful combination of destructive capabilities, but it is rare that you will find a target for the Planeswalker, especially beyond the first as players generally wont cast their Planeswalkers if SoSaS is on the field. Enchantments are often a bit more plentiful, ensuring you can keep hitting relevant targets for a while and keep players from playing any new out of fear of losing it with the next hit.
For a moment I considered an extra combat step trigger that only allowed the equipped creature to attack during that step, but I figured that would be too powerful for Voltron strategies, which is where you usually use equipment like the Swords.
It could have added non-emptying mana to your mana pool as a replacement for either effect, seeing as both colors likes doing that as seen on Savage Ventmaw and a few others.
1 month ago
Thinking about adding in Sword of the Animist to help get us some lands.
I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.
If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.
2 months ago
TheDragonking564, thanks for the nice feedback and the +1, I'm happy to inspire more Phyrexia inspired decks because they're such an awesome and storied rogues gallery for MTG. Personally, i'd love to see them fill the massive dragon sized gap left by Nicol Bolas. I have considered some of the swords in the past, namely Sword of Feast and Famine and Sword of Light and Shadow . Both are very cool, but unfortunately I haven't been able to find a way to really capitalize on their effects. The currently included sword, Truth and Justice , was the perfect inclusion - honestly, I found myself wishing for such an artifact before Modern Horizons was announced. I haven't considered Trigon of Infestation , mostly because for just a 1/1 Infect - only once per turn gated behind just isn't very efficient in my opinion...unless i'm missing something?