|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Modern Masters||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
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Sword of Light and Shadow Discussion
1 week ago
1 week ago
Honestly, I think Sword of Light and Shadow is almost better since W/B are the only two colors that can really remove creatures effectively. War and peace seems sweet though to punish U/W players.
2 weeks ago
Sword of Light and Shadow is seeing a bit of play in Legacy Death & Taxes though I doubt it will catch on, if it does the price will rise. Otherwise unless you are fine waiting 10 years the invention will be worth about the same, I would personally trade it for something that could go up or a card that historically has been high but has dropped.
As for the Chandra, Torch of Defiance I think she will drop to about $25 when she rotates so now may be the best time to sell her if you do.
2 weeks ago
I opened a fat pack of Kaladesh recently and opened TWO Chandra, Torch of Defiance and an Invention Sword of Light and Shadow. I'm really just an EDH player with no real need for the Chandras. I'm also a patient person and don't need money right away. Should I try to sell/trade everything? Or hold onto it for value? Should I try to trade the Chandras into another invention?
Looking for ways to help my hobby pay for itself.
2 weeks ago
Thx for the +1 aekrusty, much appreciated!
I had in the past Chariot of Victory and Loxodon Warhammer in the deck and I've replaced them both for Sword of Fire and Ice and Sword of Light and Shadow. The reason for this is because of the fact that my board gets "scary" really fast when I start equipping my creatures and thus they get removed. The key to success with this deck is when my creatures stick around, so the swords are more valuable from that aspect. Also, I only need to have one keyword of every kind to get my creatures buffed. So running more artifacts with the same keywords is unnecessary and the deck loses it's flexibility because of it.
I have to admit that I didn't consider Oketra the True and she has to be included, indestructible is king. I'm gonna play-test with her and replace Restoration Angel or Indomitable Archangel with her.
I've found that the trample keyword isn't really needed for this deck since flying mostly does the trick. I'm already going to take out Sword of Vengeance to get an equipment with haste in the deck. So Haunted Cloak (witch is in my opinion a worse Sword of Vengeance) isn't going to make the cut.
Aerial Responder seems like a good card in this deck but there is one flaw, he has nog protection for anything on it's own and is just a big threat combined with Odric. People will recognize this and he will simply get removed. Since I already have a lot of flying and vigilance keywords he is not needed. Fiendslayer Paladin is my pick over him because of the Paladins protection for red and blue spells.
Herald of the Host is to expensive for what she does. There is no way I can tutor her and every 5-drop slot is already taken for the deck. Myriad really shines trough when you can get it to trigger on creatures who reward you for attacking like Sun Titan therefor I only use the Blade of Selves.
Thank you for the comment and your input, I'll put it to good use!
3 weeks ago
Artifact equipment is nice and synergistic to Akiri but you have a lot of them that would easily be considered overcosted garbage and dead draw. In commander, you need protection if you're running voltron. Boros does not have a lot of that. Some good protection doesn't come cheap. The best in artifacts for this deck are any and all of the swords: Sword of Feast and Famine, Sword of Fire and Ice, Sword of Light and Shadow, and Sword of War and Peace all being great for commander.
You will also want to invest in better creature support. You have a lot of creatures that are basically one and done or have very little going for them, making them 0 threat to any board. I would recommend some creatures who help you with your voltron build or grant you some utility. Stoneforge Mystic, Stonehewer Giant, Godo, Bandit Warlord, and Puresteel Paladin.
You also need draw or your games will be top decking games really quick. Not to mention some ramp. Sword of the Animist, Land Tax, Knollspine Dragon, Nahiri, the Harbinger, Staff of Nin, Mind's Eye. Reforge the Soul, and Solemn Simulacrum.
4 weeks ago
Grand Abolisher is an excellent type of good stuff creature. It's Dragonlord Dramoka except it comes down way earlier, which is worth a slot if you have a lot of control decks/blue in your meta. I'd drop Qasali Ambusher for Abolisher as Ambusher is really just a 2/3 blocker with a brief, "Surprise" factor that is almost immediately going to be overshadowed by threats on turns 4-6 (that Ambusher isn't anything in the face of a Ghave, Guru of Spores, Meren with sac support, Mazirek with a sac outlet, etc., so even if it surprise blocks one thing, you would have been better off running removal to get rid of the threat anyway).
Cultivator's Caravan seems mediocre. A Birds of Paradise does its job better as it comes out t1 and enables t2 Selvala, while Caravan has a higher cost because, if crewed, it has a bigger body. A 5/5 body doesn't really go that far in Commander since it's a 40 life format, though, so I'd say drop it for Birds to shore up your early turns.
Pilgrim's Eye just seems worse than using Farhaven Elf. Putting the land directly into play to ramp you seems better than being able to chump the occasional flying creature. If you can't tell, I think that chumping flying creatures is kind of weak when you could the creature, lol.
If you're running Tolismir Wolfblood, I see little reason to avoid Wilt-Leaf Liege.
Brave the Sands seems like a mediocre use of a card slot. Heliod, God of the Sun gives vigilance, a body, indestructible, and can generate tokens for 2 more mana. Being able to block an extra creature is nice, but that doesn't help against trampling, etc., creatures at all (so that card won't even remotely save you from a Craterhoof Behemoth, Overrun, etc., hail Mary), so I don't find running Sands worthwhile.
I see no reason to not be running Swords to Plowshares. You run things with reach, etc., to chump block flying creatures, which seems backwards when you could just exile them and get rid of the problem altogether. Or add a Maze of Ith or Kor Haven to your mana base, and suddenly any one thing that swings at you that you don't like isn't an issue so long as you keep mana up for them.
Some of your, "Just in case" cards are super narrow. Discarding shouldn't be an issue for you since you run so much graveyard recursion, so Library of Leng probably shouldn't be in here even if you have a meta game of Chainer and Meren + Mindslicer. Melira is extremely silly to run with no Persist creatures + sac outlets or anything to abuse her abilities, as running powerful, low cost removal would let you beat Infect decks without running such narrow cards that do absolutely nothing unless against Skithiryx, the Blight Dragon or Scion of the Ur-Dragon deck (and let's be real: Each of those decks would kill Melira and then gun straight for you due to running hate for them. Great way to turn games into Archenemy, I feel). Gaea's Blessing is another card that seems super narrow. You have Ulamog and Primal Command, both, to help against being milled out (which, that's not really why I'd use Command as tutor a creature + bounce a thing seems way better, but whatever, you don't have many tutors and that's better than nothing). You have enough recursion in other cards, and you don't run enough tutors that shuffling cards back into your library is even remotely powerful, so I see no need for Gaea's Blessing to take up a slot when you have options that can help you stay in a game.
Those above slots could easily become Swords to Plowshares, Path to Exile, and Beast Within, to help you more adequately against opponent's attacking threats. Opponent trying to equip a Kemba, Kha Regent with Sword of Light and Shadow and Sword of Feast and Famine? No big deal, exile Kemba with the equip activations on the stack, so you don't get beat down by the Angry Cat Lady. Skittles swinging at you for lethal off of a Hatred and haste activation? Again, no big deal, looks like someone replaced that guy's Commander with a 3/3 beast token when he wasn't looking.
Anyway, that's all I got. Have fun.
1 month ago
I don't necessarily play competitive modern these since it is all about Grixis Death Shadow and whatnot. The interesting part about Death's Shadow is that it dies to a lot of removal, so it is not essentially overpowered. I have ran into it a couple of time, but had no problems beating it.
Back on topic, I get playing with equipments isn't the best strategy - especially with Kolaghan's Command around - but it is still a fun strategy to tamper with. Also, I will add Sword of Light and Shadow and Anguished Unmaking (forgot that card existed).
In regards to add more Concealed Courtyards and Shambling Vents, this deck is too grindy for any more. I took it into consideration during playtesting, and felt with all these double black and white spells, 1/1 split was my best opinion. Mistveil Plains might get taken out, but it has did its fair share.