Sword of Light and Shadow


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Mythic Rare
Darksteel (DST) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.


Price & Acquistion Set Price Alerts




Sword of Light and Shadow Discussion

Kardonis on No Mercy for the Meek

3 days ago

Are you seriously not playing Lyra Dawnbringer in a deck filled with angels? Don't play sword of fire and ice, you're better off playing Sword of Feast and Famine for the better protection and effects, or maybe Sword of Light and Shadow for recursion. Don't run ancient amphitheatre with only one giant you fuckwit. You don't need By Force it's not great either. Boros Garrison is something you should probably run. I'm not entirely sure why you're running Personal Sanctuary like yeah it ignores manabarbs and sulfuric vortex, but it's not really worth it. Run something like Ghostly Prison instead. Also manabarbs is kinda iffy, great with Gisela, not really worth it otherwise. Also Helm of the Host goes infinite with Aurelia and is just a good card anyways.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 week ago


Cyclonic Rift can be annoying, but it's not a complete gut punch. Everything's back in the hand, not destroyed. If it's being cast to slow you down and not secure a win, you should have an opportunity to rebuild.

There are also a few cards that are effective at keeping Blue Mages at bay:


Meren of Clan Nel Toth is a Graveyard deck. Applying some Grave-hate will put a stranglehold on her entire gameplan:

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 week ago


Balan is all about Equipment, so I chose to exclude Auras from this deck and focus solely on Equipment.

Another reason why I abstain from Auras is Sword of Light and Shadow. I had Godsend and Flickering Ward (for the brief time Sram was the Commander) in this deck before. SoLaS' pro-White caused significant issues when them. Auras would have the same problem.


All Is Dust was in this deck before and was replaced with Hour of Revelation to fill in gaps this deck's removal package had. It needed more mass artifact removal.


This deck doesn't care about Equipment that don't benefit Balan is some way. Equipment that don't give her relevant keywords or increase her Commander Damage clock are pretty much worthless.

Helm of the Host is one of those Equipment.

Ocelot44 on Kalemne is the Best RW Voltron General.

1 month ago


Hello! Long time Kalemne player here! I have a few answers for you!

I'm glad you brought up the good old Sword of Light and Shadow vs Sword of War and Peace debate! I prefer Light and Shadow in here over War and Peace for a number of reasons

1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more

2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?

3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage

I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming

I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer

Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment

Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds

Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case

Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play

I will check out your deck soon!

Dday5689 on Fear the Walking Swamp

1 month ago

I totally agree that there's a little overkill between Urborg, Tomb of Yawgmoth, Contaminated Ground and Evil Presence. The benefit of Urborg, Tomb of Yawgmoth that the others don't have, is that it's free and it will be awesome if I get it out early. The downside to the card is that it turns lands into swamp, in addition to their other type, so it is only there for swampwalk. Both Contaminated Ground and Evil Presence will actively stunt their mana growth and because there are enough of them, it is likely I will get at least one or two in early game.

I can totally see why that renders Urborg, Tomb of Yawgmoth a bit useless, but I may play test this a bit more once I can afford all the cards to see if it's really even helping.

I see what you're saying about Sword of Light and Shadow. I think I'll have to take a closer look at some other options.


saj0219 on Fear the Walking Swamp

1 month ago

Interesting concept! A few ideas:

  • I think there's an interesting tension between Urborg, Tomb of Yawgmoth and your Contaminated Ground and Evil Presence. Urborg basically turns those into dead cards (though you still get the life loss from Contaminated Ground). I don't know if that means get rid of Urborg (though I do think if you use it, you want more than 1), but it is something to think about.
  • I think you would benefit from some targeted discard and removal. Inquisition of Kozilek is pretty great (and not too expensive), and Raven's Crime could be a nice discard outlet for you to get rid of cards that might be dead in your hand. I'd suggest Fatal Push, but you can't reliably count on losing a permanent to extend it's reach. Maybe something like Victim of Night?
  • I don't know if you're looking at Sword of Light and Shadow for the protection or it's ability, but if it's for the protection, I might suggest one of the swords that does not give you protection from black. If your opponent has a black creature, they have a swamp, and so your swampwalk creature is already making it through (and I don't know that any of your creatures are so unique and powerful that you need to save them from a kill spell). But if you play, say, Sword of Body and Mind, you can now sneak past that Tarmogoyf whether or not you've been able to turn their lands into swamps.

Hope this helps!

Metachemist on The Army of the Primordial Sea

1 month ago

Sorry if I've missed the deadline but Where Ancients Tread Drumhunter Altar of Dementia and Sword of Light and Shadow are all ones I would recommend here. WAT is another Warstorm effect which is always handy. Drumhunter gives more card draw, AOD gives the ability to punish a player for board wiping you, and SOLAS gives recursion, life gain, and protects the wielder from most common single target removal spells.

Metachemist on Xenabro

2 months ago

Creatures and Lands being handled I'd like to suggest two artifacts. Altar of Dementia lets you punish the player who dared to wipe your board by forcing them to mill a very large portion of their deck. My current record is forcing a blue player who C Rift Overloaded me to mill 78 cards.

On a note of protecting our big stompy creatures a Sword of Light and Shadow is simply fantastic protection since most creature spot removal is either Black or White. The graveyard recursion and life gain is simply icing on the cake of making people's Swords to Plowshares and Doom Blade useless against you swinging in for the kill.

Load more