|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Sword of Light and Shadow
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
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Sword of Light and Shadow Discussion
2 days ago
I would not call this a horror story, but when the first Mirrodin block was released, I obtained a Sword of Fire and Ice, a Sword of Light and Shadow, an Auriok Champion, and a foil Death Cloud, but I either traded them or sold them, because I was new to the game at that time and had no way to know how valuable they would become, so I wish that I had kept them, to sell them for a profit.
Another regret that I have is that I never bought a textless promo Lightning Bolt when its price was low, and now, it is worth far more than I am willing to pay for it. On the opposite side of that, I bought a Primeval Titan for nearly $40 when that card was first released, and it is now worthy barely a quarter of that price.
To continue that subject, I purchased a copy of the 2007 promo version of Vindicate for $25, and, at one point, it was worth $100, at which point I definitely should have sold it, because it is now worth only $35, which is still more than what I paid for it, thankfully.
6 days ago
Generally speaking it would not be recommended to run Blighted Agent and normal damage in the same deck, as it often dilutes your overall gameplan. If you curve Slither Blade into Blighted Agent, rather than being able to attack your opponent for two on the third turn (without pumps, assuming you played a two mana one power creature without infect) instead you would be only attacking for one and one infect.
It also just makes your opponents life easier. They see you play the agent and they don't have to worry about it for a long time if your main kill condition is regular damage. Or conversely they answer your infect creatures and you end up stuck with less creatures that deal regular damage.
I would suggest Ninja of the Deep Hours, it can draw you cards (which is awesome) gets sneaky with your unblockable critters, and is also a ninja, which is just fearsome.
I would be a fan of moving the Bonesplitter from the maybeboard to the main deck, it hits fairly hard.
Also I probably wouldn't run Explorer's Scope in this deck, with a fairly low to the ground curve, and ability to cast multiple spells a turn with Hidden Strings you're probably not going to need the extra land and you'll end up spending a card (the scope) and some mana to just equip it and not profit that much.
At which point, as much as I like the card, I have to recognize Trepanation Blade isn't that good. It's a prohibitively expensive card to cast and equip (five mana in modern should give you a very good chance of winning the game). While not an economical choice if you did you could go with one of the sword cycles, which also prevent your creatures from getting destroyed sometimes while also being heavy hitters. See: Sword of Light and Shadow, Sword of Fire and Ice, Sword of War and Peace, Sword of Body and Mind, Sword of Feast and Famine, my favorites out of these would be Fire and Ice or Feast and Famine because they do provide some direct interaction in the form of adding a card to your arsenal or taking one away from your opponent. I understand they are somewhat pricy, instead you might go more along the lines of the Bonesplitter route and add some of those as well as Darksteel Axe.
1 week ago
first: "and I'm in the process of adding Uncommons", please don't add any uncommon that is less than $5. This will create too much clutter.
second: please remove the rares and mythics that you are currently playing with (that are in your decks).
third: my binder is currently outdated and I am unavaliable for trading until the end of next week (~16, Dec.).
1 week ago
Hey, no Swords with voltron strategy? I wouldn't suggest them if this deck was budget, but it doesn't look like it is.
Other equipment that's good are the Rings. They can continuously put counters on Skullbriar. Kalonia is best because of trample:
Green Commander staples that are great in any deck playing green:
Golgari Commander staples:
You can take more advantage of Skullbriar to sac with cards that make all players sac a creature:
Good luck with your deck.
1 week ago
I see a bunch of potential pitfalls, in the deck, that appear more detrimental to you than your opponents. For instances, how do you win once you play Gaddock Teeg? Roughly half of your creatures are shut off once he's on the field and two of your only ways to cheat those fatties onto the field are too. Taxing is fine, but shutting up over half of your deck is a really big oversight.
The amount of ramp is really low, as is the amount of non-creature based card draw. You have a lot of creatures with ETB effects that help to solve this, especially ones with tutor effects, but I'm not sure if that's enough, without a way to better harness those effects, such as having Panharmonicon or Strionic Resonator available. You could include Elemental Bond, considering the number of 3 power or greater creatures you have, but it'll require you to cut something you many not want to. Alternatively, Rishkar's Expertise would work nicely in this slot. For ramp fixing, Hour of Promise would go a long way for you because it allows you to fetch any land from your deck, including nonbasics, i.e. Emeria, as would Mirari's Wake. An easy include would be Sword of the Animist, since it gets you closer to Emeria, but that's up to you. Great overall improvements, Blind Obedience is strictly better than Authority and Reclamation Sage is leagues better than Manglehorn because of the versatility it provides. If you want more "enters play tapped" effects, play Kismet but opt for versatility with your ability to destroy stuff.
One thing I've learned about tax and stax decks, they draw hate the moment your opponents figure out what you're doing. With that being said, I really advise you to add boots to protect your Commander and lock pieces, and, since people are going to hate you anyway, might as well go all out and play a sword or two. The best ones for your strategy are Sword of Feast and Famine, Sword of Light and Shadow, and probably Sword of War and Peace.
A very interesting deck and take on Mirri. I never would have thought to build her like this. I hope my suggestions are useful. Best regards.
2 weeks ago
2 weeks ago
Please link all cards in your question using double brackets.
2 weeks ago
Sunatar You are correct.... I don't really have a be-all-end-all strategy. Playing this deck is a lot like watching Phil Davis fight. You don't win. You just annoy them into submission.
Very, very good suggestions overall. I definitely do like the idea of Propaganda. Also, I'll be honest, so far Gray Merchant of Asphodel has been very underwhelming. It's a great card in theory, but most of the cards I have on the field aren't black.... so when he gets played, he's only coming in with 3-4 devotion.
Honestly, the soul sisters are primarily around due to the people I play with. My meta has a great deal of aggro decks, Elves, Slivers, White Humans, etc... so I end up getting ludicrous amounts of life off their creatures instead of my own.
The next round of changes I'm planning on making (with all the amazing suggestions I've received) would probably be something like this.
I've also thought about adding more sacrifice cards like the ones you mention... but the more I think about that... the more I think it wouldn't do well in here... and I'm just starting to build an Athreos, God of Passage deck using all brands of sacrifice shenanigans. My problem there is I don't know as many of the amazing sac cards... so the building is slow going so far.