Creature — Human Assassin
: Destroy target tapped creature.
Price & Acquistion
Royal Assassin Discussion
6 hours ago
2 weeks ago
NV_1980 While I have some serious nostalgia for a revised edition Royal Assassin I think you’d be better of playing something like No Mercy or Avatar of Woe. We don’t really have any way to abuse it’s ability and killing one creature a turn isn’t too powerful. The other option is to put gave pact effects back into the deck. I moved away from them to lower the curve and draw more cards, but they are still powerful.
4 weeks ago
I am wondering if Royal Assassin could be a good fit in this deck. Looks pretty good as it is though.
1 month ago
akkd Thanks man! A lot of good ideas actually came from here so I have to thank those that helped me build this deck.
Anyhow, the creatures line-up would surely benefit from an update. The thing is that this deck is still only a prototype and I'm not playing these days (months, actually...). I try to keep as "generic" as I can, so Inkfathom Infiltrator is better than Oona's Prowler because the former can never be blocked. The latter would make a great sideboard card, though (that's another thing I haven't tweaked for a long while, btw). Same for Cold-Eyed Selkie. Also, Aqueous Form would come in handy whenever I might need more sneakiness. This is something I will surely review in the future.
Maybe they are too many, but hexproof is damn great and I hate to see a creature with like 7 mana of equipment wiped away by a spell. 3 might be ok all the same, however.
People here tells me to withdrawn my trusty Royal Assassin but I like it so it gets to stay. (Also, the nice killing spells cost too much.)
I don't know about Tetsuko Umezawa. I believe once rogue effects trigger basically any creature of mine is out of reach of her effect.
I like the Vampire Cutthroat. I'm not going to overhaul the deck soon but I'll surely keep your suggestion in mind when I'll do. Thanks again :-)
1 month ago
Awsome deck man+1 definetly! I've made a couple of changes of my own regarding the creatures (will have a look later on the lands and the Dispell ).
I believe we are on to something . Let me know what you think:
-I've replaced 4x Inkfathom Infiltrator for 4x Oona's Prowler ( personally, I believe the trade off between being "unblockable" for a bigger dmg (3/1) + possiblity of hand disrupt + its mana cost is 1 colorless and 1 black(so we are able to decrease its cost through Frogtosser Banneret , which we didn't manage to do w/ Inkfathom Infiltrator due to their 2 CMC being both blac/blue) + keeping the rogue tribal aspect, preserving that way the possibility of getting pumped like every other creature we have better in an overall way.
-I've replaced 2x Triton Shorestalker for 2x Vampire Cutthroat. The tradeoff between being only unblockable, compared with her skulk hability + lifelink + preserving its rogue aspect, which enables her to get pumped as well better.
-I've decreased 1 unity of Invisible Stalker, I thought 4 was too much.
-I've withdrawn the 4x copies of Royal Assassin
-I've added 1x Aqueous Form + 3x Cold-Eyed Selkie for draw engine, and again, preserving its caracteristics of being a rogue (able of getting pumped) and able of having its CMC decreased by 1 due to its colorless mana.
- And, I've added 2x Tetsuko Umezawa, Fugitive. It basically looks like this card was created for rogue/farie/tribal haha
Again, tks for the inspiration
2 months ago
Yes I've built it several times. It's fun. But you need lots of mana for it to be fun. It's a tier 3 CMDR at best. You'll need lots of good ramp. Like mana doublers. Caged Sun, and Extraplanar Lens. You need to focus on what black does best when considering mana ramp. Cabal Coffers, Magus of the Coffers, Nirkana Revenant, and Crypt Ghast. utilize the fact that you'll be mono black so cards like. Nightmare Lash, Lashwrithe, and Strata Scythe. You need big finishers that use big mana. Exsanguinate, and Torment of Hailfire. You'll want to try to have a few ways to stay in control early. Royal Assassin creatures, and some deathtouch creatures. You'll be killing selected creatures so Mimic Vat it good here. You want to make your CMDR more effective, so you'll want Illusionist's Bracers, and Rings of Brighthearth to copy Kalitas's effect throw in Basalt Monolith to make infinite colorless mana when paired up with the Rings of Brighthearth. You'll want to have Grave Betrayal as well this pairs up well with Kalitas. You are gonna need Command Beacon because if and when Kalitas dies. It will be hard recasting her after she dies 1 or 2 times. And you can do a reanimation theme as well where you can pick from graves at will with cards like Animate Dead, Rise from the Grave, Rise of the Dark Realms, and Fated Return. You'll need your basic edh packages. The Worn Powerstone, Sol Ring, Thran Dynamo, Burnished Hart, Gilded Lotus ramp package. About 4 board wipes. Decree of Pain, Archfiend of Depravity, Black Sun's Zenith, Mutilate. You'll need some other targeted removal and control. Withering Boon to stop etb effects that might threaten you, Imp's Mischief to redirect targeted spells. Sadistic Sacrament for the combo decks. And Praetor's Grasp for the same, or use it to grab a mana rock. Then throw in some strong combos that mono black does well. Mindcrank + Bloodchief Ascension or Exquisite Blood + Sanguine Bond. Along with a few other good ones. And some one shot heavy hitters. Like Sorin Markov, Tree of Perdition, and Blood Tribute. Follow the guidelines and you'll have a solid deck.
2 months ago
Victim of Night is good, but it can be swapped out in cases where the matchup makes it suboptimal or useless.
Thoughts or suggestions?
2 months ago
Hey, good to see more people making Toshiro decks, he is also one of my favourite legendaries and decks to use. Now for what matters. I could suggest plenty of stuff but I guess it is easier for you to check out my deck instead, in the description it explains how it works so that might help you if you like the way I built it. I tried to put in it alternative win-cons to avoid relying having the commander on the battlefield, from my experience when people see Toshiro they like to remove it from the game assuming the is built solely around his ability, that's why I felt the need to do that. You do have in your deck 1 card that I have been thinking about putting in my deck for a while, Chainer. But you are missing in your deck what I think to be the most important combo in Toshiro's deck, and that is Forbidden Orchard + Night of Souls' Betrayal. That combo will allow you to trigger Toshiro's ability any time you need at instant speed while giving you mana at the same time, because as soon as the token hits the battlefield he dies. Plus as a bonus Night of Souls' Betrayal helps you deal with token decks, trust me, that card saved me from losing vs a vampire deck because the 1/1 lifelink tokens that the guy was producing were all dying, and shuts down those stupid elf combo decks aswell, as most of the important ones and the tokens are 1/1. The presence of this card on my deck is also why I had to not include 1/1 creatures on my deck, like Royal Assassin for example, but that's ok it's a worthy sacrifice. Altho I have Caged Sun to counteract the -1/-1 effect on my creatures it won't always work so I chose to simply not include those creatures.
Oh, and yes you should put Scour from Existence instead of the Obelisk. The Obelisk is essentially 10 mana, and everybody can see it coming, while Scour is 7 mana that exiles and because it is an instant you can use it twice. If there is a deck to put that card, it's in this deck.
I guess that's all I can say to help you, good luck, hope you beat some asses with the best samurai in MTG.