Mystical Teachings

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Time Spiral (TSP) Common

Combos Browse all

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.

Flashback (B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Price & Acquistion Set Price Alerts

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Mystical Teachings Discussion

DespairFaction on The Grixis Fuckpit

2 weeks ago

Looks like a solid control deck. Here are a few suggestions you can check out depending on budget and your own preference. A lot of these are just updates to existing slots.

I really don't like Gamble so I would cut that for a Vampiric Tutor, or Personal Tutor heck even a Mystical Teachings. Instead of Languish I would look into Blasphemous Act or Damnation. Because of Thraxi's high CC, I would personally run a bit more ramp, Thran Dynamo probably being the best. All Is Dust and Ugin, the Spirit Dragon are awesome but expensive, but they give you enchantment removal. I usually run one or the other but not both. Two sweet upgrades that you could make are Leyline of Anticipation or Vedalken Orrery these are ridiculously powerful. You can wipe the board at instant speed, and you can wait til the last possible second to make your card choices. I'm sure you run into the "do I cast thraxi, or hold up counterspells debate, these cards fix that problem.

Pieguy396 on Sultai Spellweaver

1 month ago

Hey there! Cool deck you have here! I've been casually trying to find a way to cast Cruel Ultimatum in Modern for a little bit now, but have never found a good way. I never even considered Spellweaver Helix! I would highly recommend adding 4 copies of Serum Visions, both as a way to filter your draws and a strong sorcery to get off of Spellweaver Helix. I also suggest adding in more Mana Leaks and potentially more Inquisition of Kozileks and/or Thoughtseizes as more disruption, perhaps over Countersquall, Spell Snare, and maybe something like Mystical Teachings, a Remand, an Augur of Bolas, etc. Sweet deck idea, though!

Maaagic on Murasa Tron

2 months ago

Replace the Electrostatic Bolt and Scorching Lava s with Lightning Bolts.

Replace the Prohibit s and Dispel with something like Mana Leak or Negate.

Replace the Ghostly Flicker with an Ulamog's Crusher, as I see Ulamog's Crusher being good in your deck, and Ghostly Flicker doesn't do that much in your deck.

Also, in a Mystical Teachings deck Havenwood Wurm seems insane.

Add 2 more Expedition Maps, they are very important!

I love the idea, by the way.

seshiro_of_the_orochi on Any Ideas to improve this ...

3 months ago

Rune-scarred demon and sphinx of uthuun, though powerful cards, seems off here. Your average cmc is around 2.X, so some seven drops will probably never hit the board before you win or die. You should definitely try more aggressive unblockables. My advice would be either Elusive Spellfist or Slither Blade, with the spellfist being the better choice. Mystical Teachings could also be worth trying to find you some removal if need be.

Funkydiscogod on Instant as a Supertype

3 months ago

The first thing we would have to do is give up on the idea of rewording cards to preserve functionality. Mystical Teachings would need to say "Instants and Sorceries", and Mystical Tutor would need to say "Sorceries", but the confusion caused by the old and new wording would be too much.

That means, some cards' functions will change. There would be some additional functionality added to cards like: Dispel, which would now be able to target some creatures, and Young Pyromancer would trigger on a few random things, and Goblin Dark-Dwellers would be able to cast things they shouldn't have any right to.

This change would have an impact on some mechanics, like Delirium, which was made with the idea that Instants are not Sorceries. Turn one Fetchland into Tarfire would activate Delirium. Not to mention what that would do to your Turn two play. It would make it stronger, sure, and it'd be something they'd have to keep an eye on.

The only card I can tell that that change would actually break, is Torrential Gearhulk, who could cast Torrential Gearhulks out of your graveyard, but even then, it wouldn't make it ban-worthy; it'd just make it a pretty good modern card.

Anyway...I think this is a good idea.

Raging_Squiggle on Instant as a Supertype

3 months ago

That would break many many cards like Mystical Tutor, Merchant Scroll, Mystical Teachings, etc. Seems like too much trouble to try to get everything to run smoothly with that.

BiggestJohn on Dominus - Dreamcrusher Edition

4 months ago

Torment of Hailfire needs around 20 mana to start REALLY putting the screws to people (this is also assuming no one is shitting out tokens and just laughs at you demanding they sac 18 of them). If you have 20 mana in this deck, go win... you can just Yawgmoth's Will to re-use your Demonic Tutor to go find Tooth and Nail, or you your Eternal Witness to get it back, or flashback your Mystical Teachings to find your Snapcaster Mage to replay the Demonic Tutor, leaving you 10 mana to entwine it and have a Flusterstorm backup.

What I am trying to say is, I would rather have like 10 or 12 other cards in my hand than Torment of Hailfire if I ever had enough mana to make Torment of Hailfire sound appealing.

Like he said this deck is about WINNING, not making your opponent suffer through horrible choices. Torment of Hailfire needs to be in a shell that is built to drag the game on a very long time and attrition your opponents out. Damia is trying to end the game by turn 8, if that does not happen by turn 8 it may run out of steam and get taken out of the game because it is not built to win an attrition war. It is built to ramp to, find, and entwine Tooth and Nail to win the game.

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