Gauntlet of Power

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Gauntlet of Power Discussion

GreenGuy47 on Omnath, The Big Green Jellybean

1 week ago

Hey there! Thanks for the kind recommendations (and the upvote :p). So I just got a Caged Sun so that's going in soon. This deck isn't really going for tons of lands, so while Exploration is great I don't think I will find a place for it. Burgeoning is better In a 4 player game, so I am still considering it. Extraplanar Lens while probably eventually end up in the deck but the price tag is a bit much right now. Oracle of Mul Daya is like exploration. Gauntlet of Power might work but it is a bit too much group hug. Patron of the Orochi is one that I had to give a second look and it looks pretty decent but I doubt I would use it. This isn't really going to be a swarm deck, so Triumph of the Hordes doesn't work that well. The rest fall under, when I find the card/find the money I will pick it up.

Thanks a lot!

Profet93 on Verix's Final Fury

1 week ago
Myriad Landscape - Ramp

Command Beacon - For when your commander is too expensive

Ancient Tomb > Temple of False

Arch of Orazca > Darksteel citadel - Darksteel is nice with cleansing fire, but arch provides draw, albeit expensive, is nice when you are inevitably out of gas

Strip Mine - Destroy coffers, cradle, urborg, field, etc...

Valakut Stoneforge - "Utility"

Valakut, the Molten Pinnacle - Not necessary but good to have

Given you are mono red, you need a way to draw cards

Hedron Archive - Ramp when you need it, draw when you don't

Humble Defector - Nice to have but not necessary, politics and card draw. Nice with homeward path should you wish

Ignite the Future - "Draw" and flashback is very powerful

Light Up the Stage - Similar to above, easy to cast with all your burn. Although truth be told, you should really cut down on burn and focus on strengthening your weaknesses rather than incorporating burn with no particular strategy

Mind's Eye - Expensive, not necessary but nice with wheels

Outpost Siege - A little slow similar to above, but often gives you many cards as people don't want to waste removal on it.

Skullclamp - Draw

Solemn Simulacrum - Draw and ramp

Chandra, Torch of Defiance - Best chandra - Ramp, draw, removal and wincon all in 1

Sensei's Divining Top - Digging 3 cards deeper is always nice

Wayfarer's Bauble - Ramp

Gauntlet of Power - Helps you achieve kicker

Caged Sun - Read above

Deflecting Swat - Redirect removal, counterspells, targetted draw, etc... way too much utility to ignore

Urza's Incubator - Ramp

Be sure to let me know what you think of each suggestion. There are more tribal cards to consider but since I don't play tribal, they are not on the top of my head. Once we go through these, we can consider other tribal cards as well. Your biggest issues are lack of ramp and card draw. For a dragon deck, it's not bad.

relyks16 on Phoenix of the Black Rose

1 week ago

Herald's Horn was in an earlier build of this deck along with Urza's Incubator, and the ramp was nice on occasion, however I always found that I was short on colored mana. I elected to change these to the the mana doublers Caged Sun and Gauntlet of Power, they exchange higher mana cost for better flexibility. Additionally the ideal situation is to cheat the Birds out with Sneak Attack which circumvents the mana cost and the ramp provided by the Horn.

The card draw is nice, however it is highly dependent on luck, and I found that I rarely had a tribe member on the top of my deck during my upkeep, so I average 1-2 extra cards a game for the 3 mana, which isn't enough to justify the slot for me. Though depending on your personal luck in games, this would be probably be better in place of Mana Echoes, which is arguably of equal effectiveness in the deck, especially without the additional pieces needed to utilize colorless mana from Echoes.

Optimator on Thada Big Mana

2 weeks ago

Myriad Landscape is ramp and doesn't take up a slot, so that is worth considering. Everflowing Chalice is great for these kinds of ramp decks too. With all your glorious sea monsters the big-boy ramp cards will be useful. Gilded Lotus, Mana Vault, Dreamstone Hedron, Thran Dynamo, Nyx Lotus, and Empowered Autogenerator would all be good. Gauntlet of Power, Caged Sun, and Extraplanar Lens are good for decks like this.

Don't underestimate the small rocks either. Sky Diamond, Sapphire Medallion, Prismatic Lens, Star Compass, Guardian Idol, Arcane Signet, and Coldsteel Heart are all good. Burnished Hart is good for heavy ramp in Blue. Personally, I always aim for eight pieces of ramp in most normal decks (which is where you are, including High Tide) but in high-CMC ramp decks I aim for 10-12. Your commander could be considered a piece of ramp since Sol Rings are so easy to steal. Thieving Skydiver could be considered a ramp piece too!

Quicksilver Amulet miiight be worth considering. Far from mandatory. I often prefer pure ramp if the deck isn't super creature-oriented.

DragonSliver9001 on Here there be DRAGONS!

3 weeks ago

Aether Vial isn't mana ramp, nor do you want to rely on it for big dragons. Gauntlet of Power costs too much mana to be good ramp (you want to stick to cmc 3 or less) plus it doesn't color fix, and only works with basics (which you don't have much room for in a 5c deck). imo, Mox Amber is also too slow when all your legendaries are 5+ mana. it won't be able to produce mana until after you've already reached a point where you can cast your dragons anyway. you want stuff like Arcane Signet and Darksteel Ingot, as well as Farseek which can grab dual lands.

as for lands, a 5c mana base is easy if your group allows proxies. 1 of each fetch land, original duals, and shock lands gives you 30 lands. the rest you can fill out with rainbow lands like Command Tower, and Cavern of Souls. stay away from lands that enter tapped.

TheOneDemon on Here there be DRAGONS!

3 weeks ago

shadow63 Ok thanks, so like the Aether Vial, Gauntlet of Power and the Medallions/Mox Amber?

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