Gauntlet of Power


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Gauntlet of Power


As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

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Gauntlet of Power Discussion

Saljen on The Scarab God and Zombie Tribal

6 days ago

Some cards I'd recommend:

Temple of the False God - Solid little bit of EDH ramp.

Caged Sun/Gauntlet of Power - Since you seem to be going high mana and abusing anthems, these could be strong.

Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.

Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.

Lord of the Undead - The last zombie anthem that you're missing, other than Mikaeus, the Unhallowed and Death Baron.

Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.

Plague Belcher - Secondary wincon for your sacrifice combo.

Wonder - Gives all your zombies flying!! Works great with Buried Alive.

Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.

Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.

Hinder/Spell Crumple - Yet these ones also let you counter your opponents commander in a way that they can't send it back to the Command Zone.

Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.

Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.

Vanquisher's Banner Another anthem that also gives crazy draw.

I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

AcceleratedButchery: Thank you!

While I don't currently run The Immortal Sun, I would definitely recommend it for the budget version of this list, and I believe it is a stronger play than Caged Sun, Gauntlet of Power, and Gauntlet of Might for this type of build where double your mana isn't really needed, but other benefits are.

I don't include many 5+ CMC cards unless I can utilize them the turn they go down. I will admit though, of the ramp/anthem cards like this, Sun is definitely the most appealing one to me. I will probably end up giving it a chance in the future, especially if I see more planeswalkers in my metas.

Last_Laugh on List Of Alternative Mana Sources

2 weeks ago

I love how small the artifact section is... Lion's Eye Diamond, Gauntlet of Power, and Gauntlet of Might

elgosu1337 on Razeketh & the Boys

3 weeks ago

I would highly recommend making lots of tokens for Razaketh to sacrifice. Bitterblossom, Noosegraf Mob, Grave Titan, Kalitas, Traitor of Ghet are a few of the good ones. Mikaeus, the Unhallowed and Cauldron of Souls lets you sacrifice the same creature multiple times.

Gray Merchant of Asphodel is amazing in a mono-black deck. Myojin of Night's Reach stops your opponents from fighting back. Extraplanar Lens, Caged Sun, and Gauntlet of Power ramp you even harder.

Arguel's Blood Fast  Flip seems like it would take a long time to trigger when you're starting with 40 life, and the payoff isn't huge. Sangromancer doesn't seem that good either.

JuQ on Need help with my Selvala, Heart of the Wilds deck

3 weeks ago

Untapping Selvala is huge. Maybe you want to consider some of these cards Instill Energy, Nature's Chosen, Quirion Ranger, Scryb Ranger, Seeker of Skybreak, Wirewood Lodge, Umbral Mantle another equipment that enables infinite mana. For late game Patron of the Orochi. It's hard to tell how much untapping is enough, you'll have to playtest it.

Protect Selvala! (and any other creature deserving of it) Heroic Intervention is the best thing ever, Blossoming Defense is also amazing, Sheltering Word with the added value to get a lotta life from your fatties. There are many others, but those are probably the best in my opinion.

You have many lands and your commander is a super mana dork, I think you could cut some down to about 38 without having land problems, otherwise you should consider adding some fastbond effects. The first one comming to my mind for this deck is Wayward Swordtooth, then you always have the options of Exploration, Burgeoning, Budoka Gardener and Oracle of Mul Daya.

Speaking of lands, you will never be color blocked in a mono color deck, so I would go all in in the utility land pack: Reliquary Tower, High Market and Miren, the Moaning Well, Homeward Path, Mystifying Maze, Arch of Orazca... So many options!

Surrak, the Hunt Caller nice power for its mana and gives your guys haste, not many green cards give haste.

Yeva, Nature's Herald now this is a must include in a mono green deck. If you still need more flash Vedalken Orrery and Winding Canyons are amazing cards, but a bit more expensive.

Zendikar Resurgent, Vernal Bloom, Extraplanar Lens, Caged Sun and Gauntlet of Power are all great options for doubling your mana, but the best thing is Mana Reflection because it also affects Selvala, a bit expensive too.

ThallionDarkshine on Artificer-in-Chief - Maga, Traitor to Mortals (MB)

1 month ago

I really like the idea of running Blood Clock here to reuse etb effects, but it feels like opponents could abuse it pretty easily. Maybe Erratic Portal would be better? In addition, Sorin Markov is another great way to reduce your opponent's life total so you can kill them with Maga. Finally, you have a ton of nonbasics for a deck with swamp doublers. I would probably cut some of them for swamps so your Gauntlet of Power/Extraplanar Lens work better. In addition, Expedition Map is a must to let you tutor up Urborg, Tomb of Yawgmoth, Nykthos, Shrine to Nyx or Cabal Coffers.

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