Mosswort Bridge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Duel Decks: Nissa vs. Ob Nixilis Rare
Commander 2015 Rare
Commander 2013 Rare
Archenemy Rare
Lorwyn Rare

Combos Browse all

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

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Mosswort Bridge Discussion

MegaMatt13 on Thrasios and Kydele: Eldrazi Envoys

5 days ago

Quietman988, thanks for your card suggestions. I've thrown in Mosswort Bridge. I agree it's easy to trigger in here. I've put Lurking Predators into my maybelist. I love that card. It works great in my Xenagos: Zookeeper God deck. I just need to figure out what I'd cut for it in here.

My problem with Lure of Prey and Green Sun's Zenith is that they only work with Green creatures. The beaters I would want to cheat into play are mostly colourless Eldrazi.

Thanks for your help :)

RJGiel on Sigarda humans/tokens

5 days ago

This advice is for going full Human Tribal, so no soldiers and spirits.



Teleshar on Who Needs Creatures Anyways?

6 days ago

If you want more stories, I shall grant them to you.

After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.

I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.

My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.

The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.

However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.

Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.

My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.

On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.

Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)

I love this deck so much.

Glyphia on Dat Hunger Doe

1 week ago

Hey very interesting read. I started building my Thromok deck a few days ago and I like your approach of cutting Dragon Fodder / Hordeling Outburst for better mid to late game cards.

There are a few cards I included that I don't see in your list though.

I had other things like Wolfbriar Elemental and Skullmulcher in my first version but I can see the drawbacks with these. Anyway have you tested with these cards ? I'm curious to see what you think of them.

dreamistt on EDH - Nature is a Powerful Force

2 weeks ago

I'd remove

Get Selvala online as soon as possible (T2):

Flavor win

Untapping Selvala/Combo

Card Advantage

Finishers

Big Guns

Utility

Recursion

MegaMatt13 on Samut, the Savage

2 weeks ago

I like where you are going with this deck. Samut is the new legendary that interests me the most.

Since your average CMC is so high with the big stompy creatures, you may want more ways to "cheat" mana costs. Mosswort Bridge and Spinerock Knoll are easy to activate. the new Champion of Rhonas and Elvish Piper are also great at cheating creatures into play.

Also, you may want some double strike enablers to help speed up your damage: Duelist's Heritage, Blood Mist, and Berserkers' Onslaught.

Bababad on Kruphix and the Value Town Toolbox (Pararite)

2 weeks ago

Kefnet the Mindful might be heavily tested for a myriad of reasons:

3 drop draw - gives me an early draw outlet if im utterly whiffing, Azure Mage effects are always welcome.

5/5 indestructible/flyer - Acts as an enchant until I need it to swing or block beefy flyers coming at me, flying tribal is a problem opponent with this deck.

Evasion- its a very evasive creature, not up to snuff with the theros gods, but certainly a solid 3 drop.

Land abuse- using floating mana and a blue source to draw a card and return Nykthos, Shrine to Nyx to my hand after tapping and playing it for turn comes to mind...if I like the ability I can add a few more tricksy etb lands like Mosswort Bridge into the mix

This deck consistently has over 7+ cards anyway and the added option of making 5 card hands into 7 card hands with 4 mana investment makes even whiff scenarios stable and draw/stallable

This deck never seems to have enough mana sinks and though this creature doesn't necessarily work in a vacuum, even as essentially an enchantment with an azure mage+ ability for 3 mana isn't too shabby.

Ninja_T0-_-0 on Horror

3 weeks ago

You definitely need a Mosswort Bridge playset in this deck...

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