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|Commander 2017 (C17)||Rare|
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|Commander 2015 (C15)||Rare|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mosswort Bridge Discussion
1 week ago
First off, you've got 2 of Verdant Confluence in your deck.
In addition, some of your token generation (admittedly all ones you classified as weak) doesn't feel very impactful for its cost. Hornet Nest is an ok rattlesnake card, but you don't have any way to ensure that it generates tokens. Sekki, Seasons' Guide doesn't really feel like it does enough to justify its huge mana cost. Followed Footsteps is a really cool card, but it feels like it would too often just be 5 mana to do nothing, since you need to wait a whole turn cycle before it does anything, and gets 2-for-1ed incredibly easily. I'm also not sure if you have enough instants/sorceries to justify Docent of Perfection Flip.
There are a bunch of great token generators that synergize very nicely with your deck. Cultivator of Blades gives a repeatable Overrun-style effect (albeit without trample) and brings with it some tokens to pump. Whirler Rogue lets you tap the tokens it creates to make your stuff unblockable. They may not exactly fit well with your deck, but I've found Awakening Zone and From Beyond to be incredibly effective token producers.
You suggested to replace Mosswort Bridge from the precon, but I feel that that's a big mistake. With Ezuri, you can easily meet its condition, and not only does it let you play the card for free, but also at instant speed. Imagine flashing in a Consecrated Sphinx in response to a wheel, or maybe Edric, Spymaster of Trest after your opponent decides not to block your team. Another great land for this deck is Rogue's Passage, giving you another unblockable effect on a land.
For more inspiration, check out my Ezuri deck (We're Gonna Need a LOT of Dice).
1 week ago
Get rid of Selesnya Sanctuary!!!!! The worst cycle of lands in the game, especially when dropped early. "Come one, come all. See this man lose two land drops in one turn". Check out my Karametra, God of Harvests deck for some ideas: The Lost Ark of Karametra
It runs a similar theme (as far as Eldrazi go), but the Karametra is one of those cards that require building around. I'd honestly say you're running a few too many dorks. A Captain Sisay would work well in here, along with more powerful/plentiful tutors. All your "free spells" are very underwhelming.Genesis Wave and Mosswort Bridge I'd keep.
1 week ago
Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:
Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card
Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown
Misc/weird token generators
Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift
Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards
(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state
(Beacon of Creation): Green Sun's distant and less successful relative
(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group
Potential Queen Ant replacements
(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.
Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)
Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)
(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal
4 weeks ago
I know it won't trigger cascade, but it will let me double up on Ramos triggers in the same turn.
I can't believe I didn't think of the hideaway mechanic. Mosswort Bridge is perfect! My lands tend to be where my decks lack the most.
Thanks for the help! If you have any other suggestions, I'd love to hear them.
1 month ago
I'd definitely drop the Wildfield Borderpost and both Ordeals. An easy one to slot in for the Post is Darksteel Ingot. What I see that worries me most is the lack of removal. Two really good ones are Selesnya Charm and Sylvan Reclamation (easy budget picks, too). Also, might I suggest Oath of Nissa as it's likely dropped in price since rotating, and it plays well with the enchantment theme. Get Mosswort Bridge, Vitu-Ghazi, the City-Tree, Stirring Wildwood and Canopy Vista as well if you can.
Overall, I like it! It's similar to my Trostani's Enchanted Tokens deck, but going tall instead of wide.
1 month ago
Hey looks cool! Unfortunately i gotta be the bearer of bad news.... flicker effects won't trigger cascade on cascade creatures...or help Ramos much in any way here. If you want some more free spells to cast you can try Mind's Dilation, Oracle's Vault, Temporal Aperture, Mosswort Bridge. Maybe Kess, Dissident Mage for another value/recursion engine. Happy gathering :)
1 month ago
That's definitely the best elk tribal i've ever seen ;)
I second on what Lame_Duck said on rite and burgeoning. Gift of Paradise or Weirding Wood might be useful alternatives. As you're already giing for 8 power for elkherde, i'd suggest Mosswort Bridge to spam out some more elks. Also, how about Kindred Summons as a lategame breaker?
I do have a faible for unusual tribal decks as well, maybe take a look at some of them?
1 month ago
Also I think it might be difficult to get the Mosswort Bridge to go due to my small creatures.