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|Commander (2016 Edition)||Rare|
|Duel Decks: Nissa vs. Ob Nixilis||Rare|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mosswort Bridge Discussion
3 days ago
Could use some work, to be honest. Cards to add:
Flooded Strand, Polluted Delta, Bloodstained Mire, Windswept Heath, Verdant Catacombs, Arid Mesa, Priest of Urabrask, Dryad Arbor, Glimpse of Nature, Ulamog, the Infinite Gyre, Emrakul, the Promised End, Sylvan Safekeeper, Primordial Sage, Lotus Petal, Mana Crypt, Mox Diamond, City of Brass, Mana Confluence, Worldly Tutor.
Things to cut: Lumbering Falls, Raging Ravine, Jace Beleren, Cinder Glade, the checklands, Mosswort Bridge, Earthcraft, your remaining basics, and most of your large creatures are underwhelming. This deck seems to have the classic Animar problem: too stompy to hold its own at TRULY competitive tables, and too commander-reliant (though that of course comes with the territory in this kind of deck).
1 week ago
Lands: your overall number of lands are fine. But more than half come into play tapped, and that is too much. I'd recommend removing the Mosswort Bridges in favor of basic lands.
Creatures: This is "humans ramps to angels" rather than "humans", right? Because there are a few omissions. Grand Abolisher is not quite as strong as Thalia, Guardian of Thraben, especially not against fast aggro. Thalia is better because some decks hate having to pay extra (all kinds of combo, like storm or ad nauseam), and some decks (aggro like zoo and burn) hate a blocker with first strike. And Thalia's Lieutenant also seems to be missing.
Spells: combat tricking with Fog is fun, but it's not really a way to win, except under the strangest circumstances. Keep one, maybe two fog. Why Celestial Flare over Path to Exile? Path can even help you ramp. Rebuff the Wicked belongs in the sideboard, along with Grand Abolisher. Both are cards that are highly relevant in some games and dead cardboard in others. You could also add Gather the Townsfolk, if you just care about having many humans. This can be a bit of a surprise, if played from Windbrisk Heights with a Champion of the Parish and Thalia's Lieutenant attacking.
I don't really know about your Eldritch Evolution-plan. It looks like a way to make a very big angel, but the odds of drawing all the pieces and getting it to go, just seems very low. You have to draw a 2- or 5-cmc creature, one of the pieces of angel, and [eldritch evolution]. If eldritch evolution hadn't been so particular about the saccing fodder, it would have been like having 4 of each half-angel in your deck, but here it just seems less useful than 6 human related cards would do.
1 week ago
Very nice Dragon take on Xenagos :)
A couple suggestions:
Selvala's Stampede would be absolutely nuts in this deck, spitting out dragons all over the place
Lifecrafter's Bestiary helps you scry for what you need and then gives you a little extra cheap card draw.
Dragon Broodmother helps you where Xenagos can be vulnerable, having blockers. It's a 1/1 dragon on your opponents' upkeeps as well as your own. Later you can sac them for a huge dragon.
For cuts: Yisan is very powerful but not so much in this deck. He would take too long to ramp up to enough verse counters. Your extra haste enablers, Fires of Yavimaya and Hammer of Purphoros are unnecessary. I may keep Dragon Tempest though because of the damage it deals.
Check out my deck: Xenagos: Zookeeper God Less Dragon focused but may still have some inspirations.
2 weeks ago
First, as someone who loves his Ezuri deck, Sage of Hours is your best friend. Learn to love him. Really good synergy with Ezuri.
Other things I can recommend... Chasm Skulker and Hangarback Walker are nice little creatures that can be made big and - as an extra benefit - if they die with Ezuri around, you'll have a bunch of Experience counters and a lot of evasive 1/1s. Meloku the Clouded Mirror and Animation Module are nice, repeatable sources of more 1/1s.
Momir Vig, Simic Visionary is powerful (If you cast a UG creature, tutor for another. Nice easy way to swarm things). Simic Manipulator is an utter jerk move - I see your Avacyn, Angel of Hope and I want it now! - but is kind of best with Haste admittedly. Rashmi, Eternities Crafter is a nice extra bit of draw, potentially being free cards (but I like the Cascade mechanic, so this may be personal bias). Mystic Snake is also a fantastic card.
Outside of creatures, Panharmonicon is amazing, getting you two Experience counters instead of one. Bow of Nylea is amazingly versatile and may make your opponents reluctant to block at times. Nissa, Voice of Zendikar is a great source of 0/1s and counters, as well as just potentially giving you a bunch of cards and life if she's around long enough. Cyclonic Rift is an amazing card in general, Rite of Replication can be brutal if you have the right target (Avenger of Zendikar, anyone?). Conjurer's Closet and Blade of Selves can easily do the same.
Other than that... For your mana base I recommend getting a Simic Growth Chamber, Mosswort Bridge, Reliquary Tower and Thought Vessel, as well as the Simic fetch land since you have your shock land. I can also recommend Leyline of Anticipation, Alchemist's Refuge and Seedborn Muse are great, Leyline of Lifeforce and Asceticism for protection, Wild Pair has a range of targets available for you in this kind of deck no matter the creature. Oh, and Proliferate effects like Inexorable Tide or Contagion Engine are great. Then if you want to surprise people with a small army at the end (such as with Avenger of Zendikar), Concordant Crossroads is a very weird card in terms of colours, but a very good one to finish things off with a bang.
Also, if you have a lot of money, Akroma's Memorial and and Doubling Season are amazing cards and highly recommended. I think a couple of the cards I mentioned earlier are a little pricey as well, but I honestly can't remember exactly.
A lot of these suggestions come from my own deck and things that I want for it. If you want more control of the game, I'm really not the best person to ask (and Ezuri isn't a great Commander for control anyway...) but I can give you some some decent pointers otherwise.
My last thing to note is that your mana base is pretty off, and you may want a little more ramp in there, or just two or three more lands. You definitely don't need that many Islands, only a third of your mana symbols are Blue but you've got more Blue sources than Green. I'd say cut four or so sources of Blue for Green.
That's all that comes to mind right now. Thanks for helping me come up with some ideas for my own deck too!
2 weeks ago
your running a few doubles there. Make sure you take those out. Other than that few suggestions are Door of Destinies, Decimate, Martial Coup, Fell the Mighty, Austere Command, Kytheon, Hero of Akros Flip, Lifecrafter's Bestiary, Harmonize, Mosswort Bridge.
Hope These help.
2 weeks ago
My first deck was angels/humans, and it's still my favorite. Btw, your deck is listed as standard but isn't standard legal. Perhaps edit it to casual?
Check out my angels/humans deck for some ideas. Admittedly, mine has too many angels, but it's way more fun that way for me.
Angels are super fun, and Wizard's loves to support them, so there are plenty of choices for fatties!
1 month ago
Myriad Landscape and Blighted Woodland could make for some good excel and colorless mana if you need it.Mosswort Bridge is a great land, and having big creatures make is combo great.Magus of the Candelabra really really does do good in sir Clex right now, I don't see a good reason to ditch him or not much.- list text hereI notice you also took out Search for Tomorrow, and you only have one spell worth casting on turn one(Sol Ring would be good for this too).I think Explore would be really rather decent too, it's also card drawing, so worth thinking about.I also think having a few more lands would be really a good idea, I know you love your cards, but Animist's Awakening, and anything that adds land plays are only good with having land in your hand.Journey of Discovery is also one you had before I don't see now.Beast Within is probably some of the strongest removal out there, and I feel it is definitely better than Titan's Presence which while okay, is only good if you have your titans in your hand... where you'd rather they not be. Option is Song of the Dryads which(while a sorcery) can take out commanders or anything at all.Vedalken Orrery is in some ways better here than in Jin, because of how strong how safe it makes you.Now, those are some suggestions, let's do some take outs.I feel that Nylea, God of the Hunt really isn't the best you can you use for it, the trample is gotten from Akroma's Memorial and the pump is strong but there should be other options, and you have some pretty massive butts as it is. Another idea(that could be terrible), would be Ursapine. He is a little odd, but with a straight mana buff to your commander, I can easily see you one shotting people by attacking with him, and he already has trample. In addition, Pathbreaker Ibex and Overwhelming Stampede really can just win you the game, works similar.Courser of Kruphix is only really good if you have land in your hand... something that doesn't look like it will happen too much(maybe late game, but I feel you can have better actual excell).Rampaging Baloths... disappoints me... it should be so strong... but... meh, I don't even run it in Karametra. Regal Force is made stronger by the Baloths, but I don't think you need to depend on your green creatures. Another Soul's Majesty kinda card would give you more cards most of the time.Horn of Greed Just has to go.Defense of the Heart is really a great card, but I don't think you need it... at the same time I can't just say take it out.I agree about Garruk, Caller of Beasts.I think that should be a good dose of feedback. Any questions?
2 months ago
I've playtested your deck against a couple of mine, which I think are generally fairly close on the casual-hardcode scale. Here are my random thoughts and suggestions.
- Sapseep Forest - Entering tapped isn't worth the upside.
- Mogg Hollows - Only getting coloured mana every other turn seems bad.
- 1x Forest, 1x Mountain to make place for...
- Karplusan Forest and Mossfire Valley - Two untapped mana-fixing lands.
- Mosswort Bridge and Spinerock Knoll - Both of these have requirements that should be easy to meet in your deck. They're really bad with X spells, but you have a lot of other useful targets.
- Clip Wings for Silklash Spider, a lot slower and more expensive, but reusable.
- Gruul Keyrune for Gruul Signet A 3/2 trample is really small in EDH, so I'd go for the lower mana cost if I were you.
- Lightning Bolt for Ulvenwald Tracker Basically Doom Blade on a stick with the huge guys you will be keeping around. Also fun with Thornbite Staff, which is also incredible ramp with Rosheen if you can arrange some other way to have creatures die. Volcanic Fallout would be an example.
More general suggestions:
- Might of Old Krosa One-off buffs aren't that great when you have three opponents you need to get down from 40 life. It's certainly not reliable as removal, either.
- Increasing Savagery Your many X-creatures turn mana into power and toughness. No need to have a separate card that does the same.
- Solidarity of Heroes Very powerful at the right time, but it's a one-off effect that requires some setup.
- Feral Incarnation - Three 3/3 beasts isn't worth the mana, and you don't have enough token generation to make it "free".
- Skarrg Guildmage - There are better trample-givers, like Nylea, God of the Hunt.
- Genesis In this type of deck with low-count high-value creatures I'd try to sneak this in, but it depends on how graveyard-hatey your meta is.
- Asceticism Again, high-value creatures that respond poorly to single-target removal. Keep your hydras safe!
- Death's Presence Even if your hydras die you get to keep most of their value.
- In the Web of War, Fires of Yavimaya or Xenagos, God of Revels - Haste on large creatures is huge, you can swing and kill someone without them getting the time to set up defence.
- Gyre Sage - Makes each hydra larger than the previous one, which makes him larger, which makes the next hydra larger... :o
- Elemental Bond - Card draw when you play creatures keeps the creatures coming.
- Soul of the Harvest - As above.
- Aggravated Assault - The plan is to make lots of mana and huge creatures. Letting them work double shifts the next turn might secure a kill (or two).
Slightly out of budget suggestions:
- Selvala, Heart of the Wilds - She seems perfect for the deck. Huge creatures, huge mana, extra cards.
- Nykthos, Shrine to Nyx - In decks with two colours or less, this makes a lot of mana.
To make room for this I'd personally cut all the treefolk. They're better in mono-green.
It depends on your meta, but I'd also cut all planeswalkers except maybe Xenagos. They just tend to die so quickly in EDH. Xenagos generally at least pays for himself, though.
You could also consider multi-mana dorks, like Bloom Tender, Fyndhorn Elder, Greenweaver Druid, Nantuko Elder, Priest of Titania, Shaman of Forgotten Ways, Somberwald Sage, Whisperer of the Wilds, Wirewood Channeler, Karametra's Acolyte and dubiously Frontier Siege.
I hope you can take at least something from this.