Mosswort Bridge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Archenemy (ARC) Rare
Lorwyn (LRW) Rare

Combos Browse all

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Gain .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Mosswort Bridge Discussion

xaarvaxus on Muldrotha- Help Needed!

3 days ago

You have Breeding Pool listed 2 separate times [with different art for each]

Mystic Remora is probably better than Rhystic Study for this commander as you can pretty much ignore the cumulative upkeep and keep replaying it from your graveyard.

Expedition Map will let you color correct, ramp, or get your Cradle from your deck, turn after turn. Cabal Coffers / Urborg, Tomb of Yawgmoth and Dark Depths / Thespian's Stage are land combos that will come together pretty well with Map/Mul. Wayfarer's Bauble and Burnished Hart are repeatable land fetches though only for basics. You may want to run one but with minimal basics, probably not both.

Being able to play fetches repeatedly out of your graveyard makes Titania, Protector of Argoth an army maker. Since you have both Strip Mine and Wasteland why not make a ton of 5/5's while you play LD?

Mostly a Pauper all-star, Crypt Rats might work pretty well here if you add the Coffers/Tomb land combo.

Fauna Shaman can load your graveyard with creatures to recur.

You'll probably want some sac outlets to help recur your stuff: Viscera Seer , Ashnod's Altar , Phyrexian Altar are great free activations for creatures, Zuran Orb for lands [you may want to load up on more lands that have ETB's like Halimar Depths or Mosswort Bridge to be able to get more value from them]

Snapcaster Mage 's value will probably go down once you embrace how many permanents you really want in this deck and remove instants and sorceries to make space.

HHJames on shattergang bros artistax

4 days ago

drcatherwood I have it as my replacement fetch for uvenwald hydra while i wait for a few of my cards to get mailed in. Mosswort Bridge and Spinerock Knoll are going in, not sure what the second land to come out will be.

Hairysauce on Ghalta $50 budget without *CMDR* cost

1 week ago

Cannonhead honestly I forgot about Mosswort Bridge lol. I will try Edge of Autumn thank you for the suggestions

Cannonhead on Ghalta $50 budget without *CMDR* cost

1 week ago

I have two recommendations for you; firstly, Mosswort Bridge can get you a free spell pretty easily since you have a lot of big creatures in here. Second, I would personally swap out Fork in the Road for Edge of Autumn , in my opinion a very underrated ramp spell that can cycle if you draw it late and don’t need any more land.

eliakimras on Naya Dinosaurs - Gishath, Sun's Avatar

2 weeks ago

Some lands you might consider: Krosan Verge can grab Cinder Glade , Canopy Vista , Sheltered Thicket and Scattered Groves . Battlefield Forge , Sungrass Prairie , Exotic Orchard and Blighted Woodland are cheap ones to include. You may try Nature's Lore , Farseek , Skyshroud Claim , Kodama's Reach and Circuitous Route . The first three can grab nonbasic lands, while the last one can search for Gruul Guildgate , Selesnya Guildgate and Boros Guildgate . Mosswort Bridge is great with big creatures. Rogue's Passage can make Gishath go through. Boros Charm protects your board.

jordybear2002 on Drowning In Dragons

3 weeks ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

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Mosswort Bridge occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.12%

Green: 0.72%

Golgari: 0.12%

RG (Gruul): 0.59%

G/U (Simic): 0.4%

GW (Selesnya): 0.41%

BRG (Jund): 0.1%

RUG (Temur): 0.15%

GWU (Bant): 0.15%

RGW (Naya): 0.73%