Mosswort Bridge

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Gain .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2018 (C18) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Archenemy (ARC) Rare
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mosswort Bridge occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.66%

GU (Simic): 0.59%

Golgari: 0.09%

GW (Selesnya): 0.73%

RG (Gruul): 1.33%

Mosswort Bridge Discussion

x2sock on Atla Palani

3 days ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

CardTyrant on Ixalan Park [Pet]

5 days ago

Aesatr I use to run Elemental Bond, and for the life of me, I don't remember why I took it out. Rishkar's Expertise looks fun, but it could end up being a dead card if I don't have any creatures on the field. Apex Altisaur is on the watch list, and I have a copy, but have yet the energy to put it in. Time of Need would be a nice card, but Gishath is really good at digging into my deck for her comrades. Ask for Mosswort Bridge it could be useful, but I am very against lands that enter tapped, also it is a bit risky. Only looking at the top 4. Gishath could easily do that for me.

Aesatr on Ixalan Park [Pet]

2 weeks ago

Hey, I've been playing my Gishath deck for a while, you can check my deck if you feel like it: EDH Dinosaurs

Some card suggestions I would give are:

Elemental Bond, its just like your Guardian Project

Apex Altisaur, big Dinosaur from a recent Commander Set

Time of Need, it's cheap to buy and can tutor you Ghalta, Etali etc

Mosswort Bridge, super easy to activate

Rishkar's Expertise, it's greedy, but it feels awesome when you play it

Hope this helps, feel free to give me any feedback on my list as well.

Monitor on Marwyn Elf Ball

2 weeks ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

1621dudes on Ghalta's Big Dumb Deck

3 weeks ago

A few things you might want to consider: Steel Leaf Champion (3cmc,5 power) Overwhelming Stampede instead of Overrun, with Ghalta out this is like 4 Overruns, God-Eternal Rhonas because it doubles power, Hunted Troll because 4 CMC 8 power is great for Ghalta, Mosswort Bridge because its a great card and Ghalta triggers it on her own, and a Beast Within because it is one of the best removal spells. I would also suggest The Great Henge, Berserk, Oracle of Mul Daya and Selvala, Heart of the Wilds, but those 4 are a little less budget friendly. Overall, great deck, and it has given me ideas for my own Ghalta I am building for my girlfriend to get into commander with. Good job mate!

Boomcat12B on Tuvasa enchantress figuring it out

1 month ago

You have a pretty good base already. A couple of things I notice-

One is your lack of removal. I would suggest 3-5 board wipes (Depending on your meta and how many creatures are played. My meta is high power, combo heavy so I only run 2-3 wipes in most of my decks, but if you play in a creature heavy meta I would suggest running 5)Austere Command, Day of Judgment, and Settle the Wreckage are all good ones, but there are plenty of others out there in white. If you ever get a Cyclonic Rift it is one of the best ones out there. Next I would suggest adding some more single target removal. Around 5-6 single target removal pieces is a good place to be. Beast Within, Krosan Grip, Disenchant, an Return to Dust are all great options. While the enchantment route is not a bad way to go for removal and provides good synergy with your commander, most of them are easily removed, and when they leave the battlefield whatever was exiled comes back. With that said I have found effects like Imprisoned in the Moon and Frogify work well to shut down troublesome creatures/ permanents and usually stick around for awhile for some reason. EDH is a very interactive game and being able to remove threats, or stop someone from going off is pretty big and when you face stronger decks the instant speed removal will be much more valuable than using enchantments to remove threats.

Next I would suggest pumping your ramp up a bit. Looks like you are running around 4 or so ramp pieces, so maybe add about 3-4 more pieces. Kodama's Reach, Cultivate, Dawn's Reflection and Fertile Ground are all good calls. Adding more ramp will improve the consistency of the deck and help speed it up as well as make sure you have your colors. Consistency and speed are big factors in making a deck stronger as well as just making sure you enjoy the deck because it does not shit out on you as often (Being mana screwed/flooded or not getting your colors. This will happen sometimes no matter what you do, just the nature of the game but you want to try to do as much as possible to smooth things out to have it happen as little as possible)

Finally just a few cards I would suggest removing since they add little to the synergy of the deck and or the cmc is just a bit to high for what the card does and what the deck wants.

Thorn Mammoth- It has a high CMC, double green cost and the state based effect is not enough to justify taking up a slot.

Ephara, God of the Polis- High CMC, requirements to get it online, and the card draw aspect is just redundancy the deck does not really need.

Banishing Light- Not a bad card but I would switch out for instant speed removal

Cast Out- same as Banishing

Oblivion Ring- Same as above

Sandwurm Convergence- High CMC, and just does not add enough value to justify a slot. Sure it is an enchantment but for it's cost and what it provides it is really a win more card.

Last few thoughts. Do your best to keep your curve low to help speed the deck up, when you can replace the lands that come on tapped. This helps speed and consistency and honestly the longer you play (And the stronger power levels you get to if you choose to do so) you will learn to say fuck tap lands. I have 9 decks running from super weak to CEDH (I like to be able to play at any power level when I sit down at a table if I am not playing with my main playgroup) and the only tapped lands I run in any of them are lands that provide a huge upside to coming in tapped Mosswort Bridge and Path of Ancestry for example, otherwise tapped lands just slow your deck down and there are better options. Pain lands and check lands are great cheapish alternatives, then of course there are the fetches and shocks and duals and the like but they are not cheap sadly.

Overall your deck is fairly solid and looks good. A few tweaks and changes and it will be even stronger. Here is my Tuvasa list - Little Nicky it is a very strong deck and has been highly optimized to play in high power meta. I run multiple combos, but usually I just load up Tuvasa with a few auras and swing her out. It gets rather dumb quick and I only run a small handful of combat auras, everything else is synergy, protection, and degenerate shit. Feel free to take a look and pull some ideas. Also feel free to let me know if you have any questions on anything I have suggested, or my deck, or just deck building in general. Always happy to help newer players since commander can get complicated and confusing stupid quick. LOL

desmondwrite on HOKUSAI'S NIGHTMARE

1 month ago

Took out Traveler's Amulet, replaced with Goreclaw, Terror of Qal Sisma.

Snuck out a forest for Mosswort Bridge.

KEWEFI on Jarad vod Savo

2 months ago

Mortal Combat for surprise win-con, also can be lucky with Mosswort Bridge

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