Blood Crypt

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Blood Crypt

Land — Swamp Mountain

(: Add or to your mana pool.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

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Blood Crypt Discussion

DrukenReaps on Not usually a big spender...

5 days ago

I was thinking that is where I would start too.

Godless Shrine, Blood Crypt, Sacred Foundry

Bloodstained Mire, Marsh Flats, Arid Mesa

Urborg, Tomb of Yawgmoth, Cabal Coffers

Graven Cairns, Fetid Heath, Rugged Prairie

Caves of Koilos, Battlefield Forge, Sulfurous Springs

I don't know any others... Any of these I should leave out? I'm not convinced the Graven Cairns, Fetid Heath, Rugged Prairie are all that good but I guess it is a lot similar to the signets I run now. I don't even know why I don't have the pain lands right now they are not prohibitively costed...

Philoctetes on Lord of the Flies

6 days ago

Hi there, thanks for the comment!

While you are right, there are only two basic Mountains, there are several other cards in the deck with the mountain sub-type, which is what Anger checks for, as well as a number of Tutors that find lands.

Within my Mana base, 10 total cards are of the mountain sub-type or can fetch for mountains - Blood Crypt, Canyon Slough, Stomping Ground, Sheltered Thicket, and 2 Mountain all turn on Anger, and Bloodstained Mire, Wooded Foothills, Windswept Heath, and Myriad Landscape can all Fetch me mountains.

Outside of the Mana base, Cultivate, Kodama's Reach, Sylvan Scrying, Traverse the Ulvenwald, and to a lesser extent Crop Rotation can all find me a mountain as well.

Because of these reasons I think he's pretty easy to turn on, but again thanks for the comment!

wolfhead on Rakdos Minotaurs

1 week ago

minotaurs!!
im so down.
i really liked it, though a couple times i pretended a land was a Blood Crypt or Blackcleave Cliffs

i LOVE petrifier with neheb.

the gnarled scarhide really underperformed though,
id probably also cut the skullcleavers and other less-impactful creatures,
the petrifiers and fanatic of mogis are way more powerful
and i guess Fatal Push and stuff always helps too

TearsInRain23 on Mardu Vampiric Masquerade

1 week ago

Your budget will have to come into question before I can give any true recommendations. The biggest ones I can say you should focus on:

-Improve your land/ ramp. You do not even have to worry about the expensive lands (that I do recommend) such as Godless Shrine, Sacred Foundry, Blood Crypt, the fetch lands of the colors, the Innistrad lands of said colors, multi colored mana lands like Mana Confluence, Reflecting Pool, and Urborg, Tomb of Yawgmoth. Those tapped lands are cheap yes, but awful. You'll go so slow you will be destroyed before you can do anything. At the very least ditch all but maybe Nomad Outpost for basic lands. Artifact ramp like Chromatic Lantern, Thran Dynamo, and Expedition Map are also good includes.

-Adjust to your wedge. You have 60% black in this deck and 40% land that produces black... meaning 20% on average you will not be able to play anything. Add more black mana, even if it is just with Swamps.

-Better vampire synergy. You have a lot of descent vampires. They have almost no synergy with anything. Vampires excel in three major things. 1) Buffing themselves and others with +1/+1 counters, 2) token spawning, and 3) disrupting the board. Focus on a more synergistic theme. Ditch the Madness mechanic all together unless you're running Olivia, Mobilized for War. Why? You have nothing to force discard outside of simply not playing anything or hoping an opponent makes you discard outside of Heir of Falkenrath which is not a good commander card. Outside the fact its a vamp and has a one time discard effect, its a do nothing creature. You will want to fill your deck with vampires who do something outside of simply being used as a beat stick.

-Most IMPORTANT of all. Build towards a win. Whether you're wanting to flood the board with tokens, worry about vampire token producers (Bloodline Keeper  Flip, Mavren Fein, Dusk Apostle). If you want to cripple your opponent with control, go towards more debilitating vampires (Kalitas, Traitor of Ghet, Olivia Voldaren). If you want to buff your vampires, run strong anthem cards and cards that keep them from dying Boros Charm, Mephidross Vampire, Necropolis Regent)

Hope that helps some.

Medivo on Death's shadow burn

1 week ago

I've built this, but with 4 Blood Crypt, 1 Stomping Ground, 4 Wooded Foothills and 4 Bloodstained Mire it's tons of fun and quite fast. Personally, I've swapped the Temur Battle Rage out for Claim//Fame and 2 Tasigur, the Golden Fang instead of the Sign in Blood. It gives you a little bit of midrange, and recursion for your main creatures!

Byuante on

2 weeks ago

I don't think haste is your issue. Demons, like Angels (and Dragons) are all (For the most part) incredibly high in terms of CMC. Your land base can not support the "weight" of the high costing cards. I know you see these cards as essential, but they're not.

Let us start simple. (Pardon the Caps)

AVOID "ENTERS TAPPED" LANDS!!!!

Your deck lacks the necessary cards it needs to be allowed to have tapped lands. Lands that just produce a single mana (Don't care how many colors it can make) should be avoided here. Crumbling Necropolis, Rakdos Carnarium, and Izzet Boilerworks should all be removed and replaced with better lands. Crypt of Agadeem can stay, as it works well with what your deck is so far. I don't like Evolving Wilds & Terramorphic Expanse as the lands they bring have to be basic and enter tapped. (Good Early or Late game, but hurt if drawn Mid game) I especially don't like Myriad Landscape, enters tapped, fetches only for basic, and they enter tapped (In this deck, it doesn't matter if it's 2, it's still too "slow". Hell, it's not even a good mana fixer in certain situations)

I did the math for you. You require atleast 38 lands (That's personal experience)Out of those 38, atleast 32 should tap for colored mana. Out of those 32, 22 lands should be able to tap for black mana, 6 for red, and atleast 4 for blue. Some of these lands should be able to tap for atleast 2 of those colors.

Replacements for lands (These ain't cheap, but it fixing your mana base is essential to this deck running correctly, you don't have to take these suggestions, but your current choices are detrimental to your decks' current state: Cabal Coffers, Urborg, Tomb of Yawgmoth (Lots of Black Mana). Blood Crypt, Watery Grave, & Steam Vents are very very valuable in both senses, they will help fix your mana. Fetchlands are a maybe, but not a must if you can buy them, do so, otherwise, don't, same goes with the original duals (Underground Sea,Badlands, & Volcanic Island). You could use Battle Lands instead (There is no enemy colored cycle yet) those being Sunken Hollow and Smoldering Marsh.

If you don't want to get the shock's, you could try and removing the blue red cards that have more than 1 Red or Blue mana symbol. (As they seem like the two colors you are splashing, and having more than 1 mana symbol means more lands to generate that mana, or if you're cheap, more lands in general.

You're also gonna have to cut some of the more expensive cards that don't pull their weight or are not worth the expensiveness. I really think you run too many creatures and would recommend reducing the count to around 20/25.(Something like Bloodgift Demon for Phyrexian Arena)

Please consider these suggestions if you want this deck to function efficiently.

tumorman73 on Death's Bitter Sting

2 weeks ago

I dont know what i'd take out for it but Kolaghan's Command is generally pretty good in shadow decks. You can either return a shadow that got destroyed or return a Street Wraith to your hand to draw and grow Death's Shadow. Just throw in a Blood Crypt to fetch. Love this deck though!

Pieguy396 on H: Shocklands, Top, Birds, Helix. ...

4 weeks ago

Hello! I have 2 Sacred Foundries, a Hallowed Fountain , an LP Sensei's Divining Top, a Birds of Paradise, and 3 Lightning Helix, and I'm looking for 3 Kolaghan's Command, a Blood Crypt, 2 Terminate , and 2 Sylvan Library. I also have a binder full of some of my other wants and haves.

As a side note, I also have 2 Ravnica Watery Grave s, and I'm looking to trade them for 2 Gatecrash Watery Grave s plus value if anyone's interested.

Thanks in advance!

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