Blood Crypt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Blood Crypt

Land — Swamp Mountain

(: Add or .)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

legendofa on

3 weeks ago

Welcome to the club, Kershin36!

I'm not a Commander expert, but there's a couple of cards here I'd like to poke at.

You don't have a lot of self-damaging effects to take advantage of Rowan, Scion of War--in fact, I only really see Blood Crypt and Bloodgift Demon that would reliably hit you. There are plenty of "damage target player" effects, but I assume you would want to use those on your opponents. There's also not really enough instants to use her ability on opponents' turns, either. I would cut her, or at least add more self-damage effects. Depending on budget and focus, Sulfuric Vortex, Phyrexian Arena, or Black Market Connections are all very good options, and Raphael, Fiendish Savior lets you recover the life loss easily enough.

Everlasting Torment is a very good card, but here it directly clashes with Raphael. I would simply cut it, unless you don't mind losing the lifelink or are willing to use a different commander.

There's no way to spread +1/+1 counters for Exava, Rakdos Blood Witch, and less than five creatures that use them at all. A 4/4 hasty first striker is pretty good as an attacker, but you're usually going to want more utility than that.

Here, I'm going to get into my personal tastes, so if these suggestions aren't what you're looking for with this deck, feel free to skip over them. I would add more sacrifice effects to control when your creatures die and help ensure you gain some advantage from it. Mayhem Devil will thank you. I would also add more mass removal and destroy effects. A lot of your removal options are single target and based on damage or toughness reduction, which isn't bad in moderation but won't help much against a token deck going off or a creature with double digit power/toughness, both of which happen pretty regularly. I'm a fan of discard, but choose your targets well.

And above all, have fun!

ThassaUpYo@ssa on Chasm and Depths Protection

1 month ago

Nice list, khuyler! A couple of suggestions that may be helpful:

You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.

With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.

Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?

Ignoble Hierarch is a great mana dork for Jund.

Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.

Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.

lil_cheez on Rakdos Demon Experiment

1 month ago

You could cut some lands to add the Rakdos mana artifacts, they all show a little devil symbol in the art XD
Rakdos Signet, Rakdos Cluestone, Rakdos Locket
Also Rakdos lands Rakdos Guildgate, Rakdos Carnarium, Blood Crypt

cyeRunner on Grixis-Shadow

8 months ago

For a faster liveloss adding 2x Polluted Delta over Blood Crypt might be good because fetch+shock losses you 3 live instad of 2 when you just shock yourself
Also Orcish Bowmasters was a fine addition from the last set, i'd cut 2x Ledger Shredder to try it out.

eliakimras on Jund Dragons

10 months ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make:

Apollo_Paladin on LastRights

11 months ago

Hello fellow Arena player! +1 just for seeing another Arena player using TappedOut.

One thing that stands out to me immediately is the question of Format.

This deck could be an Explorer deck (thus removing quite a number of potential threats from your opponent) were you to replace Bank Job. The question becomes, is Bank Job good enough to justify moving up to Historic Format over Explorer on its own? In my opinion no, as there are quite a few cards which could help fill this role but wouldn't force you to play an otherwise Explorer deck against Historic (particularly Alchemy) threats. I think not having to consider Historic and/or Alchemy threats would improve the reliability of a lot of your choices here.

Red is full of options for casting additional cards from your deck and/or creating Treasure tokens. Even something like 2x Fable of the Mirror-Breaker  Flip I think would serve you better than Bank Job here as it creates blockers, Treasures potentially, as well as Card Advantage.

Also, if you can, Blood Crypt is far & away a better land option in place of your 4x Blightstep Pathways. It shares basic land synergy with Dragonskull Summit, and unlike the Pathway it's good for more than just 1 color of mana. Also, since you only have one 1-mana spell in the deck, it can make a great Turn 1 play tapped to avoid the damage with your build.

This is perhaps a minor adjustment, but if you've already got 4x Dragonskull it might be worth the investment in the Shock land.

Hope some of this helps! Feel free to add me on Arena (info in my TappedOut profile) should you want to play some games, or just talk deck tech/building, or whatever. Good luck to ya either way!

Pheardemons on Mishra's Relentless Horde

1 year ago

Aggroking80 - Thanks for the comment. They are there for consistency. I run three dual lands that are "fetchable" (Canyon Slough, Blood Crypt, and Smoldering Marsh) so running multiple fetch lands is viable. Also, even if I have all three out, fetching a basic isn't bad. It filters the deck a little bit and ensures I have my colors.

I proxy my decks first and buy later once they're a little tuned (none of my playgroups care). However, I have found that three fetchlands in any two-color deck is viable and helpful. By all means, though, if money is an object anyone can absolutely change them out for basics

Delphen7 on Manabase: Urzatron and Filter Lands …

1 year ago

As wallisface said I think the Tron package is the more efficient of the two. I feel Lotus Field takes too much support to properly set up, and at that point Lotus Combo becomes better.

Coming to Caerwyn objection to negative lands usage, what if you tried the lands that tap for any color, instead of the filter lands? (ie City of Brass, Mana Confluence, Gemstone Mine). You save on that few manas while still having access to every color.


My personal thoughts for a deck with big mana and access to all colors is Cabal Coffers and Urborg, Tomb of Yawgmoth with fetches. This would give you all the colors naturally (Godless Shrine, Overgrown Tomb, Blood Crypt, Watery Grave), while thinning your deck due to fetches, AND you have all the colors in a feasible way. Triomes give you access to even more colors.

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