Land — Swamp Mountain
(: Gain or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
|Have (3)||, CampbellStev , rockleemyhero|
|Want (15)||Gueller , stephen.mecham , metalmagic , rpie4444 , isharpu , Lnwz , hugocotis , Exerosis , Jebanator , sgt.zephyr , tarnash , adam1floyd3 , abby315 , 4lien4tion , Quickflash|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blood Crypt occurrence in decks from the last year
All decks: 0.8%
All decks: 0.71%
Commander / EDH:
All decks: 0.15%
BRG (Jund): 2.3%
UBR (Grixis): 1.68%
RBW (Mardu): 1.55%
Blood Crypt Discussion
1 day ago
Nice deck! I would recommend the following changes;
Cut 3 lands for 3x Snapcaster Mage.
Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).
2 weeks ago
Hey Hercules23, thanks for the upvote.
I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.
3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.
Some expensive card upgrades you could make for this version:
- Phyrexian Altar > Chromatic Lantern
- Oathsworn Vampire > Olivia's Bloodsworn
- Bontu's Monument > Orzhov Signet
- Demonic Tutor > Diabolic Tutor
- Diabolic Intent > Wishclaw Talisman
- Enlightened Tutor > Open the Armory
- Blood Crypt > 1x Swamp
- Sacred Foundry > 1x Plains
- Bloodstained Mire > 1x Swamp
- Polluted Delta > 1x Plains
- City of Brass > Orzhov Basilica
- Twilight Prophet > Asylum Visitor
- Smothering Tithe > Radiant Destiny
- Reconnaissance > Dolemn Gate
- Boros Charm > Rootborn Defenses
- Patriarch's Bidding > Living Death
The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.
Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.
2 weeks ago
You miss Devastating Summons. I've been playing this deck also in major tournaments, and this combo Summons + Whacker is the main kill of the deck. I would not play less than 3 Summons.
As you splash black, you have a all-indicated companion to play : Lurrus of the Dream-Den.
Your land choice are not the best clearly. I would recommend to play Auntie's Hovel, Blood Crypt and Blackcleave Cliffs alongside basic mountains. For budget issue, replace cliffs by your Unclaimed Territory why not, but do not play Dragonskull Summit because you have many non-mountain lands.
I am unsure about Munitions Expert and Light Up the Stage. The expert is situational and needs conditions, while the sorcery spell is not triggered before combat so it slows down our main plan. Since we play black, I wonder me if a Thoughtseize effect would not be better for not being disrupted in our game plan which allows at our opponent to play. The question would be Thoughtseize or Inquisition of Kozilek ?
Finally, I am happy to see no Burning-Tree Emissary as they are bad with Goblin Bushwhacker. In my opinion, they are great when we play Manamorphose to fix mana issue as well as digging for the combo.
In sideboard, I think that you want some Fatal Push to defend yourself against Kor Firewalker etc, Thoughtseize effect against combo, some graveyard answers like Nihil Spellbomb which can be recast with Lurrus, some anti-Chalice of the Void like Smash to Smithereens.
I will start with a list like that : (18 lands) 4 Auntie's hovel, 4 Blood crypt, 4 Blackcleave cliffs, 2 Bloodstained mire, 4 Mountains. // (28 creatures) 4 Goblin guide, 4 Foundry street denizen, 4 Mogg fanatic, 4 SPike jester, 4 Legion loyalist, 8 Bushwhackers. // (14 spells) 4 Lightning bolt, 4 Goblin grenade, 3 Devastating summons, 3 Inquisition of Kozilek or Thoughtseize (meta call). // Sideboard: Lurrus of the dream-den, 4 Fatal push, 2 Thoughtseize, 4 Nihil spellbomb, 4 Smash to smithereens.
I hope I would help you fellow goblin ! What do you think about all that ? :)
3 weeks ago
What would the non-Budget Version be? Only Blood Crypt added?
3 weeks ago
Hey, nice budget version of Edgar. I like that you included the combo.
An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.
The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:
- Unclaimed Territory
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Tainted Field
- Tainted Peak
- Smoldering Marsh
Some upgrades to consider:
Knight of the Ebon Legion > Bloodsworn Steward
One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.
Shadow Alley Denizen > Stromkirk Noble
Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.
Dolmen Gate > Ferocity of the Wilds
Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.
Living Death > Bloodline Necromancer
Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.
Good luck with your deck.
3 weeks ago
Looks fun +1 from me
I'd suggest you include 32-37 lands. Anything under 30 will be really tough. The 8-10 pieces of ramp you have is decent, but you will struggle without enough lands. I usually auto-include 36 lands, unless I have like 12-20 pieces of ramp
1 month ago
Lands to add
Battlebond Lands Luxury Suite
1 month ago
Aw shit, here we go again (psa: I'm not at all exasperated, I love the feedback, and I am aware of the non-bo of Risen Reef and the Shocks)
Yeah, I would probably run Damping Sphere if I didn't scoop to it.
Once again, I really don't want lands whose primary purpose is not tapping for mana. The horizon lands would basically just be basic painlands, and I'm running shocks instead of pain lands because if they're entering untapped (which they usually do) they cost me no life, where the painlands still do- and tbh would probably kill me.