Blood Crypt


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Blood Crypt

Land — Swamp Mountain

(: Add or to your mana pool.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

Price & Acquistion Set Price Alerts




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Recent Decks

Blood Crypt Discussion

JKRice on Tronpostle Of Wits

4 days ago

A lot of battle of wits decks just stick some mountains, Valakut, the Molten Pinnacle, and Scapeshift in there on the off chance that our opponent lets it resolve. This could be an alternate win condition because it’s an insta-kill that can be easily tutored for. Also, it wouldn’t mess up your manabase too much because stuff like Blood Crypt gives you black mana but acts as a mountain for Valakut

Another interesting card is Bring to Light which can basically get anything in your deck, and if you happen to add red, you can bring to light to auto-cast battle of wits from your deck

DragonKing90 on Pattern Recognition #86 - Custom ...

1 week ago

i had to stop reading when you got to the land. you didn't proofread your article, and its hard to read when you have sentence fragments and state things incorrectly, like "search your library for a Mountain and put it into your library". rocky coastline is actually far inferior to fetches simply because it costs mana. you can play a fetchland and a Thoughtseize turn 1, but you could not use "rocky coastline" to grab a Watery Grave or Blood Crypt and play that Thoughtseize, as an example. everything about rocky coastline vs fetches is exactly the same, except coastline eats up 1 of your mana for the turn.

_Delta_ on The Queen's Egg

2 weeks ago

I picked up some cards for my Sliver deck at the 2 prereleases plus the box I split with 2 friends. At the moment all I need to complete my manabase is a Breeding Pool, Blood Crypt, Steam Vents, Bloodstained Mire, Marsh Flats and Arid Mesa (skipping Scalding Tarn I believe to save on cost though tbh).

I got an Assassin's Trophy, Sacred Foundry, Temple Garden, Overgrown Tomb (via trade), another trade pending for a Watery Grave, 1x Doom Whisperer, 2x Mission Briefing, 1x Underrealm Lich, 2x Nullhide Ferox, 1x Mnemonic Betrayal, 1x Divine Visitation, 1x Impervious Greatwurm, among a few other things.

Boza on Should sideboard size be increased?

2 weeks ago

DragonKing90 - Funny you should mention that - last week, I went to Modern FNM in my LGS with a Mardu Pyromancer deck with no sideboard or any Liliana's in the main or even a single Blood Crypt and came in third with 3-1 score. I will try again this week to see what happens.

I do believe and stand by my statement - I think that decks should have more focus on their mainboards. Would you go to a Modern FNM where everyone has to have 8 card sideboards?

In modern, single-minded focused strategies are powerful - Hollowed One, Infect, Storm, Dredge, Affinity - but are able to be stopped by a single silver bullet - Solemnity or Leyline of Sanctity or Leyline of the Void or Shattering Spree. This makes pre-board and post-board games feel wildly different. Heck, it makes post-board games where you draw your answers wildly different from post-board games where you do not.

I do not think this should be a thing as it puts so much weight and expectations on the sideboard.

I am glad you liked the idea of sideboarding before the game. It was not a loaded question, but a genuine exploration of how to make the game actively better. I am of the opinion that any part of the game is up for debate and especially those that have stayed the same since forever.

Metachemist on Nicol Bolas, the tribal

3 weeks ago

Okay let's talk some cheap, always a relative term in MtG, and easy swaps to help this deck get off to the races a bit quicker. Command Tower for any of your enter into play tapped with no bonuses lands is an easy fix.

Both of your Keystones could be swapped for either Cluestones or Signets. The signets act as a filter to help color fix and drop a turn faster. The Cluestones offer card draw which usually leads to card advantage.

Chromatic Lantern over Navigator's Compass offers a lot more benefits and with the reprint coming in Guilds of Ravnica, it's price is falling quite nicely.

Morphic Pool and Luxury Suite are straight up better than almost any of your tap lands, and fairly cheap to boot. With again reprints on the horizon the three shock lands Watery Grave Blood Crypt and Steam Vents are also all coming down as well. All of the check lands were also reprinted in Ixalan so Dragonskull Summit Drowned Catacomb and Sulfur Falls are all pretty cheap despite being used in Standard and will only get cheaper when they rotate out.

Cereal_Killer on draw/discard burn

3 weeks ago

For the format of the deck put casual, since it's not modern legal, but, I assume, you want to use as much modern cards as possible.

Then, I also assume that you don't want to spend a lot, so I'll try to propose low cost cards.

You have 16 things that do things when your opponent discards something, but only 10 cards that force your opponent to discard and 8 of them are easily destroyable creatures that also cost a bit too much mana for what you want them to do.

I'd suggest cards like Burning Inquiry, Inquisition of Kozilek, Duress, Despise, Raven's Crime to make your opponent discard

I'd also suggest cards like Dream Salvage if you want need to draw cards or Crypt Incursion if you want to gain something

Personally I don't like Vile Consumption. It works also on your creatures and does nothing if your opponent doesn't play creatures or has only big things (if I have a 5/5 I'd pay one life cause it will make you lose 5). Do you want something that lets you destroy some creatures? Use Fatal Push, Murderous Cut, Doom Blade, Lightning Bolt or stuff like that

Since you make your opponent discard and have only few cards in hand, you could add Shrieking Affliction nd Liliana's Caress

Last thing: 25 lands are too much. Just reduce them and add some shock lands (Watery Grave, Blood Crypt, Steam Vents), or check lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls). And, if they work well, you could also cut Thaumatic Compass  Flip

Heliogabale on Discarding Dragon Specters

3 weeks ago

This is exactly the style of deck I like. I also enjoy pushing the themes to their full extent, looking for unusual wincons and infinite combos are banned in my group.

I believe you have too many lands. I use the formula 40-(Rocks+Fetch+Other Mana sources), which in this case would be around 35. I suggest you lose the Vivids and the Bounce Lands, and add Crypt of the Eternals, Geier Reach Sanitarium and Crosis's Catacombs. If you own them or have budget, you could easily replace the lesser fetch lands (Evolving Wilds, Grixis Panorama, Terramorphic Expanse) with Blood Crypt, Steam Vents and Watery Grave.

If you are not going to use Nicol Bolas, the Ravager  Flip as your commander, should he not at least be in the deck? Maybe replace Nicol Bolas, the Deceiver, which is expensive and doesn't do much in here?

This deck needs Sire Of Insanity. And Rackling. And Bloodchief Ascension.

I would add more wheels: Reforge the Soul and Wheel and Deal.

I am not usually very fond of tutors, but you really need Megrim or Liliana's Caress (or Bloodchief Ascension) to kickstart, so in this case I would run 2 or 3.

Many of your discard spells, like Cruel Ultimatum are single occurrence, whereas Liliana of the Veil can activate each turn.

Scourge of the Throne is a nice dragon.

If you have one or your group allows proxy, add Chains of Mephistopheles will turn these wheels into double the discard and prevent your opponents from building hands. Note that it affects you as well.

Oath of Scholars may very well backfire; if you are the only one holding cards, you are basically letting your opponent draw 3 each turn. I am not sure what the rationale is for including it.

I hope this inspires you!

Raphstow on

3 weeks ago

Well it's more of a thinning deck thing and help me get my dual lands on board fast, to be to sure to draw some fetches. Polluted Delta and Verdant Catacombs could get some me some basic swamp if needed, the other two help me by getting Sacred Foundry fast on board and can even get me Godless Shrine or Blood Crypt in the early game.

But your ideas are pretty neat! It made me think about those lands you mentionned. Thanks mate :)

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