Maze of Ith

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Realms (V12) Mythic Rare
Masters Edition IV (ME4) Rare
The Dark (DRK) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Price & Acquistion Set Price Alerts

EMA

V12

DRK

Ebay

Recent Decks

Maze of Ith Discussion

HobbyGamer007 on Nobody has the intention of building a Wall

4 days ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

SynergyBuild on Why Every Commander is Competitive

6 days ago

If you attack with it, you may untap it repeatedly, as Maze of Ith doesn't remove it from combat, only prevents it's damage. Pumping that into a Goblin Cannon wins.

KeilFX on Why Every Commander is Competitive

6 days ago

Beautiful primer here!

It should be noted that Ley Weaver / Argothian Elder + Maze of Ith doesn't work, as Maze of Ith only untaps attacking creatures. You could use Griffin Canyon if you think using Arcane Adaptation or Conspiracy is worth it? That's probably the only clean way to do it.

vinterheart on EDH Mana Base

2 weeks ago

I run a minimum of 35 lands, including the Ixalan flippy floppy lands, which are usually pretty consistent (Golden Guardian  Flip, Growing Rites of Itlimoc  Flip)and excluding ones that don't produce mana (Maze of Ith, Eye of Ugin). Works pretty well for me, but I'd imagine that it might be a bother for others. Honestly I'd rather be screwed than flooded.

BS-T on EDH Mana Base

2 weeks ago

I play similarly to you I think.

I tend to follow the structure I heard on Commanders Brew which is:

  • 30 + CMC of your Commander (or highest between partners) + Number of colours of your Commander

Then around 10 slots for rocks / ramp / lands that do other things (e.g. Maze of Ith that doesn't produce mana). I'd agree with the above that if you use any rock with CMC >4 it better do something great! (Hedron Archive is a reasonable example, probably the bare minimum effect needed to include unless you're in ).

I always have to remind myself during the deck-building process that splashy awesomeness is awesome but without enough lands I'll never be able to play it anyway!

GormAuslander on Forced Hug

2 weeks ago

This deck is really nice! Good job! I was able to win on the first time playing it, but with some modification. I ditched 3 basic lands and replaced them with Thespian's Stage, Vesuva, and Maze of Ith. Together, I could remove 3 creatures from combat. Combined with Collective Restraint and Sphere of Safety, it was really hard to hit me, since my opponent had to pay 15 mana per creature. Then I used Torrential Gearhulk to cast Cyclonic Rift from my graveyard, and milled him down with Forced Fruition.

Beebles on Kynaios and Tiro, Lovers of Landfall

3 weeks ago

If you are looking for more defense, you could improve your land package to provide that. With all the land tutors that you run, you could add cards like Kor Haven and Maze of Ith, but most importantly Glacial Chasm. Looping that with land recursion or land bounce effects is insane. That card just wins games. You would need to cut some non-lands though for making room for the latter 2 because they do not produce mana.

Load more