Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

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Maze of Ith Discussion

TheRedGoat on Don't Be So Elvish! I Have Enough To Share!!!!!

5 days ago

To be fair, there are far easier, and less rule questioning, ways to get infinite mana than with Devoted Druid.

For instance both Sword of the Paruns and Umbral Mantle can make any of your high mana producers go infinite such as with Elvish Archdruid to name just one. But a cleverly placed Elvish Guidance can also go infinite just with either of the above artifacts and Arbor Elf.

Wirewood Lodge and something like your cradle, or even just Maze of Ith and a basic land (mid combat only on that one), are also able to go infinite with Argothian Elder, but I'll admit those might be a bit of a stretch to utilize. However it is technically more likely to be assembled due to green having land tutors, as opposed to artifact tutors.

Bare minimum you can throw in Ancestral Statue and have that Paradox Engine go infinite right? Though you may wish to include a Cryptolith Rite somewhere if you do.

Tyrant-Thanatos on Question About Shimmer

1 week ago

No, land types are noted on the card in the type area. Mountain for instance, says that it's type is "Basic Land - Mountain" which indicates that it has the land type Mountain. Steam Vents has both the Island and Mountain types, for example. If Maze of Ith had a "Maze" type, it would read "Land - Maze" in the type box.

It's very similar to creature types. Llanowar Elves for instance, has the Elf and Druid creature types.

theindigoeffect on Question About Shimmer

1 week ago

Would a maze be considered a land type? Maze of Ith, for example.

theindigoeffect on Question About Shimmer

1 week ago

I'm building a superfriends deck with a prison sub-theme, and I have a question concerning the aforementioned card:

All my lands are non-basic, but I realize that I can't simply name basic lands when playing Shimmer, so would I be able to name a Mountain or Maze of Ith?

How specific or non-specific do I have to be?

theindigoeffect on None

1 week ago

I'm building a superfriends deck with a prison sub-theme, and I have a question concerning the aforementioned card:

All my lands are non-basic, but I realize that I can't simply name basic lands when playing Shimmer, so would I be able to name a Mountain or Maze of Ith?

How specific or non-specific do I have to be?

theindigoeffect on I'm Looking for Enchantments Like ...

2 weeks ago

The aforesaid enchantments will be used for my superfriends deck, which encompasses all five colors.

I prefer enchantments because they combo with some of my other cards, but I'm open to alternatives: I even have some in my deck.

Just in case someone else might get some use out of this thread, here's a list of enchantments of I've acquired so far, even though they're more annoying than specifically harmful. I like the prison sub-theme that exists in my deck, but I'd like to ramp up the pain.

Winter Orb

Mana Web

Aura of Silence

Karmic Justice

Sphere of Safety

Crawlspace

No Mercy

Fog Bank

Collective Restraint

Stormtide Leviathan

Dissipation Field

Norn's Annex

Ghostly Prison

Propaganda

Frozen AEther

Kismet

Maze of Ith

Kor Haven

Ice Floe

Stasis

Archetype of Imagination

Vorinclex, Voice of Hunger

Aurification

Horn of Deafening

Door to Nothingness

Epochalyptik on General hints about lands in ...

2 weeks ago

Start with the dual and fetch lands. In a multicolored deck, these form the core of your land-based mana production in terms of value and fixing.

For three-colored decks, the best lineup you can have is the 3-3-9 split: three ABUR duals, three shock lands, and nine fetch lands. Of course, this is expensive to do, and not everyone will have access to these lands. But it's a good way to think of optimization in mana production. I recommend starting with this concept because it helps you budget deck space for a strong and consistent core of mana-producing lands, which helps keep you from getting carried away with utility and other lands.

For utility lands, think about the effects that add value to your deck. For example, don't add Maze of Ith just because it fits in any color combination; ask whether the effect is really important to your strategy. Also consider the potential cost of running too many colorless-producing or non-producing utility lands; these cards can strain your mana base, especially if you don't have consistent and effective color fixing and production coming from other sources.

I usually add basics last to fill in empty slots in my land base. The number of each basic will be determined by the number of other color sources and the general saturation of mana costs in the deck. Consider also whether basics matter to other cards in your deck (e.g., for things like Prairie Stream, Glacial Fortress, etc.).

For building asymmetrical land bases (i.e., land bases designed with uneven numbers of sources for different colors, such as 50% blue sources, 30% green sources, and 20% black sources), there are a few considerations:
- How many cards require a given color.
- How saturated the costs of those cards are (compare the costs of Cryptic Command and AEtherize).
- How early you need to have access to a given color.
- How many cards require multiple colors.

Those are just basic (excuse the pun) guidelines for land bases. A lot of the process becomes more instinctive as you get more experience and think more about the deck. I normally start by drafting a list of the lands I want and then tailoring it based on the math and playtests.

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