Maze of Ith


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Realms (V12) Mythic Rare
Masters Edition IV (ME4) Rare
The Dark (DRK) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Maze of Ith


: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Maze of Ith Discussion

BlackShads on Kami of the Moon Croissant

3 days ago

Hi, looks like a fun deck!

Forced Fruition is a fun card in these types of decks, but is better in mill decks and doesn't really synergize with your self-mill wincon.

Consider Fatespinner as another form of pillow-fort. Maze of Ith is very good against many decks as well.

Leyline of Anticipation is another Vedalken Orrery.

Chasm Skulker is another threat you could run that builds up quickly. Toothy, Imaginary Friend as well, plus it draws you even more when it gets removed.

I don't get Evolving Wilds in mono-colored decks, it's just a tapped basic? Consider Myriad Landscape for ramp instead.

Good luck!

SideBae on The Tax Man Redux

5 days ago

Ok. So you said you want degenerate, so... here goes.

First off, Braids, Cabal Minion is banned. So you might want to remove it.

You should either be running the fetches, including the off-color ones like Flooded Strand , or run Suppression Field ; this also is a somewhat broader and more applicable answer to planeswalkers than The Elderspell , as it has non-planeswalker target. It puts a damper on the planeswalkers, but I feel like they might be better replaced with board wipes like Wrath of God , Day of Judgment , Damnation or Toxic Deluge . When I played this general, I don't think I ran any creatures; they tend to be easily removed, but their effects may be replaced by enchantments/artifacts (ex: Thorn of Amethyst replaces Thalia, Guardian of Thraben ). Additionally, because Athreos, God of Passage is indestructible, it survives most board wipes. I recommend Erebos, God of the Dead as a second useful god; and in an Oloro meta, it seems particularly applicable. Sphere of Safety and Lightmine Field can serve as further deterrents to attackers; Maze of Ith also fits in well. Serra's Sanctum also is a powerhouse, if combined with a high-enough enchantment count. If you take the creature-less rout, I advise Night of Souls' Betrayal to remove the ability of elf- or dork-based decks to function. You might also consider Cursed Totem .

I see you have Vampiric Tutor in the maybe board. It's massively superior to Diabolic Tutor , if only because of its much lower mana cost; Imperial Seal is a strictly worse version I run in my Kess list, but it is also very good. Bitterblossom is a great inclusion, especially if you're running something like Contamination to mess with everyone's mana.

Mana Crypt is invaluable in cEDH decks. Fragmentize is a good white equivalent to Nature's Claim , especially in metas with low curves. Leyline of the Void or Rest in Peace are good techs against graveyard decks like as Gitrog, with the added advantage of allowing a win with a Helm of Obedience activation.

I've never been impressed with 1-for-1s in EDH; by that token, Mortify and Doom Blade may be on the chopping block. Utter End is alright, simply because of its universality. I'd replace these with the above boardwipes, but I also suggest Pox or Smallpox . Pox has the additional advantage of severely lowering your opponents' life totals, so ad nauseum players tend to just cry, and your Painful Quandary becomes more oppressive. Stab Wound , which is another type of 1-for-1, might be better replaced with Palace Siege . Swords to Plowshares is the single 1-for-1 I highly recommend, because of its low cost, exile-based removal, and relatively small downside.

If you want to go full-blown, degenerate and expensive as a ****, I advise The Tabernacle at Pendrell Vale and Chains of Mephistopheles .

Good luck! Stax em out.

SoukaJerkCoach on Feather Redeems Boros in EDH [Primer]

6 days ago

TallKanz211 As someone who plays a very similar list: I can say that this deck does very well in multiplayer. I've been winning games where I knock out all 3 opponents with commander damage / combat damage. Though this deck can be hated on if you perform too fast or play too many spells in the early game and could find yourself playing 3v1. I find having a reactive play style works best until you can end the game with a strong finish. I personally run Blood Moon due to Maze of Ith only targeting Feather and one of my opponents uses Glacial Chasm .

BrianGiraffe on [Oathbreaker] Xenagos w/ Genesis Wave

2 weeks ago

You have a Stomping Ground Nature's Lore is strictly better than rampant growth in this scenario. Also Three Visits But I wouldn't run any of those unless you're going to run creatures like Omnath, Locus of Rage (the value of land drops from Genesis Wave go way up) that take advantage of land you have. Also you're in green and WORLDSHAPER! is a great attacker if you have a threat of ramping in your graveyard. Every deck that tutors for lands should run at least a Ghost Quarter because Maze of Ith , Glacial Chasm , or a transformed Thaumatic Compass  Flip would ruin your combat steps and tutoring for lands in a 2 color deck is mana fixing already. It really depends where you're comfortable taking the deck.

Dhampir05 on Feather Redeems Boros in EDH [Primer]

1 month ago

I would like to suggest Insult . It doubles your damage output of all your sources (combine this with grapeshot if you want) and gets past fog effects such as Glacial Chasm , Maze of Ith or even cards like Undergrowth Champion . This is something that is a concern in my local meta, not sure how this will work for others.

hellhole3927 on Infinite Combos in EDH - Experiment Kraj Budget

1 month ago

Why don't you have Maze of Ith in this list? You had mentioned how you want combo pieces to be "versatile" (never dead) and have cheap mana costs. If you already have Argothian Elder then why not add the combo with Maze of Ith ?

mikeyhand on Daretti like it's 1999

1 month ago

Played the first two games last night.
Game one: The deck proved very resilient for the most part. The exception was global graveyard hate coming from one player. We all ganged up on him and the deck pulled through for the win. Game two: The deck stalled at three mana and a Maze of Ith until it was too late for a comeback. I might need to add some smaller mana-rocks or dorks to speed things up. The deck might also need a little balance toward low-cost artifacts to swap out.

MVPs: - Scrap Trawler - Treasure Keeper

VietMoneys on "Protection Tribal"

1 month ago

I love this idea. Looks like a fun deck to play. I run Samut in my Naya deck, Hazezon Muad'dib: Dune-Inspired EDH, and her untapping ability is particularly potent with Captain Sisay and Knight of the Reliquary . While neither provide protection overtly, both can dig for the many cool tools that this deck already contains. Maze of Ith and Glacial Chasm both seem to fit the theme of this deck well!

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Maze of Ith occurrence in decks from the last year


All decks: 0.45%

Commander / EDH:

All decks: 0.08%

Black: 0.13%

Blue: 0.21%

Green: 0.14%

RBW (Mardu): 0.43%