Land Tax


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Land Tax


At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

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Land Tax Discussion

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

6 days ago

A heads up... your nostalgic Land Tax does find new mid-late game life with MLD. Forces people into awkward positions and if you get that 3 basic search your suddenly way ahead of the curve again.

DarthTucker on Yo-sei Goodbye, and I Say Hell-O

1 week ago

This might be the most degenerate deck I've ever seen.

But I absolutely built it (with literally 8 differences), and it's probably the most fun deck I've played in a long long time. This is brilliant, good work.

I removed:

I added:

Chiberia on The Lion, The 'Quips & The Wardrobe

1 week ago

So a few suggestions land wise,

Eiganjo Castle

Mikokoro, Center of the Sea

Scrying Sheets (for a possible 2 mana draw and in the worst case scenario you see what your next draw is [obviously need to replace the basics with snow lands])

A few cards that should be in every white deck:

Land Tax

Pearl Medallion

wraya2 on Konda's Yojimbo Learns Aikido

1 week ago

Yeah, there were definitely some difficult choices to be made. Took out a couple fog effects, auras that prevented damage, and Colossus of Akros (only had him in there in case I needed to go Steven Segal on somebody lol). Also added a Land Tax to help with ramp problems.

Do let me know if you put together your Michiko deck! I'd love to check it out and up vote it :)

Rogue_Toaster on Konda's Yojimbo Learns Aikido

1 week ago

Scroll Rack is a card advantage engine with Land Tax. Lets you basically draw 3 extra cards with each Land Tax trigger, pretty good

NensouHiebara on Nensou's Knight Tribal

1 week ago


I've been refraining from using lands that enter tapped to avoid tempo issues. I want to play out my creatures on curve without a hiccup.

I could give New Benalia a shot, as long as it doesn't end up harming the deck's tempo too much.


With a full set of Flagstones of Trokair, I'd would probably only see about two to three of them on average. The advantage of that one, maybe two lands I'd remove from my deck isn't realistically going to help my chances of drawing a nonland card in the amount of turns games of Magic progress in. The advantage is too small to bother. Why can't you understand this?

Flagstones of Trokair isn't a "literal straight upgrade". It's a nonbasic land, with all the downsides that come with it. It can be turned into a Mountain or be forced to enter tapped. Hardly an upgrade when Basics are immune to such abilities.

Any competent opponent won't use their targeted land removal on a land that replaces itself, when they can hit my Basics all the same or a land that actually does something.

Which leads to my main issue with Flagstones of Trokair: it doesn't do anything. No 'ETB' trigger to provide additional value. No static ability to bolster my strategy. No benefits whatsoever for just having it around.

Flagstones of Trokair is a card I just don't want in my deck. It doesn't amount to anything being used as a deckthinner.


And calling me a cunt isn't helping your argument, is greatly uncalled for, and makes you look pathetic.

We're done.


Fetchlands for the purpose of deckthinning is the myth. Having a few lands removed from your deck won't meaningfully impact your draws.

Obviously, purging a deck's lands with Land Tax or a heavy ramp spell is going to have a much larger and more noticeable effect.

Gleeock on Nensou's Knight Tribal

1 week ago

Regardless of the merits of Flagstones of Trokair (I have effectively gained small advantage with flagstones, Hurray for me!! :) ).. or perceived drawbacks of; I cannot agree, conceptually that deck thinning is a myth. Seems more like a mathematical theory (almost law) that pulling a specific card type from your deck leaves you with a high probability of a desirable spell/plays.

  • I have a couple of decks that actually significantly benefit from thinning. Examples:
  • In my Sisay deck I have early-played Traverse the Outlands when I had Multani, Maro-Sorcerer out. With a massive early mana base all proceeding draws were spells.
  • In my Sram deck I frequently use Sword of the Animist or, more impactfully, Land Tax to grab more lands than I need, discard extras, & augment my chances of impact draws instead of dead land draws.
  • Now if you are saying that something like flagstones in UNLIKELY to significantly thin a deck impactfully that could be a legitimate argument.

Seal2007 on Sram I Am

2 weeks ago

Seems good. Only notes would be Land Tax and Armageddon should be in here. Voltron gets a lot better if you can suit up and then lock everyone out with MLD. Eventually Id try and add the Sword of X and Y series.

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