Land Tax

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Masters Edition III (ME3) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

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Land Tax Discussion

Necro on Duel - Kill them All (Najeela)

1 day ago

Osbert :

Land Tax is bad for 5-color. You need some dual lands and fetch lands. Not basics.

Carpet of Flowers against Saskia and other non-blue generals is bad. Same as Mox Amber when you need another color of mana.

Grand Warlord Radha was here. But i cut her off, because for this deck is too slow.

Buried Alive without massive reanimation. I use only classic in color.

Aura Shards is good choice. I will think about it...

This deck is mostly for Duel Commander. So, Sensei's Divining Top is not choice.

But thanks for advice :)

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

3 days ago

I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.

I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.

Land Tax isn't terrible when you also have Scroll Rack , but I suppose it could be dropped.

Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.

And you want to put in Crucible of Worlds , but take out Strip Mine ? Alright, I guess, but I have to say that that's a little disappointing.

I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.

Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.

I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:

Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).

At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).

SynergyBuild on Commanders by Power Level [EDH Tier List]

3 days ago

NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.

Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:


Call to the Grave A slow, grindy, 5 mana variant of Porphyry Nodes .

Erebos, God of the Dead - A card that is indestructible, yet a worse Greed , a card that is too slow for even grindy stax lists in cEDH most of the time. Tutor for Greed is better than this.

Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.

Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.

Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.

Kismet - again kiki-hate, so I wonder if you go against that often. It is a relatively bad card in Stasis lists, which this is not, easy drop

Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.

No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.

Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.

Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.

Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.

Damnation / Wrath of God - Too expensive for a Sweeper, honestly Toxic was all you needed with Humility as well.

Pestilence - 5 mana to get a worse Electrickery , 6 mana to get a worse Pyroclasm , Sweltering Suns without cycling for 7 mana. Just really slow and weak, easy drop.

Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.

Coalition Relic / Worn Powerstone - just slow ramp spells, not bad cards, but Fellwar Stone / Everflowing Chalice comes first.

Infernal Tribute - Cool jank, not useful next to cards like Dark Confidant that is excluded.

Academy Rector - Just no great targets like Pattern of Rebirth in color, great card, just not here.

Grim Tutor / Idyllic Tutor - Just a bit too slow at 3 mana for a tutor. Love them, just gotta leave them. Hard drop.

Land Tax - should run the Geddon/Ravages package or leave this out.

Replenish / Open the Vaults - This deck doesn't run enough ways to sacrifice/ Entomb enchantments to make me want to include the cards.

Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.

Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.

Cabal Coffers - big mana, not worth it outside of ANS.

Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.

Command Beacon - easy drop, weak card.

Deserted Temple - Easy drop, weak card.

Strip Mine - Good card, not here.

Wasteland - Same as Strip Mine but worse.

Temple of Silence - scry is weak when you lose due to not having mana, easy drop

Kor Haven - Easy Drop, never gonna use that ability

Plains x4 - Not great at Fixing

Swamp x6 - Same as Plains


New inclusions (Total drops are at 42)

Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel

Total real cards left to put in: 29

Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector

That would be the deck.

SamsWrath on Cats in Steel

3 days ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

VoidCaster113 on Help with Sen Triplets Deck

4 days ago

Ramp for sure - without green, this comes from Land Tax and cantrips ( Brainstorm , Ponder , Opt ). If you really want to be rude like you say, you're also going to need to add a lot more cheap control. I'm talking prison effects, counterspells, bounce spells (bounce things back to a player's hand you targeted with triplets the same turn, and you can steal it for yourself!), and lifegain. You have this right now, but in creatures/spells so high in CMC they'll be disrupted by opponents because they can be easily predicted, or have minimal impact on the game. I recommend more mana rocks for this, and cheaper enchantments/spells; maybe some combos if you like them, so you're not realiant only on taking opponent's stuff (late game, most people's hand are empty). Triplets is one of my personal favorite semi-competitive decks irl, they're really multi-purpose and soooo fun in multiplayer. Hope you have fun!

Osbert on Duel - Kill them All (Najeela)

1 week ago

Seeing as you have 5 colours to play with you might as well run the best multicoloured cards:

Ramp: Mirari's Wake, Land Tax (1 mana card that draws you 3-6 cards is nothing to scoff at, even if they're lands), Carpet of Flowers, Mox Amber, Grand Warlord Radha

Card Advantage: Rhystic Study, Huatli, Radiant Champion

Tutors: Buried Alive

Removal: Aura Shards, Bant Charm (amazingly versatile), Decimate (iffy but playing a 4-for-1 on your opponent feels really good), Swan Song, Sudden Spoiling, Toxic Deluge, Rakdos Charm, Chaos Warp, Cyclonic Rift, Shivan Harvest

Grave Recursion: Muldrotha, the Gravetide, Reanimate

Value: Anger, Heroic Intervention, Sensei's Divining Top, Eerie Interlude, Panharmonicon, Isochron Scepter

In my playgroup this deck would not get very far unfortatunately because Ruination, Back to Basics, and Shivan Harvest are played quite often to gobble up greedy land bases.

Flooremoji on Sram, Senior Edificer [FTWinchester]

1 week ago

Land Tax maybe? (If you have it, I didn't see it)

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