At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
|Have (5)||abby315 , , DoctorDax , jecder , PostContact|
|Want (13)||Mizariz , Neko-Kun , silver374 , bond2578 , danleniumfalcon , whitetiger0000 , Agronoth , oegi , Seabody , magicdad2020 , arson_is_fun , DeckofManyThings , LoudZoo|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Land Tax occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
WB (Orzhov): 0.62%
WU (Azorius): 1.32%
Land Tax Discussion
4 hours ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
9 hours ago
Damn, dongerlord. Thanks for the thourough analysis. You are clearly going very competitive with your list (don't forget Extract!) where I'm trying to build ... an on theme 75%? I don't know what my list is but I like it. It's fun.
Underworld Breach fits under Sun Titan and grants massive utility. In.
Narset of the Ancient Way look at my list again and look at all three abilities. Fits the theme.
I'm a huge fan of Surveyor's Scope but that exile clause... Needs Karn to make it viable.
The rest of the stuff was for a different style of play and direction of control.
14 hours ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
3 days ago
Land Tax is an auto-include if you never want to miss a land drop ever again. It also makes playing a turn 3 Blood Moon easy to work with. Makes surviving and using mass land wipes fun too. Goes great with Ghost Town if you never want to miss those triggers.
But Land Tax reaches Skullclamp levels of broken if you pair it with Scroll Rack, Tectonic Reformation, Neheb, Dreadhorde Champion, Necrogen Mists, Stronghold Rats, Raven's Crime or Seasoned Pyromancer with all the excess lands you can throw away. It even makes Sensei's Divining Top godly if you can shuffle your deck with Land Tax every turn before your draw step. (Even if there’s no more basic lands in the deck, that free shuffle can be great with SD-Top and Scroll Rack.) Without that extra oomph Land Tax doesn’t really bring much to the table late game, but it can feel like a Sol Ring in the early game if your deck runs a below average number of lands.