Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

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Set Rarity
Battlebond (BBD) Mythic Rare
Masters Edition III (ME3) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Land Tax occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

White: 1.12%

WB (Orzhov): 0.62%

WU (Azorius): 1.32%

Land Tax Discussion

jakeyuki12 on Birds of a Feather Storm Together

4 days ago

Hiya! I really like this list. You've got some cards that I've never seen for Feather, the Redeemed before that I'll probably be adding to my list.

With that, I've got a few recommendations.

First off, I recommend you bump the land count up to 37-38 lands. I've noticed Feather decks tend to be very mana hungry, and so it is really important to make your land drop every single turn. Without a copy of Land Tax, that just won't happen every turn with only 34 lands (assuming you play under the London Mulligan).

The other is adding more ramp to your deck. I noticed you counted cards like Land Tax and Armillary Sphere as ramp. As great as those lands are at securing your land drop and fixing your colors, they are not ramp cards as they don't provide you with more mana than you would have access to otherwise. I recommend adding in two-mana artifacts that tap for a colored mana such as Arcane Signet, Boros Signet, Fellwar Stone, Talisman of Conviction, and the two Diamonds Marble Diamond and Fire Diamond. Not only will this add to the ramp of the deck to help with the need for more mana, these I've found playing my version of the deck let you play a mana rock on turn two, and then cast Feather on turn 3 with the ability to hold up mana for a protection spell.

With that in mind though let me know how the deck has been playing, I'd love to hear about it!

Nodrog666 on Numot Stax

5 days ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

irish_trunks on 'Tis but a Scratch!

1 week ago

That's an excellent point with the bounce lands, I'll try out dropping them and adding in more of the mana rocks. Sram, Senior Edificer I'm going to consider replacing Inspiring Veteran if I find the +1/+1 isn't as beneficial as I originally thought. As I play the deck more, I'll invest more into it for the bigger boys like Land Tax, Embercleave, and those sexy swords.

SleeplessPr1nce on 'Tis but a Scratch!

1 week ago

As far as Syr Gwyn goes I think this is a pretty solid list and I like how you've managed to keep a low and very manageable average cmc. But I reeeeally don't like those bounce lands in here. I'm not a fan of those in general, but in this deck with only 35 lands total, they're going to be a liability for you.

You should also probably mainboard that Embercleave too. That should be your primary wincon in here since the deck is built for it. Sram, Senior Edificer and/or Stormfist Crusader could help with card draw. Those Talismans are a much better investment for you than slow bounce lands. Some other pseudo-ramp you could try are Explorer's Scope and Dowsing Dagger  Flip. Or if you can afford them, Sword of Feast and Famine and Land Tax.

Joe_Ken_ on Mageta the lion

1 week ago

I like the card draw suggestions from DrukenReaps since they will pretty much be necessary for the deck. I think Kormus Bell is interesting, but I don’t think it will come up that often and it is a little high cmc for what it does. Wish there was more stuff similar to it besides stuff in green. Also I don’t know if Urborg, Tomb of Yawgmoth would really make the card worth playing either since it would rarely ever come up that I would have both of those cards. As for seshiro_of_the_orochi I don’t know if I’d want to sink crazy money into the deck for stuff like stone forge and big Avacyn since it is meant be more of casual mid power kind of deck. I was thinking stuff along the line of Make a Stand for instant speed indestructible, but I do know that I have a Open the Armory and Steelshaper's Gift around in my collection somewhere as well as other good white cards like Emeria Shepherd , Land Tax , and Smothering Tithe

Cravinovv on Blades of Heaven (Angel Tribal)

1 week ago

You might have an easier time running Bruna, the Fading Light as your commander because you have the far more useful of the two combo in the commandzone and Bruna can be a lot more versatile than Gisela. You should consider Tithe, Solemn Simulacrum, Land Tax, and Nyx Lotus to help with that mana.

BotaNickill on Sex-Proof Selesnyabians

1 week ago

Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.

Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.

Arrest/Pacifism could prolly be replaced with the aura cards you suggested if I had them, I'll add those to my shopping list.

Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.

Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?

Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.

Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.

Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.

I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.

Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.

Darvids0n on Sex-Proof Selesnyabians

2 weeks ago

In terms of cuts to add the things I suggested:

  • Bear Umbra is powerful ramp if you can tutor it out. I get that you want the infinite Earthcraft combo, but maybe you can cut Land Tax? At least the Umbra doubles as totem armor.
  • Swap Arrest for some of the other Auras which completely disable permanents/creatures.
  • How often has Quarantine Field gone off for anything above 2?
  • Birds, Paradise Druid and Caryatid seem unneeded.
  • Bow and Spear? I run mana rocks, Quietus Spike (maybeboard) and Grafted Exoskeleton.
  • Serra's (Blessing, Embrace) are potentially underpowered. Though vigilance is very good in here.
  • I think you can cut some lands for mana rocks, personally. It lets you ramp faster on average.
  • I'm on the fence about Femeref Enchantress. She's boardwipe insurance and that's it. There are other ways to recover from wipes (Wheel of Sun and Moon), and without unlim hand size you lose a bunch to the grave. I'd suggest the land inclusions plus Renaissance.
  • Frontier Siege ??
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