Land Tax

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Battle Royale Box Set (BRB) Uncommon
Fourth Edition (4ED) Rare
Legends (LEG) Uncommon
Promo Set (000) Rare

Combos Browse all

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

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ME3

BRB

4ED

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Land Tax Discussion

dlamars on How Long is Too Long?

2 days ago

Lol I think every LGS has one or two slow players just like there's usually a dude that just reeks. I don't like being rude but I do exclude these people generally. I'm not a fast player either but I know when to say "I'm doing this and this, you can go ahead." As a general rule, if possible I think it's in everyone's interest to search and shuffle while others play. For example search with Land Tax during the players turn before yours, search with Diabolic Tutor during the players turn after yours announcing if you are going to play it.

NV_1980 on Leech Life

2 days ago

I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).

Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.

The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.

The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.

Hopefully this has helped a little. Happy gaming!

P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!

NV_1980 on Torment of extort

3 days ago

Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.

The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.

Here are my suggestions:

Cuts

Before suggesting additions, let me first suggest some cuts:

  • Abhorrent Overlord: too expensive, bad synergy with rest of the deck
  • Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
  • Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
  • Emeria Shepherd: nice recursion, but too expensive CMC
  • razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
  • Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
  • Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
  • Grave Betrayal: nice steal card but again, unreal-fucking expensive
  • Martyr's Bond: too expensive, there are cheaper alternatives
  • Eldrazi Monument: no reason why this should be in here
  • Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
  • Godsend: spot removal is nice, you need it, but there are cheaper ways.
  • Devout Invocation: nice finisher but this deck can do without such an expensive card.
  • Increasing Devotion: you do not need tokens
  • Rout: I would replace this with a more interesting wipe (more on that below).

Additions

Ok, now that my removal suggestions are out of the way, time for some addition suggestions.

Mana/Ramp

Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.

More extort

I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.

(S)tax

Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.

Lifegain

Your deck can really benefit from Rhox Faithmender, Boon Reflection or even Alhammarret's Archive! Since you seem to like big creatures, you could also consider Serra Ascendant or Divinity of Pride.

Draw/Tutors

In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.

Removal

For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.

As an afterthought

Due to your commander AND your focus on extort, a card like Mindcrank just becomes completely hilarious (just like Bloodchief Ascension).

Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!

htfilm on Help with my first ever ...

4 days ago

Overall, I like the deck. Blood Baron of Vizkopa is one card you can take out. It seems a bit situational and in EDH it's unlikely that it will have the buff for long, if at all. Fate Forgotten is just a worse Forsake the Worldly, so that's an easy replacement. One problem I see in most first-time EDH lists is that people think "Oh, it's EDH so I can just shovel high manacost cards in the deck like Iv'e never heard of a curve!" You, thankfully, did not make that mistake. One thing I would add is more card draw. You could try Land Tax and Scroll Rack, or Wheel of Fortune but that's not very budget. Ambition's Cost and Ancient Craving are budget alternatives that work, and so are EDH staples Phyrexian Arena and Underworld Connections. Magus of the Wheel and Reforge the Soul are budget options for the wheel. To fit these in, try taking out Kindred Boon. Six mana to make one thing indestructible is not so good.

miracleHat on What to remove, Red White ...

5 days ago

I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon  Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).

Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.

So: I wonder if I am trolling you or just giving advice that you do not wish to hear?

jakethewhale007 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.

1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?

2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:

OUT: Land Tax, Mana Crypt, Mana Vault, Memory Jar, Mox Opal, Scroll Rack, Umezawa's Jitte, Wheel of Fortune, Sword of Fire and Ice, Aggravated Assault, Argentum Armor

IN: Rogue's Gloves, Mind Stone, Worn Powerstone, Reforge the Soul, Star Compass, Mask of Memory, Mask of Avacyn, Chandra Ablaze, Scythe of the Wretched, Ruination, Cataclysm.

I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).

Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.

My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/

discipleofgary73 on Justice, At Any Cost | Sigarda Enchantress Voltron

1 week ago

Another tutor option if you randomly need it could be Academy Rector, but without a reliable way to get him off like Animal Boneyard, probably not worth the time. There's also Time of Need and Chord of Calling.
Land Tax is great for ramp, though I'm sure it's already been recommended. Primal Growth is also an option, as is Traverse the Ulvenwald
Spectra Ward is nice, though the cost is probably prohibitive for this deck. Speaking of costs, Herald of the Pantheon could help, though the build wouldn't leverage it that well. If against high defense that Sigarda can't break, Bonds of Mortality could be another option besides the exile you already run.
If against high destruction, there's always Karmic Justice, but that probably will never be necessary in duel. Another possible bit of extra insurance, is Greater Auramancy. I know you mentioned countering as a concern. Prowling Serpopard might be a good response.
Only other thing that comes to mind is Nature's Will
Really nice deck!

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