|Commander / EDH||Legal|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Battle Royale Box Set (BRB)||Uncommon|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
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Land Tax Discussion
2 days ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
4 days ago
elgosu1337 Thanks for your suggestions.
I've enhanced the readability of the page, thanks for your feedback. Trying to strike a balance between aesthetics vs reader friendliness. Let me know if this is easier to read.
Nexus of Fate is already in the deck and is one of the most important extra turn spells inside, winning me many games once the combo is set up.
The board wipes were in my earlier version of the deck but I've taken them out in favor of lower CMC ones like Supreme Verdict and Toxic Deluge. Through my testing, the times I badly need board wipes, I was unable to cast them due to the high cost (i.e. when Yennett is not online). The times when I could cast them for free by manipulating the top of my library, I often went for extra turn spells or cards that could immediately win me the game instead. They're definitely still in my radar and I'd swap them in again should I play in more creature heavy metas.
Aminatou, the Fateshifter was suggested by many other players and is a hot favourite for most Yennett decks. However, I've very limited ways to protect Planeswalker from combat damage since this is a creatureless deck.
Thank you once again and keep the ideas flowing once you've more inspirations!
4 days ago
First up I have to mention that the font and layout are very hard to read, so I had to copy the deck to read the decklist.
Nexus of Fate should be worth a spot in the deck.
Aminatou, the Fateshifter is very useful for card selection and library manipulation. Much better than Conch Horn.
With all the library manipulation, Psychic Battle could be a good way of controlling opponents' spells.
As Foretold could also give you free spells each turn.
Land Tax can help you get lands out of the library so you have a higher chance of finding spells.
4 days ago
Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:
There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.
- Swiftfoot Boots for Lightning Greaves
- Sigil of the Empty Throne for Divine Visitation
- Prison Term for Conclave Tribunal
- Kemba's Skyguard for Boreas Charger
- Ajani's Sunstriker for Burnished Hart
- Worn Powerstone for Thought Vessel
You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.
- Angelic Gift
- Cradle of Vitality
- Curse of the Forsaken
- Ethereal Armor
- Luminarch Ascension
Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.
- Windbrisk Heights
- Terrain Generator
- 2x Plains
- Myriad Landscape
- Mistveil Plains
- Wrath of God
- Riot Control
Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.
1 week ago
Good to hear from another Kalemne player! I would be happy to share what I know!
I used Sigarda's Aid in here for about half a year, from just after it was printed in summer 2016 until around that winter if I remember correctly. I ended up taking it out because my play style involves casting most of my equipment before Kalemne even hits the field, so it didn't end up being that useful. It allows for some pretty hilarious interactions with things like Sun Titan, but otherwise it just seemed like a "win more" card to me. I needed to use the card slot for more important things. If you like casting your commander first and then casting protective equipment afterwards, then Sigarda's aid should work just fine for you! I just don't feel safe having Kalemne be on the field naked for even one turn
As for my mana sources, you would be surprised at just how consistent this deck is! Land Tax and Sword of the Animist make good use of all 15 basic lands that I'm running, and they allow for constant value throughout the game, always keeping me on curve. This is also one of the few decks in all of Magic that heavily profits from Inspiring Statuary because I run a good balance of artifacts and non-artifact spells! With it on the field, it means that all 17 artifacts that I run that have no tap abilities count as mana rocks too! It is also hilarious when I get Inspiring Statuary and Howling Mine on the field at the same time :P Lastly, Sol Ring, Mana Crypt, and Chrome Mox all need no explanation, they are all fantastic!
After extensive play testing over the years, this decks feels as consistent as any non-green dualcolor deck can reasonably get with its mana base, and if you don't trust me, you can try it out for yourself :)
1 week ago
We have a deck that has some similarities with this and would make the following recommendations:
- Weathered Wayfarer and Land Tax are both great at getting your land-base going pretty quickly.
- Some more draw would help the speed of your deck too like Indulgent Tormentor or Underworld Connections.
- Aggravated Assault could be a great tool for some extra attacks and have Kaalia put even more nasty fliers on your side of the battlefield each turn. By also adding Sword of Feast and Famine, you can actually repeat this infinitely.
- Sensei's Divining Top and Scroll Rack could be great at helping you filter your deck for the creatures you need.
Hope this helps you any.
1 week ago
Get rid of either Land Tax or Energy Field for Estrid's Invocation. Neither of those really do much for your deck after turn 3-4 since you’ll draw most of your lands anyways off the enchantresses and as soon as you fetch, energy field dies.