|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Mythic Rare|
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Show and Tell
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
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Show and Tell Discussion
4 days ago
1 week ago
Blazing Archon stops Eldrazi & other creature decks (Shardless, Elves, etc).
R/B Reanimator is much faster than U/B Reanimator and has better topdeck potential (less dead cards like FoW). Has a better Game 1 percentage and hoses a lot of otherwise difficult matchups (D&T) with fast hands that come down before GY hate can. It can splash Green for Reverent Silence or Abrupt Decay in the side.
U/B Reanimator plays more controlly and has a better chance against other fast combo decks because FoW. It's not really played anymore.
HOWEVER, a "Grixis" variant showed up at the recent GP that plays U over R but is built with the speed of R/B. In this build, the Useas splash for a sideboard Show and Tell plan against GY hate.
Between the R/B/g and the U/B/r splashes really just depends on your budget and your playstyle, whether you like to get in there before GY hate, get around it, or destroy it.
Here's my list, it's a pretty typical R/B/g build that I've been tinkering. NEED 4 T1 GRISELBRAND
R/B builds have strict ratios: 10 reanimate targets (4 CHancellor 4 Grisel 2 other), 18 discard/Entomb effects, and 12 Reanimate effects (4 Reanimate 4 Animate Dead 4 other). They run 12-13 lands with 9-13 fast mana sources (4 Ritual 4 Petal 1-2 Mox or 4 Simian Spirit Guide).
These ratios make the deck very streamlined and easy to mulligan (important since it doesn't run cantrips). The "Grixis" version has similar ratios, but I think drops Animate Dead? I don't have as much info on that one.
1 week ago
Some cards to look at: Mycosynth Golem, Spine of Ish Sah, Copper Gnomes, Lux Cannon, Trinket Mage, Treasure Mage, Trophy Mage, Training Grounds, Brainstorm, Scroll Rack, Long-Term Plans, Kuldotha Forgemaster, Lightning Greaves, Frogmite (it's a lol card), Rings of Brighthearth (with maybe Basalt Monolith if you want the whole combo), Illusionist's Bracers, Aphetto Alchemist, Clock of Omens, Voltaic Key, Scarecrone, Padeem, Consul of Innovation, Show and Tell, Metalworker, Lightning Greaves, Ancient Tomb, Chrome Mox, Memnarch (Memenarch), March of the Machines, Colossus of Akros, Thran Dynamo, Duplicant, Mindslaver and Academy Ruins, Batterskull, Phyrexian Metamorph, Darksteel Juggernaut, Metalwork Colossus, Null Rod (if you're feeling cheeky), Omen Machine, Platinum Emperion, Platinum Emperion, Wurmcoil Engine. If you want a couple more combos, Muzzio isn't the best at combo-omg, but lemme know an I'll list a few more. Hope this helped!
1 week ago
I typically don't revive things too often using spells. I mostly get things back on the battlefield using Marchesa's ability. So while i like Entomb and Buried Alive, the deck just doesn't have spells consistent enough to revive creatures just by using spells alone. And I have thought about using Show and Tell, but I don't like having other ppl take advantage of that spell. And Puppeteer Clique only lets me gain control of things temporarily. I prefer to permanently gain control of other people's creatures.
With that said, I do love Dream Halls. I will heavily consider putting that in my deck. IF I don't put it in this deck, I will definitely put that in my mimeoplasm deck!
Thank you for your suggestion, and I will definitely take a look at your decks.
1 week ago
Hey...very cool and unique Marchesa build. Have you considered Show and Tell/Dream Halls/Entomb/Buried Alive to cheat your higher cmc stuff into play since you have quite a few of them? Also, I think Puppeteer Clique might work well for you to steal players' creatures, put +1/+1 counters on it, and sac them to permanently control them.
Feel free to check mine out too! +1
2 weeks ago
Don't know what your budget is, but Show and Tell is perfect for this
3 weeks ago
Welp, first and foremost you should rewrite your description without using the phrase "420 idea" as that does you no favors.
(as a quick heads up here, any real suggestions I give might drastically change the deck depending on how much of this you actually use)
Secondly though is you probably need a few more lands, like not just utility effects, but also more overall. 35-36 I've found is a good average for most magic decks that don't run a lot of ramp.
Lastly what would you say your playgroup is like? Just seeing your list makes me think that certain cards wouldn't be all that great, but maybe they do more in your meta than they might within mine? Like Curse of the Bloody Tome wouldn't make the cut for me given I play against some pretty competitive decks.
3 weeks ago
Where do I even start?
Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.
Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.
The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.
The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.
I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.
As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.
You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.
Which Direction The Deck Should Go
I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.
Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.