|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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Show and Tell
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
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Show and Tell Discussion
5 days ago
- Trophy Mage with this current deck list can only pull Commander's Sphere
- Land base needs some serious work. Bounce lands are bad. Watch this.
- Show and Tell is almost never going to pay off since the only cards you really want to use it for are Omniscience or Avacyn, Angel of Hope
- Drop the Teferi, Timebender
- Intruder Alarm might be something you can do crazy things with Prodigal Sorcerer
- Rhystic Study and Solemn Simulacrum are auto includes.
6 days ago
For just free-casting, I would recommend either going full graveyard for the best reanimation spells like Dread Return, or a ton of ramp with a few free-cast cards, namely Omniscience and Show and Tell. Those two cards can just win you the game if you have them in your hand together along with protection. Other free-casters include Elvish Piper, Dragonstorm, and Tooth and Nail.
1 week ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
3 weeks ago
I'd recommend cutting the color fixing artificats (Terrarion, Prophetic Prism). Neither is very strong, and it's hard to justify playing them just to play 5 other cards. Engineered Might is not good enough to justify the splash. Herald of Kozilek is, but given how many colorless cards you are running, you can probably afford to add some blue-producing lands. If you add just 1 island, you have 9 virtual blue sources (4 Aether Hubs, 4 Evolving Wilds, and the island). And you can also add more dual lands, and cut the Reliquary Tower (hand size is very rarely an issue). Alternatively, you could consider cutting one of your colors entirely, though I know that will be painful.
As for additions, I'd recommend better early game cards. In particular, mana dorks such as Llanowar Elves or Druid of the Cowl, and early removal, such as Lightning Strike or Harnessed Lightning could be good.
Lastly, I don't think those tags mean what you think they do. Show and Tell refers to decks trying to cheat big creatures into play using that card, not a deck you're showing to the public, wizards refers to the creature type, not the company, and netdeck refers to a deck you got from the net, not one you're putting there. Otherwise, wouldn't these tags apply to every deck here?
3 weeks ago
+1 for a fun group hug deck.
Your commander is inside the list of 99 too. Can take him out so you've space for 1 more card.
Here's a deck I've been working on recently. Feel free to bounce suggestions off me. Thanks.
Commander / EDH
SCORE: 8 | 8 COMMENTS | 458 VIEWS | IN 1 FOLDER
3 weeks ago
Thanks for the kind comment.
Here's a rough guide / thought process I use when evaluating cards / combos / synergies:
1) Assumption: One player (possibly myself), will try and Combo on Turn 3/4, and generally by 5 at least
Realization: I don't have a lot of disruption, so will rely on Commanders built to prevent others and take advantage
A Teferi's Protection might buy me another turn to try and Combo or Eliminate the issue player.
2) Assumption: I'm Tier 3 (I truly believe Kaalia of the Vast is tier 2.5 built like this), yet seem to be a threat
Realization: Use their bias against them, they think I'm just Aggro/Pub Brawl, might leave me open here and there.
Yes, I'll still Master of Cruelties a Stax or Disruption or Tier 1 Commander, but...
3) Assumption: I'm not a Stax player, I'm trying to go fast too, don't be that guy
Realization: I have some Stax type plays, but I'm not a Stax player, whenever possible go for the win, often you win
4) Assumption: Razaketh, the Foulblooded almost always wins me the game.
Realization: Don't let others (like Animar, Soul of Elements) use him against me. Resolve and Win.
5) Assumption: I'm not going to output 40 x 3 (4-player pod assumed) = 120 by Turn 5
Realization: If I can do 40 damage by turn 5 and eliminate a player, and rely on others disruption, I can Combo on Turn 6/7
6) Evaluation: Does this card help me win the game by Turn 7? If no, then I usually exclude it
Is this card good, WITHOUT the other combo pieces? Example: Stranglehold is good on it's own, prevents win-cons and can stax (no searching) a Fetch land or Tutor. Maralen of the Mornsong provides an effective and lasting Synergy (won't say Combo, No more drawing for others), BUT Maralen of the Mornsong without a Stranglehold is not good WITHOUT the other combo piece. Maralen of the Mornsong can in fact give the win to the next player in turn.
Adarkar Valkyrie Evaluation:
1) She doesn't trigger with Kaalia of the Vast, because Adarkar Valkyrie enters tapped, also doesn't have haste, and requires to use. What that means is I have to wait 1 whole turn before she can be used vs. something like a Razaketh, the Foulblooded or Rune-Scarred Demon.
3) What are the other combo cards, and do they meet the test that they are good without Adarkar Valkyrie
Took me a long time to take Aurelia, the Warleader, can get into that discussion later.
Zealous Conscripts on it's own is also pretty good, he has Haste built in, can take an opponents permanents, can untap your permanents (like Adarkar Valkyrie or Sol Ring etc). He's not an A/D/D is his only down side, so with a CMC5 am I going to play him before Turn 5? Tough to say.
I'm probably going to tutor Restoration Angel because I can 1) Free cast with Kaalia of the Vast, 2) She is Instant speed (Flash), 3) She is CMC4 vs. Zealous Conscripts. So it becomes, do i need Zealous Conscripts. If I'm running Adarkar Valkyrie as well, then yes. Honestly Zealous Conscripts has been on the cusp for a long time, he is VERY good, probably better than Reveillark (who I almost never combo with), the only benefit to Reveillark is he brings back Grand Abolisher so I can actually pull off the combo without Disruption.
I'd almost always rather tutor Buried Alive or Reanimate or a missing piece, than a Adarkar Valkyrie. He really provides the same combo structure, but slower, same with Zealous Conscripts. If I'm hoping to just have a higher probability of drawing into a Zealous Conscripts to complete my combo I'm starting with an Assumption that isn't going to make my Turn 5 window usually. I need to Tutor/Win.
Combat Celebrant, Felidar Guardian, Sparring Mummy, Thornbite Staff, Village Bell-Ringer, Zealous Conscripts, Fiend Hunter, Karmic Guide, Lightning Crafter, Restoration Angel, Reveillark, Changeling Hero, Changeling Berserker all work with Kiki-Jiki, Mirror Breaker, some need Sac, many don't.
Not sure if I answered your Zealous Conscripts question, but the best answer I can give is, I don't need him, I don't want to draw him, and he just does the job of Restoration Angel. Certainly you need alternatives, incase of Exile or Removal, I decided on Reveillark because he has other upside (downside is needs a Sac outlet), but Zealous Conscripts is quite reasonable and has utility on his own so I like him probably will make his way back in, at a higher CMC than someone like Village Bell-Ringer though who has no utility on his own, but IS turn 5 probable, but without Buried Alive probably neither works anyway, so why not just Restoration Angel and win?
The truth is any of them are viable options, it's about the supporting cards, the "wheel of support" you put around each of them, if there's multiple synergies then it's always good to have. Remember though, you only need to Combo once to win, the reality is, if your Disrupted, someone else will likely combo before you get a second chance anyway in cEDH. In standard EDH, you may have the time to draw cards into a Zealous Conscripts or hard cast a Kiki-Jiki, Mirror Breaker but probably not in cEDH.
Adarkar Valkyrie was in, she didn't work with Kaalia of the Vast and I never tutored Adarkar Valkyrie, and it needed Haste (Lightning Greaves/Dragon Tempest) and in most cases needed a Sac Outlet, so it ended up getting cut when Aurelia, the Warleader left. Adarkar Valkyrie I just found too difficult to manage, and 1 turn too slow.
I will say, if you are running Adarkar Valkyrie and Zealous Conscripts, definitely run Faithless Looting, maybe even Gamble. This differs than something like a Reanimator, If i could have more Reanimate (also use Animate Dead, Yawgmoth's Will which I view as CMC2 because I usually have a Fetch land to recur) then I LIKE drawing into those. When I draw a Kiki-Jiki, Mirror Breaker in my opening hand, I always Mulligan, and when I draw him in play I really really really regret having Faithless Looting out of the deck because I can't tutor it, and now I'm hoping to tutor a Goblin Bombardment and Reanimate a Buried Alive | Karmic Guide + Reveillark. In this situation a Zealous Conscripts isn't helping you anyway. On occasion I draw Restoration Angel but then I Buried Alive : Grand Abolisher and then Reanimate Karmic Guide then Kiki-Jiki, Mirror Breaker then Grand Abolisher then Flash cast Restoration Angel and have the Grand Abolisher pretty much guaranteeing me the win. It's definetely higher CMC to hard was him, but still less than Zealous Conscripts.
My deck is still a work in progress though, I wish I had more time to play and really advance it with playtesting, but In theory, MOST of the time I would prefer a Tutor to another instance of a card I can tutor that is worse. Like Anguished Unmaking and Utter End are the same but CMC1 more, but I don't run Utter End because instead I draw a tutor, and search for Anguished Unmaking if that's what I really need, otherwise I tutor Reanimate or Buried Alive and go for the win.
I'm always testing the new guys too, sometimes they roar, sometimes they fail. Razaketh, the Foulblooded for sure, is the best (sometimes Iona, Shield of Emeria) in a while, If I could have all Razaketh, the Foulblooded that would be very cool.
Another thing I've learned, I built Kaalia of the Vast because I liked Gisela, Blade of Goldnight and Griselbrand (I really miss him, pretty angry about that one), but try not to be attached to certain cards, even if you like it, make sure it properly synergies. Stranglehold + Maralen of the Mornsong was my favorite for so long, I would always Tutor a Baneslayer Angel first to counter the damage (Lyra Dawnbringer would probably be the target now), but had to let it go because Maralen of the Mornsong couldn't keep up. Same with Liliana Vess. Even Aurelia, the Warleader, I won a draft event with him, so valued him highly, but I just didn't have the right supporting cards in there for him.
The next A/D/D I'm going to try is Archfiend of Despair, I just don't know how to take advantage of his second ability properly, I mean him and a Gisela, Blade of Goldnight obviously, he does double my damage, meaning 120 damage is now 60 damage so makes that a potential strategy, but still not sure how to do 60 by turn 5/6 to 3 different targets, but perhaps, have to test him. I feel Archfiend of Despair has more upside than Sower of Discord because of his Lifegain prevention, but together the 2 are ok, I'm just not sure, he reduces 120 to 80 where Archfiend of Despair reduces it to 60. I will note, if you build other Loss of Life into the deck, like Liliana's Caress and Dragon Mage and Wheel of Fortune type abilities, both Sower of Discord and Archfiend of Despair, but even then Sower of Discord is "Damage", remember, "Damage" causes "Loss of Life" but doesn't work the other way, "Loss of Life" isn't "Damage". Hmm probably will not even test Sower of Discord, CMC6 for 6/6, no Flample, and no immediate threat/ETB off Kaalia of the Vast other than potentially 8 damage (Sower of Discord 6 + Kaalia of the Vast 2) is outside my current strategy too much.
I can win on Turn 1: Swamp + Mana Crypt + Buried Alive and a Chrome Mox (and a card to Imprint) + Reanimate, is an example, but it rarely happens. There are some other Janky ways with Sol Ring and Ancient Tomb and stuff too, but not consistently. Always looking for ways to improve here. (CMC1 Reanimate or High Mana Conversion Stones)
Turn 2, there's quite a few different ways to get there, including Kaalia of the Vast attacking, usually needs a Razaketh, the Foulblooded in hand to pull the combo pieces, mana rocks, and Goblin Bombardment because usually Combo AFTER the combat phase, so the Infinite Haste Angels don't really help me out that much.
Turn 3/4 is really where I want to combo, and am looking to build further consistency, like Gamble or Beseech the Queen (maybe but it only tutors Reanimate usually for , so where does the for Reanimate come from). Does Zealous Conscripts or Adarkar Valkyrie check this box? Not really, which is probably why they are out. But honestly, I still have a bunch of junk, like Reveillark, Gisela, the Broken Blade maybe, Lord of the Void, Teferi's Protection it's really dumb this card doesn't have Split Second, Boros Charm too situational, see lots of stuff that could be Zealous Conscripts.
What I really wish for, 1) A good A/D/D that has Goblin Bombardment built-into it, like a Murderous Redcap of A/D/D, 2) More CMC1 Reanimate, 3) More CMC1 or CMC2 Tutors, I'll checkout your deck but if you don't have Tainted Pact it is CRITICAL to finding solutions, although means your lands are $1,000,000 but luckily no so HEY still cheaper than a Volcanic Island. 4) More effective mana rocks. I've looked at Mox Diamond a million times, can't decide if it helps/hurts in the average case (not just the Turn 1 case), like as a before Turn 5.
Rakdos the Defiler has been my friend, when I'm not doing well he often helps me out lol. Dance of the Dead is a possiblity, because it doesn't matter that Karmic Guide is tapped, but Karmic Guide is pro black so the interaction sucks even more (already sucks with Animate Dead but the triggers work).
I'll check out your deck a little later, and provide any feedback I can.
Hopefully, somewhere in this rambling I answered your questions.
PS: I hate that Kess, Dissident Mage (and some others) can win on Turn 0, win before it's even their turn, that sucks!
3 weeks ago
berryjon, aggro as you describe it - more midrange than full aggro - seems to be quite true for every other archetype. With 100 cards and few ways to mitigate the singleton nature of the format, every deck is forced to upscale. You cannot reliably combo off with infinite turns on turn 1 in this format, or turn 3 or 4 for that matter.
For example, an infinite turns combo deck might run combos like Panoptic Mirror + Time Warp, which would be laughed at in a modern event; but because both pieces do something on their own and it increases your consistency, you run them. Or a card like Expropriate, which is quite powerful. Sure you can play like a legacy deck and run Omniscience and Show and Tell, but you only get one copy - you have to dedicate mana, turns and deck space to cards that find those pieces.
TLDR: Not only aggro decks are more midrange.
1 month ago
While the deck looks sweet, it's not legal in modern. But if you removed the moxen, sol ring, and mana drain, then it'd be legal in legacy. And legal in legacy is a fine goal for casual decks, unless you're determined to play those sol rings.
Regardless, the deck has a lot of big Eldrazi to cast off omniscience, however I don't think you need so many. If you replaced some of them with Brainstorm and Ponder and Preordain (assuming you're going for legal in legacy or casual), then you'd be able to use those in the early turns to find a way to get omniscience into play and once you have one they're free to cast and can be used to find an Eldrazi. They'd make the deck more consistent.
Also keep in mind that Show and Tell is another way to put omniscience into play. Also Cabal Therapy is an awesome way to stop opponents from messing with your plan and sacrifice academy rector (to get the death trigger) at the same time.