Show and Tell


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Show and Tell


Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.

Price & Acquistion Set Price Alerts




Show and Tell Discussion

triproberts12 on Alesha, Who Smiles at Everyone

4 days ago

This is a sweet idea, and a very unique deck. I don't know much about group hug decks, and I don't know how much EDHREC will help, since the recommendations for the theme will be more geared towards non-red decks, but I can tell you that the one thing you're lacking is a solid end game. The strength of group hug decks is that the hugging isn't really symmetrical. When everyone gets resources from Kynaios and Tiro of Meletis , your deck is better built to utilize the cards and mana. When everyone gets to Show and Tell with Braids, Conjurer Adept , your deck is built top-heavy. If the goal with Alesha group hug is to control the board's big threats, you need to make sure that you have a way to utilize all the minor threats that you build up. I don't think Siege-Gang Commander is going to do it. You could look up combos, such as a way to infinitely recur your Gray Merchant of Asphodel or something with Kiki-Jiki, Mirror Breaker , get tribal and rely on a massive Coat of Arms or Shared Animosity , or you could find a late-game way to leverage your graveyard or the board state, such as Immortal Servitude or Insurrection . Anyway, happy deck building!

Osbert on Paranormal Activity (WIP)

1 week ago

Since you have Enter the Infinite why not complete the combo with Omniscience to pick up and play your entire deck. With Show and Tell and both cards in hand that could happen on turn 3.

I would also suggest adding in some more interaction with your opponent like Counterspell, Mystic Confluence, Reality Shift, Cyclonic Rift, etc. A blue deck with only 6 instances seems wrong to me so maybe that's why I think this.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hi HunterXDante,

Thanks for the comment. I'll take a look at your deck and share some feedback on your page.

Archangel of Tithes is ok, 3/5 flying for CMC4 isn't terrible. The stax isn't board changing. Assists with go-wide strategies, unless their tokens also tap for mana, but usually those are Impact Tremors type hits anyways. I don't think he strong enough with all the impressive A/D/D available. I'd rather have the Rakdos the Defiler in many situations, he seems weak (I know, I struggled with him for VERY long), but he can slow down Grixis/Izzet decks just long enough that I can combo before they do. Or if I'm mana screwed or something, or Kaalia of the Vast being controlled, he can keep the board even. Creates an ok lock with Volrath's Stronghold sometimes too. Master of Cruelties can do the job against Grixis/Izzet usually too, but if they have a Baleful Strix or Bitterblossom or something you're going to lose to a Show and Tell + Omniscience combo without a tutored Rakdos the Defiler.

Lord of the Void is amazing, I just took him out last week to test Mausoleum Secrets supported with a Street Wraith (why play 99 card commander when you can play 98 card commander with 38 life :). He was great when versus Eldrazi decks, or even Mono Green/Big Green Commanders. The reason he eventually got cut is because of his lack of Trample. Flample would be an auto-include, found he wasn't connecting enough and inconsistently.

Archfiend of Despair also is great, I've been putting him in an out testing various new cards. Thought he would act like a Gisela, Blade of Goldnight but didn't work that way. Rarely does Life matter that much in Commander (Combo commander), but sometimes it does, Selesnya for example, Often he slows down combat between opponents, unless they get the strategic advantage. I try and combo instead of damage, if my primary strategy was damage, he would be an auto-include. Very good. His CMC8 was the ultimate reason I didn't go with him, would never tutor him (better options available) and didn't support my primary win-con (but very helpful for secondary).

Entomb I'm just not sure what to pull with it? It does support Mausoleum Secrets and can be cool early Iona, Shield of Emeria with a Reanimate for example. If you're playing Entomb (and a reanimation sub-theme) definitely play Gamble as well. I just feel I don't have enough early recursion to really take advantage of an Entomb. Chances are if you do the hyper-geometric probability is low for it's utility, someone like Kess, Dissident Mage LOVES this card.

Jaypay1994 on Jeleva Storm Help!

3 weeks ago

Well the most common Turn 1 win is the Show and Tell into Omniscience combo.

Another way to build her is a Doomsday build full of tutors for Doomsday, then use Laboratory Maniac for the win con.

Errast on Looking for more cards like ...

4 weeks ago

Spell Queller and Release to the Wind are pretty decent inlusions. Show and Tell also helps get out all these Omen Machines and such much earlier, which might be worth considering.

chromiumthemutable on Odd ddO

1 month ago

Heroes Remembered, Expropriate, Show and Tell, Temporal Trespass, Time Warp, and Grozoth are some ideas. Grozoth isn't as good because it puts them into your hand, but i think it's good.

Lucky Numbers: CMDR/EDH

Awoken_Leviathan on Jodah, Archmage of Goodstuf

1 month ago

I'd scrap Force of Will there are better counterspells. Also Show and Tell you already cheese your creatures onto the battlefield so its more help to your opponents than it is to you.

hkhssweiss on Captain of Timmy's Table - (with small write up)

1 month ago

Nah, Zur is used only for the reason he is insta-access to Necropotence and when you have Necro-online you can pretty much delve super deep. Especially in a Shimmer Zur build, than the time you have Necro on field and Angel's Grace you will win essentially that turn.

I was actually helping out another person tuning his Jodah, using Omni into a interesting storm build. The easiest non-Jodah way to get Omni on field is Flash + Academy Rector other than that, as I said earlier Show and Tell. Jodah's ability makes him shine at the mid-game where all the high costed spells are able to be casted for 5 cmc, but that in itself is quite hard to do when compared to the tier 1 deck builds.

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