|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|Premium Deck Series: Slivers (PDS)||Rare|
|2010 Core Set (M10)||Rare|
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Gain or .
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Rootbound Crag Discussion
2 days ago
well, considering the limited amount of multiples, turning this into a Gishath, Sun's Avatar Commander deck could be easily done. Feel free to look at my own brew with Gishath if you want inspiration. But if you do want this to be a proper modern deck, the first step would probably be Rootbound Crag.
3 weeks ago
So let's talk budget, relatively speaking, land base upgrades. For starters all of the Battlebond lands almost always enter into play untapped Spire Garden Sea of Clouds Morphic Pool Luxury Suite and Bountiful Promenade and by rough estimate you can get all of them for about $35-40. These could easily replace the respective Scry Temples of the same colors so that you don't get in the way of your mana distribution.
Rootbound Crag and the similar style lands are quite good, except you aren't running any basic lands in this deck and therefore this will always enter into play tapped unless you happen to have your Canopy Vista in hand.
On that note, I would consider swapping out some of the enter into play tapped lands for a couple of Forest and running one of each basic land. This would allow you to push in a Cultivate or Kodama's Reach to allow you to ramp into the colors you need for what you have in hand at the time. This would have the added bonus of your Zendikar lands having a chance to enter into play untapped.
For the tri-color lands, I would consider running a full set of all the Lairs and removing the tri color lands that strictly enter play tapped. They are good in three color decks for early color fixing but in 4-5 color decks they just seem to slow you down. The lairs at least let you tap the land you bounce back first to get the mana in your mana pool so you can have a chance to play out something.
And finally, promise we are almost done!, if you can get more of the various lands that are "dual" types ex Plains Forest etc, those can be fetched out by Karametra, God of Harvests if they have Plains or Forest as one of those types. Sword of the Animist also allows you to go fetch basic lands out of your deck for swinging with a creature, which is something you're gonna want to do with this deck anyway.
Phew!! Sorry for the lengthy commentary, hope this helps or gives you some ideas of things you can do to improve you land base with spending thousands of dollars on true duals. :)
1 month ago
shockwavej both mana base and mana rocks are important. If you can afford one of the full cycles(enemy or ally) of check lands(Rootbound Crag) I’d use those and the slow fetches. I’d start with the signets. Maybe two or three, like Gruul Signet and Rakdos Signet. A pretty decent sorcery to ramp is Explosive Vegetation. To sinergize with your creatures, there’s Zendikar Resurgent.
1 month ago
Hey, if you're wanting to play this at local tournaments then consider getting some dual lands for the manabase? Rootbound Crag and Timber Gorge are lands that make one of either red or green mana. Evolving Wilds can fetch one of either a Mountain or Forest. Deathspitter is not a good three drop Dino, it just doesn't do enough. Consider Thrashing Brontodon or Runic Armasaur or Deathgorge Scavenger? Depending on your budget Carnage Tyrant is one of the best Dinos much better than Burning Sun's Avatar.
You're getting back into Standard at a good time because Standard will completely change in a month. Fall Standard rotation happens Oct. 5, the same day new set Guilds of Ravnica is released. At this time all cards from past sets of Kaladesh and Amonkhet will not be legal to play in Standard. Dinos however are fine since they are in Ixalan sets and those sets are legal in Standard until Oct 2019. Cards in Dominaria and Core Set 2019 (M19) are also legal to play until Oct 2019. At rotation Standard will consist of sets in Ixalan, Dominaria, M19 and Guilds of Ravnica. What's in Standard is helpful.
Before playing this at a local tournament you'll want a 15 card sideboard. The sideboard is the place you put situational cards that can help you in certain matchups. The three types of matchups to build a sideboard for are aggro, midrange and control. In very simplified terms for aggro you want more cheap early game creature removal (Shock), more high toughness three drop Dinos (Thrashing Brontodon, Runic Armasaur) and lifegain Deathgorge Scavenger. For midrange cards that can give your creatures an advantage against your opponents creatures (Aggressive Mammoth, Rabid Bite, Act of Treason) and card advantage/draw (Vivien Reid). For control draw/resiliency/enchantment removal (Carnage Tyrant, Vivien Reid, Naturalize).
Good luck with your deck.
1 month ago
Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.
Hydra Omnivore For those bigger games, and his a big boy.
Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.
Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.
Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).
Mina and Denn, Wildborn should replace on of your elves.
Blightsteel Colossus is also a big wincon for you.
That's it for creatures for now.
Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.
Blasphemous Act is an amazing removal card you should add.
And Nykthos, Shrine to Nyx is highly recommended.
OH! don't forget Ghalta, Primal Hunger
1 month ago
1 month ago
Argy, obviously you are correct, but I just can't help but think ahead.
Bennett_Stokes, that's an interesting thought. I've always gotten good use out of the fight spells before, to clear out blockers and such. They've proven especially useful in mirror matches. One option I've been considering is putting in 3x Drover of the Mighty and 3x Fling along with a set of Rootbound Crag in order to up the aggressiveness and get more use out of cards like Wayward Swordtooth. What do you think about that?