Rootbound Crag

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
Premium Deck Series: Slivers Rare
2010 Core Set Rare

Combos Browse all

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

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Rootbound Crag Discussion

gravitydefyinghair on Surrak Dragonclaw EDH

1 week ago

Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.

I would replace Destructor Dragon with Trygon Predator.

I would take out Frost Walker, Cyclone Sire, Torrent Elemental, Gruul Turf, Gruul Charm, Lightning Strike. Seer's Lantern, Nissa's Renewal, Devour in Flames, and Izzet Boilerworks.

Here's why:

  • Frost walker and Cyclone sire are more 60-card format cards.

  • Torrent elemental is illegal.

  • Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.

  • Gruul charm is bad. Be greener and invest in trample.

  • Lifecrafter's Bestiary or Thassa, God of the Sea are upgrades from Seer's Lantern.

  • Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.

  • Burn is bad in EDH.

I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):

For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:

Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.

Hawkeye.McWrath on Gruul Aggro (Turn 3 Win)

2 weeks ago

Really like this deck idea since it seems to come out of left field with the current Modern meta. I was wondering if you had considered Voltaic Brawler and/or Aether Hub to go in this deck. The Aether Hub could replace the Rootbound Crag since both would be turn 2-3 lands (or the Copperline Gorge for later game and increasing the budgety-ness of the deck) and if the energy wasn't needed for coloured mana it could potentially allow Voltaic Brawler to keep swinging in.

The_Squirrel on Budget Jund

3 weeks ago

Hello, here are my thoughts on the deck.

Removal:You probably have too much removal. You have 15, if you include Kolaghan's Command (and I would). I would go down to 11-13. You could take out 1 Abrupt Decay, 1-2 Terminate, and 0-1 Lightning Bolt.

Creatures:Since you're not playing bob, I would suggest adding 1-2 Tasigur, the Golden Fang and 1-2Gurmag Angler. I'm guessing you don't have access to 2 more Grim Flayer? He is certainly the best replacement for goyf. Abbot of Keral Keep would also be a good addition. I've never played Bloodhall Ooze. It would be nice to have a 1-drop creature, but if you play him t1, t2 he will still be a 1/1. He could possibly be 3/3 t3, but thats quite unlikely. I'm not real big on Sin Prodder. You could also do 2 or so big finishers as Jund is a midrange deck

Walkers:If you have access to them, you could replace Liliana of the Veil with Liliana, the Last Hope. She's 95% as good. Garruk Relentless is another good one to consider.

Other spells:Duress is another option, assuming you don't have any Thoughtseize. I would play it over Lay Bare the Heart or just play the 4 Inquisition of Kozilek.

Lands:Dragonskull Summit and Rootbound Crag aren't the best fit. They just won't come into play untapped often enough. If you can get 1 shock land of each of the three in your colors, and 4-8 of Bloodstained Mire and Wooded Foothills. It would help so much. Fetch Lands are more reasonably priced than they used to be and they are used in SO MANY decks. You'll use them again for sure. But, if you can't get them, fastlands and scrylands are the next best options.

Hope this helps and good luck!

Fiftyshotzlater on Slivers, because I've always wanted to

3 weeks ago

Silvers are fun and oh so gross. I'd recommend getting rid of all the tri lands are they are generally slow lands. A better option would be the check lands like Glacial Fortress, Sunpetal Grove, Drowned Catacomb, Dragonskull Summit, Rootbound Crag, Isolated Chapel' Clifftop Retreat, Sulfur Falls, Hinterland Harbor, and Woodland Cemetery.

Could even go an alternate win route through the 10 gates and Maze's End.

Since you are running 5 colour I feel you don't have enough mana ramp within your deck. You need cards that let you drop a couple mana per turn such as Oracle of Mul Daya, Burgeoning, or Exploration.

StopShot on Graveyard/Life build

1 month ago

I'm afraid there's some land cards that aren't legal for this deck:

Gruul Turf, Jungle Shrine, Rootbound Crag, Sandsteppe Citadel, and Savage Lands can't be used because they all have Green Mana symbols which is a color not found on either of your Commanders. You should replace them with: Boros Garrison, Rakdos Carnarium, Clifftop Retreat, Isolated Chapel, and Terramorphic Expanse.

If you're interested I know a couple of infinite life-gain combos. If you cast Volcano Hellion and have something that will give it lifelink at instant speed or have a card out such as Nearheath Pilgrim or Whip of Erebos, then you can choose the Hellion to do 2 billion damage to you and a creature and since it has lifelink you won't take any of the damage dealt to you and whatever the hellion damages you gain that 2 billion life or whatever number you want it to be.

Another infinite life gain combo would be to use Boros Reckoner, then if something were to deal damage to Boros Reckoner you could cast Rush of Vitality on it giving it Indestuctible and Lifelink. Then whatever damage is dealt to the reckoner you can have it deal that much to itself causing it deal damage again which you can choose itself again and again and again. Since it has Indestructible it won't die from taking repeated loops of damage and for every loop you gain that much life since it has lifelink.

jrwarrior1811 on Mono-Green Devotion

1 month ago

You don't need shocks/fetches to splash a particular color, just some Basic Lands of the color (in this case Mountains) and some check lands (The ones that say enters the battlefield tapped unless you control a Forest, Mountain, ect.). And they're pretty budget right now, with Rootbound Crag at less than $2 right now.

Pieguy396 on Temur Dragonstorm!

1 month ago

If budget isn't an issue, I'd highly recommend smoothing your mana with more fetchlands like Misty Rainforest and Scalding Tarn so that you can run Silumgar's Scorn - the best counterspell in Modern if you can reliably have a dragon in hand or on the board. I'd also go up to the full 4 Serum Visions and Lightning Bolts, as they're some of the best spells in Modern. Finally, your finishers look a bit too expensive even with your ramp, and a Stormbreath Dragon or Thundermaw Hellkite is often good enough to do the job for much less mana. So, here are the full changes I would make:

Add: 2 Misty Rainforest, 2 Scalding Tarn, 1 Serum Visions, 1 Lightning Bolt, 3 Silumgar's Scorn, 2 Stormbreath Dragon, 2 Thundermaw Hellkite, 1 Stomping grounds, 1 Steam Vents, 2 Mountain.

Remove: 4 Rootbound Crag, 3 Dragon Tempest, 2 Atarka, World Render, 2 Utvara Hellkite, 2 Steel Hellkite, 2 Elvish Piper, 2 Mutavault.

Hope this helps!

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