Rootbound Crag


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare

Combos Browse all

Rootbound Crag


Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

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Recent Decks

Rootbound Crag Discussion

XlNeddylX on Dino AF

1 week ago

Love Dinos, looks fun and awesome to pass to your son. A couple notes/things myself would swap. In the Mana base I'd trade Timber Gorge for Rootbound Crag and Tranquil Expanse for Sunpetal Grove. And one to just weasel in being a tribal deck with plenty of Artifact ramp, Unclaimed Territory i think would do well for ya.

as you said in description you were leaning into the Enrage ability, I've always had fun with Reckless Rage. Triggers some Enrage and can remove a sizable creature for OneRed. Also Polyraptor is a wicked Enrage Dino.

I would trade Seismic Rupture out for Sweltering Suns. Heavier in the red to cast, but 1 more dmg all around, doesn't exclude fliers and can cycle late if you don't need it.

Although they're not Dino's themselves Drover of the Mighty and Forerunner of the Empire are fantastic synergies with Dino's. Drover being solid ramp that gets a bigger body with a Dino on field. Forerunner helping with Enrage and Tutoring any Dino you might be needing at the time.

Deathgorge Scavenger, Thrashing Brontodon & Kinjalli's Sunwing are all Dinos I swear by. Scavenger helps keep graves clear (and can get some life gain), Brontodon is a wicked body for 3 that can smash pesky Artifacts/Enchantments & Sunwing is pretty much Authority of the Consuls on a flying body.

.........also Raptor Hatchling . 1, I Love that Dino, lol. And 2, because he lets you sneak in an infinite "I Win" Combo. (Yes, even in a 4 player match lol) Another reason to squeak in the Forerunner too lol. Frilled Deathspitter + Forerunner of the Empire + Raptor Hatchling + Heroic Intervention = I Win (if no one interrupts). 2 of them on field (1 of the Dinos and the 4runner). Cast remaining dino and have enough to cast Heroic as well. Dino enters, 4runner ETB goes on stack, cast Heroic in response, all 3 become indestructible. 4runner hits Deathspitter, 2damage to target opponent, 4runner hits Hatchling, Brings in a 3/3 Dino, Triggering 4runner again, repeat untill everyone is dead lol.

Looks fun. Happy Slingin!

merflock on Gruul babies

2 weeks ago

You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.

justavictim82 on Get off my Lawn

3 weeks ago

11 is way too many mountains for this build as a splash color. If budget is a concern, I would move to 4 Rootbound Crag. 22 land should be enough but it should be something more like 15 Forest, 4 Rootbound and 3 mountains. The only way to factor in more mountains is if you splash more Red. IF you can afford them, Stomping Ground would be great here as well. I also agree with Watertower420, Steelleaf should be on the table and it is inexpensive. Again if budget is not a concern, Wooded Foothills is a card and that can open up things like Become Immense.

Peanut3181 on Dragon toolbox

3 weeks ago

I would also take out Azusa, Myriad Landscape and the Excavator and put in two more lands that tap for two colors or Reflecting Pool, or City of Brass. Azusa doesn't give you card advantage, and you don't have much to have multiple cards in your hand to take advantage of it. Average starting hand you have 3 lands. Pay for Azusa you may have 1 or 2 left. Maybe get like a Zendikar Resurgent to double your mana instead.

You got a lot of things that grab basic lands and you only have 10 in the deck. I would add in the buddy lands like Rootbound Crag and Glacial Fortress instead of your slow fetch lands. Paying two mana after you play the land tapped is brutal! Those lands are bad. If I would draw them I would throw them in the trash. It's not mana efficient. Guildgates are better then those.

Akromathia on Dinosaur acceleration

1 month ago

I did some testing with your deck, and the first thing that you need to address here in my opinion is the land base. Although Evolving Wilds and Unclaimed Territory so some mana fixing job, most of the time, I found myself "stuck" with cards that I could not cast. The Drover of the Mighty is great, but it is of no use if you can not cast him.

So some dual lands could be useful here, maybe 2-3x Rootbound Crag (or similar) and 2-3x Sunpetal Grove (or similar), could help you to improve your mana base.

x12721 on T H I C C

1 month ago

Your lands could be improved by using the untapped dual lands (Rootbound Crag, Clifftop Retreat, Sunpetal Grove) and replacing the taplands you're currently using. Some dinosaur all-stars are Ranging Raptors (also fixes your mana!) and Ripjaw Raptor. Forerunner of the Empire also deserves a mention here as both an enrage enabler and a tutor. Otepec Huntmaster is also surprisingly good, as it both ramps your dinosaurs and can lead to a nasty surprise when you do cast them. Finally, I'm surprised to not see any Regisaur Alpha. That card is really good in any dino deck.

Blessed Light is not a great card, so I'd start with removing that. In the same vein, Temple Altisaur, Sun-Collared Raptor, Raptor Companion, and Knight of the Stampede are rather lackluster cards. If you need a sideboard as well, please let me know, I'd be happy to add something for that as well. I hope this helps!

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