Rootbound Crag

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare

Combos Browse all

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Gain or .

Price & Acquistion Set Price Alerts

XLN

C16

M13

Ebay

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Rootbound Crag Discussion

Gidgetimer on Budget League

2 weeks ago

I second dropping the individual card price restriction. $50 is a tight enough budget that nothing too crazy can be done with a single card, but if someone finds themselves $5 or so under budget it would be nice to be able to throw in a checkland not named Rootbound Crag. Such a low price restriction is already disadvantaging certain mana bases. Per card restrictions just make some budget land and rocks options straight up unable to be played.

WhichKing on This ain't your mom's Tim deck

2 weeks ago

Your deck is missing a card.

Also, Riku is a very mana hungry deck so I'd up the ramp count to at least 8 sources. Putting so many taplands makes your deck slow, just skew your deck landbase to be more blue-green heavy and cut red sources as few of your cards need red, you can fetch the red sources out later.

Bump up your land count to 37 lands and then add around 8 sources of ramp. Maybe something like:

hydrothermia on Rainbow Lich but cheap and modern since I am poor

2 weeks ago

Welcome to Tapped Out, @yarrsome!

Something with the same ability as Birds of Paradise will likely have a higher CMC(converted mana cost). Utopia Tree, Sylvan Caryatid and Drover of the Mighty would be a cheaper alternative and costs more. Chromatic Lantern or Joiner Adept can replace Gilded Lotus, allowing all your lands to produced wherever mana you need. I'd avoid all of the three color lands, unless you want to drop money on an Amulet of Vigor, other wise I'd go for check lands like Clifftop Retreat, Hinterland Harbor, Woodland Cemetery, Drowned Catacomb, Sunpetal Grove, Dragonskull Summit, Rootbound Crag, Glacial Fortress, Isolated Chapel and Sulfur Falls.

multimedia on Elves of Ravnica

1 month ago

Well, Naya will have the exact same problems as Selesnya does... Not enough resiliency, too difficult to recover.

There's too much efficient creature removal in Standard right now. Deafening Clarion/Ritual of Soot are too good at stopping Elves who aren't prepared to be able to recover quickly. Settle the Wreckage is nonexistent in current Standard even in Jeskai Control it's not the go to board wipe which is a big help for Elves. This allows for more options and I don't feel like I have to play Shalai.

Beast Whisperer is an option for resiliency (he's currently in the sideboard), but he's too fragile to count on him living. Find / Finality is the reason I'm now playing black and either card side is a mana sink for Grand Warlord Radha's ability to make mana. Find is also good with Whisperer as a way to recur it and another Elf. Ajani, Adversary of Tyrants just wasn't cutting it for recovery and his mana cost was actually too difficult to consistently make while also wanting to play Steel Leaf Champion. Flower did help, but relying on it is very problematic. Find can recur Champion this makes it pretty powerful with Elves.


Radha is the reason I'm now playing red again, but without having Stomping Ground limits the use of nonElf red spells I can play. Only Radha works thanks to Unclaimed Territory and Rootbound Crag. Adventurous Impulse and Glowspore Shaman also help to find Territory, but only 9 sources including Territory of red for Radha is pretty low--Stomping will for sure help. Radha's ramp is good with Vivien Reid and Vivien is excellent right now in Standard. Banefire (currently in the sideboard) is good with Radha as a mana sink, but I don't feel comfortable playing more Banefire when I'm realistically counting on Radha's ability to make red mana to cast it. More Banefire and Lava Coil/Fight with Fire are possible when we can play Stomping.

I played Radha with Elves for quite a while in Dominaria/M19 Standard and a big reason to continue to play her is the wonderful potential aggressive curve of Collector, Thorn, Champion, Radha. I have returned to playing this curve because turns out it's one of the best with current Elves; a turn one Collector can add a lot of power to this curve. The curve however needs something and I believe Find is what is needed. This curve can be disrupted, but it's difficult to completely stop everything.

Find is efficient recovery, get back two Elves that were killed and Radha's mana ability makes a potentially fast recovery. Thorn and Clancaller are excellent with Radha because they are Elves who can also be mana sinks. Territory is also a pretty powerful land with Elves; I want to take advantage of it since it alone lets me play other colored Elves and not have to worry as much about hurting the consistency of turn one Llanowar or casting Champion. Radha's four toughness survives Clarion and Soot doesn't kill Radha. This combined with her ability to make mana is very good with Elves right now.


Booch138 on That Tyrannosaurus Rekts

1 month ago

Psychorave I've been running a similar green stompy with less sorcery/instant build online splashing red preeeeeeetty much for 3 Experimental Frenzy and Banefire in the sideboard. I honestly just use 4 Rootbound Crag in the landbase and the rest forests and that worked for me. Can suuuuuper help with grindfests in a ridiculous way.

Valengeta on Valengeta

1 month ago

well I would first of all up the number of lands to between 16-20. If you have Heritage Druid you should definitely use it. Here's what I would do: 4x Elvish Mystic 4x Llanowar Elves 4x Elvish Archdruid 4x Elvish Visionary or Dwynen's Elite 4x Imperious Perfect 2x Ezuri, Renegade Leader 3x Heritage Druid 4x Joraga Warcaller 2x Joraga Treespeaker 3x Beast Whisperer 4x Genesis Wave 4x Triumph of the Hordes 14x Forest 4x Rootbound Crag

Sideboard 2x Banefire 2x Elvish Promenade 3/4x Heroic Intervention (this is against boardwipes) 2x Asceticism 4x Naturalize

Valengeta on elves

1 month ago

other cards you can consider are Elvish Promenade, Asceticism, Heroic Intervention, Elvish Champion, Ezuri, Renegade Leader, Heritage Druid, Elvish Harbinger, Immaculate Magistrate and somthing to destroy artifacts/enchants for the sideboard. Also I would drop Coat of Arms for 2 more lands. Coat is a good card but you have enough buffs as it is and you dont want to give advantages to your enemy as he can be playing a tribal deck too. Dont forget to use 4 Rootbound Crag if you can to maximize the chances of you using Banefire. The deck seems pretty solid to me with those cards but the extra 2 lands would help a lot.

Valengeta on elves

1 month ago

well I would use Genesis Wave, Triumph of the Hordes and Banefire. That way you have 3 spells that help you win using the many creatures and mana you have available. I think you did well in removing Collective Unconscious because you have enough card draw with Beast Whisperer and Elvish Visionary. Try to adjust the deck to bring back Genesis Wave. Maybe remove Reliquary Tower as the cards you draw wont sit in your hand for long, add another Rootbound Crag and use like 3 Genesis Wave 2 Banefire 4 Triumph of the Hordes (?). Something like that

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