Rootbound Crag


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
Premium Deck Series: Slivers Rare
2010 Core Set Rare

Combos Browse all

Rootbound Crag


Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 2100%

0.66 TIX $0.4 Foil


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Rootbound Crag Discussion

StopShot on Graveyard/Life build

4 hours ago

I'm afraid there's some land cards that aren't legal for this deck:

Gruul Turf, Jungle Shrine, Rootbound Crag, Sandsteppe Citadel, and Savage Lands can't be used because they all have Green Mana symbols which is a color not found on either of your Commanders. You should replace them with: Boros Garrison, Rakdos Carnarium, Clifftop Retreat, Isolated Chapel, and Terramorphic Expanse.

If you're interested I know a couple of infinite life-gain combos. If you cast Volcano Hellion and have something that will give it lifelink at instant speed or have a card out such as Nearheath Pilgrim or Whip of Erebos, then you can choose the Hellion to do 2 billion damage to you and a creature and since it has lifelink you won't take any of the damage dealt to you and whatever the hellion damages you gain that 2 billion life or whatever number you want it to be.

Another infinite life gain combo would be to use Boros Reckoner, then if something were to deal damage to Boros Reckoner you could cast Rush of Vitality on it giving it Indestuctible and Lifelink. Then whatever damage is dealt to the reckoner you can have it deal that much to itself causing it deal damage again which you can choose itself again and again and again. Since it has Indestructible it won't die from taking repeated loops of damage and for every loop you gain that much life since it has lifelink.

jrwarrior1811 on Mono-Green Devotion

6 days ago

You don't need shocks/fetches to splash a particular color, just some Basic Lands of the color (in this case Mountains) and some check lands (The ones that say enters the battlefield tapped unless you control a Forest, Mountain, ect.). And they're pretty budget right now, with Rootbound Crag at less than $2 right now.

Pieguy396 on Temur Dragons

1 week ago

If budget isn't an issue, I'd highly recommend smoothing your mana with more fetchlands like Misty Rainforest and Scalding Tarn so that you can run Silumgar's Scorn - the best counterspell in Modern if you can reliably have a dragon in hand or on the board. I'd also go up to the full 4 Serum Visions and Lightning Bolts, as they're some of the best spells in Modern. Finally, your finishers look a bit too expensive even with your ramp, and a Stormbreath Dragon or Thundermaw Hellkite is often good enough to do the job for much less mana. So, here are the full changes I would make:

Add: 2 Misty Rainforest, 2 Scalding Tarn, 1 Serum Visions, 1 Lightning Bolt, 3 Silumgar's Scorn, 2 Stormbreath Dragon, 2 Thundermaw Hellkite, 1 Stomping grounds, 1 Steam Vents, 2 Mountain.

Remove: 4 Rootbound Crag, 3 Dragon Tempest, 2 Atarka, World Render, 2 Utvara Hellkite, 2 Steel Hellkite, 2 Elvish Piper, 2 Mutavault.

Hope this helps!

Penthoplayer on Come on Jim! Tell us what you call it!

2 weeks ago

With Mayael, deck thinning via fetchlands (Wooded Foothills, Windswept Heath, Arid Mesa, Misty Rainforest, Verdant Catacombs, Flooded Strand, Marsh Flats, Scalding Tarn, and Bloodstained Mire) is a very good strategy. Now, I'm not saying get ABUR duals to go with them, or even get all 9 you could run, as those are out of most people's price range. However, shocklands (Stomping grounds, Temple Garden, and Sacred Foundry) would make a good set of lands for color fixing with the fetches.

With the shocks and fetches, checklands (Rootbound Crag, Sunpetal Grove, and Clifftop Retreat) wouldn't be unreasonable.

Finally, Crucible of Worlds would allow further thinning using said fetchlands.

This is how you whiff less often.

I know, this is still pretty expensive, but it's a good eventually plan. Having an eventually is how I got 4/9 fetches, 3/3 shocks, 3/3 Checks, and even 3/3 ABUR duals.

Sani on Werewolf Aggro

3 weeks ago

Voxelfox20 As I lready own 1 or 2 sets of Stomping Grounds, the price is in that one case not an issue, also the major downside of Rootbound Crag is that it can't be used to play a Village Messenger turn one.

At its inception of this deck it actually contained 4 Scorned Villager  Flips, but I slowly opted out of them, as in many cases they just sat on my hand, while I played a Mayor of Avabruck  Flip or a Full Moon's Rise to push a Village Messenger, or to push the Geier Reach Bandit  Flip I had for turn 3.

On the topic of Howlpack Resurgence: as I only play 2 Instigator Gang  Flips I prefer to have a 3 drop 'lord' card other than Immerwolf.

Voxelfox20 on Werewolf Aggro

3 weeks ago

Rootbound Crag Cheaper than Stomping Ground If you ever think about buying this deck. I have a deck similar to this that i purchased some time ago, you can see it here. I use Scorned Villager  Flip instead of Duskwatch Recruiter  Flip just for the untransfordmed ramp buti have Duskwatch Recruiter  Flip on the sideboard just in case. its incredibly useful in longer running games. The only reason i opted out of Howlpack Resurgence is because of the buffs already given by everything else, especially Instigator Gang  Flip, Arlinn Kord and Full Moon's Rise but Howlpack Resurgence is again on my sideboard just in case i need the extra trample boost. Ive played my version against my brother a good few times and it does a great job of building a strong attack, we plan to do a 2v2 game where i play my werewolves and he plays his vampires, gonna be dope. Love the deck!

Tio_Infernape on Flee the Werewolf

4 weeks ago

May i suggest Immerwolf as an werewolf lord for your deck? Silverfur Partisan can do a nice job protecting your wolfs too.

Also, you have more green cards than red, so you may want to raise the number of forests in your deck. Cinder Glade and Game Trail are lands that do a better job than Timber Gorge, but if you think they're expensive, Rootbound Crag is also nice.

That's just my suggestions, no need to take them as true. +1 because i love some Werewolf tribal :)

Freezingfist on Budget Gruul Buff/Burn

1 month ago

Cool build, darenking0.

One thing I have to say... 14 land makes me NERVOUS. Even in a mono colored deck, that seems like way to few... I'd at least go to 18... and maybe add more ways to make the mana you can't get to if you need it (fill out the playset of Rootbound Crag).

Have you considered creatures that could use either color of mana? Wild Cantor, Scuzzback Scrapper or Tattermunge Maniac could hit the board no matter what color source you draw.

Just some ideas... what do you think?

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