Rootbound Crag


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare

Combos Browse all

Rootbound Crag


Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

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Rootbound Crag Discussion

PI3L0V3R on Build em up, break em down

20 hours ago

Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.

Mandalorian on Death is OK for Prossh

3 weeks ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

NippDip on Kill It With Water

3 weeks ago


On energy, I'm not trying to get tons of energy, it's just a side effect of my Attune with Aethers, which is one of the best cards in the deck. The Aether Hubs are just there as a dual land that I can use in a pinch to make any color of mana.

Rootbound Crag:

This card seems like it would fit in here, I'm just not sure what to cut for it. I need all my basics for Attune with Aether, and I also need all of the current fastlands, and as mentioned before, the Aether Hubs.

Captain Lannery Storm and Kari Zev, Skyship Raider:

These two fall in the same category for me, which is an aggressive creature that can get in for a fair amount of damage, but they don't benefit at all from the 30 spells in the maindeck.

ThompsonB3ast21 on Dinosaur Dystopia

3 weeks ago

Thats generally the problem with only basic lands, haha. Even just Evolving Wilds will fix that a lot of that without costing a lot of money although land entering tapped isn't ideal. A couple things to keep in mind too, Rootbound Crag enters untapped if you have a Sheltered Thicket because of the forest and mountain subtyping, which is super nice, also, the cycling lands allow you to run a high land count without getting too flooded in the late game.

nav566 on Kill It With Water

3 weeks ago

Why the energy concept? It seems quite out of place here. with only Aether Hub uses energy. I suggest you to switch it with Rootbound Crag. The deck seems solid. Good job. I think Captain Lannery Storm and Kari Zev, Skyship Raider Will work here fantastically. You should try it.

Argy on Dinosaur Tribal 2.0

3 weeks ago

This is too inconsistent at the moment for me to properly Comment on it.

You've set it up like a Commander deck, with almost one of every type of Creature.

For a start I would try this:

2x Bellowing Aegisaur
1x Drover of the Mighty
1x Gishath, Sun's Avatar
3x Kinjalli's Caller
1x Kinjalli's Sunwing
1x Otepec Huntmaster
1x Priest of the Wakening Sun
2x Ranging Raptors
1x Raptor Hatchling
1x Ravenous Daggertooth
3x Regisaur Alpha
4x Ripjaw Raptor
1x Snapping Sailback
1x Territorial Hammerskull
2x Thrash of Raptors
1x Tilonalli's Skinshifter

Your mana base should look more like this:

1x Field of Ruin
6x Forest
2x Mountain
2x Plains
4x Rootbound Crag
1x Scattered Groves
4x Sunpetal Grove
2x Unclaimed Territory

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