Rootbound Crag

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Magic 2013 Rare
2012 Core Set Rare
2011 Core Set Rare
Premium Deck Series: Slivers Rare
2010 Core Set Rare

Combos Browse all

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

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Rootbound Crag Discussion

golgarigirl on Zada, Hangarback Grinder

2 weeks ago

Zada is a pretty awesome build-around. Some suggestions I have would be Titan's Strength for the pump + scry, Twinflame for craziness, Young Pyromancer for a ton of tokens off copied spells (and more targets for copied spells!) as a more effective version of your token-making sorceries. Boros Charm is a great upgrade for Valorous Stance, but is a little pricey at the moment.

Right now, many ally-colored lands are pretty inexpensive ($1-$3 each, depending) if you want to invest, so I'd look at Rootbound Crag especially, and Cinder Glade if your budget is a little higher. And, of course, Jungle Shrine.

BaronMichalak on Even the threat of power has power!

2 weeks ago

@jalka Utopia Sprawl sounds like a good replacement for Wild Growth. Rootbound Crag sounds good as well. Compared to Stomping Ground there wouldnt be the disadvantage of paying 2 life if not played in turn 1. Rampant Growth is also a nice tip here, because I can put that land - well, only "basic land" but this doesnt matter - directly (yeah, tapped) into play. I am not sure what to say about Mwonvuli Acid-Moss. Pro to Wreak Havoc is that it cant be countered, but Mwonvuli Acid-Moss has that search for a forest part which also makes it quite cool. Definitely will need to have a closer look on what it would change to my deck. Thanks for those helpful tips!

@CheapDecks101 I know that that sideboard only focuses on hate against artifacts, fliers and lands. Some card tips maybe that could counter other things well? Wild Cantor just dropped in because of the chance to pay it with 1 red or green mana in case there is one mana left that turn I want to cast the dragon (so that there is one more creature to devour). You may know one or two other cards with devour (and flying) that could safe the win as well as Predator Dragon? Also big thanks to you!

jalka on Even the threat of power has power!

2 weeks ago

You can replace Wild Growth with Utopia Sprawl , so you can also produce red mana and it's legal in modern.If you really want to have 4 mana at turn 2 you should change your mana base and get some fetchlands , some Rootbound Crag or Stomping Ground.

Instead of Sylvan Scrying I would reccomend you to use either Rampant Growth to ramp or Traverse the Ulvenwald since you can get delirium and lets you look for your wincon.

Also I use a deck where I'm able to cast Mwonvuli Acid-Moss at turn 4 , so maybe that's better than Wreak Havoc for land destruction if that's what you whant.

Journeytodiscoverychannel on Goblin Boom Squad

3 weeks ago

Rootbound Crag i meant this one lol

KJLaBrone on Hope You Didn't Want That

1 month ago

First of all, props on the build. I dig it. Creatures, enchantments, sorceries, and instants are on point, and I see you've had quite the discussion on most of those topics. The place I would focus my attention on is the mana/ramp package. You see Yasova is a mana hungry lady. I would try to limit the cards that "come into play tapped" so I would try to add lands like Command Tower, Evolving Wilds, Terramorphic Expanse, and then because you have so many basic lands, I'd look at cards like Rootbound Crag and Sulfur Falls. These cards will not only help in speeding up your plays, but Evolving and Terramorphic will help clean up some draws later in the game by thinning mana out of the deck.

I was wondering why you didn't make use of cards like Homeward Path and Despotic Scepter but I see that you're taking creatures instead of exchanging creatures. So nevermind on that suggestion. Have you given any thought to Thada Adel, Acquisitor?

Firebones675 on MizzMizz

1 month ago

I'll start by talking about jund. If you make a deck with it, let me know and i can help you refine it but here's my take on it. I haven't played jund personally but can give you an overview. Jund can be a bit expensive depending on how much you want to invest, but here's my take on a budget build.

Removal: Part of what makes jund is being able to answer almost any threat the opponent tries to play. I'd look into some combination of Maelstrom Pulse, Abrupt Decay, Lightning Bolt, Dreadbore, Terminate and Kolaghan's Command. Slaughter Pact sometimes sees play as well.

Hand Disruption:

You can also spend the early game picking apart your opponents hand making it so they can't do what they want. Thoughtseize, Inquisition of Kozilek, Kolaghan's Command and liliana are the norm but Transgress the Mind, Duress, & Distress(this one is a bit iffy as getting double black early game might not be easy) also work.

Creatures:

The two staples of jund creatures are Tarmogoyf and Dark Confidant but due to budget needs you can work without them. Scavenging Ooze will grow quickly while at the same time nuking your opponents graveyard, Kalitas, Traitor of Ghet gives your removal extra value, and Huntmaster of the Fells  Flip, Kitchen Finks, Thrun, the Last Troll, Tasigur, the Golden Fang, and Grim Flayer are other cards i've seen in jund lists as well. (Also if you don't plan on running confidant, Painful Truths is another way to get some card advantage back).

Manabase:

This is where it gets a bit tricky. Color ratios vary from list to list but you would ideally want to be able to have any two colors on turn 3. This is normally done with fetchs and shocks but that can get pricey. What you really want at the end of the day though is lands that can tap for 2 colors but can also reliably enter untapped. Rootbound Crag, Dragonskull Summit, & Woodland Cemetery is a decent option as are Blackcleave Cliffs, Copperline Gorge, & Blooming Marsh. Raging Ravine is often used as another way to close out games.

Also here's a link to a jund guide by channelfireball

http://www.channelfireball.com/articles/jund-deck-guide/

vibrabones on Werewolf Tribal

1 month ago

Really cool deck! Honestly, my only recommendation would be investing in a few dual-color lands (Kazandu Refuge, Rootbound Crag, Rugged Highlands, etc) and other sources of mana fixing (like Gruul Cluestone). Mana-fixing like that can be a total lifesaver, even if you're just running two colors. Otherwise, a very cool deck and a definite +1 from me!

Acerola on Jund Cascading Blades

1 month ago

Have you about removing 2 Firewild Border posts for Rootbound Crag s?

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