|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|Premium Deck Series: Slivers (PDS)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Gain or .
|Have (7)||, lizardwarrior , Mortiferus_Rosa , PTsmitty , Cosmonautilis , TheRealSpecialK , metalmagic|
|Want (8)||leonarudo , JoeBert , bkattlegreen , tweisman , lcdrambrose , SherlockHolm , Pabs4444 , SpetznazM16|
Rootbound Crag Discussion
15 hours ago
Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.
For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.
Regarding your deck, I would suggest playing Game Trail and Fortified Village over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.
I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.
Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.
1 week ago
Upvote for Kird Ape <3
Mana base could be better. Evolving Wilds could slow you down a lot.
2 weeks ago
this deck is impossible to win on turn 2, its a shame. because once your opponent realized how much is sunk into the combo, you are pooched. Mutagenic Growth can save your critical pieces from many red removal spells at the minor cost of life and cards like Groundswell or Phytoburst can make your brightheart or smokescreener a valuable tool to finish the job with fling, if you chose to splash dual color lands like Rootbound Crag or Stomping Ground Apostle's Blessing like mutagenic growth can work to protect your critical pieces, and can ensure your nova chaser stays alive from a 2/1 blocker on turn 2. Assault Strobe is another goodie to protect your nova chaser thanks to that double strike damage
3 weeks ago
Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.
- I 100% understand your pain with Rootbound Crag . I may consider dropping it as you did before I play on Wednesday. I'm playing a little riskier at 19 lands, but I'm hoping the Servant of the Conduit will help accelerate me.
- Maximize Velocity is there primarily for the haste. I just looked up some other similar 1-CMC options to give our buddy haste: Cartouche of Zeal (or it's clone, Hammerhand , Claim the Firstborn , Expedite , Fervent Strike , Messenger's Speed , and Samut's Sprint . I'll have to see how the format lines up with removal to re-evaluate if I need the hastiness. I am considering swapping in 1x Rhonas the Indomitable for 1x Maximize Velocity .
- I would have several Veil of Summer in the sideboard if I had them. Instead, I've added Heroic Intervention ($$, but I already own a playset) and Ranger's Guile , the poor sibling of Blossoming Defense for more spot-defense.
I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.
FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.
3 weeks ago
So cool to see a Pioneer update on your deck; would +1 again if I could!
My latest is over at Pioneer Pummeler ... it's very similar (as you might expect), but with a few changes:
- I had to play 3x Rootbound Crag in a row one game, and decided I officially hate the card. Seriously, I'd rather just run Basics :-)
- Maximize Velocity seemed good but not great. The pump was often just not quite enough, and I often was just 1 mana too short for the Haste effect. You may be better off though, considering you're running Servant of the Conduit .
- Veil of Summer is perhaps my new Favorite Sideboard Tech :-)
I had totally forgotten about Aethersphere Harvester ; thanks for reminding me! How's it working for you?
Similarly, I've been thinking about Rhythm of the Wild but haven't gotten around to testing it yet. How's it doing?
1 month ago
Hey, saw your forum topic asking for help. Lots of good cards here for your first Commander deck. You have good card sense. There's a big disconnect between the number of creatures and the rest of the deck as well as only 20 lands is not enough lands.
For beginning improvements, make room to add 16 more lands. Start with adding 8-10 more basic lands. Some other budget lands to consider adding:
- Exotic Orchard
- Savage Lands
- Ash Barrens
- Jund Panorama
- Llanowar Wastes
- Dragonskull Summit
- Rootbound Crag
- Woodland Cemetery
- Cinder Glade
- Game Trail
- Foreboding Ruins
Cards to consider cutting to include more lands:
- Putrid Goblin
- Byway Courier
- Leyline Prowler
- Gluttonous Troll
- Keeper of Fables
- Rapacious Dragon
- Syr Konrad, the Grim
- Izoni, Thousand-Eyed
- Thorn Mammoth
- Siege-Gang Commander
- Endrek Sahr, Master Breeder
- Butcher of Malakir
- Angrath, Captain of Chaos
- Brass's Bounty
- Taste of Death
- Bake into a Pie
- Bloodsoaked Altar
The majority of these suggested cuts are high mana cost cards which you don't need because Korvold and Prossh are the better high mana cost cards you want to play. Want to make sure you can consistently play lots of other permanents before you play Korvold.
Lands to consider cutting/upgrading:
- Golgari Guildgate
- Rakdos Guildgate
- Bloodfell Caves
- Jungle Hollow
- Rugged Highlands
I see Dockside Extortionist which is excellent, one of the best cards with Korvold. Temur Sabertooth is a combo with Extortionist to make infinite mana via treasures which is infinite sacs and draw with Korvold.
I offer more help if you would like. Good luck with your deck.
1 month ago
1 month ago
Rootbound Crag occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
RG (Gruul): 2.35%
RUG (Temur): 3.07%
BRG (Jund): 1.69%
RGW (Naya): 3.17%
All decks: 0.11%
All decks: 0.71%