Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Gain or .

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Printings View all

Set Rarity
Ixalan (XLN) Rare
Commander 2016 (C16) Rare
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rootbound Crag occurrence in decks from the last year

Standard:

All decks: 0.71%

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.09%

RG (Gruul): 2.35%

RUG (Temur): 3.07%

BRG (Jund): 1.69%

RGW (Naya): 3.17%

Rootbound Crag Discussion

DemMeowsephs on Tyrannosaurus Flex (Gishath)

1 week ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

1 week ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

1 week ago

Amazing deck, and an amazing poem. I love it!

DemMeowsephs on Tyrannosaurus Flex (Gishath)

1 week ago

Amazing deck, and an amazing poem. I love it!

DelverOfBrews on Temur Hooting Delver

2 weeks ago

Hey Reznorboy! Fair question. I have a few thoughts:

I think if you want to jump into Modern, a deck like this can be pretty difficult to pilot. It requires a strong grasp of the current meta, and it is frustrating to play early on :)

That being said, if you are anything like me, you want to play RUG, and yo want to play Tempo :)

As for budget options, I want to be clear that any suggestions I make will make winning games, harder.

That being said, lets start with the lands, they are the easiest.

Fetch lands can be replaced with Fabled Passage, Evolving Wilds, Terramorphic Expanse.

Shock lands can be replaced with pain lands: Karplusan Forest, Yavimaya Coast, Shivan Reef

You can even use Rootbound Crag, Sulfur Falls, Hinterland Harbor

Either way, you will have to run more basics than what I have here.

As for FoN, I used to play this deck with Disrupting Shoal. And if that isn't your cup of tea, then just use Deprive

Lastly, I hesitate to suggest any replacement for Tarmogoyf. but if he is just too out of range, then have a look at Hexdrinker, or Sprite Dragon

You'll probably want to add more lands than 17 if you plan on playing those two as you need more mana early on to sink into them. Hope this helps!

DemMeowsephs on Givin the Dog a Bone: Pako and Haldan EDH

1 month ago

I would upgrade the lands a bit in your deck, to make it win a lot faster and be more efficient! You have all the shock lands (Breeding Pool, Steam Vents, and Stomping Ground! You also have all the check lands (Hinterland Harbor, Sulfur Falls, and Rootbound Crag However, I would try and include some of the following:

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

1 month ago

I would remove any lands that enter tapped or have a chance of entering tapped, so Frontier Bivouac, Glacial Fortress, Mystic Monastery, Rootbound Crag, Seaside Citadel, Sunpetal Grove, and Temple of Enlightenment. In addition to fetchlands, Mystic Gate and Hallowed Fountain would be good additions.

multimedia on Korvold is a jolly good fae cursed dragon

2 months ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

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