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If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.
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Parallel Lives Discussion
7 hours ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
11 hours ago
Nether Traitor is a neat card with great replay value. Use it and abuse it.
Even though you're running a token build, I find your complete lack of boardwipes disturbing. May I suggest Martial Coup as a boardwipe that won't hurt so much after it resolves. Don't forget with your commander any black creatures that died to the wipe will also leave behind 1/1 fliers.
1 day ago
Tested the deck today in 1v1 Commander, results were much better than expected. Played in a mirror match of Atraxa that went a little more token focused, hence the addition of Anointed Procession and Parallel Lives but the deck definitely put out a lot of 1/1 Servo tokens and From Beyond was great at triggering Call for Unity. Will definitely post more results as I get to them.
2 days ago
My original build for Omnath had Rampaging Baloths but quickly came out for Titania, Protector of Argoth. I also don't intend to risk making my lands into creatures otherwise I would run Liege of the Tangle which can get pretty beefy. I did also at one time run Abundance its pretty decent for what it does, but to make room for the heavy hitters like See the Unwritten, and Selvala's Stampede sacrifices had to be made.
4 days ago
Nissa Revane, Nissa, Voice of Zendikar, Regal Force, Wren's Run Packmaster, Second Harvest, Beastmaster Ascension, Primal Vigor,Fierce Empath,Akroma's Memorial,Praetor's Counsel,Triumph of the Hordes,Vigor,Parallel Lives,Garruk Wildspeaker
Few of these came to mind.
6 days ago
Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:
And then filled with supporting stuff like:
Sigil Captain (in fewer builds, but I like him a lot)
So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.
But I have to admit Muraganda Petroglyphs is a nice addition though. ;)
1 week ago
Try taking out Parallel Lives for Anointed Procession. Then take out the green mana sources and replace them with more reliable RWU sources to get more reliable starts. Also try subbing out one Assemble the Legion and Inexorable Tide for more early game options or mana rocks to accelerate you. Viral Drake is pretty bad. I would think Plaguemaw Beast would be better with hangerback and assemble.
1 week ago
I would take out like Dictate of Erebos, Doubling Season, Second Harvest, and Parallel Lives. These cards work best in decks that are actively trying to abuse them and you're deck doesn't really have enough ways to take advantage of them. You could replace them with stuff that lets you get cards back like Eternal Witness, Regrowth, and Noxious Revival.
As for your manabase I would suggest replacing the guild gates and the ravnica bounce lands with basics and then running stuff like Cultivate, Rampant Growth, Farseek, Nature's Lore, and Harrow. The thing about dragons is they typically have a high cmc and ramping helps you cast them quicker. I would also up your land count to at least 36.