Parallel Lives

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Parallel Lives

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

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Recent Decks

Parallel Lives Discussion

Wolffey05 on Fun-Guy Fun

2 days ago

have you considered something like a Doubling Season or Primal Vigor or Parallel Lives.

Saproling Symbiosis is another great one.

I'm working on something similar myself

My deck:


Ultimate Fungus

Commander / EDH* Wolffey05

1 COMMENT | 67 VIEWS


elgosu1337 on Advertise your deck!

5 days ago


Estrid Parallel Lives Tribal

Commander / EDH* elgosu1337

SCORE: 22 | 2 COMMENTS | 673 VIEWS | IN 4 FOLDERS


Attack your opponents with a thousand-digit number of 4/4 Parallel Lives!

Opalescence or Starfield of Nyx animate token-doubling enchantments, and Dual Nature, Minion Reflector, or Bramble Sovereign make more copies of those enchantments. This gets exponential very quickly.

elgosu1337 on Advertise your COMMANDER deck!

1 week ago

Writing a comment for you WanderingSpirit.


Estrid Parallel Lives Tribal

Commander / EDH* elgosu1337

SCORE: 11 | 409 VIEWS | IN 4 FOLDERS


Attack your opponents with a thousand-digit number of 4/4 Parallel Lives!

Opalescence or Starfield of Nyx animate token-doubling enchantments, and Dual Nature, Minion Reflector, or Bramble Sovereign make more copies of those enchantments. This gets exponential very quickly.

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Hi, SynergyBuild! Thank you for your help in explanation and for detailed description of Razaketh’s role in the deck. It is my fault that I didn’t devote enough time to a detailed description of the combo lines. One day I will find some free time for it.

Hi, mahdik! Let me thank you, for showing interest in the deck and for upvote! Honestly, most of the cards you mentioned were used in the original version of this deck, and I think they would shine in most midrange decks. First, I want to say that for now I'm trying to avoid cards that are useless outside of combos, or too slow for winning the game in the range from turn 3 to 5, as SynergyBuild quite correctly noted, this deck should win during these turns.

  1. Basalt Monolith + Rings of Brighthearth – while Monolith was not bad in tests (but still I think it is slower than most green ramp spells), Rings of Brighthearth was often a dead draw.

  2. Umbral Mantle is even more dead card outside of combo than Rings (Though I love using this card in my more midrange Rhonas deck). And It is usually requiring a numerous creature presence (at least 3 elves with Priest of Titania for example) and preferably with haste.

  3. Doubling Season, Parallel Lives, Primal Vigor, Ashnod's Altar – in original, midrange version of this deck I used Parallel Lives + Ashnod's Altar + Slimefoot, the Stowaway combo to kill the table and I found it very slow. It requires for Parallel Lives + for Altar + for Slimefoot (it is already 10 mana) + it may require you to have additional to create 1 saproling with Slimefoot if you don’t have other creature in the moment you go off. The other two enchantments are even slower.

  4. About sac outlets – as SynergyBuild is already said, most of the time, the only one needed sac outlet in this deck is Razaketh, the Foulblooded, I cut all the others for more consistency, I very rarely wanted to play Ashnod's Altar, much more often I needed a tutor, mana dork, or reanimation spell. We usually race for summoning Razaketh on turn 3 to 4 and then win, so spell with cmc 3 must be very useful for this pupose.

  5. About protection against exile effects you mentioned (Swords for example) – for now for protection I use Contamination, Cabal Therapy, Collective Brutality, and considering adding things like Hope of Ghirapur and Defense Grid. Actually Razaketh can protect itself (for example by tutoring in response things like Culling the Weak, Tragic Slip or reanimation spells). I'am considering right now using Sylvan Safekeeper, he can be used for protection even from the library at instant speed with Chord of Calling, and it can be used by Ooze from GY to protect itself. And I really like Viscera Seer you mentioned, I will try it in tests, thanks!

With Razaketh the way to victory is limited only by our imagination, that’s why it is so interesting to play with it in the deck, here is just an example of one of many lines:

  1. Start – 2 mana dorks and three lands, turn 3 (5 mana, we need only 4 to start)

  2. Play Buried Alive -> Necrotic Ooze, Protean Hulk, Razaketh, the Foulblooded

  3. Play Reanimate -> Razaketh, the Foulblooded is on the field

  4. Sacrifice tapped dork - > tutor for LED, play it

  5. Crack LED in response to Raza’s ability, sacrifice the second tapped dork - > tutor for Life, floating -

  6. Play Life for and reanimate Protean Hulk, crack Hulk with Raza’s ability, tutor for Shallow Grave, and drop Dryad Arbor (for free), Channeler Initiate, Devoted Druid, Apprentice Necromancer

  7. Sacrifice Channeler Initiate, Devoted Druid, Apprentice Necromancer (on the top of the pile), tutor for anything

  8. Play Shallow Grave for and reanimate Apprentice Necromancer, use the last to reanimate Necrotic Ooze with Apprentice Necromancer’s ability – win.

Anyway mahdik, I was already looking for additional protection, to add in to the deck without losing the speed and consistency, so thanks! You convinced me of this even more!

mahdik on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Is it me or there's actually no reliable and (more importantly) easy way to go infinite mana? Sure Necrotic Ooze shenanigans, and there's a bunch of crazy mana enabler don't get me wrong, but with all the tutor you have you can easily integrate easy and cheap combo in your deck (Basalt Monolith + Rings of Brighthearth to name a few) as plan B. A cute Swords to Plowshares and you're down for some turns in other cases. You should diversifies your combos.

I suggest Umbral Mantle; on ANY of your heavy mana producer is an infinite combo (works with Priest of Titania, Arbor Elf, or even Necrotic Ooze in some extend). That's mostly if you stay with the enchanted land plan (which I wouldn't do but we're all different player, do what you like).

If money isn't your problem (I don't think it is), you should also consider Doubling Season, or even Parallel Lives, or moreover Primal Vigor if you don't mind helping others. They are just crazy unabler for token decks. Any of these with Ashnod's Altar (I'll talk about that card in a minute) is infinite mana with your commander in play; don't need Necrotic Ooze, don't need Devoted Druid, just an easy infinite combo that wins the game.

But the important part; play some sac outlet. Relaying on others board wipes is just dangerous (relaying on others at all is). I know the deck has A LOT of tutors and way to get your combo out; Protean Hulk and Razaketh, the Foulblooded are crazy tutor target/combo unabler, but a Path to Exile can kill the deck if you can't protect them .Spawning Pit, Viscera Seer, Ashnod's Altar will work (the 2 last ones are my favorite). Protects your saprolings against mass-bounce/exile/flicker which would make them disappear without killing them (Evacuation and Cyclonic Rift will kill your combo). You can also kill your board in response to a Decree of Pain or even a Living Death for max value. I can't say it too much, you NEED sac outlet for your combo, it's necessary.

And just because I love this card: Conspiracy. It changes the creature type of all your board to saproling (in your case); gives a lot of reach to your deck. But it might be underwhelming. Arcane Adaptation is all around way better, but ya know... blue.

There's some card that just wouldn't make the cut if I was you. Dark Confidant, Reassembling Skeleton, Bloodghast and Abrupt Decay are just underwhelming in commander IMO. Cabal Therapy and Collective Brutality (unless you intend to target yourself as a way to discard prematurely for a surprise win) are just REALLY underwhelming. Target discard in commander is no legacy.

All the cards I proposed don't go out there way off of your play style, so I hope you take it greatly :D

TheKingThero on Cromat the GroupHugging, PillowForting Superfriend

1 week ago

First up, I recommend chucking Doubling Season, Hardened Scales and/or Parallel Lives. If you are unsure what to drop in place of either one of these cards, I suggest Phyrexian Tyranny, just because you have a lot of card draw, so it will hinder you a lot, maybe more than some of your opponents. What are your play groups decks usually like? Also, what is your main goal of this deck? You mentioned to me you wanted to group hug it, still want to? If so, do you want to make it an aggressive group hug?

elgosu1337 on TnT Equipment Assault

1 week ago

For mass reanimation, try Rise of the Dark Realms, Thrilling Encore, or Faith's Reward (which also works with Sunforger).

If you're playing with both equipment and tokens, Nazahn, Revered Bladesmith could be good to tutor his hammer and tap blockers. Blade of Selves and Helm of the Host make more copies of a creature, and Bloodforged Battle-Axe makes more copies of itself. Anointed Procession and Parallel Lives give you more tokens. Growing Rites of Itlimoc  Flip is great for ramp if you have lots of creatures and tokens.

Noticed you are playing Spinerock Knoll. Windbrisk Heights and Mosswort Bridge should be even easier to trigger in your deck.

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