|Commander / EDH||Legal|
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If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.
|Have (3)||metljoe , robbnoble , metalmagic|
|Want (15)||JimmyRustle , dritir , metalnut4 , Tomagotchi , Douzeman , nottherealblakeshelton123 , SenatorBlanders , Wolffey05 , mortality18 , CheapCanadianrototype , redshift2k5 , AzaraeltheEbonshard , alexl86 , UgliestMagic , SovietEagle|
Parallel Lives Discussion
6 days ago
TBH when I first looked at this deck I went, eh. But, after looking into it a second time you have some really good potential here! I think that you have made a good counteractive deck but still forcing people to play their cards at the same time. You seem to be making tokens so I would suggest putting Doubling Season , Parallel Lives , and any other token doublers that you can find to put in here.
1 week ago
Okay well I´d start with Growing Rites of Itlimoc Flip which is pretty much just a budget gaea´s and obvi Parallel Lives Doubling Season and Primal Vigor I believe Phyrexian Altar would be good Aura Shards is good removal Eldrazi Monument is very strong if you have a lot of creatures Westvale Abbey Flip is a good outlet a good mana sink is Rhys the Redeemed some maybe cards would be Mirri's Guile Sylvan Library and Song of Freyalise
1 week ago
+1 Great Deck!
I love the deck and have most of the pieces already, so I was thinking of building it. One question I already have Craterhoof Behemoth , Triumph of the Hordes , Anointed Procession , and Parallel Lives , what should I replace them with in the deck?
2 weeks ago
So here's what I am thinking:
Remove Infect. Look, Voltron seeks to win via 21 Commander Damage. Winning at 10 infect is great and all, but I feel like I might be doing this a disservice here. Let me explain; The reason I went equipment heavy with Deathtouch is because I want to push as much damage via Deathtouch / Trample out as possible, to hopefully take down an opponent in 1 - 3 turns and win very fast. If I have Infect on top of this, the Deathtouch is effectively nullified because the damage is replaced with -1/-1 counters - thus actually slowing the overall plan down significantly. So, I can remove those and free up two slots.
I see what you guys mean about some of the spells with +1/+1 counters being a bit costly, and yes I can reduce some of the ones that cost 6+ cmc. I'll get on that as well.
I'd like to focus on Lifelink. This is because since I do not have much in the way of protection via creature base, I need some way to stay afloat. I feel like dumping Lifelink on a big ass Mowu is a great way to bypass the inevitable barrage that I will be enduring.
More draw is absolutely a must, but I don't think I need that much more. Perhaps 10 - 12 draw cards in total, as opposed to my current 8?
I actually do not think I need Doubling Season , Parallel Lives , Primal Vigor . The reason is because Mowu is already going to be giving himself an additional +1/+1 counter. Do I really need enchantments that also do this, too? I think Hardened Scales is fine because it is so cheap CMC-wise. Parallel Lives may be okay, too. But I feel as though I can cut Doubling Season and Primal Vigor . The only Planeswalker I intend on using is Garruk, Primal Hunter and that's specifically for his -3. I don't intend on using him for anything else, so I absolutely do not need at least Doubling Season .
The reason I am going the route of equipment and not auras is because if Mowu is killed, auras are dumped. I run a Tuvasa Voltron deck that has plenty of ways to get Auras back, but mono-green doesn't really do that all to well. There's one card, Creeping Renaissance , but I'm not going to hold my breath here. One single card in all of the 99 that returns permanents to my hand just doesn't even really seem worth it. I'd rather make it harder to remove both Mowu and my equipment, than easier by having auras leave with him.
I see the list of stones, like Mox Opal , but honestly those are just too costly. I'm not looking to build a $1k deck. I'm not even really wanting to go above $300. I don't play competitively, so I don't need cards like that. Hope you understand :)
A little bit more draw
Reduce some of the heavier costed CMC spells
Look into ramp spells. If I go a bit heavier on the draw, it does me no good if I can't cast those spells. Even if I have no maximum hand size, cards sitting in my hand are duds.
2 weeks ago
I see you have a mix of recursion and tokens in here. Given you have Parallel Lives and Doubling Season , I think it would be better to focus on tokens instead of the recursion like Squee, the Immortal or Eternal Scourge since they tend to be more mana intensive as well.
Slimefoot, the Stowaway is pretty mana intensive for token gen. Is there a reason for choosing that over things like Creakwood Liege or From Beyond ? They might fall off late game, but it's frees up a lot of mana.
2 weeks ago
I love squirrel decks! :) I hope your boyfriend has a ton of fun with it.
A couple notes:
Parallel Evolution affects all players, so if he's playing against another token-producing deck, it won't be as good of a card to cast. I know you're trying to reduce costs, not increase them, but for a few more bucks (and 1 CMC less!), you could consider Parallel Lives .
Although this won't be a very common situation, he won't want to have both Deranged Hermits on the battlefield at once with a Meekstone in play, because then all his squirrels are 3/3s and won't untap either. Like I said, it'll hardly ever come up, but good to be aware of.
P.S. Welcome to TappedOut!
2 weeks ago
2 weeks ago
All of these are cards I have had in my karador at one point. It has gone from spirit tribal, to tokens, to cheating out big stuff, to combo, and it has become a fairly well tuned hulkweaver deck. All of them hold a special place in my heart for all of the hours over the past 9ish years they have spent in my hand waiting for the perfect moment to shine.
Parallel Lives occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.0%