Parallel Lives

Parallel Lives

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

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Have (2) pskinn01 , gildan_bladeborn
Want (7) kalko , MTGJ51 , insecticon3000 , MinerMan1747 , Xiriz , Throl7 , binaryjester

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Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Parallel Lives occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 1.0%

Golgari: 0.23%

Parallel Lives Discussion

shwanerz88 on Riku of Many Biovisionaries

3 days ago

ManSauce You are completely right about Parallel Lives I've only got one copy atm and currently that resides in Prossh, Skyraider of my Friends. Good swap suggestion for the Ignot. Stolen Identity is also a good suggestion that I didn't even think of. Fated Infatuation might not be a bad include considering I'm already heavily in blue. Thanks for all the suggestions.

theartision Djinn Illuminatus seems like it's pretty good but a little bit of a high CMC. I think I'd rather play lower cost cards and simply copy them than try and spend the mana to land this.

Izzy- I had thought about taking swiftfoot out for a while now, and I think you're right. I really like bringing Feldon of the Third Path in to this as a sneaky way of being able to get my Biovisionary back should he be removed. Bramble Sovereign & and Phyrexian Metamorph are also good suggestions that I will be on the lookout for. Thank you for all the suggestions.

DoctorAwker on Trostani, Selesnya's Voice

3 days ago

I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.

I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).

I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.

I hope some of that helps : )

ManSauce on Riku of Many Biovisionaries

1 week ago

Parallel Lives seems like an obvious choice, unless it has been omitted for a reason. Also Id swap the ingot for a Commander's Sphere. You might also like Twinflame, Cackling Counterpart and Stolen Identity. Its a bit tough on mana, but Fated Infatuation could work for you. Cool deck.

MonkeySit on Slimefoot Aristos Suggestions

1 week ago

Just as a straight swap, I prefer Syr Konrad, the Grim instead of Falkenrath Noble. A lot more events that will trigger on creatures dying.

Just as a personal preference, I feel like more Saproling generation could be included. A large portion of this list feels like it's focusing more around removal and sacrificing your stuff which is exactly what slimefoot wants, but if you have too many sac outlets and not enough to sac, then slimefoot won't trigger that often. I also think it's more economical to spend mana on a card in your hand to generate the saproling instead of using slimefoot. slimefoot will work once you have something like Ashnod's Altar and Parallel Lives sure, but that's if you draw them or one of the two tutors so the consistency could be off slightly.

But these thoughts and opinions may not apply to how you want to play your deck so I'd be really keen to hear how it plays out :) My own slimefoot is designed to be underwhelming on purpose, but it's not in a competitive environment so that's why this may not matter XD but it's won pretty consistently by not doing much for most of the game, slowly building saprolings and when it's too late, bombing the board for the win.

Hopefully this is of some help but if not, glad it's running well and will have to look at my own for improvements XD

Tzefick on Magnaverdi, Spirit of Abundance

1 week ago

I'm uncertain if we'll ever see a functional reprint of Doubling Season due to its interactions with Planeswalkers and certain other cards that utilizes counters to perform something powerful, like Magistrate's Scepter.

Since Doubling Season, we've seen many similar effects, toned down; Corpsejack Menace Anointed Procession Parallel Lives. Keeping the almost functional reprint that benefits everyone at the table for last; Primal Vigor, that only doubles +1/+1 counters. I think Primal's printing pretty much shows that Wizards are rightfully scared of the interaction between doubling counters and non +1/+1 counters.

Putting the effect on a creature at higher cost makes it harder to naturally cast and since it's a creature, more colors can better interact with it. However as it is a creature, it's also a lot easier to Reanimate it and otherwise cheat it out.

I could totally believe it could see print if you turned the doubling of counters into only doubling +1/+1 counters, but I guess that's not exactly all you're interested in making.

I think the activated abilities are appropriately costed. Ant Queen can make tokens at 2 CMC. Putting counters on creatures without tapping is usually a 4 CMC ability, but I think the cost of the creature makes it acceptable to place it at 3 CMC, especially since it's double green.

I do hope WotC eventually prints a Primal Vigor that doesn't benefit my opponents. For most intents and purposes it's a "fixed" Doubling Season but the global range makes it less enticing in certain scenarios. You need to make sure that you can abuse the ability far more than any of your opponents might. It's bad enough that your opponent casts a Desolation Twin, no need to add another huge fatty to their side.

jasonkrivera on Primal Genesis Modded

2 weeks ago

This is a pretty solid list, Keyblade!

If you're feeling spendy, you could add Doubling Season, Anointed Procession, Parallel Lives, or if you feel like helping everyone out, Primal Vigor.

The other thing you might want is more cheap disruption against your opponents, so you have ways to interact with their shenanigans without setting yourself behind. Cards like Nature's Claim, Swords to Plowshares, and Path to Exile are staples that'll let you cast something on your turn and have a single mana up to respond to someone trying to combo out or kill you. Just be sure to tap your mana appropriately.

To protect yourself against being disrupted, you could add cards like Rhythm of the Wild, Veil of Summer, Teferi's Protection, and Boros Charm.

With many creature tokens ("going wide", or a lot of creatures), you might also want to "go tall", meaning make them bigger. Cards like Cathars' Crusade and Juniper Order Ranger help boost your creatures as they enter the battlefield.

Lastly, since you're combat oriented, cards like Champion of Lambholt, Craterhoof Behemoth, End-Raze Forerunners, or Pathbreaker Ibex will help you break through or bypass your opponents' defenses for the win.

Hopefully that helps!

Jpinkman on Ghave That Bitch an Infinite Combo [Primer]

3 weeks ago

Thank you for your answer. I see you're not running Parallel Lives and Anointed Procession, sure Doubling Season is better. What about running a Primal Vigor? I know it's not fine to maybe give value to the opponents but it works like doubling season and having that card can result in a win (they may hypotetically exile doubling season or you could be unable to recover it from graveyard if destroyed).

Heliogabale on Primal genesis HELP!!!!!

4 weeks ago

Out: Commander's Insignia Momentous Fall Naya Charm Slice in Twain Harmonize Selesnya Sanctuary Gruul Turf Boros Garrison Rugged Highlands Kazandu Refuge Graypelt Refuge Blossoming Sands Voice of Many Tectonic Hellion Tahngarth, First Mate Scaretiller Cliffside Rescuer Angel of Sanctions
In: Divine Visitation Luminarch Ascension Doubling Season Parallel Lives Greater Good Return to Dust Teferi's Protection Shalai, Voice of Plenty Eldrazi Monument Godsire Avenger of Zendikar Wurmcoil Engine Rootbound Crag Sunpetal Grove Clifftop Retreat Fire-Lit Thicket Wooded Bastion Rugged Prairie Fabled Passage

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