Parallel Lives


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Parallel Lives


If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

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Recent Decks

Parallel Lives Discussion

JuQ on Trees Hug You Back!!

10 hours ago

I'm glad you liked my suggestions. I have a Omnath deck of my own (haven't uploaded it yet) where I have those cards but I'm reforming it because I can't make it work (that's why I was checking your deck), Omnath is expensive and it takes forever to star rolling even having tons of ramp. For me the problen is the deck being to heavy to move and passing the first turns doing nothing but taking lands out of the library and when I finally get to cast Omnath they kill it and now you have to get to 9 mana. Also I have big problems with flyers, I like your choices of Ulvenwald Hydra, Tornado Elemental and Cloudthresher, I was planning to run them myself.

Keep in mind that every meta is different, what works for me, won't necessarily work in your meta. From your deck I'd cut:

  • Apocalypse Hydra I'd cut it because it only synergize with the Elemental Mastery otherwise is another expensive underperforming fatty, you can put the elemental mastery on any of your power 5 creatures and get a good value out of it.
  • Golden Guardian  Flip from among all the fliplands in IXL and RIX that's probably the one I like the least, you need mana to play and flip it and you also need a big creature of your own to kill it in a fight, when you flip it you create tokens that don't synergize with the deck so I don't really see the point of it in this deck. If you have it because it produces two mana IMO Dowsing Dagger  Flip for a total of mana, you can flip it the same turn you play it and you can give the tokens to a player and attack another, on top of that the land produces 3, it's basically a cheaper situational Gilded Lotus
  • Frontier Guide to ramp a single land feels awfuly slow and inefficient, I'd rather play any of the CMC4 ramp sorceries.
  • Incandescent Soulstoke I don't think you can really win or deal serious damage by cheating a fatty for a turn and then losing it. Best thing you could throw at him is Molimo that depends on your lands, so in early game it's small in late game you can just cast it. The overal number of elementals in the deck is low. maybe something like Elvish Piper, Deathrender, Quicksilver Amulet or Champion of Rhonas instead?
  • Molimo, Maro-Sorcerer It's big and it has trample, but CMC7 is too high but I don't think it earns his slot without cheating it onto the battlefield.
  • Rubblehulk a cheap molimo without trample and Bloodrush which I guess not playing double strike you won't use that often
  • Spawnwrithe if there was a good plan to make this guy and his copies deal combat damage to an opponet I would love it, but he will be lucky if he manages to do it once on his own.
  • Mask of Avacyn unless you are protecting a low toughness guy Swiftfoot Boots or Lightning Greaves are better at protecting your guys. You can also use Steely Resolve to protect them all at the same time, but haste is king.
  • Seer's Lantern This card is terribly weak. You are already ramping like a mad man and if you want artifacts Worn Powerstone, Thran Dynamo and Sol Ring are better mana boost. For utility you can try Conqueror's Galleon  Flip (check if you can have combined power of 4 or greater the turn after consistently before including it).
  • Whispersilk Cloak this card is way too subtle, you want to combo off and crush your opponents with your 5/5 elementals or you are going 4th of July and throw sparks everywhere. If you just want protection the boots or the greaves are better cards.
  • Animist's Awakening you start the game with 40 lands in a 99 card deck which mean that at best you can only expect to find one land for every mana you spend on the . I say at best because you have many ramp spells that take lands from the library lowering your chances with this spell. Try instead Boundless Realms maybe you want to include more basic lands
  • By Force Not a bad card but you may want to swap it for Vandalblast or Into the Core if there are indestructible artifacts in your meta.
  • Clear the Land aren't there any more decent ramp spels with CMC3? find one that at leas don't give lands to your opponents Realms Uncharted don't ramp you but it will put lands in hand and graveyad, and not just basics.
  • Creeping Renaissance I want to like this card, but every time I tryed it, it underperformed. In this deck you have few permanents of a single type except for lands and you don't dredge yourself to put stuff in your graveyard. You do have a lot of lands, but to get those lands better use Splendid Reclamation, World Shaper, Ramunap Excavator or Life from the Loam. For a big, more flexible recursion spell I like Seasons Past
  • Growth Spasm replace for Kodama's Reach, or Cultivate. they are commander staples for a reason.
  • Mizzium Mortars replace for Blasphemous Act kills your creatures but you can be sure that it will kill almost everything and with discount
  • Pirate's Pillage allows you to cast Omnath on your 5th land but still i'd swap it for Harmonize another green EDH staple.
  • Primal Growth good card but you won't have disposable creatures on your early game and as a late game card is weak. As I told you before Kodama's Reach, or Cultivate (whichever you didnt used before).
  • Search for Tomorrow another good card that will perform better in other decks that really need to get to four mana ASAP, IMO some beefy ramp spell would be better for Omnath. Another one I like in this deck is Khalni Heart Expedition
  • Evolutionary Leap swap for Ashnod's Altar, you want your sac outlets to be activated without mana and without tapping. Your opponents will probably start worrying as soon as the see this card as it is often used for infinite combos.
  • Fires of Yavimaya for Anger. Mainly because you can cast it and put it on the battlefield to block in the early game and later you get the haste bonus. other good options for this end in this deck Ogre Battledriver and In the Web of War, same effect different formats.
  • Rite of the Raging Storm I ended up removing this enchantment from the deck because it is slow and don't help me with my defense, it's for more aggressive decks. The elemental that pops and sacrifices is nice when you have the commander, but It doesent justify the 5 manas.

What I'm still missing in the deck.

For me the problem with this deck is you need to so many card slots and turns ramping that you don't do much more. It is quite spectacular when you manage to combo off, but it feels a bit like a one trick pony. so that is why I'm tinkering with my Omnath deck trying to find balance for my meta.

Good luck with your deck, I hope I have been of some help.

Workman4137 on Tolsimir Dogeblood, howl about that?

18 hours ago

I feel like if you had some extra token producers like Awakening Zone and From Beyond, you can really accelerate your mana base with the populate mechanic. Just some food for thought.

One of the more underrated cards for trostani has got to be Seance. Hear me out: with you getting a token of that creature, you can use the populate mechanic to make more of that token. Sure you exile the original but with how many token doublers like Anointed Procession Primal Vigor Doubling Season and Parallel Lives I think you can manage with one card being exiled. Especially if you get 4 Ulvenwald Hydras out of it!

chadsansing on They see me diggin', they hatin'

2 days ago

A package like Corpsejack Menace + Winding Constrictor + Hardened Scales + Doubling Season + Parallel Lives might help your Mazirek engine gain value and Disciple of Bolas, Cauldron of Souls, and Spawning Pit can be all-stars in decks like these.

Please stop by Mazirek Counters if it's ever helpful to compare notes.

Happy brewing!

Seeryxlas on Oh god the Amoebas!

4 days ago

MrSilk Part of the reason for Fervor is so that you could use the sac outlets to reproduce the Chronozoa and swing with the newly replicated ameobas on the same turn as another option for victory as well as them being affected by summoning sickness after replicating on upkeep, assuming I'm remembering summoning sickness rulings correctly. I do agree that Parallel Lives is a good card to splash green for in this deck, nothing wrong with EVEN MORE Chronozoa every turn.

MrSilk on Oh god the Amoebas!

4 days ago

I love the idea!

For me, I'd go with 2-3x Parallel Lives instead of Fervor, just so I get max tokens. I love the deck, I might give it a shot. Thanks for sharing!

gavoryn on Snake Bae EDH

4 days ago

Which tokens are you duplicating with Parallel Lives? Do you have enough token generators to make it worth a slot? Also, is Tezzeret there primarily to fetch? If so I might include a different artifact fetch. If it's there to have like...2 valid targets. In that case, I'd almost replace him with Paradox Engine or something.

JuQ on Just Another Angry Omnath

5 days ago

Have you considered Blade of Selves? When you equip it to Omnath you will get more fireworks than in the 4th of July (providing you are playing free for all multiplayer).
It works this way. When you attack with Omnath equiped with the Blade of Selves you'll chose to make a copy for each other opponent, those copies are created at the same time and are legendary so they are all put in the graveyard at the same time tiggering 3 damage times each death and each Omnath on the battlefield when they died.
So lets say you are playing a 4 player game, you attack with Omnath equipped with the Blade of Selves and create two more Omnath tokens which go to the graveyard as soon as they touch the battlefield. Two elementals died while there were three Omnaths, that means you get six triggers of 3 points of damage to a target for a total of 18 damage. With each additional player the number of triggers increases exponentially, it's really fun!

You can also run Parallel Lives which go great because it is a token deck (and also synergizes with the blade of selves awesomely).

Tempt with Vengeance, Tilonalli's Summoner and Firecat Blitz will create many small Elementals (Firecat Blitz was updated and now it creates really cute Elemental Cats) that if you have some way to kill them (I.E. the Ashnod's Altar you already run) they will grant you cheap Omnath triggers.

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