|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Masters Edition IV||Rare|
|From the Vault: Exiled||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice Strip Mine: Destroy target land.
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Strip Mine Discussion
10 hours ago
You could really use a Rune-Scarred Demon in here. He is a respectable 6/6 but replaces himself with a Master of Cruelties or an Avacyn, Angel of Hope depending on board position, or he can pull an Anguished Unmaking if you have a problem.
I also really like Balefire Dragon, he is one of my favorites.
Since you have Crucible of Worlds could utilize an additional land destruction like Ravages of War or Cataclysm, or at least a Strip Mine. There is a second Strip Mine as well, it's name escapes me at this very moment.
I would have to verify this but I don't think Duelist's Heritage can double strike the Angel/Demon/Dragon. Both Kaalia of the Vast and Duelist's Heritage triggers will go on the stack (in the order you choose), but you have to select the targets when going on the stack, which means, the creature isn't on the battlefield yet. I could be wrong, but feel like Silverblade Paladin might be a better option, but he's a creature so easier to remove, I understand that.
You don't have many equipment, the double strike maybe, but worries Skithiryx, the Blight Dragon without any equipment or other creature support might not get there on the 10 poison counters, and then he's really just slowing you down since everyone else is just doing damage, except him.
I personally dislike the randomness of Tariel, Reckoner of Souls plus it relies on opponents graveyards, when all you removal is Exile. Although you do run LOTS of board remove (except Terminus which won't help with graveyard)
Pretty cool. +1.
12 hours ago
I'm not sure about your budget, but Strip Mine and Crucible of Worlds should help in slowing down your opponents playing lands. Land Equilibrium, Ward of Bones and Territorial Dispute might also work. Territorial Dispute would work better if you play creatures that put lands into play, like Budoka Gardener.
6 days ago
I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.
A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.
I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.
I'll summarize the entire manabase since I have no idea what is and isn't in there:
39 Land total 1 Eiganjo Castle 1 Emeria, the Sky Ruin 1 Kjeldoran Outpost 1 Kor Haven 1 Mistveil Plains 1 Throne of the High City 1 Strip Mine 1 New Benalia 1 Terrain Generator 1 Myriad Landscape 1 Foundry of the Consuls 1 City of Shadows 1 Secluded Steppe 1 Drifting Meadow 1 Buried Ruin 24 Plains
1 week ago
Learn from the Past Kind of really narrow but devastating to certain decks/matchups we may see. Also if we arent against a big graveyard based threat, it in essence has built in 1U Cycling since it cantrips. Except that counts as a cast and grows the +1/+1s. It answers something that is powerful when abused and it's ENTIRELEY worthless outside those matchups. Grim Affliction I'd argue this is an autoinclude for sure. For obvious reasons I think. Trail of Evidence not sure if this would end up worthwhile or just choke a card slot but looked interesting. Viral Drake Gives us some air blocker meat and a way for you to dump mana at their end step if you have some left and help us grow. Howling Mine was also on my list. We want spells cast we just want to them mitigate them so we are going to need the fuel/card draw to make sure we have the RIGHT answers. Baleful Strix is pure value in most any deck. Cantrips and 1 time deadly air defense. Ghost Quarter, Encroaching Wastes, Strip Mine, Tectonic Edge, Wasteland - a couple to take care of possible show stoppers like Maze of Ith against us would be nice. Not to mention all the other utility lands people run we might want gone. I have too many slots dedicated to fixing so i cant run many of these colorless only sources. (though I did still slot a Wasteland). There's a ton of land destruction at sorcery in black, but i dont want to clog too many slots with something other than removal or it's going to get inconsistent fast. Befoul is probably on point for the versatility of it. I dream of Helldozer lmao but probably not...
1 week ago
There are 2 Mikaeus, the Unhallowed in the board (same for Erebos's Titan), also, I'd add a bit of land destruction to the mana base like Strip Mine, or if you have the budget Wasteland. Also, you might want to add the Urborg, Tomb of Yawgmoth and Cabal Coffers synergy to the deck. Necropotence + Venser's Journal is a fun time. Paying life to draw cards and gaining the life back from retaining cards is fun. Also, I'd add a gravepact and a Shriekmaw. Might want to add a Nykthos, Shrine to Nyx because it can generate a large quantity of mana.
Hymn to Tourach is only good on turn 2 and even then might not be that effective, granted it is annoying.
1 week ago
@Firebones675 Thank you for the suggestions. Those would greatly improve the deck. I especially enjoy fancy lands that have cool effects (Wasteland, Strip Mine). But I am going to put them in the maybeboard, as they are expensive.
@Snap157 I looked at your deck before building this one! You inspired me. Thank you for the suggestions, Sinkhole would definitely be a good replacement for Stone Rain, Despoil, and/or Choking Sands. I will add them to the maybeboard, as options for a more expensive build.
1 week ago
Yeah the Precon for Daxos the Returned is cheap and it comes with some good stuff. You actually get a number of good Enchantments. He also comes with some jank so it's easy to pull stuff out to replace with better cards.
You don't have to be like me and run expensive stuff. Although it is pretty nice running Serra's Sanctum, Cabal Coffers, and Urborg, Tomb of Yawgmoth. Mana for days, and too many targets for them all to get Strip Mined.
Like RedUndead40 said, I suggest a control style build as that provides the best opportunity to either combo out or smash face.