Strip Mine

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Strip Mine Discussion

-Fulcrum on Ghave that Bitch a Combo

5 hours ago

enpc Thanks for the suggestions. I think you're right on the removal, and I'll probably make the cuts you suggested, a few of them anyway. And yeah, I'm operating under an infinite budget even if it will take approximately infinite years to acquire some of the cards I'm adding. I suppose I should add Imperial Seal in addition to your Gaea's Cradle recommendation.

I really like the Force of Vigor , Necromancy , and Summoner's Pact recommendations and will test them out. Silence and Veil of Summer (which I suspect is an upgrade over Autumn's Veil ) also seem good. Painful Truths also seems good, will definitely make that switch.

I'm not sold on Mentor of the Meek . It was fairly poor in the early days of this deck when I was doing token combos with Juniper Order Ranger . But that was such a long time ago and honestly a much different deck that I'm willing to give it another shot.

I think, just from kinda goldfishing, that I like the Lesser Masticore combo a lot more than the Geralf's Messenger combo and was thinking of cutting that and Ashnod's Altar entirely. Which has the side effect of making Ghave even less relevant to the shell than he already is. But I like that I can assemble the entire Lesser Masticore combo off of just 1 Protean Hulk trigger. The fact they're dead cards outside the combo is concerning though so I'll keep it in mind.

Honestly, I think I'm going to cut Reliquary Tower and Strip Mine entirely instead of replacing them with fixing. Testing, I really seem to flood a lot.

If you have any Entomb like effects to suggest, I'm all ears. I've only found Entomb , Buried Alive , and Survival of the Fittest so far but they're extremely powerful from my testing. Survival of the Fittest in particular almost wins the game on its own.

Another card I've found underwhelming recently is Green Sun's Zenith . It's just so expensive to do anything worthwhile and with the suggestion to cut Dryad Arbor , I'm even more keen to cut it. For the same reason, I'm not entirely sold on Finale of Devastation , but I wanna test it more. I like that it can grab any creature and also stuff from my graveyard, like maybe a Viscera Seer if necessary.

Thanks again for helping me out here. I'm about to pass out typing, but I'll make some changes when I wake up.

enpc on Ghave that Bitch a Combo

12 hours ago

Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):

You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.

I would swap Dance of the Dead out with Necromancy as you can use it to both cheat in but then also sacrifice Protean Hulk (especially when in combo with Entomb ).

As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.

I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.

I would also consider dropping Dryad Arbor for Gaea's Cradle (yes, these work well together) since cradle works well with Ghave. I would also ditch Reliquary Tower and Strip Mine for better fixing.

Those would be my thoughts for now at least. I hope this gives you a few ideas.

austintayshus on Muldrotha Value

1 day ago

Mulldrifter could be fun in this deck.

You could also add in more lands with sac effects like Ipnu Rivulet and Strip Mine for extra value.

skoobysnackz on First Lord's Fury - Windgrace Primer

1 week ago

Definitely looking forward to that budget list, I'm working on one too. I find that Lord Windgrace is deceptively hard to build around. Yes, there are plenty of good cards to choose from, but that doesn't always mean the deck itself will be good. Given that a lot of the "lands matter" cards require sacrificing lands it can be hard finding a good balance between ramp and synergy.

Here is what I'm working on, though:

Since Lord Windgrace seems to have pretty effective land-based ramp, my idea was to build a deck with very few (if any) mana rocks, then use cards like Collector Ouphe and Karn, the Great Creator to nerf everyone else's rocks and utility artifacts since they seem to be pretty common in every commander deck regardless of power and budget. Then, once their artifacts are no longer viable, I would start aggressively destroying their landbase with Wasteland s and Strip Mine s etc. I know this is probably too slow for cEDH, but it seems like a fun way to make your opponents miserable lol.

plushpenguin on Xenagos: Party in a Can

2 weeks ago

The only absolutely completely necessary add is a Strip Mine effect. You need one for Maze of Ith and Glacial Chasm , otherwise you either have to over-commit or start twiddling your thumbs until you draw into an answer.

https://tappedout.net/mtg-decks/xenagos-god-of-beatdown/

enter link description here

TheSlowestBro on Titania EDH

2 weeks ago

Sure if you want to see my list here it is: The Entmoot

I'd also cut a non-land for Dark Depths , it's basically a creature/wincon anyway.

Another good aspect to Mouth of Ronom is that it really flies below the radar and is easily forgotten by our opponents.

Natural Affinity is a card I've been thinking about too. Has it been good for you so far? I agree that Kamahl seems quite a bit clunkier.

Man glad to hear your opinion on Food Chain , I have been thinking about it but I also don't want my deck to become too powerful either (I don't include Strip Mine and Constant Mists for that reason).

Ashcashcash on Titania EDH

2 weeks ago

@TheSlowestBro

Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

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Strip Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

White: 0.39%

Red: 0.4%

Black: 0.32%

Green: 0.36%

Blue: 0.26%

Golgari: 0.37%

Rakdos: 0.21%

BRG (Jund): 1.04%

BUG (Sultai): 1.03%