Strip Mine

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Vintage Masters Rare
Masters Edition IV Rare
From the Vault: Exiled Rare
Anthologies Uncommon
Fourth Edition Uncommon
Antiquities Rare

Combos Browse all

Strip Mine

Land

: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 2%

4.72 TIX $3.94 Foil

Card Kingdom

$29.99

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Strip Mine Discussion

203995014 on No thought but hunger, no strategy but destruction

2 days ago

The problem with Gelatinous Genesis is that there's no real good reason to run it in place of either eldrazi, or the cards that search for it (Primeval Titan or Crop Rotation into Eye of Ugin).

You could have some fun with Living Wish, here are some cards I have thought about or played in the past:

Strip Mine

Acidic Slime

Melira, Sylvok Outcast

Scavenging Ooze

Rofellos, Llanowar Emissary

Homeward Path

Eternal Witness

Glacial Chasm

Silent Arbiter

You can also explore more options by splashing white. While I generally don't think that's a good idea practically speaking, you do get some options you wouldn't have in Mono G like Ethersworn Canonist, Gaddock Teeg, Magus of the Moat, Selfless Spirit, etc.

Descole on Michael Bay presents... Omnath: Age of Explosions

2 days ago

First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.

If you are trying to win in one go I recommend Vicious Shadows, Craterhoof Behemoth, Ogre Battledriver, Natural Order, Tooth and Nail, Worldly Tutor, Crop Rotation, Defense of the Heart

For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge

For specific opponents Scavenging Ooze, Stranglehold

Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.

Spirits on Another Big Dumb Kaalia Deck

1 week ago

Hey nice initial build, +1, fellow Kaalia of the Vast player, Kaalia, Mirror Breaker EDH

You should include a secondary win-con into the deck, the standard Kaalia of the Vast is Crucible of Worlds + Armageddon + Ravages of War + Command Beacon + Strip Mine + Wasteland. Others are Worldgorger Dragon and/or Kiki-Jiki, Mirror Breaker which is the one I play. It's too hard to deal 40 damage to all 3 players, especially with your board position, it pulls attention of the other decks, even though the others may be driving toward their win-con combos.

Dragon Tempest has been really nice, CMC 2 Haste which is what Kaalia of the Vast needs, even more than protection. Without haste it will be a tough go.

Mother of Runes is a nice cheap re-usable protection as well.

Elesh Norn, Grand Cenobite is awesome, miss Phyrexia/Innistrad, but she isn't an A/D/D so tough to cast her. She will be too slow, albeit very controlling.

You have Brave the Sands use Angelic Field Marshal spot for something else. Maybe an Exquisite Archangel to hit the reset life button, or a Baneslayer Angel to lifelink who can be cast without Kaalia of the Vast, maybe Angelic Arbiter/Linvala, Keeper of Silence if you like the control aspect, or a Grand Abolisher which protect Kaalia of the Vast during your turn, which especially combos nice with the Haste.

I think Sheoldred, Whispering One again is someone that's not working with your overall game plan. The Praetors are way too awesome, but they are going to be far too slow for what you need to accomplish with Kaalia of the Vasts bar-brawl style of aggro play.

Sword of Feast and Famine works good with Hellkite Charger or an Aggravated Assault.

Steelshaper's Gift can pull a Lightning Greaves or Swiftfoot Boots which is better than a Hammer of Purphoros.

Citadel Siege is a little slow, your guys are already pretty big, not sure it's worth the 1 blocker tap-down.

Really cool, love Kaalia of the Vast, the mana will take a while but slowly work on it. Cheers.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 week ago

Because the deck is centered around Omnath, getting him out as fast as possible is important. Mana Crypt and Mana Vault help with that. Mana dorks also help with that. Being able to drop ramp for 1 instead of 2 mana brings you closer to Omnath a turn sooner than land-based ramp. Take a look at the deck I designed based off of your deck. It can consistently get Omnath out turn 3-4, without issues.

Most competitive EDH decks have an average CMC of 3 or less. This is because the format can be/is significantly faster than what most people expect. While average CMC is not the end-all-be-all, it is usually a good indicator of how tuned a deck is. For the high CMC cards you mentioned, if you can justify their inclusion in the deck, no one would have a problem with them. Usually, having a plethora of high drops that cannot be cheated into play results in dead draws, something competitive EDH decks try to avoid at all costs.

The criticism about interaction was more about the lack of interaction with NON-creatures. Short of Wheel of Fortune, World Breaker, and Strip Mine, your deck cannot interact with hands, spell, nor non-creature permanents. There were suggestions about Blood Moon and Null Rod as potential ways to interact with opponents. As Omnath usually has a damage-based win, be it combat or direct, you still need to deal 120 damage (in a 4-man pod), which will take a while for almost any deck not planning to go arbitrarily large.

conlonsmith on Cirque de Moteur

1 week ago

I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?

LTmiller on The Scrappening

1 week ago

Hey!

I'd definitely, like OVER 9000!!!!!!% (Obligatory DBZ joke) recommend taking out the following:

Hellkite Tyrant - I used to play him and he was Bribery'd out of my deck and I was smacked in the face with him. Not fun. Definitely would change him out for like Pia's Revolution as you seem to have a lot more artifact saccing. See Arcbound Ravager and Phyrexia's Core and I mean hell at that point you may want to find something else to ditch for Krark-Clan Ironworks.

4 Mountains trust me the extra fetchlands are well worth it! And because a Strip Mine is pretty dank whenever you're throwing up mana rocks with a Crucible of Worlds in play...

List seems solid. +1!

cityflower on

1 week ago

Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.

Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.

As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.

If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.

Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.

Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.

dinosaurzez on Bennie and the Jets

1 week ago

@moloy559 Thanks for your comment!

If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.

Another card I would cut is Visions of Beyond; I don't actually see it's "draw 3 cards" clause trigger all that often, so I can see it being a Sorcerous Sight or Quicken instead.

It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.

I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.

Finally Tectonic Edge is a great budget replacement for Strip Mine.

Hope this helps.

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