Strip Mine


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Strip Mine


: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

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Recent Decks

Strip Mine Discussion

boomerang42 on a good orzhov deck POGGERS

1 day ago

So if you can't include "auto wins" (which is lame, but understandable), you're best playing a really flexible midrange deck.

Some includes I'd suggest:

-- Bitterblossom

-- razaketh, the foulblooded

-- The entire Cabal Coffers Urborg, Tomb of Yawgmoth suite. Vesuva, Thespian's Stage, Expedition Map.

-- Exsanguinate

-- Tutors. Pick one or more: Shred Memory Diabolic Intent Demonic Tutor Vampiric Tutor Beseech the Queen Dark Petition Sidisi, Undead Vizier

-- Lightning Greaves are good

-- Include some countermagic/protection: Boseiju, Who Shelters All Lapse of Certainty Imp's Mischief Withering Boon

-- I don't know if your group will allow it but I've always enjoyed Tainted Remedy / False Cure + Beacon of Immortality

-- Ditch Sorin Lord of Innistrad. Replace with Sorin Markov and Sorin, Grim Nemesis and Kaya, Ghost Assassin or maybe one of the two Elspeths.

-- I know they're expensive but consider Mana Vault \ Grim Monolith \ Mox Opal \ Chrome Mox \ Mana Crypt

-- Should run Dark Ritual and Cabal Ritual and Culling the Weak

-- Silence time walks someone.

-- Bitter Ordeal is pretty brutal in your deck.

-- Lingering souls seems low value as a one-off.

-- Sensei's Top.

-- Smokestack is easy to mitigate for you but brutal on your opponents.

-- Consider Marsh Flats and/or Flooded Strand or Bloodstained Mire, Polluted Delta Fetid Heath Strip Mine Westvale Abbey  Flip Wasteland Strip Mine Field of Ruin

-- Meekstone seems good here.

Kglore on Butcher of Hope

3 days ago

Actually I just took it out and replaced it with Strip Mine. I figured a land might be more useful more often but honestly I never had a problem casting it though so I might switch it back if the deck feels off.

Suns_Champion on Super Smash Boros | Firesong & Sunspeaker EDH

1 week ago

Hidran thanks much!

DrukenReaps nice! Let me know when you get to testing so we can discuss what works and what doesn't!

Yeah absolutely ask your playgroup about Painter's Servant. If not I'd totally be willing to trade for that foil one...

Wiggyman thanks much! Definitely considering it! It's got some problems though... only hits creatures, costs a lot, can be countered by a Strip Mine... Lots of cards I want to try, not enough slots!

IAmTheWraith appreciate it! I'm been blown away by the response for, and popularity of, a Boros commander that isn't even fully spoiled yet! You guys are the best!

Note: Today I'm hoping to do some work on my maybeboard. I could build a whole other deck with all those cards! Going to place cards I really want in on the sideboard, and the maybeboard will just be cards I've considered. That will be a whole section when I write the primer. Stuff I want to do:

Thanks all! Keep the comments coming!

Spirits on WonderCats

2 weeks ago

Really loving this deck JAPuckett85, still working on mine lol, Arahbo, Xenagos... for Cats.

Some stuff to think about, I've found Ancient Den + Tree of Tales has allowed me to equip 1-turn earlier three times now (in all the games i've played), doesn't sound fantastic, but it's pretty good. Have to balance that against things like Sunpetal Grove and Fortified Village, but in my build usually have no mana sourcing issues.

I notice you settled on 37 lands, you definitely have more utility (like Maze of Ith and Strip Mine and Thawing Glaciers) where they are removal not lands, I settled on 35 lands, but don't have any non-mana utility lands either, so wer're about the same.

Wooded Foothills and Flooded Strand are some relatively (there still lands!) inexpensive fetch lands, they could replace some of the ETB Tapped lands you run. Also, I find the fetches de-saturate the lands, so drawing later in the game, you draw less lands due to hypergeometric probability, which often slow you down in late game, but still mana fix earlier on. Ash Barrens does this too. You might find too, with fewer ETB tapped, you go 0.5 - 1 turn faster.

I would have to agree with Hybrow about Sword of Vengeance, but also agree with you about Chariot of Victory. Here's what my initial thought was, for that Vigilance and +2 power, are you REALLY searching/fetching it? Like really really? If I need haste, I'm pulling Swiftfoot Boots because it comes with Hexproof, if I need Trample i'd probably rather pull a Loxodon Warhammer gives me +1 more power, I understand it doesn't give the first strike which provides sustainability, but it creates more sustainability in multi-player with the lifelink. Cats don't really block because they don't have the Eminence? If you have a big cat with lots of equipment it's cool, but are your winning because you have a big swinging cat (possibly with lifelink) or are you winning because you are defending with likely a ground walking cat that also likely already has double strike? Double strike > First strike. I dunno, it's a good equipment, for the cost give me lifelink, or infect Grafted Exoskeleton. I bet if you evaluate, with all the other awesome equipment in this deck, it's very very low on the pecking order for tutoring.

I'm trying out Nissa, Vastwood Seer  Flip over Cultivate right now, trying to figure out if the 1 less land, is worth the potential for drawing an extra card each turn once flipped, or the potential for blocked damage (but what is a ground walking 2/2 really blocking of significance).

I have a Sterling Grove in my box at home, I need it in to fetch Sylvan Library right? That's what you do with it 95% of the time?

Eladamri's Call only costs you mana and gives you more consistency on pulling/playing the same creature each game. Because it's hand, doesn't cost you a card.

Path to Exile is awesome removal, can also be used as a mana ramp / fetch, you'd actually be suprised how many times I do it.

Saffi Eriksdotter (good recursion/protection on his own, without anything else), add a Sun Titan and they can protect each other. Throw in a Greater Good which is also good draw on it's own with eminence, and you can basically have a huge hand, tutor the cards you need for the win, etc. Makes a really nice interaction, and protection. All 3 cards aren't dead draws on their own either. Just a thought. I know he's not a cat. Also works with Fiend Hunter (kind of) but doesn't give that 6 card draw from the Sun Titan like Saffi Eriksdotter does so I don't like it.

I hadn't thought about Nylea's Emissary either, adding him to my maybeboard too, have to think about him first lol. His bestow is just so expensive, only challenge to overcome. CMC 4 for a 3/3 trample isn't THAT far off the mark though, and late game he can bestow +3/+3 and trample, and then turn into a 3/3 trample afterwards. I'm just not sure.

Lost Leonin + Ajani, Caller of the Pride has been all-star for me. I know it's the same as Duelist's Heritage but he's also a planeswalker which I like. I run both though.

I took Sensei's Divining Top out, what!!!, I have it in every commander deck, BUT I ALWAYS tutor Sylvan Library and feels like duplication of work with both out. That derpy dreidel though, have you had similar experiences where it just wan't effective or a dead draw later in the game?

Anyways really awesome, always looking and stealing your ideas!

GitGudFrog on [Primer] 4c Humility Control

2 weeks ago

jackeraya: While it doesn't take up a spell slot, it does take up a colored land slot. If I was playing less colors I would consider it. Having the colors I need early is very important in a fast paced meta. You'll notice that the only land I have that produces colorless exclusively is Strip Mine and I think it has the edge for the Life from the Loam engine.

Monarch can also be difficult to work with. A green based stacks deck can swing with 3+ creatures and take it. I will almost never be able to win it back.

The card itself isn't bad. Just bad for this deck. There is a Queen Marchesa stacks player in my meta that utilizes it well.

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

2 weeks ago

SlavicGhaespar: Could be interesting, I'll consider it :) I'm trying to avoid infinite combos in this deck, however - this is my deck for when people complain about the infinite combos of my The Locust God list - so I want to avoid the Karmic Guide loop.

Coward_Token: Yeah, this list COULD use a few more mana rocks...And while I will 100% consider Dowsing Dagger  Flip and Forbidden Orchard, multi-mana lands with downsides are sorta bad in my meta, where everyone runs Strip Mine and friends :/

Conartistry: You're right, I need a Volrath's Stronghold (and a Phyrexian Tower, too...). I'm not quite convinced on Nykthos, Shrine to Nyx (how often will I have 4+ devotion?) but I'll pay attention to my devotion over my next few games :) Thank you for your comment!!

Crav96 on Group hug and clone

2 weeks ago

ALSO! I don't know if your friends play it in your meta, but Homeward Path ruins your strategy, so I suggest Field of Ruin, Strip Mine, Ghost Quarter and/or Acidic Slime which fits the birthing pod strategy.

And another thing I forgot, since you play Keiga, the Tide Star and you play clones, I suggest Progenitor Mimic. Target Keiga, and every upkeep you clone it, sac one of the clones due to the legendary rule and its effect triggers. Essentially, you get to gain control of a creature on your every upkeep! Super sweet!!

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