Strip Mine


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Oldschool 93/94 Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
From the Vault: Exiled (V09) Rare
Anthologies (ATH) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Rare

Combos Browse all

Strip Mine


: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

Strip Mine Discussion

Ehsteve on Lord Windgrace Jund Lands.dec

4 days ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

TypicalTimmy on Omnath Angry Jelly Elemental

2 weeks ago

I just did a 1v1 playtest against my Lathliss' Brood and ended up pulling off the Ramunap Excavator / Strip Mine combo. Completely shut my deck down 100%. It got to T8 and I only had 3 lands on the field because of it. I was still able to play at least 1x Dragon per turn thanks to having out Herald's Horn , Hazoret's Monument , Dragon's Hoard and Urza's Incubator but that Strip Mine really did some solid work. I was able to use Greater Good to close out the game after a full-frontal assault with Omnath and 3x tokens.

That Strip Mine is really what did my deck in. That is just horrific. Honestly I know in a 4v4 it's not going to be nearly so devastating, but in 1v1 that thing is way to powerful, lol.

Good build, though. Really enjoy playing with and against it. +1 from me, mate!

Vimozahr on Nekusar' s Group Hug of Death

3 weeks ago

Hey, nice Build. I recomment following Cards for People that playing Reliquary Tower .


Strip Mine


Greez Vimozahr

Profet93 on Ertai, Draw-Counter-Go (version 2.0)

1 month ago

+1 for trying to lose friends, I respect that. That being said, looking at your description and card list, I note a couple things...

You have some combos but none of the combos do much outside the combo itself. I would cut one. Your infinite turns requires 7 mana to cast the Nexus, 2 to put it back on top. Thats 9 mana, while possible late game, not impactful enough. Same with your other combos.

I would try adding Cloud Key - That way you can combo with Future Sight + Top. It also works as a cost reducer for your instants should you wish.

Your synergy of Gearhulk and Riptide labratory is incorrect.

Doubling Cube and Extraplanar lens are both cuts since they arr Win-Mor Mediate just seems bad with all the card draw you have in blue. Echo of Eons and Day's undoing just seem bad, why every help your opponents while having less mana to do on your turn and theirs?

Lotus Field seems bad give all your mana doublers. I know it synergizes with crucible, but crucible with those 2 lands is not justified IMO.

Fabled Passage > Evolving Wilds

Mind Stone or Thought Vessel to get your commander out Turn 3.

Strip Mine to deal with Boseju and Cavern? Tutorable through Tolaria West

Hope this helps! Great deck!

Hellizha on

1 month ago

Hi there dude!

I love the idea behind your cEdh! Taigam, Sidisi's Hand is such a underdog! Since this is a budget version you are looking for, I would consider to have more cycle\cantrips effects.

HF! Good luck in your future games <3

Milkspy on cEDH Mimeogasm

1 month ago

For lands I'd suggest: Waterlogged Grove , Twilight Mire , Nurturing Peatland , Flooded Grove , Strip Mine and the cards RNR_Gaming recommended, but I wouldn't suggest Foul Orchard though.

OptimalGreen on Kadena, Face-Down Sorcerer

1 month ago

Hello. I also upgraded Kadena and stumbled upon this list and we had a lot of similar ideas but I wasn't running any non-creature removal which I think the deck desperately needed so this list was a real help. Although I have to ask why did you take out Exotic Orchard ? In 3-5c decks it's pretty much an auto-include and an amazing land. Also Strip Mine is always a great include even in lower powered Commanders like Kadena.

dingusdingo on Looking To Build 5 Color ...

1 month ago

You're going to have to run a lot of symmetrical effects (hit all players) and then run cards to get around them yourself. In a 4 player pod, if you 1 for 1 trade cards from hand for opponents lands, you're going to be really far behind. You start with 7 cards, while your opponents collectively have 21 cards. 1 for 1 trades are not the way to go about building this deck.

First, some cards that hate on lands. Winter Orb Static Orb Hokori, Dust Drinker

Now, some ways to negate the drawback

  • Boros Garrison and other bouncelands -> lets you get more from untapping just 1 land, and the bounce resets a land to enter untapped again
  • Lands that tap for 2+ mana -> Ancient Tomb City of Traitors Gaea's Cradle most of these are expensive-ish. Also check out depletion lands Remote Farm its a full cycle and they cheap.
  • Permanent untap effects -> Seedborn Muse and similar
  • Lots of artifact or creature based mana. Signets and Talismans are great in five color budget.

Next, some cards that destroy lands or hate on lands. Armageddon Boil Choke Flashfires Acid Rain Ravages of War Destructive Force Contamination Blood Moon Magus of the Moon Tsabo's Web Omen of Fire Strip Mine Wasteland Impending Disaster Tectonic Break Ruination Wildfire

Then we run some cards that let us recur lands, or like when lands break Ramunap Excavator Crucible of Worlds Life from the Loam Terravore The Gitrog Monster Titania, Protector of Argoth Splendid Reclamation

Add some lands matter cards, some ramp, and some good beaters, and you have a deck.

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Strip Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

White: 0.39%

Red: 0.4%

Black: 0.32%

Green: 0.36%

Blue: 0.26%

Golgari: 0.37%

Rakdos: 0.21%

BRG (Jund): 1.04%

BUG (Sultai): 1.03%