|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Exiled (V09)||Rare|
|Fourth Edition (4ED)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Strip Mine: Destroy target land.
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Strip Mine Discussion
2 minutes ago
I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.
I like the flavor of gallows at willow hill, but I think you have enough other removal.
I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!
5 hours ago
Thanks for the suggestions, Newtypezx!
I like both of them.
Hour of Promise lets me search for Strip Mine and Tectonic Edge which is something that I always appreciate in my metagame. But for simple ramping it costs 1 mana more than Skyshroud Claim or Hunting Wilds.
The problem is that there's already much ramp in this deck and that, in my opinion, those 5 mana spells compete with other really good ramp spells in the 4 mana slot (Garruk Wildspeaker, Oracle of Mul Daya). Maybe Explosive Vegetation gets cut for one of your suggestions. I might also cut one of the hymn-like effects (Cathars' Crusade, Coat of Arms) for Mirari's Wake as a kind of compromise.
These options are all close together and I will have to do a lot of playtesting until I find the optimal ramp package.
17 hours ago
I like your deck because it's about smashing the opponents face in pure and simple!
I think you already made a really good job with your card choices. Many of those I would have suggested as well.
Here are the few that still come into my mind:
Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)
with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.
Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.
Radiate is a funny card
and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.
Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.
That's all for now. I hope my comments are helpful.
18 hours ago
2 days ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
4 days ago
6 days ago
The inclusion of Ramunap Excavator has led to some pretty nasty combos. Getting Magus of the Crucible, Exploration/Oracle of Mul Daya and Strip Mine together is the meanest interaction I've stumbled across. With all the tutoring and recursion in this list, it's not hard to stabilize it, either (short of one of the pieces getting exiled).
1 week ago
I'm glad to be a bad influence Rabid_Wombat. Reasonably, you should probably run Strip Mine and Wasteland (or some cheaper variant Ghost Quarter if you're nice) in every EDH deck. There are just TOO many lands that do disgusting things when left alone to not pack hate. The number of wins I've cheesed off no one interacting with my Glacial Chasm over the last few years is evidence of that.
I rarely take the Strip Mine line in multiplayer, but it DOES give me something very good to do if I have to take the deck heads up.