Strip Mine


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Vintage Masters Rare
Masters Edition IV Rare
From the Vault: Exiled Rare
Anthologies Uncommon
Fourth Edition Uncommon
Antiquities Rare

Combos Browse all

Strip Mine


: Add to your mana pool.

, Sacrifice Strip Mine: Destroy target land.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

3.66 TIX $3.96 Foil


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Strip Mine Discussion

PlutoniumWedding on 5 Generals

34 minutes ago

Thanks for your reply, it's interesting to hear your thoughts. My experience matches yours in that Omnath draws a lot of hate, since he's so hard to stop once he gets going without being revenge-nuked by his dying elemental horde.

I missed Simulacrum because I was only looking at the Ramp/Fixing section. My bad! :o

Farhaven Elf is very much a role-player in that it's overcosted in a vacuum, but can generate serious value if you have a lot of bounce or recursion effects (or have use for the Elf body). I guess you'll see if you find it's worth the slot in this case.

You're absolutely right about Conjurer's Closet and Boundless Realms, which are both slow and expensive and get punished by Ruric, but can have massive effects. With all of your tokens you could also look into Cryptolith Rite and the more situational but cheaper and potentially huge new Harvest Season which I think looks like it will be absolutely nuts in some EDH decks.

I mostly suggested Sylvan Scrying as a cheaper alternative to Tempt with Discovery to find Valakut, and I have never ever seen anyone accept Tempt with Discovery's offer for anything other than Strip Mine or Ghost Quarter... But I guess that's a matter of who you play with.

Bengernaut on It's Ok you can have it.

4 hours ago

Journeytodiscoverychannel No problem. I was planning on playtesting your deck this weekend and making some tweaks based on issues that I saw. If I notice anything I'll comment again.

As far as Strip Mine and Raze go, you could be right. I did some research before purchasing the combo and was pretty sure I was correct. I also played with some friends who are much more into the specifics of the rules than I am and they seemed to be ok with the combo. Obviously, anecdotes are poor support but still, it's what I have to run with haha. My understanding is that you can tap the Strip Mine as it's being sacrificed for Raze's payment. If you find that to not be the case, please reach out and let me know?


Journeytodiscoverychannel on It's Ok you can have it.

5 hours ago

Bengernaut Thanks for the comments and suggestions man. I'm not so sure that the Strip Mine and Raze would work that way? I could be wrong but the sacrificing of Strip mine is used as payment to use its ability. like i said I could Be wrong.

I have yet to actually build this deck so I don't have an idea of how it truely works.. Looks good on paper but Once I build it I know there will be changes I will have to make. I will definitely keep these in mind when I get to actually play test it.

Skryv on One in a MILLion

11 hours ago

TMSandro4, thank you for the feedback. It's always appreciated.

While I agree a few early-game mill power would be a great addition, I've found that the Path Trap works all too well in every case. In game 1 it always catches them off guard, giving me a head start. In the following games (oddly enough) I have found that people don't pay too much attention to the Archive Trap threat and continue to fetch early in the game. For those who choose not to search due to the combo, that allows me to basically use Ghost Quarter as a Strip Mine and Path to Exile now has no drawback since they choose to not search.

Overall, I agree with your suggestion of more early mill, but I'm not exactly sure what I should replace because, as I discussed above, path has done too much for the deck.

Thanks again!

Bengernaut on It's Ok you can have it.

12 hours ago

This is really an amazing deck. I had been working on my own similar deck but wasn't familiar with enough trolly cards to make it work. I also suck at making efficient decks, so there's that. I hope you don't mind if I add this to my folder and maybe make tweaks to it as I go?

In your comments you asked how to stall for the first few turns. In my land destruction deck, which is a whole different level of troll, I like to stall the first few turns with Strip Mine and Raze. With this you can destroy two target lands on turn 2 by using Strip Mine before sacrificing it. The downside here, of course, is that you are also down one mana at that point. Alternatively, a similar approach would be a turn one single land destruction by playing Darksteel Citadel + discarding Simian Spirit Guide from hand + playing Raze. Doing so gives you the land destruction without losing your own land. The downside however is you are now talking about replacing a significant number of your available deck slots. I personally prefer the first of the two combos because it takes less deck space and the Strip Mine can be a looming threat, in addition to colorless mana, without needing any other land destruction cards.

In addition to Norn's Annex, if you decide to keep blue in your deck, Propaganda is another great way of stalling the enemy onslaught and requires your opponent to blow considerable mana if they event want to consider going after you.

Other good cards for stalling early can be Thoughtseize and/or Surgical Extraction. It also serves the additional purpose of protecting yourself long-term by discarding threats and then exiling them altogether from the opponent's entire library/graveyard/hand.

Something you might want to consider as well would be Dark Ritual. The additional mana can really give you the edge on the mana curve. If you need more red mana ramp consider Seething Song or Rite of Flame.

As an final suggestion, and then I'll shut up, how about Bronze Bombshell?

Tiadon777 on spreading destruction (needs input)

1 day ago

You could toss in a Strip Mine and a set of Wasteland since you have Birds of Paradise for mana production. You might want some Woodland Cemetery for green mana too.

Osbert on Ok, in response I'm going to cast...

1 day ago

I know it costs a whopping 7 mana, but have you tried Mind's Dilation? It seems like it could accomplish some interesting things. Beast Within seems pretty good in here as well as Mystical Tutor. I don't know if it's necessary in your meta, but you might want to add non-basic land hate in the form of Strip Mine and Ghost Quarter to stop things like Cradle and Coffers. Abundance could help smooth out draws and nullifies deck strategies like Nekusar and mill.

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