|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Masters Edition IV||Rare|
|From the Vault: Exiled||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice Strip Mine: Destroy target land.
Price & Acquistion Set Price Alerts
|Have (11)||warcry02 , ZombieFood , Roadhog , Va1mar , Swamy , Mousemke , kpral , fireborne1986 , DrLitebur , NostalgicAce , LTmiller|
|Want (11)||Mousemke , Nemesis , Turtlelover73 , Dadaman11 , golgarigirl , mazrimtaim , LTmiller , Va1mar , brokendwarf , Big-Foot , DudeMan1031|
Strip Mine Discussion
2 days ago
The problem with Gelatinous Genesis is that there's no real good reason to run it in place of either eldrazi, or the cards that search for it (Primeval Titan or Crop Rotation into Eye of Ugin).
You could have some fun with Living Wish, here are some cards I have thought about or played in the past:
You can also explore more options by splashing white. While I generally don't think that's a good idea practically speaking, you do get some options you wouldn't have in Mono G like Ethersworn Canonist, Gaddock Teeg, Magus of the Moat, Selfless Spirit, etc.
2 days ago
First of all, your deck is hard to read due to cards appearing in multiple categories. If you want to do this create a separate category named "Deck" where you simply put your entire deck. When you write the description make sure to include your gameplan and the problematic decks you are trying to beat.
For value Nissa, Vital Force, Courser of Kruphix, Bane of Progress, Beast Within, Decimate, Green Sun's Zenith, Panharmonicon, Evolutionary Leap, Asceticism, Xenagos, the Reveler, Xenagos, God of Revels, Birthing Pod, Acidic Slime, Swiftfoot Boots, Skullclamp, Strip Mine, Wasteland, Mosswort Bridge
Cuts, my suggestions would be Amulet of Vigor, Rakka MarBUt my best suggestion would be to just play, see what works and what doesn't and adjust accordingly.
1 week ago
You should include a secondary win-con into the deck, the standard Kaalia of the Vast is Crucible of Worlds + Armageddon + Ravages of War + Command Beacon + Strip Mine + Wasteland. Others are Worldgorger Dragon and/or Kiki-Jiki, Mirror Breaker which is the one I play. It's too hard to deal 40 damage to all 3 players, especially with your board position, it pulls attention of the other decks, even though the others may be driving toward their win-con combos.
Mother of Runes is a nice cheap re-usable protection as well.
Elesh Norn, Grand Cenobite is awesome, miss Phyrexia/Innistrad, but she isn't an A/D/D so tough to cast her. She will be too slow, albeit very controlling.
You have Brave the Sands use Angelic Field Marshal spot for something else. Maybe an Exquisite Archangel to hit the reset life button, or a Baneslayer Angel to lifelink who can be cast without Kaalia of the Vast, maybe Angelic Arbiter/Linvala, Keeper of Silence if you like the control aspect, or a Grand Abolisher which protect Kaalia of the Vast during your turn, which especially combos nice with the Haste.
I think Sheoldred, Whispering One again is someone that's not working with your overall game plan. The Praetors are way too awesome, but they are going to be far too slow for what you need to accomplish with Kaalia of the Vasts bar-brawl style of aggro play.
Citadel Siege is a little slow, your guys are already pretty big, not sure it's worth the 1 blocker tap-down.
Really cool, love Kaalia of the Vast, the mana will take a while but slowly work on it. Cheers.
1 week ago
Because the deck is centered around Omnath, getting him out as fast as possible is important. Mana Crypt and Mana Vault help with that. Mana dorks also help with that. Being able to drop ramp for 1 instead of 2 mana brings you closer to Omnath a turn sooner than land-based ramp. Take a look at the deck I designed based off of your deck. It can consistently get Omnath out turn 3-4, without issues.
Most competitive EDH decks have an average CMC of 3 or less. This is because the format can be/is significantly faster than what most people expect. While average CMC is not the end-all-be-all, it is usually a good indicator of how tuned a deck is. For the high CMC cards you mentioned, if you can justify their inclusion in the deck, no one would have a problem with them. Usually, having a plethora of high drops that cannot be cheated into play results in dead draws, something competitive EDH decks try to avoid at all costs.
The criticism about interaction was more about the lack of interaction with NON-creatures. Short of Wheel of Fortune, World Breaker, and Strip Mine, your deck cannot interact with hands, spell, nor non-creature permanents. There were suggestions about Blood Moon and Null Rod as potential ways to interact with opponents. As Omnath usually has a damage-based win, be it combat or direct, you still need to deal 120 damage (in a 4-man pod), which will take a while for almost any deck not planning to go arbitrarily large.
1 week ago
I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?
1 week ago
I'd definitely, like OVER 9000!!!!!!% (Obligatory DBZ joke) recommend taking out the following:
Hellkite Tyrant - I used to play him and he was Bribery'd out of my deck and I was smacked in the face with him. Not fun. Definitely would change him out for like Pia's Revolution as you seem to have a lot more artifact saccing. See Arcbound Ravager and Phyrexia's Core and I mean hell at that point you may want to find something else to ditch for Krark-Clan Ironworks.
List seems solid. +1!
1 week ago
Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.
Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.
As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.
If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.
Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.
Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.
1 week ago
@moloy559 Thanks for your comment!
If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.
It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.
I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.
Hope this helps.