|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Exiled (V09)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Strip Mine: Destroy target land.
Price & Acquistion Set Price Alerts
Strip Mine Discussion
1 day ago
Remove the scry land and get horizons canopy, put some more recursion in here... like Noxious Revival type cards. Removal in the deck needs to be better streamlined.... like get rid of return to dust...just put in Nature's Claim. You should also be running literally the best removal in the game in green color.. Beast Within. You have no way to deal with their lands.... and that will give you flexibility to do so... or other stuff. You might want to honestly play Seasons Past in this deck. Late game especially it will do more for you to get back some stuff. Yes I know you run bow... but that isn't enough.
Untaidake, the Cloud Keeper is literally a worse Ancient Tomb in every possible way... it's also dmg... versus paying the cost of life. That does matter in some situations. While we are on the topic of lands... get rid of riftstone portal... you shouldn't ever be having issues getting the land needed for what you do need. Yes I know it lets your fetch lands tap for green or white.... but just get a Strip Mine or Wasteland
You can remove lotus petal as you aren't a fast combo deck... it's unnecessary.... also remove mirari... you again aren't a combo deck... and even combo decks aren't using it. It's more of a good value feel card.. and you only have 9 cards that can use it... it's a wasted slot beyond necessary. You can put something else in there of value...maybe more good ramp? maybe... the Chord of Calling... which should be in here. You should probably have Crop Rotation in here... you have 2 very powerful lands in here that I'm sure you want out. Just because you have sisay doesn't mean you can't have other good tutors. Gaea's is a good sisay tutor... but why do that... when you can get rid of a fetch land that you don't need to fetch any more stuff... and get gaeas with it.
These are just a few things too look at. You have a lot of things that don't belong in here, or stuff that literally is just better to replace it. You can generally tell if a deck is optimized by looking at certain card choices. If it is because of money... then fine I get it, but most of these cards I mentioned are not expensive.
1 day ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
5 days ago
Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.
Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.
as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.
1 week ago
User:DemonDragonJ: As stated, Primeval Titan fetches any two lands on both cast and attack. So you could fetch Cabal Coffers and Urborg, Tomb of Yawgmoth or Dark Depths + Thespian's Stage, or any otehr gross combination. And a 6/6 body is MUCH more relevant than a 4/4 body. Avatar of Growth seems mediocre at best. I would play Skyshroud Claim before I played AoG.
On the topic of Sylvan Primordial, the issue with the cards is that there is too much of a value swing on it. The issue was that decks were designed to consistently get this down turn ~2 (via Entomb/Reanimate effects) and just go for opponents' mana bases. But unlike most other MLD, it's not symetric like Strip Mine (you both go down a land) or Armageddon (everybody goes down lots of lands), you go up in lands as your opponents go down. And then having somebody sac and reanimate primordial 3 turns in a row just swings games too hard to a point where nobody else can recover.
1 week ago
Hey there, nice deck! I brewed and played very actively in the cEDH community for about 2 years ago. Unfortunately Noble Hierarch is illegal in this deck because it actively taps for mana. I would replace it with Bloom Tender, who can be downright insane. You have a slightly higher mana curve for cEDH so it'll help power your spells out. I'd also try to make room for Elvish Mystic, Fyndhorn Elves and Priest of Titania. The 1 turn difference between those guys and Rampant Growth or Farseek is hugely important in cEDH due to the goldfishy speed of the format.
Blood Moon is an insanely powerful effect, but not so much that you don't want to run utility and dual lands for it. Add the shocks, ABUR duals, Gaea's Cradle, Ancient Tomb, and all the etb untapped rainbow lands, etc if you can afford them. You really can't play a 3 colored deck with such color intensive cards like Anger of the Gods (which I'd cut btw) and Aura of Silence without them.
I tried messing around with a marath stax/combo build last year for a few weeks. I tested it for a few games and like most other stax decks in the format, the deck really struggles to close out the game quick enough to keep up with your combo opponents' powerful top decks/tutor densities. However, there are still some decent ideas in there and its possible that I may have shelved the deck too quickly. Here's the link if you're curious, I'd highly recommend at least copying the mana base and possibly swapping out the Strip Mine and Wasteland for colored sources.
Feel free to hmu if you need any extra advice. cEDH was my main format for awhile and I played it exclusively with and against some of the best in the cEDH community. Best of luck!
1 week ago
x1214Tango everything you mention would be great additions. Urborg and the fetches are missing because of cost. I might pick them up in a few months, so far I've enjoyed the deck but not super excited about it so I dunno if I'm keeping it around or if I'm going to make a Vaevictis Asmadi, the Dire instead. I really like the chaos Vaevictis brings. Land destruction especially in the form of Strip Mine should be pretty busted with Lord Windgrace. I'm just not a fan of land destruction. A few of the more fair pieces should probably make it in though... I'll try and take a look at your deck within a few days.
1 week ago
So i have a question for you. If you are running Liliana of the Dark Realms why are you not running Urborg, Tomb of Yawgmoth also are you not running standard fetches due to price or personal preference? such as Verdant Catacombs and Wooded Foothills just a question, also is there any particular reason you are not running any kind of land destruction out of the land base ie Strip Mine or Ghost Quarter?
just wanting to know as i am always working on my Windgrace deck Amazing Grace How Sweet the Lands i would love any thoughts you have on my list as well
2 weeks ago
So Green Sun's Zenith is inferior to Congregation at Dawn, Eldritch Evolution, and Fierce Empath. Going the creature route for now as noncreature spell tax is built-in to the deck. I get how good the card is overall and thank you for suggesting it but in this list it's often straight dead. I still like Defense of the Heart as though it can also be negated by Teeg, it's payoff is double creatures at a quarter of the cost of GSZ's rate.
Not sure about mana dorks. If I'm going the mass land destruction route it makes sense but drawing them late game is not worth drawing them early game.
As for Strip Mine, Wasteland, and Crop Rotation, I run those in my Titania, Protector of Argoth deck where there is inherent advantage for lands being sent to the graveyard. I would have to add them in place of spells here as this deck is colored mana-intensive. Maybe if I played 1v1 this would be valuable enough but in multiplayer I can do better. If I want land tutor effects for cards like Yavimaya Hollow I'll let Knight of the Reliquary do that for me.
Overall playing sorceries and mana rocks seem unnecessary here. Do I need more tutors? Maybe. Survival of the Fittest comes to mind as it is repeatable. Do I need more ramp? Maybe. But taxing everyone is a reverse ramp in and of itself that allows me to play at pace while forcing everyone else to slow down. It may not be a universal truth but I like that deck philosophy here.
Hey thank you again for your input!