Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
|Have (3)||kpral , metalmagic , orzhov_is_relatively_okay819|
|Want (3)||jgw61692 , bonettig , Simekit|
Printings View all
|Commander 2016 (C16)||Rare|
|Modern Event Deck (MD1)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Windbrisk Heights occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Windbrisk Heights Discussion
2 weeks ago
You’ll probably want Odric, Lunarch Marshal in the deck if you are attempting to swing wide with all of your creatures.
Another good card would be True Conviction to try and help you close out the game.
33 lands in my opinion is too low even with a deck that is mostly made up of low drop creatures. Maybe bump it up to 35 or 36 just to be safe. Windbrisk Heights seems like it would be a good land for what you are trying to do in the deck.
A new enchantment that I’ve found to be pretty fun in my Marchesa pillowfort/token deck is Outlaws' Merriment for the variation of tokens it can make.
Last card I think I can suggest is Iroas, God of Victory to make your creatures stick around in combat some more. Another is Thaumatic Compass Flip which is a little bit of a pet card of mine for my Boros decks to get lands and it flips into a nice utility land.
Here is my Aurellia deck. It is more angel tribal with voltron mixed in, but maybe it can give you some ideas. Aurelia's Angelic crusade
3 weeks ago
Looks good so far. You might consider these: Tome of Legends , Mind's Eye , Smothering Tithe , Harmonious Archon , Coat of Arms , Goldnight Commander , Palace Jailer , The Immortal Sun , Dawn of Hope , Seer's Sundial , Endless Horizons , Windbrisk Heights , Arch of Orazca , Throne of the High City , Seraph Sanctuary , Memorial to Glory
3 weeks ago
Suggestions on how to build:
You need to think much more clearly about what your payoff will be. In Modern, the established Orzhov Tokens deck has plenty of generators, but wouldn't be nearly as powerful without cards like Intangible Virtue , Windbrisk Heights , and Legion's Landing Flip. Another payoff is that token generators are "creature" spells without being creature spells and synergize well with Bedlam Reveler and Young Pyromancer . The 8-whack style of pure aggression using the extra bodies to your advantage also works
I also agree with Boza that three colors is difficult on a budget. Another good option is going for 75% one color and splashing for the really good cards outside that color. I think you should cut black and may be able to focus on red depending on how it ends up.
Specific suggestions for this deck:
From what I saw, you really like aggressive red creatures that also create tokens. I think a good place to start would just be capping the curve at three mana and filling the deck with cheap aggressive cards. So cut anything above three mana and Impact Tremors and Dragonmaster Outcast . My favorites from your deck: Legion Warboss , Hanweir Garrison , Goblin Rabblemaster , I like many of your two-mana choices, but I think testing will decide whether you need immediate board presence with Goblin Instigator effects or the possibility of a larger board presence later with Skyknight Vanguard effects.
My suggestions: Reckless Bushwhacker (aggressive and cheap payoff card), Launch the Fleet (flexible generator), Venerated Loxodon (payoff card/bomb that you should be casting for one mana), Brimaz, King of Oreskos (just fine in this deck), Zealous Persecution (I know I told you to cut black, but this honestly seems good enough to splash for), and Legion's Landing Flip (good early, great late).
2 months ago
I dont want to toot my own horn but I'd say to check out my deck Soul Buildup. Always focus on your local meta to make sure you're picking out the right cards to counter opponents. Personally id take out Archangel of Thune and Windbrisk Heights and reduce Brought Back or replace it with Proclamation of Rebirth . Id run a full set of sisters (4 wardens and attendants) and add in Giver of Runes because its protection that you can fetch for compared to Brave the Elements AND it can protect against colorless which is a huge plus going against Eldrazi. As for tron, if they have it in your meta you should 100 percent look into getting Damping Sphere . I would also greatly appreciate any feedback on my deck if you have any!
5 months ago
7 months ago
-esper: weak, better if you’re running expensive shock lands
-2 mana confluence? You mean one?
-nephalia: unless mill/discard is popular in our group
-guildgate: I don’t like slowlands in two color decks. I’d legit just replace these with basic lands
Bojuka Bog : graveyard hate
Mistveil Plains : super good recursion
Orzhov Basilica : cool cuz you can use the land you’re gonna return, then play this
Vault of the Archangel : great long game and surprise
8 months ago
Glad I could help. RE: lands, here are a few suggestions:
8 months ago
- Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
- Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
- Loyal Cathar Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly
a few more creatures i would like to see squeeze in would be
i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him
a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start