Windbrisk Heights


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Modern Event Deck Rare
From the Vault: Realms Mythic Rare
Lorwyn Rare

Combos Browse all

Windbrisk Heights


Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

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Cardhoarder (MTGO) -11%

2.48 TIX $2.25 Foil


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Windbrisk Heights Discussion

michael921 on Mono White Life Gain

2 weeks ago

Okay. First thing is first. If you want to be running six and seven drops in modern, you need one of three things. Either be 1) a ramp deck but if you're doing that why aren't you playing tron, 2) be a control deck, or 3) be cheating them into play. This deck is none of those things. Soul sisters is traditionally a much more aggro/midrange deck, so usually, anything above five mana is usually out of the question. Alternatively, if you want to be RELIABLY casting these expensive spells, you would need more like 27 to 29 lands. Check out this article, or this article for my reasoning behind that.

Second thing. Consistancy. If you want to have a reasonable fighting chance from game to game in any format, you need a TON of redundancy. Take a look these top tier decks for instance. The only deck that has a one of in the main board besides lands is burn, and its a hyper conditional creature. You currently have 14 one ofs in your main, meaning that your deck will be wildly different everytime you play, so your deck will hardly ever have a "favorable" matchup, as you can't predict that cards that you will be drawing.

If you want to see some other sisters builds, you can check out this primer on the archetype, a cat based brew or my sisters deck for some direction as to where to go.

Now some thoughts on some specific cards.

Hopefully some of this helps!

TMBRLZ on Survey: Bluffing strategy in mtg

2 weeks ago

If the game is at an even or stable pace, or you're ahead, and you don't need to cast a card in hand, then don't. Leave the mana up.

For example - I purchased the Modern Event Deck back when it first came out. I keep it at my LGS for people to borrow or for myself to use when I'm looking for a quick game. Haven't changed it up at all. Deck isn't all that bad out the box, even in a competitive meta and myself and others have managed 3-1 with it before at our tournaments.

Anyhow, point is, sometimes I find myself with lands in hand and not a lot of options to push the win, but I'm either just barely ahead on the board or it's pretty stable. Players typically know there's Path to Exile in the deck, so if I've got 4 or 5 lands out and I draw a Plains or God forbid a Windbrisk Heights, I don't need to cast it. I'll just keep a straight face, hold it in my hand intently, and pass the turn, and casually place my hand near my lands like I'm ready to do something.

Doesn't always work, especially against the players who realize when it's just better to take the risk and tap out, but it can be useful. I've watched people have conversations with themselves before attack steps (audibly or internally) questioning that dangerous land in my hand.

DukeBazaar on LifeLynxSisters suggestions welcome!

2 weeks ago

Is Steppe Lynx good enough? the Ranger of Eos seems to slow for white weenie, you really want to be cracking your Windbrisk Heights on 4

also consider Secure the Wastes over White Sun's Zenith

The_Squirrel on B/W Tokens

3 weeks ago

Hello, I have a tokens deck, they are fun to play for sure. Your deck looks good, and would probably do fine. Here is what I'd change though, in order of importance.

  1. Add 1 Path to Exile, ditch Soul Warden
  2. Add 3 Thoughtseize or 2 Thoughtseize and 1Inquisition of Kozilek, ditch other Soul Warden, 1 Intangible Virtue, 1 Sorin, Solemn Visitor.
  3. If you get 4 more fetchlands, 1 Fatal Push, ditch Dismember
  4. Add 1 Gideon, Ally of Zendikar, ditch 1 Sorin, Lord of Innistrad


Your manabase is 95% as good as it could be. IMO, to make it perfect I would:

  1. Add 4 Marsh Flats (By far the best option, but 4 other Plains/X fetchlands would help a little. Ditch the 1 Swamp if you don't get Marsh Flats.)
  2. Add 3-4 Concealed Courtyard, ditch 4 Isolated Chapel (These are really only good if they are your only non Plains/Swamps.)
  3. Add 1 Fetid Heath, ditch 1 Windbrisk Heights
  4. Vault of the Archangel is questionable. On rare occasion it will help you, its just hard having non-white producing lands, when you have 4 Spectral Procession. It also won't help you cast Tidehollow Sculler and Zealous Persecution.

Hope this helps and good luck!

dreamistt on Brimaz and Kemba, regents of cats

3 weeks ago

A little expensive, but would be great:

You missed:

Consider including:

Kemba wants low equip costs:

Other stuff:

I'd remove:

Poptartz95 on Avacyn, Angel of Boardwipes

1 month ago

Windbrisk Heights is not being removed. Way to strong with some of the token producers in this deck especially with Hero of Bladehold. Kor Haven is also staying. The land suggestions were good, but they don't do much in my META. Lotus Vale will just get shit on by a Wasteland so I don't plan to add it. Arcane Lighthouse is solid but again not useful in my meta. Seraph Sanctuary just fits the theme, and I have a nice print of it in japanese foil but definitely a potential cut.

Aethaleon on Avacyn, Angel of Boardwipes

1 month ago

Kor Haven swapped for Maze of Ith, Seraph Sanctuary swapped for Command Beacon , Lotus Vale could just go in for a plains, Windbrisk Heights swapped for Arcane Lighthouse.

I commonly play Malignus in many of my decks and Kor Haven won't work on him. People might also be running Leyline of Punishment, which would just turn off Kor Haven. Maze of Ith is just strictly better. If your enemy creatures have hexproof or shroud, then Arcane Lighthouse gets around that.

Your Seraph Sanctuary doesn't do much unless you can make infinite angel tokens or something. If you want to gain life, go with Wall of Reverence and a Serra Avatar ; double you life every turn, or Celestial Mantle.

GuardGamer on Athreos (thoughts, opinions, advice on cards?)

1 month ago

Godless Shrine instead of Forsaken Sanctuary. If you are attacking often, try Windbrisk Heights instead of Sandstone Bridge. Love, Love, Love that you are playing Ghostly Prison. You don't see players use it often anymore.

Elspeth, Sun's Champion doesn't seem right in this deck, but keep the Sorins.

Other than reworking your dual lands, you have a really solid deck. Awesome job! :)

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