|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Modern Event Deck (MD1)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Windbrisk Heights Discussion
1 week ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
1 week ago
Windbrisk Heights could be useful, even though it enters the battlefield tapped. not too sure about Boros Elite, you have to jump through quite a hoop to trigger its special ability. Thraben Inspector, like someone else suggested would be a good replacement. Or maybe Harsh Mentor, since you have red mana abailable anyway.
2 weeks ago
Hey my dude, here are a couple of things you might want to check out. <3Temple of the False God, Lightning Greaves, Sakura-Tribe Elder, Explosive Vegetation, Worn Powerstone, Beastmaster Ascension, Brushland, Gavony Township, Reliquary Tower, Reflecting Pool, Rogue's Passage, Sunpetal Grove, Windbrisk Heights, Wooded Bastion, Asceticism, Mirari's Wake, Oblivion Ring, Primal Vigor, True Conviction.
2 weeks ago
Today I took another look at my land base.Currently I run 13 basic lands (4W, 5B, 4R). This is a lot in any non-green deck.Also there are 3 lands that can be upgraded. Nomad Outpost,Windbrisk Heights and Opal Palace. I have found a few upgrades. I will be adding both filterlands that contain Red, I don't see much value in filtering between white and black, which I often want both. But changing red into these will be a good change. These will both replace one basic land ( Rugged Prairie replaces a Plains and Graven Cairns replaces the fourth mountain)
Path of Ancestry works as a strictly better Nomad Outpost so it will replace the outpost (which will be the last land that enters tapped).
The fifth Swamp will be replaced by Foreboding Ruins
Which leaves the basic count instead at 10 (3W,4B,3R)There is one last upgrade to the mana base I would want to make, which is add the third and final OG Dual Land, Badlands replacing the fourth swamp. Bringing all basic lands to a neat 3/3/3 split.
2 weeks ago
I have identified the following cards to be on the chopping block:Windbrisk Heights will be cut, because I will hardly ever attack with more than just Alesha and whatever she reanimated. Especially because all token makers will be cut and it is a land that etb tapped. I will replace this card with a invocation Diabolic Intent I have ordered.
Coalition Relic,Liliana, Heretical Healer Flip,Skullclamp and Sadistic Hypnotist have not been performing lately. Yahenni, Undying Partisan also is not that great, but the deck is hungry for good sac outlets. I choose Yahenni over Hypnotist because Hypnotist's ability only allows the Anafenza + Redcap Combo. Because all others require instant speed interaction.
I might test out Animate Dead for Lili.
1 month ago
Also some lands you might want to consider:
1 month ago
Ashnod's Altar would give you another sac outlet. If you are going to be sacing you might as well get even more value with Black Market. Finally I think you may get some good use from Windbrisk Heights.