Windbrisk Heights

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Modern Event Deck Rare
From the Vault: Realms Mythic Rare
Lorwyn Rare

Combos Browse all

Windbrisk Heights

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

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Windbrisk Heights Discussion

xyr0s on Mono White Aggro

2 days ago

Windbrisk Heights is a given, for white weenie decks.

If you want a more human-themed deck (and you already have Thalia's Lieutenant, you could remove 4 Aerial Responder and replace with Champion of the Parish. And you could probably replace a couple of lands with Knight of the White Orchid.

xyr0s on Green white human ramp to angle

3 days ago

Lands: your overall number of lands are fine. But more than half come into play tapped, and that is too much. I'd recommend removing the Mosswort Bridges in favor of basic lands.

Creatures: This is "humans ramps to angels" rather than "humans", right? Because there are a few omissions. Grand Abolisher is not quite as strong as Thalia, Guardian of Thraben, especially not against fast aggro. Thalia is better because some decks hate having to pay extra (all kinds of combo, like storm or ad nauseam), and some decks (aggro like zoo and burn) hate a blocker with first strike. And Thalia's Lieutenant also seems to be missing.

Spells: combat tricking with Fog is fun, but it's not really a way to win, except under the strangest circumstances. Keep one, maybe two fog. Why Celestial Flare over Path to Exile? Path can even help you ramp. Rebuff the Wicked belongs in the sideboard, along with Grand Abolisher. Both are cards that are highly relevant in some games and dead cardboard in others. You could also add Gather the Townsfolk, if you just care about having many humans. This can be a bit of a surprise, if played from Windbrisk Heights with a Champion of the Parish and Thalia's Lieutenant attacking.

I don't really know about your Eldritch Evolution-plan. It looks like a way to make a very big angel, but the odds of drawing all the pieces and getting it to go, just seems very low. You have to draw a 2- or 5-cmc creature, one of the pieces of angel, and [eldritch evolution]. If eldritch evolution hadn't been so particular about the saccing fodder, it would have been like having 4 of each half-angel in your deck, but here it just seems less useful than 6 human related cards would do.

JoltsOfEnergy on Legend of the Astral Hammer

5 days ago

Deck looks solid. Some cards that you could consider are Spinerock Knoll, Windbrisk Heights, Wear / Tear, Coalition Relic.

TheGeneralAdvisor on Peter North

1 week ago

Windbrisk Heights would be amazing in this deck.

strangecharm on Soul Sisters Threats

2 weeks ago

Serra Ascendant and Auriok Champion would be nice but are pricy. Other than those, I'm now play testing Divinity of Pride. I'll have to investigate Windbrisk Heights

xyr0s on Soul Sisters Threats

2 weeks ago

Ohhh.... no Windbrisk Heights? Well, you really need those. And Auriok Champion too (although that kills any pretense of this being a budget-deck).

ajcaff13 on Soul Sisters Threats

2 weeks ago

I would invest in a playset of Windbrisk Heights. Sure, Felidar Sovereign throws off your mana curve, but in is meant to be played off of windbrisk. If you are playing the martyr, also look into Squadron Hawk, and as stated above no soul sisters is complete without Serra Ascendant

xyr0s on Soul Sisters Threats

2 weeks ago

Archangel of Thune, because it can deliver some real nasty surprises during attacks if played from your hideaway land.

Try the math: you attack with 3 soul sisters, and during the attack, you play archangel from Windbrisk Heights, triggering each of the "gain 1 life" abilities, gaining you 3 life, and triggering archangels ability 3 times, making each of the sisters a 4/4.

I disagree on Kabira Crossroads as it comes into play tapped. You already have Windbrisk Heights (I guess - it wouldn't be soul sisters without it) and adding more slow-lands basically means that your opponent gets an extra turn.

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