Windbrisk Heights


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Modern Event Deck Rare
From the Vault: Realms Mythic Rare
Lorwyn Rare

Combos Browse all

Windbrisk Heights


Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

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Windbrisk Heights Discussion

Atanar on eternal griffin

5 days ago

Cool, but I don't see why you need 8 exile effects, seems a bit overkill.

What about the hideaway lands like Windbrisk Heights? You could cast them even if you don't meet the land conditions, right?

PeeBee on Now you see me...

1 week ago

I've just checked back and I really like the changes you made, it looks a lot more competitive already.

Personally I would run x4 Journey to Nowhere and x2 Oblivion Ring as you want as cheap removal as possible. Path to Exile would be perfect unless its over budget.

Also I would go down 1 Acrobatic Maneuver and up one Eerie Interlude as it will give you a wider range of options.

Finally, with the land situation, you could add in some helpful lands that have abilities such as Windbrisk Heights, Nykthos, Shrine to Nyx, Emeria, The Sky Ruin, Blighted Steppe. (although be careful with colourless lands as you want to hit double white on turn 2 and turn 3.

Tevesh_CKP on Samut and the Family Stone

1 week ago

Hey, it's me. I'm not sure if you wanted criticism, but here's my take:

You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.

I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.

Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.

I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.

Jewishman on B/W tokens

2 weeks ago

Got to agree with the above. Vault of the Archangels is a 1x or 2x max. Windbrisk Heights and Spectral Procession are both very solid. Honor the Pure and Intangible Virtue would be better at 2x each, 8x risks flooding your hand with useless cards when you have no creatures out, maybe a 1x/2x Coat of Arms as it ends up being more efficient. Day of Judgment is going to be a dead draw for you most games, slap it in the sideboard or take 1x. Captain's Call or Pulse of the Fields are also decent considerations.

With your only black card and interaction being Tragic Slip, taking some more hand control and removal is definitely a good idea. Duress, Blackmail, Cry of Contrition, Go for the Throat and Inquisition of Kozilek are all budget options

Elspeth, Knight-Errant and Elspeth, Sun's Champion are both super nice and Precinct Captain and Preeminent Captain are also cards ive used in soldier token decks.

Ultimately though, it really seems like you'd be better off building Mono white devotion around shrine to nyx and Secure the Wastes or going for B/U tokens for dick kickers like Geist of Saint Traft.

TheDuggernaught on B/W tokens

2 weeks ago

I am assuming you are on a bit of a budget, which is fine. But otherwise, shock and fetchlands would help out your deck a lot. You do not need 4 Vault of the Archangels though, and I would swap some of those out for Ghost Quarters. Windbrisk Heights can also help a lot. Manabase aside, you need Spectral Procession, and targeted discard. Normally this involves 6-10 copies of a mixture of Collective Brutality, Inquisition of Kozilek, and Thoughtseize. Raise the Alarm is also much better than Gather the Townsfolk, and Sorin, Solemn Visitor is better than Sorin, Lord of Innistrad. Other walkers commonly found in BW tokens are Gideon, Ally of Zendikar, and Elspeth, Knight-Errant. Some lists have also been trying recently with Start / Finish. Here is the Primer on MTGSalvation if you want to learn more about the archetype.

SynergyBuild on How an Army Wins!

2 weeks ago

No, you are not right, never in the deck have I hard-casted Captain of the Watch, look at Preeminent Captain or Windbrisk Heights

ZackBinks on Tokens-Clearly the Best Deck in Modern (Guide)

2 weeks ago

Start/Finish is an inferior token producer, and an okay removal spell at best. Shefet Dunes is an interesting idea, but since white mana is very important to our deck, it would damage us more than it is worth running for the temporary boost it could provide.

Windbrisk Heights is like the romantic partner that you thought you were heartbroken when you guys split, but eventually realize it was for the best.

SynergyBuild on Knights of the Round

2 weeks ago

In this deck, Windbrisk Heights is a win-more, the creatures here are mostly 2+ drops, and no tokens, so the 3 attackers is a sign of a win-condition. Windbrisk Heights can be used for card advantage, if reveals/scry are in play (move the bad cards to the bottom.) but with things like Aether Vial for mana, it won't be properly used.

If this deck ran Raise the Alarm/Gather the Townsfolk, or a bunch of one-drops (Dryad Militant, Soldier of the Pantheon, Dragon Hunter, Elite Vanguard, Expedition Envoy, Kytheon, Hero of Akros, Loyal Pegasus, War Falcon, etc.) then Windbrisk Heights would work, but for now it won't.

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