|Commander / EDH||Legal|
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|Modern Event Deck||Rare|
|From the Vault: Realms||Mythic Rare|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Windbrisk Heights Discussion
2 weeks ago
Okay. First thing is first. If you want to be running six and seven drops in modern, you need one of three things. Either be 1) a ramp deck but if you're doing that why aren't you playing tron, 2) be a control deck, or 3) be cheating them into play. This deck is none of those things. Soul sisters is traditionally a much more aggro/midrange deck, so usually, anything above five mana is usually out of the question. Alternatively, if you want to be RELIABLY casting these expensive spells, you would need more like 27 to 29 lands. Check out this article, or this article for my reasoning behind that.
Second thing. Consistancy. If you want to have a reasonable fighting chance from game to game in any format, you need a TON of redundancy. Take a look these top tier decks for instance. The only deck that has a one of in the main board besides lands is burn, and its a hyper conditional creature. You currently have 14 one ofs in your main, meaning that your deck will be wildly different everytime you play, so your deck will hardly ever have a "favorable" matchup, as you can't predict that cards that you will be drawing.
Now some thoughts on some specific cards.
Honor of the Pure. Seriously why are you not running this card. This card is great in multiples, anthems your entire team, and allows you to beat down with more creatures. It's actually just better than either Always Watching or Spear of Heliod.
Lingering Souls requires a black splash, but Spectral Procession, Triplicate Spirits, Secure the Wastes, or Midnight Haunting all allow you to create armies of tokens, all of which trigger the sisters, growing your pridemate, and with Honor of the Pure, help chip away at the opponent's life total.
If budget isn't a concern, Auriok Champion is broken in this deck, having protection against the two most relavent colours of removal, AND acting as another copy of a sister.
To help with the control decks, cards like Proclamation of Rebirth allow you to get your most relavent creatures back from the grave (sisters and serra ascendant), while cards like Dusk / Dawn or Return to the Ranks also get back the pridemate. However, control decks or decks with sweeper have and always will be a tough matchup for sisters. Brave the Elements or Selfless Spirit like clayperce mentioned do help though.
Windbrisk Heights gives you a source of card advantage, as the deck can usually get to 3 attacking creatures fairly easily, while sisters NEEDS Ghost Quarter to have any sort of a chance against tron.
Hopefully some of this helps!
2 weeks ago
If the game is at an even or stable pace, or you're ahead, and you don't need to cast a card in hand, then don't. Leave the mana up.
For example - I purchased the Modern Event Deck back when it first came out. I keep it at my LGS for people to borrow or for myself to use when I'm looking for a quick game. Haven't changed it up at all. Deck isn't all that bad out the box, even in a competitive meta and myself and others have managed 3-1 with it before at our tournaments.
Anyhow, point is, sometimes I find myself with lands in hand and not a lot of options to push the win, but I'm either just barely ahead on the board or it's pretty stable. Players typically know there's Path to Exile in the deck, so if I've got 4 or 5 lands out and I draw a Plains or God forbid a Windbrisk Heights, I don't need to cast it. I'll just keep a straight face, hold it in my hand intently, and pass the turn, and casually place my hand near my lands like I'm ready to do something.
Doesn't always work, especially against the players who realize when it's just better to take the risk and tap out, but it can be useful. I've watched people have conversations with themselves before attack steps (audibly or internally) questioning that dangerous land in my hand.
2 weeks ago
3 weeks ago
Hello, I have a tokens deck, they are fun to play for sure. Your deck looks good, and would probably do fine. Here is what I'd change though, in order of importance.
- Add 1 Path to Exile, ditch Soul Warden
- Add 3 Thoughtseize or 2 Thoughtseize and 1Inquisition of Kozilek, ditch other Soul Warden, 1 Intangible Virtue, 1 Sorin, Solemn Visitor.
- If you get 4 more fetchlands, 1 Fatal Push, ditch Dismember
- Add 1 Gideon, Ally of Zendikar, ditch 1 Sorin, Lord of Innistrad
Your manabase is 95% as good as it could be. IMO, to make it perfect I would:
- Add 4 Marsh Flats (By far the best option, but 4 other Plains/X fetchlands would help a little. Ditch the 1 Swamp if you don't get Marsh Flats.)
- Add 3-4 Concealed Courtyard, ditch 4 Isolated Chapel (These are really only good if they are your only non Plains/Swamps.)
- Add 1 Fetid Heath, ditch 1 Windbrisk Heights
- Vault of the Archangel is questionable. On rare occasion it will help you, its just hard having non-white producing lands, when you have 4 Spectral Procession. It also won't help you cast Tidehollow Sculler and Zealous Persecution.
Hope this helps and good luck!
3 weeks ago
A little expensive, but would be great:
- Sigarda's Aid
- Golem-Skin Gauntlets (cheap to equip and buffs a bunch)
- Sword of the Animist and Explorer's Scope (both work as ramp)
- Angel of Invention (anthem + tokens)
- Obelisk of Urd
- Windbrisk Heights
- Forsake the Worldly (given the amount of enchantment/artifact trouble we can get into)
Kemba wants low equip costs:
- Stormrider Rig
Grafted WargearAll equip for free.
Dragon Throne of Tarkir buffs your army for you.
- Sigil of Valor buffs Kemba via her army.
- Haunted Cloak
- Empyrial Plate
- Chariot of Victory
- Dust Elemental (Saves things - it can return itself and 2 other creatures)
- Goldnight Commander or Valor in Akros
- Gideon, Martial Paragon (for the ultimate) ->
- Gideon's Resolve works as a tutor and Anthem
1 month ago
Windbrisk Heights is not being removed. Way to strong with some of the token producers in this deck especially with Hero of Bladehold. Kor Haven is also staying. The land suggestions were good, but they don't do much in my META. Lotus Vale will just get shit on by a Wasteland so I don't plan to add it. Arcane Lighthouse is solid but again not useful in my meta. Seraph Sanctuary just fits the theme, and I have a nice print of it in japanese foil but definitely a potential cut.
1 month ago
I commonly play Malignus in many of my decks and Kor Haven won't work on him. People might also be running Leyline of Punishment, which would just turn off Kor Haven. Maze of Ith is just strictly better. If your enemy creatures have hexproof or shroud, then Arcane Lighthouse gets around that.
Your Seraph Sanctuary doesn't do much unless you can make infinite angel tokens or something. If you want to gain life, go with Wall of Reverence and a Serra Avatar ; double you life every turn, or Celestial Mantle.
1 month ago
Godless Shrine instead of Forsaken Sanctuary. If you are attacking often, try Windbrisk Heights instead of Sandstone Bridge. Love, Love, Love that you are playing Ghostly Prison. You don't see players use it often anymore.
Elspeth, Sun's Champion doesn't seem right in this deck, but keep the Sorins.
Other than reworking your dual lands, you have a really solid deck. Awesome job! :)