Umezawa's Jitte

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore Mythic Rare
Betrayers of Kamigawa Rare
Promo Set Rare

Combos Browse all

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

  • Equipped creature gets +2/+2 until end of turn.
  • Target creature gets -1/-1 until end of turn.
  • You gain 2 life.

Equip

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Umezawa's Jitte Discussion

Guesswhosaninja on Samut, the Revelator

10 hours ago

Thanks! I've had a few games with it just against friends (mostly in 2 and 3-person games) and its done pretty well so far. Had some great combos with Samut, Voice of Dissent and Umezawa's JitteI've only had one game since I added a bunch more exertion creatures, but had a bit of bad luck with drawing way too many lands in a row so didn't get the best test run there.

harbear6 on The Whitewash

6 days ago

Since you want to go for an equipment type strategy here are most of the really good equipments/equip matters cards you could use: Godsend Stoneforge Mystic Kemba, Kha Regent Leonin Shikari Auriok Steelshaper Moonsilver Spear Umezawa's Jitte and finally the Kaldra cycle of equipments Helm of Kaldra Sword of Kaldra Shield of Kaldra

mastermew on Laughing As The Kingdom Burns

1 week ago

Klancik, I feel as if most of the time Umezawa's Jitte will work well because it's just such a good card. lol

Klancik on Laughing As The Kingdom Burns

1 week ago

Umezawa's Jitte for buffing Neheb or anyone else and some fodder removal?

Winterblast on Kyle's Atraxa: I Hate Atraxa

2 weeks ago

In your deck I think Serra Ascendant is a must play. Umezawa's Jitte is also great with proliferate and it quickly ends the game with any infect creature...I'm missing an Inkmoth Nexus though! Contagion Clasp is a cheap removal for mana dorks and untility creatures like Dark Confidant, Goblin Welder, Thalia, Guardian of Thraben...whatever is annoying at the moment.

My personal preference is definitely more artifacts in order to make Tezzeret, Agent of Bolas a reliable draw engine (and he can also make inkmoth nexus a 5/5 flying infect). He is simply too good to be not played if you already have the colours in the deck.

Instead of Merciless Eviction I would use Cataclysm in your deck. Once that resolves and if Atraxa is on the board it's very hard to fight against a clock with increasing infect counters. In general I would say your build is cool but could need a bit more focus. There's quite a lot of "ok" stuff in the deck that doesn't do much for the overall strategy. You basically need cheap infect creatures to poison every opponent early, then a solid proliferate engine and stuff to protect it and as plan B you have some goodstuff creatures that either help in pumping up the small infect creatures to go for a kill in the late game or even win the game by normal damage. You just need to judge every card and throw everything out that does not do enough for your plan.


I play Atraxa as STAX for several reasons...

The number of good tutors is extremely high in these 4 colours (this is my choice, although there are more):
black: Imperial Seal, Vampiric Tutor, Demonic Tutor
white: Enlightened Tutor, Academy Rector
blue: Fabricate, Transmute Artifact, Muddle the Mixture
green: Crop Rotation

Atraxa's triggered ability can win the game when everything else is locked down. With proliferate you can keep up a Tangle Wire as long as you want, Smokestack gets big really fast and all the while you can collect counters on a planeswalker with an ulimate that ends the game. The result is an almost creatureless build with lots of global creature hate like Humility, Cursed Totem, Torpor Orb, Porphyry Nodes...

I'm not a fan of too many planeswalkers because not all planeswalkers are good enough. You absolutely don't want to have an opening hand with cards with cmc 4+ and most walkers cost that much...by playing too many you have a high chance of getting hands filled with 2 or more cards that can only be played with extraordinary acceleration and if someone counters your first mana rock you are completely fucked and out of the game for several turns.

If you want you can have a look at my Atraxa list here:


Atraxa's super(un)friendly Stax

Commander / EDH Winterblast

SCORE: 11 | 25 COMMENTS | 2534 VIEWS | IN 3 FOLDERS


Schuesseled on Augustin's $t4ks (Primer)

3 weeks ago

There's also Umezawa's Jitte and Rest in Peace that could potentially be replaced here, I imagine you don't do a lot of attacking with what little creatures you have and from your description of the meta there doesn't seem to be that a lot of graveyard shenanigans would happen (except maybe there hermit druid one, cant remember how that one works.)

The triple blur on invention could be hard to pull off, at the very least you wouldn't be using it till t3 most of the time and you'd be better off using another tutor.

Capt_telnet on Compleation

3 weeks ago

Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.

Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?

But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.

As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.

Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.

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