Umezawa's Jitte

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

  • Equipped creature gets +2/+2 until end of turn.
  • Target creature gets -1/-1 until end of turn.
  • You gain 2 life.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

wallisface on Dec 4th 2023 Ban announcement

3 months ago

nbarry223 i’d be keen on all those unbans except for Umezawa's Jitte - X/1s are having a rough-enough time already

nbarry223 on Dec 4th 2023 Ban announcement

3 months ago

I second that free mana like SSG is deserving of its ban.

I’d like to see some further unbans as well, but only the “safe” ones. Honestly a lot of the dominating cards previously wouldn’t be nearly as problematic in today’s modern, due to how efficient removal has become. A card like Splinter Twin would probably be safe to unban in today’s format, but I am not expecting to see it unbanned because of how dominant it once was (I don’t think its counterpart, Birthing Pod is safe to unban yet, since there’s not enough crazy powerful artifact hate).

Cards I would be happy to see unbanned are:

All the artifact lands
Deathrite Shaman
Ponder
Punishing Fire
Umezawa's Jitte

August_Cross on The Coat of Harms [Equipment Primer]

3 months ago

Amarthaler, I hope it does give you ideas! The whole point of sharing the list was to put info and ideas out there, because I was frustrated by most Gwyn lists being either underwhelming typal decks or full Voltron when I wanted one for comparison. (Though I did find a couple standouts that I still have some notes on.) If you specifically wanted ideas for a Boros list, I could see a lot of the cards or the distribution of categories transferring well to something like Bruenor Battlehammer.

It plays smoothly, which was precisely the goal I tuned it toward! I played two games with it this past weekend, and in my second game, a player on a strong treasures deck gained lots of momentum and even removed my Gwyn the moment it came down (affording me only 1 free equip). I still contributed enough to the game with a Bloodsworn Steward, Two-Handed Axe, and Plate Armor to attack him for 14 and threaten lethal the turn after, which caused him to burn a second piece of removal stopping me. Even on a rough game, I was able to do my thing.

As for how its balanced... Well, there's a strange dynamic I tried to describe in the Primer that you can see in that story. It's an aggro deck that significantly ramps up in damage, so it puts a lot of pressure on opponents, especially when I'm sitting down with people for the first time and they aren't ready for it (despite any warnings or advice from me). I have multiple stories now of going to a couple game stores in town (one a little competitive and one pretty casual) and bullying a pod with an unanswered Umezawa's Jitte, yet I can also go home and get crushed by my friend playing the Forces of Mordor precon. It's a well-tuned deck, but I don't want to hype anyone into thinking it's high power, and yet I don't want to downplay how much it has scared some tables. Does that illustrate what you wanted to know?

nbarry223 on Ban list day!

7 months ago

I'm disappointed, but not surprised by the announcement.

They had a lot of opportunity to make the format healthier in my opinion, and definitely missed on it. Clearly the replaying of The One Ring is the "unforeseen loophole" that makes the card too powerful and unfun to play against. It was a huge missed opportunity to make it the first restricted card of the format (yes, it's unprecedented I know, but I think it would make sense, since the opportunity to die to your ring instantly becomes very real).

I also feel like they could have hurt the MH2 elementals a bit by limiting them to 2 copies, removing the unhealthy consistency of a turn 1 overpowered beater that decimates your opponents resources in the process. Anything under 7 copies is a little difficult to reliably get in an opener, especially if it's only half of the combo. 3 colored elemental decks like that aren't super viable, since you need the correct colored card to exile for them.

A semi-restriction like this would eliminate the abuse of the MH2 elementals, while keeping them as powerful tools, instead of just outright banning them. I think it would help to keep the cards' initial intent while removing the consistency of what many (including myself) see as the degenerate side of them. Pitching 2 cards for the effect is fair enough to me, but then getting a beater for an extra mana is just absurd value. This turn one play often ends games, especially with a card like Grief which trades 2 cards (their worst card) for 2 (your 2 best cards) and gives a 4 power beater with evasion for 1 mana. In that context, the card sounds insanely broken, and it really is, that's why Scam is the #1 played deck.

As far as unbans go, lots of missed opportunities there I think. I feel that the artifact lands could be safely removed if we had a "restricted" slot, since having access to 20, enough to make your entire manabase artifacts was the problem. 5 total would be fine, and a fair trade-off to being more susceptible to hate cards.

If the goal is to really move to a more interactive format, why not unban Deathrite Shaman? the "1 CMC Planeswalker" would definitely help in making the format more interactive, giving those midrange control type of decks a much needed tool.

Punishing Fire is another slower toolbox card that could probably be unbanned. The modern of today is far too fast, and giving some tools back to control players may actually shift us away from the Aggro/Combo meta to a bit of a slower format with a more equal spread between Aggro/Combo/Control.

Splinter Twin is potentially safe enough to unban in today's modern. Modern has become such a removal heavy format, that Splinter Twin could probably be policed well enough to not completely dominate the format. There are cards like Force of Negation that keep me hesitant of unbanning it though, so not sure if I would actually unban this particular option, but it is getting close to a reasonable power level in today's meta. If Force of Negation wasn't a card, I think this would be able to be unbanned, but with Force of Negation + Subtlety existing, I just can't get completely behind it. If they were limited down to less than 4 copies, I think it would be reasonable to unban.

Umezawa's Jitte is another option that could potentially be unbanned, but I'm also not sure about it. There's not too much it brings to the metagame, so it may be better to just leave it banned. It may give the smaller creature decks too much of a toolbox that it becomes a jitte vs. jitte format, that pushes other creatures out of the format. There's already enough aggro decks running around, so I don't think we need to give them more tools currently.

DraconicDestruction on Dragonfire | Inferno of the Star Mounts [Primer]

10 months ago

you could run Jeska, Thrice Reborn to one-shot unprotected people with Inferno of the Star Mounts via commander damage as well as Umezawa's Jitte to both buff inferno fast and allow for repeatable use

Davie_Bones on Catch the Fever

1 year ago

Nice build, I have something similar in the works. Have you thought about Umezawa's Jitte? It works so fucking well with proliferate.!

king-saproling on Mighty Manotaur

1 year ago

How bout these? Keen Sense, Rogue's Gloves, One with Nature, Mask of Memory, Destructive Urge, Latulla's Orders, Kusari-Gama, Scepter of Celebration, Umezawa's Jitte, Bloodforged Battle-Axe, Bloodthirsty Blade, Goblin Diplomats.

Just a heads up that the way The Reaver Cleaver is worded (gives the equipped creature the ability via "" rather than the equipment having the ability), if your opponent controls Tahngarth then your opponent will make treasure tokens. Similar issue with Snake Umbra and Popular Entertainer. Bear Umbra would also work this way except that Tahngarth doesn't "attack" when he is given to opponents, they just get him as an attacker. This means Frontier Warmonger will not trigger for Tahngarth when he is attacking during an opp's turn.

SufferFromEDHD on Niambi Legendary Reanimator

1 year ago

Been meaning to build Niambi all year but I keep getting distracted by other commanders. I really like your take on Azorius reanimator. Death or Glory is a pet card of mine and it really shines in this build. I also like how you snuck in the legendary sorceries to feed to Niambi. However, I'm confused by the lack of legendary artifacts!

Helm of the Host seems prime for abuse in this list.

Mox Amber suddenly pricey but very appropriate in this list.

Sword of the Animist ramp value. Cut Burnished Hart

The Immortal Sun your list is low on planeswalkers so this is powerful value.

Umezawa's Jitte swiss army knife.

Oboro, Palace in the Clouds an island that you can feed to Niambi in the late game.

Academy Ruins low on artifacts but worth it.

Hall of Heliod's Generosity really low on enchantments but probably worth it.

Conjurer's Closet/Teleportation Circle the etb effects in this list are worth recycling over and over.

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