Umezawa's Jitte


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Betrayers of Kamigawa (BOK) Rare
Promo Set (000) Rare

Combos Browse all

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

  • Equipped creature gets +2/+2 until end of turn.
  • Target creature gets -1/-1 until end of turn.
  • You gain 2 life.


Umezawa's Jitte Discussion

cdkime on Modern shouldnt have a ban ...

4 hours ago

For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.

  • Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.

  • Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.

  • Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.

  • Chrome Mox - almost every single deck will run a copy of this card, just as 88% of Vintage decks run Black Lotus . Whoever draws this card first will be at a significant advantage.

  • Cloudpost - not worth running if the Locuses are all Restricted.

  • Dark Depths - Like Birthing Pod , this is banned due to combo potential. Restricting it is no different from banning it, as there's no point in trying to assemble the combo.

  • Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.

  • Dig Through Time / Treasure Cruise - if you draw this, you've basically won the game, since you're getting two cards, stacking your deck, and likely going to find other broken cards in the process.

  • Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.

  • Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.

  • Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.

  • Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.

  • Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.

  • Green Sun's Zenith - draw this card and you get easy ramp ( Dryad Arbor ) or your best creature.

  • Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.

  • Krark-Clan Ironworks - combo piece, restriction is similar to ban.

  • Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.

  • Ponder / Preordain / Sensei's Divining Top - you get to dig for your broken cards easier.

  • Punishing Fire - probably not going to see much play, as the deck it was designed around ( Grove of the Burnwillows will not be too effective in conjunction with only one copy.

  • Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.

  • Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.

  • Skullclamp - if Elves or other weanies draw this card, it's game over.

  • Splinter Twin - combo piece, likely restriction is similar to ban.

  • Stoneforge Mystic - Might be fine as a one-of.

  • Summer Bloom - puts you incredibly far ahead.

  • Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.

Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.

Icbrgr on Modern shouldnt have a ban ...

1 day ago

Eye of Ugin / Umezawa's Jitte / Cloudpost are the only cards i saw as a common theme in eldrazi brews that are currently banned (i would have to look deeper into that though)... so far when discussing eldrazi those cards at least havent really popped on the radar/discussion by name....mainly Chalice of the Void which is interesting.

caw blade was just something said earlier in this thread in in regards to a deck being unable to be hated out/kept in check....i respectfully disagree...i think there would be very very strong decks and certainly miricles and eldrazi are among them.... but i feel that there is opportunity for brewers to prey on them... whether its a super jund/manaless dredge i really couldnt say.

PlatinumOne on Modern shouldnt have a ban ...

1 day ago

DuTogira: not sure what you mean by that. i am of the opinion that Umezawa's Jitte is safe to come off the ban list, even alongside Stoneforge Mystic .

PlatinumOne on Modern shouldnt have a ban ...

2 days ago

DuTogira: Umezawa's Jitte is actually in a modern legal set. it would be legal if it weren't banned.

DuTogira on Modern shouldnt have a ban ...

2 days ago

As far as cards the current modern meta might be able to handle having unbanned: Stoneforge Mystic , Punishing Fire , and Preordain / Ponder (only one, not the other) are the only cards that I might consider pulling off the ban list.
Punishing Fire is slow and primarily combo's with Grove of the Burnwillows plus locking your opponent out of the game, but Leyline of Sanctity handles that well enough in sideboards, and modern packs enough land destruction that most decks which punishing groves would beat already get roflstomped by whir decks anyway.
I SERIOUSLY question whether Preordain / Ponder are ok with Izzet Phoenix AND storm being archetypes... but maybe modern could handle just one? Certainly not both. Worst case we could experiment with it for one pro tour and re-ban the cantrip if it's too good.
Stoneforge Mystic ... when was the last time we saw a good modern deck which had white as its primary color? Honestly can't remember. Modern doesn't have True-Name Nemesis or Umezawa's Jitte or Skullclamp so I think mystic should be fine? I mean it's mostly just fetching up swords/ Batterskull which doesn't seem oppressive. Assassin's Trophy or Cindervines ... you know what, let's just leave it at "modern has enough artifact removal that I don't think some strong equipment will break anything"

Beyond that, leave that banlist as is. Everything else on it either boosts an already powerful archetype (which would require further unbannings to put the now relatively underpowered modern decks back on the newly buffed deck's level... no thanks), or unlocks an obnoxiously convoluted and long-winded combo (sunrise and KCI)

cdkime on Modern shouldnt have a ban ...

3 days ago

ToolmasterOfBrainerd - I disagree, a lot of the cards that break legacy are in Modern, and therein lies the problem.

Looking at MTGTop8, the top few Legacy decks right now are:

Miracles - 8% - while you loose a lot with the transition from Modern to legacy ( Force of Will , Counterspell , and Brainstorm ), the core of Legacy Miracles is Terminus and an aggressive pack of topdeck manipulation ( Ponder , Brainstorm , and Jace, the Mind Sculptor ).

Removing the Modern banlist would allow you to hit the critical "8- Ponder " necessary for Miracles, using Ponder and Serum Visions . You would also get Gitaxian Probe , which is banned in Legacy.

Ultimately, you lose some of the control spells in the transition from Legacy to MNBL, but the core elements of the deck still will work.

Stoneblade - 8% - the core of this deck is Stoneforge Mystic into Batterskull , Umezawa's Jitte , and Sword of Fire and Ice , all Modern-era cards.. With the exception of True-Name Nemesis , the remainder of the deck tech would need some adjustments, but nothing that would break the core elements of the deck.

Eldrazi Aggro - 7% - Most of this deck is Modern-era. The loss of Ancient Tomb and Grim Monolith will be a huge blow to the deck, but you are still getting Eye of Ugin in MNBL.

This deck might lose its core ramp package in the switch to Modern, but there's already a similar Modern deck--Tron--which would happily take the Eye of Ugin , so you would still end up with a powerful Eldrazi deck.

Note, Tron is not played in Legacy not because it not good enough for the format, but because Wasteland is legal.

A lot of the core components of many top Legacy decks are from the Modern-era (in fact, 11 of the top 20 cards in Legacy are Modern-era cards). The biggest losses when moving from Legacy to Modern are not the core threats of the decks, but rather some of their control elements. Many of the decks themselves would survive and thrive in the slower Modern environment if the Modern banlist was removed.

Frank_Glascock on Yuriko control

2 weeks ago

Dies_to_Doom_Blade, Null Rod seems questionable in this deck. It shuts down Chrome Mox , Mana Crypt , Mox Amber , Mox Diamond (when you substitute it for Library of Leng ), Scroll Rack , Sensei's Divining Top , Sol Ring , and Umezawa's Jitte . You are playing 28 lands. Can you afford to cut off your access to this mana? Top and Scroll Rack are very important to the function of the deck. You are playing Draco , a card you never plan on casting, just to be able to put him on top of your deck.

Could this be a meta call? My playgroup is heavy into enchantments and not so much into artifacts.

Has Strionic Resonator ever been considered for the deck?

How pleased have you been with Draco ? What would you replace it with if you made a change?

Frank_Glascock on Yuriko control

2 weeks ago

Umezawa's Jitte seems lackluster. What am I missing?

I don't own a Chains of Mephistopheles . I am playing Rhystic Study in its place. I realize those are completely different cards but there is not replacement for Chains.

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Umezawa's Jitte occurrence in decks from the last year


All decks: 0.33%

White: 1.84%

Commander / EDH:

All decks: 0.33%

White: 0.19%

Blue: 0.05%

Red: 0.02%

GW (Selesnya): 0.06%

RW (Boros): 0.11%