Umezawa's Jitte

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Betrayers of Kamigawa (BOK) Rare
Promo Set (000) Rare

Combos Browse all

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

  • Equipped creature gets +2/+2 until end of turn.
  • Target creature gets -1/-1 until end of turn.
  • You gain 2 life.

Equip

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Umezawa's Jitte Discussion

sylvannos on Guilds of Ravnica: Spoilers and ...

1 week ago

Bounty Agent

@dbpunk: I'm calling it now that she'll become a staple in all formats. Not only does she deal with cards like Goryo's Vengeance and Sneak Attack that like to dump Griselbrands into play, she also deletes things like Umezawa's Jitte.

Not to mention, the odd legendaries that see play, like Krenko, Mob Boss and Vendilion Clique.

You can basically throw her into the mainboard of any white weenie deck, while keeping Containment Priest in the side.

DrkNinja on Revenge of Blackblade

2 months ago

Next I think you really need to up the number of cards in your deck that give you lands, sword of the animist is GREAT but it can't do all the work so here's a catalog of them:

That's all I could find and the ones that put them onto the battlefield are notably better because combat tricks.

These next suggestions are if you stay more artifact focused, and just general good cards for Voltron:

Sorry if I went too overboard... Also sorry for the lack of black voltron, I just don't know much black voltron-y stuff. Ok. to-da-loo!

cdkime on Emrakul Turn 4! (Insane Combo)

2 months ago

Umezawa's Jitte is banned in Modern.

GoblinsBeatElves on Emrakul Turn 4! (Insane Combo)

2 months ago

Wow, I never actually realized that. I don’t think you can. Hmmm... Well, I will try to think of a way to do that, but you could always just swap him and the other eldrazi Titans for cool 8/16 mana creatures. It would still work. Or you could just Umezawa's Jitte or something to win.

FancyTuesday on Can I block with a ...

3 months ago

In order for the counters to be put on Selfless Squire damage must be prevented. Squire's first triggered ability prevents damage dealt to you. If combat damage has been dealt to you, you're past the declare blockers step and are in the combat damage step. So no, you cannot block their creature with a 10/10 Squire.

Umezawa's Jitte triggers when a creature deals combat damage. If you block the Managorger Hydra with Selfless Squire the Squire will die from combat damage and the Jitte will get two charge counters. If you let the Hydra through unblocked the damage is prevented and Jitte does not trigger.

treasureberry on Can I block with a ...

3 months ago

My opponent attacked with a 2/2 wolf and a 6/6 Managorger Hydra, which was equipped with a Umezawa's Jitte with no counters on it, while I had no untapped creatures on board. Before the declare blockers step, I cast a Selfless Squire, triggering Managorger Hydra's ability and making it a 7/7. The Selfless Squire resolves and its triggered ability is put on to the stack and resolves, and I assume at this point the second ability triggers (not at damage step), putting nine +1/+1 counters onto the Selfless Squire (two from the Wolf and seven from the Hydra). At this point, I block a 7/7 Managorger Hydra with a 10/10 Selfless Squire. Does the Managorger Hydra deal seven damage to the Selfless Squire and trigger Umezawa's Jitte or deal no damage at all?

SaberTech on Ancestral Animar

3 months ago

I definitely understand that need to tinker. It's fun to see if you can make something more efficient or if you can find a new way to apply it.

If you are currently considering Ainok Survivalist and Dream Stalker as flexible slots, I suppose that it could be a decent time to test out Phantasmal Image if you haven't already. From my experience:

Cons: Like any clone spell, its viability and power vary with whatever is on the battlefield. The Image is also a poor clone to use if you are looking to clone something that you expect to want to interact with. It has negative synergy with Cloudstone Curio.

Pros: It's cheap to cast, can double as a card-draw creature if you already have one out, is even better as an extra copy of a tutor creature, and has on multiple occasions allowed me to keep the storm train going by copying Peregrine Drake. Another thing worth noting is that the ETB triggers of Shrieking Drake, Dream Stalker, and Ancestral Statue don't target so you can actually use them to return the Image to your hand if you need to.

I'll admit that I miss the days when Legendary permanents destroyed each other when there were two of the same Legendary on the battlefield. Back then the Image could count as a kill spell for commanders and the Metamorph could destroy Umezawa's Jitte. Oh well, those are days long past.

My rough (and situational) priority list for Image targets is:

1) Tutor creatures.

2) Bloom Tender and Peregrine Drake

3) "Enchantress" creatures like Primordial Sage

4) Card-draw creatures.

5) An opponent's hate bear creature like Thalia, Guardian of Thraben if there are fast combo decks that I want to hamper more.

I'm not hard-set on that priority listing though. I'll generally go with whichever of those categories happen to be on the board at the time. I'm not against just cloning a mana dork if it means putting a counter on Animar and putting my ramp for the next turn that much further ahead.

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