Umezawa's Jitte


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Lore Mythic Rare
Betrayers of Kamigawa Rare
Promo Set Rare

Combos Browse all

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

  • Equipped creature gets +2/+2 until end of turn.
  • Target creature gets -1/-1 until end of turn.
  • You gain 2 life.


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Umezawa's Jitte Discussion

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

KeelHaul10: Honestly? I've just found that it's somewhat irrelevant. My deck's built to work around the sweeper (lots of protection and expendable creatures) so it never harms me too much TBH.

Also, I'd prefer Rune-Tail's Essence :)

...seriously, though, why do people keep telling me to remove O-Naginata? It's simply one of the best cards in this deck, and allows many of the most explosive wins (simply because of its absurdly low mana:effect ratio). I'd cut Umezawa's Jitte or Sunforger before I'd cut O-Naginata haha.

Kezvin on You get an equipment, You all get equipment!!!!!!!

1 week ago

Also Umezawa's Jitte if your budget increases.

Warxuaroz on Wham! Hi I'm Sram!

1 week ago

I'd say you surely need some control in terms of removal. I can't see any Condemn or Swords to Plowshares. With this amount of artifacts Dispatch works wonderfully.

If you're not limited by the budget, I'd suggest the Swords and Umezawa's Jitte. However limited you are though, I'd suggest Kor Duelist. With anything he becomes quite useful, but with the swords or Umezawa's he's a monster!

Check out my mono white equipment deck feturing Kor Duelist as a turn 3 win hero. :) Of Hate-and-a-laugh Tales
You might find some more interesting suggestions yourself in there, I hope.

arahain on Sygg, Master Cutthroat

2 weeks ago

Thank you very much for the praise and the nice suggestions, nighthawk8!

Yes I agree and I am really trying to find the sweet spot between strong, flavourful and fun to play with this deck.

I'll comment on all of your suggestions below. Short version: I'll definitely try Smuggler's Copter, Umezawa's Jitte and Thieves' Fortune. Some of the others (like Duskmantle Seer, Thopter Spy Network, Notion Thief and Drana, Liberator of Malakir will go into my "Maybeboard" because there could be a spot for them in the future. The rest of the cards was already in an earlier version of the deck and did not work well enough.

Detailed comments on the suggestions Show

Boza on All my friends are playing ...

2 weeks ago

1/ You have to have a very good excuse NOT to play blue and Force of Will in Legacy.

2/ The best thing I can think of is Mardu Taxes:

4 Rishadan Port, 4 Wasteland, 14 other lands

4 Aether Vial
4 Thalia, Guardian of Thraben
3 Mother of Runes
4 Deathrite Shaman
3 Stoneforge Mystic
1 Batterskull
3 Magus of the Moon
1 Umezawa's Jitte
4 Swords to Plowshares
4 Thoughtseize
4 Dark Confidant
3 Recruiter of the Guard

Something like that. Keep in mind, I just made this up.

xyr0s on Project Weapons

2 weeks ago

I think you have a couple of problems with this deck.

First: too many creatures.

Second: Too few equipment cards.

You want to draw cards of your equipment, chaining one into the next. But with 9 pieces of equipment, you'll on average draw equipment one out of every 6 cards. This also affects Militant Inquisitor - you don't get it to be huge creature, because you rarely have more than 2 or 3 equipments in play.

Jor Kadeen, the Prevailer seems to be a win-more card. More expensive to play than the rest of your creatures, only works if you already have a pile of both creatures AND artifacts in play.

Warden of the Wall and Iron Myr But why? For the ramp? Then rather play cheaper equipment. And more of it.

Nykthos, Shrine to Nyx doesn't get to give you much more mana than another land would. Not much devotion to anything in a deck with small creatures and artifacts.

Odric, Lunarch Marshal + Sword of Vengeance - I see what you did there. Clever synergy.

Mikaeus, the Lunarch, 3 of the Deflecting Palms and Thalia, Heretic Cathar doesn't really work with the rest of the deck. Consider exchanging them for 3 Sram, Senior Edificer, 1 Puresteel Paladin and some better equipment. I doubt you'll get to equip and unequip Sunforger more than a couple of times, and certainly not enough to justify 4 Deflecting Palm - which you also don't need 4 of, since you can tutor it with Sunforger. You could also consider Relic Seeker or Steelshaper's Gift for tutoring out the equipment you need.

You have a couple of things in your maybeboard, that look good... and a couple of things, that aren't in modern (Sol Ring, Umezawa's Jitte). Batterskull is fine and so is any and all Swords of X and Y.

RexStrangelove on Atraxa, Phyrexian Hell's Angel

2 weeks ago

I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird's like a logic puzzle, y'know? Anyway, here's my general advice:

-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.

-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.

-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.

Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.

If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.

Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.

You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.

As far as card advantage goes, I'd cut Narset Transcendent for Dark Confidant. If you're adding a Doubling Season, Narset's a beast. Bob is always a beast regardless.

Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.

Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.

If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.

nighthawk8 on Sygg, Master Cutthroat

2 weeks ago

I love your deck! I am a fan of decks that run flavorful cards over powerful cards, this is the most fun and satisfying way to build a Commander deck in my opinion. I mean, you don't play Commander to have the strongest deck but to have the most fun deck and get to play with your favorite cards from Magic's entire history you've always wanted to see shine.

Some Suggestions for your deck:

Thassa, God of the Sea - Evasion when needed and makes your draws smootherSmuggler's Copter - The name and mechanic fit the theme of the deck. It is evasive and triggers Sygg by itself.Thopter Spy Network - Fits Mechanically, maybe not rogueish enoughDuskmantle Seer - highly recommend him, you profit because of your low mana curve, also looks like a Rogue kindaMarang River Prowler - Rogue with RecursionNotion Thief- very flavorful, Rogue, ETB AbilityWhispersilk Cloak - flavorful and grants protection and unblockableDimir Cutpurse - no evasion but lets you draw a card and your opponent discardThieves' Fortune - a prowl version of Impulse (if you don't like to play the mainstream cards)Umezawa's Jitte - best equipment ever printed (not as good in Commander though)Drana, Liberator of Malakir - Helps you trigger SyggOther Cards: Nightveil Specter, Jhessian Thief, Vampire Nighthawk (just because of the art, but probably better not to include)

I hope I could give you some inspiration. I am also thinking about building a similar Sygg deck, but probably won't happen because I can't afford building multiple Commander decks at once.

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