|Commander / EDH||Legal|
Printings View all
|From the Vault: Lore (V16)||Mythic Rare|
|Betrayers of Kamigawa (BOK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
- Equipped creature gets +2/+2 until end of turn.
- Target creature gets -1/-1 until end of turn.
- You gain 2 life.
Umezawa's Jitte Discussion
4 days ago
4 days ago
Cards I don't own and their (maybe temporary) replacements:
Grand Abolisher -> borrowing one for now
Recruiter of the Guard -> borrowing one for now
2 weeks ago
Hello my friend,
Really nice deck love it ! I remember I got kicked out by an Adeliz player in tournament few day after she was released :) The only suggestion I could make here is about Umezawa's Jitte . I know it's a great card and it's hard to cut (I had pain ^^) because it's a blast in the format but : - It's expensive (consider it as a 4 CCM card) - It has no link with your game plan I would 100% put another land (35 seems small for consistant good games) in your deck rather than this Have a nice day
2 weeks ago
Alright I'ma break this up into a couple parts. First let me say that I like the concept of the deck! It's pretty cool, and Mowu is a bad ass! Next a lot of these suggestions are going to be meta dependent so keep that in mind. Lastly I think you're too focused on equipment in a color that doesn't do equipment very well... I think you should play some more enchantments as Green does enchantments well! I also think that you should lean into the fact that Green is the best color for ramp, and that makes cards like Strata Scythe / Blanchwood Armor / Blackblade Reforged stupid good.
Here are some cards I think you DESPERATELY need to put into the deck as they are staples or provide a LOT of value.
1 month ago
Grafted Exoskeleton it's a personal choice and every time it hit the table this equipment had the job done.
Cant wait to see the new set War of the Spark. I'm pretty sure I'm going to see something good for my deck.
1 month ago
i think Umezawa's Jitte will eventually be unbanned as well, so thats the first obvious equipment. the "swords" cycle like Sword of Feast and Famine are also really good, especially on double strikers. modern has a ton of good creatures that can hold equipment, and just so many ways of "cheating" those equipment onto a creature, i'm honestly surprised someone hasn't figured out a way to break it already.
i'm honestly baffled by people here saying that modern doesn't have good equip users. theres Kor Duelist , Swiftblade Vindicator , Vault Skirge (an artifact creature that helps get metalcraft working for Puresteel Paladin or Mox Opal ), Champion of the Flame , Valduk, Keeper of the Flame , and Kazuul's Toll Collector .
lets say you have a double striker equipped with Sword of Feast and Famine , and a Sigarda's Aid in play. you attack, deal first strike damage, untap lands and opponent discards a card. then before normal damage is dealt you flash in an equip (such as a different sword), attach it to the creature for free, then deal normal damage and trigger the effects of both swords. seems good to me.
1 month ago
For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.
Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.
Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.
Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.
Cloudpost - not worth running if the Locuses are all Restricted.
Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.
Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.
Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.
Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.
Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.
Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.
Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.
Krark-Clan Ironworks - combo piece, restriction is similar to ban.
Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.
Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.
Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.
Skullclamp - if Elves or other weanies draw this card, it's game over.
Splinter Twin - combo piece, likely restriction is similar to ban.
Stoneforge Mystic - Might be fine as a one-of.
Summer Bloom - puts you incredibly far ahead.
Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.
Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.
1 month ago
Eye of Ugin / Umezawa's Jitte / Cloudpost are the only cards i saw as a common theme in eldrazi brews that are currently banned (i would have to look deeper into that though)... so far when discussing eldrazi those cards at least havent really popped on the radar/discussion by name....mainly Chalice of the Void which is interesting.
caw blade was just something said earlier in this thread in in regards to a deck being unable to be hated out/kept in check....i respectfully disagree...i think there would be very very strong decks and certainly miricles and eldrazi are among them.... but i feel that there is opportunity for brewers to prey on them... whether its a super jund/manaless dredge i really couldnt say.
Umezawa's Jitte occurrence in decks from the last year
All decks: 0.78%
Commander / EDH:
All decks: 0.02%