|Commander / EDH||Legal|
Printings View all
|From the Vault: Lore (V16)||Mythic Rare|
|Betrayers of Kamigawa (BOK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
- Equipped creature gets +2/+2 until end of turn.
- Target creature gets -1/-1 until end of turn.
- You gain 2 life.
Price & Acquistion Set Price Alerts
|Have (13)||vishnarg , NostalgicAce , TheRealPeaches , warcry02 , tragic_slip , gosora , jrschnoebelen , abby315 , cklise , meowCat1234 , RubyStrings , dexxter7 , miracle|
|Want (2)||Shotgunbunny , Vergil_Redgrail|
Umezawa's Jitte Discussion
3 days ago
Aura Thief: in a 4 player game (where let's assume that there is 1 zur player and 1 breya player), I have convinced the Breya player to shoot my aura thief to steal the zur enchantments. It is particularly potent against such decks (any esper deck, essentially) and is still useful as a utility creature (stealing a Sylvan Library and Rhystic Study is nothing to scoff at). Lastly it can (in certain situations) be used to stop Food Chain combo's (which is another prominent force to deal with). I will leave it in as a meta call.
Runechanter's Pike: it is most definitely cheaper than Batterskull and buffs clique's power more than jitte and potentially more than skull. Batterskull is one of the few "bombs" (I count 5 cards as 'bomb' in this list). When it is cast, it demands an answer or I will be in a winning position and killing people quite quickly. With this in mind: it is slow, abeit clunky, and otherwise unwanted in my opening hand. Lifegain is also unneeded (usually). Umezawa's Jitte does too much. In slower games, it slowly and surely eeks out advantage just by being on the field. It stops Hermit Druid (and other combo's relying on creature's toughness <3, looking at Laboratory Maniac). It also creates surprise wins with Inkmoth Nexus, which is very much relevant.
This leaves me with Runechanter's Pike (a card that I had completely forgotten existed, ty) and skull. I'll test out pike, results looking quite good, but will reserve judgment.
Edit: and yes I am very proud of my description(s)
3 days ago
6 days ago
What kind of meta are you playing in.What is your budget.
Those are good starting points.
Add 2 other creatures instead of the death touch artifacts.
The above would make the list much more expensive and massively more competitive.
The idea is to strangle the opponents opportunities by wasting and tapping down their lands, while you drop threats with Aether Vial
I would cut the instants and sorceries to make room for them.
6 days ago
Make the change to Balan, Wandering Knight! I hit 76 commander damage last game with Inquisitor's Flail, Argentum Armor, Batterskull, and Umezawa's Jitte. The guy hits like a house, like I hit another person for 24 commander damage in one hit on turn 7. It just does work. How has it worked for you so far? Any issues?
1 week ago
Demonic Tutor should go in literally every black deck haha, it might be the best card in MtG. If you want to go Voltron, replace your other creatures with equipment and spells. You want stuff that prevents damage to you directly, but not if it gives you less chances to buff your commander. That's why I recommended all the Exalted creatures, since they do both. Giving them Deathtouch helps ward off attacks too.
A Cauldron of Souls would do you good as well, since it gives you an extra shot against board-wipes and removal. Really, just add any equipment or enchantment or combat trick that protects your dude and removes blockers. Umezawa's Jitte, Loxodon Warhammer and Worldslayer come to mind.
1 week ago
1 week ago
ERoss8 I can do my best; I'm no pro and have just recently discovered Dead Guy Ale myself.
But the gist of the deck is to have hand disruption to stop combo decks and get insight on your opponents hand and plan
Spot removal for obvious reasons. Toxic Deluge is ran in a lot of these decks and I am considering it myself.
Lingering Souls is to get some blockers to stall if needed but can also be equipped and be the threat you need since they have flying. It also doesn't hurt to discard this card to Collective Brutality; a lot of decks run with Liliana of the Veil so it takes advantage of her +1 as well
Depending on how the game is going depends on what equipment you fetch for. If you need to keep your opponents hand down then Sword of Feast and Famine is the choice. If you need to put on some pressure with a quick clock then Batterskull can do that and gain you life. Umezawa's Jitte is most fetched for since it can do multiple things at instant speed.
Dark Confidant is to keep up card advantage
This is not a perfect dekclist and as I stated earlier I am no pro. I did my best to explain the deck; you'll probably be able to find a better one maybe on YouTube or if you google it.
I personally just think it's a fun deck.
I hope this helped and thanks for the interest!
2 weeks ago
Surprised no one has mentioned the swords yet. If you can get your hands on them, then Sword of Feast and Famine, Sword of Light and Shadow, and Sword of Fire and Ice, as well as Umezawa's Jitte are some of the biggest powerhouse equipments in the format. Also maybe I just missed them but Swiftfoot Boots and Lightning Greaves provide haste and protection first turn. Because rafiq runs more creatures than most voltron it is easy to just reequip lightning greaves to remove shroud to get equipping other items. Also I think Nazahn, Revered Bladesmith and his hammer are great to give you some extra sustainability by getting rid of a lot of equip costs.