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|Classic Sixth Edition||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Brushland deals 1 damage to you.
Price & Acquistion Set Price Alerts
6 hours ago
2 weeks ago
That's the horrible part for running a 5C Commander... there really is no cheap option for the mana base. In order for the deck to function on just a basic level, you need so many things.
So, first things first, you're probably gonna want to run each of the signets:
This allows you to filter any color of mana into two others. Honestly, this is the cheapest your gonna do for mana fixing.
Another artifact you may want to consider is Mycosynth Lattice. Not only does it make all your cards castable for just their CMC, it also has great synergy with Hellkite Tyrant for a complete win against every player at the table.
You could go with the Pain Lands. While they are cost efficient, they are definitely on a lower tier than other lands:
You can tell they vary considerably with the cheapest being under $1 and the most expensive being upwards of $20. The big problem here is obviously that these guys hurt you to get that color of mana you need.
The other lands I would suggest would be Mana Confluence and Spire of Industry. With all the artifacts you'll be running Spire will almost always be tapping for any color. Confluence is self explanatory.
There are a ton of other suggestions I could give, but those are the ones that just pertain to the mana base. As a side note, you could also run the Shock Lands like Blood Crypt, but they tend to be more expensive. They are probably better than the Pain Lands in that they don't have to hurt you to produce mana.
Hope that helps!
3 weeks ago
I am considering removing one Plains, one Swamp, Brushland, and Woodland Cemetery in favor of lands that provide more to the mana base. Perhaps wedge/shard lands within the color identity of the BIG TASTY BEATDOWN. The card costs containing take up half of the pie chart. Though I doubt the land base part of the pie chart is including lands that provide any mana, it's enough to take into consideration.
What do you think?
1 month ago
Could you tell me why Boreal Druid is in here over Arbor Elf or Joraga Treespeaker? Also, I am seeing no support for the Aetherflux Reservoir. Sunpetal Grove should probably be in over either Mana Confluence or City of Brass, as they are the most taxing of your lands. Dryad Arbor could also be considered. And the other Fetches should go in over like Mana Confluence, City of Brass, Eiganjo Castle, Flagstones of Trokair, Cavern of Souls, or Brushland. I would love to hear your side of the argument though! Everything else looks fantastic.
2 months ago
2 months ago
Thank you so much for your suggestions. Very in-depth.
Second Harvest has been on the list of maybe cuts for a while. I've got good use out of it somewhat consistently but I do agree it can be too dependent sometimes.
Mobilization was in the deck but I took it out because Heliod, God of the Sun does the same thing and it's tokens are enchantments so they help out with Serra's Sanctum and Eidolon of Blossoms. And I did have Luminarch Ascension in the deck but my play group hated that card and I found I would be targeted more if I played that over anything else lol.
Rhys himself helps a lot with Natural Order. He's typically the main sac target cause I usually cast him on turn one and if he dies I won't cast him again until I feel like I need to. For stuff like Natural Order or if I need to build up a board state again.
Come to think of it Garruk Wildspeaker would be amazing in this deck. All of his abilities are relevant for what I'm doing. So thank you for that. I don't think I could run Zendikar's Roil cause I took out all non stop enchantment mana ramp. I may try it though cause I've been meaning to find more enchantments that add tokens without pumping mana into them.
Academy Rector isn't in because I don't have a good way to get him to the graveyard so it felt a little inconsistent to me. A lot of the decks my friends play have easy ways to get rid of creatures so I didn't think he'd be a good addition. However I would like to give him a try now and you reminded me. So thanks lol.
Brushland is just an untapped dual land. I tried to take out as many lands that enter tapped as possible. I guess more of a preference than anything. I feel it runs smoother.
I was thinking about putting Springjack Shepherd because it could get me a decent amount of tokens late game when I top deck creature tutors. Was curious what you thought about this card.
I'd also like to thank you for not recommending all the typical cards people suggest like Skullclamp, artifact ramp and ramp spells. Most people see W/G tokens and think those cards are a necessity. I'll definitely try out some of those cards and add Garruk in. I suppose I should make a list of cards I'd previously had in the deck cause you suggested quite a few. I'll update some things soon. It was all appreciated nonetheless. And I'll be giving your decks a peak when I get some time.
2 months ago
Alright, so some changes come to mind immediately.
First, Nissa, Nature's Artisan isn't that great. I'd recommend cutting her, Dazzling Refection, Verdant Crescendo for a few extra lands. I'd recommend Llanowar Wastes, Battlefield Forge, Brushland, Sulfurous Springs, Overgrown Tomb, Sacred Foundry, Temple Garden and Stomping Ground as well as cutting some taplands for these for a few utility lands like Homeward Path or Strip Mine. As for your basic land distribution, try 3 Swamp, 2 Plains 2 Forest 2 Mountain. It'll work a hell of a lot better than 9 Swamps.
As for your creature base, for such an aggressive deck, it's actually pretty low. I don't personally see Curse of Vengeance, Campaign of Vengeance, Holy Mantle, Fragmentize, Sorin, Grim Nemesis, Tormenting Voice, Dark Ritual doesn't really cut it in this deck, Bloodchief Ascension is only good with Mindcrank, Palace Siege, or Retreat to Hagra really doing anything in this deck with such a low count. Add Fumiko the Lowblood, Avatar of Slaughter (who literally went from about 2 bucks to ten this past week, so wait a bit on him), Hellrider, Thalia, Heretic Cathar, Ankle Shanker, Aurelia, the Warleader, Gisela, Blade of Goldnight, Solemn Simulacrum, Brooding Saurian, and Ogre Battledriver. Cut Vampire Cutthroat, he's really, really bad. Same with Hellkite Tyrant; he's good, but not here. In their place, add Thunderfoot Baloth, Dragonlord Dromoka. If you really, really want to go for the hardline aggressive route, cut Drana's Emmisary and Cliffhaven Vampire for Dauntless Escort and Mirror Entity.
Blood Seeker is strictly worse than Suture Priest; making the switch will go very well. Also, finding a cut for Tana, the Bloodsower, who goes infinite with a haste enabler and something to make your opponents not block (Chaos, maybe?)
Cutting Lightning Helix, while a great card, for Fires of Yavimaya will really give you the upper hand in combat, which is where this deck is attempting to reign. If you need card draw, cut Read the Bones for something like Necropotence or Mentor of the Meek. Make something out of the inherent lifegain in the deck, don't just use your life as a bragging point.
Not all of these switches need to be made, but this deck is designed to go sideways. Make sure it works with it. If you need any other ideas for your deck, use EDHREC for Saskia to get some ideas. Seriously, this website is incredible. Good luck!
3 months ago
MEAT_TORNADO definitely agree! And you really don't have to cut a single basic for the fetches either. I mentioned maybe one or two, but only in order to fully optimize the build, since on 95%+ of any board state, a fetchland is just a basic in waiting-- especially early in the game when mana development is most vital.
But realistically, if you end up adding Crucible of Worlds, you can still cut the three "poor man's duals" mentioned above, namely Brushland, Sunpetal Grove and the fortified one, and replace just those three with fetches, since Brushland already costs you a life per activation. There is a downside to fetches, don't get me wrong. Aven Mindcensor is a card, so not having them is a very sound logical decision. Especially not having a plethora of them. But a few can help. Imagine the Crucible of Worlds is like a bare Christmas tree. The fetches are like little ornaments. Alone, both the fetches and tree are fine. But combined. They are magic.
My main point about an opening hand consisting of ((Dual Land)), Land Tax, Winding Canyons, Gavony Township, Lotus Cobra, Sylvan Library, Natural Order is that you shouldn't have to mulligan that hand. That hand is very nearly a God-hand. Turn one you can play the Land Tax and then for the rest of the game, you get to take the best card out of the top three of your deck, then shuffle the deck so that you can take best out of a random three again, all while filling your hand with lands. The only problem with an opening hand like that is the smoothness of your mana. That hand requires a land that can tap for either color on turn one, and fetch lands offer you that in a way that Sunpetal Grove and Fortified Village do not. And that can be the entire difference in an evenly-matched, long game. Anyway, thank you as well for building both the train and the tracks on which these thought wheels have turned. Have a great day!