|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Brushland deals 1 damage to you.
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4 weeks ago
For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:
And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.
1 month ago
Eldrazi Displacer would be a good permanent that can blink your creatures, as well as your opponents. Running lands such as Brushland, Adarkar Wastes, and Yavimaya Coast will add as well as the colored mana youre looking for. Hope this helps!
2 months ago
2 months ago
In my opinion, there will be four aspects that end up either setting Masters 25 apart from other similar sets as the best of the bunch, or just make it another installment in the masters series. They are:
Draftability: Masters 25 needs to stand alone as a competitively draftable set, and so far, I think we have a very positive start. In order to drive sales and maintain interest, "chase" mythics and much needed reprints won't be enough, as this set is going to be challenged to clearly pull ahead of even MM3 in terms of staple rares and mythics. In order to immediately stand apart, the draft aspect of the set really needs to play strongly, which should be fairly clear with additional spoilers and my second point, which is...
Depth: Masters 25 will only be a better draftable set if the depth of the set includes multiple playable commons and uncommons in each color to drive the drafting experience further. So far, Dark Ritual, Cursecatcher, Pillage and the elemental blasts are a good start, but it's going to take a lot more than that to make a great drafting experience. Hopefully these playable commons and uncommons are just the tip of the iceberg for the set, which then leads to the third point.
Lands: Masters 25 has to give us the ability to draft and play multiple colors well, so lands that produce multiple colors are going to be a necessity. To that end, the best possible outcome for spoilers would be two sets of multi-color lands - one at uncommon and one at rare. Preferably, the original pain-lands (Adarkar Wastes, Brushland, Shivan Reef, etc.) at uncommon and the filter lands (Mystic Gate, Wooded Bastion, Cascade Bluffs, etc.) at rare. Rather than the typical ETB tapped-lands, it would be nice to see lands that change the dynamic of draft play via life rather than wasted turns. And finally...
Vital Reprints: As a collector myself, I understand the previous post and their disappointment in seeing their ultra-rare cards being reprinted; however, if it's not on the reserved list, it's going to get reprinted at some point, and why not now to really up the stakes with Masters 25. Obviously Imperial Recruiter hits that mark, and based on the rarity of PTK, I don't think the original is going to tank in value too much. The same would be true for another insanely priced card that sees plenty of play in the right deck - Rishadan Port. WOTC will have me sold on the set if it's the mythic land included, and in all honesty it should be. Imperial Seal would be another good choice, as again, it's going to happen at some point. There are numerous other solid choices that could appear in the set, and I hope we're all pleasantly surprised once the spoilers are done.
I think if WOTC hits all these marks, the set will truly stand alone and be a great playable draft experience as well as a much needed infusion of reprints into modern, vintage, legacy and commander decks. I'm pleased with today's spoilers, but until Rishadan Port is spoiled, I won't consider myself excited.
2 months ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!
3 months ago
Maybe some of these?
- Command Tower
- Reliquary Tower
- Reflecting Pool
- Rogue's Passage
- Mosswort Bridge
- Treetop Village
- Gavony Township
- Horizon Canopy
- Windswept Heath
- Temple Garden
- Verdant Catacombs
- Overgrown Tomb
- Marsh Flats
- Godless Shrine
- Grim Backwoods
- Tainted Wood
- Llanowar Wastes
- Caves of Koilos
- Svogthos, the Restless Tomb
- Urborg, Tomb of Yawgmoth
- Temple of Malady
- Temple of Plenty
- Temple of Silence
- Westvale Abbey Flip (especially if you run a Mycoloth)
3 months ago
Hey my dude, here are a couple of things you might want to check out. <3Temple of the False God, Lightning Greaves, Sakura-Tribe Elder, Explosive Vegetation, Worn Powerstone, Beastmaster Ascension, Brushland, Gavony Township, Reliquary Tower, Reflecting Pool, Rogue's Passage, Sunpetal Grove, Windbrisk Heights, Wooded Bastion, Asceticism, Mirari's Wake, Oblivion Ring, Primal Vigor, True Conviction.
4 months ago
First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.
I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.
Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.
As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.