Brushland

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Anthologies (ATH) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Brushland

Land

: Add to your mana pool.

: Add or to your mana pool. Brushland deals 1 damage to you.

Price & Acquistion Set Price Alerts

10E

9ED

7ED

Ebay

Brushland Discussion

ToolmasterOfBrainerd on Help building a budget version ...

2 weeks ago

Four color and budget don't mix well. Lands are expensive.

Unfortunately, goodstuff in general is expensive because the goodstuff cards are, well, good, so there's a lot of demand for them; hence, they tend to be expensive. Stuff like Snapcaster Mage and Tarmogoyf.

If this is the style of deck you mean then the situation isn't too dire. The core cards (felidar, Saheeli, evolution) aren't absurdly expensive.

It's still a tier 3 deck, but if this tier 3 deck makes you happy then you should still be able to 2-2 or 3-1 semi-competitive FNM, provided you're at least an okay player.

Unfortunately, there isn't a way to make 4 color work on a budget. What about playing Kiki-Chord instead? Very similar style, but you can get away with a budget mana base. Replace the Noble Hierarchs with, say, Avacyn's Pilgrim, or some other dork.

Razorverge Thicket and Copperline Gorge are cheaper than fetches and shocks. A combination of basics and Sunpetal Grove and Rootbound Crag would be a little cheaper but less consistent. Karplusan Forest and Brushland are also options, but painful.

I think you could build a budget version for $300 without too many sacrifices. The mana would be shakey, but that's something you can upgrade over time.

SynergyBuild on tuvasa Tier?

1 month ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

lagotripha on Beasts on a Budget GRW

2 months ago

I'd consider Evolving Wilds/Terramorphic Expanse over Blossoming Sands, as it fixes all colours and dodges Blood Moon if you crack them before turn 3. Naya Panorama is also interesting, but less amazing in such a colour-intensive deck. Brushland, Karplusan Forest, Battlefield Forge exist, but only one has been printed recently enough to smoothly slot into budget lists.

Radiant Destiny- compared to Always Watching its more expensive beacause its in standard, while more difficult to turn on, so I'd consider a switch. Beastmaster Ascension is on-theme and slightly cheaper, and my personal preference. Mayael's Aria can also be fun.

Beast Within is on-theme premium removal.

Garruk Wildspeaker's various incarnations all make beast tokens, which can work well.

Pulse of the Tangle is a good card advantage tool in more midrange lists featuring Thragtusk and Obstinate Baloth maindeck.

Good luck, and I hope that you get that streamlined deck of your dreams. Its always good to see more weird tribal lists around.

Brylon on Shalai EDH

2 months ago

Making some updates to address some of the concerns I have with the early version of this deck:

Land

out:

Horizon Canopy

Brushland

Razorverge Thicket

Temple Garden

Windswept Heath

Wooded Bastion

(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)

in:

Windbrisk Heights

Blighted Woodland

Seraph Sanctuary

Secluded Steppe

Ghost Quarter

Temple of the False God

Creatures

out:

Archangel of Tithes

Avacyn, Guardian Angel

Bruna, the Fading Light

Gisela, the Broken Blade

(no ETB )

Herald of War

(no ETB, cost reduction on turn 5 not powerful enough)

Oracle of Mul Daya

(too expensive)

Weathered Wayfarer

(expensive value negated by real ramp)

in:

Aegis Angel

Angelic Arbiter

Banisher Priest

Artifact

out:

Chromatic Lantern

(too expensive for a 2 color deck)

in:

Swiftfoot Boots

Hedron Archive

Enchantment

out:

Anointed Procession

(off strat)

in:

Into the Wilds

planeswalker

in:

Ajani Unyielding

Garruk, Caller of Beasts

Elspeth Tirel

redace10 on Tuvasa Enchantress

2 months ago

Awesome deck, I like it a lot. The only cards I question are the ones you outlined, and also the temple lands that come in tapped. Your land base is as excellent as can be, the tapped lands are not good enough. Swap them out for either basic lands or other fetches. Or Brushland and its brethren.

What direction this deck takes is kind of up to your cuts you eventually make, I could see Laboratory Maniac being a win-con here. I'll be keeping tabs here to see how it goes.

Take a look at my Tuvasa deck, Tuvasa, Bant Enchantress Supreme, might give you a few ideas. It has a much more voltron approach though.

LikeSpider943 on 5 color aura hexproof

3 months ago

Seeing that your most common colors are GW, you should run 4 Brushland over the 4 Exotic Orchard. I also agree that you should probably run 4 Kor Spiritdancer.

K4m4r0 on Nobody has the intention of building a Wall

3 months ago

HobbyGamer007 Thank you for your time and effort, i'll go through every card now.

  • Woolly Razorback: I know, I usually had it in here as another Plan B if Arcades gets too much hate but it's proven itself worthless and it will be exchanged.
  • Counter: I know they are not the best and I'll replace them with some of you suggestions maybe, also probably Cyclonic Rift and Stifle
  • Cultivate will be replaced with Farseek and i can't part with my japanese Skyshroud Claim i pulled in a Battlebond booster while I was in Tokyo. I know it's not the fastest but I also like Lands more than mana dorks because creatures die a lot faster in ouf group.
  • Nature's Claim is a great card and it will replace Disenchant
  • Don't underestimate Shield Wall and Steadfastness (the other mentioned cards are way worse). Normally I have 5-6 defender on the battlefield with an avg. toughness of 5, that's 25/30 strenght + one of the instants its 35-45 strenght which is normally enough to kill an opponent. Those cards often gave me the 1-2 extra damage I needed to kill.
  • Disallow I like it because it gives versatility, but could be replaced with Stifle
  • Dispel is very narrow and wasn't very usefull, could also be replaced
  • Reality Shift is nice, probably switch Pongify for it
  • Dorks: as I said, I don't really like dorks, maybe Noble Hierarch and/or Birds of Paradise will find a slot some day
  • Signets are great to get the commander faster, depending on where I want to go with it
  • Muddle the Mixture I don't really have any crucial 3 cmc cards in the deck yet
  • Mystical Tutor great and could search Tower Defense for example but I don't think it is mach needed yet
  • Sylvan Library and Mirri's Guile are very nice I look if I can get my hands one one, but without lifegain I prefer Mirri's Guile

For the lands, they are very good and I mentioned a lot of them under the "Fast Mana Base" tab. But I initially tried to keep the deck on a budget also because I think a lot of people following the deck will do. Nonetheless I increasingly wish for cards like Strip Mine in my deck. So I'll probably add one or two in the future. Also I'd probably add Adarkar Wastes and Brushland.

Thank you again for your suggestions and I'm happy that you took the time to comment on my deck to show me good improvements for my existing cards!

HobbyGamer007 on Nobody has the intention of building a Wall

3 months ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

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