Mindbreak Trap

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Mindbreak Trap

Instant — Trap

If an opponent cast three or more spells this turn, you may pay {{0}} rather than pay Mindbreak Trap's mana cost.

Exile any number of target spells.

KongMing on Wizard101 | FREE Download | Play Now!

1 month ago

Thanks for the suggestion Azoth2099. To combo with Naru Meha (without Naban on the field) the spells need to bounce two creatures. Naban being there lowers it to 1, but I like not being dependent on him to fire off a wincon straight from hand.

This deck was originally budget, price creep brought the value of certain cards up like Mindbreak Trap. It also avoids tutoring at all costs to so it can keep digging and maintain its Scryed card at the bottom deck for Tunnel Vision. So Spellseeker is good, but it is a little expensive and actually nonbos with a wincon already here.

hootsnag on Hootsnag Azorius Control

4 months ago

I 100% approve of this deck! I just have one request. Please add Mindbreak Trap. Thank you for the homage :)

Icbrgr on Bauchgefühl: How much would Sheoldred …

6 months ago

I dont think Sheoldred, the Apocalypse will dramatically fall in price anytime soon.

Take Liliana of the Veil and Mindbreak Trap for examples.

The reality is cards are not hard to reprint. Something isn't hard to reprint just because it's got a weird mechanic/theme/name to it. We're not limited to just standard release product where if you reprint something you have to reprint a bunch of cards to go with it for the sake of draft.

WOTC is aware of how long a card hasn't been printed, and aware of how pricey it can get. They can release a reprint of it in any number of products, and will use it as a premium to lure people in whenever they feel like reprinting it.

Liliana of the Veil is a card that reached pre-modern horizon fetch land prices for years.... but when she did get the reprint boy oh boy did she get reprinted... even before re-entering Standard/Pioneer she was a bait/chase card... original printing Liliana of the Veil is still standing at a $20 card as of now. but still like fetch lands held a high price for a long time and will probably climb again as time ticks on.

no i dont think Sheoldred, the Apocalypse has the same kind of demand as lily or fetch lands but is without a doubt a desirable card... and thats where i bring the connection to Mindbreak Trap... its an old niche mythic... reprints are inevitable but depending how spikey CEDH get the lure will remain to be included in the 99.

this is totally from the hip "what my gut says"... im a terrible person to take MTG financial advice from... i bought my Scalding Tarn and Snapcaster Mage playsets at ther peaks lol

plakjekaas on Questioning the Iona Banning

2 years ago

When you mentioned Mindbreak Trap I was that person, and I had only said at that point that white needs more fun ways to win and not more powerful ways to slow down the game. I was arguing for more fun, you responded with "bringing back unfun helps, but not in a fun way. Counterspells aren't fun, so ban unfun". That's a bit of a non-sequitur, to both my and your own words.

The point of my examples was: I dealt with the problem permanents that prevented my most effective strategy, in a way that my deck wasn't designed to do, but forced through without access to the specific tools to remove the problem permanents. I didn't let it ruin my day, I didn't give up on my deck. I improvised, and found a way. It doesn't matter I ignored options, my focus strategy was hosed by a single permanent and it didn't prevent me from having fun. Contrary to every story you told about your mono red artifacts. You don't seem to believe it's possible, yet I did it. That was the point. How'd you miss that?

"If i sound hypocritical, it's specifically because I'm turning your and the RC's hypocritical arguments against themselves."

No, if you sound hypocritical, it's because you state something and then defy your own words in the same argument. That has nothing to do with me or the RC. Like this:

"I specifically said that mono-red has no enchantment removal"

"I Chaos Warp the Leyline? use the one card in red capable of dealing with an indestructible non-creature permanent to deal with 1 "destructible" enchantment?"

How is it relevant that the enchantment is not indestructible if you don't have any other answers for it anyway? Warp removes the enchantment, everytime you said red has no enchantment removal, you were wrong, and wilfully so, because you have examples at the ready of how you used it before! When you need to make your case, however, red has no enchantment removal, and when you're called out, your removal is suddenly too important to use on the card that you say single-handedly disables your entire deck. Of course it can backfire, it literally has chaos in its name. Say, 8/85 chance of hitting something worse, vs. 100% chance of not playing the game when you don't. You even mentioned Mycosynth Lattice as a way to deal with Iona, that also makes the Leyline Abradeable. Liquimetal Torque does the same. That, plus all the colorless removal spells you listed in the original post, is an awful lot of ways to do something you say you absolutely can't. Most of which you've already shown you're familiar with. That's hypocrisy.

Now how relates all of that to Iona? "The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone."

"The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason."

But you cleverly ignored the commander part in every response, only replying to what you thought I said was wrong. Y'know, refuting an argument, whereas the real subject of the argument was not addressed or refuted, but instead replaced with a false one. That's the textbook definition of that strawman, that you tried to ban a commenter for. With a little ad hominem on top. It's ok for you to do, but when someone else does it to you, it's suddenly a bannable offense? I like that projection, in relation to the original topic. Hypocrisy.

"I'm not saying that others shouldn't be able to lock me while i can lock others. I'm saying that if i can't lock others in a way that is very difficult for them to respond to, they shouldn't be able to lock me in a way that is very difficult for me to respond to." Exactly. You're arguing an either/or situation and you swing against whichever one you're challenged on. You don't have an opinion, you're fine with anything that's not the way things are now. You want to argue, you don't want to understand. Like a toddler whose toy was taken away and vindictively wants their friend's toy taken away too if they're not getting theirs back.

Wuzibo on Questioning the Iona Banning

2 years ago

plakjekaas

I'm not saying that others shouldn't be able to lock me while i can lock others. Seems like other people picked up on that, but you didn't for some reason.

I'm saying that if i can't lock others in a way that is very difficult for them to respond to, they shouldn't be able to lock me in a way that is very difficult for me to respond to. Iona was my way to lock others. Leyline was the way i was locked. If one goes, both should go. If one stays, both should stay. How'd you miss that?

When i mentioned Leyline of the Void and Rest in Peace as locking a deck out, I specifically said that mono-red has no enchantment removal and I was playing mono-red graveyard artifacts. I said so multiple times. Why wasn't that clear to you?

When i mentioned Mindbreak Trap, it was because that person said trying to play into iona as a mono-colored deck when youre the named color "isn't fun". So i brought up how Minbreak trap countering "uncounterable" stuff is unfun. I guess I should have just said "Having your spells countered is unfun" to keep it simple.

In your "heliod" example, white has no shortage of cards able to exile enchantments. If you chose not to run them, that's on you. You can't say the same about mono-red because red does not have an enchantment removal spell. In your "Juri" example, your commander isn't something which is designed to bring stuff back from the graveyard. Daretti is. And Rakdos has ways to deal with enchantments. Mono red does not. So neither are a fair comparison. Try again

You're suggesting I Chaos Warp the Leyline? use the one card in red capable of dealing with an indestructible non-creature permanent to deal with 1 "destructible" enchantment? Not only that, but Chaos Warp can backfire. I've used it specifically for that reason on turn 2 against a leyline that started out. The guy topdecked ulamog, blew up the one open plains as he came in to prevent a path or stp. It was turn 2. He went after me in turn order, so Ulamog didn't need haste, he could just start attacking. He attacks the guy with white mana to prevent a path, making him sac all his lands. He won, because of chaos warp. And another time, due to an unlucky shuffle, the card i chaos warped came right back out.

I started this thread by saying "if Iona is banned for this reason, leyline of the void should also be banned for the same reason, or, if Leyline isn't worthy of a ban, iona should be unbanned." So you're wrong about how I started this thread. I wasn't arguing for "leyline and RIP to be banned and Iona to be unbanned". I was arguing "ban them all or ban none". I wonder what caused that confusion.

I just want some consistency from the RC. If they're going to ban Iona for shutting down decks in a way that some can't really interact with, LoV and RiP need to be too because they shut down graveyard artifacts in a way some graveyard artifacts decks can't really interact with. You tried to justify LoV and RiP not being banned. I then used your justification for that as justification that iona shouldn't be banned as well. You then tried to justify Iona being banned. I used that justification as justification to ban Leyline and RIP. If i sound hypocritical, it's specifically because I'm turning your and the RC's hypocritical arguments against themselves. It's not that hard to follow.

plakjekaas on Questioning the Iona Banning

2 years ago

You didn't specify which deck you were playing when you bashed Mindbreak Trap. You were arguing that Iona would help the situation in the same paragraph, I assumed you were playing white. Rule of Law wouldn't prevent the Trap from being cast, it would prevent your plays being "countered for free, because, you know, blue" because 4 spells in a turn under Rule of Law is kinda hard to realize. Red Elemental Blast breaks the Mindbreak Trap in mono red.

Of course the blue player could play many artifacts to get out under Iona. If it's right to play Wurmcoil Engine in your deck, 40% of your deck will likely be colorless cards and you will shrug about Iona the way Ardenn, Intrepid Archaeologist shrugs about Null Rod. Just because you're not effected doesn't mean the card is not breaking something.

I once had a Heliod, Sun-Crowned mono white +1/+1 counter deck that really relied heavily on the Commander's ability to generate those counters. Then the Mogis, God of Slaughter player ramped out an Erebos, God of the Dead on turn 3, and got mana screwed after, never gathering enough devotion for my Swords to Plowshares to solve this Indestructible enchantment that was blocking out the very tactic I built my deck around. Now I know there's a few cards in white that could exile enchantments, but I'm not playing Forsake the Worldly when Shinewend has a similar function with a lot more synergy with my deck. My opponents wouldn't touch the player with Erebos, because it seemed to be completely immobilizing me. Yet I got by with a Mother of Runes, a True Conviction and my commander for player removal and went on to win that game after the Mogis player died.

My Juri, Master of the Revue deck got Leyline of the Voided, rendering all my Nether Traitor clones and Blood Artist variants useless for what they were supposed to do. Yet Ophiomancer, Goblin Bombardment and Impact Tremors made for a fast enough clock to make the leyline player regretting making themselves a target.

So yes, I think you're a bit of a drama queen for complaining this much about single card counterplays for your main strategy and how they shouldn't exist because you want to be able to do unimpeded what your deck is supposed to do.

Especially because at the same time, you started this topic to argue bringing back a card that does exactly that to others in a different deck you play.

You've said in this topic that Rest in Peace shouldn't exist in the format because specifically your archetype can't deal with it. At the same time you said Iona, Shield of Emeria being unbanned would "help the situation". You're both salty about being locked and advocating you should be able to lock others. And yet you don't see what's wrong with that, despite your superior reading comprehension.

plakjekaas on Questioning the Iona Banning

2 years ago

Wuzibo Buy some Chaos Warps

I'm getting a lot of "I get locked out playing my favorite deck so I wanna lock out players too"-vibes. The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone etc. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone.

Iona's also a creature, making sure cards like Ephemerate will customize the color chosen to whatever you need whenever you need it, protecting it from removal in the process.

If you want to lock people out of casting spells, there's still plenty of ways to do it, but it's by combining cards together, not 1 card that does the entire thing for you. With Palinchron you need a mana doubler, with Heartless Hidetsugu you need a damage doubler and a way not to die, with Lavinia, Azorius Renegade you need Knowledge Pool, with Decree of Silence you need Solemnity.

With Iona, Shield of Emeria you need nothing. With Paradox Engine you basically need anything, it's not restrictive enough in its synergies to not be overpowered, while leading to 20 minute turns where one player gets to play all the magic while the others get to watch.

If you're scared of Mindbreak Trap, just play Rule of Law. If your deck doesn't function because of a single card in play, it's badly built. You could still go Sol Ring into Thran Dynamo for Wurmcoil Engine t3 and kill the leyline player. That also stops it from being a problem. Those are all cards that would be amazing in a Daretti deck and doesn't need to break the color pie to get you out of a sticky situation. If you can only do Junk Diver Scrap Trawler loops, that's way more of a restriction on your deck and way easier to devise a backup strategy for than "playing a monocolor".

The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason.

Your rationale of "they can now ban cards because they lead to unfun gameplay? They should ban every card that ever blocked my fun then" sounds very entitled, and hard to agree with. It makes you sound as much of a salty bad player as you blame the RC to be.

Wuzibo on Questioning the Iona Banning

2 years ago

shadow63

Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.

So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck

TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.

plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.

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