Arena of the Ancients

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Chronicles (CHR) Rare
Legends (LEG) Rare

Combos Browse all

Arena of the Ancients

Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Arena of the Ancients Discussion

Meshuvel on Fateshifted

2 months ago

Currently trying to find room for some defensive cards: - Maze of Ith - Parallax Wave - Arena of the Ancients

And I accidentally took out all my creature recursion facepalm, so I need to fix that.

K1ngMars on Help Finding Cards for a ...

4 months ago

I'd consider cards that tap all the creatures of your opponents (which also protects from incoming attacks your planeswalkers):

And I'd also consider cards that double the damage rowan can deal with her minus ability, so that you can better clean the board:

ShreddedByCrows on Lavinia Stax Control

6 months ago

Hey there!

Nice brew, neat idea to counter those clunky and annoying Vannifars!

As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.

Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.

You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .

At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .

Now let's jump straight into your gameplan!

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.

Notable stax exclusions :

Other cards to consider :

A bunch of meta depending stax tools :

Cards I'd cut from your list :

  • Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.

  • Norn's Annex > 4 life + 3 mana for a worse Ghostly Prison . And I wouldn't even play Ghostly Prison there.

  • Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

  • Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.

  • Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).

  • Rout > There are plenty better aoe in W. Wrath of God , Sunscour , Fumigate , Day of Judgment , End Hostilities , etc. If you want the instant option, just run Vedalken Orrery .

  • Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.

  • Emeria Shepherd > too slow for my liking.

  • Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!

nerdpwner739 on Traxos and Co.

1 year ago

I'm thinking of making this deck too. Have you considered Arena of the Ancients to tap out everyone else's commanders?

PartyJ on Nath of the STAX-Leaf | cEDH | Primer

1 year ago

A small change made today.

I removed Arena of the Ancients as it was a nice card to play, but didn't do very well in a multiplayer enviroment.

The replacement card is Carpet of Flowers, which works really well in my heavy blue meta. And it also adds up for Torment of Hailfire.

If you have any questions regarding my build or card choices, then feel free to ask me.

chadsansing on Not sure what to call it, so I'll take suggestions

1 year ago

Maybe more tutors + Angel's Grace to combo off of Near-Death experience.

You can also do something like Solemnity + Force Bubble in these colors. Phyrexian Unlife is good with Solemnity, too, especially with something like Karmic Justice or Greater Auramancy on the field.

Insidious Dreams might be a great set-up card for you if you can protect your top deck from manipulation. The usual tutors (expensive and inexpensive alike) might all have a role to play, too.

If you want to play pillow-fort or "Abzan Prison" (or "Junk Prison"), which might also be a good name for the deck, you really want to assemble your defense as quickly as possible, so the more prison effects and tutors the better. You might be able to cut down on some creatures that don't advance your plan. That is to say, play creatures that tax like either Thalia, or provide a Banisher Priest or Shriekmaw effect).

I love the white counter-spells, but you're not really sitting in the control seat in this deck because you want people to be unable to interact with you, so trim everything that doesn't make you invincible or remove a threat. Think cards like Anguished Unmaking and Hero's Downfall.

Finally consider a few wipes, especially tricky ones like Black Sun's Zenith, Settle the Wreckage, Rout, and Comeuppance. See also Arena of the Ancients, Crackdown, and Juntu Stakes.

Have fun brewing!

PartyJ on Combo? Where We're Going, We Don't Need Combo

1 year ago

What is your stance on Arena of the Ancients?

I added it to my build for testing purposes lately. But so far I didn't see it into action. Perhaps its a metacall?

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