Nim Deathmantle

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {{4}}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {{4}}

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Trade

Have (3) sonnet666 , Mortiferus_Rosa , pskinn01
Want (7) Soulmontez13 , UnitedWeStand , spacemonkey0042 , kadabura , FesterLopez , Estr0m , Suicune

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nim Deathmantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.27%

WB (Orzhov): 0.48%

Nim Deathmantle Discussion

StopShot on Golems are a combo tribe?

15 hours ago

Don't forget Mirror Entity is a golem. Run it with Nim Deathmantle and Mana Echoes for ETB bonanza.

enpc on Golems are a combo tribe?

19 hours ago

I would make it WUBRG so you have access to Composite Golem + Nim Deathmantle. While not techincally a golem, Golos, Tireless Pilgrim seems like a good commander.

Profet93 on All Black Everything

1 week ago

While I'm a huge fan of 38 lands, for a deck with a low curve and enough rocks, you could cut 1-2 lands should you wish. If you're going for the hatred win, you should also add Imp's Mischief. Since hatred is life loss as additional cost to cast, then it would suck if it gets countered and you still pay the life. Imps mischief "counters" counterspells to prevent this, can redirect some removal, some draw spells, and some extra turn spells. Highly recommended for any mono black build

Infernal Darkness acts as blue counter bait and can outright win you games

The redundancy of overwhelming forces and decree of pain is not needed IMO and raises your curve higher than needed. I would cut overwhelming forces as decree of pain is strictly better.

Since you're running living death, you might want to consider a sac outlet like Ashnod's Altar to help maximize it. Moreover, with ashnod's, grave titan and Nim Deathmantle, you assemble a combo

Very very surprised to see no Rings of Brighthearth! It doubles commander activation, works with fetches to give you more lands, top to draw more cards. If you ran Deserted Temple, then you could use temple, coffers, swamps, and rings to make infinite black mana and win on the spot. Not to mention doubling strip mine, wasteland, burnished heart and more.

I see no way for you to deal with artifacts and enchantments, before I make those suggestions, are you just trying to play around artifacts/enchantments and win through player removal?

Another option instead of vampire hexmage is Hex Parasite. It's repeatable and can be a way for you to kill walkers

Your deck seems like a combination of fast mana acceleration with a midrange game plan. How does it play so far? What do you feel are your biggest strengths and weaknessess?

Gidgetimer on Infinite Damage Combo

1 week ago

You don't need additional mana to start the chain. Ashnod's Altar has a mana ability, so it doesn't need to use the stack and it immediately resolves before the two triggers are put on the stack. You control both the Dragon Egg trigger and the Nim Deathmantle trigger, so you can order them how you like. If you order them so that you create the dragon before Nim Deathmantle's ability resolves you can sacrifice the token and have made 4 mana before the Deathmantle trigger resolves and you are required to pay the mana if you want to return the creature.

Triggered abilities can trigger at any time including during the resolution of a spell or ability. The triggers wait to go on the stack until a player would receive priority, but they will not "untrigger" if something about the game state changes between triggering and being put on the stack. When Dragon Egg is returned to the battlefield it is a red creature with the types dragon, and egg. Then the Deathmantle is attached and it becomes a black zombie. Both the token and the Egg will trigger your damage ability.

Jmmtthws on Infinite Damage Combo

1 week ago

Does this work?

Phyrexian Altar + Nim Deathmantle + Dragon Egg + Scourge of Valkas = as much damage as I want

Do I need two mana at the start of the process to pay for the first activation of the ND or can I get that from sacing the egg and the dragon token?

I know the token will trigger the Scourge but is the Egg still a dragon when it enters the battlefield or is it a zombie when it enters?

thankfranktank02 on Unfun Chainer First Draft

2 weeks ago

So I have been playing Chainer for a while now. I can give a bit of insight. First off I do like your list. So now into the thick of it. Chainer is a really mana hungry deck. Strands of Night is an amazing card but in my playing you need a card like Crucible of Worlds to get around the sac clause. All in all it is a fine card if you want to invest more slots to it. Nim Deathmantle No .... this card requires to much for it to be good. paired with a Grave Titan and an Ashnod's Altar is great but that turns into a 3 card combo. IMO not worth it. Lake of the Dead can be good if you add both of the other cards listed above. Soldevi Adnate best card. As long as you have a sac outlet on board and he never gets exiled he is amazing. Even if he does die just animate him back. As far as Pitiless Plunderer great card if you can sac alot. Generates mana witch is nice. As for Gauntlet of Power i mean if you feel as if you need that then go for it. I personally like the Plunderer better because of the fact that it is a creature. It is very hard for black to interact with artifacts and get them back. (Side note I know it can be done but not worth the ammount of slots needed again IMO) As for the cuts do not cut Villis , he is amazing card advantage. Priest is fine if you can make tokens or just have a good grip on the board state. Disciple is an okay card i cut and add it all the time. I also think you have too many cutie lands. swamps are your best friend in the deck along with urborg.

Davinoth on Korvold's Frenzy [Sac/Reanimator EDH]

3 weeks ago

     Great suggestions RyProv!

     Phyrexian Delver is super cool, but I think in the interest of reducing mana costs I'm looking more at Stitch Together. I actually forgot about this card, but it would fit quite well. Thank you!

     Nim Deathmantle has been in and out a few times, but I always find I have other things I want to do instead, I dunno.. playstyle conflict, I guess? Haha

RyProv on Korvold's Frenzy [Sac/Reanimator EDH]

3 weeks ago

Have you considered Phyrexian Delver over Zombify? I guess its the same CMC dilemma as Beacon of Unrest, but you can sac the delver (and even recur it). I usually get pretty good multiple use out of it even with the life cost. I would still consider a Stitch Together or Nim Deathmantle over Zombify. (which nim has the nasty potential of going infinite with Ashnod's Altar)

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