Nim Deathmantle

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {{4}}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {{4}}

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Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Nim Deathmantle Discussion

Fektoer on [Primer]Teysa, Orzhov Scion

1 day ago

shlompidomp Yeah I realized it can still go infinite, however it still is a pretty boring. I realize that Darkest Hour is mostly the culprit for anything infinite, but I mostly use it for the extra value. Maybe at some point it becomes to much and Darkest Hour will go (again), but for now it stays.

Rakdorzhov Stoneforge is in there to fetch skullclamp 9 out of 10 times. However, sometimes skullclamp is already gone or you need something else. I've found that having at least 4 equipments in the deck is the sweet spot for stoneforge, any less and too many times your stoneforge will be unexciting. I had Nim Deathmantle in its place before but I don't have the luxury of keeping 4 mana open all the time. Batterskull is the ultimate meaty equipment that you can fetch to just stabilize, even on an empty board. It works great to just slap it on a spirit or bitterblossom token and go to town. Additionally, the lifegain synergizes well with a few other cards in a deck, on top of being nice to have in general. I've started to value life gain a bit more in these midrange decks. About Razaketh, he's probably not overpowered. I just don't like the idea of it being in play and you just tutor for your 2-3 card combo and done. If you don't win when you have Razaketh in play and some mana (or you're able to untap) you're doing it wrong.

SOEmd on Raspy D's

1 week ago

I tested it for 2 days, I only had one occurrence of hitting infinite mana and not having a pay off. There's definitely enough sac engines but that's only effective with Nim Deathmantle. More flicker effects might be best.

Icaruskid on Green Lantern | Omnath, Locus of Mana [Primer]

2 weeks ago

Thank you October_The_First! Your username is awesome on it's own and then it being in red font makes me think of the movie Red October which I'll have to watch again now. :)

I hear you on the importance of Flash. I just recently experimented with dropping Savage Summoning, another favorite Flash card, for The Great Aurora. While this deck is light on removal, and The Great Aurora helps there while adding another win condition to combo out on one explosive turn, it may still be a win more card. Let's come back to this voltron vs combo balance.

For me it comes down to the total protection package for Omnath and how often he even sees play on the battlefield. Currently there are 8 protection cards:

  1. Sword of Feast and Famine
  2. Asceticism
  3. Heroic Intervention
  4. Nim Deathmantle
  5. Soul of New Phyrexia
  6. Vedalken Orrery
  7. Yavimaya Hollow
  8. Winding Canyons

I do consider Flash protection and even ran Yeva for a while because her being an elf also helped Priest of Titania and Allosaurus Shepherd. But sometimes she was a straight dead card because I had better protection online or she didn't help with board wipes. Don't get me wrong. There were times where she was valuable but it felt closer to 1 out of 3 rather than 2 out of 3. I also noticed that I never tutored for her.

Let's go back to the first point. If I'm honest I don't play Omnath with voltron as my primary strategy. I tend to play for combo wins first and let Voltron do incidental damage along the way or rely on it as a backup plan. Some games I find I only play Omnath for draw!

I'm still finding the balance between combo and voltron and will keep Yeva and Vivien in mind and the Maybe board.

Thank you for the input!

NivStormfront on Phylath, Master Gardener

3 weeks ago

Hey! Do you know about the combo's Phylath can work with? They involve Ashnod's Altar and Nim Deathmantle. If you want a full description, you can check out my deck:

Prairie Fire|Phylath Aristocrats

Commander / EDH* NivStormfront


The combo is in the description. Hope you enjoy!

DadHumanPraetor on Tuned Ayara

1 month ago

Nim Deathmantle+Ashnod's Altar goes infinite with any creature who makes 2 or more tokens on etb. You have several in your deck already but Grave Titan and Marsh Flitter are also options. Bontu's Monument turns your oathsworn vampire into a gravecrawler Phyrexian Altar is pricey but obviously a broken card Panharmonicon is ridiculous in Ayara if you have a meta that goes light on artifact removal-
Cast abhorrent overlord, trigger his etb twice so double tokens, then trigger ayara twice per token. Feels good lol. You can try Nightmare Shepherd with her too. So sweet to drop a Gray Merchant of Asphodel then sacrifice it and return it with Shepherd for another etb trigger. Sweet build man I like it. One mean card would be Sadistic Hypnotist it is the besssst lol

sparklepants on

1 month ago

Najeela, the Blade-Blossom can also give you additional combats, This takes one of each color however. Nim Deathmantle and Composite Golem add infinite mana of any color and can be used for najeela or Aggravated Assault. also Deadly Rollick is free creature removal, I'm not sure how useful that one would be for you, I guess it's a matter of preference.

personally I would cut Kodama's Reach and Skyshroud Claim for the composite deathmantle combo. Ponder for najeela??. Then I would cut one of the instants like Path to Exile for Deadly Rollick if that suits you. I'm really not even sure after I type this out.

multimedia on Don't Teysa Me Bro!

1 month ago

Hey, nice budget version of Teysa with Deathmantle and Altar.

Cards to consider adding:

Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.

Cards to consider cutting:

Good luck with your deck.

Profet93 on K'rrik's Land of K'ombos

1 month ago

I'm a bit tired so I hope my comments make sense. First of all, +1.

You have a lot of combos, some pieces of the combo provide value on their own, others do not. Defiant bloodlord and Vito are redundancy that IMO are not needed as a wise opponent would just get rid of exquisite blood, rending the other cards you draw to be useless. And by useless, I mean requiring that your commander stay on board and that he connects in some way. Your deck is very very reliant upon your commander, and thus need ways of protecting him. Going back to combos, Bloodchief is decent on its own, mindcrank is not. Remember you need to ensure an opponent loses life for bloodchief.

With little reanimation, Mikeaus + Triskelion doesn't feel too powerful. Mikeaus is great on it's own, but triskelion is not. Magus + Umbral Mantle/Sword of Paruns is cute but not great. Its on a 5 cmc creature with no haste and the sword/mantle are only good with Magus and dead draws in every other situation. If you truly want the infinite black mana route, add the rings in your maybeboard. As an artifact it is less likely to get blown up that a creature and can be used the same turn (not much a difference but true nevertheless). Rings can draw you cards with top, adding in fetches can help ensure smoother draws with top deck filtering and ramp with rings (not to mention bolas citadel synergy), additional activation of aetherflux should you get high life but non-infinite, wishclaw, doubling cube, obelisk ,etc...

Under your description + decklist, you have helm of awakening + leyline = Kill player. I think you mean Helm of Obedience. I don't see torment of exsanguinate in your decklist, I assume you took them out? Given that we are taking out some of the combos, you should add one whose pieces work well on their own. You already have Ashnods, + Grave Titan + Nim Deathmantle = Good times

Single card Discussion....

  1. Blast Zone - Can deal with problematic artifacts/enchantments

  2. Command Beacon - For when people kill your commander a bunch and you're in a tough spot

  3. CUT Cabal Stronghold - Takes too many basics/too long and little payout for what it's worth. Add in one of the above 2

  4. CUT Rogue's passage for Shizo, Death's Storehouse - Upgrade

  5. What is the purpose of Phyrexian Alter? I feel like I'm missing something obvious....?

  6. CUT Dark confidant - Your avg CMC is too high and its too risky IMO. If you want card draw, get burst card draw such as Necropotence (it will make that thought vessel put in more work)

  7. Lightning Greaves - Protect commander and provide haste

  8. Infernal Darkness - If you want to be that guy, gives you a turn or 2. Best played after a mass board wipe to ensure no dorks/rocks can circumvent this. At worst, its counterbait so the blue player has to respond. At best, it time walks them. Worth considering although not necessary.

Does final parting search for Reanimate + Villis? Or something like Mike + Trike when you already have a reanimate on hand?

OVERALL: I like this deck. I've only played against 2-3 Krrik decks but they were all faster/lower to the ground. I feel that by having so many backup wincons, you take away support from the primary wincon. Alternate wincons are good, but not when they circumvent plan A. Since you haven't played this out yet, give it a shot in it's current state, see how it goes and adjust from there + my suggestions. Be sure to let me know what you think of each suggestion.

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