Nim Deathmantle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {{4}}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {{4}}

Price & Acquistion Set Price Alerts

SOM

Ebay

Nim Deathmantle Discussion

ZendikariWol on Meren Death Means Nothing to Me

19 hours ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

WhatevWorks on Savra, Queen of the Value!

1 day ago

I have yet another completely different way to build this deck. This is my sixth time typing this comment, because my damn internet keeps cutting out. I'm starting to get very irritated. That being said, I'm gonna try and be brief about this.

It's gravestorm. Get as many deathtriggers as you can in one turn.

Card suggestions:

You could also run a few infinite combos if you want:

Grave Titan/Priest of Gix + Ashnod's Altar + Nim Deathmantle

Reassembling Skeleton + Pitiless Plunderer + Ashnod's Altar

There's a deck that does exactly what I'm talking about, and it does it very well. It's cEDH, and you're probably not looking for that, but it is a good way to see what I mean if you don't already. Garna The Broflame

I hope I've adequately served my Queen!

hkhssweiss on teysa test casual

1 day ago

Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:


Creatures:

Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.

Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.

Grand Abolisher: Prevents people from actually stopping you on combo turns.

Ophiomancer: Provides tokens on each upkeep, strong card to run.

Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.

Sidisi, Undead Vizier: Good creature tutor that has additional value.

Enchantments:

Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.

Dance of the Dead: Same reasoning as above.

Phyrexian Arena: Card draw engine that should be a staple.

Necropotence: Hand refill.

Instants:

Swords to Plowshares: One cmc removal and it's cheap to get.

Path to Exile: A more pricier StP but worth if you need the removal.

Anguished Unmaking: Instant speed Vindicate, the 3 life loss is irrelevant.

Mortify: Another cheap removal.

Sorcery:

Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.

Buried Alive: An Entomb effect that can possibly win you the game if you have a Reanimate effect in your hand.

Disenchant: If you feel like you really need to deal with more removal.

Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.

Dread Return: A good reanimate effect with a acceptable flash back cost.

Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.

Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.

Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.

Unburial Rites: A slight worse version of Dread Return.

Wrath of God: Classic board wipe.

Artifacts:

Blasting Station: Highly recommend for you to run, an outlet that can win.

Nim Deathmantle: Can lead you to infinite colorless mana if combined with Ashnod's Altar.

Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.


Hope that these cards help!

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

2 days ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

3 days ago

Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?

Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?

Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.

Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.

Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault

Open the Armory it's just two cmc I see that. I assume we get the Nim Deathmantle Most of the times, or Sword of the Meek if we have the foundry ? Skullclamp if we really need draw?

What if Zulaport Cutthroat is removed?

What's With

Reshape - Tutor

Altar of the Brood - additional wincon if Zulaport dies

Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.

Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents

Blood Artist - Zulaport again

Impact Tremors - Zulaport again

Disciple of the Vault - yep Zulaport again

Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana

Time Sieve - with the ability of making xfinite thopters this can be awesome.

Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping

Myr Retriever - maybe Scrap Trawler for more recursion?

All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.

As soon as it's build together I'll test it.

Hope for an answer:)

Farycane

ShaharRyu on Burn Witch Burn

4 days ago

Ashnod's Altar is an obvious upgrade for its great potential in synergies and also infinite combos like with Nim Deathmantle. I am waiting for a reprint for it to go back to 3$ as it was a year ago. I discarded the summoner cause it was too mana hunru, but with the altar it could certainly be VERY funny.

On the recurssion departmente I was certainly thinking about those 2 creatures. Whisper, Blood Liturgist has never proven its worth to me before but Hell's Caretaker was an option I was considering. The main reason I am not runnin the caretaker or Stalking Vengeance is because they didn't seem to go well with my board when I proxied them. Stalking vengeance was a 7cc 5/5 sitting on the board doing 1 o 2 damage at times.

Dictate of Erebos and Grave Pact are upgrades for the future for sure. They are amazing cards which I would love to run. So is the Whip of Erebos. Finally, Grenzo. That sure is a Chaotic Card and I like it. It doesnt have much synergies unless Shadows of the Past and Viscera Seer do there job, in which case it could be amazing. It ain't expensive either so certainly a fun adition to run.

All in all, thanks a lot for the suggestions. I will try adding the caretaker and when I eventually manage to get my hand on the altar, I will also add the Summoner since that combo had gone completely under y nose and it is fo damn funny.

Dolphin_Jesus on Golgari Trigger Reanimator

1 week ago

I would look into more sacrifice outlets. In a reanimation deck sacrifice outlets let you do nasty things and create cool loops.

Altar of Dementia in your sideboard can suicide mill to get more gas in your yard. Ashnod's Altar has huge combo potential and can kill tables with things like Marionette Master combo’d with Nim Deathmantle

Yahenni, Undying Partisan is a sac outlet that gets out of hand very quickly, especially paired with effects like Grave Pact, Dictate of Erebos or the budget friendly Butcher of Malakir buy will draw hate from the table, especially in more casual play environments.

Spawning Pit is my favorite sac outlet in decks with the edict package above. Sacrificing dudes to create more dudes to sacrifice more dudes is an instant speed board wipe or can clear lanes to kill opponents if you have a strong board state.

Even though you are in green, Sad Robot is a cool value piece to ramp and can’t rip with if repeated.

Shana42 on Yennett, Fastest Draw in the West

2 weeks ago

you can go for an infinite combo to finish off the opponents for your alternate win condition.

Sharuum the Hegemon+Sculpting Steel/Phyrexian Metamorph+Disciple of the Vault would be infinite damage you can also do a basic infinite combo like Ashnod's Altar+Master of Waves+Blood Artist+Nim Deathmantle this is infinite damage as well as long as you have a devotion to blue of 2 or more so you will need at least 1 blue symbol beyond the Master of Waves if your devotion is 3 or more and you don't have the Blood Artist you will have infinite tokens instead. I doubt if these are combos you are looking for but I don't really play esper so I am not sure what else their is out there.

Load more