Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 4. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip 4

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Nim Deathmantle Discussion

StopShot on T O L A R I A W A V E [Kydele & Silas Artifacts]

33 minutes ago

Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.

If you want a cute combo that gives you infinite colorless mana, creature tokens, and card draw I'd suggest you use the Words of Wilding + Ashnod's Altar + Skullclamp infinite combo.

Another cute combo is Diregraf Captain + Gravecrawler + Phyrexian Altar.

If you need greater consistency of combo pieces I'd suggest Demonic Tutor, Vampiric Tutor Lim-Dul's Vault and Entomb since you have access to artifact recursion.

Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.

Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.

Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.

Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.

I also forgot to mention if you've drawn enough cards Kydele, Chosen of Kruphix can also generate you infinite mana with Umbral Mantle.

Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!

Rothon on Plunder the Graves 2.0

1 day ago

How has Veldalken orrery been testing? It seems like one of the weaker options atm

You also could include the Grave Titan + Nim Deathmantle combo her if you'd like

As for sac outlets I enjoy Evolutionary Leap personally, an I think Dimir House Guard would be very good here as a sac outlet, and tutor that Meren can recur.

Miren, the Moaning Well is a nice choice being a land, and Greater Good is just plain silly.

Dark Privilege gets an honorable mention for protecting Meren as well as being a sac outlet, and Perilous Forays turns everything into a quasi Sakura-Tribe Elder which is just great with Meren.

Finaly for some value you could consider Attrition or Helm of Possession or even Altar of Dementia as a win con and to mill more creature into your grave.

As far as cuts go, I might suggest Verdant Force, Mazerek, either of the Lillianas, especially of the veil in commander, Birds of Paradise,and Mulch as these are the cards that seem to be the weakest in this format and in your deck.

Reverie42 on Breya Artifacts

2 days ago

The reason for Nim Deathmantle is that it goes infinite with Breya and Ashnod's Altar/Krark-Clan Ironworks. You sac Breya and one thopter to generate 4 mana and let Breya go to the graveyard, then you use the 4 mana to pay for the deathmantle trigger and bring back Breya, which nets 1 thopter. You can then generate a ton of thopters and use her first ability to burn out the entire table. Eldrazi Displacer does basically the same thing, except you sac both thopters to blink Breya and net 1 mana.

Grave Titan also goes infinite with Altar and Deathmantle/Displacer, but I don't think it's worth running for that in Breya when your commander already does it all.

If budget isn't an issue, Wurmcoil Engine is just an all-around good card. Particularly given that you can recur it with Trading Post and Trash for Treasure.

If you end up adding any of those, Bonehoard might be a good cut.

sonnet666 on [List] The MTG Weapons Arsenal

2 days ago

Don't stop now. I believe in you!

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 days ago

So, I don't have Vampiric Tutor. I feel like I'll probably pick it up somewhere along the lines, along with Mana Crypt on your suggestions. I'm really wondering on what to replace Vampiric Tutor with though. Originally I assumed Fabricate would be fine, but then I found Whir of Invention and felt like it was a decent trade off for that spot. I'm only wondering if Steelshaper's Gift might not be a better choice for me since it would allow easy access to either Nim Deathmantle, Sword of the Meek, or Lightning Greaves. Just wondering on what the general opinion was on this?

ComboCrazy on Hope of Ghirapur EDH. Yes, Really.

4 days ago

Lifeline, Scarecrone, and Nim Deathmantle are all auto-includes for a Hope of Ghirapur deck. They allow you to brutally abuse its ability and recur it every turn, circumventing command tax. Metalworker, Copper Gnomes, and Ancient Tomb are also great cards, and I see a couple strict upgrades to fit them in. If you're considering Darksteel Forge, I'd add Mycosynth Lattice, since those two win the game with Nevinyrral's Disk out. (It destroys all permanents except your own) mycosynth also deals with pesky cards like Null Rod, and since you're using voltron, you'd likely win the ensuing mana-less battle. I'd also add Kuldotha Forgemaster as an additional tutor tool. Karn, Silver Golem also happens to combo with lattice to wreak havoc on lands, if that combo interests you. In a ramp heavy deck like this, I think Planar Portal would do a lot of good, especially since it actually cheapens Darksteel Forge and is a reusable tutoring engine. Also, Lightning Greaves is a strict upgrade over Swiftfoot Boots. Avarice Amulet is a very bad card, if you're looking for draw, Sword of Fire and Ice does the job better. Same deal with Vulshok Morningstar and Sword of Light and Shadow; it just does more.

NV_1980 on Nigg, Nagg and Nogg

4 days ago

Ow how I wish Bitterblossom was a card I could afford now, it would definitely be in there. I know It That Betrays has an incredibly high CMC, but our playgroup's games last long anyway and the synergy with most other stuff in this deck is so good I'm reluctant to cut it at this time.

Dictate of Erebos might go, but I'm probably leaving From Beyond in here. When it comes to producing tokens, I want to have plenty of redundancy.

And Nim Deathmantle is a fantastic suggestion; I'll think that one over too.

TheRedGoat on Nigg, Nagg and Nogg

4 days ago

That's a fair point about land hate and milling. I've got my own Tymaret, the Murder King deck that also would suffer from self mill even with all my graveyard recursion in it, and I've also had to really struggle before with decks that target my land base. It does teach you to be able to prepare for the worst, but it is also the type of thing you'd rather not have to prepare for.

As for the Eidolon, I put it up to just be a quiet reminder that and enchantress route is oddly enough totally viable with your commander, or at least that the enchantment creatures/enchantment creature creating cards are also out there if you choose to use them.

I feel Utvara Hellkite is probably your safest choice in cutting space for Wurmcoil, but for Fallen Ideal I feel like you may want to reevaluate whether you need the redundancy of Dictate of Erebos or From Beyond. If nothing else I can see the eldrazi pooper being replaced by say Bitterblossom, or some other faster token producer. Or a reanimation effect like Nim Deathmantle or Victimize.

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