Nim Deathmantle

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare

Combos Browse all

Nim Deathmantle

Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie.

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 4. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip 4

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Nim Deathmantle Discussion

Hi_diddly_ho_neighbor on Chairman Meow

1 day ago

Cool deck! I love seeing new brews start to come out with the release of new commander sets. A couple suggestions:

Your deck seems like it is sort of caught between an equipment deck and a token deck. I would suggest trying to focus on one or the other. In my opinion, Arahbo plays better when it focuses on pumping 1 creature vs. many. Judging by your description, I think that is what you are going for.

I'd suggest adding in some more equipment like Batterskull, Darksteel Plate, Nim Deathmantle, Loxodon Warhammer, Kusari-Gama, etc.

Also, Sigarda's Aid, Stonehewer Giant, Steelshaper's Gift, Open the Armory, and Enlightened Tutor are all great support.

Since tribal decks will probably be pretty common right now, I would play Door of Destinies or Beastmaster Ascension over Coat of Arms. You still get a universal buff for you cats, but you avoid buffing your opponents creatures as well.

Sigarda, Host of Herons would also be great tech against sacrifice effects (and she suits up really well herself).

The new cat legend Balan, Wandering Knight is fantastic with any equipment strategies, as well as Sram, Senior Edificer

VD_D on Can we fix it? Well, Wizards can't... (Mairsil)

2 days ago

I am certainly adding Quicksilver Elemental - I completely skimmed over this card; I didn't take into account that it can target itself. I will also add Pili-Pala and Basalt Monolith.

I do have to admit I am not a big fan of infinite combos for the sake of infinite combos. Before anyone points out I am a hypocrite, I like the way Mairsil operates, because whilst the infinite combos are almost inevitable, the deck has a lot of utility and interaction, i.e. it is not a deck you play solitaire with.

That being said, Sage of Hours also works with Phyrexian Devourer (not as an infinite, but one extra turn is pretty dank anyway). Anthroplasm is pretty good even without the Sage of Hours combo - it has quite a lot of potential with Pestilent Souleater.

Although I might add Nim Deathmantle (I didn't add it into the maybeboard T_T), I feel like adding Mindslaver is only really good when wrapped up into that one combo, and mediocre otherwise. Until I'm convinced that there is nothing better to add, I won't add it.

The reason why I want Lightning Greaves is less for the shroud (Mairsil, the Pretender is really hard to kill even without shroud) but more because it is a free source of haste, which is useful with Deadeye Navigator. E.g. Deadeye Navigator + Gilded Lotus on Mairsil + Lightning Greaves is another infinite mana combo.

As an aside... I think this deck looks a lot better on paper than it is in practice. It really, REALLY suffers from having a combination of no creatures on board and not intending to win on turn 4-5. Similarly, smart opponents can work around Mairsil's failsafes - as much as I like to think that Cavern Harpy makes him close to untouchable, since you can only activate the ability once, two opponents dropping removal on him is devastating. And let's face it: this deck has quite literally nothing without Mairsil. I ran a test game (using 95 cards... should add them), where Mairsil got Nevermore'd... Yeah.

Ziembski on Mairsil's Super Jank Combo

2 days ago

No Quicksilver Elemental? CAGE it and use all abilities as much as you want to.

Add Thran Dynamo or Gilded Lotus with Pili-Pala or Morphling/Torchling for infinite mana.

Also, Sage of Hours + Anthroplasm for infinite turns.

Any reason to not include Mindslaver? Add Cauldron of Souls and some untap (as those above) to control every one.Or simple equip Nim Deathmantle with infinite mana.

AEtherling for evasion and every single COPY spell that may put copy of Mairsil on board, ETB triggers, legendary rule applies to copy, and viola, You have another CAGED card.

Ziembski on Can we fix it? Well, Wizards can't... (Mairsil)

2 days ago

I've wanted to build Mairsil deck, but he has the game issue as Neheb, the Eternal and The Locust God. They are just too overpowered in my opinion to be at helm of deck. Too many interactions and infinite combos to enable.

But my suggestions are:

A MUST - Quicksilver Elemental - For you may target Mairsil himself and break the "one use per turn" part, he just becomes completly broken

Quicksilver Elemental + Gilded Lotus + Morphling/Torchling/Pili-Pala = infinite mana

Pili-Pala works with Thran Dynamo or any other 3 colorless mana rock.

Sage of Hours + Anthroplasm + 5 open mana = infinite turns

Mindslaver + equipped Nim Deathmantle + infinite mana = control every player

Advanced Hoverguard = Y use Lightning Greaves when You can get shroud for

ibstudent2200 on One Scrappy Chap: Daretti EDH

4 days ago

If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.

Personally, I prefer Starstorm to Comet Storm for instants, but if you need a win condition, Comet Storm technically works.

I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.

Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.

I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:

  • Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
  • Forge + Disk: this combo is already backbreaking even without Lattice.
  • Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
  • Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
  • Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
  • Vandalblast: this is gross, and you already want Vandalblast in your deck.
  • Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
  • Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.

So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.

*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.

Qolorful on Markov aristocrats

5 days ago

I see yahenni in the maybe board. I think he'd be good mainboard. Especially since you're running Butcher of Malakir type cards. He can get pretty big.

Also don't know if you left it out due to cost or hatred for the infinite, but Exquisite Blood with Sanguine Bond or Defiant Bloodlord is an infinite combo game winner. Kind of like Blood Tribute can combo with bond to immediately kill a player, only it kills everyone.

One last thing I'd like to mention is Skeletal Vampire + ashnod's alter + Nim Deathmantle creates infinite mana using a sac outlet, thus allowing you to kill players via Blood Artist or with spells like Debt to the Deathless or Exsanguinate. Just a few fun things this deck style can do if you're into cool combos.

Suns_Champion on Bad Luck Brion

1 week ago

Welcome everyone! You are all a testament to the amazing community we have her on TappedOut. I called for help, you all answered. My cup overfloweth.

MegaMatt13 - Thanks for the comment! Yeah I think I will be putting more plains in. That will also help if I decide I want Emeria Shepherd as well. Nim Deathmantle is great but the mana ramp required just seems to expensive to for me atm, so I'm straying away from it for now. Molten Primordial may be a good finisher and yeah, Sun Titan is going in. I'm at least putting Gratuitous Violence in soon, not sure I like the double edged sword of the others. I stay away from them because of my brother's Zurgo Helmsmasher deck. And I like the tucking/exiling board wipes because of my friend's sliver deck. Thanks again!

jwe94 - Double dipping commenting ;) Thanks! I like Flayer of the Hatebound. The rest don't really seem worth it. Stalking Vengeance used to be in here but I found it's too slow/costs too much. Thanks again!

Oloro_Magic - Thanks for stopping by! Bonehoard looks neat and Moltensteel Dragon could be great as I'll usually have a lot of life. I'll try em out! the rest are either too expensive(looking at you, Chandra), or just don't seem like the best fit. Appreciate you commenting!

zandl - I like all those lands, I'll add them in eventually. Sun Titan is going in. Universal damage doublers are too risky with my brother's Zurgo Helmsmasher deck. Gratuitous Violence will find a place though. Thanks a lot!

TheHamster - Hi again! Just figured you'd like to see the progress! You were my first commenter hahaha! I'm pretty happy with what it's become. Thanks!

landofMordor - Thanks for the comment friend! I have Insult / Injury and will be adding Gratuitous Violence. The others are too risky. Heartless Hidetsugu may work... I'll think about him. I like the Ball Lightning cards too much. It's the main gimmick of the deck so I won't be giving them up haha! Checked out you deck; very nice! Thanks again for stopping by!

Daedalus19876 - Thanks for all the advice! I've actually already seen and upvoted your Judgement Day haha! Gratuitous Violence is going in. Felidar Sovereign will be leaving me soon so I won't add ToE for the same reason he's leaving. Crumbling Colossus will be cut soon-Iroas, God of Victory you think? I've kept Kor Cartographer in the sideboard for that very reason. He'll probably find his way back in. Yes I've been needing more removal and those are all good options. Enlightened Tutor may find a place even with Sunforger possibly being cut. I also think you're right about the 2 cost mana rocks... good advice. All those card draw options are amazing but very expensive. Will keep them in mind but for now I'll find cheaper alternatives. Thank you a thousand times my friend!

freakingShane - Thanks for the kind words friend! Yup, the Bracers are going in. All those other cards I'll consider as a package, may perhaps replace my Sunforger package with them. Thanks a ton!

Forkbeard - Thanks for the upvote! I will consider Enlightened Tutor! Definitely an upgrade for Open the Armory. Thanks again!

clayperce - Appreciate it man! I've never had an issue with Temple of the False God. Works fine for me. Taurean Mauler doesn't work because of my friend's Sliver Overlord, but Sunscorch Regent is nice. Also adds life gain! Other people's treason effects aren't an issue. Never have enough pre-combat mana for Rogue's Passage. I'll consider Chandra. Thanks a lot!

Again, just want to thank you all for the kind words and advice! I've got a lot to think about!

Gracco on Meren EDH

1 week ago

http://tappedout.net/mtg-decks/big-meren/

This is my list. Combo explanations are in the description.

I do not have a Tooth and Nail in the deck but it gets Mik and Trik for an instant win combo.

My list is also missing a Nim Deathmantle that I will be picking up for it.

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