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Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green boar creature token onto the battlefield.
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Curse of the Swine Discussion
5 days ago
I love the budget build dude, you've done real well to keep it affordable. I've got two suggestions real quick; one isn't so much a question as it is confusion and that's Coat of Arms? I'm not sure what it's doing there and would love some clarification.
Second proper one is having some more removal/board wipes. Tatyova is good and chill but sometimes you do need to deal with threats. Beast Within, Reality Shift, Naturalize, Curse of the Swine, Coastal Breach and a fun one for land based decks can be The Great Aurora.
Sorry if that's too many suggestions, I'd like to try and keep it budget so finding that balance is hard. Love your work!
3 weeks ago
1 month ago
Oh man! This will be a challenge :p
As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)
Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.
Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.
Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)
I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.
That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)
1 month ago
1 month ago
Hi Paulyableful! I like the deck list you have going on here. The whole sea creatures theme is pretty solid and is a good flavor win if you ask me. I also have a Thassa, God of the Sea Commander deck that has a sea creature theme. If I were to make a suggestion, I would want to take out some underperforming creatures in place for some ramp, removal, and counterspells. I'd throw in a Sol Ring, Sapphire Medallion, Cyclonic Rift, Curse of the Swine, and a Dissolve. If you'd want to take a look at my list, you're more than welcome to do so anytime!
Commander / EDH
SCORE: 4 | 3 COMMENTS | 587 VIEWS | IN 2 FOLDERS
1 month ago
I think you need a few more creatures - about 11 or 12 total. The reason is, that you really want one on your opening hand, and you can't really be sure of that until you have 11 or 12 creatures. If you don't have a creature, you have to hold out, while waiting for one, and could easily have spent a lot of you cheaper cards waiting 3 or 4 turns... and then neither delver, nor TitI are any good.
My suggestions: Add 2 Nimble Obstructionist, and 2 Judge's Familiar. A Faerie Conclave wouldn't be bad either. To make room for them, you could drop the 2 Insidious Will (I know, they have a secondary function in being pitched to Disrupting Shoal, but still 4 mana is awfully much for a 17 land manabase, also when counting in cantrips), a Remand and a Flood of Recollection. I'm not so impressed with Remand in modern - spending 2 mana on sending a 1 cmc discard or removal spell back to hand just doesn't feel like a winning move, not even with the cantripping. And Flood of Recollection just isn't good. You spend 2 mana in your turn, to get a card back in hand. My guess is that you'll rarely have more than 4 lands in play, so playing it and keeping up mana for more than one counterspell is going to be a challenge. Most cards in modern cost 2 mana or less, so most opponents can drop one semi-important spell after your flood of recollection, and threaten to have one more... if you counter the first one, you're out of mana, and they play the next spell. If you let the first spell go, no more spells will follow. You could exchange one of them for an Isochron Scepter, I guess.
Have you considered Spreading Seas for mainboard? It does give a pretty solid tempo-advantage against a lot of possible opponents, and some are really wrecked by it (getting 1 or 2 extra turns against tron can be really important).
Curse of the Swine can be a pretty surprising card out of the sideboard. goodbye goyf, hello piglet. Single copy only.
1 month ago
+1! Love your list a ton!
How about trying out Curse of the Swine?
2 months ago
Nimble Obstructionist has its uses (2 rather different uses, really), and a couple of those could be better than a lot of other cards. A slightly similar card, but perhaps more for the sideboard: Squelch. But it really depends on what you play against mostly - a lot of tron decks or fetchlands, and it should be mainboard. And now we're at it with the counterspells: Remand is sometimes the same as an extra turn. It's even more fun if you add an Isochron Scepter (bounce and draw every turn). A single scepter should do - more than that ends in card disadvantage and artifact removal.
You play a lot of creatures that draws cards when unblocked, so Distortion Strike is perhaps something for you?
You could also consider Curse of the Swine if you meet a lot of big creatures.
Wall of Frost isn't really worth it. It doesn't help you win, and while it doesn't die to Lightning Bolt all other kinds of removal works just fine against it, so it doesn't really hold attackers back as well as you'd like.