Curse of the Swine

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Tokens

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green boar creature token onto the battlefield.

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Curse of the Swine Discussion

FancyTuesday on How do you get this ...

2 days ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

Force_of_Willb on Lazav, take up thy graveyard and walk

1 week ago

You have many Eldrazi that care about cards being exiled but you only have 7 effects in the deck that exile cards? Do you have issues having enough exiled targets?

If you need more effects maybe consider some cards with annihilator: Artisan of Kozilek / Bane of Bala Ged,

Dimensional Infiltrator seems to be in flavor with the deck if you think you have enough colorless mana support (8)

Or removal Ashes to Ashes, Curse of the Swine, Reality Shift, Phyrexian Scriptures, All Is Dust

or add more of the usual graveyard removal artifacts: Tormod's Crypt, Nihil Spellbomb, Sentinel Totem, Relic of Progenitus

Lastly a personal favorite in my mill EDH decks Undead Alchemist which I think you can still copy with Lazav and exile if you stack the triggers correctly.

scottyboy76567 on Copy-Paste.dck

2 months ago

Mirror Gallery probably isn't worth it unless you're going to making copies of the same legendary over and over. Vedalken Shackles would probably be a good addition. Add in Reality Shift, Pongify, and Imprisoned in the Moon for more removal. Maybe Curse of the Swine for a board wipe, and Arcane Denial for another counterspell.

ThallionDarkshine on We're Gonna Need a LOT of Dice

2 months ago

So... It kind of doesn't really do anything without Ezuri on the table, though honestly I've never really tried. I just keep on casting it as its mana cost goes through the roof. I threw in Forgotten Ancient to serve as a backup Ezuri, but I'm not sure that's enough. The way I like to play, I generate a bunch of experience counters, and then spend my turns holding up mana to protect my board as it grows out of control. One of the cards I really like to help keep Ezuri's cost manageable and maintain a board state is Temur Sabertooth. It lets me stick a threat through many board wipes, and lets me return Ezuri to my hand to prevent his cost from snowballing out of control. Not to mention all the other powerful things it can do like bouncing Mystic Snake or Eternal Witness.

I'm trying to stick to cards $5 or less, so unfortunately Nykthos, Shrine to Nyx and Walking Ballista are a little out of range. I really want to get a Walking Ballista at some point for this deck though, since it lets me build an incredibly strong Trinket Mage package with Animation Module, Sol Ring, Walking Ballista, and maybe even a Hangarback Walker.

I really like Curse of the Swine, and had it in a previous form of the deck that was much more controlling. I think it definitely belongs in this iteration of the deck, but I'm very unsure of what cuts to make. I have so many pet cards in the deck that there's not all that much room for generally strong cards after I fill in all the necessities. River's Rebuke seems like an interesting card, but I kind of dislike the idea of tapping out to bounce only one player's stuff at sorcery speed. I suppose it is a pretty great way to push through damage, so I'll consider it in the future. Reins of Power is another card I really like the idea of, since it gives me a win condition that doesn't require me to ever generate a board state of my own. Not to mention all the ridiculous things that it can enable.

Thanks so much for the suggestions!

Rooolandd on We're Gonna Need a LOT of Dice

2 months ago

First of all, I like this deck very much, in the near future I'm planning to bulild Simic deck, and yours looks pretty neat, so who knows :D
But I want to know how good it performs without commander, cuz those decks based on expirience counter commanders, once you kill them once or twice, tend to not perform very well.

I don't know if you build on a budget or not, but for more mana ramp, I would suggest Nykthos, Shrine to Nyx (great in mono and 2 color decks)
You mentioned exiling is very important, maybe you can swap Duplicant for Curse of the Swine ?
Personally I'm not a big fan of counterspells, they ruin fun, but maybe Plasm Capture or Voidslime.

As for big finishers, if you would go more into token strategy I'd suggest good old Craterhoof Behemoth, for now maybe another Triskelion in form of Walking Ballista.You said you got giant creatures, maybe add River's Rebuke target someone and swing, or if your opponets got better creatures and you are behid, surprise them with Reins of Power :D

Suns_Champion on Kruphix Ramping Funtimes

2 months ago

Okay I'm here! Sorry it took so long; my comment deleted somehow!

Here's a good list of resources I use if you're new to the format:

EDHREC.com look up your commander and get hundreds of the most popular cards for him!

MTG ASSIST.com look up cards and find similar ones!

The Command Zone #199 Staple cards

The Command Zone #151 Deck template maybe watch this first; very helpful!

So You need a bunch of cuts, I'd start with looking at:

  • Allosaurus Rider
  • Caller of the Pack
  • Garruk's Horde
  • Hornet Queen
  • Inkwell Leviathan
  • Nezahal, Primal Tide
  • Pelakka Wurm
  • Ranging Raptors
  • Ripjaw Raptor
  • Scavenging Ooze
  • Scute Mob
  • Simic Sky Swallower
  • Stormtide Leviathan
  • Thragtusk
  • Ulvenwald Hydra
  • Hunt the Weak
  • Primal Surge
  • Hadana's Climb
  • Sandwurm Convergence
  • Venser's Journal
  • Kiora, Master of the Depths
  • Early Harvest
  • Swell of Growth

Not saying throw them all at, but consider cutting and replacing :)

Now, I think Kruphix boils down to two things: Making mana, and using mana. With that in mind, here are some suggestions. Consider what your budget allows.

Making Mana: Kydele, Chosen of Kruphix, Doubling Cube, Plasm Capture, Seedborn Muse, Kiora's Follower, Sakura-Tribe Elder, Vorinclex, Voice of Hunger, Deadeye Navigator(some infinite combos with this guy, ask if interested), Weaver of Currents, Everflowing Chalice, Frontier Siege etc.

Using mana: Stroke of Genius, Pull from Tomorrow, Curse of the Swine, Altered Ego, Jin-Gitaxias, Core Augur, Thrasios, Triton Hero, some Eldrazi beasties if you have the money, Genesis Wave, Braingeyser, Enter the Infinite, Gelatinous Genesis, Expropriate, Planar Bridge, Nissa, Steward of Elements, and finally, Helix Pinnacle as a fun win-condition.

That's my $0.02! Hope some if this helps!

JuQ on Eldrazi Horizons (READ DESCRIPTION!)

2 months ago

Simic are the colours with least removal. I'll just write all I know for the sake of completion, some of them are already in your deck.Rapid Hybridization
Pongify same card, different name.
Beast Within Pongify for any permanent.
Desert Twister
Reality Shift my personal favorite, exiling is king.
Curse of the Swine High mana cost, but you clean the board like a boss.
Titan's Presence Just perfect for this deck.
Scour from Existence Expensive but it gets any job done.
Helvault Also expensive but reusable.
Brittle Effigy Just another option.
Amulet of Unmaking It's actually a pretty bad card, but its charm is second to none, that matters.
Ovinize I count polymorphing spells definitely as removals, but the problem is you will need some help to kill them. They work best on decks with smaller creatures that let the opponent think they can attack or block safely.
Turn to Frog
Polymorphist's Jest
Snakeform Personal favorite, the card it gives back is a big deal.
Song of the Dryads Great to trap Commanders with no access to enchant removal.
Imprisoned in the Moon Blue version of the previous one, almost as good.
Hour of Need Not designed to be a removal, most of the time it will be a bad card, but sometimes creatures are so badass that giving them a Sphynx instead is a good deal.

There are also a ton of "gain control" spells that I'm not going to list down today, they are also removal.

It's hard to tell what to cut, you are the one experiencing the deck and your meta, you know which cards are more often dead in your hand. You may be a bit high on counterspells. Let me check the list...

I'd cut Not of This World definitely your worst counterspell, meant for other colours, not blue or green.

The counters of creature spells have the perk of working on really dangerous creatures that are unkillable in the battlefield or have a problematic "enters the battlefield" abilities, but IMO are worse than removal because they offer only one opportunity to get rid of the creature. You can hold to your removal spells and wait until the creature is attacking you, with a bit of luck it will attack other players (you have huge eldrazis anyway) and maybe they spend their own removal on it. So I'd cut Essence Scatter and Deny Existence.

Serendib Sorcerer a polymorph (not the best kind of removal for this deck) on the battlefield that has summoning sickness and toughness 1 and will be killed with any pinger and will die as collateral damage of any earthquake-like card.

Blighted Agent you only have two cards to buff it up and no prolipherate and Blightsteel Colossus don't really need his help. It will take him forever to kill a player on his own. Also infect creatures are frown uppon, but that doesn't matter to the guy running Winter Orb.

Bow of Nylea Deathtouch from the bow in your deck is good with Blightsteel Colossus and Soul of New Phyrexia for their trample and with Breaker of Armies to kill everything. The +1/+1 counters are only OK on the Blight Agent. The damage to flyers will be most of the time useless. The graveard hate is nice but inefficient. I'd say this card in your deck is underperforming.

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