Green Sun's Zenith


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Twenty (V13) Mythic Rare
Mirrodin Besieged (MBS) Rare

Combos Browse all

Green Sun's Zenith


Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith Discussion

hkhssweiss on Enchantress Tuvasa

18 hours ago

Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:

I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .

Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.

The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.

Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~

triproberts12 on Roon IRL

4 days ago

You're already running Peregrine Drake and Mnemonic Wall . Put in Displace and Ghostly Flicker to complete the drake combo package. You're already running Isochron Scepter, as well. Throw in Dramatic Reversal , and you have infinite mana and blinks with Roon with any mana rock out. You're already running Reveillark , so run Karmic Guide for the infinite recursion.

Including Mystical Tutor and Whir of Invention will allow you to fetch any piece of either of those combos, once you account for the fact that you're already running Green Sun's Zenith .

Cloudius on Tatyova, Benthic Druid

5 days ago

+1 Refreshing take and new fun synergies you've listed.

Some recommendations:

Throwing in more tutors to ensure greater consistency in assembling your combos, the likes of:

Creature tutors - Worldly Tutor , Green Sun's Zenith or even Chord of Calling

Other tutors:

Muddle the Mixture - Counterspell that doubles up as a tutor to fetch your key 2 CMC pieces (e.g. Llanowar Scout , Walking Atlas , etc).

Long-Term Plans - One of the rare blue cards that searches for ANY card in the library. Putting the tutored card third from the top of the library ain't too big an issue with Tatyova's drawing power.

Crop Rotation - Fetches you an important land and draws you a card (if Tatyova is in play).

Also, I noticed quite a few key Simic lands are missing from your list. Is that due to budgetary constraints?

Breeding Pool , Misty Rainforest , Flooded Grove , Hinterland Harbor , even Bant Panorama , etc. If your budget allows, I'd recommend playing all the Fetchlands that fetches for either Island or Forest too.

I've a Tatyova deck too but I've taken it in a different direction. Linking it here nonetheless, feel free to give your comments and upvote too!

Life is Like A Hurricane

Commander / EDH Cloudius


Hope this helps. Cheers!

Drathro on [Primer] Momir Vig Hackball

6 days ago

If I'm not mistaken, there is a way to use Glimpse without Gaea's Cradle that uses only core cards available even to the budget builds. Apologies if somebody already posted a solution. I'll outline my thoughts. Let me know if I'm missing something here.

Given that you are generating mana and drawing through your deck, let's assume you reach the point where your library is empty. Let's further assume that because you've seen your library that you have played out the subset of permanents necessary to combo (all with summoning sickness), and you have destroyed or bounced any taxing effects. You have at least Green Sun's Zenith in hand, floating, and once-per-turn resources that could be activated have already been used.

In play:

(starting with mana floating)

  1. Pay and Temur-bounce Wirewood Symbiote. ( mana floating)
  2. Put GSZ in the library for net zero mana. ()
    • Pay
    • Play GSZ for X=0.
    • Two Nettle Sentinels untap; Birchlore-tap them to add .
    • Fail to find. Shuffle GSZ in.
  3. Play Wirewood Symbiote for net zero mana (regain via Sentinels/Birchlore). ()
    • Draw GSZ
  4. Put GSZ in the library for net zero mana (see step 2). ()
  5. Symbiote-bounce mana elf , targeting and untapping Heritage Druid. ()
  6. Play mana elf for . (0 mana)
    • Two Nettle Sentinels untap
    • Draw GSZ
    • Resolve mana elf.
  7. Heritage-tap mana elf and Sentinels for . ()
  8. Repeat steps 1-7, except at step 5, untap Birchlore Rangers. ()
  9. Birchlore-tap Heritage Druid and Birchlore Rangers for (or ). ()
  10. Repeat all steps, gaining one mana for each full cycle.

In this way you can generate arbitrarily large amounts of and . Now you execute the rest of the plan, making sure to play/reshuffle GSZ only after you play Winds of Rebuke and before you replay Nantuko Tracer .

cdkime on Converting My Deck

1 week ago

Craterhoof Behemoth is one that comes to mind when I think "strong large Green creature." Scavenging Ooze is great as well, providing graveyard hate and potential to grow quite large. I'll admit, Green is not my forte, so I am sure others have better suggestions for creatures.

Rather than just considering creatures, it might be a good idea to purchase some staples of Green. Here are some good options:

AnchorCity on Tatyova Take Ova

1 week ago

Maybe Green Sun's Zenith , your card draw is good enough that you could probably live without the green creature tutor, especially since you’re only running three of them.

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

2 weeks ago

Hey, I appreciate the inputs!

  • I agree with Staff of Domination as it is used in quite a few combo decks, but it's a fairly expensive buy so I imagine it'll be a while before this deck sees any of them.

  • Krosan Grip is a good call, I'll likely sideboard them to swap out in case Split Second becomes required, but I think I'll leave Naturalize in for now since even 1 less mana allows for it to be more viable early-game before most of my key elves are in play

  • I agree with the Alpha Status assessment for sure, and mostly so on Heedless One as well. Tribal Unity has proved to be a decent finisher given the amount of mana the deck can crank out.

  • I'm already using Green Sun's Zenith on my Sideboard, and Concordant Crossroads would be killer, but along the same lines as Staff of Domination, the main constraint is my budget.

  • 4x Wellwisher is almost certainly overkill, almost by design with all of the 'elf count' cards I use. Currently my chief defense early-on is just to eat all attack damage to save/protect elves until the deck can really explode. Generally, this only occurs for 1-2 turns, but ensuring I have at least one of these guys out has been a real crutch. I agree though that after a certain point it becomes almost moot. Still, should I need extra cards to drop, 1 or 2 of these could probably stand to go depending on what I get to replace them.

I've been looking at making some changes to this deck, so you've definitely given me some thinking points. It looks like I'm reaching a point where the only way to improve on the deck is to start dropping significant cash on it, and while that's not completely restrictive to me, it definitely will definitely add quite a bit of time onto how long it'll take to acquire everything. (A general browse indicates I'll likely even need to shop multiple sites on some of the pricier/higher demand ones; most sites only have 1-2 copies in stock without getting into the realm of foils and such on things like Staff of Domination and Concordant Crossroads.)

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Green Sun's Zenith occurrence in decks from the last year


All decks: 1.54%

Green: 1.42%

Golgari: 1.05%

Selesnya: 1.58%

Abzan: 1.94%

Commander / EDH:

All decks: 0.47%

Green: 3.14%

Gruul: 1.17%

Golgari: 1.35%

Simic: 1.06%

Selesnya: 1.63%

Jund: 0.73%

Sultai: 0.44%

Abzan: 1.19%

Naya: 0.95%

Bant: 0.55%

Temur: 0.93%

Witch: 0.18%

Dune: 0.11%

Rainbow/All: 0.17%