Green Sun's Zenith

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Rare
From the Vault: Twenty Mythic Rare
Mirrodin Besieged Rare

Combos Browse all

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

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Green Sun's Zenith Discussion

jjp16 on Saffi Synergy

1 week ago

@ enpc, thanks for looking and commenting. I made a few of the changes you suggested. I see your point about Spore Frog vs Kami of False Hope. When do you typically seek this effect out with Green Sun's Zenith? I've always found myself using it for Craterhoof Behemoth or saving it for a big piece rather than just a 1 drop. Added Elvish Visionary and Eidolon of Blossoms, I did not even think of the synergy with Gift of Immortality, I'm a little worried of it being a 4 cmc card but I'll try it. I have noticed in my play group that my biggest issue so far is that the deck depends so heavily on Saffi Eriksdotter that often if she's removed too often at the wrong times I am SOL. The other weakness I have observed is that in board states where it is getting too crowded, I am often at a disadvantage due to most of my creatures being significantly weaker than everyone else's. Considering more board wipe/wrath effects.

enpc on Saffi Synergy

1 week ago

A few things that immediately stand out:

On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.

On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.

KingMathoro on Selesnya Harvest

1 week ago

Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations

First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like

I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer  Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.

Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!

enpc on Just Stay Dead

1 week ago

jjp16: I'm glad you like the list. It's been many tweaks to get to here (though there's still always so much to do T_T).

The main win condition of the deck is definitely Blasting Station. It's clean and efficient and the combo doesn't need too many moving pieces. Altar of Dementia still wins me a good chunk of games, however I see my fair share of eldrazi titans so unless I have Mikokoro, Center of the Sea or Selvala, Explorer Returned ready to go, I will just try to turn Altar of Dementia into Blasting Station.

Starved Rusalka is a little bit niche, but still very good as a card. While not typically used for combo (though there is a janky one with her), being able to sac a creature in response to exile or using it with Saffi to get some extra value out of an ETB is worth the slot. I was originally tossing up between Starved Rusalka and Martyred Rusalka, who has the better ability overall, but isn't Green Sun's Zenith fetchable. I used to run Spawning Pit a long time ago, but you basically have to draw into it (I'm not going to waste Enlightened Tutor or in) and I needed something more fetchable. I toyed with Reaper of Flight Moonsilver but activating delirium was a pain, and having to pay 5 mana on top of that made her too unplayable. if she either cost less (with a smaller body) mana or didn't need delirium, it might be a different story but as it stands she's just not good enough.

As for the number of sac outlets, I currently run 5 that don't need mana or have to tap, 3 that tap and 1 that needs mana. You don't need that many technically, but I've found it's a comfortable number. However I would recommend avoiding saturating your deck with sub-par sac outlets like Fanatical Devotion or Martyr's Cause. While these are "infinite" sac outlets, you need to add more pieces to make them viable and trying to assemble 5-6 card combos is not worth it. You're much better off running cards like Academy Rector or Sterling Grove which just act as tutors for your good sac outlets.

I'd be happy to have a look at your deck. It might take me a day or two to get around to it though, unfortuately I lead a bit of a busy life. But yeah, more than happy to.

enpc on Just Stay Dead: cEDH Edition

2 weeks ago

Nic44: I'm glad you like the deck. As for specifics:

  • Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.

  • Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.

  • Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).

  • I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.

I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.

WhrThRdFrnGr0w5 on CEDH Selvala Heart of the Wilds

2 weeks ago

Yeah it does make sense, just depends on how fast I ramp. Also I have considered swapping Green Sun's Zenith out. But Genesis Wave is way to strong with this deck. You can sometimes do it for like 40 or 50 mana, get all the creature combos you need out. And then just bounce Eternal Witness to your hand, play her again, and get Walking Ballista or what ever else I need from the graveyard. That's why I like Protean Hulk I can use a draw/sac outlet or search/sac outlet and get Wirewood Symbiote Temur Sabertooth and Quirion Ranger. If I have a creature with 6+ power, I can get infinite mana.

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