Green Sun's Zenith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Twenty (V13) Mythic Rare
Mirrodin Besieged (MBS) Rare

Combos Browse all

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith Discussion

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

3 days ago

Beebles: I think the only way I add Finale of Devastation is if I also add Green Sun's Zenith and Dryad Arbor . This would also mean I remove Chord of Calling and Natural Order . Do you think this is a sound idea? I am definitely interested to hear what everyone thinks about that.

XinZhao: Overall I think Blast Zone is to slow of most commander decks. The only way it sees play is if you are playing a deck solely focused on recurring lands, and that is just not that deck. I think there are several other utility lands that would make it into the deck if I was in the market to add some.

GeminiSpartanX, Frank_Glascock and Dankey: Thanks for adding your opinion to the mix! I agree with you on what is considered an “auto-include”. The only other planeswalker I have tried in the deck is Nissa, Vital Force , I have never included Nissa, Voice of Zendikar (if that is the 3 cmc one you are talking about. I still think Nissa, Vital Force deserves a spot in the deck, I just had to cut here because there were better option out there. The big difference with Wrenn and Six is the utility and cmc. But I do see your point when compared to Sylvan Scrying . I have to ask the question, would I rather pull my Gaea's Cradle out of my deck on turn 2-5 or get a fetch back from my hand from the graveyard for the next couple turns (at least). I THINK Gaea's Cradle wins this argument only SOMETIMES. Hitting my land-drops every turn is much more important early game. Later game Sylvan Scrying wins every time. So, I’ll keep Sylvan Scrying in for now, but would still like to try Wrenn and Six somehow…

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Beebles: I am grateful for your new perspective! Our opinions are all pretty much in line, but your fresh look on Finale of Devastation is interesting in conjunction with Dryad Arbor . IF i do add them, then I can see why Green Sun's Zenith is appealing. Paying one for a land is pretty sweet, but it does die to a boardwipe, which is a relevant downside. You got me seriously think about considering it at least.

Wrenn and Six is a big topic also, and the more opinions the better! Hopefully I am not putting to much of a focus on him for no reason. There is always a chance I play it and hate it, but on paper it seems pretty good. Let me know if you try it out!

Beebles on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Interesting discussion going on here about new lands matter cards. Hope you don’t mind I join in :). Here is the perspective of a Mina and Denn player:

  • Finale of Devastation : I really like this card, but not for some of the reasons stated here. It seems most here assume that Finale and Avenger of Zendikar is a nice combination, but I’m afraid it isn’t. If you find avenger with the finale, it enters the battlefield while Finale is resolving. The ETB trigger of avenger goes onto the stack and does not resolve until after the whole of Finale has been resolved. In other words, the tokens produced by Avenger do not get the buff. It doesn’t work. Despite this, I do really like Finale of Devastation because of its flexibility. Aside from being a tutor and a potential game-ender, it is also another rampant growth in the early game for 2 with Dryad Arbor (something Chord of Calling is not able to do reliably). For that reason alone I think it warrants a spot. I don’t see it as a tutor with another mode. It is a rampant growth that also tutors or recurs a creature and ends games.

  • Crop Rotation : this should not be up for discussion imo. That card is an any-land tutor for G an puts your land into play untapped, so it is basically free. In other words, it is a second Cradle. That alone should be enough. But being an instant, it allows for a bunch of combat tricks, especially if you would run more utility lands. With your current selection you can at least turn it into a counterspell by finding yavimaya hollow in response to a kill spell or you spawn a bunch surprise blockers with omnath out by tutoring a fetch. I think Sylvan Scrying is the worse card.

  • I agree Boundless Realms can be cut. I have had similar experiences with it as you VexenX.
  • I agree with Sylvanrush about Wrenn and Six . Not sold on it yet. A deck only needs so much recursion before you get diminishing returns, and I believe LFTM, crucible and rampunap excavator are better. I would probably add another tutor instead (probably Green Sun's Zenith assuming you also add Dryad Arbor ). That can get ramunap if you really need the recursion, but is ramp or a better card in the other situations.
  • I agree Force of Vigor is great! That’s a new green staple for sure. Did not consider it yet for my landfall deck, so will do that now :).

Cheers

VampiricTooter on The crushing multiplayer aspect

1 week ago

My very first commander deck was the same one you are playing and remember having the same frustrating issues with getting board wiped and it taking a long time to rebuild. Sage of hours is the best card in the deck and Counterspells are ok. My suggestion is to add Seasons Past and Genesis Wave maybe a Green Sun's Zenith and Cyclonic Rift . I also like sacrificing things to Altar of Dementia or coming out with haste from Concordant Crossroads . These cards are all staples of the format and will be useful even if you scrap ezuri.

SideBae on Abzan Modular

1 week ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

GGumby on The Birth of the Swarm - [EDH]

2 weeks ago

Cryptolith sounds pretty solid, too. I personally run a copy of Green Sun's Zenith as an extra Gemhide myself, just because I like the extra body for 1 more mana.

SideBae on Typical Xenagos V3.1

2 weeks ago

Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:

The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.

Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.

I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.

Growing Rites of Itlimoc  Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.

Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.

Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.

I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.

Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.

Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells  Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.

Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.

Using Sylvan Tutor can let you stack your deck for Lurking Predators , and you can cast Worldly Tutor in response to it triggering to just fetch whatever creature you want from your deck for .

Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.

From Modern Horizons, Collector Ouphe and Throes of Chaos are worth considering.

Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!

SideBae on Mirri lives, and she brought friends

2 weeks ago

I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.

I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.

Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.

Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.

Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.

In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.

In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.

Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.

If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.

Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.

That's all I got. Good luck with deck building!

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Green Sun's Zenith occurrence in decks from the last year

Legacy:

All decks: 0.76%

Commander / EDH:

All decks: 0.1%

Green: 0.92%

GW (Selesnya): 0.97%

Golgari: 0.38%

RG (Gruul): 0.98%

GU (Simic): 0.73%