Green Sun's Zenith


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Twenty (V13) Mythic Rare
Mirrodin Besieged (MBS) Rare

Combos Browse all

Green Sun's Zenith


Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

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Green Sun's Zenith Discussion

Arby_Q on Making her more degenerate

2 days ago

Deadeye Navigator is great with Zegana. Stormsurge Kraken and Gigapede are nice too, because they come out a turn before Zegana, give a lot of cards with her, and are hard to remove. Adding Great Whale and Palinchron gives you a way to make infinite mana and draw your deck with Deadeye as well.

Big, high CMC creatures are totally unnecessary. Zegana works much better with bounce/blink effects to draw more cards for less mana, through spells like Ghostly Flicker, Displace, and Illusionist's Stratagem. Since you want to win through combo anyway, there's no reason to have Eldrazi titans, Ghalta, or Myojin in the deck. Those flicker spells also combo with Great Whale/Palinchron and Eternal Witness/Archaeomancer to make infinite mana.

Your countermagic has really high mana costs. In my opinion, Miscalculation, Mana Leak, Spell Pierce, Arcane Denial, and Memory Lapse should all be used before any 3 mana counterspells. That being said, Forbid is super gross with Zegana as your commander. Also, Scour from Existence is terrible.

Chord of Calling, Worldly Tutor, and Green Sun's Zenith would all improve consistency. Woodland Bellower and Fierce Empath can help get you to your first big creature.

HashMasta on Slimefoot, the Stowaway

3 days ago

I noticed a lot of this deck revolves around a lot of counters. maybe add some proliferate engines like Contagion Engine, Core Prowler, and Contagion Clasp

Druidic Satchel is a good card for this as well

You could use basic mana rocks like Sol Ring Golgari Signet or your more expensive ones like Mana Vault, Thran Dynamo, Mana Crypt and bla bla bla :p

I also think you could find room for Skullclamp instead of Altar's Reap

of course you will need Doubling Season and Parallel Lives when you get the money.

Night Soil would be a good graveyard hate card for this deck

Westvale Abbey  Flip would be a great include, along with Gaea's Cradle for when you really have money lol

Craterhoof Behemoth is gonna be a win con if you can get it off. would get some Chord of Calling, Worldly Tutor, and Green Sun's Zenith to make sure it happens. Natural Order and Survival of the Fittest would work to

would also get Demonic Tutor Diabolic Tutor and stuff like that.

I know i was rambling with ideas but just thoughts not necessaries (except a few).

AverageDragon on [Primer] Momir Vig Hackball

4 days ago


Nice catch! You've actually hit on the biggest issue that the budget Cradle-less versions have. I've been meaning to do a write-up here on the primer for it.

In this version of the list, the version with Crop Rotation and Gaea's Cradle, we actually use a different infinite mana combo entirely to solve the Glimpse Problem.

  1. After drawing your entire deck with Glimpse and the normal mana combo, you should have a pretty big amount of mana (over 30 or 40 most likely).
  2. Cast some creatures in your hand to bump creature count up to as high as you can get it reasonably. I don't know the exact number, but I shoot for about 20 creatures to give me wiggle room. Be sure to cast Green Sun's Zenith in between creature casts so you don't deck out.
  3. If Gaea's Cradle is stuck in your hand, use Glamerdye to get it in the yard, then Nantuko Tracer it onto the bottom of your library.
  4. Cast Crop Rotation and fetch out the Gaea's Cradle, then tap it for big mana.
  5. Temur Sabertooth the Nantuko Tracer back to hand, cast Green Sun's Zenith, then cast Nantuko Tracer to put Crop Rotation on the bottom of your library.
  6. Bounce and cast Nantuko Tracer again, which draws you into Crop Rotation. Put the land you sacrificed earlier onto the bottom of your library.
  7. Cast Crop Rotation and sacrifice Gaea's Cradle as the additional cost, and fetch out the land you put into your library earlier.
  8. Temur Sabertooth the Nantuko Tracer back to hand, cast Green Sun's Zenith, then cast Nantuko Tracer to put Crop Rotation on the bottom of your library.
  9. Bounce and cast Nantuko Tracer again, which draws you into Crop Rotation. When it ETBs, put Gaea's Cradle onto the bottom of your library.
  10. Repeat steps 4-8 to generate infinite green mana, and then go through all the normal win steps. Just make sure you keep casting Green Sun's Zenith to keep you alive

In the budget lists, we haven't found the "perfect solution" for the Glimpse problem quite yet. The issue is that we want to preserve "slot integrity", which just means that we try to keep cards as useful as we can outside of the combos. For instance, this is why we use Winds of Rebuke instead of Laboratory Maniac, because Winds of Rebuke is more useful outside of the combo. The best budget solutions we have so far are things like Lightning Greaves or Exploration + Alchemist's Refuge, but since those cards aren't really that good on their own, they compromise slot integrity. For this reason, our budget lists just run Crystal Spray instead of Glimpse of Nature (for now).

If you want to hop on our Discord Server sometime, we'd love to have your help solving this problem!

enpc on Sliver Combo/Midrange Budgetless

5 days ago

Amoeboid Changeling already does that and is tutorable. Either of the two listed cards seem like better slots. They mean less reliance on your commander which is not a bad thing. You could also look at cards like Whir of Invention to get Paradox Engine into play, or Green Sun's Zenith to help tutor your mana slivers.

Poprox on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Hello! Amazing deck you have here, I've made a very similar one. My first suggestion would be to put in Dryad Arbor and Green Sun's Zenith. A one drop ramp spell/creature is so much value. I would take out Natural Order and forest for this change. Natural Order is difficult to use effectively early-game in my experience, and Green Sun's Zenith is more flexible and reusable. Path of Discovery in my opinion is a little too slow and inconsistent for it to have an effective slot in this deck. I wouldn't put it in. I wouldn't put inn Field of Ruin either because while it can ramp you and make more elementals hit, it also ramps your opponent and doesn't hurt their mana base as much as Strip Mine. I believe Strip Mine is considerably better. I also would not run World Shaper as opposed to Splendid Reclamation because it's more difficult to control when the ability happens. It's much easier to run Splendid Reclamation. I love Growing Rites of Itlimoc  Flip and Rishkar's Expertise. These cards a very good. I would take out Traverse the Outlands because as you said, it's difficult for it too work well before you cast your commander. I would also take out Nissa, Vastwood Seer  Flip because while it's generally good, it's not quite THAT good. I usually only use it for card advantage and Rishkar's Expertise is simply better for that.

thatguycrow on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

2 weeks ago

Have you considered Green Sun's Zenith for this deck? If you throw in a Dryad Arbor it can be another turn 1 ramp spell, late game it can go get Craterhoof Behemoth and in between it can grab whichever creature you need for the situation. You have a decent range of utility in your creatures, so being able to put whichever one you need directly into play for just one extra mana is massively useful.

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