|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Mirrodin Besieged (MBS)||Rare|
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Green Sun's Zenith
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
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Green Sun's Zenith Discussion
2 days ago
Thank you for your suggestions. Vernal Bloom is a must. Will go in.
Rude Awakening was another card I was thinking of adding. Definitely must go in.
Green Sun's Zenith is very good, will add once I find room
Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.
Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.
Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.
Regarding the cuts....
Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.
Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.
2 days ago
Hello, as an Azusa player myself here are some recommendations...
First and foremost I'd play a lot more basic Forests and add Vernal Bloom.
Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.
Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers
Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.
Green Sun's Zenith is just my favorite creature tutor in green
Rishkar's Expertise because the value of this card is huge.
Shamanic Revelation can be quite good in some cases.
Natural Order, i would play that card. It's too good to pass.
As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.
Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.
5 days ago
I like your creature list a lot!
Cards like Craterhoof Behemoth, Overrun and Triumph of the Hordes can help you close games more quickly. You also have access to a lot of wipes including Day of Judgment and Wrath of God (and several more in W). It would be a fine strategy to use something like Worldly Tutor to grab Avacyn, Angel of Hope and the board wipe a ton.
PlattBonnay on Bxbx
6 days ago
T/O wont let me comment on your Gishath deck for some reason. I think you should consider adding some more interaction, something like Chaos Warp or Oblation. Green Sun's Zenith also seems pretty useful in your list, finding ramp and threats, it has a role at every point in the game.
1 week ago
COMPETITIVE UPDATE: (See Update for details)
Swamp x 1
1 week ago
If your using Mana dorks maybe mix with Fyndhorn Elves just so you don't get stuck with them destroying all creatures with the same name type effect
1 week ago
You won't draw Fauna Shaman every game. Summoner's Pact, Tooth and Nail, Natural Order, Chord of Calling, Green Sun's Zenith, and Traverse the Ulvenwald can tutor for your creature combo pieces as well.
1 week ago
If you're wanting to mae kthe deck more competitive then i would start by looking at the mana base and ramp package. Cards like Explosive Vegetation are too slow for a deck lie this - you want to get Rafiq down and swinging quickly. 4 CMC ramp is the opposite of this.
Mirari's Wake is in the same boat, it's too slow and adds too little. You don't have big X cost spells so it just adds an anthem. And there are cheaper cards that do this.
You should be running faster mana dorks like Avacyn's Pilgrim, (if you can afford it) Noble Hierarch, as well as cheaper ramp cards like Nature's Lore, Three Visits (again, if you can afford it) and even Farseek. All of these wil lhel pyou to play your commander faster, which is what you need to do in voltron.
Your mana base confuses me. You're running all three ABURs but no shocks and the only fetch effects you have are Terramorphic Expanse and Evolving Wilds. it's like you're avoiding running any lands that make you lose life. If you want the deck to be competitve then you need to add the shocks and fetches (e.g.e Windswept Heath). Also, comes into play tapped lands should be avoided if possible. Cathedral of War doesn't add enough to negate its downside.
On the matter of card advantage - you have too much that leverages cards playing other cards or connecting with combat damage. You need more outright card advantage. stuff like Mystic Remora is good, as are cards like Green Sun's Zenith and Chord of Calling (which is goodd since you have a bunch of creatures with triggered abilities only). Impulse is also good but a bit more of a cantrip (if you want to go down that road).
Run Eternal Witness. Just do it.