Green Sun's Zenith

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Rare
From the Vault: Twenty Mythic Rare
Mirrodin Besieged Rare

Combos Browse all

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -16%

2.43 TIX $1.57 Foil

Ebay

Recent Decks

Load more

Green Sun's Zenith Discussion

JoltsOfEnergy on Dude where's my ramp?

8 hours ago

I definitely recommend more card draw. Harmonize and Rishkar's Expertise are cards I highly value. Other than that, some recursion like Eternal Witness or Greenwarden of Murasa always do well imo. And maybe more tutors like Green Sun's Zenith and Tooth and Nail.

HobbyGamer007 on Abzan attempt

1 day ago

Well, tbh, it doesn't seem you've quite grasped the concept of Ghave yet. as a heads up heres and the decklist is here on tappedout.

Soo, where to start. I guess you want to build a mildly competetive Ghave control deck. That said, Ghave is actually a great combo commander, as you will see if you read the primer and the decklist. However a friend of mine currently runs a controlly version of ghave since he lacks the cards to make it full on combo style. Still wins through combos like Geralf's Messenger + Ashnod's Altar + Ghave and so on. Or infinite ETB's with Altar+ Karmic Guide + Reveillark + Triskelion. Sooo In this comment I will give you some control cards to work with. I'd suggest you just look up the combos you wanna put in, since it really is faster and better. If you wanna stay beat down, thats fine too, however not quite as strong.

Now to the control part:

You want to use the tokens you produce as a resource. You create and sac tokens to stuff in a way that gains you mana or boardpresence directly. Since lots of creatures are gonna ETB and die every turn you wanna profit from that as well.If you have Ghave, Guru of Spores, Aura Shards, Death Pact and Ashnod's Altar out on the field you can for the price of 1 colorless mana: 1. Destroy target Artifact or enchantment. 2. Gain 2 colorless mana. 3. Make every opponent sacrifice a creature.

If you have Doubling Season or cheaper(and therefore better) Parallel Lives out you will generate permanent value during that process(you get 2 tokens and only sac 1). In fact if you just add Parallel Lives to the above equation you can generate have infinte Tokens enter the Battlefield and die, Destroying all your opponents permanents that are neither Lands nor Planeswalkers. If you throw Blood Artist in there, you win.

Also you really wanna play every single 1 Mana Mana Dork (e.g. Llanowar Elves, Elvish Mystic,...) you can. They provide the best accelleration and if threatened you just sacrifice them to Ghave instead. And if you hate counters play Grand Abolisher. Find your stuff with Green Sun's Zenith and the likes and yeah.

That said, with Ghave you are quite in the middle of the Beatdown and Control Deck in terms of playstye. During your turn, you play out some of your permanents, but if you don't have the kill you leave about half you mana open for Ghave's and other abilities. You use these either at the last end step before your turn, or in response to removal. Since you are black, green and white, getting stuff out of your grave is easy, so you don't want it exiled. A Path to Exile on Ghave, simply makes 5 tokens for you. Trying to kill one or two of your mana dorks makes Ghave bigger.. and so on.

Look at the ghave list above and tune it down to your playstyle and throw some infinite token combos in there, google for cards that trigger whenever something ETBs or dies and you're good to go I guess :)

PurePazaak on Current Ezuri Build

2 days ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

sonnet666 on I Need Help Making My ...

4 days ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

5 days ago

TheDevicer, It's one of those things where the upsides outweigh the downsides even if both are minimal. It usually goes like this:

"Yes."

  • Do you want 1 mana ramp?

"Oh hell yeah! I need to get my commander down a turn early."

  • Would you rather not flood your spell slots with cards that don't generate card advantage?

"Well... I do have 10 ramp spells already..."

  • Can you afford to have one tap-land that's vulnerable to removal?

"Probably?"

"Uhh, I guess so..."

The reason it's good is just that making GSZ double as a Llanowar Elves is good enough to include in most decks that wanted GSZ, whether or not you have that much else built around it. And even if you don't get GSZ, having one land be a tap land isn't the end of the world. It's the same reason people will sometimes run Bojuka Bog.

That said, it's not an auto-include by any means. If it's not helping out enough then there's probably something better that could go in it's spot. Some decks it really shines in though. Like my Edric list where I need the T1 ramp, and having a 1/1 that I can attack with later is just gravy.

Gates88, You should link cards when you think people might not be familiar with them. It saves people time looking things up. You can do so like this:

[[Nomads En-Kor]]

And while that combo is neat in that Grand Abolisher would stop your opponent's interaction, putting in 4 creatures that are totally useless outside of your combo (Nomads en-Kor, Cephalid Illusionist, Angel of Glory's Rise, and Hapless Researcher) is a bit of a problem for something that's supposed to be the "best Protean Hulk pile available." Part of what makes a lot of the top EDH combos "the best" is that the cards in them are very interchangeable and function in a bunch of other combos as well. Also, what happens if you draw one of those creatures and can't cast it?

HezTheGod on [List - Multiplayer] EDH Generals by Tier

5 days ago

Dryad Arbor is good in many creature and land based decks. Tutorable with Green Sun's Zenith and fetchlands (Misty Rainforest), the combos played in The Gitrog Monster listed above, value for being a creature for chump blocks or other shenanigans, value for being a land (isn't effected by Cyclonic Rift), and finally being uncounterable as a land drop all make this card an extremely worthy inclusion in nearly any deck that plays green.

TheHelvault on H: HUGE DISCOUNTS!!!! W: EDH ...

5 days ago

Hello all! this is my update on what's available plus PRICE DROP!!.

So what I have here are cards from my binder that I'm trying to get rid of. I'm building Karametra EDH and I need some expensive cards for it (listed below cards for sale), and I can't afford them. I will take trades or cash in the price listed below:

So, here's the cards!

All cards are NM/LP unless otherwise specified.

Cards I Need! 1 of Each!

If you're still reading by the time you get here, thanks! You're the best! :D

I will update this daily with what is and isnt available. Again, I will take cash or trades for the second list of cards

rbar2255 on Devoted Vizier of the Eldrazi

5 days ago

Chickens_are_awesome Actually never mind, I think I'll take the Chord of Calling seeing as Green Sun's Zenith is banned in Modern

Load more