|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Mirrodin Besieged (MBS)||Rare|
Combos Browse all
Green Sun's Zenith
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
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Green Sun's Zenith Discussion
1 day ago
I definitely need to get a Plaguecrafter so I can replace Fleshbag, that's an easy choice. But I still like the sliver over knight of autumn. Necrotic Sliver and Harmonic Sliver working together provides a lot more value than gaining 4 life or putting two +1/+1 counters on the knight, both of which are kind of duds.
The mana acceleration is closer to ten or eleven if you count versatile spells like Knight of the Reliquary and Green Sun's Zenith, but honestly I've been trimming on it lately since if I can ever get Life from the Loam, I'll never miss a land drop, and because the deck doesn't require a ton of lands to combo off. Although I hastily cut Horizon Canopy for a Stitcher's Supplier just to find room; so you can expect me cutting something like Ayli, Eternal Pilgrim to make room for it again. 33 is probably where I want to be.
5 days ago
Cut the counterspells, only running 2 and having them heavily costed is a waste. Drop Armillary Sphere, Legion's Initiative, Intruder Alarm and Unnatural Selection and add more ramp/card advantage. Stuff like Farseek, Rampant Growth, Green Sun's Zenith, Phyrexian Arena, etc. I would also recommend cutting some more of the vanilla slivers to add some non-sliver based removal. Swords to Plowshares, Nature's Claim, that kind of stuff. Homeward Path is also absolutely worth a slot.
5 days ago
5 days ago
Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.
Deprive over Arcane Denial.
Overburden is a great piece of stax tax that is irrelevant to you.
Tolaria West self explanatory.
1 week ago
Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.
Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.
as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.
1 week ago
The deck looks really fun how is Green Sun's Zenith, and Chord of Calling working out, ive thought of putting chord in but could never really pull the trigger, i do have a question for you about lands, do you ever have to worry about your fetches becoming dead cards, ie you have pulled all the swamps with your Marsh Flats, or all the mountains with Arid Mesa, i just wonder i found that i started to struggle with having enough lands that were fetchable. i really like the addition of Hour of Promise so you can fetch any two lands it will probably make its way to my deck as a good way to fetch my Land Destruction cards but all in all i really like the deck and once you get Craterhoof Behemoth it should just roll over people in a hurry
2 weeks ago
I also just realized that nobody mentioned Chord of Calling! To be fair, your creature count is a little low, but if nothing else you ought to consider replacing Green Sun's Zenith. It might not shuffle back, but instant speed and convoke are pretty strong, and finding nongreen creatures is also pretty relevant. For instance you could use it to tutor Selfless Spirit to fizzle a wrath at instant speed while tapped out
on Much room!
2 weeks ago
+1 for the background art.
I recommend adding more Wincons and consistent ways to draw into them.
Some suggestions to consider:
Finding the Combo Pieces
Green grants you access to awesome creature tutors while Black basically fetches anything and everything. You may wish to consider some of the following tutors:
Chord of Calling - Tons of shenanigans you can do with this card. Fetching Craterhoof Behemoth during Combat to buff your creatures, bringing in Blood Artist, Zulaport Cutthroat or Falkenrath Noble in response to a board wipe, etc.
Survival of the Fittest - Repeatable creature tutor. Slightly pricey though.
Demonic Tutor - One of the best tutors Black has to offer!
Dimir Machinations - And the other Transmute cards, depending on the CMC of your combo pieces. Machinations seems like a good fit since Ashnod's Altar, Rings of Brighthearth, Basalt Monolith are all 3 drops.
Keeping the Board in Check
Some creature removals to keep you alive while you gather the combo pieces.
Urborg Justice - Nice little combat trick you can hold in your hand, then say to your opponents "I Die, You Die!"
Living Death - Always fun to see this resolve when we mess with the living and the underworld.
Other Utility Cards
Tortured Existence - Good recursion to bring back the dead and reuse their ETB effects, etc.