Green Sun's Zenith

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Latest Decks as Commander

Green Sun's Zenith Discussion

Profet93 on Revel Up

3 days ago

SPACEgun

Heroic Intervention - Protection

Beast Within - Removal

Bonders' Enclave - Draw

Dread Statuary - Manland to be used as a fuel for a mass draw spell or blocker in a pinch

Turntimber, Serpentine Wood - Creature when you need it, land when you don't

The Great Henge - Draw, lifegain, ramp

Three Visits > Rampant growth

Green Sun's Zenith - Tutor

Harmonize - Not needed but nice to have, Xenagos decks struggle with card draw and this helps mitigate that weakness.

Eternal Witness - Recursion

Farhaven Elf/Wood Elves - Ramp T4 Xenagos

Kogla, the Titan Ape - Removal, utility with E-Wit and others

Shaman of Forgotten Ways - Ramp + Potential wincon

Elder Gargaroth - Really good, fav 5 drop beater in Xenagos hands down

I_Want_To_PlayAllTheDecks on Turbo Kamahl's Land Army

3 weeks ago

Omniscience_is_life do like grim monolith but the arbor is ramp if you get it t1 with Green Sun's Zenith and if you need a land you can get it with worldly tutor. I will add frim monolith and rampant growth but the adversary is great card draw. Maybe I'll cut a land card.

I_Want_To_PlayAllTheDecks on Eyed Abyss of Rainbow Irises - Jodah and Jegantha

3 weeks ago

If you want to play toolbox you need to play modern becuase you have stuff like Green Sun's Zenith, Finale of Devastation and Eldritch Evolution, and CoCo and play the devoted druid combo in a selesnya shell with some toolbox cards.

GreenHamma on voriclex and friends

1 month ago

Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.

You don't need gen wave and put in play cards. For example...

Hey check out my deck Gruul Hydras

If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.

Arzais on Omnath, A Song of Creation and Chaos

1 month ago

With Dryad Green Sun's Zenith becomes very viable for ramp and other shenanigans!

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

CoolCat7271, with extra basic lands, I’d run Harrow, Roiling Regrowth and/or Springbloom Druid if you have the space to include them. I wouldn’t force them in otherwise. I personally like Green Sun's Zenith, plus if you were to add Dryad Arbor you can have early ramp with the tutor. If you add the dryad, you can also have the win con of Emiel the Blessed + Dockside Extortionist + Dryad Arbor + Omnath, Locus of Creation. If you feel you need just bombs then go with Natural Order.

CoolCat7271 on Omnath, A Song of Creation and Chaos

1 month ago

Starsky2814 for those running this deck without dual lands, with maybe snow covered basics to replace them, does it warrant the inclusion of, say Cultivate or Harrow in one of our flex spots? Also the Tempt with Vengeance idea is pretty..tempting. In my personal list I’m considering Green Sun's Zenith and/or Natural Order since the majority of our creatures are green and they can bring out Angry Omnath or Craterhoof right away. I’d like to know your guys’ thoughts!

Cmi1103 on Rhys the Redeemed (Shell)

1 month ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

Load more