Green Sun's Zenith


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
From the Vault: Twenty (V13) Mythic Rare
Mirrodin Besieged (MBS) Rare

Combos Browse all

Green Sun's Zenith


Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

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Green Sun's Zenith Discussion

Beezy on Karador, Ghost Chieftain: The Primer!

1 day ago

I definitely need to get a Plaguecrafter so I can replace Fleshbag, that's an easy choice. But I still like the sliver over knight of autumn. Necrotic Sliver and Harmonic Sliver working together provides a lot more value than gaining 4 life or putting two +1/+1 counters on the knight, both of which are kind of duds.

The mana acceleration is closer to ten or eleven if you count versatile spells like Knight of the Reliquary and Green Sun's Zenith, but honestly I've been trimming on it lately since if I can ever get Life from the Loam, I'll never miss a land drop, and because the deck doesn't require a ton of lands to combo off. Although I hastily cut Horizon Canopy for a Stitcher's Supplier just to find room; so you can expect me cutting something like Ayli, Eternal Pilgrim to make room for it again. 33 is probably where I want to be.

enpc on Sliver Overlord EDH

5 days ago

Cut the counterspells, only running 2 and having them heavily costed is a waste. Drop Armillary Sphere, Legion's Initiative, Intruder Alarm and Unnatural Selection and add more ramp/card advantage. Stuff like Farseek, Rampant Growth, Green Sun's Zenith, Phyrexian Arena, etc. I would also recommend cutting some more of the vanilla slivers to add some non-sliver based removal. Swords to Plowshares, Nature's Claim, that kind of stuff. Homeward Path is also absolutely worth a slot.

OptimalGreen on Toxic Relationship: Hapatra EDH | *PRIMER*

5 days ago

I was wondering since you have Green Sun's Zenith why not add Dryad Arbor for potential turn 1 Dryad Arbor ramp? Could easily take out a forest for one.

SufferFromEDHD on Tatyova, Divine Lands

5 days ago

Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.

Deprive over Arcane Denial.

Overburden is a great piece of stax tax that is irrelevant to you.

Tolaria West self explanatory.

Natural Order! Too many great targets. If you add this, Dryad Arbor and Green Sun's Zenith turn into an efficient package. Early Vorinclex is a game ender.

Tireless Tracker, Life from the Loam, Splendid Reclamation, Sylvan Awakening and Trade Routes from your maybe board are worthy of the mainboard.

Blackerlotus13 on Black Panther has Landed

1 week ago

Thank you for your comments x1214Tango, I will try to answer your questions to the best of my ability.

Green Sun's Zenith is extremely versatile due to the amount of green creatures are in the deck especially Lotus Cobra and pulling out a Bane of Progress on command, sometimes you even get to use it more than once in a game. Chord of Calling is super sweet especially when you pull out a lot of tokens via Avenger of Zendikar or one of the 5 other token makers in the deck. It can produce an answer at instant speed answer to something or Eternal Witness or Greenwarden of Murasa at the end of your opponents turn. TL/DR any way to cheat creatures out of your library can turn the tide of a game or increase your prowess.

as an answer to your land question I have yet to fetch out all the possible sources of a single color, and by that point it really shouldnt matter because if you have that many lands in play with a base green deck, your board state should dictate the outcome of the game. Also, Fetchlands can be tapped for black with Urborg, Tomb of Yawgmoth on the field. Personally I am against LD but I might put my Strip Mine back in the deck to get rid of problematic lands as spot removal.

x1214Tango on Black Panther has Landed

1 week ago

The deck looks really fun how is Green Sun's Zenith, and Chord of Calling working out, ive thought of putting chord in but could never really pull the trigger, i do have a question for you about lands, do you ever have to worry about your fetches becoming dead cards, ie you have pulled all the swamps with your Marsh Flats, or all the mountains with Arid Mesa, i just wonder i found that i started to struggle with having enough lands that were fetchable. i really like the addition of Hour of Promise so you can fetch any two lands it will probably make its way to my deck as a good way to fetch my Land Destruction cards but all in all i really like the deck and once you get Craterhoof Behemoth it should just roll over people in a hurry

FireRogue on Shalai, Voice of Many

2 weeks ago

I also just realized that nobody mentioned Chord of Calling! To be fair, your creature count is a little low, but if nothing else you ought to consider replacing Green Sun's Zenith. It might not shuffle back, but instant speed and convoke are pretty strong, and finding nongreen creatures is also pretty relevant. For instance you could use it to tutor Selfless Spirit to fizzle a wrath at instant speed while tapped out

Cloudius on Much room!

2 weeks ago

+1 for the background art.

I recommend adding more Wincons and consistent ways to draw into them.

Some suggestions to consider:

Possible Wincons

Rings of Brighthearth + Grim Monolith or Basalt Monolith to generate infinite mana, which you can pump into Slimefoot. With a sac outlet in play, it's basically game over.

Finding the Combo Pieces

Green grants you access to awesome creature tutors while Black basically fetches anything and everything. You may wish to consider some of the following tutors:

Green Sun's Zenith - Turn 1 Dryad Arbor ramps you too!

Chord of Calling - Tons of shenanigans you can do with this card. Fetching Craterhoof Behemoth during Combat to buff your creatures, bringing in Blood Artist, Zulaport Cutthroat or Falkenrath Noble in response to a board wipe, etc.

Survival of the Fittest - Repeatable creature tutor. Slightly pricey though.

Demonic Tutor - One of the best tutors Black has to offer!

Dimir Machinations - And the other Transmute cards, depending on the CMC of your combo pieces. Machinations seems like a good fit since Ashnod's Altar, Rings of Brighthearth, Basalt Monolith are all 3 drops.

Keeping the Board in Check

Some creature removals to keep you alive while you gather the combo pieces.

Grave Pact - Way better than Butcher of Malakir, despite the in its casting cost, but you're a 2 color deck so it shouldn't be too difficult.

Urborg Justice - Nice little combat trick you can hold in your hand, then say to your opponents "I Die, You Die!"

Living Death - Always fun to see this resolve when we mess with the living and the underworld.

Other Utility Cards

Tortured Existence - Good recursion to bring back the dead and reuse their ETB effects, etc.

Mana Reflection or Zendikar Resurgent if you're keen to explore mana doublers. Their CMC is on the high side though. If you want to make the deck more fast paced, then perhaps they ain't a good fit.

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