Idyllic Tutor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Morningtide Rare

Combos Browse all

Idyllic Tutor

Sorcery

Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

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Idyllic Tutor Discussion

akuma104 on Ayli, Clerical Errors

1 hour ago

Hey there! First off, props on making a somewhat tribal cleric deck. I love this creature type for some reason, and one of my first good decks was a b/w cleric deck (legacy purely for the cardpool, not for competitiveness) so I can definitely give some guidance. You already have Battletide Alchemist, so you need more clerics to pump up her ability to prevent all damage! Doubtless One gets bigger as you cast more clerics and has life link. Vile Deacon gets pumped up when you attack. I like to attack with him, and then sac him to starlit sanctum for double damage. Also Order of Whiteclay and Oversold Cemetery for more recursion. Also, Rotlung Reanimator could be a beast in this deck and pump out a ton of tokens.

Also, I know somebody mentioned Sanguine Bond already, and that paired with Exquisite Blood will trigger an instant win if they are both on the board and you manage to gain 1 life or ping an opponent for 1. I run those in an Oloro deck and it is great. You may also want to consider Sensei's Divining Top, Enlightened Tutor, Idyllic Tutor, Plea for Guidance, Demonic Tutor, to get some of your engines online since you don't have much card draw. That is all I can think up right now. Cool deck!

WrathofCod on Ascend the Starfield

5 days ago

@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!

Add-Ins:

Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!

Cuts:

Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!

That's all I have for now, contact me if you have any more questions! Good luck!

SpiritoftheSands on How To Make Alms Beast Usable!!!!

6 days ago

maybe throw in another enchantment incase there is already a Tainted Remedy out and you draw an Idyllic Tutor

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 week ago

Oh awesome! So Dovescape counters some of my opponent's deck and all of mine! I don't think so.

Story Circle is just too hot or miss. We already have so many other ways to protect ourselves. Leyline shuts something of any and all colors targeting us off. Ghostly Prison and Sphere of Safety force them to pay mana instead of us. It gets super sketchy against go wide decks.

Runed Halo can act like Nevermore sometimes. Sometimes it's even better (looking at you Valakut, the Molten Pinnacle and Aether Vial). Ergo, you can play less of the more expensive card when you have pseudo redundancy at cheaper slots. As mentioned earlier Idyllic Tutor presses this further. That's how we get by on a 1/1 split of Nevermores between main and side.

Happymaster19 on Azkaban [Modern Enchantment Prison] *Primer*

1 week ago

michaeljager We have ways of protecting our enchantments in both the main and side. Most decks don't run a ton of enchantment interaction so Greater Auramancy can shut out targeted removal.Aura Barbs is an intersting card as it gets around targeting both us and our enchantments. Fortunately the card is also not played so we shouldn't have to worry about it? There's always Nevermore when we don't know how else to answer something. Halo and Nevermore and Gideon's Intervention can protect us further from interaction. Nevermore can name those Fracturing Gusts and Back to Natures.

Idyllic Tutor got gives us access to our win cons, allowing us to play fewer. Ascension could be the right choice without Suppression Field but I want to be open to bringing that card back in if need be. Ascension is also stronger with Nykthos, Shrine to Nyx. We forgo that to splash for Blood Moon.

I'm glad Pithing Needle had a chance to shine. Such an underrated card. It was a. It of a revelation for this deck as Tron is brutally hard for us to beat. The Blood Moon splash and the Needles will help make that matchup much more favorable.

Will_Of_Ulamog on Curse of drawing

1 week ago

I wanted to add Fetchlands/fastlands/shocklands later (I don't have enough money now), but you confirmed this idea. I made several tests and I put Pacifism to make Sphere of Safety more powerful but yeah, Lightning Bolt and Path to Exile are much better (again the problem here is my budget I'll see it later).

I did not know Idyllic Tutor and it could be awsome in this deck!

Anyway, thanks for the comment it's really helpful

Memphismaymagic5 on Curse of drawing

1 week ago

To make this competitive, I would add some of the following cards:

Fetchlands/fastlands/shocklands:

Spells (you need to be able to control the board better, things like Pacifism are not really good in the modern format):

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