Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
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Idyllic Tutor Discussion
1 week ago
1 week ago
Nissa, Steward of Elements is so good at scry and ultimate is quite a surprise factor I may want to go up to 2.
Really liking the addition of Sarkhan Vol. He is incredible with any token makers for a hasty victory!
1 week ago
Should I add the infinite combo Squirrel Nest + Earthcraft? I could also add some enchantment fetch cards like Enlightened Tutor, Idyllic Tutor, Enduring Ideal, Lost Auramancers, Plea for Guidance, and Sterling Grove.
3 weeks ago
After having a couple of games in the weekend, I decide to update the list, with some cards out, others waiting for further evaluation.
-Power Artifact and Open the Armory: As a backup win-con, Power Artifact is pretty U-mana intensive, and the combo requires three pieces actually, outlet included, while out of combo the only usage of the card is to pitch to FOW, therefore, it shall be replaced by more relevant cards. And then, with one less target, I think Open the Armory might as well be replaced by a redundant haste-enabler.
-Recruiter of the Guard, Idyllic Tutor, and Drift of Phantasms: These cards always make me wonder, do I need a 3-mana tutor that cannot fetch me a combo piece (apart from Rest in Peace)? A lack of target costing no less than 2 mana may cause some awkward situations, so I decide to let them go this time.
-Hokori, Dust Drinker; +Static Orb: This slot is always a pain for me. Honestly speaking, I have love for neither, but I need something more than just Winter Orb to slow down my opponents. I prefer the latter mainly because it costs 1-mana less, and up to my knowledge, none of the decks, opponents' or mine, can find an easy way to break the parity. I could sit and test with it for the time being.
-Trinisphere; +Phyrexian Revoker: Without storm decks in the meta, I could find only niche use of Trinisphere, it might slow Sisay for a turn or two, but that's it. I think Phyrexian Revoker could do more or less the same, without affecting myself.
-Meekstone; +Supreme Verdict: Supposedly, Meekstone should be the 'silver bullet' against that beatdown deck, except it doesn't. Unless empty-handed, Omnath can opt to dump the mana after combat, therefore dodges the effect. I have no choice but do it in an old-school way, namely board wipe.
Land Equilibrium: The card is good on paper, having synergy with MLD, and the deck's rather low land count. However, for one thing, it's a 4-drop, high probability of tapping out myself; for another, it doesn't do enough on itself, at least not good enough to stop someone from having sufficient resources to win.
3 weeks ago
Thanks for the feedback.
The list is pretty tight at 20x lands so I don't think that running multiple colorless lands is a good idea.Academy Ruins is the best option so I run it as a 1x-off.
In an earlier build I used Pentad Prism (a faster ramp than Talisman) but then I realized that being faster wasn't good enough as I couldn't realiably find my combo so I went with Anticipate instead.
Mind Stone is a bit slow and doesn't color-fix (I really need to hit by turn 4).
Artificer's Intuition is worse than Trinket Mage in this deck because it needs an artifact to discard and I only have the 8x combo pieces as artifacts, it's the same reason why I don't play Glint-Nest Crane.
Trinket Mage also blocks.
While Idyllic Tutor is a bit slow it is my best option to find Enduring Renewal so I don't think that splashing green just for Commune with the Gods probably isn't worth it (less consistent and more painful mana).
Bant Charm while flexible isn't good enough imho, Detention Sphere is better as both creature-removal and getting rid of opposing hosers like Rest in Peace/Leyline of the Void/Gaddock Teeg/Eidolon of Rhetoric.
The Thopter-Sword combo is soft to Stony Silence which this combo circumvents (one of the main things I like about this).And it
3 weeks ago
3 weeks ago
Hi, Emzed, Glad that you liked the deck, and thanks a lot for the advice.
Rather than a meta call, Containment Priest is more of a personal pet card having foiled a good number of Tooth and Nails when the playgroup was more casually. However, apart from hosing Derevi and occasional green tutors and graveyard shenanigans, I'm not sure whether the card is that crucial to my deck performance nowadays. Say If I'm gonna swap out the card, should I swap in some cheap counterspells or not?
Secondly, in my meta, owing to Brago not being the number one threat to eat removal on the spot, Sisay, that is, unless Cursed Totem 'd, I might be reluctant to run both boots. My preference on Swiftfoot Boots is that there were more than one Static Orb from both myself and the Derevi deck, and that I was too eager not to break the parity. But now I agree with you that Lightning Greaves is actually better, and I may try to swap out Static Orb for something not so troublesome to myself, with Derevi's swapped out earlier due to similar reasons.
As for the Palace Jailer, it's the card I've totally overlooked. In my opinion, it might create enough diversion to the beatdown player, I being monarch or not. I'll definitely give it a try, maybe in place of Lavinia of the Tenth or Treachery, due to the steep cost.
In order to give Palace Jailer a try, I'm currently considering replacing Rishadan Footpad, Static Orb, Lavinia of the Tenth with Recruiter of the Guard, Hokori, Dust Drinker, Palace Jailer. Furthermore, there's chance that Treachery may eventually become a Parallax Wave or, more aggressively, a Humility. I'm a fan of the latter one, simple and strong, but again, hard to break. I could use it as a last resort, when Strionic Resonator is not an option, hoping to hose the table long enough to assemble Helm of Obedience + Rest in Peace before death by furious 1/1 vanillas.
At last, I'm always sceptical of the use of Prophetic Prism. As a 2-drop that replace itself, with a meagre activated ability, it is the card that simply not good enough without commander presence. Some possible replacements are listed as follows: Ancestral Knowledge has more or less the same problem, if more mana intensive. Open the Armory might actually be good, being a tutor at least, fetching boots or Spreading Seas when necessary. However, the third possbile target, namely Treachery, is almost impossible to fetch and cast in the same turn, so this usage is niche. Steelshaper's Gift is a cheap, but narrower boot-fetcher. Idyllic Tutor can fetch any enchantment, but the cost is a bit more steep that the capability of fetch-and-cast is not guaranteed.
English is not my mother tongue, so pardon me for the glitches, if any. Thanks for reading. Any thought is welcomed.
4 weeks ago
Massive post concerning Grand Arbiter Augustin IV below. Tagging deadmanwaltzing and BigLupu as you guys are the only Arbiter players I'm both aware of and respect enough to listen. I'd love for this list to be longer. Feel free to add anyone knowledgeable to the discussion if you can.
Let's Talk GAAIV Show
Hey all, I've complained about this issue in the past, but I'm going to bring this up again since my last post on this topic was something like 5 months ago. I'm also prefacing this post by stating that I don't like to play online, I can't travel to events, my local shop is beyond casual, and my regular group has lots of revolving faces and levels of competitiveness. All that means I get to play maybe 1 day of competitive EDH every 3 months. Even with my somewhat lacking experience on the topic, I feel like I must put this forth for the good of the community.
I feel like Grand Arbiter Augustin IV has experienced MAJOR stagnation in the past year or so. For proof, try going to EDHRec's page on Grand Arbiter and using the Advanced Search function to filter out decks that don't run cards like Transmute Artifact and Stroke of Genius. Check out the Recent Decks tab. It links the past 10 decks that conform to the search parameters. Among that list, several decks 404 and some aren't worth looking at. At 9th position, you'll find Lupu's outdated Arbiter list from 2 years ago with a link to the more current one. So you end up with deadmanwaltzing, BigLupu, and myself. Not exactly amazing, is it?
Searching for competitive lists, players, or any general info on Arbiter around the web (including TO and r/cEDH) really only leaves you with people either linking to Lupu or decks where people jam nonsense like Decree of Silence or Mind Over Matter. It's infuriating. Half the time, it's Lupu linking to whatever the latest list is (lol).
It's not that I don't respect Lupu or think that the most recent deck is bad (had some major issues with past lists, newest one is pretty good), but I think that there is legitimately no real discussion going on in the world concerning Arbiter in cEDH.With that in mind, I'd like to revisit some of the combo options (and other cards) arbiter can run and maybe we can cement the current options as the best ones or usher in new contenders.
I'll be honest, I'm not a huge fan. Yes, having overall with the Rings of Brighthearth combo is nice and the combo ends the game, but Future Sight's card typing hurts it bad. The fact of the matter is that you only have Idyllic Tutor and Enlightened Tutor to fetch this thing out. Moreover, Future Sight itself isn't a particularly good standalone draw-engine. The highly saturated casting cost of , the casting cost of 5 mana, and needing to toss it out at sorcery speed make me really hesitant to say the card is worth it. Notably, Cloud Key isn't a card that the deck truly needs either and its inclusion is only justified when it ties into this combo.
Again, we run into the problem that one of the pieces is an enchantment. Unless you plan on outvaluing people with a Powered up Staff of Domination, Power Artifact is very much a stumble upon, combo-only card. The overlap is great and both can be pulled with Muddle the Mixture if that card is included in the 99, but I'm not convinced that this combo is absolutely needed. I'll talk more about this when it comes to new suggestions.
Again, enchantments. Run only because of how awesome of a hate card RIP is. Still, including both it and Grafdigger's Cage seems pretty good to me. Helm is shit without RIP. Not convinced Helm is worth running even when you're rocking RIP. If your meta allows it, you might even be able to run with just the Cage although I don't recommend it.
This combo produces some of the same groaning as the Power Artifact. It's got one piece that's hard to tutor and both pieces can be fetched with Muddle the Mixture. In addition, it has overlap with the Paradox Engine combo. One thing that might make this combo more appealing than the Power Artifact combos is that both pieces have fantastic utility outside of the combo. Reversal's pretty good just as a ritual when you want to pump up that early Sphinx's Revelation
Isochron Scepter+Paradox Engine+Ponder or similar castable spell. I run 4.
I love that this combo is all artifacts with the exception of the redundant cantrips. Scepter's also a card I don't mind throwing out there early to fish out hate if I feel like I need to clear the way. Besides, this thing on a counter or cantrip does so much work while sometimes being innocuous enough to scoot by just because of more hateful things on the table. As for Paradox Engine, it tends to generate situations where you can dump your hand and refuel easily. I actually like running Blue Sun's Zenith with paradox builds. It's not the absolute nuttiest piece on its own, but I feel like it's at least as good as Future Sight although the two do very different things.
Some absolutely bonkers cards have come out recently and I think they should be given some thought. Dramatic Reversal and Paradox Engine are two that I've discussed before, but I'd also like to highlight Whir of Invention, Manifold Insights, and Aetherflux Reservoir.
Whir of Invention is great. I've been playing with it for ages now and it does fantastic work. The ability to instant speed fetch artifacts is outstanding, not just for combo purposes, but because of the potential hosers you can get. This card lets iffy hate pieces like torpor orb shine at their best while those iffy hate pieces also make casting this card much easier. It's so good I'm legitimately on the fence about Pithing Needle. Finally, I'd like to say that gaining access to a new instant speed tutor for artifacts makes me want to push arbiter more toward artifact-based combos and hate.
Manifold Insights is a fairly divisive card in the community. Some love it while some hate it. I think that it's worth testing. If it proves to be decent, I think it's the final nail in the coffin for Future Sight.
Aetherflux Reservoir has proven itself to be an absolute powerhouse in competitive circles already. I'm not sure on how to best use it or if it even has a place in GAAIV, but I'd sure like to see lists running this thing.
Here's a decklist that utilizes the new combos. I'm not certain about many things in the list, but I think it's worth having a conversation about.