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Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
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Idyllic Tutor Discussion
5 hours ago
Potentially needs more draw power. Should be fine mostly, hand goes down fast but only need to tutor once for wincon (one of 5).
Slowly dropping Warriors to make room for protection/removal.
Remaining Warriors are value city, ideally would like to keep.
1 week ago
If you don’t care to run Zur then you can use the tutors you draw into to get your defenses set up. Couple tutors besides the black ones would be Enlightened Tutor, Idyllic Tutor, Plea for Guidance and if you do run solemnity then Lost Auramancers would be another good one.
1 week ago
Here're some of my suggestions:
Mentor of the Meek - Cause we don't have that many good consistent draw spells in Selesnya colors, so Mentor fills the role well.
Triumph of the Hordes - Wins me many games, even allowing me to come back from behind, when am in a seemingly dire situation.
Gaea's Cradle - Highly recommended but the price may be daunting for most folks.
You mentioned that a perfect draw would include Enlightened Tutor so you can fetch Defense of the Heart to bring out Witness and Sabertooth. Why not add in more redundancies for Tutor, in the form of Idyllic Tutor and Sterling Grove.
1 week ago
Idyllic Tutor helps increase your tutor count.
Hope you find these suggestions useful. Cheers!
1 week ago
I've been running a G/W Enchantress deck in Modern for a while now. Here's some recommendations that I'd make.
First off, Idyllic Tutor is very good. The 3 mana cost may seem high, but with Arbor Elf and Utopia Sprawl, it is very easy to cast. It also lets you run your deck in more of a "tool-box" style, letting you rely on silver bullets to more easily take on a variety of decks.
Once you're running 4x Idyllic Tutors, combos become much more accessible. An easy one to hit is Heliod, God of the Sun + Worship. This combo means you cannot die until the opponent can get rid of one of the pieces first. Since Heliod is Indestructible, that adds a layer of protection to the combo. The best part is that both of these cards are good individually in this deck, even if the combo isn't established. Heliod is a great mana sink, that adds to Sphere of Safetys power as well as providing blockers, while Worships effect is just as useful if you've got 3-4 random creatures in play. The Tutor also allows you to grab both Greater Auramancys once you have a useful board state, making your board state incredibly difficult to remove, and causes you to be less reliant on lucky draws.
Some other good silver bullet cards are Authority of the Consuls to slow down the opponent and prevent some combos, as well as add passive life gain against wide creature strategies. Ixalan's Binding is a great "cover's everything" removal spell, and it prevents them from casting that spell again which can completely shut down some combo decks. 4 mana is nothing with Arbor Elf + Utopia Sprawl. Leyline of Sanctity is a great silver bullet against a lot of decks. Burn is the most obvious one, but most decks run some form of hand interaction with cards like Thoughtseize and what not. This shuts those cards down and turns them into dead draws. Starfield of Nyx is an alternate win-con that also allows you to recover from early enchantment removal. Powerful tool to have available with Idyllic Tutor. The Tutor also allows you to run less of some of your win-cons, because you can pull them out whenever you need them. 4x Sigil of the Empty Throne will mean you'll have a dead draw in the early game and several dead draws in the late game. You can get away with just running 2x if you're running 4x Idyllic Tutor.
Mana is a huge issue that this deck faces. Arbor Elf + Utopia Sprawl is a great way to tackle this problem. Nykthos, Shrine to Nyx also manages this problem very well. It's worth running both. This whole deck is all about dropping permanents and keeping them on the field, consistently increasing the power level of Nykthos.
After play testing with it a lot, I've found that Abundant Growth just doesn't do enough to warrant a card slot. It's an extra enchantment and it draws, but this 2 color deck doesn't have a card draw problem and doesn't have a mana color fixing problem, so it just doesn't do anything for us.
Always happy to see another Enchantress player in Modern, it's a crazy fun archetype and takes a ton of decks by surprise! Good luck fellow Enchanter!
2 weeks ago
Interesting deck idea! A few comments:
So the Carrion Howler + Darksteel Plate combo won't work the way you think it will. Indestructibility doesn't stop a creature dying to state based effects (i.e. -1/-1 effects). However, you should still be able to continuously activate the Howler in response to its own ability. If you want the Howler to come back then a card like Gift of Immortality might be better. Though if you are only using the Plate as a way to keep the Howler alive until you are ready to go off then my comment is a moot point.
Near-Death Experience could be a hilarious alternate win-con.
Is the only purpose for Arena Rector to go get Aminatou? Unless I am missing something neither of those cards seem very synergistic with your deck. I feel cards like Erebos, God of the Dead, Damnable Pact, Idyllic Tutor, Bond of Agony, Greed, or even Heliod, God of the Sun (to gum up the board) might be better.
+1 and good luck with deckbuilding!
2 weeks ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.