|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
Combos Browse all
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you .
: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (19)||Chandelier , ZombieFood , plof , Unjust_DiabIo , Mousemke , abby315 , bakeraj4 , ironax , gildan_bladeborn , Oskani , bakunet , Supremespeed , , angesoir , Reliva , Swamy , duff87 , Hakira , Spinalripper|
|Want (2)||Turtlelover73 , gamerhat|
Rupture Spire Discussion
4 days ago
Additions; Smoldering Marsh
Subtractions; Rupture Spire
Same thing as the Transguild Promenade switch. Too slow.
1 week ago
Seems to be a really fun, low budget Nekusar, the Mindrazer deck.I'd suggest removing Izzet Boilerworks, Rakdos Carnarium and Rupture Spire, since those, in certain situations could screw you up, and instead add a Temple of Epiphany(to complete scrylands cycle), Sulfurous Springs(to complete painlands cycle). For a further upgrade there consider Mikokoro, Center of the Sea.
I like the instant speed Tainted Strike that could kill some unwilling opponent, great pesky move.On the other hand I'd probably remove Glistening Oil, since it really doesn't have a specific use in this deck.
Since you are going about this on a budget, I'd suggest really fun cars that combo with Nekusar like:
Soulquake(Mass bounce + your foes will probably discard most of their graveyard in terms of card amount... just be sure that this move doesn't allow them to come back);
Guiltfeeder(Since it has fear, if it swings on an opponent that can't block it, it could deal lethal damage. Absolutely reliable win condition);
Dragon Mage(Though it has to connect);
Day's Undoing(You need to play around the fact that it ends your turn);
Wheel of Fate(Nothing to say, simply great);
Wheel and Deal(Wheel of fortune just the opponents you choose);
Raiders' Wake(Great synergy);
1 week ago
Hey. Looks good. Here are some additional ideas.
Conqueror's Galleon Flip - card draw & recursion
Dowsing Dagger Flip - ramp
Golden Guardian Flip - ramp and instant blockers
Thaumatic Compass Flip - a maze is always good
Nim Deathmantle - recursion
Corpse Dance - recursion with haste and only a little drawback
Scavenger Grounds - against nasty grave interactions
Bojuka Bog - How could you miss this little dirty gem?
Underworld Connections - Card draw at will is always good.
Anguished Unmaking - Instant speed removal
I would cut:
Rupture Spire - you need untapped lands for this commander since you need to be fast. Too much tapped with this one.
Subjugator Angel - too small for too much mana. You don't always have your commander available.
Ambition's Cost - replace it with something that draws more for less.
Cathartic Reunion - too less consistent reanimation for this. Better pay some life to draw and keep the cards. Your commander needs them in your hand.
Vindicate - you can do better.
True Conviction - 6 mana and 3 of them white in a tri-color commander is quite hard. Especially since the effect does not really support your commander. Better draw some card draw or haste cards and drop them 3 to 4 turns earlier than this one.
Dark Ritual - Better insert another tutor to really get what you want. With this commander there is a high propability that it will become a useless card. Even another mana rock is better in here.
That's it for now. I may come back with more.
2 weeks ago
You could make good use of Evolving Wilds and Terramorphic Expanse, the shard panoramas (e.g. Bant Panorama), and Transguild Promenade & Rupture Spire. Those lands could serve your five-color deck well.
2 weeks ago
If you absolutely want to go over the rainbow, you should consider a playset of Birds of Paradise (Aside from your 1x) and maybe a few Sylvan Caryatid. It'll help you out greatly, especially if you don't have the land base at the time for the colors.
1 month ago
definitely add like one or two lands, cut
if you don't have enough lands to replace all these, keep the ones you like most
1 month ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
1 month ago
so i have a few suggestions life gain is fun and i have one with same colors except i went without blue. Aetherborn Marauder, Archangel of Thune, Blood Baron of Vizkopa, Courser of Kruphix, Escaped Null, Felidar Sovereign, Gifted Aetherborn, Nyx-Fleece Ram, Rhox Faithmender, Spike Feeder, Vampire Nighthawk, Warden of the First Tree, Abzan Guide, Serra Ascendant, Grand Coliseum, Transguild Promenade, Rupture Spire, Painted Bluffs, Exotic Orchard, Aetherflux Reservoir, Chalice of Life Flip, Skull of Orm, Test of Endurance, Beacon of Immortality. having green i would suggest some more mana ramp too maybe something like Fog here is my deck also if you want to take a look. Damage Incorporated