Rupture Spire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2013 Common
Planechase 2012 Edition Common
Duel Decks: Ajani vs. Nicol Bolas Common
MTG: Commander Common
Premium Deck Series: Slivers Common
Conflux Common

Combos Browse all

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you .

: Add one mana of any color to your mana pool.

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Rupture Spire Discussion

Darksch81 on Yidris, Cascade Lord

1 day ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

bjarneudenarme on First budget manabase upgrades to ...

4 days ago

Yes its possible. There are imo two ways to go. Both ways require approximately 2 of each basic land in the manabase.

First you can choose to go heavy green and tutor your basics with stuff like Kodama's Reach. The pro here is you dont loose a turn to lands that enter tapped. Con is you really need a green land to start..

Or you can choose to utilize lands like Evolving Wilds or the panoramas to tutor the basics. And then fill with stuff like Rupture Spire. Pro here is no need for many green lands. Con is loosing a turn..

Dread1187 on Becoming Fully Compleat

5 days ago

Some mana fixers include, Coalition Relic, Rupture Spire, Darksteel Ingot, Chromatic Lantern, Gilded Lotus, Caged Sun, and Solemn Simulacrum

But being that this is green, we should be using things such as, Explosive Vegetation, Kodama's Reach, Cultivate, Rampant Growth, Farseek (this one pulls dual lands, or non forest basic lands), Primal Growth, and Cryptolith Rite.

Could also use enchantments like Exploration to help you get more land out.

usaDiabetic on Saskia budget

6 days ago

Also you might want to consider lands like Rupture Spire, Transguild Promenade, and Mana Confluence

RazortoothMtg on The Great Old Serpent's Wrath

1 week ago

I agree on not having enough lands. I'd like to add 5-10 more, but I very much dislike Rupture Spire and Transguild Promenade. If I were to add more lands I'd either add some of the Temples in the maybeboard, or add Command Tower/Mana Confluence/City of Brass or some other better 5-color lands. The new Path of Ancestry (the CIPT Command Tower that scries when you cast the right creature type off of it) probably has a place as basically a 5-color Temple.

Thanks for the input and consideration into the deck! Feel free to give a +1 if you enjoy it!

usaDiabetic on The Great Old Serpent's Wrath

1 week ago

31 lands seems a little tight for 5-color. Thoughts on Rupture Spire and Transguild Promenade?

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