Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you .

: Gain one mana of any colour.

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Trade

Have (1) gildan_bladeborn
Want (1) jakwok21

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
Premium Deck Series: Slivers (PDS) Common
Conflux (CON) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Rupture Spire occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rupture Spire Discussion

libraryjoy on Sig hard

3 weeks ago

Actually, looking at your land base, you can probably drop down to about 36 land since you're running green. Gateway Plaza, Rupture Spire and Transguild Promenade are not great lands. Mage-Ring Network will probably also not work to desired effect. I would suggest instead Shimmering Grotto or Unknown Shores, Selesnya Sanctuary, Rogue's Passage and/or Blossoming Sands.

Funkydiscogod on $5 Budget Reanimator

1 month ago

Needs a Unknown Shores or Rupture Spire or some other land that can make any color so you can pay for Unburial Rites' flashback, or Vigor Mortis optional green.

Otherwise, consider Zombify or Bond of Revival.

itsbuzzi on Pioneer Lands Data Base

1 month ago

Battlefield Forge, Caves of Koilos, Command Tower, Conqueror's Foothold, Crypt of the Eternals, Forest, Gingerbread Cabin, Gold-Forge Garrison, Grove of the Guardian, Holdout Settlement, Island, Llanowar Wastes, Lost Vale, Mountain, Plains, Primal Wellspring, Rupture Spire, Shimmering Grotto, Spires of Orazca, Swamp, Temple of Aclazotz, Tomb of the Dusk Rose, Treasure Cove, Wandering Fumarole, Wastes.

I used to give me a complete list of lands and subtraced what you had. I know Command Tower doesn't actually do anything but it's still legal. Do with that what you will. I also added the basics. They seem unnecessary but the addition of Wastes may be useful information.

Hope this helps!

Poly_raptor on Tishana, card draw

1 month ago

I’d add a few lands that can tap for one mana of any colour.

Things like Rupture Spire or Grand Coliseum are great budget options. Maybe also run more islands since you’re heavier on blue you don’t need as my forests.

I’d also add in Sol Ring it’s a ridiculously good card.

NyanNijet on Genju living lands

2 months ago

My recommendation on cards to cut would be some of the awaken cards that have minor effects on game play overall. Mire's Malice , Rising Miasma , Sheer Drop are the ones that have minor impact based on casting cost (for both initial cost and awakened cost).

Peregrination is another one that would be worth a cut, as it is Cultivate / Kodama's Reach with scry 1 for one more colorless tacked on.

One other idea to help with getting down to 100, would be to cut a few lands. The few that stand out for the cut would be Rupture Spire and Transguild Promenade . Both offer mana fixing, but at the delay of a turn. One card I usually make a slot for is Chromatic Lantern for any deck over 3 colors, this gives all your lands the color fixing that may be necessary while also ramping slightly.

FenIsABasicSwamp on Sevinne, the Pariah

7 months ago

Damn that's a long maybe list. Trim out the stuff you are sure you don't want for readability or hide the list. I think you've realized it already, but putting a bunch of good stuff niche combos in here like Saheeli cat doesn't make sense with Sevinne. You need to go all-in on the Sevinne plan. To that end, 100% add

- Swans of Bryn Argoll - Sphinx's Revelation - Soulfire Grand Master - Waves of Aggression - Repercussion - maybe Coalhauler Swine

Cut

- Gateway Plaza - Guildmages' Forum - Path of Ancestry - Rupture Spire - Transguild Promenade - Evolving Wilds - Terramorphic Expanse

and replace with lands that don't ETB tapped. You don't need the tempo loss from the slow basic fetches with all the dual-type lands in this deck. Play a basic in the spot of each of those and then pick up the filter lands to replace the slow sac lands, namely:

- Rugged Prairie - Mystic Gate - Cascade Bluffs

For the last two lands slots if you want to stay at 37, I'd recommend Geier Reach Sanitarium for this deck since it lets you discard a card into your yard for Sevinne's second ability, and Emergence Zone for that surprise factor.

xaarvaxus on Slimey boy commander.

7 months ago

Some lands to look at: Exotic Orchard , Fetid Pools , Sunken Hollow , Temple of Mystery [pairs well with the bounce lands for double the scrying opportunities], Opulent Palace [I'd replace Rupture Spire with this, at least it doesn't cost you mana and it gives you all 3 of your colors]. Obviously if you can afford or are willing to spend on shocklands they would be the best upgrades [within reason].

You can probably safely cut a land or two and add green ramp cards like Nature's Lore , Rampant Growth , Farseek and Cultivate / Kodama's Reach .

Please, please, please replace Manalith with literally any other mana rock. Commander's Sphere , Darksteel Ingot have the same cost and do something else or have an additional benefit. Fellwar Stone should be able to siphon at least 2 of your colors from the field. Or cut to fit in another green ramp spell listed above.

You're really logjammed at the 5 CMC slot. I'd swap out a few for some cheaper spells so you are reliably casting spells on turns 1-3. Gift of the Deity is one I'd cut as it is pretty expensive for what it does and like all auras, increases your risk of getting 2 for 1'd. I don't know if you're built around Dralnu enough to run him.

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