|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology Vol. II (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
Combos Browse all
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you .
: Gain one mana of any colour.
Price & Acquistion Set Price Alerts
|Have (27)||Chandelier , ZombieFood , plof , Unjust_DiabIo , Mousemke , abby315 , Riku580 , bakeraj4 , ironax , gildan_bladeborn , Oskani , bakunet , Supremespeed , angesoir , Reliva , duff87 , XxCataclysmiCxX , Hakira , Spinalripper , Melmo , bpiser95 , itheoryz , Laertesss , Xayzn13th , philktoken8998 , Swamy ,|
|Want (32)||FF42 , jokerx , Sivart , Turtlelover73 , Funi1234 , Lythia , SerHyde , xXThormentXx , Zeldark , CoastWizard , gamerhat , starkzero , Raboni , guacachole , Gooberrygumdrops , coadster , DeifiedExile , mils , phantomblack , GoodestBoi , ostiarius , nocipher , Abzkaban , Cunningcrow , SirSharkington , PaleMoon , Jspeed , Shaddaran , GarethGrey , TheDwarvenAxe , AntiheroFOREVER , Rocketboi|
Rupture Spire Discussion
1 week ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
4 weeks ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
4 weeks ago
Not a problem, that's the point of sharing these decks. I know I felt the pain of not having dual lands in the Mono U deck I built that splashed white for a gold card. Sure I had Rupture Spire but so much easier with Glacial Fortress
1 month ago
Agent of Horizons could just be a Nessian Courser or something along those lines. Since you're mono green. I get that you've got Rupture Spire, but I really don't think it's worth it just for that one card, with that one ability.
Anyways, I suggest you cut the deck down to 60 cards. It's just a good rule to follow when building decks in general. The reason for doing this is consistancy.
As for the "boards".
Maybeboards and Acquireboards are not a thing in game. The former is cards a person is considering adding to their deck, and the latter is cards that they need to obtain IRL to build their deck.
The Sideboard, however, is a thing in game.
A sidebord is an additional 15 cards (or less) that you are allowed/(expected) to use when you play tournaments.
When you play in tournaments, you always play best of three. You play the first game against someone using your "vanilla" decklist, called a mian deck, but after that game is over, you have the option of "sideboarding" for the following games.
You may take any amount of cards from your main deck, and switch them out with cards in your sideboard to adjust for your opponents stretegy. (The rule is the can be a minimum of 60 cards in your deck, and a maximum of 15 in your sideboard at all times, and there may be no more than 4 copies of a single card between the two.)
When the "best of three" is over, you revert back to your main deck for the next opponent.
1 month ago
land in Tri colored decks can be annoying and i usually advocate the use of many dual lands but there is another way. Rupture Spire is a great card in my opinion along with artifacts such as Darksteel Ingot and the keyrunes, which i try to rune in all my decks with more than 2 colors. Since you're running Sanguine Bond I'd also suggest looking into Exquisite Blood for an infinite combo wincon. I noticed you have a have a little bit of discard in the list so if you want to continue harassing people with that you should look into Grave Pact and Butcher of Malakir
2 months ago
Maybe Meteor Crater
These are the good 5 color lands
Also the tri-tap lands may be good as well
2 months ago
Good_knight Well I really don't know what you have so that makes things harder. I can offer some suggestions but that kind of depends on your meta. What is your playgroup like or are you talking about local game store? Do you play 1v1 or more?
If your 1v1 I suggest more spot removal. This should help you buy time to get your engine online. There are a ton of cheap options as white and black are good for this. If you have a local game store near buy, you might be able to do get these pretty easy. Afterlife, Swords to Plowshares, Blazing Hope, Crib Swap, Mortify, Profane Procession (this would be a good card for this deck even when you move beyond it simple trickets). Unmake, Walk the Plank, Go for the Throat. You get the idea.
Ok so some ideas for improving your creature pool. I tried to keep this pretty cheap. Dauntless Bodyguard, Chieftain en-Dal, Fiendslayer Paladin, Kinsbaile Cavalier, Knight of Dusk (A great cheap card for this deck. Just make sure you always have the mana up to destroy. Since it can be played at instant speed you can kill their creature after blockers are declared and damage is done. This is one of the reasons you should wait until second main to play nonessential spells. Lightwielder Paladin, Knight of Sursi, Mirror Entity, Pentarch Paladin.
Artifacts and lands: Whip of Erebos, Fellwar Stone, Rupture Spire, Path of Ancestry Unclaimed Territory . If you want to splurge a little bit get an Isochron Scepter and put something like Go for the Throat on it.
This are just suggestions. Take all or some. On August 10th the new preconstructed Commander decks come out. In the past these have been pretty awesome for right out of the box. You can always tailor make them. They are normally worth well over the MSRP.
Also don't let the prices here scare you too much. They are just a generalization. You could go to tcgplayer and get better values. Even after you choose, they can optimize your cart to get a lower value.
2 months ago
Tezzeret, Artifice Master: Seems very powerful, with his 0 ability being the most powerful and having the most potential, imo. However it might dictate a more artifact focused theme, although if you've got the time the Thopter's can just help with that. Tbh if you get the emblem, you should already to be winning, so I'm not too sure about it. Also competes with The Scarab God cmc-wise, and imo The Scarab God is the more powerful of the two, since Tezzeret, Artifice Master doesn't leave behind anything that is truly scary, besides 1/1 flyers.
Chromium, the Mutable: Every control players dream of a finisher xD. I guess mana-wise, you've still got some Aether Hubs that you can play more of to splash, although might want more than that. I've seen some people debate if Nezahal, Primal Tide is still the card to go for since the Dino draws card, but I think a Flashy 7/7 flying Dragon beats that.
Nicol Bolas, the Ravager Flip: I'll admit, Bolas is the one card that intrigues me the most. The primary focus of him isn't to just play him for his face up side, but to flip him for his planeswalker side. With that in mind, I'm wondering if its better to play him turn 6 (or turn 7, if you're leaving up Torrential Gearhulk) and keep up 2 mana for removal, and flip him the next turn. Interesting card, and definitely something that I'll be testing and keeping an eye.
Just some cards I wanted to mention as well, since I think these might have "some" potential but I'm not too sure about them. Also some pet cards of mine :3