Rupture Spire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
Premium Deck Series: Slivers (PDS) Common
Conflux (CON) Common

Combos Browse all

Related Questions

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you .

: Gain one mana of any colour.

Rupture Spire Discussion

FenIsABasicSwamp on Sevinne, the Pariah

3 months ago

Damn that's a long maybe list. Trim out the stuff you are sure you don't want for readability or hide the list. I think you've realized it already, but putting a bunch of good stuff niche combos in here like Saheeli cat doesn't make sense with Sevinne. You need to go all-in on the Sevinne plan. To that end, 100% add

- Swans of Bryn Argoll - Sphinx's Revelation - Soulfire Grand Master - Waves of Aggression - Repercussion - maybe Coalhauler Swine

Cut

- Gateway Plaza - Guildmages' Forum - Path of Ancestry - Rupture Spire - Transguild Promenade - Evolving Wilds - Terramorphic Expanse

and replace with lands that don't ETB tapped. You don't need the tempo loss from the slow basic fetches with all the dual-type lands in this deck. Play a basic in the spot of each of those and then pick up the filter lands to replace the slow sac lands, namely:

- Rugged Prairie - Mystic Gate - Cascade Bluffs

For the last two lands slots if you want to stay at 37, I'd recommend Geier Reach Sanitarium for this deck since it lets you discard a card into your yard for Sevinne's second ability, and Emergence Zone for that surprise factor.

xaarvaxus on Slimey boy commander.

4 months ago

Some lands to look at: Exotic Orchard , Fetid Pools , Sunken Hollow , Temple of Mystery [pairs well with the bounce lands for double the scrying opportunities], Opulent Palace [I'd replace Rupture Spire with this, at least it doesn't cost you mana and it gives you all 3 of your colors]. Obviously if you can afford or are willing to spend on shocklands they would be the best upgrades [within reason].

You can probably safely cut a land or two and add green ramp cards like Nature's Lore , Rampant Growth , Farseek and Cultivate / Kodama's Reach .

Please, please, please replace Manalith with literally any other mana rock. Commander's Sphere , Darksteel Ingot have the same cost and do something else or have an additional benefit. Fellwar Stone should be able to siphon at least 2 of your colors from the field. Or cut to fit in another green ramp spell listed above.

You're really logjammed at the 5 CMC slot. I'd swap out a few for some cheaper spells so you are reliably casting spells on turns 1-3. Gift of the Deity is one I'd cut as it is pretty expensive for what it does and like all auras, increases your risk of getting 2 for 1'd. I don't know if you're built around Dralnu enough to run him.

enpc on Zerg Rush

5 months ago

I would swap Pillar of Origins out with Fellwar Stone . Unrestricted mana is better. Cultivate or Kodama's Reach could be Nature's Lore since you can get non-basics with it.

Mirari's Wake is super slow and couuld be cheaper ramp. I don't know how you feel about running non-sliver cards, but stuff like Birds of Paradise , Avacyn's Pilgrim , Elves of Deep Shadow , etc. should be here. More low end ramp means yo ucan get your commander down faster which means spewing out slivers sooner.

Would recommend swapping Rupture Spire out with Mana Confluence . I don't think you need ot be running 38 lands, especially if you work to pull your curve down a bit (try targetting something more like 2.5 average CMC). In that case you could free up 2-3 lands for other cards.

Saljen on Sliver EDH

6 months ago

That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.

I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.

Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.

As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.

Anyways, from one Sliver player to another; enjoy losing all your friends!!

BUDGETIDEAS on 5-Color Bad Monetary Decisions

6 months ago

Hoobynobber7395yes! some budget lands that i would recommend to replace the shocks with are the bfz ally (e.g. Sunken Hollow ) and the amonkhet cycle (e.g. Canyon Slough ) or the tri lands(e.g. Frontier Bivouac ). instead of City of Brass or Mana Confluence i would recommend Gateway Plaza and Rupture Spire . however, casual doesn't have to mean budget, i have the lands, picking them up shocks now while there still cheap(ish)

Gattison on Izzet Considered Abuse if They Like It?

7 months ago

smoothjonny69: I'm just trying real hard to find poor little Rupture Spire a home is all. But you're right, a dual land like Swiftwater Cliffs would probably be better. ...and maybe Remote Isle instead of Forgotten Cave ? hmm...

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Rupture Spire occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%