Rupture Spire

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander Anthology Vol. II (CM2) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
Premium Deck Series: Slivers (PDS) Common
Conflux (CON) Common

Combos Browse all

Related Questions

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you .

: Gain one mana of any colour.

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M19

CM2

CM1

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Rupture Spire Discussion

Jaysterbaby on Need help with ZOMBIE EDH ...

4 weeks ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

FSims81 on (Almost) Mono Green Elves (M19)

4 weeks ago

Not a problem, that's the point of sharing these decks. I know I felt the pain of not having dual lands in the Mono U deck I built that splashed white for a gold card. Sure I had Rupture Spire but so much easier with Glacial Fortress

Kjartan on Beauty of the Beasts

1 month ago

Agent of Horizons could just be a Nessian Courser or something along those lines. Since you're mono green. I get that you've got Rupture Spire, but I really don't think it's worth it just for that one card, with that one ability.

Anyways, I suggest you cut the deck down to 60 cards. It's just a good rule to follow when building decks in general. The reason for doing this is consistancy.

As for the "boards".

Maybeboards and Acquireboards are not a thing in game. The former is cards a person is considering adding to their deck, and the latter is cards that they need to obtain IRL to build their deck.

The Sideboard, however, is a thing in game.

A sidebord is an additional 15 cards (or less) that you are allowed/(expected) to use when you play tournaments.

When you play in tournaments, you always play best of three. You play the first game against someone using your "vanilla" decklist, called a mian deck, but after that game is over, you have the option of "sideboarding" for the following games.

You may take any amount of cards from your main deck, and switch them out with cards in your sideboard to adjust for your opponents stretegy. (The rule is the can be a minimum of 60 cards in your deck, and a maximum of 15 in your sideboard at all times, and there may be no more than 4 copies of a single card between the two.)

Someone who plays against your deck, is likely to bring out cards like Negate from their main deck, and add it cards like Essence Scatter from their sideboard, for game 2 and 3 in a tournament.

When the "best of three" is over, you revert back to your main deck for the next opponent.

MrManlyMagikarp on Edgar

1 month ago

land in Tri colored decks can be annoying and i usually advocate the use of many dual lands but there is another way. Rupture Spire is a great card in my opinion along with artifacts such as Darksteel Ingot and the keyrunes, which i try to rune in all my decks with more than 2 colors. Since you're running Sanguine Bond I'd also suggest looking into Exquisite Blood for an infinite combo wincon. I noticed you have a have a little bit of discard in the list so if you want to continue harassing people with that you should look into Grave Pact and Butcher of Malakir

Broken_Fate on Superfriends Kill Your Friends

2 months ago

City of Brass

Rupture Spire

Maybe Meteor Crater

Grand Coliseum

Mana Confluence

Path of Ancestry

Transguild Promenade

These are the good 5 color lands

Also the tri-tap lands may be good as well

jpsuchecki on Light up the knight

2 months ago

Good_knight Well I really don't know what you have so that makes things harder. I can offer some suggestions but that kind of depends on your meta. What is your playgroup like or are you talking about local game store? Do you play 1v1 or more?

If your 1v1 I suggest more spot removal. This should help you buy time to get your engine online. There are a ton of cheap options as white and black are good for this. If you have a local game store near buy, you might be able to do get these pretty easy. Afterlife, Swords to Plowshares, Blazing Hope, Crib Swap, Mortify, Profane Procession (this would be a good card for this deck even when you move beyond it simple trickets). Unmake, Walk the Plank, Go for the Throat. You get the idea.

Ok so some ideas for improving your creature pool. I tried to keep this pretty cheap. Dauntless Bodyguard, Chieftain en-Dal, Fiendslayer Paladin, Kinsbaile Cavalier, Knight of Dusk (A great cheap card for this deck. Just make sure you always have the mana up to destroy. Since it can be played at instant speed you can kill their creature after blockers are declared and damage is done. This is one of the reasons you should wait until second main to play nonessential spells. Lightwielder Paladin, Knight of Sursi, Mirror Entity, Pentarch Paladin.

Some enchantments to help out: Glorious Anthem, Behind the Scenes, Archetype of Courage, Archetype of Finality, Brave the Sands, Intimidation, Knighthood.

Artifacts and lands: Whip of Erebos, Fellwar Stone, Rupture Spire, Path of Ancestry Unclaimed Territory . If you want to splurge a little bit get an Isochron Scepter and put something like Go for the Throat on it.

This are just suggestions. Take all or some. On August 10th the new preconstructed Commander decks come out. In the past these have been pretty awesome for right out of the box. You can always tailor make them. They are normally worth well over the MSRP.

Also don't let the prices here scare you too much. They are just a generalization. You could go to tcgplayer and get better values. Even after you choose, they can optimize your cart to get a lower value.

Illuminate21 on GRN - Grixis Control

2 months ago

Tezzeret, Artifice Master: Seems very powerful, with his 0 ability being the most powerful and having the most potential, imo. However it might dictate a more artifact focused theme, although if you've got the time the Thopter's can just help with that. Tbh if you get the emblem, you should already to be winning, so I'm not too sure about it. Also competes with The Scarab God cmc-wise, and imo The Scarab God is the more powerful of the two, since Tezzeret, Artifice Master doesn't leave behind anything that is truly scary, besides 1/1 flyers.

Mirror Image: As much as I like the opportunity to copy a Torrential Gearhulk, I don't think it's that useful, since it is literally a dead card in any other scenario, minus The Scarab God's ability.

Chromium, the Mutable: Every control players dream of a finisher xD. I guess mana-wise, you've still got some Aether Hubs that you can play more of to splash, although might want more than that. I've seen some people debate if Nezahal, Primal Tide is still the card to go for since the Dino draws card, but I think a Flashy 7/7 flying Dragon beats that.

Nicol Bolas, the Ravager  Flip: I'll admit, Bolas is the one card that intrigues me the most. The primary focus of him isn't to just play him for his face up side, but to flip him for his planeswalker side. With that in mind, I'm wondering if its better to play him turn 6 (or turn 7, if you're leaving up Torrential Gearhulk) and keep up 2 mana for removal, and flip him the next turn. Interesting card, and definitely something that I'll be testing and keeping an eye.

Just some cards I wanted to mention as well, since I think these might have "some" potential but I'm not too sure about them. Also some pet cards of mine :3

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