Sigarda, Host of Herons

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare

Combos Browse all

Sigarda, Host of Herons

Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

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Cardhoarder (MTGO) 7%

6.43 TIX $22.27 Foil

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Sigarda, Host of Herons Discussion

kgrey2 on Siggy Gettin' Swole

1 week ago

We run pretty similar decks. I really find that the theros gods work well in enchantment decks because you almost always get the devotion immediately and Nylea, God of the Hunt and Heliod, God of the Sun boost Sigarda, Host of Herons as well. I know it's spendy, but Privileged Position is so good. That and Sterling Grove are like peas and carrots.

Please give my deck a look and tell me what you think.

kgrey2 on Sigarda, host of enchantresses

1 week ago

We run pretty similar decks. I like this deck a lot. I don't know if it's the best advice, but I really find that the Theros gods work really well in enchantment decks because you almost always get the devotion immediately and Nylea, God of the Hunt and Heliod, God of the Sun boost Sigarda, Host of Herons as well.

Please give my deck a look and tell me what you think.

kgrey2 on Sigarda enchantments

1 week ago

We run pretty similar decks. I don't know if it's the best advice or just my OCD, but I'd try to switch some sorceries out for some mana enchantments like Fertile Ground and definitely Mirari's Wake. Mirari's Wake with Bear Umbra is practically a win condition. Also I really find that the theros gods work really well in enchantment decks because you almost always get the devotion immediately and Nylea, God of the Hunt and Heliod, God of the Sun boost Sigarda, Host of Herons as well.

Please give my deck a look and tell me what you think.

WhisperingBlade on Meren of Clan Value (Duel Banlist)

1 week ago

That's fair, I do typically play multiplayer more often than I play duel commander, so maybe I'd get more use out of Bane of Progress. If you are having trouble with aggro, I'm starting to see why Skinrender might make more sense. You could always try Noxious Gearhulk, Duplicant, Wurmcoil Engine, or Demon of Dark Schemes to have some better late game answers against aggressive strategies. I've also found that Khalni Garden can be helpful for producing another creature to sacrifice or to chump with, but your mana curve looks excellent and I would be careful messing around with that. Ishkanah, Grafwidow can be very helpful in fighting aggro and voltron, especially voltron commanders with flying like Sigarda, Host of Herons and Dragonlord Ojutai.

Gromata on Super Budget Bogles

2 weeks ago

Being forced to sacrifice creatures is very ugly for this deck, since totem armor does nothing against that. Maybe add a Sigarda, Host of Herons in the sideboard?

Optimator on Khanate of the Golden Headbutt (Artifact Voltron)

2 weeks ago

Glad you like it, XxLeGingerxX!! I'm a fan :]

The number of things to make him untargettable in his colors are limited--artifacts only, pretty much (most shroud and hexproof effects/auras are green). Spectra Ward does a decent job. Sacrifice-prevention is pretty rare but Assault Suit is pretty much tailor-made for Zurgo. Board-wipes are always a concern and making him indestructible isn't too hard: Darksteel Plate and Shield of Kaldra come to mind, as well as Indestructibility and Indestructible Aura--conveniently in white, as most indestructible effects are. You may notice a lot of these are in my maybe list. Board wipes in the vein of All Is Dust, Cyclonic Rift, or Merciless Eviction are nearly impossible to protect against, though white has access to plenty of blink effects that could save Zurgo, at the expense of unequipping Equipment.

I'd include more hexproof/shroud stuff but some cards are pretty pricey, a la Champion's Helm, or are kinda butt, like Mask of Avacyn (good budget-option though IMO. Gotta take it where you can get it). There's General's Kabuto and Lightning Greaves (which I do plan on getting) but I think that might be it (other than the Swiftfoot Boots already in).

Since it's a budget deck the land base is guaranteed to be slower than is possible. I tried to make up for it with an above-average amount of mana rocks (which also helps with some artifact synergies). I often get Zurgo out on turn 4 though turn 3 is a bit of a stretch without some luck. I sometimes wait though to make sure some protection or some trample-enabler is in play. Zurgo has that magic 7 power to 3-shot opponents and it only takes +4 power to 2-shot folks--never mind double strike and the like. One problem with Voltron generals is that they are public enemy number one when they're out so focus-fire is inevitable. It makes it seem like commanders like this and others (Skullbriar, the Walking Grave, Sigarda, Host of Herons, Kresh the Bloodbraided, Uril, the Miststalker, Bruna, Light of Alabaster, etc) are a disadvantaged strategy but it's exactly because they're so threatening that they get focus-fired down. Having inherent indestructibility or hexproof goes a long way toward making these guys viable and Zurgo's temporary indestructibility certainly helps. Not as optimal as something like Tajic, Blade of the Legion's or Narset, Enlightened Master's but it's something.

JaceTheSwagSculptor on Shadow of the Colossus

2 weeks ago

If you are still looking for more cuts, I'll give another suggestion - Sigarda, Host of Herons. I honestly don't see what she does for your deck, you have around 30 creatures so losing one should not be an issue. Sigarda is pretty much only good for the following scenarios: 1. She is your general, 2. You attempting a voltron strategy, or 3. Stax-like strategies are rampant in your meta. If none of the aforementioned apply to you then she pretty much fits your description of a "vanilla fatty."

Eiti3 on IAmTheWraith

2 weeks ago

For the reason of not replying by email is that it is easier to show you the cards and combos through here, rather than searching them up on your own time. I suggest despite budget. If you're doing budget, then I honestly can't help. My brain doesn't work that way.

Your goals: Superfriends with a side of Land Love and Reanimator Hate. If I'm correct, read on. Otherwise, read on.

- Atraxa, Praetors' Voice

First Up - Planeswalker Benefitial Stuff:

  • Note: Planeswalkers are up to you. Completely your preference on how to play. Durdle or combo.
  • Call the Gatewatch: Tutoring always helps for certain situations
  • Deploy the Gatewatch: Not the best, especially if you aren't running 15+ planeswalkers. Decent draw if you are going for the Superfriends route, rather than any other subthemes.
  • Oath of Gideon: Dem loyalty counters, just like Doubling Season.
  • Oath of Jace: Scrying is always amazing. Better than Sensei's Divining Top.
  • Oath of Nissa: Decent mana fixer unless you want to run Prismatic Omen, Chromatic Lantern,Celestial Dawn.
  • The Chain Veil: Like Rings of Brighthearth, double the effectiveness of your planeswalkers.
  • Secondly - Land Lovin':

  • Sacred Ground, Terra Eternal, Sigarda, Host of Herons are all ways to keep your lands alive.
  • Thirdly - Reanimator Hatin':

  • Grafdigger's Cage, Leyline of the Void, Kalitas, Traitor of Ghet are all ways to hate on reanimator.
  • Lastly - Other Noteworthy Cards:

  • A few of the mass creature removal spells:
  • In Garruk's Wake, Merciless Eviction, Descend upon the Sinful, Final Judgment, Akroma's Vengeance, Austere Command, Catastrophe, Crux of Fate, Damnation, Day of Judgment, Deadly Tempest, Decree of Pain, End Hostilities, Life's Finale, Nevinyrral's Disk, Overwhelming Forces, Phyrexian Rebirth, Supreme Verdict, Wrath of God, Languish, Toxic Deluge.
  • Sphere of Safety: If you run even one more Enchantment, that's + they would have to pay to attack your walkers.
  • Sorry it isn't much. Been busy with a few things but could get you started. Tag me in the deck so I can see your picks and make suggestions from there!

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