Sigarda, Host of Herons


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Sigarda, Host of Herons

Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

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Recent Decks

Sigarda, Host of Herons Discussion

hejtmane on Niv-Mizzet is a Rick and Morty Fan

4 days ago

Question i get the big Kozilek, Butcher of Truth because annihilator 4 but in play it is nice but without a bunch of other creatures then easier to defend a 10/10 you get people like me that run stuff like this all the timeTajuru Preserver or Sigarda, Host of Herons. 10/10 are fairly easy to take care off and 10 mana to get out and your commander is expensive. I figured you leverage unblockable you are running blue they are cheap there are a lot and some have haste there are less cards for unblockable three total most people do not know about them and two are instants. There running green they may most likelyhave hexproof on Creatures and themselves even you can not even lighting bolt there creatures. I mean it is a lot easier to slap Storm Fleet Sprinter and drop Curiosity and Curious Obsession and hit wit a 5 mana combo I can not block you still draw two cards and have an unblockable creature on the board.

0megaShinryu on Command the Angels

1 week ago

Did you ever give any thought to using Shalai, Voice of Plenty as your general instead? She offers your creatures, you, and your planeswalkers a lot more protection than Sigarda, Host of Herons does, cast for less, and still has the proper color identity. Of course, unless the decks you face are force sac decks. ^_^

(P.S. if you got time check out my deck and let me know what I can improve on!)

Lich Queen's Coup D'etat

Commander / EDH* 0megaShinryu


BMHKain on Descisions... Descisions... New Gates... or ...

2 weeks ago

Just started making such a Commander w/ Sigarda, Host of Herons. My decision is at default; It seems no matter what I try to do, cEDH Boros seems to just upset the entire community. Much less just here alone. Conjecture? I quit until I can find a Boros Commander worth of better than what Max Tier Boros cEDH Commander can do. That set in stone (Hopefully at least until the Second set in the 3rd Ravnica Block...), at least I have a WIP Asymmetrical Stax Deck for cEDH involving Aminatou, the Fateshifter in the works. Let's hope Sigarda can bring me better results... Though I do stand by at what I said sometime back; Even WotC are doing their best to give RW as a Color Identity options that can compete with the rest of the colors. That I can promise.

Shutting Down Project 2.5 Boros. Initiating All_Delete_exe...

BMHKain on Descisions... Descisions... New Gates... or ...

2 weeks ago


Hmm... Maybe you guys are right. Maybe I am quite a monster with ambitions w/ little options.

(I'll... just deactivate the whole Boros thing; I do have another option in her stead anyway. I guess none of the Blossoms are up my alley anyway. But Buttercup # 1 might be...)

I appreciate the help, guys. but I'll have to think about this damn hard enough as a result. Maybe the Fantasy for a Tier 2.5 Boros deck is an impossibility, hopefully it's not against Selesnya...

The War is lost. I now reside for Sigarda, Host of Herons. Last question before anyone closes this: Is she a better Commander even at the same Tier as other Max Record Tier for Boros? She seems to be highly versatile in a way...

Nephilim23 on Card creation challenge

3 weeks ago

Paradise gardens (2)

artifact - fortification

fortified land has "tap: add 2 mana of any colour"

Fortify (2)

On Innistrad, before Avacyn showed up, there were 4 angels: Gisela, Blade of Goldnight, Bruna, Light of Alabaster, Sigarda, Host of Herons, and a 4th angel that would have been black aligned. Design her in the same vein as her sisters.

Hexaflexagon on Help with cutting cards

4 weeks ago

Hello all who stumble onto this post,

I have made a beginner EDH deck, using my favorite tribe, Angels, as the theme with Sigarda, Host of Herons as the commander. I have made the deck, with 11 cards over the 100 card limit. It would be greatly appreciated if you could help me take the card number down to 100



[Help with Cutting Cards] Command the Angels

Commander / EDH* Hexaflexagon


SynergyBuild on Arahbo, Xenagos... for Cats EDH

1 month ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.

This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.

But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.

Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.

Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.

On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.

Good luck!

Hi_diddly_ho_neighbor on Estrid Parallel Lives Tribal

1 month ago

First of all, this deck is amazing. I love the idea you are going for here.

There honestly isn't much I'd change, but I thought of a few cards that might be decent additions:

Sigarda, Host of Herons and Greater Auramancy might be good additional sources of protection. Auramancer and Monk Idealist can provide you with more cheap recursion.

I think your list could use a bit more card draw as some of the cards you have listed aren't exactly card advantage. Eidolon of Blossoms would definitely be great here as it automatically replaces itself. The new Satyr Enchanter is another good option. Mystic Remora and Rhystic Study also seem great in this list.

This deck might want to play more at instant speed so Leyline of Anticipation, and to a lesser extent, (mainly because it isn't an enchantment) Vedalken Orrery, are options.

Lastly Oblivion Ring is probably a better option over Skybind.

Great deck and +1 from me!

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