Sigarda, Host of Herons


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Sigarda, Host of Herons

Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Sigarda, Host of Herons Discussion

KindredDiscovery on Mayael EDH Primer

2 months ago

@Ataraxey Yeah, a budget list is a great idea. I'll let you know when I've got something together. The latest changes have been a response to a shift in the meta. Overall decks have gotten faster, stronger, and more synergistic over the years - which has been great, don't get me wrong! But even jamming casual games this deck struggles to keep up lately. I realized that I was relying on Mayael to hold the game plan together a bit too much, and whiffing in this new meta is very punishing. In short, I've had to adjust the way I play the deck. That probably means it's time to update the primer too. I'm still organizing my thoughts, but here's the basics:

1) DRAW MORE CARDS. I never used to run much card draw because I had always considered Mayael to be a card advantage engine in her own right. This is wrong. In reality, activating her ability typically means choosing not to play cards from your hand that turn. That really only generates value in slow, grindy games, and frankly most games don't last long enough to see that pay off. This was the first change I made, and over time it lead me to make changes #2 and #3.

2) MAYAEL IS A LATE GAME PLAY. Okay, so when is it smartest to play Mayael and activate her? Two basic scenarios. One: you're out of gas, and she'll help you dig for it. And two: you have enough mana to use her ability while still playing from your hand. That usually means waiting until you have 9+ mana at your disposal. You've got to think of her as (primarily) a late game closer. Of course, you may be able to steal a game here and there by deploying her early, but that strategy requires careful assessment and a good knowledge of your opponents' decks.

3) SHORTEN THE CLOCK. And we arrive at the most salient point. We need to get to that 9+ mana threshold as quickly as we can. That means making the most of our early turns ramping. I've come to believe that ramp is the most crucial element to keep in an opening hand. We can also speed things up artificially with cards like Wilderness Reclamation - play from the hand on our turn, activate Mayael on opponents' turns. I've also cut out a lot of beefy guys that do nothing but wall us in and don't really affect the board. We've got very tight slots for our creature choices, and they really need to have good ETBs or threaten to close out the game. So, out with Sigarda, Host of Herons and in with Cavalier of Flame . Oh, and Vedalken Orrery deserves a nod here too. Flash is no joke with all these big creatures, and denying your opponents a turn to respond feels like it speeds up our clock. This is also why haste is so important.

There are a few more ideas I've been mulling over, and if they bear fruit I'll talk about them in the future. But this is where I'm at right now, and I'm rather pleased with how the deck is developing. It's never really finished, which is one of the things I love most about this format.

@Rene_the_great The mana base of this deck is where I have the least wiggle room. It runs near perfect every game right now, and the only real flex slot I have is currently held by Rogue's Passage . That card ends games. I love Wirewood Lodge , but does it end more games than Passage? Probably not. I think it definitely has merit in budget builds though.

Glad you're enjoying Purphoros, God of the Forge so much. My number one choice with Tooth and Nail alongside Avenger of Zendikar .

Yesterday on Wank Stain

2 months ago

Oh, and as for your question directed not at me, I'll answer anyway and say Angel of Jubilation is the best because it also acts as a massive silver bullet for a lot of Golgari decks. Unfortunately, Sigarda, Host of Herons isn't mono white.

CrimsonWings3689 on Every time an Egg Dies, an Angel Gets it's Wings

3 months ago

Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.

Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.

Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.

Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.

Ghirapur Orrery < May benefit your opponents too much.

Great Furnace < Reflecting Pool or any other land.

Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.

Pristine Angel < likely to be an untargetable/unblockable body, but no utility.

Rending Volley < Just have this be Path to Exile or Swords to Plowshares .

Segovian Angel < Flavorful, but it's simply bad.

Serra Angel < could be something more impactful like Baneslayer Angel for the cost.

Sigarda, Heron's Grace < This should just be Sigarda, Host of Herons .

Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.

Sustainer of the Realm < could be Angelic Field Marshal for the cost.

Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.

Zerraphon on Avacyn, Angel of "Nope"

3 months ago

interesting deck i'd say, seems a lot like a legacy deck than an EDH one! How has Blinding Angel and Chancellor of the Annex been working out? And If you were to add things like graveyards hate, and cards like Excise , Path to Exile what would be some recommendations? I'm currently making my Kynaios and Tiro of Meletis 4 color Angel themed EDH deck into a 2 color Selesnya Angel tribal! (im only using 7 cards that are not white or green LOL)! So I'm planning to make it into a Sigarda, Host of Herons deck!

Zerraphon on Angelic Grace

3 months ago

If you were to add green to this deck, what kind of cards would you use? I've been using my 4 color Kynaios and Tiro of Meletis as my boys to lead angels! And I was told I should just make Sigarda, Host of Herons my commander! And so far its true! So Im looking at converting my deck (which I LOVE to play) into just 2 colors!

Free_Iona on The Safari Zone

3 months ago

Hey lifemtg! sorry it has taken me so long to reply. I like Sigarda, Host of Herons as a protector. Seems so good.

I don't want to crowd the top end of my av. CMC with too many huge hitters -- I think I've got the package almost nailed from my 1-5 kinda range (I only really want 1 creature for each mana cost higher than 8). I think adding Zacama may be putting a hat on top of a hat. Void Winnower seems the same. They enter, and turn me into a threat, definitely, but without combo bits, Zacama doesn't really forward my plan (as he would be cheated out and not get the cast benefit.). And Winnower just makes my opponents hate me even more.

Goreclaw, Terror of Qal Sisma was considered, but dropped due to his power not being enough for Mayael to find him, and even if cast, he doesn't affect me immediately, instead I need to untap with him for him to have power for me. Plus, the focus is more on using Mayael's ability, which doesn't have its cost reduced, or from cheaty spell like Selvala's Stampede , so I'd rarely get the creature discount or have it be worthwhile, unfortunately. This just comes from my experience playing this deck a long time.

Balefire Dragon = amazing! I used to run it years ago. Unfortunately, all my friends had a "kill on sight" bounty on Dragon, and she end up cut years back. I've found Skyline Despot to be a great replacement. The monarch card draw can't be understated (As it sticks around if Despot is ko'd) and if I untap, he makes dragons! YAY!

All great suggestions, and thank you for such great feedback -- I appreciate it. I spend a lot of time thinking about this deck, so I apologise if all your suggestions weren't taken onboard this time, but I guarantee I deeply considered them all.

Sid_the_sloth on Bant edh options/opinions

3 months ago

So I guess we're on topic of Jenara, Asura of War "vs" Sigarda, Host of Herons voltron

Is it "worth" adding a third color for extra options for auras at the cost of losing a commander that has hexproof and cant be forced to sacrifice. ??

Jenara can pump its self and having an extra color for more card access. And not having sigardas protection.

Or sigarda for her obvious hard to deal with status but limited card pool .

Sid_the_sloth on Bant edh options/opinions

3 months ago

I play Sigarda, Host of Herons as my voltron for the obvious hard to kill aspect even before you built her tall.

I was asking about jenara because it can pump it self but yet loses all the abilties as I would have if I play her as if sigarda.

I agree with the ideology with "lazy deck building" and I think as you put it, a list of "high synergistic" list.

The issue I think with tribal is people just put a shit ton of cards of said type and just cram it with just that... Creatures creatures and more creature, and not "supporting" non creature spells. As an example just because an Angel has a 7 cmc and is a 5/5 (just spitballing) doesnt mean people have to play it. That's were I agree because i feel people just put every available creature in a deck and it flops lol.

Its either a thought out tribal or like I was asking a harden scales bant creature deck??

Load more

Sigarda, Host of Herons occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 0.96%