Sigarda, Host of Herons


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Sigarda, Host of Herons

Legendary Creature — Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

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Sigarda, Host of Herons Discussion

Icbrgr on Diplomatic Immunity

1 day ago

I have previously commented on this brew before and still love the brew and the philosophy. I have been brewing with the same concept and a card that I am using that may be of interest to you is Glittering Wish. A wishboard/sideboard comprising of answers like Detention Sphere, Privileged Position, Sigarda, Heron's Grace,Sigarda, Host of Herons,Dovescape to name a few can be pretty interesting... Admittedly though it can be a bit slow... But I felt it was worth revisiting this deck and mentioning.

Randomsome1 on Yavimaya Resurgence

1 day ago

ThallionDarkshine Thank you for the suggestions! I have been on the fence about Artifact Mutation and Aura Mutation since I started playtesting, because all the op artifacts are low costing and I'm running Aura Shards and Martyr's Bond. I thought about Sundering Growth at first, but the chance to wiff on a populate or populating a 1/1 seemed worse than a definite 1/1 or more.

My meta runs problematic beaters more than strong utility creatures anything like Sigarda, Host of Herons, Blightsteel Colossus, and Eldrazi. So, I was thinking to build an army and force them to block with the ultility and when a beefy thing with protection attacks, make them sacrifice it. Targeting the player to sac a creature gets past hexproof and shroud, but I will admit it has 50/50 success rate. If they attack with more than 1 creature it is less effective.

That is just what I was thinking. I will subbed them out and see what happens(probably good things). Thank you for the suggestions!

Ocelot44 on The Empyrial Archangel Voltron Project

3 days ago

Little known fact: Stonehewer Giant gets around shroud! Though I can see you're not really into equipment :/

Otherwise, Sigarda, Host of Herons will save you from Innocent Blood effects so I highly recommend using her

Torpor Orb is your mortal enemy, so if someone you know starts to run this card, I highly recommend running either, Krosan Grip, Return to Dust, Sylvan Reclamation, Caustic Caterpillar, or Aura of Silence since it wombo-combos with Sun Titan

But since you rely on ETBs, I can't believe you don't run Acidic Slime or Reclamation Sage! They can be brutal if you can trigger them multiple times

x12721 on Sacred Ground vs Annihilator?

1 week ago

You would need to sacrifice all the necessary permanents at the same time, and Sigarda, Host of Herons is one of the best effects to have in your colors.

Citridon on Harden My Scales

2 weeks ago

If you're looking for Dromoka's "no spells during your turn" effect, Grand Abolisher is an inexpensive substitute.

If you're just looking for a big uncounterable flier, Sigarda, Host of Herons is your best bet, but she's not particularly budget-friendly either.

64616e6e79 on Job 38:1

3 weeks ago

Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.

Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.

I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.

You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.

Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.

joshuaspencerfox3 on Rafiq of the Many

1 month ago

Ok, thanks again for the help! I will remove Knotvine Paladin for Conqueror's Flail. I had a question as well. I was wondering if you though it would be worth it to remove more of the "Bant Good Stuff" as I call it to put in more hate to protect Rafiq?

So doing something like this:

REMOVE: Sublime Archangel, Sigiled Paladin, Knight of Glory, Jenara, Asura of War, Battlegrace Angel, and Knight of New Alara

ADD:Linvala, Keeper of Silence, Sigarda, Host of Herons, Containment Priest, Thalia, Heretic Cathar, Eidolon of Rhetoric, and Manglehorn

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