|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Pact of Negation
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
|Have (3)||lorddarkstar , , KillDatBUG|
|Want (6)||Darker0001 , Nerdytimesorwhatever , Spindanew , Lykusiah , Wolffey05 , DonaNobisPacem|
Pact of Negation Discussion
2 hours ago
Forgot about another combo you could include that is very hard to disrupt...
One last thing, in competitive EDH (turn 3-5 win on spot type of competitive) board wipes (ex. Toxic Deluge , Vandalblast , Damnation ) that make you waste a whole turn at Sorcery Speed are just bad, same thing with spot removal. For example I take my turn and pass you try to combo off on your turn I use my Kolaghan's Command to TRY to stop you (chances are it won't and you have Force of Will , Pact of Negation , etc) and if it does work and you fail THAT TURN and I use your next turn tutoring something up then you leave yourself in a position where they can win next turn. This is another reason combos that win the game on the spot are important. Oh yeah, based on that fact you like cards to never be dead draws for your deck, you may like the idea of an Ad Nauseam deck, which is also very widely known for being great. I mean any card that has decks built around it in every format has to be good, aka Ad Nauseam !!!
1 day ago
:) Yeah I saw that and was going to add it but it's a bit on the expensive side. I only wanted to get one highly expensive card so I got Pact of Negation . Just assumed it is a tad better.
1 day ago
Would recommend Dack Fayden , Arcane Denial , Force of Will , Counterbalance , Mana Drain , Rhystic Study , Pact of Negation , Dig Through Time , Slight of Hand, Faithless Looting , Ad Nauseam , Yawgmoth's Will , Windfall , Wheel of Fortune , Wheel of Fate , Gush , Isochron Scepter , Stifle , and Damnation .
3 days ago
I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:
Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.
That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.
The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.
As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .
If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):
2x Pact of Negation (unless in main)
2x Blood Moon
2x Wear / Tear
IF PACT IS IN MAIN
1x Fatal Push
I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws
4 days ago
U/W Control is favorable, the problem that deck has specifically is that we have inevitability over them. The control deck can't realistically expect to win if they never play a threat, and if they mis-time playing that threat they can lose on the spot. It really is a matter of patience and not getting too jumpy with going off. Their best plan is to try to stick a Jace, the Mind Sculptor at a point where we can't feasibly combo and fate seal to victory. That's the dream for them; for us its to get to at least 6 mana as quick as possible and play conservatively, they are at an onus to not counter anything but Ad Nauseam , anything else is risky and can be the game. For us then, its about crafting a hand that has at least 2 Pact of Negation in it, that is usually pretty hard for them to beat, especially if they try to tap for anything to progress towards winning the game; our goal is to present a scenario where we can win if they ever try to commit, they need to play very very smart, the onus is really on them to pick their moments, we just have to observe. Mystical Teachings also is often great in this matchup, I've had control players stare down a Mystical Teachings at end step, knowing it is getting a Pact of Negation , put in a lose-lose situation as, if it resolves, they don't have the mana to beat 2 Pact of Negation , and if they counter it they can't beat 1.
I've had a few players express how much they dislike the matchup, but to me it's really just a matter of being patient, sometimes keeping a below average hand with just acceleration, dig, and Pact of Negation , simply because a smart control player is not going to try and win quickly and play as though you always have it.
After sideboard, because I never leave home with at least 1 Grand Abolisher type effect and if control was feeling worse I would probably also have a Swan Song , while it gets a bit more complicated because of Dispel changing the math, overall we are still favored; the one exception perhaps being Esper Control just because they have access to Thoughtseize + Surgical Extraction .
Overall my record against U/W (+Esper since I began recording a couple months ago I have lumped those two together as they play out similarly) is 33-3-13, so about 67%, the majority of the loses coming to decks with the black splash. Its a hard matchup if you don't know what you are doing, but we have the advantage as long as you are smart (keep in mind though that there is a point of no return with a deck like control, like we aren't going to win if they have 20 lands out and 7 counters in hand but if it ever gets to that point the game probably should have ended ages ago). :P
4 days ago
@SynergyBuild: Well, how I do my share of Bumping is O.V. the Top, so we're even. Alright, maybe Predict should be out of the Question; the Primer above posted on March 14th stated stuff like Unearth , & even Reanimate are both trash. So at least we have 3 pieces we can confirm are not truly needed.
I mentioned the combo as a joke combo, even though , , & even will never get their "Planarshifted-Styled" variant on Doomsday ; but just imagine what the name for the mono-color variants outside of the original: = (I can't think of one right now... X/) = (I still dunno...X/) (I'm thinking of some kind of name for either that's one word, but is like a Doomsday situation, but in those colors.)
That said, I think I might have my package settled for this case...
Frantic Search , Gush (Or something...), Pact of Negation , Laboratory Maniac , & Gitaxian Probe . If I had a challenge for card creation, it's simple, make a "Functional" version of Doomsday for all but mono colors but . Do you thin this can work? I added Pact as a protective element. In case you wanted to know...
5 days ago
List of budget and non-budget ones that I think are great additions in a support matchup:
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
5 days ago
SynergyBuild Well I have no idea how u found this deck since I’ve never posted it, but Hello anyways lol
The whole point of the deck was to have a Modern Force of Will , in the form of Pact of Negation with effects that prevent the Game-Loss. While I could easily see Glorious End and Chance for Glory working, it wasn’t a focus for the deck, and there aren’t many creatures to swing with. Still, Jeskai could definitely work.
Angel's Grace was something I’ve considered but never tried since it’s a single use without Isochron Scepter or similar. Phyrexian Unlife will not work in this build however, since it prevents Life-Loss rather than Game-Loss.
Thx for having a look at the deck, hope I could inspire in some way :D
Pact of Negation occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.09%
U/R (Izzet): 0.47%
G/U (Simic): 0.52%
W/U/B (Esper): 0.57%
U/B/R (Grixis): 0.51%
BUG (Sultai): 0.59%