|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Pact of Negation
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Price & Acquistion Set Price Alerts
|Have (8)||Justinaut , Mousemke , CampbellStev , tragic_slip , jrschnoebelen , dplerner , mziter501 , ironax|
|Want (4)||Ariumlegion , BetaTest , Grantley91 , mafmatician|
Pact of Negation Discussion
1 day ago
First post so bear with me. I have an Ensnaring Bridge from stronghold that I don't use for my deck, its in quite good condition, and I am looking for cards to add to my ur-dragon deck or my talrand deck. I also have some cards lying around not in use like Ramos, Dragon Engine Birds of Paradise and a foil prerelease Settle the Wreckage that I did open, but all three are in good condition. The following cards are some of the things I am looking for. Scourge of the Throne Patriarch's Bidding Expropriate Gauntlet of Power High Tide Pact of Negation Rhystic Study Mystic Remora Ancient Tomb some combination of these (as well as others) that adds up to roughly the price of the card is what im interested in. I can trade it to my local store for around 30 dollars so I am looking to get closer to the 40 value if possible. other cards may work, just list your request. I am new to the site so I am unsure of what to check outside of my inbox or the comment thread. Thanks!!
2 days ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
1 week ago
IzzetFanatic. I do understand that Platinum Angel serves a purpose that Platinum Emperion cannot fill. For the few decks that still try to run the Hive Mind and Pact combo (Slaughter Pact, Pact of Negation, and Summoner's Pact) Platinum Angel can stop those decks. However, 99% of the time, we are using it to stay alive through some sort of damage or life loss, which Platinum Emperion literately stops their deck entirely. This may be a personal preference, but it is definitely the route I have decided to go.
As for the Supreme Will argument, I disagree that the first ability isn't relevant. Mana Leak is a staple counterspell in modern for a reason. Granted, two mana vs three absolutely is something that changes the value of the card, but we can still consider it a hard counter in modern. Then, if it is something we feel we don't need (losing and trying to desperately find something, we have a lot of other counters in hand, or counters just don't seem to matter against the deck) we can filter. It has the same CMC of Thirst for Knowledge so holding up the same amount of mana to counter something we don't like or couldn't deal with, or Anticipate for four cards is great utility. I haven't done the split as I am trying the deck without the Talisman of Dominance, but I haven't been able to playtest the Supreme Wills enough to guarantee the slot. I feel optimistic based on how it has played thus far though.
Spellskites have been a huge improvement to the deck. I have stalled many an aggressive deck until I got what I needed. I would highly recommend this in the meta that we are in right now. Granted, somewhat better with Thirst for Knowledge as it can be pitched if not needed in the deck, but still relevant. My favorite interaction with it so far was equipping a Batterskull onto it against a burn matchup. I looked at him and said, "Do you really want to continue?" He tried, but after the second attack he couldn't get anywhere haha.
So I did try Epiphany at the Drownyard, and just didn't care for it. Maybe it is the way I built the deck, but I hated to see it, rarely gave me what I needed, and I usually had to choose between holding up mana to cast it, or one of my big things. In most cases, the big things won due to the situation. If you've had success, I may try it again.
As for Trickbind over Squelch I took it because of the triggered ability part, and the fact of my opponent not being able to play anything else. Not sure you know about the Vizier of Remedies and Devoted Druid combo yet (forgot to mention it above), but they make infinite mana, filter their deck with Duskwatch Recruiter, then cast an infinite Walking Ballista to ping you to death. Trickbind can stop any piece of that combo. It also does stop the storm mechanic. Your opponent will get the original cast, but not any of the copys. Not to mention, split second seriously comes in handy. I would recommend you playtesting it over Squelch. I do not play on making the switch anytime soon, or at all most likely. I'm even looking to add a third copy into my deck because of the success I've had with it.
You seem to like Epiphany at the Drownyard, but looking at your list that would be the card to look at replacing for Endbringer if that is something you really wanted to try. Endbringer helps you draw which Epiphany at the Drownyard essentially does as well. Obviously creatures are easier to get rid of, but if it was something you truly wanted to playtest I'd say try that. As for Spellskite, maybe try replacing Spatial Contortion. I took them out of my version as it seemed that I was constantly holding them. Occasionally, I would use it on a Wurmcoil Engine to gain some extra life, but that is nothing more than a cute interaction. Also, have you seen Filigree Familiar? Is the draw more worth only gaining one life less than Bottle Gnomes? Being Bottle Gnomes is your interaction against burn, I thought I'd bring this to your attention.
1 week ago
Depends on your meta, bojuka bog is solid since you're using Expedition Map AND Tolaria West.
On my meta tho things are way too freaking fast, so I was in craving some sort of hyper efficient artifact hate, with that came the decision of including Engineered Explosives and its tutor (aside from Tolaria West) Trinket Mage, and once using Trinket Mage I felt it was worth adding Tormod's Crypt. (being tutorable by both Tolaria West and Triket Mage, like Engineered Explosives)
But if in your meta there's no need for Engineered Explosives, you just need grave hate, then Angel of Serenity and Bojuka Bog are the best options. Serenity seems stronger to me than Finality because it can be used to recur your creatures back to the hand, to exile graveyard combos on the angel and finally to clear the board of threats against aggros or other reanimators, depending on your meta I would take our either Resolute Archangel (and add some land that helps protecting against aggro decks like Maze of Ith or Kor Haven) or Elesh Norn (Its a nice creature against some strats, but I just don't think its needed).
You could also take out Pact of Negation since it is unable to help you when casting Armageddon, Ravages of War and Cataclysm, your most powerful spells, so while strong, is a bit underwhelming on this deck.
If you got any more questions fell free to ask.
2 weeks ago
2 weeks ago
xJonahSlayerx Yes, that is correct. There are some things to consider when looking at the color identity of a card.
- If the card has no mana symbol on it's cost, as with Pact of Negation, it's color identity is shown on the blue dot left of the card type. So, this card can only be played on a deck that has a commander with blue among its color identity.
- Another thing, cards like Alesha, Who Smiles at Death are monocolored, in this case red. But the identity of Alesha is called Mardu, this is because of the mana symbols on the text box. So, this means that Alesha decks can contain cards with red, white and black on its cost or text box.
- There is a mechanic called Extort. It's a triggered ability from the Return to Ravnica block. Extort reads: Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way. The text cited above is commonly written between parentheses in some cards, like Crypt Ghast. But a notable thing is, the keyword is just Extort, and the mana symbol is written only in the reminder text, thus it does not counts when checking the color identity of a card. So, in this case, Crypt Ghast identity is black only, and not black and white.
- Commanders like Karn, Silver Golem have no color identity, and as such, does not allow any basic lands with the exception of Wastes.
3 weeks ago
I'd play Pact of Negation since more free counterspells is never a bad thing.