Underworld Connections

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2015 (C15) Rare
Duel Decks: Jace vs. Vraska (DDM) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Underworld Connections

Enchantment — Aura

Enchant Land

Enchanted Land has ", Pay 1 life: Draw a card"

Price & Acquistion Set Price Alerts

C17

C15

DDM

Ebay

Recent Decks

Underworld Connections Discussion

NV_1980 on Invisible Ninja’s In The Room

1 day ago

Hi High_Priest_of_Avacyn,

Thanks for commenting! I like both your suggestions; they make sense. Maybe it would be nice to replace Archetype of Finality with Sun Quan, and Underworld Connections with Arcane Adaptation. I'll see if I can make a trade and get these cards in my deck. Thanks again.

Regards,

NV_1980

Kayne117 on wrexial mill

6 days ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

StopShot on Blood Suckers [[Mardu, Vampire Combo, EDH]]

1 week ago

Nice decklist, though I think your deck badly wants Cloudstone Curio. You just need that and two 1 cost vampires and you could end up spamming vampire tokens for days.

Also your deck's CMC is so tight I'm surprised you aren't running Dark Tutelage which for all intents and purposes could serve as another Phyrexian Arena. Underworld Connections is also another note-worthy inclusion especially if you include the utility land Deserted Temple.

Lastly you can also use cards like Taurean Mauler and Mirror Entity which not only count as vampires, but can also help when swinging in for tons of damage.

Kayne117 on Aryel

1 week ago

I highly suggest four to five more lands, Anguished Unmaking, Vindicate, Victim of Night, Hero's Downfall, Orzhov Signet, Gilded Lotus, Coat of Arms, Burnished Hart, Solemn Simulacrum, and also any other big forms of card draw, as you have very little. Cards like Phyrexian Arena, Underworld Connections, Bloodgift Demon, Staff of Nin, The Immortal Sun, and Wretched Confluence could all help a great deal. Also, Arch of Orazca, because I don't mention it enough. You could also consider Geier Reach Sanitarium and Mikokoro, Center of the Sea if you feel like you can't find anything to cut in your nonland cards.

wraya2 on Olivia's Bloodthirsty Madness

4 weeks ago

I would add cards like Read the Bones to keep your hand full if you plan on discarding a bunch.

Phyrexian Arena and it's weaker sibling Underworld Connections should be in here too.

StopShot on Rate each draw engine from ...

1 month ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

JoeNathan37 on Edgar Markov tokens

1 month ago

Update:

Out: Underworld Connections, Skeletal Scrying, Ambition's Cost, Dark Impostor, and Stone Quarry

In: Phyrexian Arena, Twilight Prophet, Champion of Dusk, Olivia Voldaren, and Clifftop Retreat

These are the cards I could get ahold of quickly (my LGS happened to have these). More changes to come

lagotripha on DISCARD ALL THE THINGS

1 month ago

Mono black deckbuilder's toolbox is my big list of deckbuilding mono-black tools.

Shrieking Affliction is a cheap rack alternative. Geier Reach Sanitarium can slot in place of a couple of swamps with low cost.

I don't like Tormented Soul outside of spirit tribal, If you love it you should run Lashwrithe and Will-o'-the-Wisp. Mental Agony costs too much mana. Blackmail, Mire's Toll etc and some Sign in Blood/Night's Whisper just runs smoother.

If you absolutely must have consistant draw and Phyrexian Arena is off the table Underworld Connections exists, but just running a bunch of Night's Whisper/Sign in Blood works very well.

My favourite discard spell is Delirium Skeins, which combos neatly with Asylum Visitor. With the symetrical discard plan, you get access to the hella fun Call the Bloodline and Zombie Infestation, alongside madness tools.

The big thing budget mono-black has going for it is cheap, powerful sideboard tools. Mutilate, Languish, Storage Matrix, Witchbane Orb, Bile Blight, Lost Legacy etc.

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