Underworld Connections

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2015 (C15) Rare
Duel Decks: Jace vs. Vraska (DDM) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Underworld Connections

Enchantment — Aura

Enchant Land

Enchanted Land has ", Pay 1 life: Draw a card"

Price & Acquistion Set Price Alerts

C17

C15

DDM

Ebay

Recent Decks

Underworld Connections Discussion

NV_1980 on Angels, Demons and Dragons!

5 days ago

Hi D5rkUnl0ck3r,

We have a deck that has some similarities with this and would make the following recommendations:

Hope this helps you any.

Regards,

NV_1980

Cloudius on edgar markov

1 week ago

Card Draws & Tutors

I think this deck needs card draws and tutors badly. Boros ain't know for both categories but fear not, as we've Black to the rescue!

Mentor of the Meek Hang on, what's a Human doing among the unearthly blood sucking vampires... He actually synergizes very well with the horde of 1/1 tokens that we're putting into play each turn, replenishing our hands as we build an army.

Skullclamp a must play since we're generate tokens turn after turn, we should have enough to go around to crack some skulls and draw some cards.

Necropotence the go to card for card draw in black.

Night's Whisper, Sign in Blood, Painful Lesson, Read the Bones... you get the drift.

Phyrexian Arena and Underworld Connections

Vampiric Rites Sac outlet and card draw, with a mini life gain on the side.

TCG-Player on Black Dead Devotion

2 weeks ago

Gosh I love this deck! Mono-Black devotion is one of my all-time favourite strategies in all of Magic.
What about Phyrexian Arena over Underworld Connections? And have you considered original Sorin Markov? Brings your opponents live total to Gary oneshot range.
Also, maybe Shizo, Death's Storehouse?

Mitrian on Mazirek, the Token God

2 weeks ago

Hey NV_1980, thanks so much for the feedback and suggestions.

I love Skullclamp but it fits awkwardly here. Generally I don’t want to kill my tokens with the clamp, I want to be sacrificing them. Also, because of all the +1 counters, the tokens quickly get out of range of clamping anyway.

Both Inspiring Call and Deathreap Ritual would be decent here but what to cut for them? I actually like Momentous Fall over the inspiring call as I fear exile more than I fear death.

However, all that said, in my playtesting so far, my card draw has been pretty solid, thanks to cards like Erebos and Smothering Abomination which have other relevant benefits stapled on top of the draw. I had Vampiric Rites in the deck awhile back but it was cut precisely because card draw wasn’t a problem. Higher CMC, but Krav kind of fills that role now as well.

And yes, speed is much more an issue than draw. I am considering Earthcraft which I see as a strictly better version of Cryptolith Rite since it can tap tokens that just entered, rather than waiting a full round. Often I’m sacrificing tokens the turn the enter, so this is very relevant. Earthcraft also allows shenanigans with things like Underworld Connections and Squirrel Nest.

Right now my real problem is what to cut, far more than what to add. Any suggestions there would be very welcome.

Thanks again for checking out my deck and sharing your suggestions.

Arvail on Let's Discuss: Pharika, God of ...

3 weeks ago

She saw some play in RTR + THS standard mainly in Golgari decks that ran stuff like Grisly Salvage, Satyr Wayfinder, Lotleth Troll, Nyx Weaver, Jarad, Golgari Lich Lord, Nighthowler, etc. Some sultai stuff was also around that used her.

People mostly remember that Standard rotation as containing lots of UWx control that absolutely abused Sphinx's Revelation and Supreme Verdict as well as mono B and BW decks centered around Gray Merchant of Asphodel. Cards like Nightveil Specter, Pack Rat, Underworld Connections, and so on proved to be easy ways to increase devotion counts. Mono blue devotion was also a thing around then, as was GR monsters lists that abused ramping with Voyaging Satyr and Nykthos, Shrine to Nyx.

Lastly, that standard era was defined by the insane power of Elspeth, Sun's Champion. Midrange decks that weren't Elspeth decks needed other ways to close games to stay relevant as long as she stayed around.

As far as removal was concerned, no, there wasn't an overabundance of great options. For example, Hero's Downfall was a $15 card when it came out. It's pretty good, but that's the best outside of Verdict. The biggest graveyard abuse that took place during this era came from Whip of Erebos. Still, remember that Rest in Peace debuted in Ravnica and did very little work in the format. It was a junk rare for a long time.

Hope that helps. If you have other questions, I can answer them.

SynergyBuild on Super Sadistic Squirrels

3 weeks ago

Final Parting is a combo card, imagine stuffing a Triskelion in the yard and Mikaeus, the Unhallowed in hand, then use Meren to bring back the Triskelion, so you get both cards. Any other two-card combo in which at least one is a creature can be used in this way, and can fetch the whole combo with one card.

Fauna Shaman is actually just gravy (get it, since you use the grave!) value with this deck, and can be used to discard cards, tutor, it has cool lines with Eternal Witness, The Gitrog Monster & Ramunap Excavator, Greenwarden of Murasa, and other creatures you have in the deck.

Cards you can drop are the following: Grindclock, Phyrexian Scriptures, Nighthowler, Korozda Guildmage, Vraska the Unseen, Ravenous Chupacabra, Underworld Connections, and Jarad, Golgari Lich Lord.

I'd add in more ramp, Blood Pet could be a fun gimmick, but isn't really too powerful, really, I'd like to make small switches like Deathcap Cultivator for Birds of Paradise, and Thought Vessel for Fellwar Stone, or things in that realm. Heart Warden is really cool too.

The_Hunter on

1 month ago

Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass  Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.

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