Underworld Connections

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Duel Decks: Jace vs. Vraska Rare
Return to Ravnica Rare

Combos Browse all

Underworld Connections

Enchantment — Aura

Enchant Land

Enchanted Land has ", Pay 1 life: Draw a card"

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Cardhoarder (MTGO)

3.17 TIX $1.5 Foil

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Underworld Connections Discussion

WillySmasher on Orzhov Enchantment Deck

3 days ago

Not sure if you're on a budget but Academy Rector, Enlightened Tutor, and Idyllic Tutor are all great searches but pretty expensive $ wise, though Academy Rector would be nice because she can cheat cards into play like Debtors' Knell (could be a crazy interaction between those 2 cards lol block so she dies bring her back and repeat.)

Since you have a decent amount of life gain Phyrexian Arena would help you draw more cards Underworld Connections is good too, I'd run both.

Aura of Silence is nice because it slows opponents down and can be a removal spell also. Karmic Justice deters people wiping your board. Ghostly Prison is like Hissing Miasma without the life loss effect.

Open the Vaults is a good way to bring back all your enchantments but helps opponents as well. Cleansing Meditation is another option if you see a lot of other enchantments.

I tried not to suggest anything more expensive than what I saw in your list (besides the tutors) but the deck looks like a lot of fun. +1 because I like decks based around specific card types!

landofMordor on What life?

1 week ago

Hey friend, cool deck! One of my first EDH decks was an Oloro gain'n'drain build a lot like this. I'd suggest checking out my deck @ Ageless Artifacts for the broad picture of it, but here's what I noticed about your build:

Some of your cards, like Filigree Angel, want to be in a deck with a TON more artifacts than you actually have. Those are the cards I'd cut first. Next, I'd take out cards that want you to attack, like Odric, Lunarch Marshal, It That Betrays, and Archetype of Imagination, since a gain'n'drain build doesn't really want that as much as it wants protection and deterrence. Then, I'd take out some of your removal encahntments like Banishing Light in favor of WB "unconditional" removal like Anguished Unmaking and Utter End or WB board wipes like Retaliate and Fell the Mighty.

As far as cards to put in, I'd shoot for some more of those explosive combos that this deck does so well. Ayli, Eternal Pilgrim is nuts with Serra Avatar and Vizkopa Guildmage, as is Cradle of Vitality. I'd put in more card draw like Underworld Connections and Greed (Oloro is an expensive and easily-killed commander, so don't always rely on his second ability).

In general, I'd say you need to take out cards that don't enable your primary win conditions or help you survive long enough to find those win cons. However, that's not to say that this isn't a well-thought-out and explosive deck, because it certainly is. Good luck! and mention me in the comments if I can do anything else for you.

Darth_Savage on Life Leech

1 week ago

It might make sense to cut Night's Whisper and Sign in Blood and run either Phyrexian Arena or Underworld Connections this would give you space for two Victim of Night

Darth_Savage on 50 Shades of Gary, how high is your devotion?

1 week ago

3InchMeatMonster I prefer Phyrexian Arena however if you are worried about the life loss then Underworld Connections or even Sign in Blood may be a better option...

3InchMeatMonster on 50 Shades of Gary, how high is your devotion?

1 week ago

Darth_Savage i think what i need now is some card draw. im thinking Underworld Connections or Phyrexian Arena. what do you think? the deck is working great. havnt lost a game yet and ive been playing big ffa's.

Daedalus19876 on Dark Phoenix, Who Frowns At Fun

1 week ago

Okay, let's do this! cracks knuckles I love the snarky tone of the description, btw :)

The stax elements of this deck seem strong, mostly. You're missing Winter Orb though. I would normally suggest Crackdown and Meekstone and Moat, but they interfere with Alesha :( Perhaps Smoke or Mudslide? I don't personally like Chalice of the Void in EDH, though, there's just too much variance in the mana cost of powerful cards. And since you're reanimating things anyway, might as well play Big Daddy Smokestack!

However, the land base seems...a little off. 29 mana-producing lands is REALLY really low, doubly so since you will have to pay some of your own "taxes". I know that the Karoo lands help a bit, but I still wouldn't trust this mana base without SIGNIFICANT testing. You might also find the Filterlands useful to mana fix (Rugged Prairie, Fetid Heath, Graven Cairns). I also never leave home without Reflecting Pool, City of Brass, Mana Confluence, etc. Basically, look at Lilbrudder's Leovold mana base and color-shift it XD

I'd frequently choose to run Rest in Peace over (or in addition to) Leyline of the Void. Always good to run another combo piece!

Phyrexian Arena over Underworld Connections, 1000%. The former doesn't lock down a land, which is even more important in this deck.

I'm actually not really a fan of Nahiri, the Harbinger in EDH. Is she just there for utility, or are you planning to use her ult? If the former is true, there are better ways to get card filtering. If the latter is true, what's your finisher?

That being said, planeswalkers can generally be really good in stax decks. You might get away with including some other walkers that play more into your gameplan, possibly Sorin Markov to reset lifetotals? :)

Night's Whisper over Wild Guess: less color commitment, more card advantage.

No Necropotence? :( I guess maybe the card is too much color commitment in tri-color.

If you're going to run Mox Opal with only 18 artifacts, I'd try and include the three on-color artifact lands as well.

False Prophet seems odd here, since you have the ability to reanimate creatures with relative ease.

Personally, I'd substitute Austere Command over Merciless Eviction, though it does depend on how you plan to use the board wipe.

Land Tax does wonders to fix your mana, and recover after an Armageddon...

If you have oodles of money, Imperial Recruiter pairs well with Recruiter of the Guard.

Yes or no on Mox Diamond? Your land count is already low, but it's so good...

Swords to Plowshares over Path to Exile: you don't want to give your opponents land ramp in a stax deck, lol.

I hope that helps a bit! :) I'll leave more comments if I think of them, and happy deckbuilding!

tlaine967 on Zurgo's Human Army

2 weeks ago

I would recommend Worldslayer for sure. It is a great combo with Zurgo unless they just have a ton of Indestructible stuff. Brainspoil and Open the Armory are okay tutors for Worldslayer. I would also run Chandra's Ignition for its awesome boardwipe ability with Zurgo and is also tutorable with Brainspoil if Worldslayer was countered or removed or whatever.

I agree with the sentiment of more land. If it is working for you then I understand why you don't want to mess with it but I am a fan of the Innistrad set Clifftop Retreat, Dragonskull Summit and Isolated Chapel. They aren't too expensive and are pretty easy to get into play untapped.

For Equipment I like Tenza, Godo's Maul, it has always worked well for me with Zurgo.

For Card Draw I would get rid of Read the Bones in favor of Seer's Sundial, Staff of Nin and/or Underworld Connections. These all allow for repetitive drawing.

For some Removal I like Mizzium Mortars and Vandalblast for their potential disruption to your opponents board. On a lesser level I like Crackling Doom especially after your opponent casts their Commander and then you just make them sac it... I get maybe a little too much joy out of that. I would probably get rid of Shatter and Demystify for Vandalblast and Wear / Tear.

Creatures are tough for me because I went much more Warrior tribal as opposed to Human. I still think Flamerush Rider and Jor Kadeen, the Prevailer could find homes here. You might want more artifacts for JK but if you added Worldslayer then it would probably be fine. Then Cavalry Pegasus FTW, kind of kidding but kind of not. That ability for a two drop in this deck is pretty sweet.

I didn't really mean to offer 17 cards up but hopefully a few of them will find homes here. These would probably have to come at the expense of cutting some of your creatures and enchantments though so idk. I hope I helped at least a little!

LTmiller on Spanked by a sapling

3 weeks ago

Okay, with good green ramp cards for two-three color decks you have:

Nature's Lore, Skyshroud Claim, Ranger's Path, Cultivate and Farseek. That's all you need IMO for ramp.

You're mana rocks are fine, maybe a Chrome Mox? they're not that expensive if you get the one from Eternal Masters. Maybe get a Slagwurm Armor for having a stupid fat creature. Sensei's Divining Top can be used in response to the trigger of your commander to set the top card to be the most optimal. Strionic Resonator can be used to copy the trigger of your commander.

I think you could benefit greatly from Skullclamp as you produce Saproling Tokens. Also, perhaps Phyrexian Arena, Necropotence, Underworld Connections for some card draw as you will probably be gaining a shit ton of life.

Imo Spiders kinda seem lackluster as a whole, there are definitely going to be some of them that are good. Treefolk tribal is fine though.

I also think maybe a sac outlet to do things with some of your creature tokens and useless creatures. Phyrexian Altar, Ashnod's Altar, Altar of Dementia are some of the general good ones.

LAST thing, go check out my deck I linked above, go to the primer and look at my non creature spells. Read them. They REALLY put in work. I spent a lot of time brewing that deck. It's retired for the moment due to my Meta being ridiculously competitive and cut-throat as hell. So, it's my "casual" deck.

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