Underworld Connections


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Duel Decks: Jace vs Vraska Rare
Return to Ravnica Rare

Combos Browse all

Underworld Connections

Enchantment — Aura

Enchant Land

Enchanted Land has ", Pay 1 life: Draw a card"

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Cardhoarder (MTGO)

2.64 TIX $1.5 Foil


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Underworld Connections Discussion

3InchMeatMonster on

22 hours ago

if your are looking for card draw Phyrexian Arena, Underworld Connections, and Ob Nixilis Reignited are good choices. i would focus on what creatures work the best and move them up to playsets, having just one of a bunch of things can make the deck inconsistent. i would also up the lands to 22 or so. if your curve was smaller you could get away with 18 lands. i would also put in Door of Destinies, it will make your rats huge.

lagotripha on Demonic Acid

1 week ago

I actually quite like this idea, but I feel a little awkward in some of the card choices.

Hypnotic Siren and Spreading Seas feel underwhelming for me- the lack of islandwalk makes seas pretty do-nothing, and siren is only really functional once you have two anvils running, which could be a removal spell, or chumps once. The lack of g/w cuts a lot of enchantment options, but there are some really interesting tools available that should help out. Eldrazi Conscription/Arcanum Wings and Sanguine Bond/Exquisite Blood have been classics in these colours for a while. Tainted Remedy is interesting sideboard, Underworld Connections/Phyrexian Arena/Dark Tutelage Dictate of Kruphix are their usual selves, and Paradox Haze could make those upkeep triggers, Leyline of Anticipation is interesting, allowing flash cloudstone shenanigans. Bitterblossom Provides board presence while being resistant to creature-removal, Necrogen Mists, Dictate of Erebos, No Rest for the Wicked Seal of Doom/Trial of Ambition/Oath of Liliana, Necrotic Plague, Endless Whispers Waste Not or Descent into Madness all speak to possible strategies.

One card that you absolutely must run is Whip of Erebos as a two-of. The lifelink keeps you in the game, and the graveyard recursion keeps constellation triggering. Gonti's Machinations is worthwhile against burn. Mimic Vat is good with mage.

I've been trying to get Blood Funnel working in these lists, but it just doesn't- the costs inflicted are too high, with boardwipes ending your game. Don't bother.

I can't think of anything else that isn't just the usual format staples and sideboards- good luck making it work.

Snacrifice on Flesh Harvest (Varolz Multiplayer)

2 weeks ago

I've always been a fan of Underworld Connections vs Phyrexian Arena, since you can choose when you want to draw the card.

Treetop Scout is a cheaper version of ledgewalker minus the hexproof.

Champion of Lambholt is really good evasion on a cheaper stick, and it gets bigger over time. Primordial Hydra is good, but does it make it's presence known a lot? It doesn't get much use on Varolz because it's so tiny in the yard.

I know Diabolic Tutor isn't as good as demonic, but it gives you yet another tutor. Embalmer's Tools from Amonkhet makes scavenge costs less.

I like the deck!

landofMordor on Soul-Slingers, Line-Tenders ($40 Budget)

2 weeks ago

WargRave, thank you for the thoughtful comment! It's great feedback.

I've actually been tweaking this list significantly, and it's still in intermediate stages. However, your feedback is good to help me find a new direction.

I like the idea of adding Signets, anthems, and the like; however, in playtesting I've realized that draw power is really what's needed. There are a ton of game-ending threats in this deck, from Ravos' anthem to Odric, Lunarch Marshal -- the problem is that I don't have the card advantage to outpace removal. For that reason, I'm trying to find slots to add in Malakir Soothsayer, Underworld Connections, and Greed, and more such if I can find the slots. Hopefully, drawing more threats means that I don't have to squash more anthems and such in the deck. Your advice, though, was on point, and I'll be sure to keep it in mind as I go forward. Cheers!

Rzepkanut on Nath of the Gilt-Leaf's Dark Elves

3 weeks ago

Phyrexian Arena, Underworld Connections, Oversold Cemetery, Palace Siege, and Genesis can keep your hand full even with all the discard. Nice looking deck i love a good tribal, especially when it's got a cool sub theme like discard/ tokens. Patriarch's Bidding is awesome in too.

WargRave on $50 Zurgo Helmsmasher

1 month ago

I thought about Assault Strobe but I think the sorcery speed is bad. It can't surprise an opponent that might gamble on not blocking, it can't be tutored with Sunforger, it can't interfere in combat between opponents for political purposes, and it can't be used for blocking. The other sorcery speed sources make up for those failings by persisting across turns.

I think Underworld Connections or Dark Tutelage would be a better option for budget card draw though since they got straight to hand. Underworld Connections causes mana issues, but has the benefit of being tutorable with Open the Armory.

casmiel on

1 month ago

Ultimate Price is always worse than Go for the Throat (both can't hit artifacts)

I'd play Condemn, Path to Exile, Fatal Push and even Anguished Unmaking over Utter End.

Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.

i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.

Vampire Nighthawk has some strong competition in Gifted Aetherborn now. But you need more dual lands, otherwise it is too difficult to cast reliably on turn 2 or even 3.

I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.

I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.

The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.

Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.

Underworld Connections is much worse than Phyrexian Arena. Asylum Visitor can be an alternative if you really need the drawing power. It is cheap and can usually trade with something else.

Ambition's Cost is pretty much unplayable in Modern. Night's Whisper, Sign in Blood and the cards mentioned above are much better when it comes to drawing cards.

I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.

Good luck with the deck!

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