Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.

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Have (2) TheAnnihilator , Azdranax
Want (5) nattylordscooby , Cactusman , Zenog3 , PawPawBear , GeminiSpartanX

Printings View all

Set Rarity
Double Masters (2XM) Rare
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Stoneforge Mystic occurrence in decks from the last year

Latest Decks as Commander

Stoneforge Mystic Discussion

Viera on Lemures Citadel

2 days ago

FLATSO99 - I am sorry for my abrupt response as it somehow got cut off during typing; nevertheless, allow me to start over.

Hello and thank you ever so much for taking the time to comment on my Lumeres Citadel deck, and I appreciate the upvote. As it stands now I think my win conditions are set in stone; kink-wise, trying to figure out how to make it more disruptive than it is now. In essence, this is essentially a grindy attrition style control-combo deck; the idea, extinguish all hope through disruption and wrath, then assemble one of my two combos. I might include a Stoneforge Mystic package as well.

Overall the deck is lots of fun as I am just an innocent bun who enjoys long attrition type games of Magic (and just want to say "NO" to people's creatures. Teehee~! <3)

Epicurus on The Thousand Pierced Knight

1 week ago

I'm not fond of comments like that from Mgalangzingme, because "scrap this deck and build something different" isn't really good for anything. However, they bring up a good point. There's really not enough artifacts in there to make Puresteel Paladin the absolute freak that it can be.

To remedy this issue, I would add Sword of the Animist and 2x Sword of Vengeance, then double up on Sword of Feast and Famine and Sword of Fire and Ice. That would bring the equipment count up to 13, and with the Darksteel Citadel, the total artifact count would be 17. A much better ratio, and maybe even still too low.

To fit in the extra swords, first I would remove 2x Faith's Shield (you already have a ton of protection in the deck). Next, I would drop Mirran Crusader completely, bring Stoneforge Mystic and Giver of Runes down to 3 each, which would make room for the adds I already mentioned, plus leave room for 2x Knight Exemplar and 1x Balan, Wandering Knight.

I know that's a lot of changes, but I hope at least it's more helpful than simply saying "this deck doesn't work, build something different."


DeinoStinkus on

1 week ago

Sword of Truth and Justice as well as Faerie Formation would be good. Colossus Hammer, Stonehewer Giant and Stoneforge Mystic would also fit with the voltron theme.

StopShot on What are the top two …

2 weeks ago

I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.

Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.

markbeloit on Teysa's Death Storm ( AdNaus Cedh Primer)

2 weeks ago

I'd recommend Stoneforge Mystic and Silent Clearing.

City of Brass, Caves of Koilos, and Mana Confluence are also possible land choices, but you'd know better than me if you need them.

DemonDragonJ on Double Masters Speculation

2 weeks ago

Stoneforge Mystic is being reprinted in this set! I currently am not interested in that card, but I know that it is a very popular card, so I am certain that many players shall be pleased with that.

tabbs33 on colossus hammer

3 weeks ago

Ross Merriam played a very similar list on SCG's stream/YouTube channel a few months ago. Keep in mind, this was before the Companion nerf, so running Lurrus isn't as big of a benefit.

As Mundian suggested, Magnetic Theft is a solid inclusion. Also Stoneforge Mystic for fetching your equipments so you don't have to have as many of them in your main. This will give you more slots for things like Giver of Runes, Spellskite, Apostle's Blessing/Emerge Unscathed/etc., to protect your creatures from removal. Swiftblade Vindicator is also another great, cheap creature with double strike and trample.

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