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Creature — Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
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Stoneforge Mystic Discussion
12 hours ago
ThaneGarrus I'll have to test the ranger package with/without Carrion Feeder to see if the redundancy is worth it. As for this new package (you're very good at suggesting packages btw), Stoneforge Mystic and Open the Armory are certainly good for getting Skullclamp and the other artifacts you've mentioned. I would play this package if running Deathrender and Nim Deathmantle , but without them, the package is a bit thin. Personally, I'm against cards that are too narrow outside their combos even if they are fetchable by a package such as this (the same reason I don't like Darkest Hour ).
It might be worth mentioning that the package might be good enough just to search for Skullclamp since it's so powerful, but I'm edging on the side that it isn't quite there yet. With enough artifacts and obviously if you're already running deathmantle/deathrender, that package seems very worthwhile.
Mentor of the Meek has been on my radar for possible cuts as well. He just doesn't work as well into the engine the deck is trying to assemble.
19 hours ago
I agree on Deathrender , Martial Coup and Living Death , but I like having a backup fetch in Carrion Feeder if viscera seer gets exiled or we don’t have a way to recur it. Teysa, Orzhov Scion is pretty restrictive to use outside of the combo with Darkest Hour
I was toying with the idea of Stoneforge Mystic , Sword of Light and Shadow (recursion/protection), Nim Deathmantle (combo potential) and Open the Armory since skullclamp is such a powerhouse Possibly cutting Mentor of the Meek
1 day ago
Like the deck +1 from me.
Staff of Nin is good for the extra card draw.
1 day ago
All hatebears decks, from legacy to modern can't run solely hatebears due to the need of finishers and interaction on cards that can't be hated on. Flickerwisp and Blade Splicer act as these for the modern lists, while Stoneforge Mystic and Batterskull / Umezawa's Jitte / Sword of Fire and Ice work for the legacy counterpart.
This list tries to encompass those cards as well, as they'd work in a standard hatebears list.
2 days ago
they ban phyrexian mana spells from mtg under the basis that it allowed other colors to do things set for one color, like anti being a mistake mechanic they could just ban mechanics they admit were too strong. (I don't actually hope for this)
They ban the reserved list from legacy, the reserved list is massively the reason why wotc has essentially abandoned legacy as a format, if they remove it from the format they can start to breath life back into it. There will also be the added bonus of some collectors panic selling their reserved list cards making high end commander more affordable for a bit. Wotc might also try it just because if it fails and further kills legacy it would really just weaken star city games and push fans more towards channel fireball and the magic fests.
Now for my actual hope it would be to unban Stoneforge Mystic , and then to either ban Ancient Stirrings or Pyrite Spellbomb , stirrings because the usual argument of many 1 cmc cantrips being on the modern banlist and spellbomb because the deck would have to resort to much easier to answer wincons that also don't happen to involve a nightmare number of activated abilities to win, also spellbomb was one of the go to wincons of eggs, which kci looks awfully close to.
unbanning stoneforge is more me wanting to play with the good old cawblade style deck in a format that is more alive and lower on the power level from legacy, I admit to buying my sfm back when they came out in the event deck, only to be banned before I could actually play cawblade.
Rampaging Ferocidon could actually be unbanned as a step to stop possible teferi power overload, it would also let them remove the only banned card effect in use in arena atm.
2 days ago
as for Ancient Stirrings / Faithless Looting , its highly unlikely those would be banned. banning those cards would hurt decks that don't need to be hurt. those cards don't "increase the power of the deck tenfold", and even if they "did", it doesn't change the fact that they still impose deck building restrictions.
Flooremoji: banning KCI's namesake card would kill the deck altogether. we want to weaken it, not outright kill it. by "punishing grove", do you mean the combo of Punishing Fire and Grove of the Burnwillows ? it won't do much. 2 mana and letting the opponent gain a life just to kill off some weak creatures isn't worth it. like i said, jund has better things to do now. legacy may have more answers than modern, but it is an entirely different format. Stoneforge Mystic 's "best" line of play is a turn 3 Batterskull , which is tame compared to a turn 3 Karn Liberated .
2 days ago
whats everyones predictions/opinions for the banned and restricted announcement tomorrow?
personally, i feel that Stoneforge Mystic and Umezawa's Jitte can come off the modern banlist. we just have so many answers to both now, and an equipment themed deck would be really interesting to use. whens the last time anyone saw equipment being used at FNM that wasn't Cranial Plating ?
Punishing Fire can also be brought back. the only reliable way to bring it back was Grove of the Burnwillows . its an inefficient shock that provided a mediocre loop with Grove of the Burnwillows and Liliana of the Veil at best, and jund has too many other cards to use now for that minor combo to be relevant.
as for modern bans, maybe something from KCI thats not used in other decks.
can't really speak much on other formats. Rampaging Ferocidon should probably stay banned for now, and i can't think of any standard cards that need a ban.
1 week ago
Legacy is not really my forte, but I'll bite since you have not received a response yet.
Legacy is brutally fast, and GAAIV comes down a bit too late to make a difference. Though he both taxes and ramps, four mana means you needed to accelerate him onto the board, wasting precious time and cards in-hand.
Compare to a very successful Legacy deck--Death and Taxes. D&T seeks to drop powerful denial pieces early, such as the two-mana Thalia, Guardian of Thraben , and inexpensive threats, such as Stoneforge Mystic into Batterskull . Cards like Aether Vial are critical, allowing one to flood the board with these high-value, low-cost creatures, free from the threat of Force of Will .
GAAIV does not fit well into this strategy. It costs too much for Aether Vial , and there's no significant other ramp.
That said, if you have a decklist, I'd be curious what you are running, and would be happy to take a look.
Also, you should always run 60 cards. There's never a great reason to run 65, as that just decreases your odds of getting your necessary cards.