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Creature — Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
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Stoneforge Mystic Discussion
3 days ago
Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.
Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.
Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.
Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.
If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.
Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.
I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.
Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.
Fortified Village is still fairly inexpensive, I believe. Good for consistency.
Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.
Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).
Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.
I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.
I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.
I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.
Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.
Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.
Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.
Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.
I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.
Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.
Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.
Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?
The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.
Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.
How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)
I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).
Just some of my opinions anyway! Very nice build, +1. Cheers.
6 days ago
1 week ago
The storm crow is signed. No cutting that beauty.
The game plan of this deck is to put enough on the table to force a boardwipe, but still be able to rebuild after the boardwipe. And the next boardwipe.
Future Sight isn't so hard to cast. The deck is Bant with a little bit of black. And it's very good card advantage. I don't know what would be better card advantage. It rebuilds after the boardwipe real good. But it is dead in the early game.
Farseek or Sakura Tribe Elder are both net -2 mana for the turn to gain mana the next turn. Skyshroud Claim is also net -2 mana for the turn to gain mana the next turn. Except that it ramps for more. I had Cultivate in its place but the basic lands just weren't cutting it. I'd rather be finding duals.
I thought Spawnwrithe was too cute as well, and then I tried it on a friend's insistence and it took over a few games in short order.
Etherium Sculptor could go. It's definitely worked very well a few times when I've done stuff like Stoneforge Mystic into Blade of Selves. But in general it feels bad once the boardwipe hits. Mentor of the Meek has also been under-performing, to my surprise. It draws cards, but it's expensive to do so. Same with Lifecrafter's Bestiary. I find I skip the card draw option about half the time.
As for Yuriko, there are a lot of creatures which draw me a card when they hit a player. I don't like any of them. They durdle so hard.
You're assessment of Silas Renn is spot-on. I think I want the effect. I tried running more payoff, but I think it was the wrong kind of cards. Stuff like Burnished Hart is super slow and not worth the trouble. Same for other artifact creatures like Filigree Familiar. Maybe I should put Shardless Agent in the deck, but the 3-drop spot is super tight as-is, which is why I excluded it in the first place.
What are good payoff cards for Silas Renn. I found Dispeller's Capsule to be way too costly for the effect. I tried Chromatic Sphere, but I realized I was putting way too much effort into drawing 1 card. If I try to make stuff like Scrap Trawler or Krark-Clan Ironworks work then I need to add way too many artifacts, which dilutes the hatebears too much. The other spellbombs seem borderline unplayable.
Thank you for your comment. It's given me a lot to think about.
3 weeks ago
I'm not putting in Stoneforge Mystic because, for one, its banned in modern. And for two, it's stupid expensive for this. There are better things to be doing on turns 2 and 3, rather than cheating out a single equipment.
The swords of X and Y are great. It's very likely they'll be added in as the money comes in to buy them.
Return to the Ranks is a good addition and I'm very much tempted to add it to side for sure.
Thanks for your suggestions.
3 weeks ago
You could run some Stoneforge Mystic and go down on your equipment since you can tutor for them with her. Also, you can play more expensive equipment for only 2 mana using her ability: Loxodon Warhammer (for trample) Sword of Light and Shadow for some life and pulling stuff out of the graveyard. I'd make room in their somewhere for Apostle's Blessing. It can be great to defend against removal, or prevent a blocker from blocking you (if played before blocks are declared.)
You may want some Return to the Ranks (sideboard?) in case of other aggro or heavy removal that's keeping your board clean.
3 weeks ago
Darkshadow327 You're right, Wizards doesn't make these cards, I do, and I find it fun to create "fair" and "balanced" cards. As far as me insulting peoples cards designs? I never said they were bad, merely busted. Some of the card designs were hilarious and intriguing and I would love to see them used in games, but the game would likely be a jumbled mess. If you want to make a 2 mana Eldrazi that takes 4 extra turns go for it, I'm just saying that taking a step back and creating cards grounded with balance in mind is just as fun and thought provoking as when you're just making them for fun.
TypicalTimmy The challenge was to take busted cards, and remake them to not be busted, not make a busted remake. Besides the only truly busted card among the 5 Mono coloured two drops was Stoneforge Mystic due to its ability to produce turn 3 Batterskull and other ridiculous combos. None of the other creatures were this "busted", they were just cheap creatures with good up side (or down side if you died to your own Bob. Rip in peace).
Either way, you do you, make your cards.
3 weeks ago
I'd just like to point out that insulting people's card designs as "broken beyond all play-ability" and telling them / us to "calm down" is merely undermined when your challenge is to recreate Magic's most powerful creatures. Most of those are already highly busted, which is why they are sought after so much, which is why their prices are so stupidly high.
You can't bash on someone for a "broken" design, tell them to break something that's already broken, then call it "fixed". Just doesn't work that way.
Having said all of that, I'm just doing one of them.
Legendary Creature - Kor Artificer
When Nahiri, Geomancer enters the battlefield you may search your library for two Equipment cards and reveal them. An opponent chooses one and puts it in your graveyard. Put the other in your hand, then shuffle your library.
: Create a token of target equipment you control. If it's Legendary, it loses that type and deals 3 damage to you.
Upside of low cost is balanced by downside of opponent's choice. Upside of copying equipment is brought with the downside of self-inflected burn if you attempt to copy something such as Blackblade Reforged, Godsend, Sword of the Animist, or any of the other 13 current Legendary Equipment. There's not many, so the card isn't exactly that broken, but it is still very much breakable under the right circumstances.
Either continue with one of the other four options or make a new Legendary Equipment. Choice is yours. Count mine as the remake for Stoneforge Mystic.
3 weeks ago
Zurgo, Breaker of Bones
Vigilance, menace, haste
When Zurgo, Breaker of Bones enters the battlefield search you library for an equipment an exile it with a Horde counter on it.
Whenever Zurgo, Breaker of Bones attacks, you may pay , if you do, cast a card with a Horde counter on it and attach it to Zurgo.
Zurgo, Breaker of Bones gets +1/+1 for each equipment attached to him.
"I will grind your bones to dust, and use the powder to sow the seeds of my glorious victory." Zurgo, Breaker of Bones
90% of the cards created here are broken beyond all play-ability, yall need to calm down, to do so, recreate the cycle of 2 mana creatures with upside. For those that don't know this cycle includes, Tarmogoyf Dark Confidant Stoneforge Mystic Snapcaster Mage. I don't know whether Young Pyromancer or Harsh Mentor is the red choice. Make the card playable, but not busted.