Ashes to Ashes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
The Dark (DRK) Common

Combos Browse all

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

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5ED

4ED

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Ashes to Ashes Discussion

DrunkManSquakin666 on Rat Deck

2 weeks ago

Nice deck. I'd recommend some spot removal, just in case, like Scour from Existence, Ashes to Ashes, and Malicious Affliction, but I gotta say I'm impressed.

Brottorney on Current Marchesa Idea

1 month ago

I can't tell all of what you cut from the previous iteration to this one, but this is looking real good.

Additional cuts I'd consider: Ashes to Ashes isn't a great card, and while it's a really fun card, Shifting Shadow might end up screwing you a bit because of the timing of when it works. If the creature dies to anything other than the upkeep trigger, the aura just dies and you get nothing. Probably deserves some testing because it's a fun looking card, but it concerns me.

I'd bring back Herald of Secret Streams. I think that merfolk is kind of mandatory. He makes your whole crew unblockable. keeps everybody alive to get in for damage. Ultimately you're on the aggro beats plan, so getting damage through defenses is really key. Need to bring that one back.

A couple others I would suggest that give you some power outside of your commander are Thraximundar and Westvale Abbey  Flip. Both give you some pretty explosive haste-y threats. They are both high costed, but Thrax is a 7/7 haste with a built in kill spell. The Abbey comes to mind because it killed me one time after I turned Marchesa into a tree. I was all smiles until the guy flipped that land and repeatedly beat me down with a fat demon.

Krom3 on Five Finger Discount

2 months ago

Awww yeah thanks man! Haha!

For Damnation I toyed with it a bit but I've gotten to a point in my playstyle where I like effects that give -X/-X vs just destroy because it tends to get around the pesky indestructables running amok in my playgroup. It's the same reason I switched Murder for Ashes to Ashes as well.

Dont get me wrong it's a fantastic boardwipe I just find that Toxic Deluge Mutilate and Torment of Hailfire seem to be much stronger in my current meta. I used to have Black Sun's Zenith in the list as well but it was switched out for Torment instead.

But thank you for the suggestion nonetheless man and glad you like the list! It means a lot haha :D

enpc on Bigger, Blacker, & Scary-er!

3 months ago

You mentioned that the deck was having trouble because it was too slow, eh. Part of that is that you're trying to play demon tribal, but the other part of it is that your curve inflection is at 5 CMC. If you can get that curve even down to flexing at 3, it will make a huge improvement.

You need more low end ramp which will help increase the speed of the deck. A good example would be my old Drana, Kalastria Bloodchief deck: In the Black. It's not perfect, but the deck tries to run a large amount of 2 and 3 CMC mana rocks to ehlp ramp throug the early game. This is crucial with higher costed decks - you need to be hitting 8-9 mana when your opponents are hitting 5-6. The problem with relying mainly on mana doublers is that most of them are in the 4-6 mana range, meaning that they don't do anything until turn 5 minimum. I would also cut cards like Black Market for more reliable ramp. I tried running it and it is way too slow.

I would also recommend cutting No Mercy - you should have some of the biggest creatures on the battlefield so defense should be no problem. As for your removal suite, I would highly recommend Go for the Throat. Ashes to Ashes is also interesting.

Agriyon on Kaervek - Symmetrical Pain

3 months ago

Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.

cdkime on Will WotC Keep Life Loss ...

4 months ago

BS-T

Dark Bargain is not really an outlier. While life loss in exchange for some boon is more common, there are plenty of black spells (Ashes to Ashes, Hellfire, etc.) that deal damage to you, and a large number of black creatures that deal damage to you, usually provided certain conditions are not satisfied (ex. Archdemon of Greed.

None of the individual cards in Dominaria struck me as too unusual - perhaps not the norm, but none were problematic. Taken as a complete hole, the lack of life loss cards was quite strange, but I do not see one set as indicitavie of a change to how Black will function moving forward.

xeratheenigma on Kresh Deck : Need help ...

4 months ago

Well you have access to Asceticism, Wrap in Vigor, Blossoming Defense and which are pretty good at turning off removal. Imp's Mischief is also pretty good at making removal bad.

Crypt Angel has decent utility and pro white can go along way and Marauding Knight could be pretty backbreaking against a monowhite deck.

I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:

Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful

Force_of_Willb on Lazav, take up thy graveyard and walk

4 months ago

You have many Eldrazi that care about cards being exiled but you only have 7 effects in the deck that exile cards? Do you have issues having enough exiled targets?

If you need more effects maybe consider some cards with annihilator: Artisan of Kozilek / Bane of Bala Ged,

Dimensional Infiltrator seems to be in flavor with the deck if you think you have enough colorless mana support (8)

Or removal Ashes to Ashes, Curse of the Swine, Reality Shift, Phyrexian Scriptures, All Is Dust

or add more of the usual graveyard removal artifacts: Tormod's Crypt, Nihil Spellbomb, Sentinel Totem, Relic of Progenitus

Lastly a personal favorite in my mill EDH decks Undead Alchemist which I think you can still copy with Lazav and exile if you stack the triggers correctly.

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