Ashes to Ashes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
The Dark (DRK) Common

Combos Browse all

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Latest as Commander

Ashes to Ashes Discussion

SideBae on Abzan Modular

2 weeks ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

gaarvaag on Scarab God EDH

2 weeks ago

Thanks for all the tips, already made a few changes to the deck now that I'm quite happy with. Still considering making more changes. I have now included Mind Stone and Basalt Monolith for more ramp. Also running Frantic Search , Careful Study and Ancient Excavation now.

I also added a few more lands that I can sack to get more value out of Crucible of Worlds , not looking to invest too much money in lands though because of the overall low impact of including those expensive lands ( Cabal Coffers being the only thing I might really want because of its high impact). Three sac lands was really not enough to justify Crucible of Worlds , honestly should've done something about that far sooner.

Going to consider putting Harvester of Souls in the deck, not going to invest in a Damnation however, a bit too expensive for what it does. More likely to run Life's Finale or Necromantic Selection instead if I feel like I need more boardwipes.

Wanted to mention why I run Unstable Obelisk . It's in the deck as a way for me to deal with non-creature permanents, it's more a removal spell that also acts as a mana-rock instead of the other way around. It's also a great bartering tool in my opinion (not to mention Ashes to Ashes is also kinda unattractive since I don't want to exile creatures, I'd rather have them die so I can Eternalize them with The Scarab God ).

I did end up cutting Soul Ransom , but the card was honestly used more to gain card advantage, I was totally fine with people discarding two and letting me draw two (basically Divination and Mind Rot for one card). You can even sack the creature in response to the discard, you still get the cards, but they don't get the creature back. Holding their commander hostage this way is in my opinion pretty good. If you don't draw cards off of it at least you get to have control of the creature, so win-win really (admittedly this card is way worse if they have cards they don't mind discarding in hand, but still, you at least draw two).

What I should've mentioned before is that I'm not too keen on running more tutors. Too many makes the deck too repetitive to play and more importantly, to play against. Friends have already complained about my life-drain combos being a bit much and happening too frequently.

Going infinite is not something I typically look to do either, which is why Gravecrawler is in the maybe section. I know he's incredible, but he kinda feels too easy to exploit, still on the fence about including him.

Overall thank you again for all your ideas, some of the changes you've suggested have helped already and I certainly have plenty of choices to consider now! Feeling a lot more con

SideBae on Scarab God EDH

3 weeks ago

I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.

I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.

If I may offer some non-reanimation advice:

Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.

Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.

I also suggest running a few more mana-rocks. Cards like Talisman of Dominance , Mind Stone , Thought Vessel and Coldsteel Heart are good two-mana rocks.

If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.

Your Fatestitcher would work well with Basalt Monolith or Mana Vault . Mana Vault can be hard to get ahold of, but Basalt Monolith shouldn't be too difficult.

Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.

Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.

I suggest Control Magic over Soul Ransom . It doesn't have the drawback of having built-in removal.

Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.

Good luck with deck building!

SideBae on Rise of the Underworld

3 weeks ago

As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.

One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.

Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.

Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.

Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.

Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.

At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.

Alright. That’s all for now. Good luck building your deck!

SideBae on Tymaret, the Duke of Death

3 weeks ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

SideBae on Ocean Bound, Yet Bound by the Ocean

4 weeks ago

I highly suggest running Rishadan Brigand , Rishadan Footpad and Rishadan Cutpurse . They're all pirates, but their surprise 'tax' abilities make them really powerful.

I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.

Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.

I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.

I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.

Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.

Ancient Tomb is an almost strictly-better Temple of the False God . If you have access to it, you should run it.

I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .

Control Magic is a better Abduction , and you may have luck with it in the maindeck. That is probably a meta call though.

Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)

Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.

Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.

Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.

Good luck with deck building!

SideBae on Zombo's and God's

4 weeks ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

BOXES_O_MOXES on Nightveil Predator PDH

1 month ago

I have a few ideas.

I see you run some buff enchantments in your "Voltron" section that could probably be replaced with some pretty valuable equipment.

I would look into Slagwurm Armor . This isn't a buff but actually makes for a harder to kill Nightveil Predator . A 3/9 Nightveil is crazy hard to deal with. He blocks and kills pretty much anything. Helps him to stick around so you can hook up your Bow. And, you can fish for it with your Trinket Mage .

I think there are better cards that can go in for Sinister Strength , Dark Favor and Twisted Experiment . Although you may have a reason for running them. I'd also be curious to know why. I think equipment have more utility as they stay on the field and can be moved around from crit to crit.

Also, I would take out the Seat of the Synod and the Vault of Whispers . Just replace them with basics. The lands being artifacts are easier to remove as there are lots of items people play that can target artifacts. I would rather loose a piece of equipment than a land.

I run Ashes to Ashes as well and have been seeing that it sits in my hand for a while due to it being so situational. I am actually considering replacing it with Ob Nixilis's Cruelty . I pretend I have it in my hand rather than the Ashes during games and I essentially could make more use of the Cruelty. Could just be my meta.

Other than that the deck to me seems solid. What are your matchups like? You having any issues against certain decks??

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