|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|The Dark (DRK)||Common|
Combos Browse all
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Ashes to Ashes Discussion
2 days ago
You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.
and probably add mass remuval and normal remuval.
sorry if all the cards i listed are black, im just more familiar with it.
2 weeks ago
I agree with the creature-based reanimation being too slow and have removed them from my own list too.
If you're finding you get stuck with nothing to reanimate sometimes I would start by replacing the noncreature cards with the same effects you can find on creatures:
- Ashes to Ashes for Shriekmaw or Plaguecrafter. Although you lose the exile part.
- Toxic Deluge for Kagemaro, First to Suffer
3 weeks ago
I included them in order I would try them out. Ashes to Ashes will likely be your best option.
1 month ago
2 months ago
2 months ago
I can't tell all of what you cut from the previous iteration to this one, but this is looking real good.
Additional cuts I'd consider: Ashes to Ashes isn't a great card, and while it's a really fun card, Shifting Shadow might end up screwing you a bit because of the timing of when it works. If the creature dies to anything other than the upkeep trigger, the aura just dies and you get nothing. Probably deserves some testing because it's a fun looking card, but it concerns me.
I'd bring back Herald of Secret Streams. I think that merfolk is kind of mandatory. He makes your whole crew unblockable. keeps everybody alive to get in for damage. Ultimately you're on the aggro beats plan, so getting damage through defenses is really key. Need to bring that one back.
A couple others I would suggest that give you some power outside of your commander are Thraximundar and Westvale Abbey Flip. Both give you some pretty explosive haste-y threats. They are both high costed, but Thrax is a 7/7 haste with a built in kill spell. The Abbey comes to mind because it killed me one time after I turned Marchesa into a tree. I was all smiles until the guy flipped that land and repeatedly beat me down with a fat demon.
3 months ago
Awww yeah thanks man! Haha!
For Damnation I toyed with it a bit but I've gotten to a point in my playstyle where I like effects that give -X/-X vs just destroy because it tends to get around the pesky indestructables running amok in my playgroup. It's the same reason I switched Murder for Ashes to Ashes as well.
Dont get me wrong it's a fantastic boardwipe I just find that Toxic Deluge Mutilate and Torment of Hailfire seem to be much stronger in my current meta. I used to have Black Sun's Zenith in the list as well but it was switched out for Torment instead.
But thank you for the suggestion nonetheless man and glad you like the list! It means a lot haha :D
5 months ago
You mentioned that the deck was having trouble because it was too slow, eh. Part of that is that you're trying to play demon tribal, but the other part of it is that your curve inflection is at 5 CMC. If you can get that curve even down to flexing at 3, it will make a huge improvement.
You need more low end ramp which will help increase the speed of the deck. A good example would be my old Drana, Kalastria Bloodchief deck: In the Black. It's not perfect, but the deck tries to run a large amount of 2 and 3 CMC mana rocks to ehlp ramp throug the early game. This is crucial with higher costed decks - you need to be hitting 8-9 mana when your opponents are hitting 5-6. The problem with relying mainly on mana doublers is that most of them are in the 4-6 mana range, meaning that they don't do anything until turn 5 minimum. I would also cut cards like Black Market for more reliable ramp. I tried running it and it is way too slow.
I would also recommend cutting No Mercy - you should have some of the biggest creatures on the battlefield so defense should be no problem. As for your removal suite, I would highly recommend Go for the Throat. Ashes to Ashes is also interesting.