Selesnya Signet


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Signet


, : Gain .

Selesnya Signet Discussion

cdkime on Just a Girl and Her Wonder Wall

1 day ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

Thurbajen on Gishath Gonna Dump His Boyos

1 week ago

triproberts12 Hi man, really appreciate the help as this is the first comment I've had on tapped out after using it for a couple of days! The point you make about Nature's Lore being in over Selesnya Signet I think is probably correct so when I acquire one I'll swap that in. I'm already running Farseek so I guess the decision would be weather to cut Bellowing Aegisaur or Onward / Victory for Sakura-Tribe Elder . Do you not think I have enough ramp (this may be the case)? Bellowing Aegisaur combos well with Forerunner of the Empire + Polyraptor and I think that Onward / Victory seemed very good at getting almost two double strike triggers for Gishath, Sun's Avatar . Perhaps I don't need this though as I have may enough effects like True Conviction , Sunhome, Fortress of the Legion , Boros Charm (if needed) and Goring Ceratops . Perhaps Blood Mist is better than Onward / Victory anyway.

semsandberg on Executive Order 13767

2 weeks ago

Well, our communication has time-delayed, but does matter I hope. Yes, from Germany. You? I saw in your deck: Azor, the Lawbringer , does he really work in this deck? For me, the most games are really fast 1v1, so I think, than he is not really necessary. And in Multiplayer, quite a lot removal, that I think a removaled wall is better than a Azor, found in my graveyard this way. I also saw: Future Sight , I don't have it, but I like the idea a lot. I have Magus of the Future , I know he isn't that great than an enchantment, but I wanna try the effect. I also going to add: Azorius Signet , Selesnya Signet and Diplomatic Immunity , Serra's Blessing and maybe an Harrow in addition with some small landbase changes. What do you think about it? I always looking for a Bident of Thassa , but nobody has it. :/ Maybe I have to buy it.

enpc on Wait, My Army Just Arrived

3 weeks ago

For ramp you have:

Landsearch: Nature's Lore , Three Visits , Farseek , Sakura-Tribe Elder , Wood Elves and the slower Cultivate , Kodama's Reach and Skyshroud Claim .

Dorks: Llanowar Elves , Elvish Mystic , Birds of Paradise , Priest of Titania and Selvala, Explorer Returned .

Rocks: Sol Ring (must have), Mana Crypt , Selesnya Signet , Talisman of Unity , Mox Diamond , and Fellwar Stone .

If you're going to run Life from the Loam , you could look at Ramunap Excavator , however for either card I would recommend increasing your fetchland count. If you can get all seven then great, however I appreciate that like some of the other recommendations here, they can be quite expensive.

ForsakenxEDHx on Dromoka

1 month ago

I would suggest Fyndhorn Elves Avacyn's Pilgrim Nature's Lore Farseek Selesnya Signet Talisman of Unity as budget ramp options.

Could cut cards like Manalith, Mindstone, Join Shields, Fertilid, and Cultivate to make room.

WhichKing on Buttercup

1 month ago

I think you can cut your land count to 36 as long as you have 8 or so ramp cards below 2CMC. The highest mana cost you have in your deck is 6, this means with 6 lands you are able to cast everything in your deck. I would take out all your ramp cards and use these eight:

These should make your deck a lot more explosive with minimal change. Try it and see!

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Selesnya Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.24%

GW (Selesnya): 2.0%

GWU (Bant): 1.01%

BGW (Abzan, Junk): 0.31%

RGW (Naya): 1.41%