|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Uncommon|
|Ravnica: City of Guilds||Common|
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1, T: Add GW to your mana pool.
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|Have (7)||xXThormentXx , PTsmitty , dplerner , ironax , Lucretian , TheRealPeaches , bakeraj4|
|Want (2)||asydic , zachi|
Selesnya Signet Discussion
4 days ago
I know we spoke some about this earlier, but I want to reiterate:
- Naya Panorama and Bant Panorama are going to be better than Terminal Moraine and Warped Landscape
- Sun Titan and Spirit of the Labyrinth are going to be your most critical deviations from Cats! the musical
- Talisman of Unity >>>>> Selesnya Signet = Mind Stone > Prismatic Lens > Everflowing Chalice > Fractured Powerstone when it comes to two-drop rocks in this list
- Ghostly Prison and Elephant Grass are able to do so much work for you
- Mirri should probably be the commander over Arahbo
2 weeks ago
Just run the usual 10+ ramp in your usual commander deck, in this case lots of 2 drop ramp is preferred so you can drop Atraxa turn 3.
If you do run the land ramp spells, be sure to up the count of your basic Forests and lower the other ones to help guarantee your turn 2 ramp.
3 weeks ago
There is a lot of work that could be done here to improve this deck. What Captain does very well is setting up a board state that is next to impossible for your opponents to deal with and overwhelming them with brute force.
However your current build is missing a few important tools first Heroes' Podium and Time of Need for more tutoring. Saffi Eriksdotter is a good combo card with things like Karmic Guide, Sun Titan, and Reveillark which are all good cards on their own.
Then for the real meat of the deck you want Gaddock Teeg to shut out most board clear effects. Sigarda, Host of Herons to protect against sacrifice effects and then her sisters Bruna, the Fading Light and Gisela, the Broken Blade because they form Brisela, Voice of Nightmares which shuts out everything Gaddock Teeg doesn't.
Lastly this is a super heavy mana cost deck and the average land count of commander decks is about 35. You are at 34 and you have very little ramp. Here are a few good options to aid you there Selesnya Signet, Solemn Simulacrum, Kodama's Reach, and Cultivate.
1 month ago
Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).
All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):
- Doran, the Siege Tower
- Black Poplar Shaman
- Bosk Banneret
- Great Oak Guardian
- Heartwood Storyteller
- Indomitable Ancients
- Kalonian Twingrove
- Leaf-Crowned Elder
- Magnigoth Treefolk
- Oakgnarl Warrior
- Orchard Warden
- Reach of Branches
- Sapling of Colfenor
- Seedguide Ash
- Thorntooth Witch
- Timber Protector
- Tree of Perdition
- Tree of Redemption
- Treefolk Harbinger
- Ulvenwald Observer
- Unstoppable Ash
- Verdeloth the Ancient
- Woodfall Primus
Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!
1 month ago
The average CMC of your deck seems very high. I just drew 20 hands to see what would happen. Out of those twenty, I drew one hand with which I could do something within the first two turns. I think your deck could work if you'd:
- add some ramp creatures to replace some beaters/finishers;
- add some more mana rocks (artifacts) to replace some of your current artifacts;
- add some card draw (or at least some scrying tools) to cycle through your deck quicker.
1 month ago
You said you want to speed your deck up. How fast are we talking?
If it was me, I'd start by adding some rocks like Selesnya Signet et al. Bloom Tender is great, and Lotus Cobra with fetch lands is also great. Personally I'm fussy about my mana base, so shocks like Temple Garden, duals like Plateau and fetches (like Windswept Heath) are a must.
Spot removal is also important for those times when you're not the first one off the line.
Terastodon is a great suggestion.
Woodfall Primus fits the category also for removal creatures.
There are a lot of Eldrazi that are great for EDH, annihilator is strong. My Mayael deck doesn't use them, but soon I'm sure I'm going to turn that direction. It That Betrays for example is probably desirable. These help suppress your opponents efforts.
2 months ago
2 months ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.