Selesnya Signet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) None
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Signet

Artifact

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CM1

MM3

C13

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Selesnya Signet Discussion

duffman24 on Fatties Galore

2 days ago

I think this deck could be improved by lowering the curve of your mana ramp spells. The goal in the first couple turns should be to make sure you get Mayael the Anima out early.

Some budget 1 cmc options: Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Arbor Elf, Utopia Sprawl, and Wild Growth.

Some budget 2 cmc options: Permanents that ramp: Selesnya Signet, Gruul Signet, Talisman of Impulse, Talisman of Unity, and maybe Fellwar Stone.

Land searching: Sakura-Tribe Elder, Farseek, and Nature's Lore.

All of the shock lands will drop in price with Ravinca being in Standard again, so if you ever plan to pick those up the next year or so will be the absolute bottom for those for a very long time.

Chromate on My first EDH (recently)

1 week ago

Well, part of it is you sould run your signets, especially in three colours. Selesnya Signet, Simic Signet, and Azorius Signet. That will help with mana fixing when you need it.

You should run Evolving Wilds for three + colour decks imo. For two colours you do not need it. Again, mana fixing that allows you to pull a basic. You have Terramorphic Expanse already which is great.

Green is the absolute strongest colour in commander imo. The amount of mana ramp you can get and big creatures is just stupid. If you find you’re struggling for mana, add some classic ramp cards like Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Harrow etc.

You already have Dual Taplands, and your deck cost 500$ already. Why not throw the Slow lands, Check lands, shock lands (bless guilds of Ravnica reprints) and filter lands. It’s important to have some basic lands in, so maybe remove taplands for those stronger duals.

My two cents anyways. Your average CMC is 3.7 as of this comment, which is on the higher side. So it’s important to have a solid base for your stuff.

Hope it helps!

valentin74 on Oh Captain, My Captain (Sisay)

2 weeks ago

Hello, I have rebuilt your deck and I am very excited. I love your deck.

In the game rounds I have the cards Rest in Peace and Craterhoof Behemoth almost not needed. Does the deck really need the cards?

In addition, I made a few small changes:

+Root Maze (turn 1 very strong), -Rest in Peace

+Arbor Elf (can also untap Savannah or Temple Garden), -Selesnya Signet (Much artifact-hate in the deck: Null Rod, Kataki, War's Wage, Stony Silence...So i think, the creature is better, than the artifact)

+Qasali Pridemage (better for Yisan, the Wanderer Bard), -Reclamation Sage

+Manglehorn (Better to tutorn + Sustainable Effect), -Nature's Claim

+Gemstone Caverns (faster start possible), -Sunpetal Grove

(+Grasp of Fate (better for multiplayer), -Beast Within or Craterhoof Behemoth)

What do you think?

usaDiabetic on Atraxa +1/+1 counters for critters

2 weeks ago

So took a quick look through your list....

I would cut stuff like Reflector Mage, Champion, Vizier, Paradox Engine, As Foretold, Brave the Sands, Ghostly Prison, Migratory Route, Spitting Image, Approach and stuff like that. They don't really fit what you want to do.

Put in Golgari Signet, Selesnya Signet, maybe Dimir Signet. Especially over the Chalice in a 4 color deck. Also Astral Cornucopia is great in Atraxa.

Stuff like Nature's Lore, Rampant Growth and Skyshroud Claim over the ramp you have in now.

You could also add in cards like Walking Ballista, Toothy, Imaginary Friend or Shalai, Voice of Plenty.

Either way you definitely need more land and some better ramp for 4/C and remember have fun, keep tuning, and never be afraid to cut cards you love. Cheers!

DarkJester187 on Oogie Boogie

3 weeks ago

This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.

Ajani Unyielding would be better off something like Advent of the Wurm

Adamant Will: why save 1 creature when you could use Make a Stand or Rootborn Defenses

Common Bond & Seeds of Strength may be better as Charge or Break of Day?

Demystify, Disenchant, Naturalize: Why so many card slots to enchantment hate? Aura Shards and Forsake the Worldly should have it covered. I do like Sundering Growth though.

Mercy Killing should be Beast Within, enough said.

Awakening works for ALL players BTW!!

Fertile Ground, why not Utopia Sprawl or Unbridled Growth?

Oath of Ajani may be better at Glorious Anthem or Spear of Heliod

Rampant Growth should probably be Selesnya Signet

Mirabilis on G/W Cats/LL

1 month ago

hi ericlplante,

checking on your deck, I am seeing: ramp : 3 artifact rocks : 2 draw : 8

not including the PWs to ease up on counting.

just to check, what is your game plan here? 1v1, multi? general help would be to up your ramp into 4 ~ 8 like

Cultivate

Kodama's Reach

Nature's Lore

Explosive Vegetation

at least 4 artifact rocks like

Selesnya Signet

Talisman of Unity

You can make it focused on low cmc creatures, a few equipments and anthems. or mid ranged, with a mix of low, middle and high cmc cats.

Also, how long have you played this?

greatdevourer on What is Best in Life?

1 month ago

Consider dropping the following: Derevi, Empyrial Tactician - not a Warrior Boros Signet, Selesnya Signet & Gruul Signet - weak color fixing and better use of sleeves.
Bident of Thassa - not sure, seems kinda weak but it may be better in your deck.
Bear Umbra - cute aura, but aura's are weak in multipler unless your playing aura voltron.
Sosuke, Son of Seshiro - you aren't making snakes. I know that the destroy a creature is nice, but deathtouch does effectively the same thing.

Warriors to consider:
Mardu Woe-Reaper, Skarrgan Pit-Skulk, Wild Nacatl, Blood-Chin Fanatic, Ogre Marauder, Brutal Hordechief, Drumhunter, Wolfir Silverheart
Glistener Elf - for those times when you really HAVE to but don't want to.....
Patriarch's Bidding - the best tribal recursion spell
Bloodsoaked Champion & Reassembling Skeleton - skullclamp or chump block all day long.
Surrak Dragonclaw & Yasova Dragonclaw - Because why not?
Imperious Perfect & Nacatl War-Pride - tokens!
Brion Stoutarm - fling!
Cliffhaven Vampire - this could be a combo piece....
Herald of Secret Streams - ahahahahahahaha Bramblewood Paragon has a best friend

There are more Warriors to consider, but I wanted to focus on some utility that you may have overlooked.
Here are some lands you may have overlooked: Unclaimed Territory, Opal Palace, Reflecting Pool

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