Selesnya Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Signet

Artifact

1, T: Add GW to your mana pool.

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Selesnya Signet Discussion

Pommesmitsenf on Craig's Zacama, Primal Calamity l Game Knights #14

1 week ago

Knight of the Reliquary,Krosan Verge, Avenger of Zendikar, Exploration for more landfall. I would also add 1 or 2 more lands.If you want to play the swords (while I think Feast and Famine is the only one that is really worth playing) might want to add Stoneforge Mystic.Shaman of Forgotten Ways, Asceticism maybe.

Cut Aven Mindcensor, Serra Ascendant, Mana Vault, Selesnya Signet, Talisman of Impulse, Willow Satyr, Solemn Simulacrum

multimedia on Atraxa Enchantress EDH

2 weeks ago

Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.

The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.

These are the Enchantresses:


Show


If you would like further help I'm happy to help,

Good luck with your deck.


ClockworkSwordfish on Spy Cat (with Primer!)

2 weeks ago

Looks pretty cool. I like the idea of building around Spy Kit, especially as part of a big engine.

Just off the top of my head: why not Noxious Revival in place of Reclaim? Might be nice to play it mana-free once in a while, plus you can also use it to sabotage an opponent's reanimation spell. You might also appreciate Selesnya Signet over, say, Search for Tomorrow, which always seemed like an underwhelming card to me.

OpenFire_V2 on The Head collector.

2 weeks ago

Although it may seem lame, I would recommend putting a little more ramp into this deck. You have an average CMC of 3.18 with only 4 pieces of ramp, one of which costs 5 mana. Depending on how many board wipes are in your meta, go for either Birds of Paradise and company or some Selesnya Signet and company. Also, the Elesh Norn, Grand Cenobite combo with Nature's Revolt might be a little hard to pull off given that you don't really have good ways of tutoring for either of those. You could also probably afford to drop a land or two. Personally, the Shadows over Innistrad lands never work well for me.

PartyJ on This is The turn That Never Ends

2 weeks ago

Hello,

after reading over your decklist I see a pretty nice build already. But there is always room for some form of improvement. Did you consider these cards already?

Enough cards to consider I think. Have fun playing and take magical care in 2018!

Best regards,

PJ

PartyJ on SISAY'S HOMBRES

2 weeks ago

Let me share a thought about how you could improve the overall deck strength and consistancy.

In a competitive meta Sisay will be hunted and hated. The fact that Sisay works as an enabler in your deck gives her a big target. People can severely shut you down or set you back when they get the opportunity to 'deal' with her. It is vital that Sisay is out on the battlefield as soon as possible; outpacing your opponents before they can play their targeted removal or (boardwide) disruption. With Sisay you have access to the most powerfull ramp pieces available in Magic. Make serious use of these pieces to gain the best possible advantage in your games. All relevant ramp pieces should function in each opening hand. I counted 3 dedicated ramp cards so far. If you really want to go competitive, you need to up this count seriously.

Some ramp cards that could be selected:

Also be aware that when you have Paradox Engine out on the battlefield, that your mana dorks and rocks untap as well, giving you so much more tempo to finish the game before others can manage to do so.

If you really wish to go more competitive, then this is a nessesary step to get your deck to the next level. Whatever other options I could be mentioning, this is where I should start.

I have won tourneys with my build, which I can say is competitive. You can see it here if you are looking for more reference.

Good luck and tag my name when you have more questions.

PJ

multimedia on Pooping Back and Forth, Forever

4 weeks ago

Hey, really funny deck name.

Here's a few suggestions:

The draw and ramp that Skullclamp and Cryptolith Rite can provide is too good, they belong in the deck.

I suggest before you spend any money or trades on any upgrades consider first upgrading the manabase. Getting good Abzan dual lands is a great investment because these lands will most likely never be bad and can be used in a large amount of decks you build.

Good luck with your deck.


bushido_man96 on Trostani

4 weeks ago

Bane of Progress is a creature you should consider. Avenger of Zendikar seems to suit your theme, too. Wipes out artifacts and enchantments, and gets you counters, is what you are wanting to get. Phantom Nishoba might be nice, too. Mirari's Wake and Aura Shards would be good cards to add. Parallel Lives might help out, too.

I'd consider adding Disenchant and Swords to Plowshares as well. Return to Dust is good removal, and so is Path to Exile. Wrath of God and any other white board wipes would be good to add, too.

Cards I'd consider dropping are Wake the Reflections, Common Bond, Verdant Rebirth, and Smite for now. Smite is just a bad Swords to Plowshares. Those other spells aren't going to give you as much value as you might initially think.

Other cards I'd consider looking for replacements for would be Always Watching and Intangible Virtue. They are ok on a budget, but I'd rather use some buffs that affect all my creatures, as opposed to just some of them. Mirari's Wake, for instance, and Tolsimir Wolfblood does this well. Another option could be Wilt-Leaf Liege (although her 2nd ability is kind of lacking for this deck). Cards like Overrun and Triumph of the Hordes could be finishers.

You look like you've got a lot of land ramp going on, which is good. Sol Ring is pretty much standard for Commander, and Selesnya Signet fits the bill here, too. Cards like Burgeoning and Exploration are pretty potent first turn plays if you think you'd like something like that. Frontier Siege gives another option for ramp. Sword of the Animist might be a way to go, too.

Card draw. More is always better (almost). Harmonize is not bad. Soul's Majesty can be good, but costs more mana-wise than I'd want to pay. Zendikar Resurgent is a two-for-one deal; ramp and card draw. Skullclamp can do some work, and Mask of Memory is decent, too. I always liked Collective Unconscious, and there are some others like it out there, too.

That's a lot, but I hope it helps a little and gives you some ideas to consider. Can't wait to play!

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