Selesnya Signet

Selesnya Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Selesnya Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

GW (Selesnya): 1.47%

RGW (Naya): 1.67%

GWU (Bant): 0.71%

Selesnya Signet Discussion

TheWillest on The little man

1 week ago

Only things I'd add are a few ways to make Gishath unblockable, some cheap mana fixing artifacts like the signets and talismans, and more card draw.

Unblockable: Whispersilk Cloak and Rogue's Passage Mana: Boros Signet, Selesnya Signet, Gruul Signet, Talisman of Conviction, Talisman of Impulse and Talisman of Unity Card Draw: Return of the Wildspeaker, Lifecrafter's Bestiary and Mask of Memory. Maybe even more draw than that because big creature strategies are really susceptible to boardwipes and will have a hard time recovering

Maybe True Conviction too for Double Strike and Lifelink

Also Etali, Primal Storm if he can fit in the budget because free-casting your dinosaurs and other peoples stuff is nice

multimedia on Precon cats with some Things

3 weeks ago

Hey, good job upgrading the precon.

You could cut several higher CMC cards to reduce the avg. CMC which can help to speed up the deck. An advantage of Kaheera is it's a three drop anthem effect for Cats therefore more one drop and two drop Cats you can get on the battlefield before you play Kaheera the more attacking you can do. Lower CMC Cats are also better with lots of equipment since easier to have mana to equip to the turn you play a Cat. Arahbo is the high CMC Cat you want to cast and it's easy access in the Command Zone.

Cats to consider adding:

Cats with double strike become real threats when their power is increased. Entity is a Cat since it's a changeling; it's also a mana sink to make all Cats high power/toughness until end of turn. When you activate Entity it changes the power/toughness of each Cat you control, then any other effects that increase the power/toughness of Cats are also applied to each Cat. Nacatl and Loam can benefit from dual lands that are both a Plains and a Forest: Temple Garden, Canopy Vista, Scattered Groves. Farseek and Nature's Lore can search for one of these lands.


Other cards to consider adding:

  • Sigarda's Aid: can cast equipment at instant speed and can equip to a creature you control for no mana cost when equipment ETB.
  • Eladamri's Call: instant creature tutor.
  • Open the Armory: tutor for an equipment.
  • Talisman of Unity
  • Selesnya Signet
  • Elemental Bond: draw when a 3 or more power Cat ETB. If there's effects that increase the power/toughness of Cats then these effects are applied as the Cat ETB. If these effects give the Cat 3 or more power then you can draw when it ETB. Works with tokens also.
  • Duelist's Heritage: give a Cat double strike until end of turn.

Cards to consider cutting:

  • Elfhame Palace
  • Vivid Grove
  • Vivid Meadow
  • Jareth, Leonine Titan
  • Jedit Ojanen of Efrava
  • Rout
  • Nissa's Pilgrimage
  • Hero's Blade
  • Moonsilver Spear
  • Sigiled Sword of Valeron
  • Loxodon Warhammer
  • Icon of Ancestry
  • Frondland Felidar
  • Huntmaster Liger
  • Jazal Goldmane
  • Zendikar Resurgent
  • Door of Destinies

Good luck with your deck.

bushido_man96 on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

3 weeks ago

It looks to me, from a quick count, that you're running around 18 tutors, counting your creatures that tutor. That could clear the path for 9 draw spells and 9 ramp spells, balancing you out pretty good.

Sol Ring is a staple in most EDH decks, but honestly, it won't help you ramp into your commander very well. Other two-drop rocks or two-drop land ramp spells would be ideal. Moving into the two-drop land ramp spells will push you more into green, however, and I don't know how that will affect your deck. If you're looking to keep the same mana base, two-drop rocks would be the answer.

Two-Drop (or less) Rocks:

  1. Arcane Signet
  2. Fellwar Stone
  3. Gruul Signet
  4. Golgari Signet
  5. Selesnya Signet
  6. Orzhov Signet
  7. Talisman of Conviction
  8. Talisman of Impulse
  9. Talisman of Unity
  10. Talisman of Resilience
  11. Wayfarer's Bauble
  12. Sol Ring

I'm not sure how important the Commander is for this deck, or if it's just a placeholder for colors. If that's the case, you could probably look to more three and up CMC rocks, but ideally, keeping it around two is going to be more efficient for you deck.

Now, if Saskia is merely a placeholder for colors, you could look into some of the Partner options in these colors, one of which would allow you to run Tymna the Weaver, which adds a card draw spell to your command zone. If you have card draw available in the command zone, then you can more easily get away with running fewer draw spells in your deck, because you'll always have access to it. With this in mind, you have some options to look at. You don't run a high creature count, so getting creature damage early could be a challenge, and thus prevent you from refilling your hand. But, it's an option worth considering. I do see the combat benefits that Saskia does offer you for this deck, and understand if keeping her as the Commander is your preference.

I hope this presents some options for you to consider.

multimedia on Ghired: All Tokens Welcome!

1 month ago

Hey, nice budget version of Ghired.

Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.

Mother of Runes can be repeatable protection for Ghired from targeted removal or in combat or make him unblockable. Gate and Mother could replace Colossal Majesty and Parhelion II.

Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.

When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.

These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.

Exotic Orchard, Battlefield Forge, Fortified Village and Ash Barrens are budget lands to consider adding. They could replace Kazandu Refuge, Rugged Highlands, Blossoming Sands, Graypelt Refuge.

Good luck with your deck.

Joe_Ken_ on My Saproling EDH deck

1 month ago

Ok here we are with some ramp

Rampant Growth , Grow from the Ashes , Kodama's Reach , Search for Tomorrow , and the signets for your color combinations with Orzhov Signet , Selesnya Signet , and Golgari Signet

Time of Need is a tutor that will find you any of your legendary creatures.

Intangible Virtue will give your tokens a boost and vigilance.

Skullclamp is a little pricy, but can turn most saporlings into card draw.

SibilantScribe on Siona EDH

2 months ago

Welcome to EDH! Can't wait to see how this develops.

Would recommend mana rocks such as Talisman of Unity, Selesnya Signet and Mind Stone.

As for lands, get more value with cards like Selesnya Sanctuary, Khalni Garden and Stirring Wildwood, as well as the cycle staples Secluded Steppe and Tranquil Thicket.

Since you're running aura heavy, Rancor, Sixth Sense and All That Glitters may be worth swopping in.

EvilCookie on Arahbo's Tribe

3 months ago

advised replacements

Quietus Spike -> Selesnya Signet Quietus Spike adds nothing to the commander's mechanism.

Rancor -> Felidar Sovereign Trample is already build in the commander's ability and the wincon is too sweet

Lifecrafter's Bestiary -> Vanquisher's Banner better carddraw and tribal oriented

Cultivate - Growing Rites of Itlimoc  Flip nobrainer

consider

Return of the Wildspeaker great protection or carddraw instant speed

ZendikariWol on Multicolored Mayhem

3 months ago

A couple things:

1) minus 30 points for having monocolor cards in your deck. (joking, of course)

2) are you sure about all of your rocks costing 3 mana? You should definitely be running Sol Ring and should probably be running the signets (Boros Signet, Selesnya Signet, and Gruul Signet) and the talismans (Talisman of Unity, Talisman of Conviction, and Talisman of Impulse).

3) if rocks aren't your style, consider Rampant Growth, Search for Tomorrow, and Nature's Lore and Farseek (they can tutor up shocklands).

4) while you have plentiful board wipes, some removal for noncreature permanents may not go amiss. Good ol' Naturalize, Disenchant, Nature's Chant, Return to Nature, Hull Breach, Artifact Mutation, Aura Mutation, are all pretty solid selections, but you should def look into multicolor creatures that can do the same thing.

5) some sac outlets would be awesome for this deck!!

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