|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
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1, T: Add GW to your mana pool.
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Selesnya Signet Discussion
1 week ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
2 weeks ago
I think you could do without Boros Signet, Selesnya Signet, and the Gruul Signet and instead add other forms of ramp that provide a more permanent form of mana such as Skyshroud Claim, Farseek, Rampant Growth, Kodama's Reach. I think Mirari's Wake and Zendikar Resurgent would be a great form of ramp as well. You could look at Krosan Grip and Return to Dust to add more removal because I know enchantments and artifacts are a pain in butt with creature heavy decks.
The lands I would recommend are the fetch lands just to make sure that they help you get what you need when you need it. It would also help when you actually do combat damage with Gishath, Sun's Avatar you hit more dinosaurs than you do lands. Other than that you deck looks good man I am a fan of Dino's myself. Best of luck.
3 weeks ago
hey you should really consider some more ramp cards like every mana dork possible and every signet possible. They are very good and will be worth your time...and every other EDH deck you build will probably need them.
here is a couple ramp cards you should seriously consider.
I don't know what else to really suggest because I don't play voltron or with creatures in general for my EDH deck and it seems like you have choosen a lot of budget option rather than many EDH staples.
3 weeks ago
Hi JAPuckett85 . Thanks for your suggestions.
As far as mana goes, yahh I actually have 3 Savannahs, got them in a purchase of someones old cards. They were the only duals he had, which was funny, cause up until now I didnt really play . And they are very rough shape, the images are half rubbed off. He played without sleeves and was a smoker, so all his cards are a little yellowed on the edges as well. But they do the trick.
With Terramorphic Expanse and Evolving Wilds my thought was to change the mana mix in my deck slightly, as I have found I dont need a bunch of mana. The reason I didnt and any of the first bunch of lands you suggested is because they enter tapped. I hate that, most of the entered tapped I have in here are conditional, and usually dont end up entering tapped. That being said though, I do like Scattered Groves for the cycling ability later game, so will probably throw one in.
As for the mana artifacts, I havent found I needed a ton of mana with this deck, and wanted to try Paradise Plume because of the secondary life gain, but its really not working out for me, and will probably switch it out for the either Selesnya Signet or Thran Dynamo.
My original thought with keeping Condemn was that I could bury my own attacking creature for life if there were shenanigans from the other player, but has really not played out, so going t switch it out for Path to Exile. You are right, Crushing Vines is garbage, same with Relic Crush going to switch out those for better options, Sundering Growth is so much better. But Wing Shards has worked out in the past, wiped out 3-4 attacking creatures with the storm.
With Hunter's Prowess, its the trample that is more important to me, I figured I would replace it with Press the Advantage, its cheaper and hits 2 of my creatures. I also like the ability to play it in multiplayer when 1 of my opponents attacks another one.
Yahh, as far as equipment goes, this deck is definitely a work in progress. I thought that with Grappling Hook I could force blocks with that key creature, but has been terrible. And I just happened to own a Sword of War and Peace so tossed it in, dont think I have seen it in play yet, but yes, the pro-white would be a problem. Unfortunately, I cannot justify the $50 price tag on a Sword of Fire and Ice. Also dont own a Umezawa's Jitte but might be worth a purchase, cause it is pretty good in this deck. I will put Steelshaper's Gift into my deck, but dont think I want to add any non-cat creatures, trying to keep this super theme-y.
Creatures: Yahh, Arctic Nishoba is TERRIBLE, I am sure I removed it from my actual deck last time I played, just cant remember what I put in its place. Alms Collector has under-preformed for sure, Brimaz, King of Oreskos is on my list for adds, just dont have one currently. After looking, Leonin Abunas and Prowling Serpopard may have to make it in as well.
Thanks again for the comment, I have a lot of takeaways from this.
3 weeks ago
Hi! Lovely deck!
Couple of ideas:
Entomb might be really good.
Never played Karador. Looks fun :)
3 weeks ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!
3 weeks ago
oh and some ramp spells would be really helpful, even just adding Cultivate and Kodama's Reach makes a big difference. I also recommend Selesnya Signet Azorius Signet and Simic Signet I always run every applicable signet in all my decks. They help you get a turn ahead of your opponent as well as fix colors
1 month ago
The first thing that's coming to mind is Boros Signet, Selesnya Signet, maybe Commander's Sphere. Given the heavy focus on big creatures and your colors, Loxodon Warhammer and Behemoth Sledge might be good additions to make sure you have Trample and toss in some Lifelink.