Selesnya Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Selesnya Signet

Artifact

, : Gain .

Price & Acquistion Set Price Alerts

CM1

MM3

C13

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Selesnya Signet Discussion

SynergyBuild on Google Ghave (Lands Matter Route)

1 day ago

Well, fast rocks can help, as well as a number of cards that are good tutor options. Amulet of Vigor, Talisman of Unity, Selesnya Signet, Orzhov Signet, Golgari Signet, if you have the money a Mana Crypt, Mox Diamond, Chrome Mox, Mana Vault, and Grim Monolith.

Maybe some card draw artifacts like Top and Rack

saintsberollin on Karador cEDH (Paper)

1 week ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

babushkasara on A Deck I Take Great... PRIDE In!

1 week ago

You mention the pre-cons so I'm not sure if you're trying to keep it super close to the original or not - regardless, I have some suggestions.

Lands:

I personally don't like the storage lands like Saltcrusted Steppe. If you've had success with it, then keep it in by all means. I dislike Opal Palace because you (hopefully) won't be recasting your commander a bunch and if you are...ouch. In a two color deck, Vivid Grove and Vivid Meadow should probably be replaced by lands like Sunpetal Grove, Bountiful Promenade, Scattered Groves, Temple of Plenty, or even just basics.

Ramp:

You've got a little ramp, but a Selesnya Signet would be a great addition. I adore Traverse the Outlands and am glad to see it here.

Removal:

You absolutely need some more removal. Beast Within, Naturalize, Disenchant, Nature's Claim, many options exist in Green/White and they should definitely show up in this deck. The equipment focus suggests Dispatch. Vivien Reid though more expensive is also fantastic in this regard.

Card Draw:

Shamanic Revelation is a card I enjoy in decks that go even a little bit wide, like this one. Huatli, Radiant Champion's emblem (which is fairly easy to get) can provide a lot of card draw over the course of a game.

Equipment:

Loxodon Warhammer is a lovely second copy of Behemoth Sledge. Hero's Blade works well with all the legendary cats you have.

Cats:

Leonin Warleader doesn't care about equipment but he does make cats. For more equipment-y cats, consider Kemba, Kha Regent or Balan, Wandering Knight. Though not a cat, Danitha Capashen, Paragon makes your equipment cheaper.

Cards I'd Remove:

Kindred Boon just doesn't do enough in my opinion. You've got equipment that give them indestructible and someone will just Swords or Path the creature anyway. Spirit of the Hearth is expensive for what you get. Unless your meta means you NEED to be hexproof, I'd take it out. Felidar Sovereign is interesting. This isn't really a lifegain deck so I feel like it's not really a good fit. Relic Crush can easily be replaced by previously suggested removal that costs way less mana.

multimedia on Collective Soul

1 week ago

Hey, the 13+ cards to consider cutting:

  • Camaraderie
  • Collective Blessing
  • True Conviction
  • Hornet Queen
  • Trostani's Summoner
  • Bow of Nylea
  • Loxodon Warhammer
  • Fracturing Gust
  • Druid's Deliverance
  • Dawn of Hope
  • Boon Reflection
  • Increasing Devotion
  • Intangible Virtue
  • Martial Coup
  • Panharmonicon
  • March of the Multitudes
  • Trostani Discordant
  • Sigarda, Host of Herons
  • Growing Rites of Itlimoc
  • Cryptolith Rite

In my opinion I think big 3/3-5/5+ tokens are better with Trostani than little 1/1 tokens especially since there's a life gaining theme here. Consider cutting the little token strategy and anthems that help little tokens? You don't need the five and six drop anthems with big tokens/creatures instead play more big creatures who have more interaction with Trostani. Anthems that aren't creatures are less good with Trostani, anthems that are creatures (Thunderfoot, Stonehoof, Elesh, etc.) at least gain you life when they ETB, they are more valuable.

The other high mana cost creatures I suggest playing are ones that make big tokens when they ETB, when they die or can be a repeatable source of big token creation (Armada, Wurmcoil, Baloths, Thragtusk, Processor, Convergence, etc.). Processor is especially nasty with Trostani; making a huge token every turn, gaining a lot of life and populating the huge token. Consider more ramp to make it easier to cast big creatures, more impactful big creatures and draw that has interaction with big tokens/creatures?

Cards to consider adding:

Good luck with your deck.


eliakimras on Krond Lock-Down

1 week ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

eliakimras on Krond Lock-Down

1 week ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

BelugaWhale217 on Krond Lock-Down

1 week ago

You could use cards to discourage attacks. Maze of Ith and Silent Arbiter are good, and white has access to Ghostly Prison. And Selesnya Signet maybe?

KayneMarco on Enchanted battlefield

2 weeks ago

The cards I would take out are:

  • kruphix’s insight
  • Daxos of meletis
  • Ajani unyielding
  • bant charm
  • counterspell
  • eel umbra
  • sandwurm convergence
  • rapid hybridization

The cards I would put in are:

Also consider taking out maybe 5 enchantments and change them out for 5 enchantment creatures.

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