|Commander / EDH||Legal|
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Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
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|Have (6)||pskinn01 , xXThormentXx , cryptoplasm , Falte , TheRealPeaches , Talistan|
Rapid Hybridization Discussion
2 days ago
Mandalorian . . .Actually you don't fully understand this deck conception. For example in first turn I go with Cloudfin Raptor (Experiment One is as good as him) which is 0/1 with flying. In my 2-nd turn I cast Young Wolf which triggers evolve ability on Cloudfin Raptor making him 1/2 then I cast Pongify (or Rapid Hybridization) on Young Wolf. Wolf dies, but it instantly cames back with extra +1/+1 counter on him, which triggers evolve again. Then 3/3 Ape comes on board triggering evolve once more. This process makes my board looks like this: 3/4 Cloudfin Raptor, 2/2 Young Wolf and 3/3 Ape in 2-nd turn.
2 days ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
3 days ago
Actually I using Pongify and Rapid Hybridization on my own creatures with makes them big very fast. It basic strategy of this deck conception. Casting those spells on enemy creatures of course makes this deck slower, but also gets rid of big threat like infinite combos (on creatures) etc.
For more hate on tokens or annoying permaments I also have Echoing Truth in sideboard. It's more than Vapor Snag, but it also more flexible and powerful and it's the same CMC slot as counter spells I using which makes it more comfortable to use and more difficult for opponents to predict.
I had Avatar of the Resolute in earlier conception of this deck, extremaly based on +1/+1 counters and trigering Evolve, but now I have not enough Evolve creatures to make it works.
With Boon Satyr game is nearly ended with him on board. Elusive Krasis is slow in compere to him. Zero power at the beggining, no flash ability to cast him eventually instead casting counter spell or something. Of course Elusive Krasis can grow and it's unblockabe, but it's still oriented on late game.
Shambleshark is good. I was thinking about putting him on deck, but finally I took Plaxmanta instead for some extra protection, and it works well.
Zameck Guildmage is the hardest choise. Warriors' Lesson works well in term of drawing cards, but I have a little efect that makes my undying creatures repetable. I must make several tests to decide what to do about him.
1 week ago
Sram, Senior Edificer more card draw
Rapid Hybridization, Reality Shift better removal than condemn
Counterspell, Arcane Denial, or any three mana counter spell that does something extra would be better than cancel.
Think twice, eyes of the wisent, ivory mask, kismet, could probably be cut
all the artifact/sorcery ramp, could probably get cut for enchantment ramp
Some tap lands might be useful, the guildgates, refugees, gain 1 life lands from EMA, ravnica bounce lands, Seaside Citadel, probably could cut command tower for budget reasons
1 week ago
Daedalus19876: Having a Laboratory Maniac out before works, or if you don't have it in hand a Leyline of Anticipation/Vedalken Orrery out means you can flash in Laboratory Maniac in response to the trigger when you have no more cards in your library. Although adding Snapback works, it just seems to feel bad when you don't have Kindred Discovery. You can also add some 1-mana removal spell like Pongify or Rapid Hybridization so you only have to leave up when you go off.
1 week ago
Mainly because i just threw a bunch of value sphinx into a "blue goodstuff" based on what i had lying around, i do have a Pongify, Rapid Hybridization, and Curse of the Swine in my nasty land destruction keranos deck
I'll definitely think of what to cut, the deck needs more counterspells and protection, the sphinx synergy and card advantage is unquestionable, I just need to thin it out and add some removal and protection
2 weeks ago
2 weeks ago
I love the addition of Thragtusk.Gives me the possible life gain and defense before i can get the titans rolling need be.Inferno Titan i cut,he was a form of removal but i found Rapid Hybridization paired with Beast Within i can get rid of a quick starting opponent or one of their creatures for one blue!Yes please..Or a planeswalker. Etc.I think making it 3 colors will be effective on consistency,are their any lands i might like?._.also i like Conjurer's Closet because it lets me flicker the titans and trigger the abilities again.Also on Thragtusk and Noxious Gearhulk. Roil Elemental i could take out idk wha to replace him with, with Primeval Titan and Conjurer's Closet i can take 4 creatures in a turn. Im kinda looking for cmc 3-5 creatures that can act as defense and maybe have a useful etb ability.Suggestions welcome. Appreciate all the advise,making this deck for real so wanna make it good.