Rapid Hybridization

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon

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Tokens

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

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Rapid Hybridization Discussion

Silber on the locust god edh

3 days ago

Hey, just commenting like I said I would on facebook. An easy cut here is Sulfur Falls because you have two :) Next I'd say Blue Sun's Zenith, Niv-Mizzet, the Firemind, Coat of Arms and Think Twice. The first three are win-more, and I believe that your goal for winning is fairly straightforward, it also involves a lot of mana, not infinte, which these often look for. Coat of Arms helps your opponents, do not reccommend. Running Rapid Hybridization, Pongify and Reality Shift may be overkill, I'd drop one, your choice. In an effort to avoid fluff, I also believe that either Vedalken Shackles or Helm of Possession can get the boot. It may be personal preference, but I don't like Mystic Confluence much, if you don't agree just drop one of my adds. In place of it, I'd add Muddle the Mixture to counter and search, as well as Merchant Scroll for more search, and Fabricate for you guessed it, more search. That's 8 cuts, 3 additions, which bring you to 100. Let me know what you think.

Skulloelegy on T O L A R I A W A V E [Kydele & Silas Artifacts]

3 days ago

yahelhotam

Counters Hellkite

Executioner's Capsule's Hellkite

Bounces Hellkite with Neurok Replica or Aether Spellbomb

Beast Within, Pongify, Rapid Hybridization

I mean, you're not wrong, but I do have options. Got any recommendations?

Sgtpopnfreash on Kruphix, God of the big and the dumb

5 days ago

If I had to pick cards other than land I think should go they would be Archetype of Imagination, Frost Titan, Hornet Queen&Hydra Broodmaster unless you added some token doublers like Doubling Season, Jin-Gitaxias, Core Augur and maybe Lorthos, the Tidemaker but I can see him working ok. Rishkar, Peema Renegade can just become a cheaper mana dork however if you keep him I like Avenger of Zendikar. I would also take out Worldspine Wurm you dont need multiple things that stop milling and you have Ulamog, the Infinite Gyre already. Leyline of Anticipation is cute but Alchemist's Refuge is better so if you want that affect more often change leyline into Crop Rotation. Sandwurm Convergence should go for the same reason as Hornet Queen&Hydra Broodmaster. Clash of Wills should be Spell Pierce dissalow is cool but with all the 1 and 2 drop counter spells just use those... Swan Song is another I forgot. Id also rather have a Pongify or Rapid Hybridization over Plummet every time.

Drain Power seems awesome... Until you realize that your opponents can just tap all their land in response and you get nothing.

izzetkid987 on MoBlu Spellspam

6 days ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

micahryder on Thrasios and Kydele Lovecrafting

3 weeks ago

Vapor Snag also seems a little underpowered as well Pongify or Rapid Hybridization are other goood creature answers in blue. Rapid Hybridization is also pretty on theme if you ask me.

EmmaMuu on Talrand Wants Opinions

3 weeks ago

Nice deck man, a couple of suggestions:

I prefer Pongify and Rapid Hybridization over Unsummon and Vapor Snag, they leave the token on the board but usually you don't have to deal with the threat you removed again which is nice.
I think Polymorph is bit shaky here, mostly because you are running some small creatures that could get in your way. You could replace Polymorph or run only big creatures to cheat into play with it.
I'm not a big fan of Favorable Winds, it's only good when you are alredy in a good position and most of the time it doens't win you the game. You could replace it with Jace's Sanctum, a staple for Talrand in my opinion.
Planeswalker are nice but running three I think is too much, Jace, Memory Adept is not great if your main strategy isn't alredy to mill your opponent. I would replace it with some more card draw instead.

For more options take a look at my version Chicken Slingshot

SaberTech on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Does Animar still deserve its 1.5 Tier ranking? It can pull off extremely fast combo wins, but it is heavily reliant on its Commander to do so and it rarely packs more than a few sources of countermagic and interaction to protect its game plan. The printing of Toxic Deluge hurt it, and then the change to Vancouver Mulligan reduced the deck's consistency to a degree that I'm not certain it has managed to recover from. In terms of speed, variants of Flash Hulk combo can win on turn 1, which can outpace Animar. In multiplayer, the overwhelming amount of Blue that is played means that there are a lot more Chain of Vapor, Cyclonic Rift, and Rapid Hybridization at the table that can disrupt Animar if it manages to get past counterspells.

Granted, Ancestral Statue was a huge gain for the deck, and Walking Ballista offers a win-con that is far easier for the deck to tutor for than Purphoros, God of the Forge is.

Would anyone else argue that Animar is currently too much of a glass cannon to hold its tier 1.5 spot?

lithium142 on Welcome Back

4 weeks ago

so im coming into this a little late. sorry for the delay, i meant to comment a lot earlier. The problem this deck has is a little deeper than just using sub-optimal cards. a deck like bogles doesn't need to play tier one to be able to perform. that said, you deck does have a "competitive" tag on it, but that's a different discussion entirely.

anyway, your real problem is that the deck currently doesn't have a real identity. You are playing aggressive cards outside of an aggressive deck, and control cards outside of a control deck. the result is that your deck plays very clunky. based on your description and a few of your card choices, i feel like what you are trying to build is a midrange tempo deck. so incremental advantage is the name of the game.

you already have some good things going on. for example Familiar's Ruse with Coiling Oracle is excellent. that's the kind of synergy we want to replicate. more etb effects on creatures, and more ways of recurring them. Kitchen Finks, Eternal Witness, Vendilion Clique, that sort of thing. this route would also give you a lot of options for sideboarding, but i digress.

as some raw value, Glen Elendra Archmage, Primeval Titan, Remand, Treetop Village, Scavenging Ooze, Courser of Kruphix.

and some better options for early cards Experiment One, Dryad Militant, Serum Visions.

here's where the weakness of your color choice comes in. removal. green has none that's worth taking. there's Beast Within, but ive built decks where i've splashed white just to avoid having to use it. unfortunately blue doesn't fare much better. it has bounce spells like Vapor Snag, and you've also got janky removal like Rapid Hybridization and Reality Shift. sadly, there really isnt a good option here. white adds a lot to your deck in terms of creatures, and it would give you Path to Exile, so maybe consider it down the road.

On another note, Chord of Calling and potentially Collected Company are 100% dependent on how you build your deck, but could be worth the effort of building around.

I hope this is helpful to you. My hope is that this will give you a bit of card knowledge, and hopefully you can make changes while still keeping the deck what you want it to be. let me know if you need any help. im always a message away.

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