|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization Discussion
3 days ago
@ shadowmage When it comes to Aetherflux Reservoir consider this: at any point in the game where you will be going off and Reservoir would win you the game a dozen other less mana intensive options would also win. The card serves no utility purpose beyond winning the game as life gain in cEDH typically isn't relevant. And any opening hand in which you have it instead of something like Swan Song or Rapid Hybridization is going to be opening hand you are likely to have to mulligan. Using it in any cEDH deck at this point is typically a mistake as you sacrifice deck efficiency, consistency, and interactivity. A mana intensive dead card in 99% of situations is not a card you want to run against the most competitive and well tuned decks in the format.
4 days ago
I wound up cutting Blue Sun's Zenith and Stroke of Genius from my list. If I get them off Urza's exile ability they don't do anything as a win con which leaves me hard playing them (which I would be fine with in other decks, but this deck can win in so many ways as long as the engine is running) and usually playing them for "value" earlier in a game where the value I found in testing so far wasn't an ideal fit. If the deck is already pumping with it's engine and can loop the graveyard and library (with Narset's Reversal and Timetwister for example) then it can win just by looping a Pongify , Rapid Hybridization , Swan Song or Chain of Vapor on Urza repeatedly. All of those spells double as interaction as well as win cons and are lower on the curve than BSZ and SoG. Likewise, I found Jace, Wielder of Mysteries to be essentially a dead card at all points. Instead I've found that changing more of those card slots into just being things that start the engine running was more useful.
Also something to think about on the Null Rod note: Karn, the Great Creator accomplishes the same effective task of shutting off opposing artifacts while also doubling as resiliency and removal. If an opponent exiles Paradox Engine or your other artifact based combo pieces you can grab them back from exile (face up or down exile to boot!). If you just don't want your opponents to have a zero cmc artifact then you can plus Karn and send that Mana Crypt to the crypt. Sure it was already turned off, but if they kill Karn later that Mana Crypt won't turn back on while Null Rod can't say the same. Having the same stax effect, but asymmetrical by design, attached to better utility totally justified the higher cmc in my book and it has worked well for me so far in testing.
I'm working with this list here: Looper, if you'd care to have a look and drop some thoughts or maybe find some inspiration.
1 week ago
I was looking around, and I found Dowsing Dagger Flip. It gives the opponent some tokens that are absolutely harmless, along with the possibility of turning into a crazy powerful land, which might give you the ability to use all the cards you draw.
And I saw Baffling End which might be some permanent removal that you'd find more palatable, because it gives the opponent a creature. And, as long as we're on the subject of "removal that gives opponent creatures", Pongify , Rapid Hybridization and from Modern Horizons Generous Gift are other options.
2 weeks ago
Great zombie tribal, seems like Grave Titan is a must. I would also perhaps recommend running targeted land removal such as Field of Ruin , Ghost Quarter or Strip Mine . There are a couple more removal options in blue that are a little more efficient such as Pongify or Rapid Hybridization . Kindred Discovery seems like a good addition as well.
2 weeks ago
I see that you are running Isochron Scepter , I would probably recommend running Dramatic Reversal which will allow you to generate infinite mana with a couple mana rocks out there. Shock and Lightning Bolt seem out of place. If they are intended as removal, I would recommend Pongify &/or Rapid Hybridization . Also, Magus of the Wheel seems like a solid card to consider as well.
2 weeks ago
I think for sure you need to be running some counter magic. There is more efficient removal such as Pongify or Rapid Hybridization . I’m not certain what the win condition is but it seems like it’s kind of voltron-esk so maybe consider running Notion Thief to slow everyone down while you assemble.id recommend adding Dimir Signet and Talisman of Dominance for additional ramp. 6 planeswalkers is quite a lot. Triton Shorestalker is quite out of place. Maybe add in Thassa, God of the Sea
2 weeks ago
I found your response of calling card selections "cute" to be incredibly patronizing. You'll have to forgive my terse tone if you truly weren't trying to patronize me, but regardless, you have as much time as you need between postings to look at your deck and the suggestions. If you are truly a competitive player and this is truly a competitive deck, people should not have to spoon feed you the reasoning as to why a card works with 8% of the cards you run (I didn't even include the mediocre synergy Seat has with Sai, Master Thopterist or Fabricate ). You have to consciously put every card into the list, so they were all intentional choices you made. You should have familiarity with the cards you run, especially if you claim this to be a competitive deck. You should also have familiarity with competitive concepts, like removal that requires 2 turns and 2 mana to work is far worse than removal that requires 1 mana to work at instant speed (why run Legacy's Allure before Pongify or Rapid Hybridization ? They are both less conditional and cheaper).
A close reading of my earlier comment will also show I only had a strong tone towards the card choices and deck building ideas, not at a person. Also quick shout out to all the people swearing at me and calling me a douche, the bad card suggestions, lack of card suggestions, and ad hominems have been pivotal to the development of this list. I'm not gaining anything from writing paragraphs explaining easy includes for YOUR list, so if you want to keep flinging mud I'll simply leave you to it. If you want to talk cards, put on your big boy pants, realize that you can make an ignorant or bad card choice without being an ignorant or bad person, and lets talk winning.
Mind Over Matter is expensive to cast, and combos out with tap to draw permanents, which this list doesn't run. It's been ignored by cEDH due to the massive color cost requirement + CMC and how weak the combo pieces are outside of combo.
Riddlesmith could have value, but this list doesn't have the artifact density required. It also does absolutely nothing by itself, meaning it has no value without other pieces to make it go. Relatively weak card and any loot effect for 1 or 2 cmc will outperform in a fast format like cEDH.
Time Spiral is also mostly ignored because it doesn't generate the value you want. It isn't reusable like Timetwister , so it doesn't generate value with looping as a wincon. It requires 6 mana to cast, and you're only getting 6 untaps with 6 lands in play, meaning turn 6 as the earliest (read: 3 turns after someone else has won). Even with 3 mana and getting 3 mana back (so it effectively costs 3), it has a high initial cost which means it will sit in hand without being used, while Timetwister could be used earlier. Hits for a lot off Ad Naus and Dark Confidant , which are format staples. Mediocre replacement for twister, but you'd be better off running another 1 2 or 3 cmc draw piece that isn't already used, Sleight of Hand comes to mind for this list.
Precognition Field does the same thing as Urza but allows you to peek top of library. Just like Future Sight , the slot is literally wasted with this commander, because you don't need another infinite mana outlet. If you need help getting to your infinite mana combo pieces, you should run more tutor and draw, not a slow and expensive top of deck value engine.
Cephalid Coliseum is usually ignored because of how unreliable threshold is. Timetwister resets it, and GY hate is very common. Its a painful non-island island in the vast majority of games, and generates land disadvantage when you can use it. Coliseum has its place though; it's very useful in Doomsday decks as a low opportunity cost pile cracker and sifter, but is still sometimes passed over in those lists because of the cost of Doomsday. It can also be used in decks that run Laboratory Maniac as a way to draw on an empty library, but most ignore Coliseum because they achieve no cards in library by drawing the deck, which means they will almost definitely have a draw card they can play that isn't dependent on a land drop. Also Coliseum gets caught by all the non-basic land hate that sees play.
I also have one more suggestion. Baral, Chief of Compliance has more value in this list than Etherium Sculptor . You run a total of 32 instants and sorceries, 15 of them which can be cost reduced (the 32 matters in case opponents play a tax effect). Meanwhile, of the 21 artifacts you play, only 15 of them can be cost reduced due to the amount of 0 cost rocks. Baral also generates value on the ridiculously large amount of counterspells you run though, which makes it a more worthwhile include. If you do decide to up artifact density (and include Mishra's Workshop , which you should due to playing under Trinisphere and orb effects anyways), then sculptor may end up being the better slot.
You also really don't need future sight in your infinite lines. Voltaic Key can replace it in the Paradox Engine line, and the other line is weak anyways because its creature based (easiest permanent type to remove). Voltaic Key untaps Sensei's Divining Top while top trigger is on stack, and use Top again. Sensei's draws a card, then goes to top of library on first trigger, then draws itself on second. Assuming you have 2+ mana in rocks you break parity, on 3+ you generate positive mana. You can do a similar thing with Rings of Brighthearth and Sensei's Top, plus Brighthearth combos with both the monoliths, so it serves as a second B for the A + B of Power Artifact and Monoliths.
3 weeks ago
DemonDragonJ, I'm not sure Generous Gift is WotC saying anything about Beast Within ... As far as making a 3/3 green creature, Rapid Hybridization has something to say about that. It seems green 3/3s are the the order of the day when you destroy something this way, regardless of your original color :)
I'm also thrilled with the spoilers so far - so much nostalgia. I also love the new Pyrophobia. I can't think of a single "Coward" creature, but then someone pointed out to me that cards with Changeling would count as cowards...
I would gently push back against the assertion that there are only minor differences between modern and legacy. Consider that the four most commonly played cards in legacy (and six of the top 10) are not modern legal. Decks like ANT, Sneak and Show, Stoneblade, and Turbo Depths would like to have a word with you as well... Joking aside though, I do think the two formats encourage (or at least, are defined by) fairly different play patterns.
Rapid Hybridization occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
GU (Simic): 1.0%
UR (Izzet): 0.5%