Rapid Hybridization

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Tokens

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

Price & Acquistion Set Price Alerts

C15

GTC

Ebay

Recent Decks

Rapid Hybridization Discussion

Bababad on Kruphix and the Value Town Toolbox (Loop Seeker)

1 week ago

gonna be playing around with Spellseeker and seeing if I need to tweak parts of my care package to fully abuse, but it grabs Counterspell, Rapid Hybridization, Peel from Reality, Pull from Tomorrow, Mana Drain, Cyclonic Rift, etc.

seems good enough :P

WhichKing on

3 weeks ago

I have a deck with a similar concept! I think you could do with some reactive answers (like Reality Shift, Pongify and Rapid Hybridization). Not sure if you'd want to switch the denser mana rocks for 2CMC rocks instead to get you started faster in the early-to-mid game.

I came to a similar conclusion about the lack of proactive wincons in clone decks. If you are willing to change up commanders, Lazav, Dimir Mastermind, The Scarab God, The Mimeoplasm, Wrexial, the Risen Deep are possible options that can carry a clone heavy theme whilst being better able to serve as wincons in their own right.

MadMadison on Great Bad Choices with Tetsuko Umezawa

3 weeks ago

xEleven Thanks so much for the suggestions! That was awesome! The main changes to the deck recently were only because I'm now building it in paper and I either couldn't find a few pieces or they were just a bit too expensive. I love the idea of Master of Waves and I think he could be a blowout in a lot of places. I totally agree with you on the cards that could be cut. I'm always really hesitant to put counterspells in Commander decks, but in this instance I think you're right. The deck doesn't really have access to a lot of targeted removal (except Reality Shift and eventually I will put Rapid Hybridization back in when I find one for sale), so it can't interact with enchantments or artifacts very well.

Surrakar Spellblade was a card I thought about for a long time, but I didn't think I had the critical number of instants or sorcerys to really abuse his ability. That being said, he's dirt cheap, so I'll definitely buy a copy and playtest him because, as you said, the payoff with the card draw is amazing. I really like the idea of Forbid and Commandeer, since the deck has so much card draw that I don't mind discarding too much. I was also considering Nezahal, Primal Tide as a finisher because I've been watching him being used on Commander VS and he performs so well.

I've actually got a Thing in the Ice  Flip so I'll keep it in my sideboard and try a few matches with it. I've been looking for a Mask of Memory desperately but so far haven't been able to find one! It's such an important card for a deck like this, but hopefully I can find one in paper soon.

Thank you so much for all of your suggestions! I've got a few of the counterspells you mentioned just kicking around, so I'll keep a few to one side and probably end up sideboarding them in because otherwise I might get a bit stuck. There are several people in my play group that run Iona, Shield of Emeria and, if that resolves, I'm pretty much doomed!

TheRealYiazmat on Tatyova, Benthic Druid

3 weeks ago

Hello! So I see you mentioned in your description that this is your first commander deck. It has a pretty solid base, so I will just give you some rules that I tend to follow when I build. At a baseline, I tend to run 10 sources of draw, 8-10 sources of ramp, and 5-10 pieces of spot removal.

Tatyova, as I understand it, is going to be the leader of a merfolk tribal deck. Merfolk tend to have a low converted mana cost, so Tatyova allows you to draw into more cards to continuously cast more and more merfolk. That being said, if you are running Tatyova, I would up your land count somewhat, up to at least 38 or 40. I would recommend a plethora of nonbasics like Botanical Sanctum Hinterland Harbor Breeding Pool Simic Growth Chamber Simic Guildgate Skyshroud Forest Temple of Mystery Thornwood Falls Tropical Island Woodland Stream Yavimaya Coast including as your budget allows. I included tropical island, an insanely expensive card, for the sake of brevity.

In terms of removal, I tend to include some counter spells in this category. You should pick up Counterspell Arcane Denial and Swan Song. Negate is very good also. For spot removal, you should consider things like Rapid Hybridization Krosan Grip Beast Within Nature's Claim and Curse of the Swine. I tend to try to get a board wipe or two as well, so look into Wash Out and Cyclonic Rift and River's Rebuke.

For draw, and additional land drops, I would run Rites of Flourishing Wayward Swordtooth Horn of Greed and possibly Helm of the Host for the commander. You want ways to hit more than your only land drop. Consider Dictate of Kruphix Brainstorm Preordain Ponder and Well of Ideas. For some tribal support and creature support, you have Vanquisher's Banner and Herald's Horn as you mentioned. I would look into Zendikar Resurgent as well.

For ramp, you pretty much want the classic green stuff, some of which you have, like Cultivate Kodama's Reach Rampant Growth Sakura-Tribe Elder Explosive Vegetation among others. These spells double as draw spells when Tatyova is out! So they are very great. I would steer away from Simic Signet and Darksteel Ingot forms of ramp because this deck should focus on lands, but they are by no means bad inclusions.

Things like Unsummon and Rescue are good for saving creatures you want to keep, but countering the spells which remove them, or giving them hexproof is an effective way to avoid removal. Kumena, Tyrant of Orazca is also enormously powerful in a deck like this. I don't see a Lightning Greaves or Swiftfoot Boots and those are staples. Consider investing in a Thought Vessel

In terms of general advice, I would up the creature count if possible.

I know I have given you an overwhelming amount of card suggestions, and don't break the bank getting the expensive ones. A lot of these cards are staples in commander if you don't have them and they will go an extremely long way to making your game play feel more consistent and effective. Let me know if you have any questions. Beating people to death with merfolk is a lot of fun. Speaking of islandwalk, consider Thada Adel, Acquisitor and something like Quicksilver Fountain to create islands.

illich on Sultai Mid-Range

3 weeks ago

Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.

Animate Dead Mystic Remora - more of a multiplayer card then Highlander format. Rapid Hybridization - will be adding Fatal Push eventually. Reanimate - also more of multiplayer card as I don't play the many fat reanimate targets myself. Gilded Drake Dramatic Reversal Isochron Scepter - not playing enough mana rocks/dorks for this to be viable. Lim-Dul's Vault Arcane Denial Exploration - will add a Courser of Kruphix Swan Song Sword of Fire and Ice Batterskull Seedborn Muse - more of multiplayer card. Sensei's Divining Top Counterbalance

Asder on My snake deck (that title took me two weeks...)

1 month ago

the way i like side sideboard is having cards to make a deck ore controlling for matchups that will go long. i would put Negates and maybe something like Rapid Hybridization or Reality Shift into the sideboard along with something like Distant Melody for card draw in the late game to go more controly. graveyard hate and artifact/enchantment hate should fill up the rest of the sideboard. i think that Ground Seal is an underplayed card and doesn't affect your graveyard plan at all. Creeping Corrosion and Reclamation Sage are good artifact hate.

RedUndead40 on cards against a flicker deck

1 month ago

One of my fastest and most reliable and consistent commanders is Edric, Spymaster of Trest. Pump the deck full of 1/1 evasive creatures for one mana. Gets rolling super fast, draws tons of cards, ends games out of nowhere with cards like Biomass Mutation, and can consistently draw into good, cheap removal spells like Nature's Claim, Rapid Hybridization, etc.

Strong, fast, reliable, consistent.

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