Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rapid Hybridization Discussion
3 days ago
Pongify, Crib Swap, Rapid Hybridization, and friends: While Ink-Treader Nephilim makes all removal a board wipe, we want creatures on the board, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Niveous Wisps after a board wipe!
Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them.
Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.
Hope this helps, and happy tapping!
1 week ago
TriusMalarky, I personally believe that Chaos Warp is either a color pie break or a severe bend, since it allows red to remove enchantments and creatures, which it is not supposed to be able to do, which may clash with my belief that Red Elemental Blast and Pyroblast are acceptable, since they specifically affect only blue permanents.
Also, as long as I am discussing this subject, and I have said this before, I believe that Pongify, Polymorph, Rapid Hybridization, and Reality Shift break the color pie, since they allow blue to unconditionally remove creatures, which it is not supposed to be able to do; even if all of those cards provide a new creature in exchange, they still can unconditionally remove a creature; if all of those cards instead said "target creature's owner shuffles it into their library," they would be perfectly acceptable, in my mind, since blue is allowed to have that effect.
1 week ago
From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.
You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:
As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:
xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within
As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.
3 weeks ago
Personally, I do understand these 4 effects aren't common, like in white or black, but for literally destroying creatures, if that's all you want, as long as a severe drawback is given, generally in the form of a creature being given back, blue can do it, if only occasionally.
If they printed more, it would be fine, right? Because it would show a precedent. If that's how it works, luckily there is precedent in the color already.
3 weeks ago
SynergyBuild, I personally feel that Pongify and Rapid Hybridization as are much color pie breaks as is Beast Within, because blue is not supposed to be able to destroy creatures, even if it give the player a new creature.
3 weeks ago
Flooremoji, well, without giving back a permanent, like with Pongify (just reprinted, showing that the game still believes this to be a valid part of the color pie somewhat), Rapid Hybridization, and arguably Oko, Thief of Crowns, which resembled both, as well as Beast Within.
4 weeks ago
Can all deal with his commander at instant speed.
Naturalize is a great option against artifacts and enchantments at instant speed
There are many more options on a budget in your colours that are as good as these if not better depending on the situation.
If you find your opponent amassing a board state with many combo pieces, perhaps try Tranquility like effects. Play at least 10-15 removal spells and effects in most decks and you will stand a much better chance of finding answers to your opponents’ win conditions. Throw a copy of Seedborn Muse or Wilderness Reclamation in, so you can have mana up to cast instant spells when your opponents are about to win and Foil their plans! Hope you are running Azusa in your build.
1 month ago
For the most part, a useful 1 drop in EDH is either good because it is efficient removal, can be better when you have more mana (overload and flashback), or has some kind of activated/triggered ability that lasts throughout the game (like Land Tax or equipment). Good 1 drops see a lot of play and can be very expensive, but I'll try to bring up some of the ones I've used since I don't use very expensive ones.
Mana Dorks. They're OP.