Rapid Hybridization

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Tokens

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

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C15

GTC

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Rapid Hybridization Discussion

Myr_Mythic on I won the spelling bee 777 times !

1 day ago

Rapid Hybridization hits even more than Go for the Throat, and costs less to boot. Swap it in in place of Lightning Bolt. I mean, how often is a vanilla 3/3 going to be a major threat when your starting life total is 40?

Noobly on "Who's turn is it?" My take on Rashmi in EDH

5 days ago

Honestly I hadn't heard of Constant Mists until you mentioned it, however in my opinion given that its buyback is to sacrifice a land rather than discard, I would say the cost is too steep to buy it back and without the buyback it is a pretty bad card from an EDH perspective. In my opinion this deck wants to leave as much mana open to deal with non-creature spells as possible and to cast advantage cards (ie: fact or fiction) on the endstep before your turn. Additionally any land you sac is 1 turn longer you have to wait for Cyclonic Rift which is likely going to be the card that outright wins you the game. Health is a resource less valuable than mana, and I feel that Rapid Hybridization , Pongify, and Into the Roil provide enough combat step damage mitigation that adding in Constant Mists would not only be redundant, but also a bit "non-boish" with our "wincon"..

Decrepit_Angel on Tier 0 Ultra Competitive cEDH Voltron Storm Crow

1 week ago

For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:

1x Akroma's Memorial

1x Ancient Tomb

1x Aqueous Form

1x Argentum Armor

1x Back to Basics

1x Baton of Morale

1x Batterskull

1x Brainstorm

1x Chrome Mox

1x Counterspell

1x Crow Storm

1x Cyclonic Riftfoil icon

1x Darksteel Plate

1x Eldrazi Conscription

1x Empyrial Plate

1x Fireshrieker

1x Flooded Strand

1x Flusterstorm

1x Force of Will

1x Gitaxian Probe

1x Glen Elendra Archmage

1x Grafted Exoskeleton

1x Grim Monolith

1x Impulse

1x Inventors' Fair

1x Jace, the Mind Sculptor

1x Jace, Vryn's Prodigy  Flip

1x Lightning Greaves

1x Loxodon Warhammer

1x Mana Crypt

1x Mana Drain

1x Mana Vault

1x Masterwork of Ingenuity

1x Mental Misstep

1x Misty Rainforest

1x Mox Diamond

1x Mox Opal

1x Mystic Remora

1x Mystical Tutor

1x Pact of Negation

1x Polluted Delta

1x Ponder

1x Pongify

1x Preordain

1x Quietus Spike

1x Rapid Hybridization

1x Relic of Progenitus

1x Rhystic Study

1x Rite of Replication

1x Scalding Tarn

1x Sensei's Divining Top

1x Snapcaster Mage

25x Snow-Covered Island

1x Spell Pierce

1x Spellskite

1x Storm Crow CMDR

1x Strata Scythe

1x Strip Mine

1x Sun Quan, Lord of Wu

1x Swan Song

1x Swiftfoot Boots

1x Sword of Feast and Famine

1x Sword of Fire and Ice

1x Sword of Vengeance

1x Tezzeret the Seeker

1x Thassa, God of the Sea

1x Time Spiral

1x Timetwister

1x Tormod's Crypt

1x Trinket Mage

1x Ugin, the Spirit Dragon

1x Umezawa's Jitte

1x Vanishing

1x Voltaic Key

1x Wasteland

1x Windfall

DivineSmooof on politics

1 week ago

If you're looking for cards to add, my first recommendation is to add more lands. Personally, unless I'm running a lower curve, I like to run 35-38 lands, but if you find 32 lands works then here's some other suggestions.

If you want some redundancy with your Propaganda effects you could include Ghostly Prison, Windborn Muse, and/or Norn's Annex. Maze of Ith, Mystifying Maze, and Glacial Chasm are also great ways to protect yourself (and, in the case of Maze of Ith, play a little game of politics).

If you want another "help an opponent" card, try Wall of Shards, and Loxodon Peacekeeper will trade around to the player with the lowest life.

I don't see any board wipes, so I have to recommend including 1 or 2, some of which include Wrath of God, Merciless Eviction, Cyclonic Rift, Evacuation, and Damnation or Toxic Deluge if your budget permits.

Rainbow Vale taps for, well, rainbow, and passes to the player you chose at end of turn. Spectral Searchlight lets you give mana to other players.

Some removal that's a little "on theme" would include Swords to Plowshares, Path to Exile, and Arcane Denial. Also Pongify, Rapid Hybridization, and Beast Within (although I'd imagine players would be less than excited to replace their creatures with worse ones.)

VronosArchmage on Kumena's Army of Fish

1 week ago

Hi, gotta say I really love your deck, Im taking it as a base for mine, if you are ok with it, also have you considered adding Isochron Scepter? Seems it could work great along with Dramatic Reversal, ramp spells and counters maybe adding some other 2 drops also I would recommend more spot removal as jokerjake75 suggested Pongify, Rapid Hybridization, Curse of the Swine and Beast Within make great options

speck2993 on Metamorphosis [[Primer in the Making]]

2 weeks ago

Neat deck.

For the mainboard, I'm a bit worried about your manabase. This deck desperately wants to play a cantrip T1 into a counterspell (probably Remand) T2, and your odds of drawing the mana to do that, accounting for mulligans, are only about 75%. You're pretty low to the ground, and if you can cast your cantrips you should be able to find what you need, but a land count of 22 or 23 seems more appropriate for this deck. It also seems like you might be a bit slow to combo; you need 5 of your 20 lands to even cast Polymorph, and it won't often be safe to tap out on Turn 5, so it seems like you'll be idle for 7-8 turns, which could be dangerous.

I really like the inclusion of Cloudform and Runechanter's Pike; the kill out of nowhere with Inkmoth Nexus seems pretty plausible if you get a chance to pike it. Disrupting Shoal also seems like a brilliant way to protect your combo if you get into a counter war, since you'll probably have left over cantrips, so it can hit a Spell Pierce for free.

With that in mind, here are the changes I might make:

First, I would cut 2 Blinkmoth Nexus for 2 Faerie Conclave, just to make sure we can hit our consistently. I think there might also be reason to cut a Thirst for Knowledge; most of the time, I think this deck can't afford to tap out on Turn 3, which means we're looking for an EoT Thirst; I also don't think you want to be discarding Pike, especially if you're in dig mode. The extra slot makes room for a third Faerie Conclave, so the deck is on 21 lands and 9 manlands. I think this deck could also benefit from the Training Grounds + Umbral Mantle combo, considering that it's playing so many manlands; if you combo of G1, they'll board in a bunch of hate, and they probably won't see a different combo coming. I'm not sure exactly what could be cut here. You'd be adding a redundancy combo, so losing Emmy to Cloudform wouldn't be as much of a risk; that might allow you to cut an Emrakul; you might also be able to cut some Cloudforms, and then see if it's possible to shave combo protection.

All of this is sort of half-baked, though; I'm sure you've thought about at least some of these things, and that there are good reasons for omitting them. The only think I really think will be a problem is the low land count.

Also, although I'm not sure how this would go exactly, this deck could probably make a splash. The three main contenders are white (for incredible sideboard options, Path to Exile, and Myth Realized, which I think would be great in a Polymorph deck), green (for Khalni Garden, which was a major piece in the original Extended Polymorph deck, along with Beast Within and some ramp), or black (for Fatal Push, discard to protect your combo, and maybe Bitterblossom).

As for the sideboard, I have a few ideas. First, I've had a lot of success with Gigadrowse in mono-blue sideboards; if you topdeck it, it pretty much buys you a turn, and bringing it in against other combo decks could work here. I would also play some Swan Songs (maybe even in the mainboard); they protect your combo, stop your opponents from shredding your hand, and can give you Polymorph targets in a pinch. Pongify and Rapid Hybridization are good creature removal, and Hibernation actually wins a lot of games when your opponent doesn't expect it. Beyond that, it's hard to say; if your LGS has a decent number of Affinity players, you'll need the full set of Hurkyl's Recall to stay competitive, but otherwise you probably can't afford the slots. For now, I would suggest that you get 20 or so generic blue sideboard cards, then look into more specialized cards if there are specific decks you need to beat.

(I'm not sure if checking or unchecking suggests on this site, so you may get a ton of extraneous suggestions from this comment. Sorry about that.)

ThallionDarkshine on Rashmi Elf Tribal

3 weeks ago

I'm not sure if Arcane Adaptation is all that useful, since the majority of your creatures are already elves. Your mana rock package could use some work, the 3-cmc rocks are kind of bad when compared to green ramp. Simic Signet and Thought Vessel are some great 2-cmc rocks to consider. Some fantastic green ramp options are Rampant Growth, Sakura-Tribe Elder, and Cultivate. Being able to play at instant speed is very strong in Rashmi, Leyline of Anticipation and Vedalken Orrery are great ways to enable this. However, if you're on a budget, Yeva, Nature's Herald is a great way to let you play the majority of your creatures at instant speed. Tap-down removal like Ice Over and Claustrophobia is kind of eh in my opinion. Some straight up removal options are Rapid Hybridization, Pongify, and Beast Within. On the other hand, if you want removal that gets around indestructible/recursion, Song of the Dryads and Imprisoned in the Moon are great. Finally, having knowledge of your top card is always great in Rashmi, so I'd suggest Vizier of the Menagerie. It gives you knowledge of your top card without revealing all your draws to opponents, fixes your mana, and lets you play creatures off the top.

JeskaiM4n on U/W Affinity Tempered Steel

1 month ago

If you want to stay budget, i wouldn't change anything. In main deck.

Budget wise, i don't think that Blinkmoth Nexus is best way to spent that money. I would first upgrade the landbase and sideboard(I tell more about it later) and then start to get more utility lands which you want few more (Blinkmoth Nexus+Inventors' Fair). First get your set of Hallowed Fountains and perhaps couple copies of Adarkar Wastes.

And then about sideboard.

Your sideboard plan tries to be clever but i have to doubt it.

Spell Pierces and Spreading Seas are fine but not like seriously good but they will do.

Oblivion Ring Ehh it's fine

You don't need both Dispel and Spell Pierce in board it's mostly just wasting of slots.

These suggestions are not the most budget friendliest but it's Modern, you have to be prepared for certain decks.

Relic of Progenitus Always good sideboard card, play at least few.

Hurkyl's Recall Bit pricy one but totally worth it. There are few very popular artifact based decks.

Padeem, Consul of Innovation Surprisingly good one and very cheap, is much more effective against control than own counter spells.

Blessed Alliance Helps to remove bigger things that out race you and lifegain against burn is always good.

Those all are good sideboard cards for budget overall, there is much more to consider of course but i won't make this list too long for now.

Opt, Rapid Hybridization and Dispel/Spell Pierce are all easy cuts

And then, get your playset of Path to Exile, it is so good that it immediately makes deck much stronger. Not being able to remove opposing threats will cost you games.

If you are able to upgrade the deck, get the Paths first, then balancing between landbase and sideboard upgrades. Modern isn't cheap format, i know. And of course it all depends how serious you play, if you just do FNMs it really doesn't matter what you play. Though there will be meta decks even in FNMs.

If you want more help add me in chat!

Have fun and good draws!

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