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|Commander 2015 (C15)||Uncommon|
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Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
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Rapid Hybridization Discussion
1 week ago
Does Phoebe, Head of S.N.E.A.K.'s ability to steal abilities change any instances of the card's name to her name? For example, if you stole Modular Monstrosity's ability, would it change who get's the keyword, or would Modular Monstrosity still get the new keywords? Also, could you reuse the same keyword it already has if you stole Modular Monstrosity from an opponent?
Also, does Phoebe lose any abilities she's stolen when she changes zones?
1 week ago
Any deck that plays Nulltread Gargantuan gets an upvote from me!
Consider Coiling Oracle. Pairs great with Nulltread, evolves your 0 power creatures, and is a reasonable graft target. Also inexpensive! I have no idea what Fathom Mage or Master Biomancer are worth right now, but if they're in your budget you should definitely run them. Experiment One is another great evolve creature. Strangleroot Geist and Young Wolf both have undying, which is recursion PLUS a 1/1 counter! Avatar of the Resolute and Narnam Renegade are great 1/1 counter cards. Woodland Wanderer is a personal favorite of mine in 2+ color decks. I know Hardened Scales just recently jumped in price but it's a card to look out for if you can afford it.
You should consider playing some removal or counterspells so that a well-creafted deck doesn't just roll all over you. Mana Leak and Remand are cheap, effective counterspells. Unfortunately Blue + Green is the color combination with the worst removal - your best bets are Rapid Hybridization or Beast Within.
Your lands could use a little improving too. I know that's hard on a budget, but Botanical Sanctum is still (relatively) inexpensive, so you can try that. You could also look at Hinterland Harbor, though honestly I don't remember what the price on that looks like at the moment. At absolute bare minimum you could consider some Evolving Wilds so you can grab the color you want when you need it. They also trigger Revolt for Narnam Renegade, if you do wind up running that.
Whatever you decide to do, good luck and have fun!
2 weeks ago
First of all if this is for modern I just realized, you'll have to replace Trench Gorger as it isn't modern legal. (It was only printed in a commander set, which is a 'supplemental product'. Cards that are only printed in supplemental products aren't modern legal).
Now, there's two roles any sideboard card can fill: Fighting the Meta, and Fighting your Bad Matchups. Bonus points if the card hits both of those categories.
For the Meta, you can run Damping Sphere or Ceremonious Rejection vs Tron. Sphere is also very good against Storm. You're good against blood moon so you don't need to worry about that. Mardu Pyromancer and Burn are both prevalent, so lifegain may be a smart idea. The best you have access to is likely Kitchen Finks. Lingering Souls, Snapcaster, Tarmogoyf, Kolaghan's Command, and all sorts of other high-power graveyard shenanigans are popular right now so you'll likely want some graveyard hate. Relic of Progenitus is the best option in your colors that comes to mind. Grafdigger's Cage doesn't stop the delve threats or goyf but it does have the advantage of stopping Collected Company and Chord of Calling, so you could consider that instead. Azorius control is huge right now - a couple Negates to hit their planeswalkers and fight back against their counters/removal can go a long way. Combo decks are not exactly prevalent but they are very powerful - Negate is good against most of them. Instant speed removal can be good at disrupting their combo too, of which your best options are probably Rapid Hybridization or Beast Within. Vapor Snag is an option too but it may not even stop the combo depending on what it is.
Now, for things you're weak against - Burn will kick your ass, and HARD. Kitchen Finks will be invaluable in that matchup. You could also consider Leyline of Sanctity, but those are pricy and you'd be relying 100% on them being in your opening hand. Affinity and Boggles are like burn's weird cousins, and both of them are weak to effects like Nature's Claim and Naturalize. Control decks are probably going to be hard for you since your plan is clearly telegraphed and easy to interact with. Negate is good like I mentioned, and you might even consider Heroic Intervention to avoid wraths blowing you out. Combo decks (Ad Nauseum, KCI, Amulet Titan, etc) are all going to be very hard for you since you have no way to stop them from going off. Negate is great here, and some of that instant speed removal I mentioned can help too. Naturalize effects can snipe combo pieces in a lot of decks, too. But above all, the thing I think you're going to struggle the most against is targeted discard spells. Inquisition of Kozilek, Thoughtsieze, Kitesail Freebooter, and other similar cards are played far and wide across the format, and they'll pick your deck to pieces. I really like what you've constructed here but a well placed discard spell or two can turn this rumbling tank of a deck into a pile of uncastable and useless cards. The only real 'good' answer a deck like yours can have to that is Leyline of Sanctity. Barring that, I suppose you could try Noxious Revival or Wildest Dreams type effects? They won't be very effective but it'll be better than nothing.
I know that's a lot to throw at you, but above all remember that the most important part of building a sideboard is knowing what your local environment is like. If there's 20 Tron players in your store, you'll want as many anti-Tron pieces as you can pack. Conversely, if there's no Tron players then you won't want to run any anti-tron pieces.
Whatever you decide to do, good luck and have fun! :)
2 weeks ago
i would like to think that storming off is my wincon Sentinel Tower Aetherflux Reservoir Eye of the Storm with Jace's Erasure or Psychic Corrosion but now that i look at it, your right. I need some kind of wincon. as for creatures i was just thinking the standard baral, talrand and archeomancer
if you could throw some suggestions my way it would be much appeciated, thank you!
2 weeks ago
First of all, I like your idea of gaining life in tandem with card draw. Life for the sake of life buys time, but that is about it.
Second, your mana curve is not bad either (and congrats on keeping it 60 cards!). You have a rough equivalency of white and blue cards paired with a rough equivalency of land.
That being said, I see a lot of cards of which you only have one copy. There is a value in being flexible, but you also must have a pretty solid strategy. Gaining life and drawing cards is great, but you have to have something to do with it. So, I would cut some of the cards with one copy (consider how often they actually come up in your games). Put 4 copies of a card (1 drawn about every 15 cards) that you want to see each and every game, 2 copies of cards you want most games, and 1 copy of cards that give you a good benefit even if the opponent destroys it the next turn (although counterspells help that a little). If there is a one-copy card you just cant convince yourself to get rid of, put it in your sideboard and try it out for a few games.
I would cut (blank) for the following reasons:
Evolving wilds: You generally don't need that in a 2 color deck, you'd rather have an untapped land. Pristine Talisman: Unless you can get 2 or 4 copies in your deck, if not, sideboard it. Felidar Cub: sideboard it and replace it with another Erase. Djeru's Renunciation: Replace with a "Bounce" Spell like Boomerang. Works offensively and defensively
As far as card suggestions go, pick your poison.... More: Mana Leak, Rune Snag, Reliquary Tower Some: Divinity of Pride, Soul Warden, Suture Priest, Angelic Accord, Tranquil Cove, Dictate of Kruphix, Blue Sun's Zenith, Rapid Hybridization, Spellbook, Whispersilk Cloak, Aqueous Form
TL;DR Don't build the deck too "flat" by having only one copy of essential cards, sideboard what you cant cut, and add some of these low-cost options to the deck. Remember: a lean deck is a successful deck. You can also get some good benefits from Scroll Thief if you can give it lifelink. Paired with Aqueous Form, you get a good glimpse of your top card before you draw it. Mana flooded? Scry it away! Mana thirsty? Scry away the high cost spell you would draw!
2 weeks ago
Thought Vessel over vensers journal.
Sphinx-Bone Wand is a great win-con.
Bloodwater Entity because putting stuff on top is clutch
Sol Ring auto include
Bosium Strip weird tech, basically gives flashback to all spells in a turn
Telling Time instant speed, gets something in hand, and on top
4 weeks ago
So the presence of Go for the Throat has irked my anal perfectionism for a while now; I kept wanting to suggest Pongify/Rapid Hybridization as a replacement for the sake of targeting (and CMC, dunno if the color is awkward) but it seemed too nitpicky. However, now that Assassin's Trophy has been spoiled you'll be replacing "Go for" anyway, right?
1 month ago
After some testing I've got some ideas for changes.
Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.
Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.
Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.
Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.
Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.
Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.
Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.
Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.
Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.
Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.
Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.
These changes bring the average cmc from 3.51 to 3.32.
This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.
Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.
Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.
Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.