Rapid Hybridization

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Tokens

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

Price & Acquistion Set Price Alerts

C15

GTC

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Recent Decks

Rapid Hybridization Discussion

SynergyBuild on Ancestral Animar

2 hours ago

Daedronus,

This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.



helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.


Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!


You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?


You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.


The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

RomanCoffee on Rogan Josh Artifacts

8 hours ago

Darkshadow327 Thank you for the suggestions, I will get hold of these cards, I'll use Pongify instead of Rapid Hybridization because I have one laying around and I'll test out the deck with these different removals.

Darkshadow327 on Rogan Josh Artifacts

16 hours ago

Blasphemous Act, Rapid Hybridization, and AEtherspouts can be good to control the board.

I've noticed some counterspells, and I've found that Insidious Will, Disallow, and Counterflux are some of my favorites.

Saheeli Rai can tutor at ult, while also dealing damage and moving cards you don't want out of the way as you + her. Also, Tezzeret, Artifice Master produces tokens (which you want), draws cards (yes please!), and his emblem is just game breaking ridiculous.

legendofa on Exciting Cards in M19

1 day ago

Just catching up on this thread. The lords for less-utilized tribes mentioned earlier are interesting, but as a Skeleton tribal devotee, it annoys me that Death Baron's reprint means that Skeletons getting a lord that's actually a Skeleton is looking less likely. Do I betray my values and accede to the overprinted, oversupported, and overdeveloped Zombies, or do I keep my skels below their full potential? Either way, Skeleton Archer and Bone Dragon are both welcome.

Outside of griping about tribal, Runic Armasaur is an interesting contribution to control, and would be pretty entertaining alongside Burning-Tree Shaman. Crucible of Worlds and Scapeshift have been mentioned enough already, so my last thought for now is the newest addition to the Pongify-Rapid Hybridization-Turn to Frog deck, with Transmogrifying Wand. Let the Pillarfield Ox enter your life!

SynergyBuild on Protean Chromium, Elder Dragon

4 days ago

Kai-Erik, while Minamo, School at Water's Edge is tempting, this is a deck that rarely needs to untap Chromium, as that would generally imply blocking. This deck doesn't need to block, being an aggressive deck with lifegain. It also doesn't fix mana for the deck, leading to a lack of usability. Batterskull is an equipment, and equipments do not synergize with the Traumatize/Tunnel Vision + Retether/Replenish plan this deck is on. Hammer of Nazahn has the same issue. This isn't a normal voltron build, it is specifically an aura-based mass-recursion deck, with use of a powerful, protected commander to deal out unblockable, lethal damage with surprising swiftness. Equipments don't help here.

cthompson, the issue with Bruna, is her lack of protection, leading to blowouts where you drop 10+ enchantments on her, and they all are swiftly destroyed with a simple Swords to Plowshares or Rapid Hybridization effect. Since Chromium, the Mutable has a ton of built in protection, this deck doesn't have many enchantments that would fufill that role, needed to make use of Bruna. If we were to run more hexproof/shroud enablers, and more ways of givving unblockable, she could serve a purpose as a back-up Chromium, the Mutable, with built in recursion.

SynergyBuild on superCHROMifragilisticexpialidocIUM

6 days ago

Sweet build, Starsky2814, why no Swan Song, Arcane Denial or Force of Will? I'd think they are better than Counterspell many times!

Also consider Windfall, Timetwister, Brainstorm, Ponder, Preordain, Swords to Plowshares, Path to Exile, Rapid Hybridization, Pongify, Dismember, Into the Roil, Blink of an Eye, Toxic Deluge, Grasp of Fate, Dispel, Mindbreak Trap, Spell Pierce, Remand, or Silence, they are all great esper control cards, and different packages of them lead to a very strong control build, but should be tuned for your meta accordingly!

Good luck my friend!

Hi_diddly_ho_neighbor on Rx (Meth is)

1 week ago

First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:

Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.

Kruphix, God of Horizons allows you to store all that mana for later use.

Fireshrieker, Grafted Exoskeleton, Corrupted Conscience, or Rancor as additional win-cons.

Some big mana card draw like Stroke of Genius, Pull from Tomorrow, or Blue Sun's Zenith could be great.

Lurking Predators as a way to cheat fatties out.

Heroic Intervention, or Pact of Negation and a couple other counterspells for more protection might by worthwhile since you are investing so much into your threats.

Cyclonic Rift because Cyclonic Rift

Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.

Another pricey, but great card would be Akroma's Memorial

Some spot removal from Beast Within, Reality Shift, Rapid Hybridization, Pir's Whim (also ramp), Nature's Claim, Krosan Grip, or Pongify.

Good luck deck building!

Senomar on Kummena, tyrant of orazca

1 week ago

Hey dude :)

really nice deck !

You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.

I like the tempo on Selkie Hedge-Mage and Tidebinder Mage but it's a matter of taste :)

I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !

Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc  Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.

Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)

I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice

Merrow Commerce is really nice in duel but not that good in a multiplayer format.

Forbidden Orchard works well with Intruder Alarm and makes infinite mana with Kiora's Follower.

If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :


Findus Stuff (MTGO Commander)

Commander / EDH* Senomar

SCORE: 1 | 46 VIEWS | IN 1 FOLDER



Findus Stuff (Duel Commander)

Duel Commander* Senomar

SCORE: 1 | 318 VIEWS | IN 1 FOLDER


Have fun !

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