Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Graveborn Muse Discussion
3 weeks ago
So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:
Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.
Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).
Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).
General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.
If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.
If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.
If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.
Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.
Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.
Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.
3 weeks ago
dlamars: I kind of agree on the tutors. They're nice if you need combo pieces, but this isn't a combo deck, and I like the randomness of the game. And more tutors mean fewer creatures. You make a good point in Graveborn Muse, so I'll add it to the Maybeboard.
3 weeks ago
I use Graveborn Muse more like a second Phyrexian Arena, I like that it can come out a turn earlier than Bloodgift Demon and has the potential to draw more even if it's only 2. I've even tried Grafted Skullcap and Memory Jar with some success, though it is a slow way to go.
3 weeks ago
dlamars, I like Liliana of the Dark Realms! And I could go $7 for that. I don't think I have enough of a zombie theme to really reap the benefits of Graveborn Muse. I do, however, own some of the other black tutors: Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Diabolic Intent. I just have them spread out in other decks, and I hate doing the card switcheroo. But I could get a few of them to run in the deck.
3 weeks ago
I definitely second Nykthos, Shrine to Nyx, its just too good. Expedition Map is a really good option for searching for Coffers etc. Since you are keeping it budget I won't suggest the other tutors, but if you can I really like Liliana of the Dark Realms. She didn't seem like much to me at first, but she really is great card advantage that flies under most radars at a table. Graveborn Muse is my favorite card draw in black if you can't use Necropotence due to the exile/discard downside. Skullclamp/Solemn Simulacrum is in almost every deck I make, though you may not fully take advantage of them they are pretty amazing.
4 weeks ago
I've played Geth for a year and half, gone through a lot of permutations and honestly they are based more on what mood I am in, boredom or just the attempt to try new things with my favorite commander.
Running Coat has killed me a number of time, running the Door has only killed the door.
Also that Bloodchief Ascension recommendation... no offense to anyone but I would ignore that. It ensures you are everyone's target early game and you are weak early game as you are playing a slow deck.
You should dump it and mainboard the Amulet of Vigor . I mean, when Geth is working his magic, having creature come in untapped can make a big difference. Huge.
I agree about the Graveborn Muse , she is fun for a couple of turns but becomes a big liability.
I focus more on lifegain than you are. It helps me to play a slower game because if I'm climbing high on life total I sometimes seem less impactful of a target. It's reverse logic but there it is.
That Shepherd of Rot shouldn't be underestimated. He's actually a real killer in a zombie deck with decent token generation and conversely having Noxious Ghoul and Vengeful Dead is really satisfying as you know that you are making people pay for the arrival , depature and mere existence of zombies :)
Which is such a good feeling right?
The downside to Zombies though is that they don't fly. Your deck is a huge target for flyers atm and you need to fix that asap. At least get the Stromgald Crusader in there, its very useful early game and a good protector considering the popularity of white.
Rise of the Dark Realms is rarely impactful. It seems like a win, but I've almost never had it go off and not had my board wiped before I had the chance to use what I have taken. The closest I've seen to it working was when an opponent who had red and thus the ability make everything he had have haste, steal the card from my deck and end everyone that turn.
This is where Amulet of Vigor helps sometimes, at least you have a little more potential to do stuff.
I love your Undercity Informer that isn't something I've tried.
If this is useful info, let me know and I'll be happy to talk to you about making more use of the creatures you steal. I mean there is not Sadistic Hypnotist here and there ought to be. It's worth thinking about a variety of things you can do with what you steal other than creating mana or using the creatures/ artifacts next turn.
1 month ago
This is a really good start to a deck, though you should look out for Graveborn Muse, as she could easily backfire and cost you a LOT of life!
I suggest (and might know someone who has...) Rise from the Grave in that spot, as it gives you another opportunity to grab creatures from any graveyard you like.
1 month ago
Graveborn Muse for some intense card draw?