|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Ravnica: City of Guilds||Rare|
Combos Browse all
Land — Mountain Plains
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (9)||rockleemyhero , Swamy , aeonstoremyliver , Riders_of_Brohan , mymanpotsandpans , gildan_bladeborn , MrShhh , yerfdog1935 , Wiggins|
|Want (9)||Kravian , Spinalripper , Ashy , brokendwarf , the.beanpole , saj0219 , buildingadeck , KB2187 , OS_Mage|
Sacred Foundry Discussion
1 day ago
Here's my suggestions
-1 Evolving Wilds
-1 Terramorphic Expanse
+1 Arid Mesa
+1 Marsh Flats
+1 Scalding Tarn
+1 Sacred Foundry
+1 Mox Opal
+1 Temple of Enlightenment
-1 Sydri, Galvanic Genius
+1 Darksteel Forge
Sydri isn't so good in your more creature-based strategy. Conversely Darksteel Forge is a beast of a card, regardless of your preference for creature or noncreature artifacts.
-1 Master of Etherium
+1 Master Transmuter
I like Master Transmuter. It does gross things with all the high cost artifacts you've got running amok. Master of Etherium is mostly just a big body that hits things. Sure it functions as a lord for your dudes but if that's what you wanted there are a multitude of other cards that better fulfill that role. Seeing as how MoE is really your only dedicated lord, I think it's fine to replace it with the explosiveness of Master Transmuter.
Who needs Attrition when you have a commander that kills things as well? There certainly exists an argument that this is the wrong swap, along with all the other cards I've suggested, but I think you can get by without and Intuition is just really strong for your deck. You don't even really care what artifact they pick since your graveyard is just another resource to you.
2 days ago
The deck looks great! I don't know if you're on a budget but since you have a lot of spells that are restrictive in cost (Helix, Boros Charm, etc), you can't really affort to be screwed on land. Thus, investing in Sacred Foundry would be pretty good. Other than that, I think the deck is really great!!
3 days ago
I'm guessing this is more from a duel commander (since it's called 1v1)? Does it seem to control a 4-pod as well, or just nope?
Griselbrand is banned for Commander play.
Reanimate is a CMC 1 unburial, would be superstar with this deck if you discard let's say a Gisela, Blade of Goldnight or something on turn 1 with a turn 2 Sol Ring + Lightning Greaves + Reanimate, could think of other nastiness there too, Sire Of Insanity turn 2?
Just some ideas.
6 days ago
Don't you find Tariel, Reckoner of Souls too random? I struggled with that guy, and he's burned me so many times!
Strong consistent beating. I would add a mid-range win-con to this deck. In a pod of 4 players, getting through 3 opponents just beating people down can be tough. Most Kaalia of the Vast I've seen use Crucible of Worlds or Worldgorger Dragon or the one that I use Kiki-Jiki, Mirror Breaker. Definitely others, but I would have a plan to finish off the last 1 or 2 players once you've drawn all the threat.
1 week ago
What do you think about adding a red source to your manabase in case of Stony Silence out of an opponent's SB? It would also enable the option of using Stormchaser Mage in the main or side as a hasty finisher. Perhaps instead of the Temple Garden you run Sacred Foundry?
2 weeks ago
You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.
Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.
Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.
Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.
Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.
2 weeks ago
That's the main problem I've seen with AEtherling so far. It's a great card, being able to up it's attack and make it unblockable, but it's hard to get out in enough time to save my hide. I also really love Thing in the Ice Flip it's one of the first cards I found that just went perfect with my whole counter everything idea. I'll also keep the Timely Reinforcements I just thought a good thought I think. I'll mention it in two paragraphs down.
I understand that Spell Pierce is awesome and it has saved me on a couple times. The problem I'm having with it, probably the same problem I'll have with Dispel, is that I never seem to get it when I need it. I get it too late. Which it still knocks out 2 mana from the opponent, but that doesn't usually seem to help. That's way I thought of getting rid of it.
I love Scalding Tarn and Arid Mesa, but I just don't have the finance to buy those two cards right now. Much less 2 or 4 of them. I like the idea of Steam Vents, Sacred Foundry, and Hallowed Fountain more then I thought I would. I don't like sacrificing more life then I have too, but after thinking about what you said about Timely Reinforcements being a nice 3 mana turn around for the game. I also started to think of it as a way to gain back the life that I lost via the Shock Lands. So I might find a way to add a second one in, to give me a way to play more shock lands without the fear of losing more life then necessary. I've found a couple games where I just can't play all of the red cards that are in my hand and I really need to be able to play them.
I really like Supreme Verdict and understand that it could be an awesome card in my Mainboard, but I just don't know what to take out to have the room for it.
I had heard of Elspeth, Sun's Champion before, but I didn't remember it's -7 having add flying which is pretty sweet. I'll definitely look into adding a couple of her into my deck. I really like my Jace, Architect of Thought, but I like the idea of being able to add three 1/1 white soldier tokens onto the field each turn too. Nice wall for some defense. Make my life a little easier!
2 weeks ago
Ok, let's put these in topics:
- 1.Now I'm thinking to maybe drop Timely Reinforcements and Aetherlings then add 3 Thing in the Ice in their stead
Well, AEtherling is a really cool card, but it's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. Still, Timely Reinforcements is one of the most useful white cards ever, because for 3 mana you turn the game around quite effectively. I really like Thing in the Ice Flip here, and you totally should run 3. So, I'd take out all the AEtherlings, keep the Timely and add 2 Thing's. Don't recommend using 4 of, anyway. They might get stuck in your hand.
- 2.Next I'll drop Spell Pierce for Dispel
I like this. But don't underestimate Spell Pierce though, this card rocks, but sometimes it shows up too late, then it's good for nothing.
- 3.Really like the idea of 4x Flooded Strand I might get 2x Hallowed Fountain and replace 1x Plains and 1x Island with them. What would I take out though to put in the 4x Flooded Strand?
Well, I played jeskai already. I know how expensive Zendikar's fetch lands are (Scalding Tarn and/or Arid Mesa, in case you missed it). So, the only fetch land you can buy without leading your family to starvation for a month or two is Flooded Strand. And, trust me, this changes your game. Being able to tutor your lands is mathematically awesome. And Hallowed Fountain, Sacred Foundry and Steam Vents aren't soooo expensive, when you think about the quantity of benefits they bring to your mana management (this sounds weird, right?). You gonna lose a bit more of lifepoints for getting your lands running, but you'll be able to cast any spell any time you want it. That is what a control decks needs.Anyway, you run too many basics. They will lock your game up every once in a while, so having better lands is one less possibility of getting manascrewed.
- 4.Supreme Verdict seems like a good sideboard add too!
It is. I run it mainboard, because my local meta fucking love creatures. There's collected elves, affinity, kuldotha rebirth, titanshift, infect, naya zoo, suicide zoo, grixis delver, and many more. So, having a turn 4 mass removal is very wise.
- 5.Lastly, how necessary is it to have a plains walker in your deck? I've thought about swapping them out for a couple other instant Counter/Burn spells.
So, I use Elspeth, Sun's Champion. She's like... a ex-wife taking your shit away...
Although she's a 6-drop, she's quite reliable (don't get bolted) and gives me board presence. In many situations, she ends up being my finisher (trust me, her -7 is INSANE), so I rarely ever side her out for anything. I don't have red, so no burn for me, and my counterspells are very solid in the mainboard already. So, when side in something, I go for specifical solutions for big problems (breaking an AEther Vial or a Blood Moon, or getting rid of a boring Liliana of the Veil).
Hope my comments are getting you somewhere.Thanks!