|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Ravnica: City of Guilds||Rare|
Combos Browse all
Land — Mountain Plains
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Price & Acquistion Set Price Alerts
|Have (15)||ibraJG84 , DevoidMage , TheRealPeaches , gildan_bladeborn , Mousemke , tclaw12 , perrin515 , mymanpotsandpans , rockleemyhero , Swamy , Nemesis , RubyStrings , tragic_slip , mentor6 , Riders_of_Brohan|
|Want (15)||CampbellStev , the.beanpole , Kravian , , AlertKnave8075 , TheRealPeaches , DHermos , bradyofportdetroit , Ashy , accioali , acbooster , Spinalripper , failurechild88 , marsthesoos , brokendwarf|
Sacred Foundry Discussion
3 days ago
Hey. I like where you're trying to get to with the deck, but as far as the modern format goes, this deck will not line up well. Let's get into why for a little bit.
For starters, aggro decks want to be off the ground much faster than your deck is capable of. I would suggest you play around 12+ 1 mana creatures, to guarantee that you start off quick. Cards like Monastery Swiftspear, Champion of the Perish, Goblin Guide, Figure of Destiny, Judge's Familiar, Legion Loyalist, Rakdos Cackler, Stromkirk Noble, or Thraben Inspector could all be reasonable, depending how much you want to spend.
I would also take any cards that cost more than 3 mana out of the deck. You want to hit the ground fast, and kill them before they can react. I would also cut Renegade Map because doing that turn 1 in modern can make it impossible for you to ever applyu pressure for the rest of the game. I would find a way to put 4 Lightning Bolts and some number of Lightning Helixs in your deck, as well as going up to 4 Boros Charm. Path to Exile is also an excellent card, but runs a bit more money.
Here's an average of how many cards you may expect of each kind in the deck:
25-29 Creatures, 19-21 Lands, 9-11 Spells, 1-2 Enchantments
Hopefully this helped a little bit. I have been playing modern a while now, and like yourself, love deckbuilding.
The link above is a wonderful tool for deckbuilding. You can narrow down a search and look up any card ever printed for magic. If you have any questions, feel free to ask me, I'll try to help any way I can. To tag me in the post just put 2 square brackets around my name on either side (ex. [ [ Logics ] ] but with no spaces).
3 days ago
Aurelia, the Warleader seems like it should have a home, and you seems to have a lot of lands I'd maybe cut 2-3 and definitely add Sol Ring. Sunhome, Fortress of the Legion would fit here and if you don't have a budget Arid Mesa and Sacred Foundry but extremely expensive cash/health wise for what they do.
5 days ago
Hi, there! I'm looking for two copies of Sacred Foundry, three of Steam Vents, and three of Flooded Strand to complete my Jeskai Delver manabase (Delving into America). I have a binder with a list of my other wants, as well as cards that I have. Also, if you have the above cards, or want ones that I have, feel free to make an offer, I'm happy to look through your binder.
EDIT: I also have three unlisted Windswept Heaths that I would be willing to trade only in trades involving some of the aforementioned lands.
Thanks in advance!
5 days ago
You're both incorrect, sorry. Dark Depths will enter the battlefield with ten Ice Counters no matter the order, because the ice counter ability modifies how it comes onto the battlefield before it enters, not its behavior once it's there (which is what Blood Moon affects).
The reason is that the ability that gives the counters is not a triggered ability, it's a static replacement effect. Same reason that Sacred Foundry still enters the battlefield tapped under Blood Moon.
5 days ago
6 days ago
Good deck :)
And have you think about
1 week ago
1 week ago
try to play fetchlands and shocklands. Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Heath, Misty Rainforest, Verdant Catacombs, Scalding Tarn, Marsh Flats, and Arid Mesa. Your shocks are Blood Crypt, Breeding Pool Godless Shrine Hallowed Fountain Overgrown Tomb Sacred Foundry Steam Vents Stomping grounds Temple Garden Watery Grave.