|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Mountain Plains
(: Gain or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
|Have (10)||, MrShhh , LordBlackblade , Riders_of_Brohan , Pumpkinking913 , Skulldrey , miracle , mymanpotsandpans , Bluboltar , CampbellStev|
|Want (19)||801Hellfire , olivo426 , wolfboy193 , Chunkeekong , Halbrech , Coconut42 , whoville , bionicblitzer , nClark45 , nan0man , Flamadiddle , bfrie , ulf5 , TorikRedguard , Lemtard , SaltyBanana , STG , Michuru81 , gregc387|
Sacred Foundry Discussion
1 week ago
Hey, love the Naya build in Standard. This is my list, it's more legendary matters deck and it runs fairly well. I have the list private so I'll just post it here: Creature (22) 2x Aurelia, Exemplar of Justice 3x Captain Lannery Storm 3x Emmara, Soul of the Accord 1x God-Eternal Oketra 2x Lyra Dawnbringer 3x Shalai, Voice of Plenty 3x Shanna, Sisay's Legacy 3x Tajic, Legion's Edge 2x Trostani Discordant Land (26) 4x Clifftop Retreat 4x Plains 4x Rootbound Crag 4x Sacred Foundry 2x Stomping Ground 4x Sunpetal Grove 4x Temple Garden Artifact (5) 3x The Immortal Sun 2x Weatherlight Sorcery (7) 3x Deafening Clarion 2x Kamahl's Druidic Vow 2x Urza's Ruinous Blast Sideboard (15) 1x Deafening Clarion 3x Justice Strike 1x Kamahl's Druidic Vow 3x Make a Stand 3x Settle the Wreckage 1x Urza's Ruinous Blast 3x Vivien Reid
1 week ago
So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:
1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket
This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.
As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.
It looks good though! I'm sure it will be fun to play.
2 weeks ago
2 weeks ago
3 weeks ago
Green Sun's Zenith is a card you should consider. It fetches Dryad Arbor on turn one, and gets whatever else you need ( Knight of the Reliquary , Vitaspore Thallid , etc.) later. You should also consider running mana-acceleration dorks. Cards like Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Arbor Elf , Birds of Paradise and Orcish Lumberjack would all be well-placed in your list. Consider running Sacred Foundry and Temple Garden , as you can grab these with your Farseek . Further in that vein, Nature's Lore is another good piece of ramp that gets non-basics, and it doesn’t specify that they ETB tapped.
Maybe your experience has been different from mine, but I’ve never been particularly impressed by Land Tax in EDH. If you include ways to bypass the one land per turn rule like Exploration or Burgeoning , it may be alright. Faithless Looting and Cathartic Reunion are useful for filtering the Land Tax lands into business spells, as is Magmatic Insight .
Path to Exile is another card I don’t like in EDH, as I’ve found ramping opponents to be pretty dangerous. I suggest Citywide Bust as a potential alternative, though Retribution of the Meek is likely better for this particular list.
Running hate bears in EDH is also pretty good: cards like Aven Mindcensor are a great way to slow down your opponents. Stax pieces like Price of Glory are good ways to avoid getting countered. Depending on how blue-centric your meta is, you could consider Boil , Choke , or Carpet of Flowers as well. If your meta is as blue as mine, consider Pyroblast as well.
Decimate is a card you should at least consider. It varies between useless and busted, so I think experimentation is probably the only way to see if you like it. Similarly, Punishing Fire goes well with your Grove of the Burnwillows to kill smaller blockers your Meekstone doesn’t keep tapped, but that is also a meta call.
Neheb, the Eternal goes infinite with Aggravated Assault , as does Neheb, Dreadhorde Champion . The prior is obviously preferable in this respect, as it is easier to get the combo going with the Eternal and it doesn’t mill you out in the end. However, Dreadhorde Champion is an excellent card for cycling through your deck on its own, and may also work well with your Land Tax .
Good luck with deck building!
3 weeks ago
Hi, tappedout won't let me comment on the deck so I'll do it here. It seems like a really cool idea, and the deck seems to run well, however, manamorphose seems to do very little for the deck, so I would suggest replacing it. My personal pick would be Delver of Secrets Flip, but something like Faithless Looting or Serum Visions would probably work as well, or maybe even Arclight Phoenix . Also, I would suggest swapping the Misty Rainforest s for 1 Sacred Foundry and 1 Sulfur Falls . Hope this helps, and good luck.
Here's my deck:
SCORE: 1 | 104 VIEWS | IN 1 FOLDER
3 weeks ago
marn3us: I suggest removing Ancient Den , Vault of Whispers , Great Furnace and Seat of the Synod . My experience with the artifact lands has not been good, as (at least in my meta) Stony Silence , Null Rod , Back to Basics and Blood Moon are all over the place. However, even if this is not the case, artifact lands still die to any Shatter effect, meaning that they are especially vulnerable with little upside. In a deck like this, I don't think hitting a critical mass of artifacts will be an issue, so I think the three on-color slow fetches would be good instead. I also advise running at least one off-color slow fetch, probably Grasslands because you have more white than red, because it will still fetch your Hallowed Fountain and Godless Shrine , making it effectively a dual land. If you don't want to run off-color fetches, I advise adding another shock of a color combination you don't have yet, like Sacred Foundry or Blood Crypt .
1 month ago
Gleam of Battle for Lightmine Field -a 6 cost enchant should really do more then this, u want it to really effect the board. this enchant does that!. i will warn you when considering this one, it screws you over bad if someone keeps killing your commander, but hes pretty hard to remove..
Hyena Umbra for Legion's Initiative , if your lookin for a little buff for ur junior guys this card here will help all of them! and its second ability i believe will save your men from a boardwipe, or u other combat tricks like block then sac it and they will return while still blocking trampless creatures!
in my last post about land i missed Sacred Foundry which is expensive but was just reprinted and will only go up in price. very excellent upgrade.
Sacred Foundry occurrence in decks from the last year
All decks: 0.61%
All decks: 0.59%
RW (Boros): 34.31%
Commander / EDH:
All decks: 0.11%
RW (Boros): 3.81%
RGW (Naya): 3.15%
RBW (Mardu): 1.41%