Sacred Foundry

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sacred Foundry

Land — Mountain Plains

(: Gain or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Sacred Foundry Discussion

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 weeks ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

D4RKMATT3R on Pia's Revolution Turn 3 Kill

3 weeks ago

I don't see the use in adding white as an extra color for a creature here.

What I would do is remove Leonin Squire , Arid Mesa , Godless Shrine , Plains , and Sacred Foundry . Substitute the creature with one of these: - Trading Post - Skeleton Shard - Fortuitous Find - Myr Retriever , OR - Scrap Trawler

The Arid Mesa , Godless Shrine , Plains , and Sacred Foundry can be traded out for mountains and swamps, as well as: - Cinder Barrens - Canyon Slough (this has Cycling, so would be good for drawing) - Akoum Refuge - Blackcleave Cliffs - Bloodfell Caves - Dragonskull Summit , AND/OR - Buried Ruin , which would give you additional room to return artifacts

Azeworai on Pioneer Slivers

1 month ago

Love the deck! Slivers has always been an awesome and potent archetype.

I'd go down a couple copies of Obelisk of Urd for either Diffusion Sliver or interaction. It seems a bit narrow and capable of being shut down.

Blood Crypt maybe should be either Temple Garden or Sacred Foundry to taper towards removal options. Declaration in Stone maybe, perhaps Dreadbore , Assassin's Trophy is universal, but having answers is important.

As for the sideboard, Abrupt Decay can handle those three-mana planeswalkers running rampant such as Oko, Teferi, and Saheeli. Negate or Dovin's Veto to fight through counter-fraught matchups or get through a wrath. Graveyard decks are still a thing, so Grafdigger's Cage or Rest in Peace could be of aid. Even having a Teferi, Time Raveler of your own in the board could really shut down a control deck. Thoughtseize or Dispel may help as well!

That's all from me. May fortune be with you!

Apollo_Paladin on Dragon/Angel/Monk

1 month ago

That's an awful lot of high-mana creatures you're running. I can see the idea behind the deck, using Orim's Chant to stall the opponent while you get mana for some of your creatures, but I don't think 4 copies of chant is enough to significantly influence that.

You might add a few Silence in addition to those Chants to lock the game down even further. Another way to add mana ramp for Boros colors is to use Knight of the White Orchid and add in some dual-color lands that qualify for his fetch ability such as Sacred Foundry .

Additionally, you can also use red mana-generating instants like Seething Song .

Hopefully this gives ya a few ideas for some more non-creature spells if you want to play with Prowess abilities some.

king-saproling on

1 month ago

Sunforger is so strong with Gwyn that I'd build more heavily around it. Stuff like Tithe to grab Mistveil Plains , Lapse of Certainty , Crackling Doom , Fork , and Chance for Glory come to mind. Toss in a Deserted Temple (to untap Mistveil) and Angel's Grace and you can take infinite turns by looping Grace and Glory. You'd need to fix mana first, but that's easy when you can loop Tithe to grab Sacred Foundry and Godless Shrine.

You might like these too: Godo, Bandit Warlord , Generator Servant , Coalition Relic , Masterwork of Ingenuity , Relic Seeker , Taj-Nar Swordsmith

shyrobby13 on A Knight's Journey Standard

1 month ago

You could more than likely cut the Sacred Foundry to free up space for more swamps and maybe a mountain if you do not like the concept of possibly paying life to be on curve. I haven't tested the deck without shocks, as it is hard to go from your 1-drops to 2-drops without access to dual colors. There is quite a skew towards white mana sources as we don't have Temple of Malice . I'm not good at running the numbers, so maybe there could be a more optimal way of running it.

Ardeo on Boros mentor

1 month ago

I like your deck, I'm actually building a similar one. But I think your manabase is lacking refinement. You're playing much more white sources than you need and you're playing 4 Clifftop Retreat with only 6 Mountains (including the 4 Sacred Foundry ). I would at least cut the 2 Plains for Mountains. In my deck I just have 11 white sources and that's more than enough in my opinion.

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hi Chesu,

Fetch lands do a couple things:

  1. Color fix. A Windswept Heath for example can pull Scrubland / Godless Shrine for , or Plateau / Sacred Foundry for . All fetch lands get you the color your in need of, and always pull dual lands. In 3-color mana fixing is key, without the correct mana source you will be stalled and lose. Unused (wrong-color) mana is perishable and can never be recovered.

  2. Concentration. in cEDH 3/4 lands is likely all a deck needs to execute a win-con. Drawing another land (unneeded) on T4 may be the difference between a W (drawing a disruption or win-con) or L (having another land in hand). In a deck of 99, removing 2 lands (the fetch, and the fetched lands) significantly increases your probability of drawing a non-land card vs. a land card (hypergeometric distribution). You want higher-density (non-land) draws at that higher probability. You want enough lands to hit your T3 land drop, after that, draw into win-cons.

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Sacred Foundry occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

RW (Boros): 3.81%

RGW (Naya): 3.15%

RBW (Mardu): 1.41%

Modern:

All decks: 0.59%

RW (Boros): 34.31%

Standard:

All decks: 0.61%