Sacred Foundry


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sacred Foundry

Land — Mountain Plains

(: Add or to your mana pool.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Price & Acquistion Set Price Alerts




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Sacred Foundry Discussion

VaultSkirge on Boros angel help

1 day ago

Lightning Bolt is much better than Lightning Helix. Also, definitely Sacred Foundry is much better than Ghost Quarter and Boros Signet, and more Paths/Bolts would be better than 2 Wrath of God in MB.

ExtraEasy on Boros angel help

3 days ago

Im trying to put the finishing touches on my Red White Angels (Modern).

Lightning Bolt or Lightning Helix? Most seem to say bolt but I feel like I have the mana and the 3 health sometimes makes a difference.

Boros Signet, Sacred Foundry or more Ghost Quarter? Is 26 land ok? Is this land balance ok?

Selfless Spirit or another bolt and path?

2x Wrath of God in mainboard better than another path/bolt?

Thanks heaps!

naynay666 on First Burn

3 days ago

Evan's suggestions are good.

This is the manabase I would use.

2 Arid Mesa
4 Bloodstained Mire
3 Inspiring Vantage (better than the check land because you need turn 1 mana.)
3 Mountain
2 Sacred Foundry
1 Stomping grounds
4 Wooded Foothills

The fetchlands are to feed Grim Lavamancer, of which you have 3 in the sideboard. Most lists I have seen run between 0-2. The ones without still play some number of fetches, but less than 10 for sure.

The Stomping grounds is for 3-4 Destructive Revelry in the sideboard. While Wear//Tear is super solid, Revelry sticks to the theme of burning out your opponent as quickly as possible. Since green would be available, you can swap 1 copy of Skullcrack for the fun-of copy of Atarka's Command. The first two abilities do the exact same thing, but the last option can sometimes hit super hard if you have bodies on the ground.

Sideboard suggestion:

2x Deflecting Palm
4x Destructive Revelry
2x Grim Lavamancer
2x Kor Firewalker
2x Path to Exile
1x Relic of Progenitus
2x Rest in Peace

Hope this helps!

p.s. Most of this research was from

sylvannos on Burn Decks and Fetch Lands

4 days ago

You can't not have red shock lands. Naya Burn really needs its red mana, while being able to still cast multicolored cards.

City of Brass is also a no-go, because you will end up paying more life than if you play fetches and shocks. Sometimes you also just go and get basic Mountain when you already have a Sacred Foundry and Stomping grounds in play. If you're having to pay several life each turn from City of Brass/Mana Confluence, you won't be able to race other burn decks, Death's Shadow, and so on.

Drop 2 Grim Lavamancers and add in 2 Monastery Swiftspear. Grim Lavamancer is really good, but you won't ever want more than 1 out at a time because that's about all you'll be able to activate. Monastery Swiftspear is the second best turn 1 play after Goblin Guide.

colton815 on Burn Decks and Fetch Lands

5 days ago

definitely*, not "defiantly". and if you're running 3 colors, you definitely want fetches and shocks. with the right shocklands, any fetchland can become a source of any color of mana. Wooded Foothills may only search for "mountain" or "forest", but it can still be a source of white mana if you search for Sacred Foundry or Temple Garden

BobbyTheAxe on Burn Decks and Fetch Lands

5 days ago

VaultSkirge yeah i am, i just got the fetch lands first as they seemed like a higher priority and i simply can't get the shocks yet because of the cost. Im grabbing 3 Sacred Foundry next.

BobbyTheAxe on Burn Decks and Fetch Lands

5 days ago

well, I am defiantly going to grab them. Sacred Foundry and Stomping Ground are the next on the list, and they are significantly less expensive. I planned on buying them last as I saw the fetch lands as a higher priority. I'm looking at like another $80 - 100 and it will be complete. I do play competitively but Im in my first year of college so I am super broke, I am basically selling cards from my standard decks and really trying to focus more on modern. So yes, even though I posed the question as to if they are necessary, I do think its worth extra 300 or so for probably a 2-3 percent win jump, but thats only as I play more seriously than a lot of people at my our shop.

I was very surprised to see how successful this deck was at FNM with only basic lands, keep in mind I am playing paper. It obviously gives you better control over the battlefield, but Burn is a great deck as literally anyone can pick it up and still be succcesfull.

I would agree with Funkydiscogod above me here. The necessity of fetch lands is dictated by how competitive you are.

smackjack on Burn Decks and Fetch Lands

5 days ago

No shocklands? Fetches are not that good if you are only fetching basics. Being able to fetch for Sacred Foundry or Stomping Ground could help your game.

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