Sacred Foundry

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sacred Foundry

Land — Mountain Plains

(: Gain or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Sacred Foundry Discussion

Servo_Token on L.O.A.M.

1 week ago

Hey there,

So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:

1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket

This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.

As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.

It looks good though! I'm sure it will be fun to play.

heckproof on BR Elementals Reanimator

2 weeks ago

Instead of a Stomping Ground , which I don’t see being of any use game one, why not run a Sacred Foundry ? It’d make Revival / Revenge easier to cast/cast-able on both ends.

SideBae on Sidar Tana

3 weeks ago

Green Sun's Zenith is a card you should consider. It fetches Dryad Arbor on turn one, and gets whatever else you need ( Knight of the Reliquary , Vitaspore Thallid , etc.) later. You should also consider running mana-acceleration dorks. Cards like Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Arbor Elf , Birds of Paradise and Orcish Lumberjack would all be well-placed in your list. Consider running Sacred Foundry and Temple Garden , as you can grab these with your Farseek . Further in that vein, Nature's Lore is another good piece of ramp that gets non-basics, and it doesn’t specify that they ETB tapped.

Maybe your experience has been different from mine, but I’ve never been particularly impressed by Land Tax in EDH. If you include ways to bypass the one land per turn rule like Exploration or Burgeoning , it may be alright. Faithless Looting and Cathartic Reunion are useful for filtering the Land Tax lands into business spells, as is Magmatic Insight .

Path to Exile is another card I don’t like in EDH, as I’ve found ramping opponents to be pretty dangerous. I suggest Citywide Bust as a potential alternative, though Retribution of the Meek is likely better for this particular list.

Have you considered something like Slate of Ancestry to serve as card draw? I’ve been impressed with it. Mentor of the Meek would also be a great draw engine for you.

Running hate bears in EDH is also pretty good: cards like Aven Mindcensor are a great way to slow down your opponents. Stax pieces like Price of Glory are good ways to avoid getting countered. Depending on how blue-centric your meta is, you could consider Boil , Choke , or Carpet of Flowers as well. If your meta is as blue as mine, consider Pyroblast as well.

Decimate is a card you should at least consider. It varies between useless and busted, so I think experimentation is probably the only way to see if you like it. Similarly, Punishing Fire goes well with your Grove of the Burnwillows to kill smaller blockers your Meekstone doesn’t keep tapped, but that is also a meta call.

Neheb, the Eternal goes infinite with Aggravated Assault , as does Neheb, Dreadhorde Champion . The prior is obviously preferable in this respect, as it is easier to get the combo going with the Eternal and it doesn’t mill you out in the end. However, Dreadhorde Champion is an excellent card for cycling through your deck on its own, and may also work well with your Land Tax .

Good luck with deck building!

dino_beast on Advertise your MODERN deck!

3 weeks ago

Hi, tappedout won't let me comment on the deck so I'll do it here. It seems like a really cool idea, and the deck seems to run well, however, manamorphose seems to do very little for the deck, so I would suggest replacing it. My personal pick would be Delver of Secrets  Flip, but something like Faithless Looting or Serum Visions would probably work as well, or maybe even Arclight Phoenix . Also, I would suggest swapping the Misty Rainforest s for 1 Sacred Foundry and 1 Sulfur Falls . Hope this helps, and good luck.

Here's my deck:


Dimir God Control

Modern dino_beast

SCORE: 1 | 104 VIEWS | IN 1 FOLDER


SideBae on Breya, Artifact Shaper Synergies

3 weeks ago

marn3us: I suggest removing Ancient Den , Vault of Whispers , Great Furnace and Seat of the Synod . My experience with the artifact lands has not been good, as (at least in my meta) Stony Silence , Null Rod , Back to Basics and Blood Moon are all over the place. However, even if this is not the case, artifact lands still die to any Shatter effect, meaning that they are especially vulnerable with little upside. In a deck like this, I don't think hitting a critical mass of artifacts will be an issue, so I think the three on-color slow fetches would be good instead. I also advise running at least one off-color slow fetch, probably Grasslands because you have more white than red, because it will still fetch your Hallowed Fountain and Godless Shrine , making it effectively a dual land. If you don't want to run off-color fetches, I advise adding another shock of a color combination you don't have yet, like Sacred Foundry or Blood Crypt .

Aclaus on Just attack

1 month ago
  1. Path of Bravery seems like a dead card most the game, since attacking always will leave you open, i suggest Brave the Sands to fill the void and keep ur wall up while also attacking

  2. Gleam of Battle for Lightmine Field -a 6 cost enchant should really do more then this, u want it to really effect the board. this enchant does that!. i will warn you when considering this one, it screws you over bad if someone keeps killing your commander, but hes pretty hard to remove..

  3. Hyena Umbra for Legion's Initiative , if your lookin for a little buff for ur junior guys this card here will help all of them! and its second ability i believe will save your men from a boardwipe, or u other combat tricks like block then sac it and they will return while still blocking trampless creatures!

  4. Bonds of Faith if this is for removal i would suggest Swords to Plowshares or Pacifism or Oblivion Ring

  5. Brawler's Plate for Loxodon Warhammer - just a better equipment in my opinion

  6. in my last post about land i missed Sacred Foundry which is expensive but was just reprinted and will only go up in price. very excellent upgrade.

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Sacred Foundry occurrence in decks from the last year

Standard:

All decks: 0.61%

Modern:

All decks: 0.59%

RW (Boros): 34.31%

Commander / EDH:

All decks: 0.11%

RW (Boros): 3.81%

RGW (Naya): 3.15%

RBW (Mardu): 1.41%