Sacred Foundry


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sacred Foundry

Land — Mountain Plains

(: Add or to your mana pool.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.

Price & Acquistion Set Price Alerts




Recent Decks

EDH 2 / 2
MDN 2 / 0

Sacred Foundry Discussion

tumorman73 on Vehicle Rush (Challenger Deck) Modified

2 weeks ago

Lightning Bolt for strike would be a good switch, idk how much money your trying to put into this but the landbase could use some modern updates such as fetchlands and shocks (Arid Mesa and Sacred Foundry), you can probably get away with using Goblin Guide in place of Bomat Courier. I would run a set of Smuggler's Copter as it is one of the best vehicles printed. Maybe a pair of Simian Spirit Guide to help accelerate your gameplan and get those vehicles out faster, for example you can turn one play a Smuggler's Copter then turn 2 play a Goblin Guide who'll be ready to crew immediately and get in for 3 on turn 2 and get to draw an extra card, which is great value. If you update the land base to run some fetch lands Blood Moon would slow down your opponent because most modern decks run 3 colors and blood moon can really mess stuff up. In the sideboard i'd run Rest in Peace and Shattering Spree as your graveyard and artifact hate cards. Hope I could help out some

joshw335 on Give My Life

3 weeks ago

You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey  Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger  Flip, and Ashnod's Altar

ToolmasterOfBrainerd on Help With Jeskai Control

3 weeks ago

Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:

And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.

For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:

Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.

Unlife on H: M25 Imperial Recruiter W: ...

4 weeks ago

As above, I opened an Imperial Recruiter but I don't have a use for it. Ideally I'm looking for a few Bloodghast If not I'm also looking for Sacred Foundry, Arid Mesa, Force of Will or other modern/legacy odds and ends. Possibly cash.

Thanks for your time

itachi45 on H: Cold Hard Cash, W: ...

1 month ago

You want cash? I want cards.

Hallowed Fountain

yugo0075 on bloodbraid aggro

1 month ago

Wild Nacatl could also be a great addition while I'm at it (alongside a single Temple Garden or Sacred Foundry perhaps).

Ps : If you have the budget for it, think of adding Copperline Gorge to your mana base too.

TheDuggernaught on Ponza.dec (Deckbuilding Primer)

1 month ago

It is highly possible I am just merely not as experienced as other Ponza players, but no Simian Spirit Guide? I get that Birds of Paradise is often functionally better as it sticks around to tap for mana mutiple times, but I have found Spirit Guide to be a worthy include as a 1-of when I have played Ponza. Still able to use it to cast turn 2 Blood Moon or Stone Rain while dodging the removal spells that Birds are sometimes susceptible to. I have also found it useful to sometimes fetch with Primal Command to ensure the 6th mana for an Inferno Titan if I have one in my hand.

I also realize it is super meta dependent, but what would your thoughts be on a very light white splash for side board tech? Last time I played Ponza, I played 1 main board Plains, Temple Garden, and Sacred Foundry in addition to 4x Windswept Heath, so that I could play Rest in Peace, Eidolon of Rhetoric, and Blessed Alliance in the side. But I was mostly concerned with dredge and storm that night. What would be your thoughts?

mrfab13 on

1 month ago

u cant skimp on mana base here dude

Stomping Ground = kird ape

Temple Garden = Loam Lion

Sacred Foundry = Wild Nacatl

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