|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Mountain Plains
(: Add or to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
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Sacred Foundry Discussion
2 weeks ago
on low budget Burn is much better, Bogles needs Horizon Canopys pretty much for consistency. And don't play Rugged Prairies in your burn deck, it just doesn't fit there. Get more Sacred Foundrys or Battlefield Forges if budget is problem.
1 month ago
This deck looks like it could really work. 10/10 for innovation with the dominaria cards as well btw. I do have some suggestions for the manabase tho.
Eiganjo Castle: low opportunity cost, can be pulled with Board the Weatherlight to give you more control over the land/spell ratio of your draw plus can protect kiki and thalia from BOLT or Anger of the Gods.
Flagstones of Trokair: legendary plus can even find red mana if you draw multiple.
At least a single Plains is essential against blood moon decks.
Field of Ruin is also probably essential against tron plus can be a red source
How do you produce for Kiki-Jiki, Mirror Breaker you ask? Well, multiple flagstones just end up as Sacred Foundrys, you don't want to play any more than one of Eiganjo Castle and field of ruin can fetch mountains. Net result is maximum you'll three lands that can't produce red.
1 month ago
Probably won't get many bites, but I need fetches and shocks for modern and legacy landbases. I've got almost anything an EDH player could want, including blinged out foils and promos, plus some eternal staples.
But I am looking to trade for literally any shocks and fetches.
I also have some cash if anyone's looking to sell below TCG low!
1 month ago
I think you are trying to do too many things with this deck. Jeskai Control is a pretty well-established archetype, there's no real need to change it this much in my opinion. The only creatures you need in this deck are the 4x Snapcaster Mage, I'd get rid of everything else. You also have too many shock lands, not enough total lands, not enough color variance, and not enough basics to play around Blood Moon, Field of Ruin, etc. I'd go with 4x Scalding Tarn, 4x Flooded Strand, 2x Hallowed Fountain, 2x Steam Vents, 2x Sacred Foundry, 3x Celestial Colonnade, 3x Island, 2x Plains, and 2x Mountain. Then without all the creatures you can run boardwipes, I'd go with 2x Supreme Verdict and 1x Wrath of God. 3x Cryptic Command, and, to shake things up, 3x Nahiri, the Harbinger and 1x Emrakul, the Aeons Torn.
You're running a lot of questionable spells; I'd cut 4x Hindering Light (too specific), 4x Failure (kind of just like a worse Snapcaster Mage) and 2x Momentary Blink for 4x Opt, 2x Spell Snare, 2x Mana Leak, 2x Logic Knot, and 2x Electrolyze.
1 month ago
There are a few ways you can go with this. You can simply go into a UWR Midrange sort of deck, where you aim to play decent cards on curve, with removal and value backing them up. You can go UWR control where Angel/Raka are your only creatures. You can lean into Raka a little more, becoming a UWR colours matter deck with something like Raka Sanctuary. Which sounds best to you for a basic sort of direction.
Do you own any dual lands that come into play untapped in these colours? Tundra, Plateau, Volcanic Island, Sacred Foundry, Hallowed Fountain, Steam Vents, any fetchlands, Glacial Fortress, Sulfur Falls, and Clifftop Retreat?
2 months ago
Lightning Bolt for strike would be a good switch, idk how much money your trying to put into this but the landbase could use some modern updates such as fetchlands and shocks (Arid Mesa and Sacred Foundry), you can probably get away with using Goblin Guide in place of Bomat Courier. I would run a set of Smuggler's Copter as it is one of the best vehicles printed. Maybe a pair of Simian Spirit Guide to help accelerate your gameplan and get those vehicles out faster, for example you can turn one play a Smuggler's Copter then turn 2 play a Goblin Guide who'll be ready to crew immediately and get in for 3 on turn 2 and get to draw an extra card, which is great value. If you update the land base to run some fetch lands Blood Moon would slow down your opponent because most modern decks run 3 colors and blood moon can really mess stuff up. In the sideboard i'd run Rest in Peace and Shattering Spree as your graveyard and artifact hate cards. Hope I could help out some
2 months ago
You need to get shock lands in there first, including Godless Shrine, Sacred Foundry, and Blood Crypt. Also, put in Throne of the High City for another way to get Monarch.The Immortal Sun is a useful toolbox when you don't have planeswalkers.Your deck creates a lot of tokens, so Anointed Procession and Westvale Abbey Flip is a good start, and Ruthless Knave can give you more mana through treasures.You then need to protect your monarchy, so creating a pillow fort using Windborn Muse+Norn's Annex+Ghostly Prison+Suppression Field. After that, Luminarch Ascension would be useful to you and Spear of Heliod can make sure your opponent loses the creature who steals the crown from you.For some control options, Chandra's Ignition+Queen Marchesa creates a board wipe, while Terminate, Anguished Unmaking, Hero's Downfall, Mortify, and Unmake provide more targetted removal. You also have some options in things such as Butcher of Malakir, Grave Pact, and Dark Prophecy because you will have creatures dying consistentlyTo make it faster, consider: Dark Ritual,Gilded Lotus, Pyramid of the Pantheon, Dowsing Dagger Flip, and Ashnod's Altar
2 months ago
Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:
- 4x Flooded Strand
- 4x Polluted Delta
- 1x Hallowed Fountain
- 1x Steam Vents
- 1x Sacred Foundry
- 2x Glacial Fortress
- 3x Wandering Fumarole
- 3x Island
- 1x Plains
- 3x Field of Ruin
And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.
For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:
- 1x Torrential Gearhulk
- 2x Snapcaster Mage
- 4x Spell Queller
- 2x Nahiri, the Harbinger
- 2x Cryptic Command
- 2x Logic Knot
- 1x Negate
- 1x Spell Snare
- 4x Path to Exile
- 4x Lightning Bolt
- 3x Lightning Helix
- 2x Electrolyze
- 1x Supreme Verdict
- 1x Sphinx's Revelation
- 1x Secure the Wastes
- 2x Opt
- 4x Serum Visions
Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.