Land — Mountain Plains
(: Gain or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
|Have (5)||Mortiferus_Rosa , , gildan_bladeborn , Bluboltar , kpral|
|Want (9)||zktwo1001 , metalmagic , jedidad68 , Suicune , kcoorev , bkhawley13 , Danny1298 , binaryjester , MarkTaylorTSax|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sacred Foundry occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
RW (Boros): 3.81%
RGW (Naya): 3.15%
RBW (Mardu): 1.41%
All decks: 0.59%
RW (Boros): 34.31%
All decks: 0.61%
Sacred Foundry Discussion
1 week ago
Don't just blatantly lie to the table. "I won't attack you next turn. [attacks next turn] What? It was an opportunity to kill you, so I took it."
I understand if you wanna proxy a Tawnos's Coffin or something, because you want the deck ready to play before you can afford some integral piece, but stop proxying absurd cards that would be in every deck if they weren't multiple Benjamins. There's nothing clever about incorporating ABU Duals and Mana Crypt into every manabase. Again, if you need a second Sacred Foundry to enable some weird combo, cool, but "so I have perfect mana with my Farseek, Nature's Lore, and proxied Three Visits" is not cool.
Be welcoming of letting others into your playgroup. I move a lot, and it's a hell of a lot easier when someone comes in and you actually make an effort to let them know when a new game is starting, or chat them up while they get a read on what kind of decks and playstyles are going on around them.
2 weeks ago
3 weeks ago
Your mana base seem a little wonky to me. Personally I'd cut all three Temples, Tainted Field, and Lavaclaw. In their place I'd run Sacred Foundry Godless Shrine and 3 more basic Plains as your deck break down shows you're pretty low on white mana generation compared to what you deck wants based on casting costs.
4 weeks ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
4 weeks ago
Having 1 shockland of any kind into play enables all checklands to enter the battlefield untapped
4 weeks ago
Hey, it's great you're doing this for your daughter, but this is deck is not aggro, not close. It's midrange and honestly it's better that its midrange since aggro is less good in multiplayer Commander and aggro is not what you want with Angels.
Angels are about doing combat damage with flying to your opponents which Gisela, Blade of Goldnight is much better at than Anya, Merciless Angel and you have Gisela. As General Gisela doubles the flying combat damage that Angels do including herself. All Angels you control benefit from Gisela. Gisela can also help with the crack back since damage dealt to you is reduced. Anya is better as part of the 99 than as General.
For starters to upgrade your deck I would get away from aggro and focus more on how you can strengthen the midrange strategy with Angels. Examples of upgrades to improve midrange are cutting Embereth Shieldbreaker for Knight of the White Orchid, cutting Fumiko the Lowblood for Solemn Simulacrum, cutting Kalemne, Disciple of Iroas for Anger.
Cards you could cut:
- Dwarven Mine
- Idyllic Grange
- Phyrexian Soulgorger
- Embereth Shieldbreaker
- Fumiko the Lowblood
- Meteor Blast
- Kalemne, Disciple of Iroas
- Jareth, Leonine Titan
- Chandra, Fire of Kaladesh
- Fiendslayer Paladin
- Tajic, Legion's Edge
- Desolation Giant
- Truefire Captain
- Hunted Dragon
- Razia's Purification
- Crystal Slipper
Some other cards you could add:
- Lands: Battlefield Forge, Sacred Foundry, Rugged Prairie, Sunbaked Canyon, Clifftop Retreat
- Ramp: Talisman of Conviction, Smothering Tithe, Pearl Medallion
- Angels: Lyra Dawnbringer, Resplendent Angel, Aurelia, the Warleader
- Removal: Swords to Plowshares, Generous Gift
- Skullclamp: use it with 1/1 Soldiers that Assemble creates for a drawing engine.
- Luminarch Ascension: can be a repeatable source of Angels and it can activate fast since it looks at each opponents end step.
- Boros Charm
- Blind Obedience
- Serra Ascendant
Good luck with your deck.
1 month ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.