Yavimaya Coast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Yavimaya Coast

Land

: Add to your mana pool.

: Add or to your mana pool. Yavimaya Coast deals 1 damage to you.

Yavimaya Coast Discussion

multimedia on Riku of Two Reflections

3 days ago

Hey, saw your forum topic asking for help.

My suggestions are to improve the manabase and overall mana production. There's several budget lands that can be added. When playing three or more colors focusing on making the manabase good is just as important as the rest of the cards in the deck. You've been playing this deck for five months and haven't had a Command Tower ? The avg. CMC here is 4.0 that's high with only 33 lands. Consider cutting several high mana cost cards for more one/two/three drop mana sources?

Lands ($4 or less each) to consider adding:

Additional mana sources to consider:

Cards to consider cutting:

  • Simic Guildgate
  • Temple of the False God
  • Simic Growth Chamber
  • Desolation Twin
  • Swarm Intelligence
  • Mind's Dilation
  • Spelljack
  • Niv-Mizzet, the Firemind
  • Intet, the Dreamer
  • Samut, the Tested
  • Core Prowler

Good luck with your deck.


multimedia on Muldrotha, The Budget-Conscious

4 days ago

Hey, sometimes it's not good to have so many ideas because then you feel you have to put them all into one deck, which is not necessary :)

Budget cards ($1 or less each) to consider adding:

Budget cards ($4 or less each) to consider:

Opponent mill is not worth it in multiplayer Commander; it's too slow, not reliable enough unless infinite combo with Altar of the Brood or Altar of Dementia . Self-mill however is good especially with dredge. Consider Grave-Troll and Thug? These along with Stinkweed who you're already playing give a lot of budget repeatable self-mill. Buried is a powerful budget spell especially with these dredge creatures since you can tutor for and put all three into your graveyard with one card.

If you're willing to add a few other cards that are over $1 then consider adding Eternal Witness , Fauna Shaman and Protean Hulk ? These three are powerful and do different effects that are good with Muldrotha. Witness can recur any card from your graveyard. Fauna is a repeatable creature tutor while also an enabler to get creatures such as dredge creatures into your graveyard. Hulk has budget combo potential.

Consider Flash + Protean Hulk + Phyrexian Delver + Carrion Feeder or Viscera Seer + Body Double ? It's a budget combo to tutor for creatures by sacing Hulk and repeatable with Muldrotha.


Cards to consider cutting:

  • Golgari Guildgate
  • Thornwood Falls
  • Jwar Isle Refuge
  • Ambush Viper
  • Fleet Swallower
  • Scribe of the Mindful
  • Dreamborn Muse
  • Manic Scribe
  • Chronic Flooding
  • Mirror-Mad Phantasm
  • Necrotic Ooze
  • Werebear
  • Carapace
  • Mind Grind
  • Tolarian Winds
  • Villainous Wealth
  • Bloodchief Ascension
  • Mindcrank


multimedia on Masked Surge

4 days ago

Hey, looks good, haven't seen Primal Surge with Estrid before.

Upgrades to consider:

  1. Eternal Witness > Auramancer: Witness can get back any card from your graveyard including Surge.
  2. Mystic Remora > Monastery Siege: Remora is one of the best enchantments for draw in multiplayer Commander.
  3. Sterling Grove > Lunar Force: enchantment protection and a tutor, very good if you can reanimate it.
  4. Stasis > Trade Routes: in combination with Estrid's ability to untap enchanted lands Stasis can be major disruption to your opponents and not you.
  5. Energy Flux > Psychic Surgery: your not relying on lots of mana rocks for ramp, this disrupt any opponent who is.
  6. Song of the Dryads > Banishing Light.
  7. Sun Titan > Sumala Woodshaper: Titan can reanimate an enchantment or any other 3 of less CMC permanent.

Lands to consider:

Good luck with your deck.


blakeivey12 on Commander Ezuri (Green/Blue)

6 days ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

bushido_man96 on Tatyova, Benthic Druid

1 week ago

Cloudius, thank you for the recommendations. The mana base is due to budget, but I've found that I get along pretty well running the basics. I probably do have some other decent Simic lands lying around, like Yavimaya Coast , that I could slot in. I just have to track them down. Tutors are good, but it means slotting out some of the other stuff I'm wanting to run, and deck draws so much that I don't really need to tutor so much. If I played in a more competitive meta, I would definitely consider it more seriously.

Any thoughts on where I could slot in Mana Breach ? I've considered just cutting a land, but that's the easy way out...

I did take a look at your build. I've never really played the spellslinger style of deck, but it looks like a lot of fun. That's what I like about Tatyova, is that she can really be built in a lot of different ways. She presents obvious synergies with her mechanics, but she is really flexible beyond those.

Vido on G/U (Simic) Infect

2 weeks ago

BodhiQL, thanks for the suggestions, both are in my plans.

Your decklist is very close to what I crave. The considerations you made about the deck will be very useful to me !!

The way you teach playing with this deck is something I've never seen anyone do. Congratulations!!

As I commented with itachi45, High Counsel of Jin-Gitaxias, my difficulty is dealing with the low budget.

I considered buying cards like Hinterland Harbor , Botanical Sanctum , Yavimaya Coast and Birds of Paradise ... These cards would give you an urgent help for a much cheaper price.

I thought about it and realized that I would be spending money on something that would not serve on the deck in the future, and that would force me to sell those cards to get the ones that are really needed.

With the budget I have today, I would be able to buy a Noble Hierarch every 3 months ...

Earlier this month, I plan to purchase at least 2x Inkmoth Nexus , I think it will not make so much difference in my games. I understand that my greatest urgency is to correct the mana base, but buying 1x fetch and 1x shock as I see it would help a lot less than the 2x Inkmoth Nexus .

Anyway, I am still open to suggestions!!

Greetings!

eliakimras on Vial Smasher & Thrasios

4 weeks ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

crash328 on Muldry

1 month ago

For your mana base suggestions: Llanowar Wastes , Woodland Cemetery , Underground River , Drowned Catacomb , Yavimaya Coast are all affordable dual lands that should help out and are relatively cheap. Also Command Tower isn't expensive either and is the best land in our format. Also, Commander's Sphere and Chromatic Lantern wont set you back much. Also consider Prismatic Omen that card can turn a meh mana base into a efficient one once it hits the table

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Yavimaya Coast occurrence in decks from the last year

Modern:

All decks: 0.05%

G/U (Simic): 1.06%

Commander / EDH:

All decks: 1.92%

G/U (Simic): 1.9%

GWU (Bant): 0.37%

RUG (Temur): 0.46%

BUG (Sultai): 0.36%