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: Add to your mana pool.
: Add or to your mana pool. Yavimaya Coast deals 1 damage to you.
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Yavimaya Coast Discussion
1 week ago
Thornwood Falls is a direct upgrade to the other tap lands your playing.
2 weeks ago
3 weeks ago
So this is probably a really dumb question.. but is there a reason for Yavimaya Coast?
4 weeks ago
Hey and welcome to edh. Thats a pretty nice deck! Seems like its a lot of fun to play, but you might get some issues with the mana base. If you want to go the route with lots of basic lands, then go heavily in favour of Forest, and play more basic fetching cards like Cultivate, Kodama's Reach, Explosive Vegetation and my favorite in green decks Blighted Woodland. These will fix your mana better then say Nature's Lore, which is better if you have non-basic forests. If you want some more cheap duals then try Yavimaya Coast, Temple of Mystery and Lumbering Falls. Other fun cards to play with are Unexpected Results, Bounty of the Luxa, Diluvian Primordial, Coiling Oracle and Blatant Thievery. These are just some of the cards I play with these colours. They are not the best, but they are fun. I hope you have a lot of success with your deck.
4 weeks ago
Switch out the vivid lands for a Hinterland Harbor and Yavimaya Coast. You being in two colors means those lands are always going to be better than the vivids. Throw in Trinket Mage to snatch your Sol Ring/other fast mana rock, and Trophy Mage to grab your keyrune (which should probably just be a Darksteel Ingot. It's absolutely crucial to smooth out your mana progress early so you can back up Ezuri or immediately make counters after playing him.
1 month ago
Aight, first off:
Looking at your manabase, it's clear that there are some powerful and affordable upgrades to be made. The vivid lands an go for a Hinterland Harbor and Yavimaya Coast due to you only being in 2-color, where the charge fixing is far less important and those duals consistently providing both colors (Coast is especially important if you want to add in things requiring specifically colorless mana later on. If you really want to step it up, Breeding Pool and Misty Rainforest are both also strong, although you should only go this far if you really want to power up the deck and have the budget.
Now, onto your main problem:
You really need more draw engines/spells in this deck. Fathom Mage is an absolute must for Ezuri, turning his buff into a ridiculous source of draw. Concentrate / Harmonize, Ugin's Insight and Zameck Guildmage are all good places to start. You don't seem to want to blink Ezuri's creatures very much to accelerate your EXP grind faster, so you'll need to play more and more nontoken creatures to compensate, leaving you hungry for cards. I'd even go so far as to put Hedron Archive in for some more explosive ramp (literally, it's as much mana as Explosive Vegetation for the same amount of ramp) as well as some convenient gas late-game. Apart from that, upgrade your counterspells to Counterspell and maybe Desertion if you enjoy being cheeky. If not, Negate is always a good option that is severely underrated.
1 month ago
I'll have to think about that!! Going infinite with Sprout Swarm this easily is definitely nice, not to mention the other synergies or the fact it can really disrupt the opponent's game. The main problem with it is not a deckbuilding one but a financial one - I need to spend $16 on Utopia Sprawl already, then I'd have to put $16 more into Intruder Alarm for just two copies, and then at -least- $5 on lands if I go with a set of Yavimaya Coast, but up to $60 if I decide to get Breeding Pool instead...
It's a big investment, but it's something I'll consider for the long term. Thanks again for the suggestion, it's a good one!
1 month ago
It's possible, I've done it. But you should lean on green, and mana rocks. helps a lot. Also a number of players in 3 color are "afraid" of basic lands, don't be, and in all honesty the difference to a shock land and a guildgate isn't as relevant in a casual match where no one is doing anything turn 1 (and very rarely turn 2) if they use the shock land or fast land turn one and play nothing and you use a tapped land you're both in the same boat anyway. Just don't keep hands without mana fixing and/or the more than two tapped/bounce lands. OK the Tri lands are awesome, USE THEM, Command Tower, Commander's Sphere and Darksteel Ingot are amazing USE THEM TOO, The guild signet's are great little rocks, Yavimaya Coast and it's cycle are fast and cheap, they don't have all the color combos thought, and finally use Evolving Wilds and his brother Terramorphic Expanse. They aren't perfect but if you're missing a color these are a life saver, Especially if you have no green.
Trust me, it's harder and I do seriously recommend waiting until you have a 100$ budget at least. But if you are set in doing this, I highly recommend you follow my advice, I almost never run into mana problems using these little tidbits. Nevertheless I wish you luck.