Yavimaya Coast

Yavimaya Coast

Land

: Gain .

: Gain or . Yavimaya Coast deals 1 damage to you.

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2019 (C19) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Yavimaya Coast occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.09%

GU (Simic): 1.8%

RUG (Temur): 2.54%

GWU (Bant): 1.08%

BUG (Sultai): 0.82%

Yavimaya Coast Discussion

multimedia on Tuvasa Enchantments

1 day ago

Hey, nice budget version of Tuvasa.

Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.

Budget cards to consider adding:


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • Simic Guildgate
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • 3x Forest
  • 1x Island
  • Elderwood Scion
  • Mana Bloom
  • Dictate of Kruphix
  • Omen of the Hunt
  • Ashiok's Erasure

Good luck with your deck.

The_Fallen_Duke on Apex of Nature

6 days ago

I think the biggest challenge you are facing is the mana base, as pretty much all of your lands enter the battlefield tapped. Even if the teck is build to have fun in casual games by playing big fancy spells, you will end up being always a turn behind the rest of the table. Sure, there is some ramp with Grow from the Ashes, Sylvan Scrying and Migration Path, but I am not sure it is enough to make up for all the ETBT lands.

Good lands are expensive though, so if you want to keep the budget in check I would suggest to try to get a couple of "painlands" (e.g. Yavimaya Coast, Karplusan Forest), which are versatile and not as expensive as for instance the shocklands, also I would consider playing more basic lands. If you have more basic lands in the deck, maybe also a couple of "checklands" (e.g. Sunpetal Grove) could become viable.

Taking out a couple of creatures to get some cheap rocks producing coloured mana (e.g. Simic Signet, Golgari Signet, Talisman of Curiosity, etc.) I believe could be helpful to cast your big powerful guys not too late in the game.

DelverOfBrews on Temur Hooting Delver

2 weeks ago

Hey Reznorboy! Fair question. I have a few thoughts:

I think if you want to jump into Modern, a deck like this can be pretty difficult to pilot. It requires a strong grasp of the current meta, and it is frustrating to play early on :)

That being said, if you are anything like me, you want to play RUG, and yo want to play Tempo :)

As for budget options, I want to be clear that any suggestions I make will make winning games, harder.

That being said, lets start with the lands, they are the easiest.

Fetch lands can be replaced with Fabled Passage, Evolving Wilds, Terramorphic Expanse.

Shock lands can be replaced with pain lands: Karplusan Forest, Yavimaya Coast, Shivan Reef

You can even use Rootbound Crag, Sulfur Falls, Hinterland Harbor

Either way, you will have to run more basics than what I have here.

As for FoN, I used to play this deck with Disrupting Shoal. And if that isn't your cup of tea, then just use Deprive

Lastly, I hesitate to suggest any replacement for Tarmogoyf. but if he is just too out of range, then have a look at Hexdrinker, or Sprite Dragon

You'll probably want to add more lands than 17 if you plan on playing those two as you need more mana early on to sink into them. Hope this helps!

multimedia on Elemental Storm

2 weeks ago

Hey, could cut Vengeful Rebirth for Twinning Staff. Rebirth for six mana, eight mana if copying it with Riku, is too much for what it does even copied.

An advantage that Riku has as Commander with creatures are creatures who have good ETB abilities since the copy token also triggers an ETB ability which equals lot of value. Coiling Oracle and Mulldrifter are the right ideas, there's also Risen Reef which is especially good with the other Elementals in the deck since it triggers each time an Elemental creature you control ETB including token copies of Elementals. Clever Impersonator is very versatile in multiplayer Commander especially when you can copy it.

Thassa, Deep-Dwelling can be repeatable blink. Blink a nontoken creature at your end step and this triggers Riku letting you create a token copy of that creature for only two mana. Can be great value with Risen or any other creature with an ETB ability. Impersonator being blinked by Thassa can be pretty fun. Eternal Witness for repeatable recursion of any card. The Avatars and Horrors make a lot of devotion for Gods.

There's several difficult color requirements here to cast cards especially Avatars and when adding on Riku's copy ability. Chromatic Lantern helps a lot, so can Dryad of the Ilysian Grove as another total color fixing effect. 24x basic lands is a lot to meet these difficult color requirements consider more dual lands to help with color fixing? Ketria Triome, Exotic Orchard, Cinder Glade, Yavimaya Coast, Shivan Reef, Karplusan Forest.

Other ways to help color fixing are land ramp spells that search for a dual land. An advantage of the new Triomes that are Forests such as Ketria are land ramp spells that can search for a Forest or another land type. Nature's Lore, Wood Elves, Farseek, Skyshroud Claim. These spells also can search for Shock lands which you have, that can really help with color fixing.

Good luck with your deck.

Grind on Simic strong

4 weeks ago

cool deck!!
would you consider Impulse or Frantic Search over Divination?
also maybe consider Flooded Grove or Yavimaya Coast over Simic Guildgate.
also given that rashmi wants you to cast stuff on your opponents turn, Alchemist's Refuge is good.
would you consider Dream Fracture over Exclude?
also, you are already running basalt monolith and SDT - you are only one Rings of Brighthearth away from a classic draw-your-whole-deck 3 card combo. it is a pricy card however.
anyway cheers and keep having fun!!

multimedia on Otrimi, Ever-Playful

1 month ago

Hey, infect seems powerful with Otrimi, but if you play casual then you will become the archenemy.

Don't underestimate Slippery Bogle and Gladecover Scout. Mutating a hexproof creature makes it safe to mutate not just the first time but other times after. Wizards helped the mutate mechanic by if the target creature you're mutating dies in response to the mutate then you still get the mutate creature on the battlefield, but it doesn't trigger "when this creature mutates" abilities. Instead it just ETB as another creature not mutated. With hexproof you don't have to worry about this.

Blossoming Defense and Vines of Vastwood are helpful spells for mutate because for one mana they can give any creature you want to mutate hexproof in response to removal. Crystal Shard can be repeatable bounce of an entire mutate pile back to your hand to then mutate again. Use this effect to change the creatures Otrimi is mutated to. To avoid Commander tax use Shard to bounce Otrimi back to your hand if it's stuck on the battlefield since it couldn't mutate.

Flying is a good ability to pair with Otrimi. Birds of Paradise and Maraleaf Pixie are mana dorks who fly. Needle Specter, Drana, Liberator of Malakir, Vampire Nighthawk give Otrimi good abilities. Specter has a busted combat damage trigger when it has 6 or more power. Drana can put a counter on the mutated creature and all other attacking creatures. Nighthawk mutated with Otrimi makes a 6/6 flying, trample, lifelink, deathtouch threat.

Jarad's Orders can tutor for a creature put it into your hand and tutor for a creature with mutate and put it into your graveyard to then recur it with Otrimi. Mask of Memory can be repeatable draw and discard and one mana to equip is nice.

Pernicious Deed can be powerful with Otrimi. If Otrimi is the top creature of the mutate pile then the pile has a CMC of 6. Sac Deed for less than six to hopefully destroy a lot of your opponents cards and not your mutate pile. All of the creatures on the bottom of the top creature don't count as creature cards on the battlefield. The only creature of the mutate pile that does is the top creature therefore all other creatures in the pile are not destroyed by Deed.

Yavimaya Coast, Woodland Cemetery, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

multimedia on Budget Chulane

1 month ago

Hey, the manabase could use some improvements. To clear some deck price for land upgrades could cut Karametra, God of Harvests, Protean Hulk and Path to Exile. This would provide about $24 to use to improve the manabase.

More mana dorks are good here because they ramp and trigger Chulane. This kind of ramp is better than land ramp spells that only search for basic lands.

Whitemane Lion is a good creature with Chulane because it has flash. Eladamri's Call is a powerful budget creature tutor. Neoform is another powerful budget tutor that puts the creature you tutor for onto the battlefield. Wargate can tutor for any permanent card and put it onto the battlefield. Cards to consider cutting for these are: Baloth Woodcrasher, Moldgraf Monstrosity, Eternity Vessel, Walking Atlas.

Good luck with your deck.

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