Yavimaya Coast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Yavimaya Coast

Land

: Gain .

: Gain or . Yavimaya Coast deals 1 damage to you.

Browse Alters

Yavimaya Coast Discussion

multimedia on Chulane EDH

7 hours ago

Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)

The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):

With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.

These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.

These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • New Benalia
  • Meandering River
  • Woodland Stream
  • Tranquil Expanse
  • Charmed Sleep
  • Planewide Celebration
  • Circuitous Route
  • Firemind Vessel
  • Commander's Sphere
  • Parhelion II
  • Jace's Ruse
  • Jace, Arcane Strategist
  • Feasting Troll King
  • Jace's Projection

I offer more advice. Good luck with your deck.

multimedia on The People's Champion

1 day ago

Hey, good version of Rafiq.

Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Blossoming Sands
  • Tranquil Cove
  • Treva's Ruins
  • Cultivate
  • Frontline Sage
  • Battlegrace Angel
  • Grunn, the Lonely King
  • Angelic Benediction
  • Behemoth Sledge
  • Asceticism
  • Medomai the Ageless
  • Hydra Omnivore
  • Cold-Eyed Selkie
  • Infiltration Lens
  • Mirri, Weatherlight Duelist
  • Stonehewer Giant

Aer0plane on Gruul Eldrazi

6 days ago

Use pain lands in your mana base, unfortunately I dont believe the gruul pain land; Karplusan Forest is legal in pioneer but, Shivan Reef will give you red and colorles, Yavimaya Coast will give you green and colorless, so on. Since oath of the gatewatch they have been retconned to give you colorless mana not just generic. Also look to play Eldrazi Mimic , seems to be good in aggro Eldrazi decks. Hope it helps :)

multimedia on Chulane, Leader of the Hordes

2 weeks ago

Hey, nice budget version of Chulane.

Exotic Orchard , Ash Barrens , Yavimaya Coast , Prairie Stream are other budget lands to consider adding. Mystic Remora is already among the best repeatable draw in multiplayer Commander, but with a huge amount of land drops that Chulane provides then it's even better since can pay it's Cumulative upkeep cost. Neoform is a very good budget creature tutor in Commander that also puts the creature you tutor for onto the battlefield.

If attacking with creatures is something you want to be doing then Champion of Lambholt is good to make your creatures unblockable; she can get a lot of counters quick. I see Protean Hulk and Flash is the combo card with Hulk to cheat it's die trigger. It's called Flash Hulk. With Hulk in your hand cast Flash and choose to put Hulk onto the battlefield. Don't pay it's cost which sacs Hulk triggering it. Cloud of Faeries is a good creature to be part of the creatures you get with Hulk. Cloud's ETB to untap two lands can give you more Chulane triggers.

Cards to consider cutting:

  • 2x Island
  • 1x Forest
  • 1x Plains
  • Serra Avatar
  • Scion of the Wild
  • Sunseed Nurturer
  • Firemind Vessel
  • Tishana, Voice of Thunder

multimedia on jodah

1 month ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

multimedia on Atraxa Proliferate

1 month ago

Hey, overall well done. It's pretty difficult to make a budget Atraxa deck when you're including cards such as Season and Teferi, good job.

No basic lands is strange and 28 total lands is pretty low. I think basic lands are better than lands such as Guildgates, Blossoming Sands, Thornwood Falls, Dismal Backwater, etc. With four colors and not having any Fetch lands because of the low budget then you need more lands. My advice is play 36 lands, adding 11 basic lands: 5x Forest, 2x Swamp, 2x Island, 2x Plains

Budget cards to consider adding:

The majority of these cards can be repeatable sources of counters which is good with proliferate. Just about all these cards use counters in some way. More cards that can put a counter on Atraxa are helpful since then she can proliferate herself. Forgotten Ancient is repeatable source of a lot of counters since you put a counter on it each time a player casts a spell this includes your opponents. You can then at your upkeep move those counters around and put them on any other creatures you control. Combine Ancient and proliferate with Sage of Hours for a budget repeatable way to take extra turns. Taking extra turns is powerful with Planeswalkers and when you can attack with Atraxa who herself is big from counters.


Cards to consider cutting:

  • Blossoming Sands
  • Dismal Backwater
  • Graypelt Refuge
  • Rupture Spire
  • Simic Guildgate
  • Thornwood Falls
  • Shimmering Grotto
  • Grixis Illusionist
  • Scute Mob
  • Simic Initiate
  • Ainok Bond-Kin
  • Sylvan Caryatid
  • Rosethorn Acolyte
  • Abzan Battle Priest
  • Oneirophage
  • Volrath, the Shapestealer
  • Ethereal Armor
  • Tezzeret, Master of Metal
  • The Wanderer
  • Ancient Animus
  • Battlefield Promotion
  • Choking Fumes
  • Hindervines
  • Courage in Crisis

To make room for $9 of price cut Sylvan Caryatid . There's nothing wrong with Caryatid, it's a fine card, but $9 can be better spent such as Sol Ring and Eladamri's Call , etc. The Pioneer format is here and as a result the legal Fast lands have spiked in price. They're no longer budget options for manabases and honestly they aren't very good lands in Commander especially not for their new inflated prices since they will consistently ETB tapped in 99 card singleton Commander. Seachrome Coast , Razorverge Thicket , Botanical Sanctum can be cut to clear a lot of price if you want that.

Shoku on U/G(Simic) Pioneer Merfolk

1 month ago

As for Hinterland Harbor , I may play it as a 1 or 2 of, but with so little lands that are forests or islands, I don't see it coming into play untapped very early in the game. Yavimaya Coast acts very similar to Hashep Oasis when it was legal in standard, except coast taps for both colours and .

Sorin_Markov_1947 on U/G(Simic) Pioneer Merfolk

1 month ago

Eldritch_Morningstar

2/1 is "a decent body" now? Not in the Magic: the Gathering I play! Two mana 2/1s are rarely good, and the extra cost doesn't help. The fact that it cantrips doesn't help it much. Remember that this card itself takes a draw, so your overall card economy off this card is 0, not +1. There are much better things to do with two mana, especially in merfolk.

By the way, something I missed in my earlier comment, 4x Hinterland Harbor (to replace Yavimaya Coast ) would be good in this deck.

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Yavimaya Coast occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.09%

GU (Simic): 1.8%

RUG (Temur): 2.54%

GWU (Bant): 1.08%

BUG (Sultai): 0.82%