Yavimaya Coast

Yavimaya Coast

Land

: Gain .

: Gain or . Yavimaya Coast deals 1 damage to you.

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Trade

Have (2) metalmagic , CompleteWaste
Want (5) DoctorScarf , emad , RuheZone , colind123 , eggman431

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2019 (C19) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Yavimaya Coast Discussion

DemMeowsephs on Arixmethes: Draw your deck

1 week ago

Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?

In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

DemMeowsephs on Tatyova's Playground (Simic Landfall/Draw EDH)

2 weeks ago

Hey there! Your manabase looks GREAT, but there are a great many upgrades I would recommend making as you continue to upgrade your deck! I would consider some of the following lands!

In the end, having a good mana base is important, and since your deck revolves around your mana base I think it definitely deserves a good upgrade in that regard. If this helps be sure to check out and support some of my decks- like Double Trouble EDH and A Deal With the Devil EDH! Anyways though hope this helps, good luck on your deck, and have a great day!

multimedia on Riku of Two Reflections - Work in progress

2 weeks ago

Hey, some base numbers to consider when starting out a three color casual Temur deck:

Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.


Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.

Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.

Some budget win conditions with Riku

  • Biovisionary + one copy of Biovisionary + Twinflame
    At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.

  • Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
    With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.


Some of other cards $5 or less each that are good with Riku

Budget Lands

More Expensive Lands

multimedia on Otrimi, Fun and Fair Magic

2 weeks ago

Hey, Vorinclex and Jin-Gitaxias are good cards, but they're definitely not fun or fair cards. These cards may be fun for you, but they're not fun for your opponents. Nice upgrades of Sea-Dasher, Spark, Gemrazer, Brokkos, Expertise, Wake, Tutor, River, Catacomb and Fellwar. You've done well with cutting out most of the cards in the precon that go with Zaxara and not Otrimi. Areas to improve are the manabase, the creatures who you want to first mutate too, tutors, repeatable draw and repeatable recursion.

Cards to consider adding:


The Otrimi precon is very flawed especially the manabase. The problem with the precon manabase which you haven't changed much is it's not consistent enough to make turn four to cast Otrimi. To do this you want an equal amount of each color and the precon manabase has an overwhelming amount of green compared to blue and black. The large amount of green is for one card Predator Ooze which is a good card with Otrimi, but not good enough to build the manabase around. You've cut Ooze which was a good move, but keeping with the overall precon manabase isn't helping your deck. A change to the manabase to consider is cutting Forests and adding more Islands and other dual lands.


Hexproof is very good with mutate because if the creature you're mutating too has hexproof it can't be killed by targeted removal in response to mutating or after it mutates. When you're doing a lot of mutating with one creature without hexproof it's risky because one removal spell by an opponent will kill or exile all the creatures in the mutate pile. Swiftfoot Boots equipped makes any creature you control have hexproof and Boots doesn't unequip if the creature mutates. The top creature of the mutate pile will have hexproof protecting the entire pile from targeted removal.

Regeneration is another excellent ability with mutate and it's not as annoying for your opponents since they can target a creature with regenerate. If any creature in the mutate pile has regeneration then the entire pile does just like hexproof. Regeneration protects the mutated creature from all removal except exile and bounce. It's especially helpful against board wipes that let the creature regenerate and combat where regeneration saves the mutate creature from lethal combat damage.

Good luck with your deck.

multimedia on Jenara Goes to the Gym

3 weeks ago

Hey, every time you put a counter on Jenara you also put a counter on Simic Ascendancy. When Jenara or Ascendancy have a counter than Evolution Sage can be a repeatable source of proliferate just by playing a land. Doubling Season doubles the Jenara + Ascendancy interaction making Ascendancy a potential fast win condition or at least something your opponents have to waste resources to stop.

You want to be attacking with Jenara since she has flying therefore consider more cards that give value when she attacks or does combat damage? Tome of Legends can be a repeatable draw source and pages counters can be proliferated. Mask of Memory is draw two and discard one. Bred for the Hunt and Reconnaissance Mission draw card when she does combat damage. Druids' Repository make mana and charge counters can be proliferated.

You could improve the manabase with more dual lands that ETB untapped with Yavimaya Coast and Brushland. These lands can ETB untapped turn one to play a green one drop mana dork. With lots of basic lands then Battle lands Prairie Stream, Canopy Vista are good budget options and Farseek can search for one of them to get more color fixing. Seaside Citadel is the Bant Tri land and it's an upgrade for a basic Island.

Good luck with your deck.

multimedia on Counters - Atraxa

3 weeks ago

Hey, Evolutionary Escalation is an underrated card for counter strategies. Escalation goes well Atraxa's vigilance. With Escalation she will rarely not be the biggest creature on the battlefield attacking and defending. Sage of Hours is a powerful creature with counter strategies and with Escalation as well as Forgotten Ancient and The Ozolith. Sage combos with Ezuri, Claw of Progress with five experience counters for infinite turns.

I think you can afford to cut some basic Forests and Islands for dual lands that can ETB untapped: Command Tower, City of Brass, Llanowar Wastes, Yavimaya Coast, Brushland, Twilight Mire, Flooded Grove, Wooded Bastion. Nature's Lore, Wood Elves and Farseek are upgrades for Cultivate since you have Triome and Shock lands.

Good luck with your deck.

multimedia on Otrimi Plays Hard

3 weeks ago

Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.

Elusive Tormentor  Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.

Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.

( > = could replace)


The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.

On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.

More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.


Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.

Good luck with your deck.

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