Yavimaya Coast

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Apocalypse (APC) Rare

Combos Browse all

Yavimaya Coast

Land

: Add to your mana pool.

: Add or to your mana pool. Yavimaya Coast deals 1 damage to you.

Price & Acquistion Set Price Alerts

ORI

M15

10E

Ebay

Recent Decks

Load more

Yavimaya Coast Discussion

ClockworkSwordfish on Animar, Soul of Eldrazi

2 days ago

You should run Command Tower if you can help it! Even with all of the colorless critters running around, you'll want to always have the colored mana on hand to be able to play Animar. You might also like Ancient Ziggurat, City of Brass, Mana Confluence (don't worry about the 1 point of damage, you have 40 life!), Frontier Bivouac and the painlands - namely, Karplusan Forest, Shivan Reef and Yavimaya Coast. Since you need colorless mana for some of the eldrazi, these lands basically make three colors of mana!

For utility lands, Alchemist's Refuge is good in Animar decks (he makes guys cheap enough you'll often have no problem paying the activation cost) as well as Kessig Wolf Run as a mana sink in the late game.

Mandalorian on Get Down with the Slickness

1 week ago

There are some pretty cheap dual lands you can add here to make the deck more consistent-

Yavimaya Coast

Lumbering Falls

Temple of Mystery

Thornwood Falls

Looks like you already have Master of the Pearl Trident which is great. I suggest picking up Lord of Atlantis as well and then coupling it with Spreading Seas or Sea's Claim to mess with your opponent's mana and make your whole team unlblockable against non blue decks with islandwalk.

Cancel is quite bad and there are plenty of cheap upgrades you can choose from something simple as adding a scry with Dissolve or going more narrow and efficient with Spell Pierce, Unified Will, or Mana Leak

Typically Merfolk decks play Aether Vial to power out multiple cards a turn, but they are quite expensive so since you are running , I suggest Collected Company

Other good Merfolk options

Merrow Reejerey

Harbinger of the Tides

Silvergill Adept

Cursecatcher

Clawsun73 on Mimeoplasm EDH Casual

2 weeks ago

Hello, welcome to EDH!

ADDS:

Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.

REMOVALS:

Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

edm0ose on Sultai Ruinator - Overflowing Grave

2 weeks ago

I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.

Dorotheus on Double Delver

1 month ago

Something could be said for Telling Time being better than Taigam's Scheming, and that Thought Scour fuels delver and delve. Distortion Strike, Artful Dodge, and Slip Through Space offer a lot of tempo, count as 2 cards each most of the time and work better with delve and delver than Aqueous Form, and Turn Aside seems like it could just be a sideboard card only, or just replace it with Spell Pierce, as for upgrades later, Spellskite immediately comes to mind. And Yavimaya Coast is still pretty budget. I know like... the basic fetches are pretty poor, but Terramorphic Expanse in addition to Evolving Wilds will increase some mana consistency and again help with delve, then you could probably go up to 4 Hooting Mandrills and 3 Become Immense.

Have fun!

Qolorful on Bant Blink

1 month ago

Well for any blink deck you want to abuse Eldrazi Displacer and Flickerwisp if you can. The most effective way to make blink really strong is those guys with a playset of AetherVial, but without it Eldrazi Displacer can still go ham. The easiest way to produce the you need is with painlands like Yavimaya Coast or Filter lands like Mystic Gate.

You have a lot of fantastic ETB and LTB triggers in there, the only things I'd recommend for Triggers otherwise are Reflector Mage and if you can fit it Panharmonicon has insane potential.

There are likely some solid cards I'm missing but I'm not sure

PickleNutz on

1 month ago

You could replace Larger Than Life for Vines of Vastwood, the benefits of Vines is far superior. It provides hexproof and a buff for 2 mana, but can also be cast at instant speed. I would also consider splashing Blue for Blighted Agent. Glistener Elf with your combo on turn two is blockable still, and you can splash blue and still be very budget friendly with 4 Yavimaya Coasts, Lumbering Falls, and 4 Temple of Mystery. It also gives you access to draw card spells and counters, which can help a lot to protect you from removal. Cards like Spell Pierce, Mana Leak, and Serum Visions. I would also suggest that you add in a two of, of Putrefax for mid-late game. With buffs, he can single handedly win a game that goes that long.

Load more