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((W/B) can be paid with either (White) or (Black).)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
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Debtors' Knell Discussion
5 hours ago
If you want to get cards you want to pull off the Arcane Adaptation + Rooftop Storm combo then I suggest tutors. Some noteworthy ones are Enlightened Tutor, Vampiric Tutor (I know it's expensive, but if you are able to get one it would be good), Demonic Tutor, Diabolic Tutor, and Rune-Scarred Demon are ones I can think of off the top of my head.
Only one Counterspell?! You should be ashamed. Some of my favorites I have found are Insidious Will, Disallow, Desertion (kinda fits the "steal" theme), Render Silent, and Mana Drain (if you are willing to pay for it).
I know a lot of these are expensive, but I went with themes I was seeing are cards I think should be in here. Also, most of these are odd cmc so they can be cast off of Yennett, which is a plus.
3 days ago
Hey there fellow necromancer! I am also running the Lich Queen (long may she reign) and she truly is the pinnacle of all things undead. I like the deck you've got going on but I do have a few suggestions for you based on my own experience running zombie tribal for a while. First off, you are missing the best piece of zombie tech ever: Rooftop Storm. It's just plain unfair (for everyone else) and lets you cast Varina for free from the command zone (or at least cheaper since you have to pay command tax still). While I'm still figuring out my own configuration for my deck, I've found that Debtors' Knell is an interesting card and can be quite useful in reanimating targets you may have milled. Elesh Norn, Grand Cenobite is not a zombie but boy oh boy does she make me happy to be running white now. A super buff AND a mini-board wipe is something to be feared. I would recommend adding in Cabal Coffers if you can as you can generate insane amounts of black mana and that's what the deck is hungry for (well that and brains). I know that some folks don't like him but I think it's always worth running Risen Executioner to get another lord buff. Mikaeus, the Unhallowed is another powerful zombie I would consider running too. A few pet cards for me personally are Prized Amalgam and Scourge of Nel Toth as they are constantly recurring threats or solid sac fodder. I would also suggest adding in Unholy Grotto to get back any zombie you may need again or save a key zombie from a Bojuka Bog. Vault of the Archangel is another utility land I'm exploring right now in my own deck but with a go-wide style deck like ours, it seems like it could be a nice inclusion. While Varina herself is card advantage, I would consider adding in some additional card draw effects like Painful Truths, Read the Bones, Necropotence, Rhystic Study, or Phyrexian Arena. If you would like a another win-con option, white does open up Approach of the Second Sun and Varina's ability can help dig you faster to that second casting. I hope this all helps!
3 weeks ago
So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.
As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.
With that in mind the following cards I think are too weak for this deck, and should be cut:
- Bringer of the Red Dawn
- Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
- Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
- Frost Titan: Just not enough value.
- Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
- Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
- Ramunap Excavator
- Ob Nixilis
- Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
- Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
- Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
- Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
- Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.
Cards I would suggest for this deck:
- Najeela, the Blade-Blossom
- Nexus of Fate
- Baneful Omen
- Leyline of Anticipation
- Zendikar Resurgent
- Shalai, Voice of Plenty
- Zacama, Primal Calamity
- Demonlord Belzenlok
- Gisela, Blade of Goldnight
- Storm Herd
- Plague Wind
- Rise of the Dark Realms
- In Garruk's Wake
- Blatant Thievery
- Nicol Bolas, God-Pharaoh
- Karn Liberated
- Jin-Gitaxias, Core Augur
If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.
Commander / EDH*
SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER
1 month ago
Selling some stuff out of my collection, everything should be marked below TCG low as of today. Shipping is $0.50 in PWE at buyer's risk or $3 for tracking and insurance. If you are interested in multiple cards, if it's over $50 I will give a discount. Thanks for looking!
- Gaea's CradleNM - $430
- Gaea's Cradle*NM korean - $475
- Noble Hierarch NM japanese- $95
- Living PlaneLP italian - $118
- DazeNM - $75
- ExplorationNM - $19
- 2 Leovold, Emissary of TrestNM - $35 each
- Hazezon Tamar NM- italian - $145
- Serra's SanctumLP- - $90
- Grim MonolithNM $112
- Dream HallsLP - $18
- Valakut, the Molten PinnacleNM - $18
- Godo, Bandit WarlordNM - $26
- Captain SisayLP german - $21
- Atraxa, Praetors' VoiceNM - $18
- Nekusar, the MindrazerNM - $3
- Debtors' KnellLP - $6
- Phyrexian DevourerLP - $6
- Nicol Bolas, PlaneswalkerLP - $4.50
- Tolaria WestNM - $9
- Chancellor of the AnnexLP - $4
- Hero of BladeholdNM $5
- FlusterstormNM $11
- Show and Tell NM $11
- Aether VialNM $27
- Goblin GuideNM $17
- Back to BasicsLP - $50
- Daybreak CoronetLP - $8
- Yisan, the Wanderer BardNM foil - $7.50
- Kaalia of the VastNM - $16
- Cast DownNM - $2.50
- Hellkite OverlordNM - $7
- Ancient ZigguratLP - $9
2 months ago
I suggest more sac outlets. Maybe a Diabolic Intent? Also, i would run Swords to Plowshares over Path to Exile if its a one or the other. I would cut Debtors' Knell rather run the black praetor... you could do Mentor of the Meek, which also works with thrumming stone... Krav, the Unredeemed and the angel lady could work well for you on the sac outlet and card draw... and just as a new fun search target the Archfiend of Despair. Erebos could be useful for you but again, finding room for all this might prove difficult. But good stuff man!
2 months ago
I'm trying to build a manaless dredge deck in commander (dont judge), and am looking at cards like Debtors' Knell and Mortal Combat and thinking 'damn girl u is fine'. However, the only enchantment to battlefield recursion I could find that's on a body (for dread return) is Silent Sentinel, which is mediocre at best. Is there any other methods of pulling enchantments from the bin or do I have to rely on this guy? (btw Academy Rector is outta my price range. And I'm running Lost Auramancers)
3 months ago
Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:
First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.
Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.
I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.
Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.
Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.
You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.
I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!
That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!
3 months ago
As a brief forward, do take this advice with a grain of salt. It is purely my own musings on what is already a beautiful deck. That being said...
I think that Army of the Damned is honestly pretty weak. In terms of token generation, 13 is rather small, and even though they are 2/2s, 26 damage isn't killing anyone. While they could be used as chump blockers, you can honestly just use a bigger threat. I think that in terms of rivaling an actual token generation strategy Deploy to the Front is a better choice. You get chump blockers in a quantity that can compete with Assemble the Legion in late game or even Krenko, Mob Boss for a turn. Alternatively, Ezuri's Predation is a solid choice in dealing with token generators and in the right circumstances, counts as a one sided board wipe. Yeah, it forces you to attack things you might not want to, but it also forces your opponents to block with key pieces that are sure to die, I am thinking commanders and creatures with tap effects. Whichever way you go, Horncaller's Chant is a great follow up, and has value even if you dont have tokens, though admitedly not ton. If 40 Pegasi aren't enough to win a game, I am sure that 80 will be. In your deck, pairing any token generation with Divergent Transformations, is bound to be strong, and unpredictable in a fun way.
After you have ramped into more mana than you know what to do with, Spawning Grounds might be a way to go. It is slow, but it allows for full utility of unused lands.
Looking at your card draw, I find Myojin of Seeing Winds an odd choice. Its pretty answerable even with the indestructible keyword. Biomantic Mastery is more value and on the same turn it is played (and a sweet flavor win with Momir Vig). Any kind of card draw plus Cabal Conditioning gets the Jin-Gitaxias, Core Augur effect without everybody gunning for you. When Jin-Gitaxias is played, everybody is given an opportunity to focus it down, but Cabal Conditioning limits their answers to instants and if not answered, sets you up for at least one full turn of unanswered plays.
The direct and continuous recursion of Debtors' Knell is probably better than All Suns' Dawn, even though you wont be getting cast triggers off of your Eldrazi, cheating your bigger things into play is usually better than getting them in hand
In this deck a card like Baneful Omen does a lot of work. Yeah it gives away a ton of information, but it is a nuisance that affects all opponents that thrives on your high cmc cards.
Also, Grozoth can only ever draw you a maximum of 6 cards, and while all of those have value, it always tutors for the same stuff, perhaps leading to stale gameplay.
Even if this hasn't been helpful, I hope it was at least a little bit thought provoking