Stony Silence

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Innistrad Rare

Combos Browse all

Related Questions

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

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Stony Silence Discussion

MillionLittleE on Marchesa Stax - bow before me

10 hours ago

MartialArt These are some changes I would make if I was playing this deck in A general competitive meta, with no budget restrictions. Now I have no idea what your meta is but my goal was to lower your mana curve, and cut some of the less optimal cards. Saying that I have left some because I don't think that you would take them out anyways.

Mana Rocks: First I would take out Thran Dynamo, Hedron Archive, Chromatic Lantern, and Gilded Lotus. These cards are slow at three, four, and five mana you want to be doing impactful things, such as Smokestack or Nether Void. So the mana I think you should add is cheap and reliable. Mana Vault, Grim Monolith are great adds for cheap mana positive rocks. Land Tax is slow but powerful making sure you don't miss A land drop if you aren't going first and allows for A easier recovery after A mass land destruction.

Land Destruction: Desolation Angel, and Devastation are both seven mana mass land destruction spells, which by the time you get to them the game could be over, even after A stax piece. Ravages of War is already on your maybe list but I say it is considerably better than both these cards. If you feel like you need another Mass land destruction spell Impending Disaster is the next best one I feel, though it is still far weaker. Seven lands is not hard to have in A four player game between all players, and it could sometimes just be A sudo Standstill for land drops.

Tutors: Having A large number of tutors in the game is needed in cedh to make your deck consistent. Saying that I feel you should add the following tutors Imperial Seal, Gamble, and Grim Tutor. I know gamble has A drawback of discarding A card, but the potential upside is too good to not run. Now I said having tutors is needed, but have expensive tutors slows down the deck so with this I say Diabolic Tutor needs to come out. Four mana is asking for A lot when only searching for something needed. Would you pay eight for A smokestacks?

Other cuts: At this point I have suggested one more card, than I have said to take out. Saying that I see some easy cuts. Crawlspace, Ghostly Prison, and Peacekeeper all cards that stop combat, but Cedh almost no decks use combat to win. So I find these are easy cuts to make. Reveillark is A good card, but without A loop it is just slow as it doesn't even get back sun titan, and I would say no one creature is that important for you to play this card. I'm just letting you know how hard it was for me to leave your six drops alone, I'm just saying. I know why they are in there, it just feels bad seeing them. I feel like you have enough token generation for smokestacks to get crazy so I recommend getting rid of Elspeth, Knight-Errant as A four mana make A 1/1 doesn't do enough. Scrap Mastery may sometimes not do enough, I'm not sure how it has worked out for you, so I can't say much, but I don't think I'm A fan.

Other adds: Null Rod, and Stony Silence are just good mana rock hate. These hurt you too, but you know when they are coming so you get to play around them. Aura of Silence Just A good taxing effect that could be used as removal for trouble artifacts/ enchantments. Karmic Justice is basically A mini Martyr's Bond that doesn't work with smokestacks, could be worth trying.

Mana Base Upgrade: You had to know this was coming. I would add Badlands, Plateau, and Scrubland cutting the pain lands Battlefield Forge, Caves of Koilos, and Sulfurous Springs. I feel like this is an obvious change and I don't have to explain myself here. If you decide to add these in I recommend adding fetches, you have nine to choose from, but I'm only going to say seven, adding more would lower your basic count to a number I'm not comfortable with. I would take out Clifftop Retreat, Dragonskull Summit, Isolated Chapel, Dust Bowl, Ghost Quarter, and two Plains for Polluted Delta, Bloodstained Mire, Windswept Heath, Flooded Strand, Marsh Flats, Verdant Catacombs, and Arid Mesa. I left out the fetches that only got red in your deck. I did this because of red being the least important color to grab, and your blood moon effects makes your mountain count way higher than it looks. For the lands I took out I'm only going to explain the two land hate lands. I find that Dust Bowl is really slow and not worth the time it takes to set that up. As for Ghost Quarter getting rid of a trouble land is fine, but giving your opponent a land is trouble, i would say it's even worse that its a basic, making your blood moon lack weaker.

Personal preference: This is what you prefer Vandalblast vs. Shattering Spree vs. By Force. Read the Bones vs. Painful Truths

beeplus on Uril, The Miststalker: Feast of the Beast

1 day ago

Hey, I came across this deck because it's so similar to my own Uril enchantress deck and I'm always looking for ideas. How well do you think Femeref Enchantress works? I've never tried her, but it seems like Hunter's Insight or Rishkar's Expertise might be more effective for drawing.

It also seems like Gilded Lotus isn't really a great fit here. Ramp into casting Uril is probably more effective instead of taking up a 5 drop slot. And with so few artifacts you could run Stony Silence, which can cause major problems for a lot of decks.

I also recommend the aura tutors Open the Armory and Heliod's Pilgrim. perhaps just replacing some of the weaker Uril auras. Maybe take out Indestructibility since you can get the cheaper and much better Shield of the Oversoul with a tutor?

You can check out my deck here http://tappedout.net/mtg-decks/uril-in-control/

SynergyBuild on Life Gain Cat Deck

4 days ago

Changlist:

(Mainboard)

Drop 4x Zarichi Tiger, add 4x Regal Caracal

Ugh, to do the rest, I am just going to drop this text:

Drop 2x Pride Guardian, all artifacts but one Spear of Heliod, 1x Ajani, Caller of the Pride, 3x Ajani's Sunstriker, 4x Ajani's Pridemate, and 3x Healer of the Pride (24 total Cards), add 3x Glorious Anthem, 4x Qasali Pridemage, and 4x Lightning Greaves, 4x Loam Lion, 4x Pride Sovereign, 1x more Fleecemane Lion, and 4x Swiftfoot Boots

Lands - Drop 14x Plains and 2x Selesnya Guildgate, add 4x Windswept Heath, 4x Brushland, 4x Horizon Canopy, and 4x Temple Garden

--

(Sideboard)

Remove ALL sideboard, add 4x Leyline of Sanctity, 3x Rest in Peace, 3x Stony Silence, and 4x Path to Exile

Oloro_Magic on Alemanf

4 days ago

For the most part those seem like decent choices, I'll try to get a broad sideboard drafted for you to reference in the coming days, other than that Creeping Corrosion is a bit too much, I would side something like Krosan Grip in its place or have a couple white sources for Card: stony silence.

goblinguiderevealpls on Odric's Plans

4 days ago

Precinct Captain and Raise the Alarm are excellent cost-efficient ways to generate tokens to trigger odric, instant speed tokens is also strong as blockers or end of opponent casts so they can swing right away

Champion of the Parish gets really big, really fast here and is played on turn 1

Mentor of the Meek is excellent card draw as well Timely Reinforcements is an excellent sideboard card. Speaking of sideboard, you're going to need one to deal with modern meta decks.

Id recommend 2 or 3 Timely Reinforcements, 2 Stony Silence, 2 Rest in Peace, 2 Kor Firewalker, 2 Thalia, Guardian of Thraben 3-4 Leyline of Sanctity and 2-4 Path to Exile

ModernStormPlayer996 on Budget-ish Modern Elves

5 days ago

Mandalorian I agree with the 4 Cavern of Souls being needed, they also are amazing fixing as well. They are just too expensive for me to want them enough to fork over $150 for them on TCGplayer, but I will definitely try to work my way towards them through trades. I am kind of torn between a Chord of Calling Elf deck with a sideboard of silver bullets and an explosive Lead the Stampede Elf deck with a sideboard with 2-4 copies of cards like Stony Silence, Rest in Peace, and Path to Exile. Do you think it would be optimal for my deck to go one way or another and not switch strategies for game 2? If so, what type of ELf deck would you recommend? What are the pros and cons of each?

Mandalorian on Budget-ish Modern Elves

6 days ago

List seems pretty stock for G/B Elves. I would work towards Cavern of Souls when you can. Unlike some other tribal decks in Modern like Fish and Eldrazi, this decks folds very easily to Chalice of the Void on 1. Having Cavern can fight through that. Either that or find room for a mainboard Rec Sage.

Is Thragdaddy for Burn? Essence Warden and Kor Firewalker are better for those purposes. Since you are running a heavy Lead the Stampede version, I dont think you should have SB slots for more Chords and silver bullets. You either have Chords in the main and the silver bullets in the SB or you play Lead the Stampede and play little to no silver bullets. With Lead the Stampede in the main the SB should instead consist of multiple copies of Stony Silence/Fracturing Gust, Rest in Peace, Path to Exile/Abrupt Decay, Thoughtseize ect.. Just my opinion on Elves.

TheManly1 on Teneb, the Harvester

6 days ago

I've thought about Kormus Bell before. It combos nicely with Urborg, Tomb of Yawgmoth . I can see your point though. I never considered Stony Silence or Null Rod because I don't play against a lot of decks that utilize artifacts very much.

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