|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Activated abilities of artifacts can't be activated.
|Have (2)||rockleemyhero ,|
Stony Silence Discussion
3 days ago
1 month ago
I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.
Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.
That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.
1 month ago
Nice, though there are some cards I would swap out. No Hulk combo? You don't have that many sac outlets
Cabal Therapist ? is this actually good?
Body Snatcher is so good
Containment Priest ? do you not go against creature combos? also you have a severe lack of tutors cards like Protean Hulk or Recruiter of the Guard , why not also have Stony Silence . Runic Armasaur is a bit weak for 3 mana. most of these suggestions are just shots in the dark...I don't know your meta.
1 month ago
- Dark Confidant for card advantage
- Kitchen Finks gets you life gain for burn
- 2x Kalitas, Traitor of Ghet can get a win
- Damnation is a 4 mana boardwipe that is easier to cast
- Isolated Chapel is a land consideration
- Anguished Unmaking is better than spark being it gets ride of the restriction and you have life gain.
- Running creatures will help protect your plains walkers as well as provide a clock. It allows you to get worship as a SB or MB card which can be very powerful, if you opponent cannot deal with is. (It can also be found in Gideon spell book).
- Stony Silence should be in your SB and Rest in Peace should also probably be in there as well
1 month ago
Cards to Add: Ensnaring Bridge Bottled Cloister Grand Abolisher Stony Silence Static Orb Hokori, Dust Drinker Torpor Orb Coalition Relic Scroll Rack Mind's Eye Crackdown Austere Command Terminus Worn Powerstone
1 month ago
Zoo is definitely fun! Im new it it but loving it! I also wish I had cheaper CMC enchantment/artifact removal... But because my sideboard is so full im also looking for something that can be in the Mainboard that can answer Lands and Planswalkers too. I started with Beast Within thinking the "permanent" clause at instant speed would be perfect for answering miscellaneous things opponents would play; But because this isnt a BIG ZOO build that dang 3/3 Token really really got in my way/even killed me sometimes lol...and the only other things in my colors I found that would answer planwalkers/artifacts/enchantments/lands (the top things I was looking for solutions for) were Desert Twister / Generous Gift ... One being ridiculously unlikely to cast and the other just being a repeat of Beast within... So I narrowed it to destroy NONCREATURE permanents and thats how I ended up with Bramblecrush ... its kinda slow but does what I want it to do... still on the fence about it.
Originally had 2x Pithing Needle in the sideboard and dropped it in favor of Sun Droplet for the Burn matchups for having a bit more range with SB tools. My thought is that Stony Silence should take care of artifacts... But I had reservations about taking it out though because the needle can also shut down planswalkers and such... but Im hoping that my creature presence will be enough to handle PWs and the my removal with take care of the creatures having abilities... I'll see about putting it back in though... this deck is still pretty new to me!
1 month ago
Ok I'm just gonna say a thing about this: like your attitude in the second comment dingusdingo is why this whole thing started like that. Especially considering the comment it reacted to was actually... Not bad and very civil.
But if you can't take people talking in the same tone to you about a card game that you do to them, let me talk about your critique.
A) the six Mana thing: even with 2 cards and two lands in hand, you can hit 6 Mana pretty easily. Literally a Sol Ring and a cultivate with a mountain and a forest in hand will get you to six Mana on turn three. And it's edh. Getting 6 Mana in a format with access to pretty much every format.
B) the ability to brick out is inherent in almost every card. Yeah it's an enchantment and may hold up your hand initially, but that's possible with any number of great cards? Do you just decide to call Leyline of the Void as a brick out if it's not in your opening hand? Or Stony Silence when you're not facing artifact decks?
C) Other resources being needed is kinda how most cards work. For example, Oracle of Mul Daya is great in EDH. But it doesn't do anything if you don't have lands on top. Craterhoof Behemoth requires creatures to be useful. Other resources always need cards and Sunbird's Invocation just uses the resources you were already going to use since you always play spells.
D) No one actually plays worse cards just because they have a card that makes it better. If that's how you build your decks, then that's worrying mate. But also, running SI actually promotes lower cost cards more often than not, or rather balanced deck building across Mana costs. And there's plenty of high CMC cards that are used in edh to pair with it.
Also, you could literally say all these things about any number of cards that are great in EDH. They're all kind of moot points.
Like your commentary on the card was welcome. When someone disagreed with you RESPECTFULLY you weren't respectful back, which is why people complained about your personality. Now here's why every point you brought up felt wrong after your commentary.
1 month ago
So I'm not sure, but I don't think Tendrils of Agony is very good in EDH. In general, you need a storm count of around 40+ to kill everyone with it (assuming they've taken significant damage beforehand), so I think your Aetherflux Reservoir is probably just a better storm win condition. Also, if you cut Tendrils of Agony for a cheaper card, it won't ding you so hard off Ad Nauseam . I have a similar problem with Grapeshot .
I've never been a fan of Helm of Awakening . Your experience with it may (obviously) differ from mine, but I tend to find it a dead-ish card in my hand. Running it out and passing is obviously problematic (since the effect is symmetrical), so generally you only want to run it if you can slam it and win on the same turn. With that in mind, you may just be better off running a mana rock (something like Arcane Signet ), since you can land that early-game and benefit until the end, rather than just at the end.
If you're planning to win off of Doomsday , I think you should keep Gush in the list. Yes, it is 5 damage of Ad Nauseam , but being able to dig two-deep and potentially snag a land-drop for free after a Doomsday is REALLY powerful.
In my Kess list, I run Dack Fayden . I really like him, and you should at least consider running him. The loot effect is significant, but being able to steal a Sol Ring or Mana Crypt from an opponent is even better.
You have a good number of mana-positive rocks... have you considered running Paradoxical Outcome ? It seems like kinda a funky choice, but I run it in my Kess storm list and I've had pretty good results with it. Obviously it'll be better once you get a Mox Diamond , but even with just the Chrome Mox , Mana Vault and friends it'll be pretty good.
My last suggestion is that you consider running Spell Snare . A lot of the hate that turns off decks like this is two mana (see Collector Ouphe , Gaddock Teeg , Rest in Peace , Stony Silence , Null Rod , Sphere of Resistance , Thorn of Amethyst , Thalia, Guardian of Thraben , Chains of Mephistopheles ), as are mana counterspells and even a few always-plays like Cyclonic Rift . I think Spell Snare is a highly underrated card, provided you're playing at a competitive table, so... yeah. I think you should consider it.
Stony Silence occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.02%