Stony Silence

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Innistrad Rare

Combos Browse all

Related Questions

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

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Stony Silence Discussion

TheDuggernaught on Sultai's dead empire

1 day ago

Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.

Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.

  1. Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.

  2. Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.

  3. This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.

  4. Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.

What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!

Winterblast on Atraxa's super(un)friendly Stax

2 days ago

benettnash what I mean is that this specific stax build is not oppressive enough to actually prevent a whole table from doing anything. I even struggle to do so with my UW list and that is much more straightforward without any of the fancy planeswalkers and proliferate stuff. Of course, a completely casual deck would be crushed, but it can't reliably shut down a table with 3 other players who at least tried to make their decks as competitive as possible. It's not even a question of the budget, it's rather about including enough disruption and cards that ruin competitive decks. For example Suppression Field is a cheap way to destroy a deck with lots of fetchlands and other activated abilities that are necessary for it to work. Choke can take a player out of the game if it resolves, same for Stony Silence and Null Rod. I play a deck with Rhonas the Indomitable which has no artifact speed but a shitload of mana dorks and disruption. It depends on the start but it can hold against our Arcum dagsson. On wednesday I had a dmg output of over 60 with one attack around turn 6 and it didn't take overly expensive cards for that. It's just the way you build the deck, if you include 3 more mana elves/artifact hate or three unnecessary fatties.

We don't often have new players here anyway and the last who started playing commander have quickly adapted their decks and went looking for good deals to get some necessary expensive staples. One of the newer players checks a local online selling platform every day and already got stuff like foil doubling season and foil mox opal for 60 euro in total...we are all around 30 years old and can invest a bit in the game on a regular basis. I also try to give advice on deckbuilding and on how to counter certain strategies with simple methods.

Losing to stax or a fast combo deck can be an experience which makes you reconsider your card choices or buying/selling plans, especially for newer players. Usually everyone thinks his deck is good, until they face something that seems unbeatable. Seeing the flaws of one's own deck is a great motivator in my opinion...of course you don't want to experience that for several hours straight, that's why I have other deck types to play as well

thegigibeast on Demon School for Demons, Cool.

2 days ago

Damn I like your list a lot! I am on my phone right now, so I will need to wait before to playtest, but I actually find yours way better than mine. The idea in mine was not to tutor Ad Nauseam only, but to use the commander as a way to up the storm count easier, and the deck can work better without the commander than yours I think... what if you face a Null Rod or Stony Silence???

I will playtest both later on today to see what is going on and tell you about it after!

DarkLaw on Let's have that talk: Burn

2 days ago

I mean, Leyline is usually best used with some discard or counters to back it up. There's technically equal chance that you draw your out, but you don't just win the game if you do: You won't mull to 5 to find a Destructive Revelry, but you might mull to 4 to find a Leyline.

Actually, though, that's not really important. The thing is, when you make it so that much of a deck's cards don't really do anything but others straight-up win the game, it doesn't promote making all these skilled choices that we like people to make. It's pretty much just mull till you find a discard heavy hand, or Surgical Extraction, or Timely Reinforcements, or Stony Silence, etc. That's not very fun because the game comes down to whether a single card sticks as opposed to whether the right combination of multiple cards do.

As for your typical haters of everything, there's no reasoning with them.

Teddyjunior11 on Grim Reality (Developing Competitive)

3 days ago

Your sideboard could use some tuning. For example you don't need surgical extraction if it is your main card for Dredge and graveyard decks. Honestly even though you are a Logic Knot snapcaster deck. Rest in Peace against dredge is still lights out and you will sideout knot anyway. I also think the number of Blessed Alliance should go up what with Burn and Death shadow being difficult matchups. No Stony Silence that card is really good against artifact decks obviously. I would try and find some room to make 2 slots for it. Why Celestial Purge? Not a fan of thougtseize. Card:Ceremonious Rejection however would be a fine replacement. Last but not least another threat plan when your opponent sides in izzet staticaster to kill your tokens. Something like Elspeth, Sun's Champion or Baneslayer Angel. Why baneslayer first strike blocks reality smasher. Lifelink for the aggro matchups. Hard to deal with being a 5/5

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 days ago

Anima2900: I play in a playgroup with a lot of high-power artifact-based combo decks, which tend to use Counterspells as their method of control (which, as I said earlier, my deck plays well against).

Stony Silence does hurt but I rarely run into it (because it hurts my opponents more than myself so they often aren't playing it). But even without my artifacts, aggro options like Serra Ascendant can close out the game.

And I have Boros Charm (which can be Sunforger'd) and Avacyn herself to aid with Planar Cleansing mitigation. But I'm fast to rebuild on an empty field so it doesn't worry me too much.

And "target player sacs X creatures" effects don't worry me that much if they're one-time. I can just play another creature and re-equip to make another threat.

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

3 days ago

chaosumbreon87 I agree the deck is vulnerable to some hate cards, and as much as I hate to include cards like Wipe Away to deal with Torpor Orb, Rest in Peace, Stony Silence...etc

albino_ninja on Bant + Tarmogoyf = UTTER ANNIHILATION!

3 days ago

So you have 8 mana-dorks in a deck that curves out at 2....odd, but maybe your meta is full of land hate.

But as stated above, you have two full sets of very specific sideboard cards for the sake of fulling Goyf, but no sac outlet for them. Are you Scouring yourself in hopes to get those to the yard? It seems to me that you need to put those in the sideboard because Stony Silence isn't going to do a thing against Red Deck Wins and they aren't going to sideboard in Ancient Grudge to help you fuel the goyf. You need self sacing enchantments/artifacts if you are going to make this deck as fast as it can be.

These are good bones and this deck can be deadly, but you have a few things that slow down its main wincon.

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