Stony Silence


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Innistrad (ISD) Rare

Combos Browse all

Stony Silence


Activated abilities of artifacts can't be activated.

Price & Acquistion Set Price Alerts




Recent Decks

Stony Silence Discussion

iano9 on Abzan Modern

1 day ago

I like the deck but I do think you should just cut the Lingering Souls and the Stony Silence

PsuedoIntellectual on White-Black Life-steal

3 days ago

Some suggestions:1. Cut Gerrard's Verdict for something like Exsanguinate and Debt to the Deathless.

  1. Cut Swift Justice entirely, you have only four creatures. Add Serra Ascendant and Dismember, Go for the Throat, or Path to Exile.

  2. Add a control package to stall the board a bit. Crawlspace, Stony Silence, Rest in Peace, and Ghostly Prison in varying amounts can be helpful here.

  3. Add a finisher, like Blood Baron of Vizkopa, Karlov of the Ghost Council, or Teysa, Envoy of Ghosts.

  4. Remember to change your format.

Reynan on Teach me, master.

3 days ago

"Stony Silence gives eggs an anal."-- When I read that phrase, I got sure you deserve +1.

Mike94 on Death is a New Beginning (Esper Midrange)

5 days ago

Love the deck but it looks really inconsistent, I could be wrong though. If I would take it for a spin I would make these adjustments;

Thought Scour is one of the factor's that makes the deck to inconsistent and you can only do it once. You're not aggro so one for one's are not enough, value should bring you closer to your endgame. Search for Azcanta  Flip or Jace, Vryn's Prodigy  Flip are pure value generators. If you are really set on using Thought Scour, maybe Opt could be a great way to make it more consistent, it even draws an extra card but it would use up a lot of card slots though.

Tasigur, the Golden Fang should be good enough as a one of, while this opens another slot I would definitely add Liliana, the Last Hope she has good protection of her own and can help you with your self mill strategy while still gaining value of it. Her emblem wins games one it's own so she is an awesome threat in my opinion.

Grave Titan seems kinda awkward, Gurmag Angler fits your overall strategy better.

Elesh Norn, Grand Cenobite feels a bit underwhelming as a finisher, she has no evasion on her own and doesn't give you anything for a grindy game. Griselbrand seems to fit the requirements to be a potent late game threat.

The Moorland Haunt seems to slow and not mana-efficient in the long game. Ghost Quarter is a main-board answer to Tron and can be boarded out if it's not necessary, 24 seems a bit high with your curve, 23 should also be enough I think.

For your sideboard, I would definitely try to add Trinisphere. Combo decks run rampant at tournaments and this card does a great job at keeping them from going of. I would also run Supreme Verdict instead of Wrath of God. You also don't seem to have an answer against control with their playsets of Snapcaster Mages, Grixis Death Shadow decks and Dredge. So to wrap it up this is how I would fill in the sideboard:

These where just some suggestion I hope you can utilize them!

WillowtheCouncil on Falling Off of a Bridge

5 days ago

Ideally blooms and that. The point is, you've gotten the idea in your head that if you don't win by turn 3, you've lost. Modern is a turn 3 format only when there is no interaction. By using more controlling elements, and more consistent ramp, you can drop your combo sorcery early on and win from there. For example, this deck has only street wraiths, and you have Near-Death Experience in it. You have no way to set and stay at 1 life. Also, you can get some cheap Hate enchantments like Rest in Peace and Stony Silence for the SB

PsuedoIntellectual on World Class Abzan

6 days ago


I love Abzan! Here are some suggestions:

1:Improve your creatures

Cut Nissa, Vastwood Seer  Flip, Den Protector, and a copy of Courser of Kruphix.

Add 4 Tarmogoyf and more Tasigur, the Golden Fang.

Sylvan Caryatid would be helpful, too.

2:Improve your mana-base

Cut Temple of Malady and Temple of Silence. They're just bad.

Cut Sandsteppe Citadel.

Cut Caves of Koilos and Llanowar Wastes.

Add Overgrown Tomb, Godless Shrine, Temple Garden, Windswept Heath, Marsh Flats, and Verdant Catacombs. A playset of each.

3:Improve your spells

Cut Languish and Tragic Arrogance and replace them with Damnation or Wrath of God.

Cut Despise, Abzan Charm, Bile Blight, Silence the Believers and Ultimate Price.

Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.

3:Sideboard for Modern

Cut literally everything.

Add 4 Nature's Claim and Creeping Corrosion.

Stony Silence could be useful too.

If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.

Add Relic of Progenitus or Bojuka Bog.

Leyline of Sanctity can hose just about any deck.


I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.

Genyusguy on Godo Helm cEDH

6 days ago

Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.

Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.

What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.

enpc on Sharuum's Little Toys

1 week ago

So looking at the list, there are a few things that you can do to free up some card slots for more card advantage.

First step is that you should look at streamlining your combos. As has been pointed out, adding Auriok Salvagers in combo with Lion's Eye Diamond is a good move, however I think that you could easily cut Krark-Clan Ironworks, Ashnod's Altar Rings of Brighthearth, Basalt Monolith (unless you wanted to keep it for ramp), either Grinding Station or Altar of the Brood (I would keep altar of the two) and Mindslaver without any major negative impacts to your deck.

I would however add Disciple of the Vault and Nihil Spellbomb as both cards are good (one helps mill the other is a combo piece in its own right).

As for good card advantage, I like Ponder, Preordain, Impulse (which is amazing) and Night's Whisper as cantrip pieces. There's also Mystic Remora which is a powerhouse. The more you can get your curve down as well, the more appealing Ad Nauseam becomes.

For counterspells, I would recommend adding Flusterstorm and Negate. Swords to Plowshares is probably also not a bad idea, as is Vindicate and Fragmentize to get rid of cards like Stony Silence.

You should also look into getting the rest ofthe 6 fetches. They will help streamline the deck as well.

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