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|Modern Masters 2017 Edition (MM3)||Rare|
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Stony Silence Discussion
1 day ago
Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is:
1 day ago
Kami of False Hope is a wonderful add to this list as well. I played it this weekend at an event and only lost once to KCI, but that was mostly because I had not got to play against it yet and got a lesson in how the loop works, Stony Silence =x3 was not real yet.
3 days ago
I've decided I definitely like 4 Goblin Guide. Turn 1 Delver or Nacatl into turn 2 Guide and swing for 5 feels really good. It's worse against Humans but better against Tron and Control.
Another thing I found out is that deploying 1 threat and trying to keep it alive until I kill them is hard to do. When I was drawing 2 Delvers or Nacatls and clocking for 6 each turn the deck was performing much better. The full set of Guides add a lot of power to the early game against decks like Tron and Control. Clocking for 5 or 6 each turn is a really good thing to be doing.
For the sideboard, Dispel and Rest in Peace sound really good. I'm considering Stony Silence for KCI, Tron, and Affinity, but I'm not sure. It needs something more to bring in against other aggro decks: burn, humans, and affinity, mainly, because the other aggro decks are graveyard combo and are hit hard by Rest in Peace.
Tireless Tracker is another awesome option if I decide to slow the deck down. Right now I think I'm in the mood for some hyper aggro.
I also forgot about Bloodbraid Elf. That's also definitely an option. Possibly better than Goblin Guide. But it's also 4 mana.
The 4 color mana base isn't so bad. I've been tuning the shocks and basics of choice and it's feeling better. Even though the deck is mostly UG, the late game with the deck is RW so basic Mountain and Plains are more useful for avoiding pain. 4 color mana bases don't deserve to beat Blood Moon. The Botanical Sanctums are good for saving life. The Burn matchup is as bad as you would expect. If I see Sanctum, then the manabase deals 3 damage to find Sacred Foundry and anther 1-2 from other fetches I draw. If I don't see Botanical Sanctum, then it's 5-6 life to find the 2 shocks. It's not designed to be flexible because flexible is painful.
Dromoka's Command is another card I forgot about that deserves consideration. Float mana and use it to kill the Moon. Also counters Bolt. And Anger of the Gods. Also +1/+1 on Nacatl, fight your Mantis Rider is sweet. Or Counter your Searing Blaze, Nacatl fights your creature. The card pairs best with Nacatl or against Blood Moon, but is kinda meh otherwise.
Spellskite could be the sideboard card to beat Burn. I can even pay the blue mana for its ability.
4 days ago
The mana base needs tweaking. The flex spots are maddening. But it's over-performing so far. Tron is a decent matchup. Humans is better than I expected in the testing I've done so far. The sideboard can support Rest in Peace and Stony Silence for the intense graveyard and artifact meta in modern that we have right now - among other powerful hate cards. The deck probably folds hard to Blood Moon, but I'm not ready to dismiss Moon matchups as unwinnable just yet - with a basic Plains we can still burn them out.
The biggest thing I'm struggling with is the creatures. I can't rely on having a Delver or a Nacatl every game. And Snap beats are only so good. But anything I can't play on turn 1 feels so much slower, to the point where I'm off the tempo plan. But I don't know of any turn 1 play that's good enough. It's a struggle. Tarmogoyf is the best option, but it's too expensive if I ever want to actually build this.
4 days ago
Thanks for the advice CarelessEmu! I have previously toyed with adding LotV, but had previously found my 3 drop spot was already crowded with Lingering Souls and Spectral Procession. But Lili is definitely a powerhouse, so I might reconsider her.
Your ideas got me thinking, and I redid my sideboard. You are correct that two Stony Silence is too much. Even one might be too much, but I decided to keep at least one in for now. What are your thoughts on Timely Reinforcements and Engineered Explosives?
6 days ago
Thanks for the help! Yeah it's that kind of meta. I have an Animar and Edric cEDH I usually play at FNMs but sometimes there are some 75% decks that show up as well and I don't want to destroy them by turn 3. My Karametra deck held it's own against those decks fairly well, at least in the multiplayer games. I think i'll be adding a counter suite as you suggested and some early hate like Stony Silence and Ghostly Prison effects so I can attempt to see the long game. Opinions on Authority of the Consuls and exile redundancies like Banishing Light or Journey to Nowhere to fend off early combo decks? I think the only win con that may be too slow is the decree/solemnity. So I may reduce the win cons in exchange for more counters, what do you think?
1 week ago
Greetings! Always great to see another Raff player's take.
I really like your list, and I only have an observation or two. My first is that you should consider trying out a card I'm really high on: Chain of Vapor. I use it to save my combo pieces from removal, or to get rid of Stony Silence and its ilk in a pinch.
My second is that I would consider taking out your filter/selection cards (primarily Ponder, Impulse, Board the Weatherlight, and Anticipation) for card advantage or more control elements. Mid to late game, I often find these cards to be disappointing. In addition, you already have an excellent suite of tutors to get the job of finding combo pieces done. I recommend: Search for Azcanta Flip (also legendary!), Teferi, Hero of Dominaria, and Remand.
2 weeks ago
If you're playing at the top of the format, ramp of all kinds is incredibly prevalent; this applies particularly to dorks and rocks. Treasure Nabber doesn't really do much to hamper people playing rocks tho. For that end, people default to Null Rod and Stony Silence.