Hallowed Fountain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare

Combos Browse all

Hallowed Fountain

Land — Plains Island

(: Gain or .)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

Browse Alters

Hallowed Fountain Discussion

SideBae on Breya, Artifact Shaper Synergies

23 hours ago

marn3us: I suggest removing Ancient Den , Vault of Whispers , Great Furnace and Seat of the Synod . My experience with the artifact lands has not been good, as (at least in my meta) Stony Silence , Null Rod , Back to Basics and Blood Moon are all over the place. However, even if this is not the case, artifact lands still die to any Shatter effect, meaning that they are especially vulnerable with little upside. In a deck like this, I don't think hitting a critical mass of artifacts will be an issue, so I think the three on-color slow fetches would be good instead. I also advise running at least one off-color slow fetch, probably Grasslands because you have more white than red, because it will still fetch your Hallowed Fountain and Godless Shrine , making it effectively a dual land. If you don't want to run off-color fetches, I advise adding another shock of a color combination you don't have yet, like Sacred Foundry or Blood Crypt .

TheAnnihilator on H: Mono-U Merfolk W: Standard ...

1 week ago

abby315 My apologies, I haven't updated my binder in a while. I actually don't own any Incubation Druids right now, but in looking a bit more at the trade, could we make a few changes? I found a few extra cards in my stuff that you might need, and that I actually already have 1 Mutavault. So how would you feel about the following?

My:
Hallowed Fountain (Ravnica Allegiance, $7.75)
Shalai, Voice of Plenty ($2.98)
Glacial Fortress (The old art, I'm not sure exactly which set but I'll say it's around $7)
Breeding Pool (Ravnica Allegiance, $12.30)
Time Wipe ($0.53)
2 Hinterland Harbor (ISD, $5.75ea = $11.50)
Sylvan Advocate (it's like .13 so you can just have it, I just saw it in your wants) Total: $42.06

Your:
3 Mutavault ($6ea = $18)
1 Aether Vial ($29)
Total: $47

I'm $5 short, so I'll update my binder and then maybe you can find close to that amount from my stuff? Check back later tonight and I'll have it updated by then.

JTetris11 on Bant Aggro/Proliferate (Competitive)

1 week ago

If you have access to them, I would certainly slot in Hallowed Fountain s and Glacial Fortress that way you can more reliably cast your splash colors. A couple card suggestions, if you can cast it, look at Dovin's Veto vs. Negate . With the right mana base its a strict upgrade. Also might suggest Pledge of Unity as a 2 or 3 of to help fill a similar slot that Ajani, the Greathearted 's -2 does. Lastly, in a Proliferate shell, take a look at Sharktocrab ! Not joking, it could fit the curve nicely, and this card can blow games wide open in a mid-range attrition match up. Happy brewing!

CampbellStev on gosora

2 weeks ago

Hey what do you think of this trade?

my:

Surgical Extraction mm2 $59.84

Hallowed Fountain rtr $8.50

Supreme Verdict rtr $4.75

total: $73.09

for your:

Cavern of Souls mm3 $69.96

HobbyGamer007 on Nobody has the intention of building a Wall

2 weeks ago

I agree that huatli is unneeded but Teyo, the Shieldmage might be better than Masako the Humorless . While Pseudovigilance at flash is a neat trick, I can't I magine a situation where you'd die in a backswing with this deck, since it's not running any haste. Basically you should attack and 2nd main play one or 2 more walls, which not only block absurdly well but in this deck also often kill what they block. Teyo's Low end is a 3/3 for 3 that draws a card, his high and is 3 mana for 3- 3/3s that draws 2 cards and protects you from nasty stuff like Settle the Wreckage . While I agree he's not awesome, imho he's clearly better than Masako.

Running Dovin's Veto in favor of Negate is a no-brainer but the manabase has to support it. Running 9 Fetches and 3 duallands(Not necessarily ABUR, just fetchable ones like shocklands or even Prairie Stream over Hallowed Fountain on a budget. Shocks are at a long time low right now anyway, they're gonna get more expensive until they'll reprint them in like 4 years) should make it stable enough to support it.

Wall of Runes seems like an amazing addition, 3/3 that casts an Opt as it enters for 1 mana would be absurd enough to play in Vintage if it were on a single card. I would cut Perimeter Captain as the lifegain hardly ever matters and in a deck that's on the aggro side it won't even trigger that often. Dispel is too good to cut imho as it basically hits all good targeted removal in the format, protecting Arcedes is a prority for the deck to function.

Speaking of priority, if you happen to upgrade the Manabase, you might be able to support Command Beacon which is awesome if the commander gets pricey. Only run it with a good manabase and if your meta happens to regularly kill Arcedes more than 2 times per game.

Master_Tame on Bant Spirits

3 weeks ago

Here are the changes I'd like to make when I am able to acquire the cards:

1) Swap the Mirror Image 's for Phantasmal Image 's.

2) Swap a Temple Garden for a Horizon Canopy .

3) Swap a Hallowed Fountain for a Razorverge Thicket .

4) Swap the Hinterland Harbor for a Seachrome Coast .

5) Swap the Celestial Flare for a Path to Exile .

jmo5896 on Oloro, The Bad-Ass

3 weeks ago

Why play nice when playing Esper? I've learned over the years that you'll get hated off the table for just playing certain color combos, so instead of playing nice, I've embraced the dark side with Esper. New additions include Test of Endurance and Felidar Sovereign which (coupled with Teferi's Protection ) are easy way's of winning. I also was able to add more tutor's which helps get win con faster. Right now I am working on getting the rest of my shock lands ( Hallowed Fountain and Godless Shrine ) and flushing out my fetch lands( Flooded Strand , Polluted Delta , & Marsh Flats ). As long as this deck can survive to mid-game it has enough removal and board control to pull out a win. Do not play if you want to make friends.

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Hallowed Fountain occurrence in decks from the last year

Standard:

All decks: 0.79%

Modern:

All decks: 0.7%

W/U (Azorius): 27.36%

Commander / EDH:

All decks: 0.16%

W/U (Azorius): 3.0%

W/U/B (Esper): 1.68%

GWU (Bant): 1.82%