|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
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Land — Plains Island
(: Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
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Hallowed Fountain Discussion
3 days ago
seems brutal, but if it works,more power to you.
which shock are you splashing white with? going by your fetches and the decks color requirements, UW (Hallowed Fountain would be best right?
1 week ago
Whenever I see a discussion on control cards, the argument for the card's banning always seems to be "[format] is not fun with the card in it." Personally, I think this is an incredibly poor justification, and I generally feel it reads: "[format] will not be as fun for me with the card in it."
Cards should not be banned because some players find them unfun to play against. It's the player's responsibility as deckbuilders to prepare for these likely cards and have a response.
Cards should be banned when they break the metagame, usually evidenced by a disproportionate dominance of that particular card at competitive events. Teferi does not currently meet that requirement for being banned. Yes, it is almost a must-include in any control deck, but, as others have mentioned, there are some challenges to his use.
How about once Hallowed Fountain and other Azorius control cards are released? Who knows. It's possible UWx will run wild, and Teferi's banning is the only reasonable way to prevent 30+% of the meta being UWx builds.
However, don't forget, we're also getting Gruul and Rakdos in the next set--two very powerful aggro Guilds. Gruul's ramp and large creatures can be difficult for control, particularly with Green's "can't be countered" cards. Rakdos, particularly alongside some of the Red Boros cards, might make for an extremely dangerous BR aggro deck.
Yes, we will be getting some new cards that will make UWx more Teferifying, but we're also getting new threats. I think it's a bit too early to speculate on his future status.
1 week ago
Teferi is currently very much limited in the number of decks that can play him due playable lands for manabases. Jan. 2019 however he could become a huge problem. When all ten Shock lands and all ten Check lands will be in Standard at the same time it could be totally different because then there's no restriction of playable lands for manabases; that's what is currently keeping Teferi back.
Esper for instance becomes a ridiculously powerful shard for Teferi when have access to Hallowed Fountain and Godless Shrine. Teferi could become the next $90 card in Standard due to it being such a powerful card and Planeswalker. It's $50 right now and it's only consisently played in one deck. He could do roughly the same thing that Jace, Vryn's Prodigy Flip did when Battle lands and Fetch lands were in BFZ/OGW Standard together which resulted in crazy four colored $700+ competitive decks that all played Jace, shooting Jace's price up to $93 for a time.
The biggest problem and in my opinion a reason to ban Teferi is he has a monopoly on Control which will most likely get worse in Jan. 2019 (if you're playing current competitive Control, most likely Jeskai, you're playing Teferi). In Standard that would be fine if Teferi wasn't a $50 card, but he is and that's a huge problem. You also want 3-4x of him, most likely 4x, in your deck which is another problem. Wizards is not going to ban a $50 card in Standard, that will never happen with their current greed above everything else company strategy :(
I don't think a ban is necessary now, however I think another errata is. Teferi should not be able to tuck itself into your own library. His -3 loyalty text needs to say "put another target nonland permanent". Another target nonland permanent allows you to still tuck a nonland permanent you control just not Teferi.
1 week ago
It might be the best card in Standard, but due to the fact that UW wasn't a guild, the decks running it have to have a little mana difficulty to do it, and so it actually stretches many decks, like Esper Control, which is basically Grixis dropping red to run Teferi's, which isn't great Even Jeskai Control, to get a landbase that works, needs to go heavy on red in the base, which leads to them having less of their more important colors.
I could even see just Hallowed Fountain reprint to see it be back in full steam in Standard, but as is it is kept in check without the Azorius Guild to back it up.
1 week ago
1 week ago
Dunmaglass, I actually am not certain which cards you could remove, since all of them seem to be important; I personally feel that Beacon of Immortality is not strictly necessary, since this deck is very political, or, if you really like that card, you could replace it with Celestial Mantle, which has a slightly stricter mana cost, but makea a creature more powerful and is easier to reuse.
I myself would exchange Sejiri Refuge with Hallowed Fountain, which is superior in nearly every way, unless you have a limited budget for building this deck. Venser's Journal has a high mana cost for its effect, unless this deck has large amounts of card drawing and a focus on hand size.
3 weeks ago
Flagstones of Trokair
Maze of Ith
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Temple of the False God
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God
1 month ago
Hey, I think you really need Hallowed Fountain if you want to play white as anything other than a splash for Teferi and Chromium with current Esper. I think a true current playable Esper manabase can't support . The only current dual land option for Esper to get more white sources is Meandering River, it's not a attractive option and if you play River you might as well just play Azorius. Evolving Wilds is another option and it's honestly better than River because it at least puts a card into your graveyard to help to flip Search. Another potential way to help the manabase situation is playing Opt or Anticipate. These cards can help to find white lands, but you don't really want to have to play them as they take spots from other cards. If you're a fan of Settle, Lyra, Nova for control then consider Azorius or Jeskai as both these color combinations can support cards.
Here you're trying to make , and , but the manabase can't support all these color requirements. The manabase here is very good right now for only splashing white for Teferi and Chromium (11 sources of white). My advice is consider decreasing white (cutting Settle, Lyra, Nova and one Plains) to consistently draw more black and blue cards which the manabase can more easily support. Consistency with the manabase is key for control. I suggest more black and blue to consistently be able to cast on curve Sinister Sabotage and Vraska's Contempt. Consider 3x Ritual of Soot? Aggro and tokens (go wide strategies) are hard matchups for control because you can't afford to only one for one creatures with removal and counters, but Soot can be a main deck answer to these problems.
For the sideboard I think you can add some more spice :) Consider 3x Thief of Sanity? It can be a busted creature for control who demands an answer in any nonaggro or nonGolgari graveyard recursion matchups. Consider 1 ofs Arguel's Blood Fast Flip and The Eldest Reborn? Both are very good value cards for control.
Good luck with your deck.