|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Land — Plains Island
(: Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
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Hallowed Fountain Discussion
2 days ago
Hello, all! I have:
- 2 Flooded Strand
- 1 Windswept Heath
- 2 Temple Garden
- 2 Hallowed Fountain
- 1 Breeding Pool
- and the contents of my binder
and I'm looking for the following cards:
- 4 Death's Shadow
- 4 Street Wraith
- 4 Thoughtseize
- 4 Daze
- 4 Brainstorm
- 3 Hymn to Tourach
- 1 Enlightened Tutor
For the cards from Daze down, I'm only looking for the Eternal Masters version, but I'm not picky otherwise.
Thanks in advance!
4 days ago
Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:
I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.
Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.
As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.
Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.
I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.
6 days ago
Thank you both for the tips!
I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.
Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.
I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.
Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.
I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.
I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?
Thank you again!
1 week ago
My: Liliana of the Veil MM3 $82
Emrakul, the Aeons Torn Prerelease Version $34.95
Hallowed Fountain RTR $7.29
Your: 2x Snapcaster Mage MM3 $54.95 Each ($109.90)
Windswept Heath KTK $13
Lmk what you think of that trade.
1 week ago
I'm too terribly worried about failing to find ever. I would have to have on the battlefield or in my hand all 3 plains and the Hallowed Fountain. While 1:1 ratio is usually undesirable for fetches to fetchees, I am not too worried about late-game in the competitive meta I'm in. Getting blue/white lands turn 1 and 2 is most crucial, and Mana Confluence is good for that.
1 week ago
out Nihil Spellbomb
I think this could be better.
in All Is Dust
I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.
Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)
out Ancient Den
in Ancient Den
out Marsh Flats
in Marsh Flats
out Unwinding Clock
out Darksteel Forge
out Misty Rainforest
Yay, I have all shocks and almost all fetchlands:
out Arcane Sanctum
out Evolving Wilds
out Mystic Monastery
out Vivid Marsh
out Vivid Meadow
Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict
3 weeks ago
Why: Beyond the fetches + crab synergy, Shrine is nice to keep untapped during your turn so you an run a Path or an Incursion without necessarily using a U land, which 90% of your deck requires.
3 weeks ago
It's no problem! It's my favorite thing to do on TappedOut.
That's great that you had a couple Colonnades because that is how most traditional U/W control decks win. That and planeswalkers.
If you have a couple Cryptic Commands then I would play them, no doubt. You could keep the Ojutais Command instead of the two remaining negates but if I had to choose between the Commands, it would be Cryptic. It's just so incredibly versatile. Normally you're just going to Counter/Draw but tapping down you opponents team before they can attack or bouncing troublesome permanents makes it great.
The value of fetchlands can be a confusing thing to understand but at their most simplest they are the best mana fixing. In your hand a Flooded Strand represents both of your colors, which is great when you are playing cards like Cryptic Command and Supreme Verdict that require many specific colors. So then you ask yourself, well so does Prairie Stream and Glacial Fortress etc... And you're right, they are also good mana fixing but Flooded Strand has flexibility. That's it. Flexibility to get whatever you need whenever you want. In an Esper deck that plays these fetch lands are even more important. Lets say the person needs on turn 1 for Thoughtseize and the lands in their opening hand are Hallowed Fountain, Island, and Flooded Strand. While it may look like the person does not have a black source, they actually do because Flooded Strand can get Godless Shrine or Watery Grave. In your two color deck you don't have to worry about this too much but you can see why they are so powerful in three color decks as mana fixing. There are also small things like how fetches "thin the deck." The more fetches you play, the less likely you are to draw land since every fetch you play removes a land from your library, therefore increasing the percentages of you drawing nonland cards. Hope this was easy to follow!
Since it turns out you have some of the expensive cards I'll make one final recommendation that is the most expensive card played in almost EVERY single blue deck in Modern. Snapcaster Mage. This guy doubles every instant and sorcery you have by playing them from the graveyard after having already played them once. He's great. Any number of copies you can get is correct to play.