Hallowed Fountain

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare

Combos Browse all

Hallowed Fountain

Land — Plains Island

(: Add or to your mana pool.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

Price & Acquistion Set Price Alerts

RTR

DIS

Ebay

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Recent Decks

Hallowed Fountain Discussion

HobbyGamer007 on Nobody has the intention of building a Wall

3 days ago

Oh yeah it was close to midnight here as well. Make that -1 Island, -1 Forest and -1 Plains from my list for

Breeding Pool, Hallowed Fountain and Temple Garden obviously

polarlunar on W/U Azorius Blink

1 month ago

Atrabilogie hmm that's a good question. To be honest, my knowledge of what would fare best in the competitive scene is a bit limited haha but let me see what I can think of.

Assuming I had my pick of cards, with no regard to price, there's definitely a few easy answers for immediate upgrades. Firstly, I would upgrade the mana base. Getting 4x Hallowed Fountain would be the first priority for me. Second priority would be the fetchlands- the fetches for Azorius colors are among the cheapest of all of them, so I would immediately invest in 4x Flooded Strand afterward to be able to fix your mana and search out your Hallowed Fountains or whatever basic lands you need at the moment. Thirdly, I would also probably get 2x Windswept Heath- although you will never use them for green mana, having the two extra fetches that can still search out Hallowed Fountain would make the deck more consistent at fixing your mana, and has the tiny benefit of thinning out your deck to ensure you draw fewer lands and more spells late game. Windswept Heath also has the nice bonus of being the other cheapest fetchland besides Flood Strand, so it's still fairly affordable (Polluted Delta would be the alternative option if your need for Islands happens to be greater than your need for Plains).

After that, the mana base is fairly flexible to your needs, but the next dual land I would probably get is 4x Celestial Colonnade. It sees a ton of play in Modern, and is probably regarded as the best manland in the format. Although pretty pricey, it provides a ton of value in having an extra creature that can attack with evasion and still tap for mana afterward. In the event of boardwipes, you can be assured that you will still have a creature and something to do with extra mana on your turns, with a creature that can often close out the game on its own.

So in summary, my optimal mana base would likely be:

4x Hallowed Fountain

4x Flooded Strand

4x Celestial Colonnade

2x Windswept Heath

After that, I'd probably include a Ghost Quarter or 2 for opposing manlands/Tron, and/or Field of Ruin, followed by whatever ration of Islands/Plains you need. Glacial Fortress would be another possibility, perhaps 1-2x of.

Alright, that's it for lands. I'll follow up shortly to talk about creatures/spells!

DeviousPenguin666 on Magic: The RPG (Level Up/Proliferate)

1 month ago

Sweet deck! I might consider taking out one or two of the Hallowed Fountains and maybe adding in a couple more basic lands for Blood Moon protection. Also, isn't Thrummingbird strictly better than Skyship Plunderer? While it does have one less power, it can add level counters to all of your creatures, instead of just the one and it dies to all of the same stuff anyway. +1!

ArchonBlue on U/W Control

2 months ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

ArchonBlue on U/W Control

2 months ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:

2 Breeding Pool

2 Flooded Strand

1 Forest

1 Hallowed Fountain

3 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Swamp

1 Temple Garden

1 Verdant Catacombs

1 Watery Grave

2 Windswept Heath

If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.

Stormforge_Mystic on $100 Budget for Improvements

2 months ago

I don't know what prices you use but in MCM you can get all of those for almost 120e

4x Flooded Strand, 2x Hallowed Fountain and 3x Cryptic Command would cost almost exactly 120e.

I very highly recommend getting lands first, but also Cryptic Command is so important and you pretty much need them. But without good land base you can't cast cryptics anyway.

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