Hallowed Fountain


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare

Combos Browse all

Hallowed Fountain

Land — Plains Island

(: Add or to your mana pool.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

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Hallowed Fountain Discussion

Pieguy396 on H: Bant shocks, fetches, binder. ...

2 days ago

Hello, all! I have:

and I'm looking for the following cards:

For the cards from Daze down, I'm only looking for the Eternal Masters version, but I'm not picky otherwise.

Thanks in advance!

Cereal_Killer on Order of Stolen Will

4 days ago

Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:

I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.

Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.

As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.

As for planeswalker here are some good for your deck: Sorin, Lord of Innistrad, Sorin, Solemn Visitor, Elspeth Tirel, Elspeth, Knight-Errant.

Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.

I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.

And here are some other removals: Day of Judgment, Damnation, Supreme Verdict, Anguished Unmaking, Path to Exile, Fatal Push, Utter End.

LostAlgorithm on Order of Stolen Will

6 days ago

Thank you both for the tips!

I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.

Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.

I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain  Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.

Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.

I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.

I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?

Thank you again!

CampbellStev on Oloro_Magic

1 week ago

My: Liliana of the Veil MM3 $82

Emrakul, the Aeons Torn Prerelease Version $34.95

Hallowed Fountain RTR $7.29

Total: $124.24

Your: 2x Snapcaster Mage MM3 $54.95 Each ($109.90)

Windswept Heath KTK $13

Total: $122.90

Lmk what you think of that trade.

dangerfly on You Say Goodbye, I Say Brago

1 week ago


I'm too terribly worried about failing to find ever. I would have to have on the battlefield or in my hand all 3 plains and the Hallowed Fountain. While 1:1 ratio is usually undesirable for fetches to fetchees, I am not too worried about late-game in the competitive meta I'm in. Getting blue/white lands turn 1 and 2 is most crucial, and Mana Confluence is good for that.

Imaris on Breya in the kitchen

1 week ago

out Nihil SpellbombRS

in Relic of Progenitus

I think this could be better.

out ScourglassRS

in All Is Dust

I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.

out Vedalken Archmage

in Mirage MirrorRS

Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)


out Ancient Den

in Ancient Den

out Marsh Flats

in Marsh Flatsfoil icon

out Unwinding ClockRS

in Unwinding Clock

out Darksteel ForgeRS

in Darksteel Forge

out Misty Rainforest

in Misty Rainforest

Yay, I have all shocks and almost all fetchlands:

out Arcane Sanctum

out Evolving Wilds

out Mystic Monastery

out Vivid Marsh

out Vivid MeadowRS

in Hallowed Fountain

in Godless ShrineRS

in Sacred FoundryRS

in Scalding Tarn

in Windswept Heath

Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict

TheSurgeon on One in a MILLion

3 weeks ago

I'm inclined to agree with DragonDayDragon, I would at the very least finish the set of Flooded Strand take out one Hallowed Fountain and add in a Godless Shrine.

Why: Beyond the fetches + crab synergy, Shrine is nice to keep untapped during your turn so you an run a Path or an Incursion without necessarily using a U land, which 90% of your deck requires.


Mandalorian on Azorius Control

3 weeks ago

It's no problem! It's my favorite thing to do on TappedOut.

That's great that you had a couple Colonnades because that is how most traditional U/W control decks win. That and planeswalkers.

If you have a couple Cryptic Commands then I would play them, no doubt. You could keep the Ojutais Command instead of the two remaining negates but if I had to choose between the Commands, it would be Cryptic. It's just so incredibly versatile. Normally you're just going to Counter/Draw but tapping down you opponents team before they can attack or bouncing troublesome permanents makes it great.

The value of fetchlands can be a confusing thing to understand but at their most simplest they are the best mana fixing. In your hand a Flooded Strand represents both of your colors, which is great when you are playing cards like Cryptic Command and Supreme Verdict that require many specific colors. So then you ask yourself, well so does Prairie Stream and Glacial Fortress etc... And you're right, they are also good mana fixing but Flooded Strand has flexibility. That's it. Flexibility to get whatever you need whenever you want. In an Esper deck that plays these fetch lands are even more important. Lets say the person needs on turn 1 for Thoughtseize and the lands in their opening hand are Hallowed Fountain, Island, and Flooded Strand. While it may look like the person does not have a black source, they actually do because Flooded Strand can get Godless Shrine or Watery Grave. In your two color deck you don't have to worry about this too much but you can see why they are so powerful in three color decks as mana fixing. There are also small things like how fetches "thin the deck." The more fetches you play, the less likely you are to draw land since every fetch you play removes a land from your library, therefore increasing the percentages of you drawing nonland cards. Hope this was easy to follow!

Since it turns out you have some of the expensive cards I'll make one final recommendation that is the most expensive card played in almost EVERY single blue deck in Modern. Snapcaster Mage. This guy doubles every instant and sorcery you have by playing them from the graveyard after having already played them once. He's great. Any number of copies you can get is correct to play.

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