|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Return to Ravnica||Rare|
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Land — Plains Island
(: Add or to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
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Hallowed Fountain Discussion
3 days ago
You have a lot of artifact/enchantment hate. While it's not bad to have, for the most part it's not needed maindeck as many popular modern decks don't run any artifacts or enchantments. If you did want to run any in the maindeck, instead of things like Fade into Antiquity, you can use cards like Qasali Pridemage as it can be relevant and can be cast if your opponent doesn't have anything that you can blow up with it.
Nullify is a decent card but double blue might be hard with your current mana base. Remand or Mana Leak would probably be more castable. If you had a fetch/shock mana base (more on that in a sec) you could get away with double blue or maybe even Cryptic Command.
As for your mana base it can get pricey but arguably the best way for 3 color decks is to use a fetch shock mana base. The shock lands for you are Temple Garden, Breeding Pool, and Hallowed Fountain. As they have basic land types, they can be tutored for with Misty Rainforest, Flooded Strand, or Windswept Heath. The beuty of this is a windswept heath can find any of the 3 shocks or a basic land to allow it to get any color of mana that you need, untapped if necessary. You would want to keep some basics in there too though.
6 days ago
You should go up to 8 cantrips. 4 is way too few for a delver style deck.
I say get rid of the 4 drops, as 4 is too much for Delver decks. They are supposed to be mana efficient, and 4 doesn't fit.
Also, Path to Exile is a must. Like you really need it.
Hope that helps!
1 week ago
2 weeks ago
Well, I'm a Jeskai fan too. These colors are awesome, even though the manabase is extremely expensive.
Your deck is a rough draft, so I'll try to give you some ideas. I'll try to keep it budget, because you mentioned it in the description. The best jeskai deck nowadays is Jeskai Nahiri, but this is far busted in finantial terms.
So, my tips are:
Invest a little in your lands. Running a three color deck is very painful if you only have basic lands. Battlefield Forge and Shivan Reef can be a start, since they're not so expensive. If you really wanna go for it, get some fetch lands (Flooded Strand is the cheapest one in Jeskai Colors) and shock lands (jeskai ones are Sacred Foundry // Steam Vents // Hallowed Fountain). This is a bigger investment, but you can use them in other decks some day.
Define a strategy. I said that your deck is a rough draft, because you don't have a clear win condition. The main thing you gotta keep in mind when building a deck is how you're going to win. Even if you're playing control. And, even more important, after defining your win-con you need to make sure it's consistent. Planning to beatdown with a Figure of Destiny in format with Fatal Push and Path to Exile is very questionable. Lurk around and see other strategies in jeskai colors. Inspire yourself or use someone else's idea, that's not necessarily wrong. Personally, I really like going with Geist of Saint Traft or Thing in the Ice Flip.
Understand how each card connects to each other. This is one of the hardest things. For instance, if you're playing a control build with a lot of instants and cards to deal with your opponents threats and do a late game beatdown, Bedlam Reveler does a very good use of your graveyard and also draws you 3 cards to keep your hand fueled. Or else, if you wanna build board presence and push your enemies back Elspeth, Sun's Champion or Captain of the Watch can generate you extra tokens to push it. Right now you have some cards that don't really bind together, like Stormscape Familiar.
Use blue. Blue is one of the most interesting colors in Magic: The Gathering. It gives you interactions and, most important, card advantage. Read some articles about tempo, it might clear up your mind. But, basically, what I mean here is: if you access to blue, you can handle threats in the early game with counterspells like Mana Leak, Spell Snare, Spell Pierce and Negate (and even Dispel maybe) or generate card advantage with instant speed draw engines like Peek, Think Twice or Telling Time. You don't really need to worry doing anything in your turn, you can just let your opponents fall into thinking you're not prepared for their threats. And, even if you can't counter everything, blue gives you awesome cards like Vapor Snag and Cryptic Command (this one is expensive, but whatever). So, trust in blue magic. Not creatures, blue creatures are bad. Blue magic.
I hope I lead into some critical thinking about your deck. It's not meant to make you unsatisfied with this, but to get you to a higher place in deckbuilding. If you want to discuss more about jeskai decks feel free to add me or to take a look at my lists. I'm always happy to help new players improve.
2 weeks ago
Perhaps you could try "Knightfall":
Here is a manabase I made for this deck:
4x Botanical Sanctum
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
3x Misty Rainforest
2x Flooded Strand
1x Windswept Heath
1x Tectonic Edge
2x Ghost Quarter
1x Celestial Colonnade
2 weeks ago
This is pretty close to what you already have, I would just cut a few of the basics for nonbasic pain lands and check lands in your primary colors.
1x of each basic
3 weeks ago
if you want, you can look at my deck Sliver Lords EDH
basically, you probably would want Sliver Hivelord as your commander.
in your dual lands you're missing your nice lands, such as Tropical Island, Bayou, Taiga, etc. also, the fetches and shocks, Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Heath, Misty Rainforest, Verdant Catacombs, Scalding Tarn, Marsh Flats, and Arid Mesa. Your shocks are Blood Crypt, Breeding Pool Godless Shrine Hallowed Fountain Overgrown Tomb Sacred Foundry Steam Vents Stomping grounds Temple Garden Watery Grave.
lol you forgot Sliver Hive