Hallowed Fountain

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare

Combos Browse all

Hallowed Fountain

Land — Plains Island

(: Add or to your mana pool.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

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Hallowed Fountain Discussion

sylvannos on Why Does WotC Continue to ...

3 days ago

It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.

To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"

Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.

It's kind of the same reason they keep reprinting Evolving Wilds, but won't reprint Terramorphic Expanse as frequently.

As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.

JeskaiM4n on U/W Affinity Tempered Steel

4 days ago

If you want to stay budget, i wouldn't change anything. In main deck.

Budget wise, i don't think that Blinkmoth Nexus is best way to spent that money. I would first upgrade the landbase and sideboard(I tell more about it later) and then start to get more utility lands which you want few more (Blinkmoth Nexus+Inventors' Fair). First get your set of Hallowed Fountains and perhaps couple copies of Adarkar Wastes.

And then about sideboard.

Your sideboard plan tries to be clever but i have to doubt it.

Spell Pierces and Spreading Seas are fine but not like seriously good but they will do.

Oblivion Ring Ehh it's fine

You don't need both Dispel and Spell Pierce in board it's mostly just wasting of slots.

These suggestions are not the most budget friendliest but it's Modern, you have to be prepared for certain decks.

Relic of Progenitus Always good sideboard card, play at least few.

Hurkyl's Recall Bit pricy one but totally worth it. There are few very popular artifact based decks.

Padeem, Consul of Innovation Surprisingly good one and very cheap, is much more effective against control than own counter spells.

Blessed Alliance Helps to remove bigger things that out race you and lifegain against burn is always good.

Those all are good sideboard cards for budget overall, there is much more to consider of course but i won't make this list too long for now.

Opt, Rapid Hybridization and Dispel/Spell Pierce are all easy cuts

And then, get your playset of Path to Exile, it is so good that it immediately makes deck much stronger. Not being able to remove opposing threats will cost you games.

If you are able to upgrade the deck, get the Paths first, then balancing between landbase and sideboard upgrades. Modern isn't cheap format, i know. And of course it all depends how serious you play, if you just do FNMs it really doesn't matter what you play. Though there will be meta decks even in FNMs.

If you want more help add me in chat!

Have fun and good draws!

Enganeer on 4-Color Ally Aggression

5 days ago

DarkHamlet: I'm still on the fence about Unclaimed Territory . I need properly colored sources to cast Collected Company and Path to Exile and fetching for basics helps with Blood Moon. Hallowed Fountain works with my fetches, which is why it's here.

I like Lightning Bolt and will consider it. My only concern is that it will certainly strain my mana base. I can't imagine switching to Unclaimed Territory and keeping both Bolt and CoCo.

I love Harabaz Druid, I built this version of the deck to work with her very well. I don't know if she was the original ally that inspired me, but she still holds a special place in my heart. I want her to be happy and cozy here. Yes that may be irrational, but she's still a fantastic card. She can also win games very fast.

DarkHamlet on 4-Color Ally Aggression

5 days ago

I suggest Unclaimed Territory is great here. Less shock, less fetchs. But a little less consistency for the Side.

Jwari Shapeshifter is not enought to justify Hallowed Fountain, I like here Lightning Bolt more than Path to Exile, or may be both, it depends on your metagame.

Harabaz Druid is not necessary if you want win quickly, because Damnation or Supreme Verdict

Great deck anyway!

DarkHamlet on 4-Color Ally Aggression

5 days ago

I suggest Unclaimed Territory is great here. Less shock, less fetchs. But a little less consistency for the Side.

Jwari Shapeshifter is not enought to justify Hallowed Fountain, I like here Lightning Bolt more than Path to Exile, or may be both, it depends on your metagame.

Harabaz Druid is not necessary if you want win quickly, because Damnation or Supreme Verdict

Great deck anyway!

JagDogger2525 on Does Blood Moon or Magus ...

1 week ago

I am talking about lands like Blood Crypt, Breeding Pool, Hallowed Fountain, etc. Would I still be able to tap for either land or is it still mountains?

Blood Moon Magus of the Moon

sylvannos on Azorius U/W Control on a ...

1 week ago

I'd cut each the following:

-1x Tablet of the Guilds (lifegain on its own is generally terrible)
-3x Prison Term (there's a lot of better options))
-1x Wall of Denial (again, better options are out there)
-1x Angel of Invention (doesn't dodge Lightning Bolt and you're not playing a lot of creatures. It's mana cost is too high to justify playing a creature without flash)
-1x Niblis of Frost (It dodges Fatal Push and Abrupt Decay, but not Lightning Bolt)
-3x Render Silent (there are cheaper Counterspells. 3 mana is a lot)
-1x AEtherling (you don't need a lot of win conditions)
-1x Azorius Guildmage (we need some room)
-2x Negate (again, need more room for some other stuff)

I'd add:

+1x Opt (you want 4 copies)
+2x Detention Sphere (general purpose removeal)
+2x Mana Leak (low mana Counterspell)
+1x Dispel (this is fills a role similar to Negate, except it costs less mana)
+1x Elspeth, Sun's Champion (this is the type of win condition you're probably looking for)
+1x Condemn (Death's Shadow really doesn't like this card)
+1x Logic Knot (it's a hard counter that's excellent to have later in the game)
+4x Spreading Seas (some decks simply won't be able to cast spells at all if you play this, especially Tron)
+1x Venser, Shaper Savant (this should just be in your main)

For your sideboard, I'd do:

1x Blessed Alliance (good catch-all card to handle a variety of decks)
1x Supreme Verdict (against Aggro, you'll want more sweepers)
2x Blind Obedience (this is a good choice against burn and you're already playing them)
2x Disenchant (you need instant speed artifact/enchantment removal)
2x Relic of Progenitus (graveyard hate)
1x Essence Scatter (good choice)
2x Negate (these are the ones that were main but get moved to the side. You bring them in against combo and control)
1x Dispel (against some decks you'll want 2, namely control decks)
1x Celestial Purge (beats Zoo, Burn, and Rock strategies)
2x Ceremonious Rejection (helps against Tron and Affinity)

After that, the main things you'll want are Cryptic Command, Snapcaster Mage, Celestial Colonnade, and Jace, Vryn's Prodigy  Flip (which you know). On the cheaper end of things, look to getting 3x more Serum Visions, Search for Azcanta  Flip, Jace, Architect of Thought, Stony Silence, Rest in Peace, Mindbreak Trap, and Wall of Omens.

You'll also want to improve your mana base, as that's probably the most important part of a control deck. Once you have 4x Flooded Strands, 4x Hallowed Fountain, and 4x Glacial Fortress, you can add in more utility lands, such as Field of Ruin and Ghost Quarter. Seachrome Coast is another great option.

I'd cut Evolving Wilds from your deck right away and add in 3x Plains and 1x Island. Port Town and Temple of Enlightenment are okay to have, but look to replace those with Glacial Fortress or the other lands I mentioned. You really don't want lands that always come into play tapped that aren't manlands. Otherwise, you'll die when you can't cast Supreme Verdict on turn 4 or Dispel + Negate on turn 3 when you're going second against burn.

Pieguy396 on IntruZur Alarm | Zur EDH

1 week ago

Fair point, I didn't buy shocks for my EDH decks for the longest time, either. I do have a Hallowed Fountain that I can trade/sell to you at a very reasonable price if you'd like, though. As for going down to 35 lands, I think that's definitely an option; you're not aiming to have more than, say, 6 mana at a time, so I think it's quite possible.

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