Aggravated Assault

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Onslaught Rare

Combos Browse all

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

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Aggravated Assault Discussion

Steelspike on Info for general deck construction

20 hours ago

I personally like to build decks that are full of redundancies, IE: Deadeye Navigator Conjurer's Closet Nephalia Smuggler Umbilicus Species Gorger, Et Al.

For me, a card needs to be able to give me more than a "one off" effect (outside of counterspells, of course, but I like to recur those with Archaeomancer and Mnemonic Wall).

In my Kresh the Bloodbraided deck, for example, I run as many sac outlets as I can get away with to ensure my commander gets big.

Same with my Alesha, Who Smiles at Death deck. Along with Panharmonicon to make sure I'm getting the most value out of my ETB's.

Also, if I'm running any combo with R/G, I like to run the multiple attack phases cards, Breath of Fury (which is stupidly awesome with Nacatl War-Pride and one other creature you can sac), Aggravated Assault, World at War and so on. Also, Bear Umbra (or Sword of Feast and Famine, but the Sword needs to hit. Bear just needs to attack) on a Hellkite Charger = infinite attacks. That is, if the Charger survives...

As to your question about picking commanders: I never just pick a commander. I first choose the theme, or colors, I want to play with. Then I choose a commander that fits what I want to do, and matches the color identity.

After that process is complete, I build the deck around the abilities of the commander.

I will always check edhrec.com for suggestions of what I should consider including in my builds.

Sometimes I'll find a card that just wows me enough to change the entire direction of the deck, and I'll have to completely retool it around that one card, and possibly even changing commanders for the deck to work better with the new philosophy.

Ultimately, it's completely up to you what direction you want to go in. What kind of Planeswalker are you? Are you aggro? Control? Pillowfort?

Also, you don't have to go crazy with money in commander. Most of my decks are under $200, and can still wreck face against $1,000 + decks.

Check out my decks if you'd like to see what I'm into. :)

greyninja on Yidris, Maelstrom Wielder I N S A N E

2 days ago

+1 from me. Yidris is rad. Thanks for +1ing my deck!

I like your inclusion of stuff like Shriekmaw, Mulldrifter, etc that get extra value points. Bring to Light is neat. Grozoth is f'n Grozoth. What're your favorite targets for both BtL and Groz? Jace, the Mind Sculptor has amazing synergy. Dropping things from your hand to topdeck... then cascade into it mwahaha

With so many creatures in here, if you can can drop $20+, Animar, Soul of Elements is the jam. He's my #1 favorite commander. You'll explode if you can attack w yidris+animar every turn. Shaman of the Great Hunt makes them vampires +1/+1

I have noncreature permanents I could suggest, but that doesn't seem to be your angle(?) Savage Ventmaw will fit your bill. Along with Urabrask and Maelstrom Wanderer to hit the ground running (hit the air running?). There's a bunch of infinite combat step combos with the ventmaw and Aggravated Assault, etc

I'm sure you'll have fun w it! Cheers!

Flembo on when it rains, it pours

3 days ago

With Yidris loaded up with Bear Umbra and a way to make him unblockable and hexproof/shroud he can get a infinite combos off if you have Aggravated Assault on the field. Then you can get an insane amount of cascade triggers on each spell you cast after that. Or just keep attacking. The only problem is getting it to run consistently. I managed to do it a few times. Other spells that allow you to pinch your opponent's creatures is fun too. Insurrection or Mass Mutiny My deck isn't that consistent and probably needs a few tweaks but this is the win con I aim for.

Peanut3181 on Xenagos, God of Genocide

3 days ago

Man, there's a lot here. Personally I would take out about 3-4 lands. 42 seems a bit much, you really don't wanna be flooded.

In my deck Xenagos, the Chubby Chaser, I use big creatures to get the most out of Xenagos while stopping my opponents dead in their tracks with cards like Price of Glory, City of Solitude, Urabrask the Hidden and Vorinclex, Voice of Hunger, heck you could really use a card like Winter Orb after a huge creature is out.

Removal I use around 8-10 sources. Chandra's Ignition and Blasphemous Act are the best in red. Your spot removal is pretty spot on ;p except maybe use Reclamation Sage or Bane of Progress instead of the caterpillar.

For tutors Green Sun's Zenith is amazing. And Tooth and Nail mostly wins me games.

For cuts I would cut out Fires of Yavimaya and your haste sources because if you play a dude Xenagos will give it haste. Seems redundant. Chandra because she does little for you because if your dudes are huge and have trample it doesn't matter if their creatures block. you could play Garruk, Caller of Beasts. Curse of Predation when you could play Berserk. Avenger of Zendikar seems too slow here, to me Xenagos and tokens really don't mix. Desolation Twin seems too expensive for this deck for giving you two 10/10s with no abilities. Burn from Within doesn't do enough to me to just kill one creature.

Coming in I would definitely put in Oracle of Mul Daya, Ruric Thar, the Unbowed, Strionic Resonator, Mage Slayer, Scourge of the Throne, Dragonlord Atarka, Savage Beating, Aggravated Assault, Nylea, God of the Hunt, Greater Good, Thunderfoot Baloth, Blood Moon, Kalonian Hydra seems good.

Overall, good deck. R/G is fairly easy to build. Finally, don't let somebody tell you that the deck you worked hard to build is a fail. Let them give you pointers and suggestions but you do whatever the hell you wanna do. Control is a hard archaetype to play, it takes timing and it always draws some hate (trust me I know). If you didn't like it that's fine, but don't let other people take the control player out of you. If they don't like it, tell them to board cards in that deal with it. That's their issue not yours. Good luck and above all else have fun!

Panas on Bashing heads

4 days ago

I would keep 10 sources of land-ramp (i.e. Rampant Growth: getting lands into play is more reliable in the long run as people tend to blow the world up every 2-3 turns in my playgroup). Keep these at most 3 mana to ensure a Xenagos turn 4. After that, I'd look for 7-8 sources of card advantage (Sylvan Library comes to mind, also Harmonize and Mind's Eye). Then get 30-ish anythings that inherently have evasion (like trample: Giant Adephage or flying: Balefire Dragon) or big abilities like Terastodon and Bane of Progress. Fill the gaps with red/green removal such as Beast Within and Chaos Warp, some tutors (Fierce Empath, Worldly Tutor) and other utility (Asceticism). And you will be ready.

Some really nice interactions include Malignus and your cmd, as well as Savage Ventmaw+Aggravated Assault and your cmd.

A nice finisher is Blightsteel Colossus with Chandra's Ignition for when you need a very dead table immediately.

Those are my two cents, hope they were kinda helpful... Getting into single cards and trying to make 20 cuts or so is a bit too tedious for me :(

Drakorya on Sliver tribal deck

4 days ago

Have you thought about running Aggravated Assault? It can go infinite with a mana sliver and 5 other slivers. Though your deck is pretty creature light, so maybe that would be a stretch.

Also, I've found Crib Swap to be a great removal tutorable with the Overlord.

Mutavault can be handy for when you need another sliver with Intruder Alarm to go off, and Cryptic Gateway is another way you can combo off with the Overlord and a mana sliver.

McKz on Army of Kaalia

5 days ago

right, so ima make a few suggestions. None of my suggestions will really be budget, also my comments may be a bit harsh.

one drop the amount of creatures you are running its simply to many. Also the creatures here it seems are pretty bad most could be a lot better, although these creatures are fire:

  • Avacyn, Angel of Hope
  • Dragon Mage
  • Hellkite Tyrant
  • Karmic Guide
  • Kiki-Jiki, Mirror Breaker
  • Master of Cruelties
  • Rakdos, Lord of Riots
  • Restoration Angel
  • Sire Of Insanity

some creatures that id recommend on adding

right now on to your instants.these are subpar and can go:

  • Volcanic Offering
  • War Report
  • Wretched Confluence
  • Pay No Heed

Id try putting in some of these:

right now im looking at your artifacts more specifically your ramp, where is it? like youre playing kaalia you want ALL the ramp some good ideas for your ramp are;

right now for your spells these can probably go although yawgmoths can possibly stay.

  • Mob Rule
  • Nightmare Incursion
  • Obzedat's Aid
  • Temporal Extortion
  • Tyrannize
  • Urborg Uprising
  • Yawgmoth's Will

id recommend running some stuff like:

you dont wont many enchantments like 5ish at most, these are some decent choices:

dragon tempest is fire.

and now finally lands if you want your land base at a stupidly good level just copy and paste my land base.

i hope this helps feel free to check out my kaalia

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