Aggravated Assault

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Onslaught Rare

Combos Browse all

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 2%

1.88 TIX $1.63 Foil

Ebay

Aggravated Assault Discussion

IrateWarrior on Claw of the Red Dragon Tribe

10 hours ago

Love the Dragons, I always loved having Thunderbreak Regent & Dragonmaster Outcast I find they are less on the priority side but strong when they work.

Chandra's Ignition is also a looker because more times then not you will be running beefy Monsters, and if you are focusing on the attack side of things I find personal success with Aggravated Assault over Hellkite Charger.. Urza's Incubator has also been a baby of mine that really helps the big drops lol.

love the deck

Shamen3mill on Don't mess with the Badger

19 hours ago

If we prefer keeping Stonebrow around, building around his effect might also be a good idea, Aggravated Assault, Savage Beating, Double dipping on that +2/+2 buff is really strong.

McKz on replacing a few cards

2 days ago

Hello everyone, im looking to replace three cards in my deck Redheads have anger issues. the cards im looking to replace are Yosei, the Morning Star, Kokusho, the Evening Star, Knollspine Dragon and Aggravated Assault. im looing for the creatures to be replaced by creatures kaalia can pull out, and dont suggest utvara hellkite(its bad). thank you for any card suggestions

StopShot on Dark Phoenix, Who Frowns At Fun

3 days ago

@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.

I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.

Vininn126 on Thromok gonna eat yo lunch!!!

1 week ago

Maybe replace Scatter the Seeds with Sprout Swarm, or not. Scatter is more explosive, sprout can make more over time, and helps you after a board wipe.If you're going to have Aggravated Assault in a token deck, Cryptolith Rite lets you go infinite, and ramps you hard (this is a pet card of mine, but it is good)Maybe replace Pandemonium with Impact Tremors. Tremors has less synergy with Thromok but isn't a universal effect.

Tibalt is... pretty awful in commander. Sorry. Maybe Shamanic Revelation for the tokens or Hunter's Insight if you're hitting with Thromok.

Maybe replace Burning-Tree Emissary with Fires of Yavimaya. Also Primal Rage. Maybe cut Contagion Engine, there are better counter producers in red/green, plus Thromok doesn't need them. Chandra's Ignition is a great board wipe if you have one big dude.

StopShot on Help generating infinite colored/red mana ...

1 week ago

My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/

I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.

To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)

=============================================================================

Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)

Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.

Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.

Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.

Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.

[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.

Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.

Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.

Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.

Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.

Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.

Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.

=============================================================================

As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.

Bhaal666 on Temur Partners (Valuetown)

2 weeks ago

I saw you have Sword of Feast and Famine and Savage Ventmaw. When I see these it makes me want to have Aggravated Assault and Hellkite Charger could add Bear Umbra for the cherry on top. combine the mana or land untap with the extra combat phases and bash down an opponent or two from 40 to 0 in one turn. Not the most efficient combo as you must win at combat multiple times but it is fun and really throws people off. Works well with the little bit of voltron you have going too. Laboratory Maniac for when you draw your deck.

Load more