Aggravated Assault

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Onslaught Rare

Combos Browse all

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

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Aggravated Assault Discussion

Delta-117 on Looking For a New Commander

22 hours ago

I would suggest Kaalia of the Vast, which is one of my personal favorites that I have started building. Although I do admit the commander is a bit pricey, and is of course reliant on the commander a fair bit which is a disadvantage. Just want to point them out as a possibility.

Anyways I have likely another, better consideration still for you. I was thinking Xenagos, God of Revels, I do not have a decklist made up as this is a commander I don't have a deck for. I have only played against it by a friend of mine. From what I could tell it looked like a lot of fun.

Since I do not have a decklist unfortunately done up for you right now, I suggest you take a look at the following below:

https://edhrec.com/commanders/xenagos-god-of-revels

The deck is pretty straight forward, lots of ramp into big threats that can become really big. I once was on the receiving end of a 30/30 Worldspine Wurm that had been put into play by Quicksilver Amulet and then given a boost by Xenagos, God of Revels along with a Moltensteel Dragon that 10 life was paid to kill me outright. He then followed things up with an Aggravated Assault and killed both other opponents with even more damage.

What do you think of Xenagos, God of Revels anyways? I will try to think of some other possibilities in the meantime.

bem77 on Neheb the Eternal - Fireball crazy!

5 days ago

You may want to consider Fanning the Flames, Past in Flames, and even Mana Geyser.

You could cast Fanning the Flames in your first main with buy back and then recast it in your second main with the mana you earned in your second main. If you do enough damage and have Aggravated Assault, I believe you can just kill everyone.

Flash back is always good.

The surprise boost of mana from Mana Geyser could just end a game. Cast in first main, pump out a ton of damage. Use extra mana to hit them again in the second main. I get giddy thinking about Mana Geyser and Pyromancer's Goggles.

If you are finding that you have an excess of mana in your second main, consider getting Gemstone Array.

Somehow Neheb flew under my radar this preview season. I guess I was too caught up in the god hype, but this card is amazing. I love mono-red and I cannot wait to brew with it.

GoodLuckGuy on CP#5 Krenko is Kranky

1 week ago

Round 2

I think you missed a few grade-A goblins, for instance, I was initially surprised you weren't running Warren Instigator, which is an auto-add in most Goblin Tribal shells.

Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.

Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.

Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.

I think your current build is a little light on answers, your options are somewhat limited in Red, but there is an abundance of good burn and artifact removal.

Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.

Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.

Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.

No goblin deck is complete without Coat of Arms in my opinion. The advantage it gives you is so insane that it totally eclipses any small amount of benefit it gives to your opponents.

Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.

Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.

Ruination can be a strong finisher against the many multicolored decks in the format, it's very hard to recover when more than half your lands are gone. This seriously will just take some players out of the game when resolved.

Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.

Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.

I have some other ideas on cards you could run, but I think 32 suggestions is enough to think about. That being said, these suggestions are just to give you a good base of cards to look at, not necessarily a de facto list of cards you must run. Obviously, you probably won't be able to fit every card here in your deck list.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 week ago

beninator & rkjunior:

You're both right. Neheb, the Eternal is a really good card in the 99 and as a commander. The potential combo with Aggravated Assault is also insane, but like rkjunior said, I don't really have the space for another 5 CMC card, even though it would be a good card for the deck.

This deck is built to be closer to a 1v1 Commander (French) deck, but be able to perform just as well in multiplayer Commander, and that is why I need to keep the CMC of the deck (and individual cards themselves) as low as possible.

I appreciate your comments and the suggestions, guys!

beninator on Purphoros, Forger of Goblins [[Primer]]

1 week ago

Neheb, the Eternal seems like he'll do work in a Purphoros deck (1 Purphoros trigger = 6 red mana in the postcombat main phase), allowing you to cast even more spells to do even MOAR damage! Combine him with Aggravated Assault and he'll go infinite in a hurry.

Mataogetrekt on [List - Multiplayer] EDH Generals by Tier

1 week ago

What do you think of Neheb, the Eternal ? He gives you infinite attack phases with Aggravated Assault if you hit for 5 or more which is very easy, In a 4 player game, Pyromania for 5 makes enough mana to hardcast any eldrazi titan and Wheel of Fortune, maybe pay 5 into Pyromania , get 15 mana, hardcast Kozilek, Butcher of Truth, and Final Fortune to then swing with kozilek, and get infinite combat steps? Win? Sounds like a fun little deck.

zephramtripp on Infinte Combo - New Neheb ...

1 week ago

If I control Neheb, the Eternal and Aggravated Assault, and my opponents have lost at least five life this turn, do I get infinte combats?

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