|Commander / EDH||Legal|
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|Explorers of Ixalan (EO2)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
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Aggravated Assault Discussion
1 week ago
Hey, this looks like a solid list so far, I like it, but there are a few things I highly recommend to make it much faster and more consistent
First off, I would highly recommend more card draw. I see you have some, but it could definitely use at least Rhystic Study and Sylvan Library. Those are possibly the best card draw engines in the format. Skullclamp also looks amazing in this deck.
Secondly, some more mana acceleration would greatly help the speed of the deck. I would recommend at the very least Birds of Paradise, Noble Hierarch, Bloom Tender, Mana Crypt, and Deathrite Shaman. Commander's Sphere, Thran Dynamo, Mana Vault, and Gilded Lotus also wouldn't hurt, but they aren't as essential.
I know they're not warriors and might seem kinda boring, but they are crucial to a successful deck. I would also recommend cutting the lands the enter the battlefield tapped in favor of all the fetchlands and original duals if you can afford them or can proxy them. Considering this optimized landbase, Farseek, Nature's Lore, and Skyshroud Claim all become viable options if you need them since they hit shocklands and the og duals as opposed to Cultivate and Harvest Season (though I don't think you really will need them).
As for cuts, at first glance, Archetype of Aggression doesn't seem overly strong considering the bulk of most of your creatures. Combat Celebrant seems redundant with Najeela, and Thrilling Encore is probably just better than Garna, the Bloodflame, but you might need to maintain your warrior count, you've done more testing than I with this deck, so that's up to you. Aggravated Assault seems unnecessary for the same reason as celebrant, but it's not even a warrior. Wretched Confluence is actually surprisingly weak, I'd recommend cutting that. Chance for Glory isn't really the greatest; it does nothing the vast majority of the game, sometimes all of the game. You're in blue, just run Time Warp if you want an extra turn. Kolaghan's Command is dissapointing in edh as compared to modern. If you're looking for something that hits multiple targets, you can run Decimate and Curtains' Call. I'd also recommend Austere Command for this. Noxious Revival seems kinda unnecessary for this kind of deck, but it's fine.
A few random suggestions to end off, I'd recommend at least having one or two emergency counterspells like Pact of Negation, Negate, and/or Disallow/Counterspell. I would also highly recommend a Craterhoof Behemoth. That thing slaughters people. Eldrazi Monument also seems great in this deck due to all the tokens you're generating.
Sorry, I know that's a lot more suggestions for additions than cuts, but that speaks to the power of the list you already have here. It's kinda tricky balancing the warrior count with other "better" options. Trust me, I played a Gishath, Sun's Avatar deck back when he was released, and keeping dino numbers high while trying to run as many cards that are just better was rough, but it can be done. Keep at it!
1 week ago
I'll check it out! Olivia does seem to have a lot of synergy with graveyard retrieval so I'll probably add more synergy with her ability for sure.
I'm also heavily considering adding the wombo combo of: Sanguine Bond and Exquisite Blood for the quad kill possibilities. I'll take a closer look at your deck when I get off of work, definitely rethinking decent amounts of my decks structure.
Cards definitely getting thrown in no matter what are: Olivia Voldaren (who thinking about it also makes creatures vampires lol)
Cards possibly going in: Aggravated Assault, Anger, Anowon, the Ruin Sage, Crypt Ghast, Dark Ritual, Diabolic Tutor, Demonic Tutor, Drana, Kalastria Bloodchief, Nirkana Revenant, Rakdos Charm, Shred Memory, Sol Ring, Squee, Goblin Nabob, Insurrection
1 week ago
legendofa: It's not a bad combo, but Hellkite Charger is very mana intensive and for a Boros deck, I'm not sure how many lands I'll actually have in play. Aggravated Assault+Sword of Feast and Famine is a lot more playable from a mana point of view. The only danger is making sure I don't saturate the deck with a bunch of individual combos, especially all ones that can get shut down by a single Fog effect or something like Ghostly Prison (yes, sword gets around this somewhat bu you have to have a lot of lands). I also need to balance the amount of creature and non-creature cards (the deck still needs to be able to just turn sideways after all).
I think if I was going to add any additional combat loop pieces, the first goto would be Godo, Bandit Warlord as he also tutors for Helm. It does mean that there is a heavy reliance on Helm of the Host but that's playing combo unfortunately. That or adding a Kiki-Jiki, Mirror Breaker (and maybe Village Bell-Ringer) who has a nice line with Recruiter of the Guard. Plus he's gross with Magus of the Wheel.
1 week ago
2 weeks ago
I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:
With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.
Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.
Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.
I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:
Decree of Pain
Wrath of God
Catastrophe is especially good for Kaalia.
There are some other cards that can also help abuse Kaalia's effect such as:
Scourge of the Throne
Helm of the Host
If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:
Ravages of War
Yosei, the Morning Star
Here are some cards that are just generically good to have:
Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Archfiend of Depravity
Lord of the Void
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.
2 weeks ago
The recommendations I would give are Mycosynth Lattice since bludgeon brawl is one of my lowkey favourite cards, its simply a disservice to voltron to not include mycosynth. equip all the lands and you suddenly get a bunch more 3/1's for 0. Hellkite Tyrant is a fun alternate win con in artifact decks since if you're stuck at a standstill against a pillow fort, just play him and start piling up artifacts and eventually win. Berserkers' Onslaught makes all the 3/1 haste bois into pseudo wurms because of the double strike it gives, 6 damage from on average about 5 or 6 creatures ain't no laughing matter. Would also recommend adding a couple of draw spells to help thin the deck down to what you want, examples include; Faithless Looting, Cathartic Reunion, Tormenting Voice and Magmatic Insight. Would also recommend a wheel effect like Reforge the Soul.
This deck is really fun looking and it definitely gets a +1 from me.
2 weeks ago
2 weeks ago
I would add Aggravated Assault because not only do you get infinite combats with Neheb, but it's very useful to deal more damage in one turn to make creature spells cheaper. Also consider burn spells that deal more damage than their CMC (ie. Lightning Bolt), so you can net mana.