Aggravated Assault

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Onslaught (ONS) Rare

Combos Browse all

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Browse Alters

Price & Acquistion Set Price Alerts

ONS

Ebay

Recent Decks

Aggravated Assault Discussion

ersatz_olorin on Saskia of the Unyielding Combat Phases

19 hours ago

Aggravated Assault, for as many combat phases as you can afford plus some combo potential that you can look into for yourself if you want.

Hissp on Godo Combo

20 hours ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

ShasOBorkan on Kaalia

1 day ago

Hi! I just cycled my The Forsaken of the Vast (EDH, Casual Aggro) and saw yours. I am a big fan of Kaalia, and she has been my most-played commander. I think at a skilled-but-casual table where I play she is pretty devastating.

So far I really like your deck! You have a lot of what I consider the Kaalia essentials - and we both agree on running Dragon Tempest which I think is a no-brainer yet I see missing on several deck lists.

For suggestions, I think you have a couple things you could improve right away. The first would be - in my opinion - to cut out the creatures that don't fit the deck schema. Iroas, God of Victory and Mother of Runes are pretty non-essential to the deck and are taking up valuable Demon/Dragon/Angel space. If you are looking for protection try out Deathless Angel in one of those slots instead.

The second suggestion would be to consider running as much additional attack phase cards as you can. You have Hellkite Charger, for consistency I included its enchantment brother Aggravated Assault, and some supplementary Waves of Aggression and Legion's Initiative.

In general, since Kaalia focuses on creatures powerfully, look for ways to move cards away from instant/sorceries and onto creatures if you can. I'd say 28 creatures is a bit low for Kaalia, and you could swap in some creatures for things like card draw and take out the cards that are more static and ineffective to the overall scheme of the deck. Try to find alternative like running a Harvester of Souls instead for where you slotted Underworld Connections.

These are my opinion of course, I think it's a fine start to Kaalia. She is one of my favourite commanders to ever play with and it brings me joy to see someone share in that fun. I spent months editing and refining my Kaalia deck to fit my particular flavour of her. I respect what you're doing a lot and I think you will have a blast building, playing, refining and conquering with our girl Kaalia!

Cheers :)

Suns_Champion on World War Guild

1 day ago

Nice! Well made Boros deck!

Neheb, the Eternal goes infinite with Aggravated Assault and provides amazing ramp.

Infiltration Lens may draw you some cards when your opponents are forced to block.

You'll probably want Swiftfoot Boots, Mind Stone, Coalition Relic, Worn Powerstone, Chromatic Lantern, or a few other ramp options. She costs 6 mana total so you need to get her out as fast as possible to be most effective.

Hope some of that helps! +1 for Elspeth :)

KumaLKS on Samut, Aint so Nice

3 days ago

If you do decide to use Aggravated Assault, Bear Umbra also synergyzes really well with it.

MosesCanada on Samut, Aint so Nice

3 days ago

What about Kozilek, Butcher of Truth? Kozilek with haste usually means "game over" for the opponent. Also Duskwatch Recruiter  Flip is an amazing uncommon in my build! When you have Mirrari's Wake out lets you dig for basically any creature you want! :D Also why no Aggravated Assault, synergyzes well with Sword of Feast and Famine. REALLY. WELL. Otherwise I really like the build! Check out mine http://tappedout.net/mtg-decks/samut-voice-of-infinite-beatdown/ It's not quite finished yet. I want the main combo of the deck to be infinite combat steps :D because i'm an asshole

MRDOOM3 on Xenagos, god of aggressive behavior

4 days ago

One lovely infinite combo you can run is Savage Ventmaw + Aggravated Assault. Infinite combat phases are always nice.

Zauk on Prototype etali, primal storm Indestructible stuff

6 days ago

All of the other sorcery/Instant cards that add extra combat phases are required to resolve during a main phase. Aggravated Assault's effect also has that requirement, but the resolution of the enchantment does not have a timing restriction.

Load more