|Commander / EDH||Legal|
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
Price & Acquistion Set Price Alerts
Aggravated Assault Discussion
5 days ago
Mightyhulk1, Hey man! Thanks for the upvote and im happy to give some suggestions to make it a bit cheaper. If you stick to the discard hellbent ability and tribal theme then you can easily cut some of the pricier splashier cards.
First off the more expensive lands can be swapped out, Bloodstained Mire for any colour relevant panorama, Blood Crypt and Sulfurous Springs for some tap lands, strip mine for Ghost Quarter and finally Urborg, Tomb of Yawgmoth could just come out for a basic swamp or another tap land.
Arifacts can change by ditching the swords and greaves for cheaper alternatives. Change greaves to Swiftfoot Boots and then the swords can be replaced with any budget equipment you think fits with the rest of the deck or that you simply enjoy playing!
Enchantments can be cut down by replacing Aggravated Assault with Berserkers' Onslaught as it is still giving you that extra push but doesnt allow you to pull off any combos or trickery with multiple combat phases.
Creatures can be cut really simply to just focus more on the tribal aspect so replacing pricey creatures with other minotaurs is the easy/quick way to go about it. Its hard to say what kind of price tag we are going to see on Hazoret the Fervent but to replace her simply look at what she's doing for the deck and find a suitable replacement. The card is giving us a great late game discard outlet which ties nicely with our commander, so replacing her with a self discard enchantment or spell is a good choice. Same goes for Sheoldred, the Whispering One, she is really great recursion so again, replace her with a recursion enchantment, artifact, spell or otherwise!
Finally the more expensive spells are Kolaghan's Command and Insurrection. Replace command with a card that gives you one of its four abilities depending on your play style, e.g more burn, recursion, hand hate or artifact hate. Then replace Insurrection with something like Besmirch that does the same effect just on one creature. I prefer besmirch over Act of Treason in this situation purely because EDH is the 'fun' format and its a bit more interesting to play with and for your fellow players to play against!
I hope some of this has helped, if needs be I can still throw together a cheaper alternative when I have the time. Going from what ive suggested here you should be able to shave off around $100.
6 days ago
sigh I wrote you a long, detailed comment, then my computer decided to delete it. Long story short, here was my suggestion:
Make sure all of your equipment and creatures will have an impact. I'd look to the equipment I'm using on my deck for some suggestions, but the most important ones you're missing are O-Naginata, Champion's Helm, and Inquisitor's Flail. Also, of the Swords of X and Y, I'd play exactly the opposite ones from the ones you have, lol.
Double strike and extra combat steps are helpful. Duelist's Heritage, Silverblade Paladin, Bruse Tarl, Boorish Herder, Temur Battle Rage, Aggravated Assault (goes infinite with Sword of Feast and Famine).
Protection is vital. Mother of Runes is the best, but more hexproof is always good.
Hope this helps! :)
1 week ago
I see you're running Key to the City, Whispersilk Cloak, and Rogue's Passage. With this much evasion producing effects your deck could easily run the Sword of Feast and Famine + Aggravated Assault combo. So long as any equipped creature deals combat damage with the sword to an opponent you can untap all your lands, take another combat step and repeat the process all over again until your opponents are thoroughly dead. You're also running Sun Titan which can recur both pieces if they're removed, and Shizo, Death's Storehouse and Nim Deathmantle also give near-unblockable since fear plus protection from black is nearly unblockable in of itself. Also as the last person mentioned Break Through the Line would not only give unblockable but haste as well. Your deck seems like it would be best suited to running this infinite combo. If you do run this combo I'd also suggest using Nether Traitor for having haste, shadow, cheap recursion, and being a cute draw engine with Skullclamp.
1 week ago
Aggravated Assault - more attacks is always good
Dauthi Embrace - give Alesha shadow.
Fanatical Devotion - more instant speed sac and save Alesha from a nuke.
I also like to run Leyline of Punishment, Forsaken Wastes and Sulfuric Vortex to hose Oloro or any lifegain decks really. Although, wastes and vortex aren't currently in my Alesha build, they're still good cards FOR her.
Commander / EDH
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Have a peek at my deck if you have the gumption.
1 week ago
Key to the City and Whispersilk Cloak are good. If you feel they are consistent or you're planning on adding more effects like those I'd recommend Sword of Feast and Famine + Aggravated Assault. Dealing combat damage with sword attached untaps your lands, which lets you take another combat step, which untaps your lands... and so on and so forth so long as the creature connects which shouldn't be problematic if the creature can't be blocked. You don't even need unblockable either. Since the sword gives protection from black, creatures with fear practically become unblockable as well if equiped. The best creature for this would be Nether Traitor though which comes with haste, unblockable, and easy recursion as well as conveniently working as Skullclamp fuel in the early game. The combo is also quite durable considering Sun Titan can pull either piece out of the graveyard if they get destroyed.
1 week ago
1 week ago
1 week ago
So, Enchantress in EDH outside of white has two main elements normally.
Big Voltronable creatures and draw from enchantments.
For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.
Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.
Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.