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: Add to your mana pool.
, : Until end of turn, you may cast nonland cards as though they had flash.
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Alchemist's Refuge Discussion
6 days ago
I've been working on Tatyova recently as well, here are some things I've seen success with.
Scapeshift, Splendid Reclamation, and Boundless Realms are all huge bombs, especially with Lotus Cobra or Amulet of Vigor. I'm running Alchemist's Refuge + Laboratory Maniac just because sometimes these cards generate too many draw triggers.
Fetchlands are amazing.
Earthcraft is not a fair card.
6 days ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.
1 week ago
I'm honestly struggling a bit. I'm really not familiar with the deck.
The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.
Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.
I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.
Anyways, off to bed. Hope I helped, and good luck.
2 weeks ago
As far as the creatures with multiple types, Kruphix, God of Horizons is pretty sweet with Sands of Delirium, and while free Wayfarer's Baubles every turn is pretty sweet, I still think Etherium Sculptor isn't quite doing enough. Courser of Kruphix is another one that I'm not sure about, because it only lets you play lands from the top, and therefore doesn't really synergise too much with the rest of the deck (Doesn't work with Burgeoning or Ramunap Excavator ). It might still be worth it, if I were you I would run it for a couple games and see how you like the Courser. IDK on that one.
I also realized that I was a little unclear about Alchemist's Refuge in my last comment. Obviously if you want to hold up instant speed interaction, you shouldn't tap out, but looking at your list, you don't really have much stuff to sneak in with Alchemist's Refuge except maybe Ravenous Chupacabra. Just looking over my list, I recommend Buried Alive (Can't believe I forgot about this on my first comment, this cards is nuts.) I have been enjoying Helm of the Host to get copies of Muldrotha and play many things, but that's pretty janky. The mill is actually a sweet direction I hadn't considered for muldrotha, and because mill is kinda slow, Elephant Grass should help you get through the early game . As to Llanowar Scout, keep in mind that it won't trigger Horn of Greed, because you aren't playing the land. Personally, I think that it's still pretty much a rampant growth that has summoning sickness. It does get significantly better with cards like Realms Uncharted (Which is super sweet oh my god I need to get one of these), but in that case, Sakura-Tribe Scout is the same effect that you can play on turn 1. Burgeoning is an awesome card, but with Ramunap Excavator , Exploration is WAY better. Burgeoning lends itself to a slightly stronger early game, but usually you won't be getting more than 1 or 2 lands with it. Actually, that might be worth it. If you want to spend the extra like $15 to get Exploration, it will probably be better at grinding (mind grinding, perhaps) out games.
2 weeks ago
Dakmor Salvage is amazing. I don't think it should be cut from the deck, especially considering that you are running The Gitrog Monster. I think The rest of the adds look pretty good, although Alchemist's Refuge is pretty lackluster. I used to play it, but in general (no pun intended), you want to be tapping out on your turn to maximize your Muldrotha value, as Muldrotha, the Gravetide only works on your turn. Liliana Vess is sweet, but doesn't really do much for the deck. The tutor is nice, but there are better options in your colors. I have been having a lot of fun with Kiora, the Crashing Wave, and Forgotten Creation. Kiora draws cards, shuts down permanents, and ramps you. Forgotten Creation basically just draws you a bunch of cards, because you don't care about discarding most of them. As far as the artifacts, Ratchet Bomb is pretty much a worse Pernicious Deed. Is costs less mana, but you need to wait for it to tick up.
2 weeks ago
Alrighty, took a quick look and made some adjustments, could you tell me what you think darksilver? Going to remove Dakmor Salvage, Elves of Deep Shadow, Roil Elemental, Font of Fortunes, Phyrexian Arena, Darksteel Ingot, Commander's Sphere, Dictate of Karametra, and Temple of the False God. To replace these I was gonna add Realms Uncharted, Horn of Greed,Kiora, Master of the Depths, Secrets of the Dead, Ramunap Excavator, Burgeoning, Sands of Delirium, Elixir of Immortality, Havengul Lich, and Barren Moor. Have not added Alchemist's Refuge yet, need to though. Thinking about removing an artifact to facilitate this, maybe Ratchet Bomb or Wayfarer's Bauble. Or maybe Jace or Liliana... Decisions, decisions. But! I haven't made these changes yet!
2 weeks ago
darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.
2 weeks ago
NeonEndymion: The only thing I use Alchemist's Refuge to flash in for is Doubling Season at opponent's EOT to ensure that I get to play a walker and ultimate the same turn. Leyline of Anticipation sounds like a good card to test out just for that less mana intensive surprise flash factor. From playtesting, Doubling Season usually doesn't survive an entire round. Looking forward to seeing your list.