Alchemist's Refuge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Avacyn Restored Rare

Combos Browse all

Alchemist's Refuge

Land

: Add to your mana pool.

, : Until end of turn, you may cast nonland cards as though they had flash.

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Alchemist's Refuge Discussion

dreamistt on WIP creature-based riku

20 hours ago

My Suggestions:

I think your mana base is a little messy.

As for ramp in itself:

  • Gilded Lotus is amazing, but it only nets you one color of mana, which can be a bummer at times.
  • I always advocate for the use of all available signets (Simic Signet, Izzet Signet and Gruul Signet in your case), since they fix your colors in the early game and help you ramp up a bit (plus, a Sol Ring + Signet starting hand can go crazy pretty fast)
  • Thought Vessel and Mind Stone are other 2-mana artifacts with some great extra utility.

Cards I don't like/I don't find useful enough:

Other suggestions (mostly more creatures to use as a toolbox):

choss_monkey on Budget Edric, Spymaster of Trest

6 days ago

Alchemist's Refuge flash in things.
Cyclonic Rift every blue deck should run this
Wirewood Symbiote is great for elf decks..saves your creatures, and boosts your activated abilities
Viridian Corrupter never hurts to blow up stuff.
Krosan Grip For when your opponent is about to go off.
Overwhelming Denial I can see this card being good in this deck...You'll almost never get to cast it for its surge cost on the opponents turn, but it's great for protecting your stuff.
Reality Shift Unconditional exile...yes please.
Coastal Piracy essentially a second Bident of Thassa
Creeping Renaissance Great to recover after your huge army gets wiped.
Beast Within Price is low due to a recent printing and goes in every green deck ever!
Simic Signet

I would reconsider the following cards:
Abjure too conditional. It would suck to not have a blue permanent when you need to counter something.
Aeon ChroniclerKinda slow and expensive. You may be better off running other card draw.
Quiet Contemplation is a cool card, but only triggers on non-creature spells. How consistently are you able to tap something down?
Grip of Amnesia is too conditional. consider Syncopate or Swan Song. Swan Song has the political synergy with Edric. "I give you a creature, now swing at our opponent for value!"

Some "non-budget" recommendations:
Upgrade your manabase, first with a Breeding Pool
Eternal Witness recursion...Good with bounce effects, which you're running a lot of
Arachnogenesis It supports your "go-wide" theme and is usually a one-sided Fog (your creatures kill theirs).
Song of the Dryads Unconditional removal in green. So good in Commander.

TheDuggernaught on Reduce, Reuse, Recycle

1 week ago

LeaPlath

I have not had any issues hitting enough lands with this deck as the Serum Visions and Mishra's Baubles help me filter through my deck a little bit -- and if I need lands at the time, I just keep those on top. Hitting that 5th land can sometimes be a stretch, but with only one 5 drop, it has never come to bite me. With that being said, I am all for adding 1 more land -- just not at the expense of either a Cryptic Command (I would love to run another!) or the Nissa, Vastwood Seer  Flip. I agree that she is normally very lackluster. But if she sticks around to use he ult (not hard given she can do that the turn after she hits play), it normally means you win the game; and it's not like her +1 is too shabby either. I have a Temur list that is similar. It runs 23 lands, has a lot more 5 drops, and I can say I have never had a mana issue with it.I have also won games by siding in Worm Harvest against control. It feels bad for them if they counter it as it can be used from the graveyard (allowing you to pitch it and not care) and is fairly easy to re-use. That being said, I would not be opposed to Thrun, the Last Troll either.

That being said, I did switch out the Alchemist's Refuge and Urborg, Tomb of Yawgmoth for more basics. I am already running 7 fetches -- a number I do not want to go above with this aggressive meta. But the addition of the basics gives the the ability to play all my spells through BloodMoon if I am able to get them out before it hits. both of those lands were leftovers from a prior rendition of the deck.

JaysomeDecks on Thrasios & Kydele, Infinite Partners

1 week ago

struck21, I definitely need to expand my mana-base. I ran out of money while building it so it doesn't have everything I would have wanted. I'm shocked that Yavimaya Hollow isn't in there though. There may be one in my physical deck. Otherwise it didn't make the budget and I just forgot.

With all the wizards, Cavern of Souls be fantastic. Congrats on the pull. I have 2 other decks that need one first, sadly. Maybe if I pull 3? XP

I like the other ideas too. I initially wanted to shy away from too many colorless-producing lands, but after playing it, I think they'd be fine. I'll definitely be adding Alchemist's Refuge now.

Glad you liked the deck, and thanks for reminding me to take a second look at my lands:)

struck21 on Thrasios & Kydele, Infinite Partners

1 week ago

So I went through and copied your deck and made a few changes, awesome deck by the way. I did most my changes in land. Alchemist's Refuge is a work horse. Dropping Defense of the Heart on the end step before my turn is lovely. Yavimaya Hollow is another great add, has saved my Seedborn Muse several times. Pulled Cavern of Souls today and put that in. Picked up a Riptide Laboratory as well. With so many Wizards in the deck, it is nice to save some if I can.

Most recent change I made was removing Rampant Growth for Explore. The deck is so godly mana efficient that that I end up scrying past mana ramp more often then not.

The local card shop that I play at has an EDH league with a point system. I lose points for killing a table all at once, so I have to find ways to do it one turn at a time. Kruphix, God of Horizons is a godsend for that.

chaosumbreon87 on Kruphix, 2 Years in the Making

2 weeks ago

Ok suggestions:

Leyline of Anticipation,Alchemist's Refuge- double/triple the probability of instant speed fun

Counterspell, Voidslime-counterspell backup

Mind Over Matter+lab man- instant win con with arcanis but less fun in casual

Hive Mind+either of the 2 pacts-kill anyone not playing said colors on their turn

Silent Arbiter-aggro sucks sometimes

Helix Pinnacle-I mean if you have the mana...

Planar Bridge-I mean you really should have mana

Eternal Witness-honestly one of the best green creatures

If you want other sources for inspiration:

Kruphix help

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