Alchemist's Refuge


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Alchemist's Refuge


: Add to your mana pool.

, : Until end of turn, you may cast nonland cards as though they had flash.

Alchemist's Refuge Discussion

dbpunk on War of the Spark EDH ...

6 days ago

God-Eternal Kefnet definitely should be higher. It's hard to kill and pretty much fits in any blue deck with a large enough instant and sorcery base. Since blue draws a ton of cards and filters a ton, it's pretty easy to always have a counter spell on an opponents turn or always be able to cast two copies of the same spell.

As for Oketra, she goes infinite with any 0 drop creature and Cloudstone Curio .

Emergence Zone is good for decks that a) can't run Alchemist's Refuge and b) have a budget expensive cards in them.

Also, were talking EDH. No one's gonna be super Mana restricted for colors and the ones who are don't really care for the cards you're deeming bad.

Mondo1212 on EDH Slivers

1 week ago

if you're not going for beat down wins, cut the Muscle Sliver effects. And I would take out reliquary tower, you need all the colored sources or better utility lands, you got a Cavern of Souls right? Kessig Wolf Run , Bojuka Bog , Alchemist's Refuge , Gavony Township are some spicy lands to consider.

Gurt30_84 on Tatyova, Benthic Druid

2 weeks ago

I try to get Tatyova, Benthic Druid out as quick as I can. Sometimes turn 3, if I can get Simic Growth Chamber and a land and put out Azusa, Lost but Seeking on turn 2.

Psychic Corrosion let's me mill opponents pretty quick when I start drawing off of Beast Whisperer + Rashmi, Eternities Crafter + Guardian Project + Soul of the Harvest

Momir Vig, Simic Visionary helps with this too.

Scapeshift + Tishana, Voice of Thunder + Hydroid Krasis draw me a bunch of cards, through landfall and creatures, dealing damage for each card drawn, with Psychosis Crawler

If I use Scapeshift and sac X lands, aside from drawing X cards and gaining X life, I can always block with World Shaper and let it die, returning those X lands from the graveyard to the battlefield, drawing me X cards, and gaining X life.....

Murkfiend Liege + Wilderness Reclamation untaps my creatures and lands on my end step. That allows me to play cards on my opponents end step with Alchemist's Refuge .

Ragamander on Enchantress

2 weeks ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

thesilentpyro on Colorful Footprints

2 weeks ago

SalmonShennanigans: Updated list here. So far from WAR the only card I'm planning on is Emergence Zone over Alchemist's Refuge .

Patryn on Roon of the Hidden Realm: Transcendent Rhino

1 month ago

A few more thoughts for you. I've been planning a Roon deck of my own which yours has greatly influenced and came across things you might want to consider:

Alchemist's Refuge - I decided on this over the Arcane Lighthouse as I don't envision hexproof being a huge issue but I can see the pros and cons to both.

Elvish Rejuvenator - I like this over Farhaven Elf. I ended up with only 5 basic lands and with Solemn Simulacrum competing to fetch basics I like the Rejuvinator better. It is possible you could fail to find but in a situation where you have infinite bounce you can get all your lands into play.

Knight of Autumn - I like this over or in addition to Reclamation Sage. More options are always good and the mana cost shouldn't be an issue.

Survival of the Fittest - This card is just amazing with the creature theme of the deck and you can even discard something into Karmic Guide and then resurrect the card you discarded.

Sylvan Library - I like this over Sensei's Divining Top just because it's free every turn and you can draw extra cards for life when you need to.

lonesentinel on In response...permanent-ly!

1 month ago

spiral_te thanks for comments/suggestions!

I agree for point 1-7.

  • The original reason I put in Expedition Map is that I based the deck around the 6 flash-enablers. Theres no way to tutor for Vedalken Orrery and Leyline of Anticipation , and only Momir to tutor for Teferi, Mage of Zhalfir and Yeva, Nature's Herald . So the Map is my efficient way to tutor out Alchemist's Refuge and Winding Canyons . I would shift over to a Ulvenwald Hydra for this purpose but I do not have one.

  • Void Grafter is just part of the 'my creature can do what an instant can do' such as Dive Down or Mizzium Skin but I guess this is pretty situational and I would have to leave 3 mana open always.

  • I agree for the cuts to Kiora's follower, but not for Gyre engineer. Both were meant to be manadorks and I was guessing I need to ramp fast to be able to cast things on multiple turns. Genesis hydra was just thematic of the 'cheating creatures out'.

  • For Prowling Serpopard/Gaea's Herald, it's not really needed in my playgroup, since I'm the one that usually plays counterspells most of the time.

  • I'm looking to slot in Kederekt Leviathan for a 'cyclonic rift' effect that can be used twice due to unearth. But my considerations are that I'll need to build up my board again, so this would probably be used more when I'm behind. So i've opted to put in Profaner of the Dead and Scourge of Fleets as my AOE boardclear instead. What are your thoughts on adding the Leviathan?

Still need to cut 5 more :(

Fallerup on Jacob's Ludevic & Ikra l Game Knights #24

1 month ago

this is great, I'm so gonna make one of these, just with more clones and less of other stuff, so you are literally playing their deck with your cards, ecept for Stonehoof Chieftain which is a game ender once you have copied some huge creatures. by the way, this deck needs Alchemist's Refuge , you can replace a basic mountain for it, since the deck needs very little red. Alchemist's Refuge is a budget Vedalken Orrery which lets you cast Rite of Replication on the player's endstep right before your turn on your Biovisionary , winning you the game right there.

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Alchemist's Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

G/U (Simic): 1.21%