Alchemist's Refuge


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Alchemist's Refuge


: Add to your mana pool.

, : Until end of turn, you may cast nonland cards as though they had flash.

Price & Acquistion Set Price Alerts



Alchemist's Refuge Discussion

fuster on Mana flooding is a good thing?!?!

1 week ago

redace10 I actually do like your suggestion for Multani, Yavimaya's Avatar. Originally, I left it out because it was 6cmc, but now that you've presented your argument for him, I do want to try testing him in place of Psychosis Crawler.

Alchemist's Refuge basically just makes anything I would want to cast an extra 3cmc (I do have to tap Refuge for the ability), which I often don't have. Plus, it's another colorless source and I do need to watch how many colorless sources I run in here. I certainly don't want to swap out a dual color fixing land for it.

Sylvan Awakening seems cool but I'd rather run Rude Awakening because of the untap clause and hold a counter for any potential mass removal. I also don't think Brainstorm is the right cut here. It's very useful in the early game when I'm trying to set up my engine, or later in the game if my draw engine gets crippled. If I didn't run as many shuffle effects as I do I would agree with you, but as it sits the hand sculpting power is great here.

I can get a land cycling engine going but most of the time I don't have lands hitting my graveyard often enough to justify Titania, Protector of Argoth. I'd rather run Multani instead.

I'd also run something like Beast Within over Reality shift because I can hit artifacts, enchantments, lands, and planeswalkers with it. I'd personally rather have the versatility over the exile clause. If I did switch out Counterspell for something though, it would be a Mana Drain.

redace10 on Mana flooding is a good thing?!?!

1 week ago

Nice Tatyova deck, kudos on keeping out combos. I have a few cards that may or may not interest you...

Multani, Yavimaya's Avatar- it's more than just a dumb beater, I love that its ability to recur itself can fuel additional land drops, and it counts lands in your graveyard as well in play. Flying looks like a real weakness of this deck too. Multani looks like a higher impact card than say psychosis crawler.

Alchemist's Refuge - vedalken orrey effect on a land, a great way to suprise opponents and give threats psuedo-haste. I'm unsure which land would go for it however. Yavimaya's coast maybe? Tough call.

Sylvan Awakening- the indestructible bit sells it for me. With a lot of lands and an overrun effect(from say Garruk or Craterhoof), this card can win games. The card to swap for is trickier. Perhaps brainstorm? Feels kind of like a waste in a deck with all this draw power. Ponder and Preordain are better imo, brainstorm feels like a safe cut.

Titania, Protector of Argoth- on the pricier side, but this looks well suited for this deck. Lots of land-graveyard interaction here. If Multani doesn't work for you, maybe this for psychosis crawler.

Reality Shift - a pet favorite card of mine, I don't know why this card doesn't get more love. Path to exile for non-white decks, there is no other card in simic's bag of tricks that does this. The manifest effect can quite often act as a 2-for-1 too, keeping all sorts of cards stuck on the field as a 2/2. The card to swap? Counterspell looks fairly uncompelling, at least compared to the other counters in the deck.

Hope this was helpful, and not too too wordy ;)

slayingmatt1234 on Edric's Rogue Squad

2 weeks ago

Hey Man, I love making decks and I'd be glad to help out! Here are some suggestions: First, try to see if you can get more unblockable creatures with relevant creature types. Usually these are rogues so that you can use Notorious Throng and faeries because many of them are rogues and you can use cards like Spellstutter Sprite which also counters spells. Some elves along with Eladamri, Lord of Leaves works too, though I know that's out of your budget. Some creatures I see you don't have are Nightveil Sprite, Triton Shorestalker, and Jhessian Infiltrator. Also shoutout to Trygon Predator which removes stuff as well and Faerie Conclave which is a land that can become a relevant creature, which is very handy in case you run into a lot of boardwipes. Beastmaster Ascension is another win condition you can throw in. Coastal Piracy and Bident of Thassa are redundant effects for edric. Beast Whisperer is also a good draw engine. You also might want to change some of your removal spells as well. Counters like Mana Leak aren't so good in commander. Besides other counter spells, you can also use Rapid Hybridization, Beast Within and Reality Shift and the downsides don't mean much when all your creatures have flying! I also found some cheap dual lands to consider: Yavimaya Coast, Temple of Mystery, Thornwood Falls, Alchemist's Refuge. Finally, In terms of cuts, in addition to slowly improving your unblockable creatures when possible, I would remove some cards that aren't so in tune with your game plan. How often are Mind Control and Allosaurus Rider going to be useful in your deck? Sorry for the wall of text. Hope this all helps!

Monti_Jones on Vorel o.t Hull Clade

3 weeks ago

If you like to have a few more control and stax pieces, I think a have a few suggestions for you:

  • Tangle Wire: Probably the unfairest card when combined with Vorel. You can double its counters in response to the its triggers to keep up a gruesome lock. Can virtually only be removed by instants. Run Alchemist's Refuge too, so you can end the game in some way.

  • Glen Elendra Archmage: Creates a soft lock if you have somthing to graft off of or just have Master Biomancer.

  • Seedborn Muse: She is just good :)

I played Vorel for a long time and have some other cards you might want to consider: Pentad Prism, Crystalline Crawler, Jeweled Amulet, Mindless Automaton, Magistrate's Scepter

SufferFromEDHD on 'Droth Lands

3 weeks ago

Mana Breach and Overburden are easy for you to play around. Your opponents not so much.

Mox Diamond is a must in lands lists.

Alchemist's Refuge, Dust Bowl, Deserted Temple, Strip Mine, Tolaria West great utility.

I_TappedWrong on Muldrotha: Recursion, Reanimation, Repeat

1 month ago

+1 i would just suggest Dream Halls and Seedborn Muse amd Alchemist's Refuge

It Was All a Dream

Commander / EDH I_TappedWrong


I_TappedWrong on Graveyard Grind

1 month ago

I suggested those because being able to untap and play any spell at instant speed allows you to have turns on everyone else's turn in your play group. Which allows you to do all your muldrotha shenanigans on your turn and not hold back for fear you will need to use that cyclonic rift or hold a counterspell up. Which leads me to another suggestion Alchemist's Refuge

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