Alchemist's Refuge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Alchemist's Refuge

Land

: Add to your mana pool.

, : Until end of turn, you may cast nonland cards as though they had flash.

Alchemist's Refuge Discussion

thewyzman on Tatyova, Benthic Druid

4 days ago

Also, since 95 of your cards are instant speed, consider Alchemist's Refuge and Ghost Town over Simic Growth Chamber and Thornwood Falls ? I know chamber grants two landfalls, but comes in tapped and can cost you a card (and tempo) in the first couple turns if not careful. Thornwood just comes in tapped (slow) and only grants a measly lifepoint. -- Refuge lets you play your deck at instant speed, and GTown -well, do I really have to explain? -- I'm a budget player myself, the upgrade would only cost a few bucks.

marcdarc on Mutant Simic Good Boys

1 week ago

What do you think of this combo:

  • Any creature with 3 +1/+1 counters.
  • Galloping Lizrog x3.
  • Win on upkeep.

A mere 17 mana combo! And with Alchemist's Refuge , you can do it at instant speed! If you feel like this Hearthstone-level of BS-ery is acceptable in your games, I think it'd be the most exciting way to play into the Ascendancy win-con. Just play pure defense until then, foggy creatures, tokens, counterspells, etc.

Since your playgroup probably wouldn't appreciate that combo, however, you can focus on chaining Lizrogs for a few turns and protecting Ascendancy. The game plan then simplifies to:

  • Stick creatures that contest the board. Use them as soft removal with Clear Shot and Mutant's Prey type effects.
  • Draw your deck to find 3 Galloping Lizrog .
  • Play the Lizrogs for an inevitable doom-parade of mutants. Hopefully they will be threatening enough to prevent your opponent from dealing with the Ascendancy itself.
  • Curator's Ward might be overkill for protecting Simic Ascendancy , you have Turn Aside already which is probably better. Feels more interactive too, I think.

My only other suggestions would be Master Biomancer , Fathom Mage and Zameck Guildmage (or Combine Guildmage , but Zameck is better I think) if you want a slower build-up. Vigean Hydropon maybe? And Novijen, Heart of Progress seems like an easy include. I like your idea behind Hadana's Climb  Flip, but to me that leans towards Ascendancy as the secondary win-con, not primary.

CastleSiege on Around Ooze You Looze *Primer*

1 week ago

You can probably cut down on basics to add a few more utility and manafixing lands. Alchemist's Refuge and Winding Canyons will let you flash your creatures in. Your deck is very focused on your commander so Homeward Path and Riptide Laboratory are ways to protect her. Obligatory Ancient Tomb suggestion, lol. Some people find them unnecessary in two colored decks, but I've always been a fan of City of Brass and Mana Confluence .

Also, if you're going to include Intruder Alarm, then you should also include Thornbite Staff .

semsandberg on We Don't Need No Education

3 weeks ago

Heyho, thanks for the suggestion on my deck.

You have a Great Deck, I like the flickerish stuff, with Venser, the Sojourner and some cards I never think about like Ice Floe , Wargate and Alchemist's Refuge .

I think, here is nothing more to say. Only some small thing, that maybe can improve you game-play. Firstable: Reliquary Tower , you have a lot of card draw... I think Aluren is a good addition, maybe the better option than As Foretold . As well as Intruder Alarm in combination with your Axebane Guardian . And I think Triumph of the Hordes is a great wincon in this deck. What do you think about Karametra, God of Harvests ? I didnt try her yet, but have the feel, she could be very awesome, as a acceleration, but also against, massremovals and masslanddestruction.

cheers!

hkhssweiss on Atraxa's Guardian Golems

4 weeks ago

Hmmm for suggestions on haste there are only a few real options that you can go for. The mass haste spells we have in these colors are cards like Concordant Crossroads and Akroma's Memorial . Other than that there is a different way you can play this out as well, such as flashing in all your spells at the end step before your turn. Cards that allow this is Vedalken Orrery , Leyline of Anticipation , as well as Alchemist's Refuge . Shimmer Myr can also be quite useful so you can hold up your mana and than flash in things.

Hopefully my rambling was able to be of use!

CaptainBanana42 on Vannifar cEDH

1 month ago

Hi goconnor, Vedalken Orrery and Alchemist's Refuge does not allow you to activate Prime Speaker Vannifar in your opponents turns.

Here is the ruling for Vedalken Orrey (source:scryfall): This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”. (2010-06-15)

Saljen on BUG Birthing Pod Toolbox Control

1 month ago

Sorry to double post, but have you considered some more things to give Flash to sorceries, so Birthing Pod can be activated on your opponents turns? I see you already have Alchemist's Refuge, some others would be Vedalken Orrery, Leyline of Anticipation, and Hypersonic Dragon (though the latter is admittedly not as good as the former two.) This would empower creatures like Mystic Snake, Glen Elendra Archmage, Venser, Shaper Savant, etc. Would be great additions to the toolbox, as any 3 CMC creature could be sac'd to counter a spell.

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Alchemist's Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Simic: 0.46%

Temur: 0.35%

Bant: 0.18%

Sultai: 0.16%

Witch: 0.04%

Glint-Eye: 0.1%

Ink-Treader: 0.1%

Rainbow/All: 0.03%