|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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: Add to your mana pool.
, : Until end of turn, you may cast nonland cards as though they had flash.
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Alchemist's Refuge Discussion
3 weeks ago
Can you please comment on a few cards with your thoughts and playtesting results? It'll be helpful to me with my deck Grave Impermanents: Arixmethes, Slumbering Isle I def need ramp. This good for you? Profaner of the Dead I don't have high toughness in my deck but I do consider it. Loaming Shaman If I could more reliably flash this I'd play it. I do have Alchemist's Refuge and Winding Canyons though. Teferi, Mage of Zhalfir Again, flash is good for me because I run 100 permanents and I need speed wherever I can find it. How's it been for you? Taigam, Sidisi's Hand (I use Underrealm Lich) I almost won't even hear arguments between these two for my deck. Underrealm Lich is an allstar. And no I can't run both. Liliana, Death's Majesty I've run it. Cut it. added it. Cut it. Without just knee jerk responding, think about how she's been for you and lmk. I'm not sold. I would be if the deck was Muldrotha and if it was all permanents. Shapers' Sanctuary this actually good enough for an inclusion?
2 months ago
Some good additions or sideboard pieces might be Imprisoned in the Moon for more hate removal or crazy mana producing lands removal. As well as Dictate of Kruphix for more card draw and maybe Alchemist's Refuge just try help with surprising people with flash speed enchantments. Sweet Deck though, love the breakdown!
2 months ago
I've run a Biovisionary wincon deck in EDH and modern deck and let me tell you, you are going to need some counter spells. It's the only thing that will reliably protect you from boardwipe, removal, and a lot of other hateful things. Get Mystic Snake, Counterspell, Dissolve maybe Plasm Capture (extra mana!). Also, Prophet of Kruphix is banned (RIP, my beloved.) You can replace it with Seedborn Muse and Teferi, Mage of Zhalfir, add Alchemist's Refuge, and Leyline of Anticipation. You're also going to want more mana ramp and card draw. I suggest fetch land creatures like Sakura-Tribe Elder and others like it because you want Momir triggers as often as possible. A late game rampant growth or cultivate is sad when you are searching for answers. Also, relying on non-land permanents like mana dorks and artifacts can leave you high and dry if the board gets wiped, so avoid them. If you must though, consider defender ramp like Axebane Guardian and Overgrown Battlement. They can be explosive with all the copy you have.
Kruphix, God of Horizons is awesome in a deck like this, coupled with Seedborn Muse and Rite of Replication? You'll have everything you need to win and have mana left for a counterspell. Consider tutors like Mystical Tutor to get what you need. But I find massive card draw will help you get there. Reliquary Tower and Library of Leng couldn't hurt either.
Strategically, my basic advice is that the clone approach is slow and will antagonize your opponents as the countdown begins. They'll wipe or remove as soon as they can and beat your face in the process. Making it all happen at once is your best bet. Counters, card draw, mana ramp, flash and untap will help win the game with Biovisionary consistently.
Sorry for the mouthful! Nice to see someone running a similar deck to me. GOOD LUCK!
2 months ago
Flash of Insight is instant speed and doesn't cost 3 life, and has (basically) the same flashback cost as Deep Analysis so you can use it in response to any targeted removal of lab man, its a really clutch card for me.
For me I would rather see Hermit druid first, flash/ hulk second, and food chain last. They all lead to milling the deck for a dread return, but food chain allows an opponent the most interaction to stop us. Winding Canyons Alchemist's Refuge removes half of the available interaction, but still leaves us open to instant speed removal of food chain while a creature is on the stack. Then if something goes terribly wrong ill go for the lab man win through either Flash of insight, or hapless researcher.
2 months ago
Okay yeah I could see that, but this still needs more cards (unless this is only for huge instants), as the mana will disappear after combat. So Upwelling, Kruphix, God of Horizons, Omnath, Locus of Mana, Alchemist's Refuge, Leyline of Anticipation?
Alternatively, 4 or more mana from 2 lands (2 bounce lands, Gaea's Cradle, Growing Rites of Itlimoc Flip or Cabal Coffers) and Umbral Mantle and the like works fine too. Use Cascading Cataracts to filter your colours.
3 months ago
Yes, Alchemist's Refuge is indeed a great card for this build. This being said, I always seems to draw all my colorless mana land early game and I end up mana color screwed. For this reason I stay at 3 or less in the deck.
And Gavony Township usually give me the game with seedborn on the field.