Gideon Jura

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Mythic Rare
2012 Core Set (M12) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Gideon Jura

Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

symbol:loyalty-minus0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

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Gideon Jura Discussion

Dreamweav3r on SUICIDE (The way of Gideon)

11 hours ago

So you're basically playing prison, but without prison cards? I get the appeal of a combo where your opponents creatures die, but in Modern you're liable to die on turn 4 if you're too slow. This is neat but super slow. Cards really have to function well on their own in modern, especially if they cost 3 or more, which a lot of the cards here don't do very well. It really looks like this should be a Ghostly Prison + Sphere of Safety deck. The Lightmine + Pits + Gideon combo is 14 mana! And it accomplishes the same thing running an extra Wrath of God does for 4 mana, and Wrath is often considered too slow. I love the idea, and enchantment prison in general. I think you would benefit from cutting the Death Pits of Rath, Gideon Jura, and maybe a couple Lightmine Field for Ghostly Prison and Sphere of Safetys. (They would also justify the Banishing Lights and Oblivion Rings.) Would be sweet to see a WB prison. One other thing to keep in mind is there are decks that don't care about attacking with creatures at all in modern, so fun brews like this are relegated to basically Commander and playgroups casual.

Kogarashi on If I played card:Mycosynth Lattice ...

2 days ago

The interaction in question would happen the way you think it does.

A planeswalker permanent is not a creature ("Creature" on the type line) unless some outside effect turns it into one, like the ability you'll find on every (or at least almost every) Gideon planeswalker, and also some Sarkhan planeswalkers.

Mycosynth Lattice essentially adds "Artifact" to the type line of any permanent that isn't already an artifact. This includes planeswalkers.

March of the Machines turns any artifact that isn't already a creature into an artifact creature, adding "Creature" to its type line. This includes any non-creature permanents that have been turned into artifacts by Mycosynth Lattice, like planeswalkers.

So after the two cards' effects have been applied, Gideon Jura will have a type line that reads "Legendary Artifact Creature Planeswalker - Gideon."

ThatGuy_OhWhatsHisName on If I played card:Mycosynth Lattice ...

3 days ago

Mycosynth Lattice makes all permanents artifacts so would that apply to planeswalkers? If so, surely by the same logic March of the Machines would make them creatures, right? Am I missing a rule that stops this interaction from happening?

I was just looking at the rules of planeswalkers now and I couldn't found a specific rule saying it couldn't happen. In a part of the wiki it said:

  • Planeswalkers can't attack (unless an effect such as the one from Gideon Jura's third ability turns the planeswalker into a creature).

Which sounds like it could include this interaction. The only other mention of creatures states that:

  • Creatures can attack planeswalkers (which has nothing to do with my question).
  • Planeswalkers are not creatures (which I assume is stating that planeswalkers in their natural form are not creature but not necessarily stating that they can never be creatures which would contradict Gideon Jura's third ability).

I have always lead to believe that the interaction couldn't happen. I never got an explanation why though. Seeing a lack of clear ruling on the matter has just made me doubt what I had been told. Any help on this matter would be greatly appreciated.

MagicalHacker on The Bloodhall Season 10 - Sliver Hivelord

1 week ago

FAMOUSWATERMELON, unfortunately, I had to remove the previous name of "Planeswalking on Sunshine" in order to try to see if I can bring this to my YouTube channel! I guess we'll see if it works!

lil_cheez, genius idea! I've made the deck into a fully tricked out Primal Surge deck with the combo of Venser, the Sojourner's -1 on Vraska the Unseen's -7 (possible thanks to Deepglow Skate) after a turn has passed that we survive thanks to Gideon of the Trials's second 0 ability with Gideon Jura and Mystic Barrier or thanks to Teferi, Hero of Dominaria's -3.

Izz-Rei, and out of the shadows it rises! I might be playing this in The Bloodhall, which is the name of the series on my YouTube channel for multiplayer commander gameplay. I've done some major rehauling to the deck, so feel free to give me your feedback on how it looks now.

BrandonJamesCAC on Recently Got Back Into Modern

1 week ago

Hmmm... B/W control...

I'll rattle off the general

"those cards"

The good thing with 2 color is obviously you don't need fetches.

And right now, mana is so Abundant and it's a great time to buy back in.

Land

Concealed Courtyard

Godless Shrine

Isolated Chapel

Spot Removal

Path to Exile

Fatal Push

Anguished Unmaking

Dismember

Cast Down

Discard, if you want it

Thoughtseize

Inquisition of Kozilek

Duress

Castigate ?

Value/Planeswalkers

Lingering Souls

Gideon, Ally of Zendikar

Gideon Jura

Liliana, the Last Hope

Ummmm...

Wrath effects

Damnation

Day of Judgment

Languish

Settle the Wreckage

Wrath of God

Flaying Tendrils

Creatures

I'm not the best resource but I know

Kalitas, Traitor of Ghet

Is good.

Have fun!

PTsmitty on Mardu and friends

2 weeks ago

I have been following the thread you started about advice for this deck, and I think you are starting to get on a good path with the deck. I know someone mentioned the oaths for your deck, and I do believe Oath of Gideon could work for you as x2 like you have, but I worry that Oath of Liliana will be a little underwhelming. I know it has the creature sac affect, but you only have 11 walkers in the deck so the token generation from the card will be minimal. You could look into adding a couple of additional walkers instead. Some ideas are Sorin, Lord of Innistrad, Chandra, Torch of Defiance, Gideon, Ally of Zendikar, and Gideon Jura. I also worry that you have too many 3 drops that will lead to you having some cluttered hands. You could also look to have Wrath of God as a sideboard card. You may be to manage game one without them and then sideboard them in against creature heavy decks. Of course, I am not sure what your local meta looks like. Also, figuring out the Oath situation will be determined best by playing the deck. Just a few ideas of thought for you.

FlabbyGabby on Bruna the 女神

1 month ago

Sphere of Safety goes against the block trigger on your commander. Gideon Jura forces them to attack which can help trigger your commander. It has the same CMC and also acts as a beater and removal.

helixplays on Esper superfriends

1 month ago

Demarge Thanks for the suggestions! I removed Oath of Gideon, Gideon Jura and Debt to the Deathless in favor for Isochron Scepter, Dramatic Reversal and Gilded Lotus. I also want to add Portcullis, but I'm unsure on what to cut for it. And when it comes to the basics I was just being lazy and added a bunch of swamps intending to change it later, so thanks for the heads up on that one haha!

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