Gideon Jura


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
2012 Core Set Mythic Rare
Rise of the Eldrazi Mythic Rare

Combos Browse all

Gideon Jura

Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

symbol:loyalty-minus0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 26%

6.25 TIX $4.96 Foil


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Gideon Jura Discussion

SlimJim83 on [Budget] UW-control

4 days ago

I leaned a couple lessons from my foray into UW control. First, as nice as Dissolve looks, it's a sideboard at best. You would be better if replacing it with Spell Snare, which hits almost everything good in Modern. Second, get some copies of Path to Exile on top of the Condemns. You can usually only surprise them once with Condemn, after that they get really cagey. Path didn't depend the situation and can get rid of static effects long before you can play Detention Sphere. Third, get Supreme Verdict. A lot of decks in Modern are midrange and sweepers generally make you tap out, so they just Mana Leak you if you try to Wrath and you're facing a really bad board state and down a card to boot. Verdict is much better because it can't be countered.

Speaking of finishers, AEtherling is crazy. He's the best budget bomb in any blue based control deck. Great choice. I usually sideboard one and mainboard the other. Look at Elspeth, Knight-Errant, Gideon Jura, and Gideon, Ally of Zendikar. I recommend them over your current planeswalker because they come down much earlier. Jace is money, though. Keep him.

Manlands like Mutavault, Blinkmoth Nexus, or Faerie Conclave are great alternate win cons. They shorten games where AEtherling is on the bottom of the deck. The Conclave also taps for .

Here are some more good cards to play in this shell. Logic Knot, a delver tax Counterspell, Ojutai's Command, the best budget modal spell in the game (gets you back a Wall, too), and Blessed Alliance, another really great modal spell.

Lastly, the one thing that will kick this deck into overdrive is a set of fetch lands. It filters your lands out and thus improving your chances of hitting answers rather than lands. I keep getting land flooded when I play mine and these will definitely fix that. Speaking of filtering, Serum Visions is awesome.

I know I've said a lot and it seems like I'm coming down hard. I'm sorry is that's the impression, I love this deck. UW Control is exciting. It's the first deck I ever played so it had a special place in my heart. This archetype is really in a great spot right now. I think it can do well at a budget level. You have a lot of the right pieces so upgrading shouldn't be a problem. The mix seems right, too. Love the deck, may you always topdeck what you need.

n0bunga on GIDEONZ

1 week ago

Add in 4x Gideon Jura and you won't even need to concede. :3

Turn8ScornfulEgotist on UW control

1 week ago

One thing: I don't love Remand in control; you aren't tempo where Remand shines but control, where your answers should be more permanent. Remand is great in decks like Delver, but I would rather have, say, a Gideon Jura, another Mana Leak and another land, especially with Elspeth and Sphinx's Rev. Something else I would consider is Disallow, at least to test. Otherwise, great!

Sargeras on Eternal Midnight (Competitive Rogue)

2 weeks ago


If you are talking about the Finishers, there are definitely some great options you could choose from to budget this build, some of your options are Sorin, Solemn Visitor, Gideon Jura, Blood Baron of Vizkopa, Divinity of Pride etc. The removal suite really is what it is, and there's just not much change you can make there. The manabase could work without the Marsh Flats, and instead play something like Isolated Chapel. As for the discard suite, the closest you can get is Castigate or Blackmail, but I'd highly advise against it since you really want to cast a discard spell turn 1.

Sargeras on Black White Control

4 weeks ago

Interesting build, so +1, here are my suggestions:

  1. Most of this stuff looks like the WB control deck from standard, which is a slower format, but in modern, almost every deck is trying to kill you around turn 4, which means cards like Read the Bones, Ruinous Path, Transgress the Mind just aren't going to make the cut, if you want card draw Night's Whisper is more on curve (you lose scrying but that should be ok) Phyrexian Arena is also an option that is more dependable. While Ruinous Path, Ultimate Price, and Hero's Downfall were great in standard, 3 mana in modern should get you more, cards like Go for the Throat, Path to Exile, and Dismember are much better at dealing with creatures and are more on curve. (Also, Victim of Night kills pretty much everything in the format, so I'd play it over Grasp of Darkness. Transgress the Mind is obviously outclassed by Inqusition of Kozilek and Thoughtseize but it could probably just be 2 more Castigate, since many deck in the format like burn don't even play 3 drops.

  2. Do you really need 26 lands? 24-25 is what most decks need to consistently play 6 drops, but that's more for you to decide. In any case, some budget duals are Isolated Chapel and Caves of Koilos, I'd probably put chapel in since you play so many basics.

  3. I'm unsure if you need to play both Languish and Wrath of God, because it really should be just 4 wraths if you think you need all 4 of them.

  4. This deck looks well pivoted towards beating creature based decks, but a deck like Ad Nauseeum would run right over you. I'd recommend playing 4 copies of Duress in your sideboard if you don't have inquisitions/thoughtseizes in the main.

  5. The deck needs a sideboard plan, as mentioned above Duress seems like a good option for the deck, I'd also recommend playing Disenchant or moving some amount of Anguished Unmaking into the sideboard, since you likely wont need all of them in a game. If gravehate is needed for budget Tormod's Crypt and Nihil Spellbomb are very cheap. Extirpate can shred combo decks and couples well with discard. There are other ideas but it's all meta dependent.

  6. While I like the idea of assembling Bruna and Gisela, I think a better plan would be to play 2 Gideon Jura, as he can fog for a turn, kill creatures, and is a finisher all by himself. Also, I think you get rid of some of your creature removal to play Lingering Souls since you are so overloaded with it and the synergy it has with cards like Sorin, Solemn Visitor is amazing. Elspeth, Knight-Errant could also be looked at as a one-of since it works with Lingering Souls and Shambling Vent.

These are my suggestions, let me know if you'd like anymore feedback.


TheAnnihilator on Does anyone know anything about ...

4 weeks ago

@TheDevicer A lot of your suggestions are pretty sound, but there's one that most of the experienced pilots over at MTGSalvation (myself included) agree that Lingering Souls isn't actually very good in the deck unless you're specifically targeting BGx (and even then, there are better options like Gideon Jura, Elspeth, Sun's Champion, and even Grave Titan).

Also, I would say that only the first 2 Snappys are necessary. The 3rd becomes more attractive if you're playing 3+ Pushes maindeck, and even moreso if you're on Secure as the wincon, but 2 has really the been the sweet spot for the deck for a long time.

Anyways, as for the OP's decklist -- 3 Blessed Alliance is quite too many in the main, and the Evacuation is too slow. Playing less than 4 Cryptic is not where you want to be, as Cryptic is part of this deck's late game engine. In addition, 25 lands is a no-go, especially with no Serum Visions main (which isn't a problem, Serum Visions is still a controversial topic for Esper). You really need the 4th Colonnade anyways. You also should also be playing the 3rd Knot too. Finally, I would just cut the Teachings for the 2nd Secure since only 2 possible copies of Secure in the game isn't enough, since the first Secure is usually just to chump block. That and that only having 1 Secure is weak against decks with sweepers. (You could also cut the Secure for a White Sun's Zenith and possibly leave the Teachings -- though Teachings has always been super slow in my experience. Effectively, adding 4 mana to a card's cost isn't ideal even if you tutor for the card.)

Ballzanya on Black/white

1 month ago

Well for one, in modern you want as few lands that have to enter the battlefield tapped as possible. Therefore I'd add two more Concealed Courtyard, at least a couple Isolated Chapel, and maybe a Ghost Quarter or two instead of the tapped lands you currently have in there. Also, Transgress the Mind isn't that great in modern as opposed to standard, where it's pretty damn good. Discard options include Inquisition of Kozilek, and Thoughtseize on the more expensive end of things, but there are cheap hand disruption cards like Duress, Blackmail, Distress, and Castigate.

Seeing as you're trying to gain life, the one exception to the lands entering tapped would be Shambling Vent but only play one or two of them. As far as modern playable planeswalkers go, you can't go wrong with one or two Gideon Jura.

Abres_Tenelles on i'm a dog woof (RRRRR)

1 month ago

Actually Elspeth, Knight-Errant would be good for pushing a more voltron centric strategy. The ol' Gideon Jura + Lightmine Field combo could help that too, if you can fit them in the curve.

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