|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (AC2)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Planeswalker — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
symbol:loyalty-minus0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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|Have (21)||ironax , gildan_bladeborn , , Vasbear1 , Forkbeard , bradyofportdetroit , warcry02 , CoolBeansBrattah , robbnoble , L4DMalus , theilluminaire , TheDuggernaught , Espi14 , Wazerwifle , dexxter7 , Va1mar , lolpatrol , miracle , Fairseas , TheAnnihilator , jhunter|
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Gideon Jura Discussion
2 days ago
The first think i would look at is land. The land base will cripple or help you. Can go 2 or 3 color but 2 is better on a budget.
Thing in the Ice Flip is one of my favorite control finishers. It's so low to the ground then just destroys your opponent. My favorite ones to use generally are Thing in the Ice Flip, Myth Realized, Gideon Jura, Elspeth, Sun's Champion, Dragonlord Ojutai, Geist of Saint Traft, and AEtherling(AEtherling only if on super budget)
3 weeks ago
I wanted to get a second opinion on this one:
If Gideon was a just a vanilla "6/6 Human Soldier creature that's still a planeswalker", he would lose a Loyalty counter and gains a -1/-1 counter, due to ...
- 119.3. Damage may have one or more of the following results ...
- 119.3b Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
- 119.3c Damage dealt to a creature by a source with wither causes that many -1/-1 counters to be put on that creature.
However, since Gideon has "Prevent all damage that would be dealt to him this turn", it seems there would be no effect.
Bottom line: The Ram Gang dies, and there is no effect on Gideon. Is that right?
3 weeks ago
Tu crois pas qu'il te faudrait au moins 1 autre facon de gagner ? Dans ces couleurs et avec l'ide du silence, tu as quelques trucs sympas quand mme :p
Heu... y'en a encore !
4 weeks ago
I really dig this deck. Have you built a sideboard for it yet? I'd be interested to see what that consists of.
Have you thought about a Gideon Tribal subtheme? It's had some success in Modern, and I think it would fit well here. I would cut Jace, Architect of Thought and Glen Elendra Archmage for 4x Gideon of the Trials. He comes down fast and his emblem protects you from combo decks, especially since you already have 2x Gideon Jura in here.
For the sideboard, I would recommend 3x Leyline of Sanctity, 4x Nature's Claim, 2x Dispel, 2x Negate, and 4x Spreading Seas as a starting point. You'll want more removal/disruption than just Path to Exile in certain match ups.
4 weeks ago
1x Gideon Jura
Same as before + 1x Wooded Foothills
4x Arbor Elf
Do you have any tips on the SB composition? Because right now it needs some rework.
1 month ago
1 month ago
Jace, Cunning Castaway is one being talked about for Standard right now. If you have a list similar to the B/W walkers list I've seen around, Gideon of the Trials isn't bad to get the emblem and be out of bolt range the turn he comes down. The full list (aside from ones that don't have a 'real' ult like Gideon Jura) is:
Gideon, Ally of Zendikar can anyway, but Settle allows him to live through it
There are 3 other notable ones, who can't ultimate immediately, but activating their plus once and then using Settle the Score allows them to ult the turn after they come down:
1 month ago
So in my budget U/W Control I run zero creatures and go for a Gideon tribal wincon with 4x Gideon of the Trials, 2x Gideon, Ally of Zendikar, and 2x Gideon Jura. The idea is I always want to play GoT turn 3 to apply pressure and get out the emblem, then later Jura or Zendikar can finish the game. If I can resolve two or definitely three Gideons I've probably won the game. Initially it was just a budget alternative wincon to Celestial Colonnade but I've grown fond of the Gideons because the emblem prevents combo decks like Storm and Scapeshift and damage decks like Burn from being able to do their thing. Trials is also really good at neutralizing a souped up Tarmogoyf or Death's Shadow until you can draw into some removal. I'm not a huge fan of Jace but Elspeth, Sun's Champion and AEtherling are really great budget wincons too if you don't want to go full tribal.