|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Scars of Mirrodin (SOM)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Artifact Creature — Wurm
When Wurmcoil Engine is put into a graveyard from the battlefield, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
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Wurmcoil Engine Discussion
5 days ago
My Muldrotha deck just uses Wurmcoil Engine and Grave Titan along with a sacrifice effect to token swarm while keeping opponent's boards clear with Fleshbag Marauder effects. Mine is pretty casual though, so results may vary.
1 week ago
Wurmcoil Engine seems like an auto-include in that type of deck.
2 weeks ago
BurtReynolds: Contamination is way too good to cut. With all the recursion, Gravecrawler, Bloodghast and Reassembling Skeleton it’s just too powerful in my meta. It locks people out while dedicating very few resources to do so. 10/10 would bang. Also, cutting a card based on potential target or hate value is not always a valid reasoning when making cuts, and I think that’s probably the case here.
Thoughtpicker Witch is actually a pet card of mine. It’s not super high value just because of variance, but it’s so sweet to exile combo pieces and stack draws while I’m building a win. This is the second time people have mentioned Nantuko Husk though as a potential cut. And I think I like Wurmcoil Engine more than Disciple of Griselbrand.
So I think final cuts would be Disciple for Wurmcoil and the Husk for Messenger. I’m not sure cutting the Husk is a good idea because it’s more of just a sac outlet than a beatstick, but I want to try Messenger. Disciple for Wurmcoil is good value though and I think in the long run, Wurmcoil will prove the better card.
2 weeks ago
I feel like there are a couple of nice combos that you already have most of the pieces for but are just missing one or two cards that would work well in the deck as non-combo pieces anyway.
Adding Nim Deathmantle would give you:
- Infinite sacs, recursion: Phyrexian Altar + Nim Deathmantle + Priest of Gix
- Infinite sacs, recursion, black mana: Ashnod's Altar + Nim Deathmantle + Priest of Gix
- Infinite sacs, recursion, life drain: Ashnod's Altar + Nim Deathmantle + Geralf's Messenger
- Infinite sacs, recursion, tokens and colorless mana: Ashnod's Altar + Nim Deathmantle + Abhorrent Overlord/Wurmcoil Engine
- Infinite sacs, recursion, life drain/gain: Chainer, Dementia Master + Phyrexian Altar + Abhorrent Overlord/Wurmcoil Engine + Blood Artist
2 weeks ago
Depending on how removal heavy your playgroup is, Wurmcoil Engine can be good.
3 weeks ago
Elemental Mastery and Firecat Blitz both seem like great ways to get a ton of tokens, ready to transform! Tempt with Vengeance is also effective, though I suppose it could backfire once in a while. Wurmcoil Engine is an all-around great card that can also give you worthwhile tokens to turn things into.
3 weeks ago
Yeah, you're right, it's quite far from budget, I agree.
However it's well below the full-fledged 4x Karn Liberated version. :)
Could be replaced in a low-budget variant with other finishers and Perilous Vault.
4 weeks ago
ClockworkSwordfish sorry for such a long time before I could get back to you, I didn't get the notification for some reason. Firstly thankyou for the suggestions, I will consider adding them- Wurmcoil Engine in particular seems like a good wincon for the deck. Card selection is technically still card advantage, whilst it is not as powerful as card draw it still gives you card advantage because you can draw more relevant cards. The main reason that Artificer's Assistant is there over Glint-Nest Crane is for curve reasons and i've seen it be better than I had expected in the modern version of this deck. Yes it slow, but in a stax deck you will draw the game out anyway. I will still put the crane in the maybeboard because it may be better suited to a faster meta where the games will not usually go long enough for the assistant to be good.