Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

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Wurmcoil Engine Discussion

Loco-Motive on Meren's So Damn Good in the Sac

1 day ago

Mortiferus_Rosa, there was never a solid commitment to going the route of tokens. Never a plan that required them from the start...just a manifestation of certain strategies that came together as such.

Very rarely does this deck win off of total Commander damage kills or attacking until life is at zero. The majority of the time, my wins come out of locking up the entire board through sac and attrition. So initially, tokens ended up being good blocking fodder until strategies manifested...then tokens became a more efficient way to get that Experience Count up faster...then finally, certain components of the deck used tokens crazy-efficiently.

I suppose it started with Awakening Zone, which I will always find to be an auto-include in any Commander deck running Green. The exponential mana / chump blockers are a no-brainer, especially when it comes to increasing Commander cast costs.

Things that produce tokens, but were added for their overall efficiency and not so much tokens specifically, were things like Grave Titan, Creakwood Liege, Wurmcoil Engine, etc...

Then things started coming into play that used tokens so well, or relied on them, such as Eldrazi Monument, Skullclamp, Ashnod's Altar, Attrition, Birthing Pod, etc...

Finally, it all came together with additions such as Butcher of Malakir, Grave Pact, Dictate of Erebos, etc...to completely lock out multi-player scenarios. This has been the usual way in which games are ending with this deck.

That's not to say that I only sac tokens and forego getting quality card creatures into the 'yard that I can bring back with their ETB's using Meren, but it gives me options.

Hope that gives you a good window into the mentality of the deck's construction thus far. The deck's gone through roughly 8-mos of metamorphosis...heavy in the beginning and certainly slowed recently as its been pretty well-tuned by the conversations here with the community.

Perfect_Phyrexia on Perfect_Phyrexia

1 day ago

Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.

wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.

Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.

I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.

Hatchman on Grixis Cruel Control

2 days ago

First of all +1 for this cool oldschool ultimatum list. Perhaps you want to try one Jace, Vryn's Prodigy  Flip for one snappy, he offers you the possibility to cast a ultimatum again, without additional . Because my experience with Utimatum lists is thats sometimes one resolving Ultimatum is not enough to close out the game.Because of that i want to recommand 1 - 2 more creature wincon/stabilisation like : Kalitas, Traitor of Ghet,Wurmcoil Engine,Pia and Kiran Nalaar,Thing in the Ice  Flip.

good luck further with this list !

Winterblast on Colorless Artifact Lockdown

3 days ago

I'm also not a fan of the bottled cloister trick...I have thought about using it in commander multiple times but eventually I always felt it was too risky. Someone removes the cloister in their turn and your hand is gone. Not very cool.

I would consider Sphere of Resistance and Thorn of Amethyst over Defense Grid, because you aim at having a huge lot of mana with tron and the posts anyway. Lodestone Golem is great too if you play mostly artifacts AND it beats for 5 dmg while slowing down the opponent.

Wurmcoil Engine and Sundering Titan are definitely better than the big beaters you are using at the moment.

Callmegkill on Urzatron Artifact

1 week ago

Instead of Artful Dodge you may want to consider Distortion Strike. Also, if you can get hold of one, Wurmcoil Engine is great in a tron build.

Another thing to think about is the utility of Shield of the Avatar. since you're not going to have a lot of creatures on the field to fully utilize it.

TheVectornaut on Damien Dhark

1 week ago

robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.

I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.

DespairFaction on Aurelia's Angels

1 week ago

If you are looking for lifegain, Baneslayer Angel, Exalted Angel, Gisela, the Broken Blade are good ways to get some life gain, and of course Batterskull or Wurmcoil Engine. I find that those cards do a good job, of keeping your life total in the 30s, and basically counteracting some of the attacks that come your way.

For the Pump the effects Glory of Warfare might be a good replacement for Gleam of Battle, but Im also a huge fan of Citadel Siege on Khans.

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