Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

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Wurmcoil Engine Discussion

IlGuale on "But It seems so real!" - Mono U Illusion

1 day ago

Thank you both for your comments. @VmanTo be honest i don't have any Wurmcoil Engine and while i love Steel Hellkite, that love is not enough to completely win my love for Tribal Strategies (still, it is always in the deckbox with a Mindslaver and a pair of Myr Battlesphere). @Shiway87win: i think that the PiliPala combo with Banefire or the Ballista has not its home in this deck. To me, it really needs a less aggressive and more combo oriented shell, which can tutor and preserve the pieces of the combo until turn 3-4.

Vman on "But It seems so real!" - Mono U Illusion

1 day ago

This is actually the first deck i had problems dealing with when it was standard, and that brings back so many good memories.

eventhough its not the grand architect type of illusion deck dont you think Wurmcoil Engine is still a staple? its soo good with Phantasmal Image and is just a facewrecker by itself. eitherway +1

sylvannos on Vedalken Shackles

1 day ago

Vedalken Shackles is really powerful in decks that obviously play a lot of Islands. It's basically "steal whatever creature I want in the format by turn 4."

Where it really shines is like what you guessed with Tarmogoyf. That is, midrange and control decks that try to grind their opponent down. It's still good against aggro, but it's much stronger when you're able to steal Wurmcoil Engine, Reality Smasher, or Kitchen Finks.

I'd play it in a meta where you're expecting decks that rely on larger creatures with efficient mana costs.

BlazingAbsol on Lodestone Replicants(Competitive)

5 days ago

I like the idea a lot. However, Darksteel Juggernaut seems like an odd finisher. Have you considered Wurmcoil Engine instead? I can't imagine the one mana making a huge difference in this kind of deck. Also, have you ever had issues getting colorless mana for your Mirrorpools?

judasken on GorgonGari

6 days ago

With all the Tutoring for land I would remove most of you #ramp cards and replace them.e.g.

  • Golgari Cluestone -> Ogre Slumlord
  • Golgari Signet -> Wurmcoil Engine

  • I would also change the following.
  • Elvish Mystic -> Ophiomancer

  • Take notice that you have 19 #Tutor cards, 16 #draw cards and 9 #ramp cards.
    That's 44 cards for searching and mana versus 33 Cards for the rest of your deck.

    When I look at your cards by type I see that most cards that you can use for attacking are your creatures and planeswalker.

    When your commander is not on the field, you will have a problem.
    I would add an alternative way of dealing damage or use some alternative win-conditions e.g.

  • Darksteel Reactor
  • Epic Struggle
  • Helix Pinnacle
  • Mortal Combat
  • eyedehawk on Attack me NOW!!!

    1 week ago

    I would say add in a little more ramp other than the Sol Ring and maybe a few more early board defenders to protect you until you get your game plan going. Also, I don't know what your budget is but I'd recommend you get a strong wincon like Wurmcoil Engine

    sylvannos on 4 and 5 drop mono ...

    1 week ago

    Herald of Leshrac is heavy on mana but is some super-secret tech that dunks on midrange and control decks. Grave Titan is also above the curve you were asking for, but it's worth mentioning because of how powerful it is.

    I agree with others on Abyssal Persecutor. It's probably the best budget beatstick in mono-black in Modern. Desecration Demon isn't really viable in metagames with Lingering Souls.

    The other thing to think about are the larger infect creatures, which are Phyrexian Crusader, Skithiryx, the Blight Dragon, Phyrexian Juggernaut, and Phyrexian Vatmother. You lose the ability to win via normal damage and life loss, but you gain creatures that are really efficient for their mana cost.

    Distended Mindbender and Abundant Maw are also reasonable when combined with things like Solemn Simulacrum. Speaking of Eldrazi, don't forget the plethora of colorless creatures that you can jam into your mono-black deck. That includes stuff like Wurmcoil Engine, Duplicant, Grid Monitor, Silent Arbiter, Scuttling Doom Engine, and Steel Hellkite.

    Lastly, there's Demigod of Revenge. You can combine them with Smallpox and other such discard outlets for maximum value. Nothing like dumping 15 power into play on turn 5!

    sylvannos on Splashing with Fire

    2 weeks ago

    I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

    I'd probably change your sideboard to look something like:

    1x Anger of the Gods
    2x Deflecting Palm
    4x Destructive Revelry
    2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
    3x Kor Firewalker
    3x Path to Exile

    The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

    You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

    If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

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