Wurmcoil Engine

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander 2014 Mythic Rare
Scars of Mirrodin Mythic Rare
Promo Set Mythic Rare

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Tokens

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

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Wurmcoil Engine Discussion

Jaytotheareokay on Help me edit - INVENT SUPERIORITY

2 days ago

Use the brackets. [ [card name] ] without the spaces between the brackets becomes Wurmcoil Engine or Lightning Bolt. That helps sort through all this.

Funkydiscogod on Gate Tron

2 days ago

What's your opinion on Pentavus? You can play it, remove all its counters for 5 1/1's, then reanimate it as a 9/9. So many options, because you can either pay to turn it into 10 flying 1/1's and one 4/4, or a single 14/14. You can make critters, block, and then sacrifice to put the counter back on him.

What about Sekki, Seasons' Guide? He would reanimate as a 12/12, but that's not the real attraction...his token making ability doesn't actually require him to have any +1/+1 counters on him, so he cannot be killed through damage, and he'll just keep making tokens. He could (for example) attack into a Wurmcoil Engine all day, churn out 6 1/1's every time, never die, and the opponent would never gain any life.

rwking082 on The Locust God

6 days ago

This is stupid. I love it. I have a few recommendations after playtesting it:

It's actually really slow. The Locust God is CMC 6. As the primary (and really only) engine of this deck, it means you're not doing anything until turn 7, turn 6 with Izzet Signet or Thought Vessel, or turn 5 with a Sol Ring. I recommend ramp that can be used before you play The Locust God.

In addition to being really slow, there's not much you can do while you wait for The Locust God to come into play. Most of your cards rely on it, so you'll have to hoard them until you're ready. Some early game stuff--Lightning Bolt, Vapor Snag, Counterspell, etc., will keep you safe and in control while you wait.

Speaking of the primary engine, with the exception of Chasm Skulker, there's nothing else that benefits you when you draw cards. You need "lieutenants," so to speak. All it takes is a few removals--Doom Blade, Swords to Plowshares, Path to Exile--and you're either a few turns behind or your commander costs too much to be fast. Add a few things that can work without your commander. An example is Psychosis Crawler.

So you're gonna have a ton of little 1/1s. I suggest one or two more cards that can really exploit those. Polymorphous Rush will eventually cost too much, but turn a few of your 1/1s into something nasty your opponents control. For example, turn a few of your 1/1s into Wurmcoil Engines. Goblin Bombardment turns your 1/1s into direct damage. Descent of the Dragons turns your 1/1s into 4/4s.

If you really want to sow some chaos, look at Confusion in the Ranks. Neat, right?

Lastly, maybe an Isochron Scepter. Imagine your Arcane Denial or Battle Hymn on a stick.

When this deck does go off, it's like a bomb. See what you think about your suggestions and I look forward to playing against it.

DrunkManSquakin666 on Sen Triplets or Breya Etherium ...

1 week ago

Thopter Sword is notorious in Modern, but I get the feeling that not as many people know how deadly it can be in Commander as should be the case, because of its synergy with other cards.

Thopter Foundry + Sword of the Meek and Ashnod's Altar or Krark-Clan Ironworks is the most obvious example. Infinite life and mana is nothing to scoff at, especially when you can then use that mana to gain infinite life, again, and produce infinite 1/1 flyers with which you can swarm the table into submission.

Thopter Sword and Time Sieve gives you infinite turns with 5 mana. With 4 mana, you could swap out Thopter Sword for Myr Battlesphere and Nim Deathmantle to achieve the same effect.

Swap out Sieve for Altar or Ironworks and you have infinite tokens with Battlesphere and Mantle.

Altar + Mantle + any creature that produces at least two tokens on entry will yield infinite tokens, as well.

Ironworks/Altar + Mantle + Wurmcoil Engine +2 mana yields infinite 3/3 beaters.

Even something like Disciple of the Vault or Marionette Master can be deadly with Thopter Sword.

Sydri, Galvanic Genius + Aetherflux Reservoir + WUB mana murders everything to death until it dies...

There are ridiculous numbers of infinite combos and other deadly synergies out there. Those are just my favorite ones. =3

NicS18 on Kruphix Eldrazi

2 weeks ago

You're off to a great start here. You could look at Wurmcoil Engine instead of Scuttling Doom Engine, or run both if you like.

Mockery of Nature could be replaced with Acidic Slime. It is an ETB effect rather than a cast trigger but it is more flexible in that you can take out a land.

Endbringer is useful in a few scenarios and may be worth a consideration.

Since you have a lot of triggered abilities, Strionic Resonator would be quite handy in this deck. Nothing like milling them for 40 with Ulamog or adding additional Annihilator triggers.

You could throw in a handful of counterspells and removal as well since you're running blue. Green is amazing for ramp, something like Rites of Flourishing, Exploration and/or Burgeoning are relatively low CMC cards that will get you off to the races for extra land drops.

elpokitolama on Trash for Treasure Reanimator

3 weeks ago

Also, couldn't edit in time, how about Myr Battlesphere, Sundering Titan and Wurmcoil Engine as your main reanimation targets? They all synergies heavily with Trash as they can be trashed-then-brought-back for value (same goes for your gearhulk though)!

Reverie42 on One Scrappy Chap: Daretti EDH

3 weeks ago

I did not read Scarecrone closely enough. That's a super neat card. I'm going to have to remember to keep that one in mind for future artifact decks. Thanks :)

Feldon shines with cards like Wurmcoil Engine, Arcbound Reclaimer and Solemn Simulacrum, and the "sac at end of turn" plays nicely with Bosh. But I can definitely see how it might be underwhelming in practice when he realistically only has 9 targets in your deck (a few of which of which are not particularly amazing in the first place).

Maybe as a thing to try in the slot you're experimenting with Heart of Kiran could be Gonti's Aether Heart. It'd be in flavor with Ugin's Nexus.

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