Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies (is put into a graveyard from the battlefield), create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

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Have (3) Azdranax , Sengii , metalmagic
Want (5) slightlynobody , sorun , MenacingCorpsejack , DrHansVermhat , gshu13

Printings View all

Set Rarity
Double Masters (2XM) Mythic Rare
Commander Anthology 2018 (CM2) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2014 (C14) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all



Format Legality
Unformat Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Highlander Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Commander / EDH Legal

Wurmcoil Engine occurrence in decks from the last year

Latest Decks as Commander

Wurmcoil Engine Discussion

manahydra7 on Belbe Chonky

1 week ago

Nice Belbe deck! What a great commander. Consider Wurmcoil Engine, In Garruk's Wake, Finale of Devastation, cards with extort, and the big eldrazi boys. I'm a timmy, so this deck makes me smile! :)

manahydra7 on Belbe Commander

1 week ago

This commander is really, really good. I love the deck! Consider Wurmcoil Engine and other 6 colourless mana drops to do the following: turn 1 pulse tracker or similar card, turn 2 Belbe, swing with tracker, get 6 mana, drop wurmcoil turn 2. You've already got a lot though! And cards like exsanguinate or torment of hailfire are incredible. Also, definitely add In Garruk's Wake. Wonderful deck!!! :)

zAzen7977 on Alchemy Balcony

1 month ago

Next I suggest swapping out expensive utility cards like Drift of Phantasms, Perplex, Muddle the Mixture, etc. for 1 drops to reduce your mana curve and allow turn 1 plays. Good candidates include Mishra's Bauble, Serum Visions, and Opt, which do not tutor for a card, but the additional card draw accomplishes the same objective without setting you back a whole turn.

You need to protect your combo proactively instead of reactively, so I suggest running Thoughtseize and/or Inquisition of Kozilek to remove threats before they are played. Force Spike and Spell Pierce are the best 1-drop counterspells, you may consider incorporating some into the main deck or sideboard. Removal like Fatal Push (in conjunction with fetchlands to trigger revolt) and Dismember are critical for dealing with creature-based decks and you should run at least 2 mainboard or on the side.

As far as the sideboard goes, great Karn targets are Wurmcoil Engine and/or Batterskull to gain life, which is critical against aggro and especially burn. Damping Sphere shuts down storm and ramp/Tron simultaneously. Ratchet Bomb wipes tokens or low cost permanents...

DemonDragonJ on Using Sundering Growth on One's …

1 month ago

If a player controls a Wurmcoil Engine and targets it with a Sundering Growth, can they immediately copy one of the wurm tokens with the populate ability of the spell, or will the spell resolve before the tokens are generated?

Lanzo493 on Colorless/Blue Artifact Deck Help!

2 months ago

You’ll want about 20 lands for a 60 card deck. If you’re running Sol Ring and Voltaic Key, then I suggest also running 4 Basalt Monolith so you can ramp really hard. Also, Manifold Key is (almost) strictly better than its counterpart.

With all that mana, I’d focus on playing bigger artifacts rather than smaller ones. I’d say focusing at the 6-7 mana area would be best. That’s Wurmcoil Engine, Myr Battlesphere, Steel Hellkite, etc.

The most powerful card you can run is by far Tinker. It’s the best way to get out your huge artifacts like Blightsteel Colossus.

Vorincl3x on March of the Machines

2 months ago

Can I suggest either Urza, Lord High Artificer and/or Karn, Scion of Urza? They come into play with their own tokens that can mow everything down. As for cuts, I think I'd remove Thopter Assembly as you have tons of ways to make thopters already and paying 6 for thopters next turn (maybe) i don't think is worth it. also, instead of Staff of Nin I'd throw in Jhoira, Weatherlight Captain. Lastly, I think investing in a Wurmcoil Engine might be a good thing to do. if all of your thopters turn into Wurmcoil engines, whenever they die they just make more tokens to turn unto WCs.

DragonSliver9001 on Collected Aggro Elves

2 months ago

trocroi i think Elvish Champion is better than Dwynen's Elite if you're not running Shaman of the Pack. plus over half of the top decks right now run green. i remember a game against tron where i was staring down 3 Wurmcoil Engine, and drew Elvish Champion for the win.

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