Wurmcoil Engine

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2014 (C14) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

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Wurmcoil Engine Discussion

hwagner on Need a Good Laugh?

1 day ago

I refuse to spend $4ish on Wurmcoil Engine tokens...so I took matters into my own hands. Let's laugh together!

Link :)

Intimidating huh??

Pheardemons on If you hate people... Play this deck

1 week ago

IzzetFanatic. I do understand that Platinum Angel serves a purpose that Platinum Emperion cannot fill. For the few decks that still try to run the Hive Mind and Pact combo (Slaughter Pact, Pact of Negation, and Summoner's Pact) Platinum Angel can stop those decks. However, 99% of the time, we are using it to stay alive through some sort of damage or life loss, which Platinum Emperion literately stops their deck entirely. This may be a personal preference, but it is definitely the route I have decided to go.

As for the Supreme Will argument, I disagree that the first ability isn't relevant. Mana Leak is a staple counterspell in modern for a reason. Granted, two mana vs three absolutely is something that changes the value of the card, but we can still consider it a hard counter in modern. Then, if it is something we feel we don't need (losing and trying to desperately find something, we have a lot of other counters in hand, or counters just don't seem to matter against the deck) we can filter. It has the same CMC of Thirst for Knowledge so holding up the same amount of mana to counter something we don't like or couldn't deal with, or Anticipate for four cards is great utility. I haven't done the split as I am trying the deck without the Talisman of Dominance, but I haven't been able to playtest the Supreme Wills enough to guarantee the slot. I feel optimistic based on how it has played thus far though.

Spellskites have been a huge improvement to the deck. I have stalled many an aggressive deck until I got what I needed. I would highly recommend this in the meta that we are in right now. Granted, somewhat better with Thirst for Knowledge as it can be pitched if not needed in the deck, but still relevant. My favorite interaction with it so far was equipping a Batterskull onto it against a burn matchup. I looked at him and said, "Do you really want to continue?" He tried, but after the second attack he couldn't get anywhere haha.

So I did try Epiphany at the Drownyard, and just didn't care for it. Maybe it is the way I built the deck, but I hated to see it, rarely gave me what I needed, and I usually had to choose between holding up mana to cast it, or one of my big things. In most cases, the big things won due to the situation. If you've had success, I may try it again.

As for Trickbind over Squelch I took it because of the triggered ability part, and the fact of my opponent not being able to play anything else. Not sure you know about the Vizier of Remedies and Devoted Druid combo yet (forgot to mention it above), but they make infinite mana, filter their deck with Duskwatch Recruiter, then cast an infinite Walking Ballista to ping you to death. Trickbind can stop any piece of that combo. It also does stop the storm mechanic. Your opponent will get the original cast, but not any of the copys. Not to mention, split second seriously comes in handy. I would recommend you playtesting it over Squelch. I do not play on making the switch anytime soon, or at all most likely. I'm even looking to add a third copy into my deck because of the success I've had with it.

You seem to like Epiphany at the Drownyard, but looking at your list that would be the card to look at replacing for Endbringer if that is something you really wanted to try. Endbringer helps you draw which Epiphany at the Drownyard essentially does as well. Obviously creatures are easier to get rid of, but if it was something you truly wanted to playtest I'd say try that. As for Spellskite, maybe try replacing Spatial Contortion. I took them out of my version as it seemed that I was constantly holding them. Occasionally, I would use it on a Wurmcoil Engine to gain some extra life, but that is nothing more than a cute interaction. Also, have you seen Filigree Familiar? Is the draw more worth only gaining one life less than Bottle Gnomes? Being Bottle Gnomes is your interaction against burn, I thought I'd bring this to your attention.

IlGuale on "But It seems so real!" - Mono U Illusion

1 week ago

GUYS! GUYS! It's been months since i started my lovestory with Smuggler's Copter and i just realized how good it can be here!It can be cheated into play with the Architect or hardcast, unlike Wurmcoil Engine and its budget replacement. It is not as much backbreaking, but its ability to filter your draws is really useful and provides sort of card advantage.

Mr.Beaver on Ayli, Eternal Pilgrim Deck

1 week ago

I like the deck, but I have a few suggestions. You could add Exquisite Blood so you can go infinite with Sanguine Bond. You should also probably get rid of some of the more expensive creatures, like Wurmcoil Engine, Angel of Despair, Divinity of Pride, It That Betrays etc., in favor of more token generation, like Luminarch Ascension or Spirit Bonds and/or more ways to gain life, like Soul Warden, Soul's Attendant, Serra Ascendant, or Suture Priest.

pphhaazzee on Glissa the dirty girl

1 week ago

@Addicted2Edh I'm very glad you asked this question as it was something that I had struggled with as well! From my extensive play-testing their is 2 paths you can go for. The first that I think is stronger than any other is Birthing Pod while it does not win the moment it comes down it builds a scary amount of value that can combo out if built correctly. I recommend Myr Battlesphere / Wurmcoil Engine + Krark-Clan Ironworks + Nim Deathmantle (pod into Kuldotha Forgemaster to grab non creature parts.) And if you assemble all parts with pod untapped you can pod the Forgemaster into Marionette Master for insta win. This while not a very fast win (until you build the combo that is) it is nearly impervious to counterspell and removal. Some other options that exist is dropping Myr Battlesphere than podding it into Craterhoof Behemoth the tokens will be 7/7 (if glissa is out) and that is usually enough to end at least one person.

The other win build I've seen is Rise of the Dark Realms although I find it too high risk as I do self mill as card draw. Although it has the benefit of being simple to use.

Did this help? If so let me know and I will be happy if not I will explain further!

PTsmitty on LF: Cavern of Souls H: ...

2 weeks ago

As the title says, I am looking to trade for some Cavern of Souls. I am looking to get x4, but I am aware that my binder will probably not allow me to trade for them all at once. I may be willing to purchase the cards if a reasonable offer is available. Some notable things I do have are Lightning Greaves Wurmcoil Engine, All Is Dust, and Cinder Glade. Here is my binder for reference to everything else that I have. Let me know if a trade can be figured out. Thanks

cruise13 on

2 weeks ago

Removed in the latest update:

  • Thragtusk. If our opponent can solve the 5/3 tokens, they can also probably answer this.
  • Tectonic Edge and Encroaching Wastes. Poor land destruction cards. By the time they're relevant, the opponent has usually already executed a significant part of their game plan, which means we need answers not mana disruption.
  • Mouth of Ronom. Too costly an answer.
  • Scrying Sheets. Too narrow and incremental, plus the colorless mana hurts. Will probably rethink this if the deck gets Dark Depths.
  • Garruk Wildspeaker. I find him underwhelming in the times that I have cast him.
  • Ugin, the Spirit Dragon. Too high a mana cost, although his abilities really do complement the weakness of the deck. The sacrifice lands plan do not really mesh well with the 8 mana.
  • Skullclamp. Not sure about this chop, just trying it without. My experience has been, if I'm digging for answers with Skullclamp by killing my X/1's, I may find the answer but not have enough mana anyway.
  • Wurmcoil Engine. Doesn't really synergize with the rest of the deck.

Added since last update:- Regal Behemoth and Throne of the High City. Trying out the monarch mechanic to provide some card advantage.- Garruk, Primal Hunter. Trying out as replacement for Garruk Wildspeaker.- Fastbond. Because it should have been here in the first place.- Field of Ruin. A fixed Ghost Quarter.- Ramunap Excavator. Crucible of Worlds with legs.- Vizier of the Menagerie. Green's form of card advantage seem to be to play from the top of the library. This is a Garruk's Horde with lower mana cost.

bushido_man96 on Bosh and Karn

3 weeks ago

Thanks for the look, chaosumbreon87.

The main problem with Wurmcoil Engine and Mycosynth Lattice is $$$. Maybe if Wizards could do us all a favor and reprint them, that'd help. Steel Hellkite is worth a look, and I have Dictate of the Twin Gods in the list already. I'll consider some of those Fork spells, too.

I do have some copies of Memory Jar in the binder, and I could plug it into the deck.

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