Teferi, Mage of Zhalfir

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Legends (V11) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash (You may play this spell any time you could play an instant.)

Creature cards you own that aren't in play have flash.

Each opponent can play spells only any time he or she could play a sorcery.

Price & Acquistion Set Price Alerts

V11

TSP

Ebay

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Teferi, Mage of Zhalfir Discussion

KellybPost on Ramos Dragon Engine

12 hours ago

Yes. Pretty much all the flash enablers are used including Teferi, Mage of Zhalfir and Yeva, Nature's Herald since many of the creatures in my build are green and because I runElvish Harbinger as a way to get yeva,Momir Vig, Simic Visionary,Master Biomancer,Rishkar, Peema Renegadeand Rashmi, Eternities Crafter. I also like this direction since it allows for the usage of a lot of the newer cards including Gonti, Lord of Luxury and Hostage Taker is just a powerhouse. Ill be posting the list soon, when I do ill drop a link. I really like that he has a number of available builds around him.

Barsan on Invictus

1 week ago

It would be a shame if something were to happen to it.

Wait, where's Teferi, Mage of Zhalfir?

Barsan on Consume: by Phenax

1 week ago

Deranged Assistant, in addition to being a rare blue mana dork. Is mainly in there for a combo I found for Necrotic Ooze when it shares a graveyard with Pili-Pala. I can mill my own library at mana speed and briefly access every activated ability, including Tree of Perdition and Eater of the Dead.

Paradox Engine doesn't really shine in a deck with such a heavy focus on permanents over instants and sorceries but Havengul Lich would certainly be useful. Especially in conjunction with Teferi, Mage of Zhalfir. Unfortunately, I'm not sure if there's a card besides Teferi that I could swap for it.

UnlikelyParadox on Melek's Free Spell Giveaway

1 week ago

If you want Instant/sorcery tribal, try Epic Experiment. It's absolutely mindblowing because you can cast so many cards off of the top without paying their mana costs if you get the X up high enough.

Personally, if you're making a Melek deck, I'd suggest slimming way down on creatures. Instants and sorceries are the show here, but here are a few creature suggestions, to help with Instant/sorcery casting:Hypersonic Dragon turns all of your sorceries into instants, very good for any Izzet spell-based decks.For sideboard, Baral, Chief of Compliance is something to consider. He gives the nice RU draw/discard ability when you counter something, and he slims the cost on instants/sorceries.Teferi, Mage of Zhalfir not only slows your opponent but makes cards like said Hypersonic Dragon be able to be cast at instant speed.

Now to the spells. They aren't all instants and sorceries, but that is the main focus of the deck.Leyline of Anticipation is just great all around.Cards like Swarm Intelligence are great, especially because if you cast the spell from you library, it stacks with Melek's ability. I noticed you have SI in your deck but there are more like that.Cast Through Time is fun, but it is a bit slow and such.Jace's Sanctum is not only a great early-game spell slimmer, but it also lets you dig a card to put instants and sorceries on top, to allow you to get Melek's trigger.Metallurgic Summonings: This card is absolutely broken in commander. I'll say no more.Mystical Tutor is so broken here it's not even funny.Past in Flames gives everything in your graveyard Flashback, which is so broken. Everything is broken here lol.Spelltwine lets you recast a spell from yours and an opponent's graveyard which is so good. You get something back for free and potentially a huge bomb from some other player's graveyard for free. Auto include right there.Volcanic Vision deals a ton of damage to all creatures and gets you a card back. It's ok, I'm including for fun.

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

2 weeks ago

Thanks for the recs! I've played around with most of these cards in here at one time or another, but its always good to reassess for the most current build. You never know what could pop up and be abusable. So let's see:

Psychosis Crawler has been in the top 5 cards I've wanted to integrate into this build for some time. In testing it isn't the most substantial 5 drop and seems to only be desirable when im abusing Prime Speaker Zegana triggers or Rishkar's Expertise, which makes it kind of a win more unless im facing stax/prison variants. It does next to nothing for board state or tempo and as a standalone card its neat but not super variable.

Courser of Kruphix was in the brew for quite awhile, it was only replaced by Azusa, Lost but Seeking who herself has fallen out. Sakura-Tribe Elder, Shaman of Forgotten Ways, and the newly added Thaumatic Compass fill the niche incredibly well currently. Sylvan Library, Nissa, Steward of Elements andThassa, God of the Sea usually fix my hand more efficaciously which in turn lets me hit the lands I need and ship the ones I don't early game. For the most part I only need 5 mana sources to play anything in this deck efficiently and courser tended to sit in hand, hit the board like a pillow falling onto the floor, and telegraphed my draws a little too much for too little benefit. I originally dropped this guy and Azusa because they were horrible topdecks late game and don't necessarily gain me tempo.

Thran Dynamo is an amazing card, but until about turn 7 I'd rather leave my mana open to respond with or at least bluff a counter/response and flash in something else with Teferi, Mage of Zhalfir, Winding Canyons, or Alchemist's Refuge. I would likely put Sol Ring back in before dynamo because it all but guarantees a turn 3 kruphix, past that I don't have a need multi mana rocks. Simic Signet was swapped in for Sol Ring recently just to give color to my floating colorless mana in a pinch.

Drain Power seems pretty cool, but early game I would primarily want it to play kruphix and I couldn't assure id have 3 blue/1 green to reliably do that (presuming im not getting green or blue from the spell itself). Outside of that, the sorcery speed of the spell really kills it for me. I don't feel like jumping through hoops to empty someone's mana options during their untap phase (with flash enablers) is worth it to me if the card doesn't let me reliably ramp out to papa or do much besides that. For the most part a counterspell does the same job early game, and late game the ramp is negligible or win more. Not multitool enough for me currently, but I will test the card out in my planeswalker deck :P

Elite Arcanist is a pretty cool guy, combos for days, but really easy to remove. My meta would eat him alive, especially since Elesh Norn, Grand Cenobite is so prevalent and a standalone deck I see weekly. I don't want to lose the initial casting of the exiled instant when someone removes him in response because it robs me of the graveyard access to the spell after the fact, which is something I capitalize on and plan around most games. I feel bad even flashing back instants sometimes, when Eternal Witness effects let me recast them 4 or more times a game if needed.

Mycosynth Lattice is an amazing card that I do not currently own. I'm not sure I could justify it in the 6 cmc slot in this deck even if I had it though. It would have to compete with Rishkar's Expertise, Progenitor Mimic, Duplicant, and Prime Speaker Zegana, all of which are workhorses in this build. Currently testing Vizier of the Menagerie to give color to papa's mana and he is doing amazingly well. The non-reveal peek options have also played a major factor in recent games, so much so that it might justify him in slot over the mana fixing.

Xica on How can I activate abilities ...

3 weeks ago

As a general rule abilities can be activated at instant speed, unless otherwise specified.
Since there is no uniform keyword (or something similar) for sorcery speed abilities, i highly doubt that cards that would remove the restriction exist.

The closest things that exist are Teferi, Mage of Zhalfir, Leyline of Anticipation, Vedalken Orrery - sadly non of them helps with ability activations.

NV_1980 on Most Underplayed Commander!

4 weeks ago

Cool deck; though with a budget constraint that's slightly higher, I think it can be improved upon. Cards I'd add, would be some additional steal-creatures like Empress Galina, Memnarch and Roil Elemental. I think cards like Control Magic and Mind Control should also be in here (and Treachery, if you can get one).

Next I'd add some cheaper (in terms of CMC), more effective card draw options like Ponder, Preordain and Rhystic Study.

Also, I'd try make this deck even more reactionary than it already is by adding cards like Teferi, Mage of Zhalfir, Leyline of Anticipation and/or Vedalken Orrery. Make people afraid to attack you by stealing attackers from them (or your allies).

Last, but not least, I think Blade of Selves would look absolutely brutal on Keiga.

Cards I'd remove to make room for all of this: mostly cards that are either less powerful than some of the ones I just mentioned OR cards that do the same thing but have a higher CMC. Some examples: Saheeli's Artistry, Tempt with Reflections, Vesuvan Shapeshifter, Vizier of Many Faces, Curse of Verbosity and Mulldrifter.

Happy gaming!

DJSeras on If I have Permanent A ...

1 month ago

There is a minor problem with your scenario in that there is no time after the casting of Doomblade and before the resolution of Doomblade that you may cast Thoughtweft Trio, if you had a card like Teferi, Mage of Zhalfir out then your scenario would be valid.

Therefore assuming you have Teferi, Mage of Zhalfir in play or another similar permanent or effect when all of this is happening, then yes you would be able to cast Thoughtweft Trio in response to your opponent casting Doomblade.

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