Teferi, Mage of Zhalfir

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
From the Vault: Legends (V11) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash (You may play this spell any time you could play an instant.)

Creature cards you own that aren't in play have flash.

Each opponent can play spells only any time he or she could play a sorcery.

Price & Acquistion Set Price Alerts

IMA

V11

TSP

Ebay

Recent Decks

Teferi, Mage of Zhalfir Discussion

PhotogenicParasympathetic on I think this card is ...

3 days ago

Fun fact about Dauthi Embrace: You can use it on opponents creatures to force them to block unfavorably. For example, Player A has a creature out that's shutting down your strategy Teferi, Mage of Zhalfir for instance), and Player B attacks them for lethal commander damage. Now, you don't want Player A to lose yet, cause you need their help to deal with Player B. Give both Teferi and Player B's attacker shadow, and your problem is removed!

Suns_Champion on Arbiter of Keeping Things Fun

6 days ago

I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.

Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists

Lockdown: Martyr's Bond, Arcane Laboratory, Winter Orb, Ethersworn Canonist, Angelic Arbiter, World Queller, Static Orb, Icy Manipulator, Rule of Law

Escape Lockdown: Teferi, Temporal Archmage, Land Tax, Daze, Rewind, Rhystic Study, Luminarch Ascension

Misc: Leyline of Sanctity, Cloud Cover, Teferi, Mage of Zhalfir, Dovescape

Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!

MRDOOM3 on Bruna, Light of Alabaster

1 week ago

Silent Arbiter is another nice way to slow down attackers.

Sovereigns of Lost Alara is another nice Aura tutor.

Corrupted Conscience is just another nice aura for Bruna.

I'm assuming you're excluding Eldrazi Conscription because of cost.

Definitely throw in Hall of the Bandit Lord, Winding Canyons, and Lightning Greaves (Shroud does not interfere with Bruna's ability) for a good amount of haste/attack as soon as she comes in.

If you do not wish to throw in more haste enablers, then you should definitely consider some aspect of control/flicker, because, believe me, Bruna tends to be a target for removal/counterspells, and her mana cost can get considerably restrictive if she's removed too much. I would suggest Grand Abolisher, Teferi, Mage of Zhalfir, Rule of Law, Dovescape, and Arcane Laboratory. Evasion like Flickerform and Vanishing are also really important as well.

Gidgetimer on I Need Help with a ...

1 week ago

As to how many counters you want, you are going to want to be statistically likely to see one by turn 6. This is on average 13 cards into the deck, so 8 gives you a 65.9% chance to have one and 9 gives you a 70.7% chance to have one. I would go with 9 or 10.

You could also add in Teferi, Mage of Zhalfir and cast him on the player's end step before your combo turn. I would also add in all the tutors you can stand and more other card draw than you can stand too so that you can consistently find your pieces. You do need a second wincon, but I don't really know what it would be.

Sjorpha on BW: Lifestealer

1 week ago

I don't think Silence fits the deck, it's a card that either wants to be built around with for example Isochron Scepter and Teferi, Mage of Zhalfir (those three cards creates a hard lock) or be a 1 of in a pure control deck.

Path of bravery looks more interesting, but it's a card that wants a wide board so it would go well with cards like Spectral Procession and Lingering Souls

It's easier to give advice if we know your budget also, there are a lot of cards in modern that would upgrade this deck but would cost a bit. For example Fatal Push and Path to Exile are the best removal spells in modern and could replace Murder, Ruinous Path and Silkwrap, but they are much more xpensive. Your mana base would be much improved by fetchlands and shocklands and so on.

kylbeon on Rashmi

2 weeks ago

Perhaps cards like Teferi, Mage of Zhalfir or Yeva, Nature's Herald might help your deck? It allows you to play creatures on your opponents' turns, and Rashmi's ability triggers on the first spell you cast each turn (per official rules), including your opponents' turns.

Inanity on Control the Senate

3 weeks ago

Thebiggalactus I had Lightning Greaves and Swiftfoot Boots in the deck initially, but they were taking up space. My meta, while full of removal (my playgroup has learned well from me), seems far more bothered by everything else crawling in the deck, and they're downright terrified of Teferi, Mage of Zhalfir. Most of the time I can get the two on the board together, which tends to lock out most removal options. It really is uncanny, how often Teferi comes up by the time I'm getting Azor on the board.

Also, thank you. ;-) I nearly always strive to develop an efficient mana curve. Probably 95% of the time it absolves me of the need to worry much about mana rocks, which is good because artifact hate is rampant in my meta.

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