Teferi, Mage of Zhalfir
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash (You may play this spell any time you could play an instant.)

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only at any time they could cast a sorcery.

Recommendations View more recommendations

king-saproling on Dopplegangbangers - Historic Flash Convoke Copies

1 week ago

This list looks great, definitely a good pairing of commanders. Personally I would make these swaps:

Tishana, Voice of Thunder -> The Great Henge
Elesh Norn, Grand Cenobite -> Grazilaxx, Illithid Scholar
Masako the Humorless -> Errant, Street Artist
Mirri, Weatherlight Duelist -> Second Harvest
Selvala, Explorer Returned -> Teferi, Mage of Zhalfir
The Second Doctor -> Patron of the Orochi
Rhystic Study -> Murkfiend Liege
Heroes' Podium -> Sakashima the Impostor
Swiftfoot Boots -> Sakashima of a Thousand Faces
Neoform -> Awakening
Beast Within -> Sundering Growth

Some others you might like: Wake the Reflections, Phyrexian Metamorph, Idol of Oblivion

Gidgetimer on Do suspend cards fizzle if …

4 months ago

It isn't normally legal to play anything during the resolution of a spell or ability. However card text overrules game rules when the two conflict. So the "if you can't" isn't referring to timing restrictions on anything. It is referring to stuff like Teferi, Mage of Zhalfir or targeted spells that don't have a legal target. It is also referring to spells with mandatory additional costs that the player either can not, or does not want to pay.

keitterman on "You've Heard of Chaos Theory?"

5 months ago

I personally don't like to give people too much of a leg up while I'm trying to get a leg up, so I'd consider Teferi, Mage of Zhalfir, or Soulless Jailer. I know that's probably against the spirit of the deck, in which you're looking to see interactions with crossing people's decks, but still.

Tsukimi on Fairish Faeries (Alela Budget EDH)

6 months ago

Also I realized today that Teferi, Mage of Zhalfir actually does give our creatures flash, so he'd have excellent synergy with Cunning Nightbonder, Slitherwisp, etc.

KongMing on Wizard101 | FREE Download | Play Now!

7 months ago

Thank you for that abravo2060! Looking at the deck, it appears I have 20 Islands, not 19.

I plan on making some acquisitions to upgrade the deck in the near future, I'll share my list with you so you have some more ideas too.

Planned Acquisitions: Teferi, Mage of Zhalfir Paradoxical Outcome Timestream Navigator Thassa, Deep-Dwelling (swapping out Conjurer's Closet)

Epicurus on People's Thoughts on Mommy Norn?

1 year ago

"She's a great roadblock for decks that combo off to go infinite. You know the ones, where you chain together ETB effects to garner infinite tokens / draw / mana / burn. {...} we've all seen them either in person or online with YouTube."

I was looking through all of my decks, both decks that I own and prototypes, and found very few that Big Momma Norn actually shuts down. There are a few that she hinders, there are a couple interactions in each of them that she denies, but the only ones that I see her as a scoop-worthy opponent to are my Yarok decks and my GW Soul Sisters deck. Which brings me to why I quoted the paragraph above from a previous comment.

As other users have already stated on this thread, I also don't play infinite combos. I do have one such combo in one of my decks, but (a) it happened by accident, (b) it's a 3-card combo in a deck that doesn't run tutors, (c) it doesn't have anything to do with ETB triggers, and therefore isn't nerfed by Ma Norn, and (d) is absolutely not necessary for the deck to win. Is that deck effected by Norn being on the board? To some extent, absolutely. Can it win against a Norn deck? Again, absolutely.

(The deck I'm referring to is Mazirek's Nut Sac, in case anyone wants to look at it and argue otherwise).

I can see this card being a nuisance if all or most of your decks rely heavily on ETB triggers, or if you play infinite combos that require ETB triggers, but for no other reason. And honestly, I'm glad if the latter is the case.

Honestly, on a different note, I don't see her shutting down more decks than Kunoros, Hound of Athreos does. And did Kunoros flood the format? Absolutely not. Why not? Because there are too many decks that operate perfectly fine in it's presence. It only attacks one specific archetype, and only slightly hinders others. That's why you see Kuranos much more often as part of the 99 than as commander. If Ma Norn is different, it's only because there are way too many decks being played in the format that absolutely depend on ETB triggers. In that case, she'll really only serve to help diversify the format, which is exactly the opposite of what gets a card banned.

Cards get banned because they flood and homogenize the format. Rofellos, Llanowar Emissary was banned because, at the time, you couldn't keep up with that deck, so there was no reason to play anything else. Leovold, Emissary of Trest was banned because drawing is one of the most fundamental aspects of the format, and therefore wrecked every single deck archetype, and subsequently became a "play him or lose to him, your choice" kind of commander. I could go on, but basically the ban hammer comes down when a very large percentage of decks are built around that card, thereby rendering most other decks obsolete. It's really more of a business decision than anything, because flooding a format with one card means less sales of anything else. It's also just not any fun for people who want to build anything else to know that they're going to see that one deck over and over and can't beat it. Again, cards become banned when they enter the category of you have to play them, or you're going to lose to them.

On that subject, I personally wish that Thassa's Oracle would be banned. There are way too many of those decks out there, and they're not any fun to play against. I'd also like to recommend Cyclonic Rift for the hammer, because it is my number one hurt feels card (it's not just a board wipe, it's a one-sided middle finger for everyone). And no, neither of those can be in the command zone to start the game. However, both are infinitely less situational than Ma Norn. They're both devastating to every single deck archetype, not just the most popular ones.

And my final thought on the subject is that there are many other better and more versatile Stax commanders. Tegrid has been mentioned a lot on this thread, and for good reason. Teferi, Mage of Zhalfir could be added to that discussion. Grand Arbiter Augustin IV might not shut down any decks, but puts you at a +2 or +3 mana advantage, which is much less situational than the advantage Ma Norn gives you. Shit, even Archelos, Lagoon Mystic, a very underrated commander, whom a lot of people overlook, has much more of a capability of shutting down a much wider category of deck archetypes than does Ma Norn, and has a much better color identity if you want to play Stax. I'm not saying that Archelos is a better card, not by a long shot. I'm just trying to illustrate how dumb it would be to cry for the hammer to come down on Ma Norn before she ever even sees the command zone. She's not going to flood the format, won't wreck the game, and really just makes mono-white a viable option and nothing else.

Anyway, that's my rant.

KBK7101 on Rule 0 - Urza and …

1 year ago

My previous idea of running Subira, Tulzidi Caravanner and Teferi, Mage of Zhalfir has been sabotaged by the release of The Brother's War. In it's a place, a partner deck of Mishra, Excavation Prodigy and Urza, Powerstone Prodigy has the gears in my brain turning!

I'd like to keep it at about pre-con levels of power and would love suggestions.

So far, cards like Irencrag Pyromancer and others that care about second card draws per turn are key, as are artifacts that have some sort of graveyard recursion like Artificer's Dragon or Metalwork Colossus.

I've also never built a deck to fit in with pre-con levels of power. Any recommendations on how to gauge this? Is it a synergy thing or is it a card rarity ratio thing?

Grind on Kruphix Group Hug.......Slug

1 year ago

Fyi paradox engine is still banned in edh...
If you want to be mean you could run Teferi, Mage of Zhalfir

Load more