|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.
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Teferi, Mage of Zhalfir Discussion
3 days ago
Fun fact about Dauthi Embrace: You can use it on opponents creatures to force them to block unfavorably. For example, Player A has a creature out that's shutting down your strategy Teferi, Mage of Zhalfir for instance), and Player B attacks them for lethal commander damage. Now, you don't want Player A to lose yet, cause you need their help to deal with Player B. Give both Teferi and Player B's attacker shadow, and your problem is removed!
6 days ago
I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.
Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists
Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!
1 week ago
max hand size
gy to lib
1 week ago
Silent Arbiter is another nice way to slow down attackers.
Sovereigns of Lost Alara is another nice Aura tutor.
Corrupted Conscience is just another nice aura for Bruna.
I'm assuming you're excluding Eldrazi Conscription because of cost.
If you do not wish to throw in more haste enablers, then you should definitely consider some aspect of control/flicker, because, believe me, Bruna tends to be a target for removal/counterspells, and her mana cost can get considerably restrictive if she's removed too much. I would suggest Grand Abolisher, Teferi, Mage of Zhalfir, Rule of Law, Dovescape, and Arcane Laboratory. Evasion like Flickerform and Vanishing are also really important as well.
1 week ago
As to how many counters you want, you are going to want to be statistically likely to see one by turn 6. This is on average 13 cards into the deck, so 8 gives you a 65.9% chance to have one and 9 gives you a 70.7% chance to have one. I would go with 9 or 10.
You could also add in Teferi, Mage of Zhalfir and cast him on the player's end step before your combo turn. I would also add in all the tutors you can stand and more other card draw than you can stand too so that you can consistently find your pieces. You do need a second wincon, but I don't really know what it would be.
1 week ago
I don't think Silence fits the deck, it's a card that either wants to be built around with for example Isochron Scepter and Teferi, Mage of Zhalfir (those three cards creates a hard lock) or be a 1 of in a pure control deck.
It's easier to give advice if we know your budget also, there are a lot of cards in modern that would upgrade this deck but would cost a bit. For example Fatal Push and Path to Exile are the best removal spells in modern and could replace Murder, Ruinous Path and Silkwrap, but they are much more xpensive. Your mana base would be much improved by fetchlands and shocklands and so on.
2 weeks ago
Perhaps cards like Teferi, Mage of Zhalfir or Yeva, Nature's Herald might help your deck? It allows you to play creatures on your opponents' turns, and Rashmi's ability triggers on the first spell you cast each turn (per official rules), including your opponents' turns.
3 weeks ago
Thebiggalactus I had Lightning Greaves and Swiftfoot Boots in the deck initially, but they were taking up space. My meta, while full of removal (my playgroup has learned well from me), seems far more bothered by everything else crawling in the deck, and they're downright terrified of Teferi, Mage of Zhalfir. Most of the time I can get the two on the board together, which tends to lock out most removal options. It really is uncanny, how often Teferi comes up by the time I'm getting Azor on the board.
Also, thank you. ;-) I nearly always strive to develop an efficient mana curve. Probably 95% of the time it absolves me of the need to worry much about mana rocks, which is good because artifact hate is rampant in my meta.