Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.
|Have (2)||, orzhov_is_relatively_okay819|
|Want (6)||alecarzel , KingKruph , Thraxinator , brunao , pariquinc , Skreach|
Printings View all
|Iconic Masters (IMA)||Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Teferi, Mage of Zhalfir occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Teferi, Mage of Zhalfir Discussion
1 month ago
Add Grand Abolisher for redundancy maybe? Would you be up for the idea of Dragonlord Dromoka in the 99 instead? I ask because I think adding blue would help your intended strategy so you can add Teferi, Mage of Zhalfir, and Teferi, Time Raveler among others. As for a bant commander I cannot say at this time... I meant to read before bed not really make responses XD.
1 month ago
Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.
What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.
3feri is a collection of smaller problems that adds up to one major problem:
- His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
- He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
- He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
- He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.
3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.
tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.
2 months ago
Hey, you're welcome. Good update.
Teferi, Mage of Zhalfir lets you mutate at instant speed which can be powerful. Just as good is it also protects the creature you want to mutate to on your turn since your opponents can't cast instant removal in response. Kykar, Wind's Fury can create 1/1 Spirits who fly who can be mutate targets. Kykar triggers when an enchantment/artifact is cast by Vadrok. Spirits tokens can also be used as ramp.
Seal of Removal can be cast with Vadrok and it can be repeatable creature bounce at instant speed for the mutate pile. Waterfront Bouncer doesn't have protection, but at instant speed can bounce itself and if it's mutated the entire mutate pile.
Lightning Mauler's soulbound haste can change creatures which can be helpful when mutating. You want to be bouncing Vadrok, but when doing this you also bounce the other creatures in the mutate pile. You want to be able to cast a creature to mutate Vadrok to and cast Vadrok all on the same turn. Being able to give the mutate pile haste with Mauler can attack with the mutate pile before bouncing it again.
Cards to consider cutting:
- Souvenir Snatcher
- Armillary Sphere: is only decent if you can cast it with Vadrok and even then Wayfarer's Bauble is better overall since it's actual ramp.
- Thaumatic Compass Flip: this card is too slow for your deck and you're not going to want to leave mana free to activate it.
- Boros Locket: to draw you have to pay four mana which is only decent. Commander's Sphere and Mind Stone are better overall mana rocks for ramp and draw.
In my opinion six CMC mutate costs are too much for what you get with Arch and Snatcher. The lockets are lackluster.
2 months ago
I just realized I hadn't replied! Oops!
Thank you! I had a lot of fun putting the deck and page together.
My only problem with the new Vivien is she cost 5 mana, and I'm not sure if that's worth the top deck utility she provides. At least I would have to find something to cut for her. Vivien, Champion of the Wilds was in a draft of this list but was ultimately cut for a few reasons. First off, once I have a flash effect (that's not a land) in play, any more flash effects become dead draws. I went with Leyline of Anticipation for the fact that enchantments are harder to get rid of than creatures or planeswalkers and can be set from my hand for free if I get it in my opening hand. I also went with Teferi, Mage of Zhalfir because he stops opponents from playing at instant speed and can be tutored. A successful Defense of the Heart means I can get a Prophet of Kruphix effect if I'm not going for a lock. Still, there is something to be said about her -2 which provides some decent utility. Maybe she can find a slot again, but at this point I'm not sure if it would be worth cutting anything I'm already running for her.
The deck has no problem ramping, so I don't see any need for Farseek. Even still I would probably prefer Nature's Lore for the fact that the land enters untapped. If I really need another color then I can just grab the appropriate shock.
Thank you for your suggestions, and I'm glad you like the deck! I'll seriously hear out any arguments for either Vivien if you think something is worth cutting for them.
2 months ago
Teferi's a bit of a special case. He was a pre-mending walker, so he had the ability to project a physical body to whatever specifications he liked, like how Urza, Lord High Artificer disguised himself as the Blind Seer. His physical age also varies wildly between appearances, since he's technically older than Karn. Teferi, Temporal Archmage is pre-mending, he became Teferi, Mage of Zhalfir when he gave up his spark to seal a rift in the Multiverse, and after decades of aging, he got his spark back and became modern-day Teferi.
2 months ago
Teferi has been appearing on cards in this game for many years, and, in his early appearances, he bore a slight resemblance to Laurence Fishburne, but, when he was re-introduced in Dominaria, he suddenly resembled Idris Elba, instead. Compare Teferi, Mage of Zhalfir and Teferi, Temporal Archmage to Teferi, Hero of Dominaria and Teferi, Time Raveler.
Many characters have appeared different when illustrated by different artists, but the differences are usually minor, so why is it that Teferi's appearance changed so drastically? What does everyone else say about this?
3 months ago
a few things
- sideboard is useless in edh- either make it fit or cut it
- get rid of callaphe, teferi,azor and frost titan- they dont really contribute to gameplay.
- if you want annoying look at things like Mana Vortex.Balance, or,Back to Basics,Frozen Aether,In the Eye of Chaos,Invoke Prejudice,Pendrell Mists
- also if you wanted a hard lock on the game go for Teferi, Mage of Zhalfir+Knowledge Pool- you will need to find someway to protect teferi and avoid artifact destruction but if you can pull it off everyone will hate you
cheers. hope this helps. ive run basically every version of this deck. there are endless ways to build stax
3 months ago
jaymc1130, in that case, as I said, above, the barracuda will be perfect for my Kynaios and Tiro deck, but I am wondering about my other EDH decks. Most of my EDH decks contain Teferi, Mage of Zhalfir, who would work against the ability of the barracuda, so I will not be putting the barracuda in those decks, but I do have three other decks into which I am considering: my red/blue/green deck, my Atraxa, praetors' voice deck, and my five-colored deck. Should I put the barracuda in any of those decks, or is that not a wise decision?