|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
Teferi, Mage of Zhalfir
Legendary Creature — Human Wizard
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.
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Teferi, Mage of Zhalfir Discussion
2 days ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
6 days ago
For budget purposes you could do away with the creatures, planeswalkers, and split lands. Then just go budget splits lands or normals. Run more counter spells like Remand. You could also run Curse of Exhaustion. Teferi, Mage of Zhalfir, Silence, Isochron Scepter, and Muddle the Mixture I would say are a must keep for the combo and for tutoring up either the scepter or whatever you want to put on the scepter. Rule of Law is a cheaper (mana cost-wise) but it limits you as well. If you can get to Jace, Unraveler of Secrets ult then he also makes it where Curse of Exhaustion is a lock. I don't know how expensive he is though. Unfortunelty, my FNM netdecks the top Modern decks to play with, so to be competitive you have to be willing to spend a large sum of money
2 weeks ago
Out of your maybeboard, my thoughts are:
The Mirari Conjecture seems too slow and difficult to control. you want to make sure that you combo off the turn you double all your spells, but then it really obiviously advertises to everybody that that is what you're doing. And if you want good repeatable graveyard recursion, Charmbreaker Devils is the way to go.
Bonus Round seems interesting when used in the right circumstances. Against permanent heavy decks it seems bonkers. Against other spell slinger decks you prbably want to have a Teferi, Mage of Zhalfir in play.
Elixir of Immortality is ok I guess. It's good in colours that don't have much recursion, but don't you want stuff in your graveyard to help fuel stuff like Past in Flames or Treasure Cruise/Dig Through Time (run Treasure Cruise/Dig Through Time).
Will Kenrith seems cool as a commander or decent in a Teferi Chain Veil stax deck (albeit how expensive he is) but again, I don't think he's right here. Play him, -2 him twice and that's it. Would prefer to just play Jace's Ingenuity for cards.
As a general rule, you should also NEVER assess a planeswalker for a deck based on their ult. It's bad form and you end up running a bunch of clunky cards on the off chance you could do something with them.
- Spellseeker just seems good. Run her.
2 weeks ago
I completely forgot about Ethersworn Canonist! Thanks for reminding me! Tbh, I only have Cranial Plating/Etched Champion in there because I haven't really devised another wincon yet.. And that combo just seemed to go best with the deck, but I'd be happy to switch it up for something else.
Thanks for the reply!
2 weeks ago
I'd rather see a Teferi, Mage of Zhalfir/Knowledge Pool lock as the wincon, or something efficient like one of the planeswalkers- a Jace ult is usually a win and its useful through the rest of the game.
4 weeks ago
I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.
'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.
Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.
Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.
In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.
Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.
1 month ago
Bloom Tender, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Somberwald Sage, and Rishkar, Peema Renegade are all great mana dorks here and consider extra land drop cards like Oracle of Mul Daya. Also, if you can afford it... Earthcraft is bonkers.
I prefer bodies over most counterspells and you want cards to be good outside of comboing. I'd probably drop both Pestermite and Deceiver Exarch as both are just bad outside of combining. I'd also thin out your non-creature spells and probably drop all 4 'blast' spells like hydroblast for example. Consider Teferi, Mage of Zhalfir for protecting your combo.
Feel free to check out my list for inspiration. It's not dedicated combo but it's still very competitive. Feedback, upvotes, and/or ideas are appreciated. Animar, Angry Hemorrhoid
1 month ago