|Commander / EDH||Legal|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Creature — Vampire Shade
Whenever you tap a Swamp for mana, add an additional .
: Nirkana Revenant gets +1/+1 until end of turn.
Nirkana Revenant Discussion
1 week ago
Sundering Titan is a dope card but not might always hit if they're playing fast lands or check lands, but will definitely hit shocks; and probably only one or two. Grave Titan might be a better boy to slam down, or if you wanna be super janky, Josu Vess lich night . Soul of New Phyrexia is also dope
1 month ago
your most recent reply is amazingly in-depth and it makes me think which is great considering where we already are with this deck.
If I do add Rings of Brighthearth at this juncture (vs. say, next month or whenever it is that I may have expendable funds), the most notable option I'd like to consider for a cut, right now, seems to be Black Market . Why? Well, of my redundancies you hit the nail on the head re: my priorities when you mention the use of Pact effects. I love them and sometimes feel a great need to stack a couple together (for me it's usually going to be one enchantment alongside Butcher of Malakir for the assurance that I could somewhat easily recur the Butcher). Mana "doublers" like Nirkana Revenant and Caged Sun are vital for making sure I can make the most out of things like Torment of Hailfire or a given Chainer loop. Same with Ritual effects. Banks... well, they can help enable those, but I haven't been able to make the most of Black Market yet, and while I've seen great work come from Revel in Riches , it's mostly from it outright winning the game for me directly afterwards (though there have been a good few times where I just have a ton of treasures to break bank with beyond its alt-wincon trigger). :P
As for max-handsize cards, these can be disposable, but I like the necessary lifegain from Venser's Journal (and to be frank with you, it's a pet card of mine - a gift from an old friend, in foil), and Thought Vessel and Reliquary Tower are indisposable otherwise for being cheap/free, doing their function, and granting mana besides. So if I do get a Rings of Brighthearth , I think it'll be Black Market that falls by the wayside.
Let me posit one other thing while we are on the subject of Rings, though: I do currently own a Basalt Monolith ; would this be a good inclusion and what should I cut for that? It's probably going to be a mana rock if anything, although so far I'm not sure the deck even needs and/or wants this in here (personally, I'd LOVE to go infinite and get there with a Torment of Hailfire for exorbitant mana, but this deck has gotten by very far without going infinite, save for Zulaport Cutthroat or Blood Artist + Ashnod's Altar + Nim Deathmantle + Wurmcoil Engine or Abhorrent Overlord - that said, if I added Rings of Brighthearth and removed Black Market , are there any infinite combos I'm clearly missing which would be facilitated by the Rings?). Honestly curious - I'm generally pro-combo. haha
1 month ago
The name is why I clicked (despite Teysa being one of my favorite characters in Ravnica's lore). It's a double entendre, something that's used a lot in recognized literature such as Shakespeare. Is this Shakespeare's level? Probably not, but I found it to be a witty name nonetheless. I even told a friend I wished I had come up with it. That alone gets my plus one.
As for the deck, it looks fairly solid. Some recommendations I might suggest include more draw effects. Cards like Grim Haruspex , Mentor of the Meek (you have enough creatures that fit the requirements plus afterlife tokens), Midnight Reaper , Smothering Abomination (if you feel you have the right amount of sacrifice outlets...if not Viscera Seer is a good addition!), and Dark Prophecy to name a few. Ayli, Eternal Pilgrim could help as a good sac outlet as well as removal bonus.
Cards I would recommend cutting are:
Grave Betrayal : Really costly & with all the creature removal you're running, by the time this is out, iit's just win more.
Wound Reflection : Just a win more. By the time you're draining life, you should pretty much win without needing this. Especially given it's cost.
Mirage Mirror : I'm not sure if I'm missing something crazy cool with this, but I don't see it's purpose.
Overseer of the Damned : With all the Grave Pact effects you have, this one seems subpar. The zombies tokens sure seem great, but this is something I would cut if you're trying to lower converted mana costs. (I understand if you decide not to cut him though as I do see the work he can pull)
1 month ago
I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!
Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).
All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).
Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.
I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.
By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.
Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.
1) Multi-Race Vampires are small percentage of all Vampires ever printed.
2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes
3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )
1 month ago
So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!
2 months ago
2 months ago
2 months ago
Nirkana Revenant occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%