Go for the Throat

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Besieged Uncommon
Mirrodin Besieged: Mirran Uncommon
Promo Set Uncommon

Combos Browse all

Go for the Throat

Instant

Destroy target nonartifact creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -69%

0.05 TIX $0.37 Foil

Ebay

Recent Decks

Load more

Go for the Throat Discussion

Asy1umRat on Rats in the Walls

18 hours ago

My only concern with Marrow-Gnawer is that he's legendary and it leaves me with really just Pack Rat as my threatening body. It is nice to drop him and rush down with an army of fear rats, though, so if we can go wide enough before hand it could be a game-winner. Plus its an enabler for Drainpipe Vermin, so there is that. How many would be appropriate, 2 or 3?

I like Big Game Hunter in the sideboard, for sure.

I had considered Alms of the Vein for a while, but I'm not sure how well it can fit as it doesn't impact the board, though I do like the life gain option, especially with Sign in Blood. I've had it in the maybeboard for a while, so I guess I should actually test it.

Asylum Visitor is an interesting take on bob that I was really excited for when it was revealed. For some reason I was under the impression she cost more, so thats definitely an option to come back to. A bigger butt would make me a lot happier, for sure.

That's a good point on colorless removal. Go for the Throat is my go-to colorless removal, so maybe running 4 in the sideboard to swap out Dark Withering if need be.

Chasmolinker on Anti-Eldrazi Grixis

1 day ago

I did some play testing with this and I think Harsh Scrutiny and/or Lay Bare the Heart from Amonkhet would work great. The latter is basically a turn 2 thoughtseize with no shock damage. Also, this deck needs some kind of fetch land or just less land. I either got flooded or couldn't get the third color in time. I would up Terminate to 4 copies and cut Go for the Throat. No restrictions on Terminate. Maybe one or two copies of Murderous Cut for late game removal. It's a little bit of a glass cannon because without Master of Cruelties, the only other win con is the man-lands. Maybe a Cruel Ultimatum or delver  Flip strategy as an alternate win-con.

escesare on Hell Slayer

3 days ago

Could you tell us about your goals for this deck/in general? Do you want to make decks that are kitchen table casual, Friday Night Magic, or tournament competitive? Also is it Modern, Frontier, or Standard? Also what's your budget? This would greatly change how to approach deck-building.

When building a competitive deck, the most important thing to remember is that some cards are just massively better than others. For example, you're playing a lot of creature removal which are just worse in every way than a mix of Go for the Throats and Dismember.

Your deck is very reminiscent of Monoblack Devotion when it was legal in Standard. If you like this style of deck, you could just try playing Modern Monoblack Devotion.

Kyle_Munzy on Erebos and Athreos: How to lose friends 101

1 week ago

I don't think that Behind the Scenes is necessary just because of the amount of draining that happens when the combo goes off. I think on your budget the check lands from innistrad and M13 would work well to fix any mana problems. In terms of the deck I'm quite impressed at the value that Herald of the Pantheon gives. I think that plummet and naturalize are weak links that should be relegated to the sideboard and instead should be replaced with Path to Exile, Go for the Throat etc...

BlueRingedSnail on W/B Zombie Control (w/ Amonkhet)

1 week ago

Thanks for the reply, I will try to add a bit more to the discussion. Firstly, you don't need to worry about getting revolt off of Fatal Push, the card still hits countless threats in modern, most notably things like Tarmogoyf and Goblin Guide. I'd suggest moving up to a playset, and relying on your wider-reaching kill spell Mortify lategame. I also understand that you want to keep a budget, so I won't suggest Marsh Flats, but that is a pretty efficient card that synergizes well with Fatal Push. Go for the Throat and Doom Blade are also options for slightly more expensive removal. I hadn't considered that Path to Exile disables Vile Rebirth. I'd still suggest 2-3 in the sideboard for Kitchen Finks and Voice of Resurgence. As for Gurmag Angler, perhaps cutting Dark Salvation or Dash Hopes would make room. I feel like you are getting enough zombies from Endless Ranks of the Dead after setting up with Wayward Servants, Tidehollow Scullers, and a Gurmag Angler, and Dash Hopes is probably beaten out by Mana Tithe as you will be taking a risk by giving your opponent choice (They will always pick the life loss when they are playing a spell that could win them the game, and always the counter when they just need to survive the turn. Overall, it can't function as a finisher or an effective safeguard lategame, so I'd suggest cutting at least 2). Thanks for response.

Daedalus19876 on Consulate of Terror

1 week ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

Oloro_Magic on Rat discard (NEEDS HELP!!) copy

1 week ago

Okay so if your strategy is kind of neo-8 rack then we can work with this. Firstly, most of these rats wouldn't really work. I would keep the Augur of Skulls and maybe Marrow-Gnawer as the top end of the curve. I would then play between 6-10 Relentless Rats to round out the creatures. As for disruption and discard, you are on the right track with Waste Not and Shrieking Affliction, however if you want to keep it solely rats then Waste Not disrupts the flavor. Your removal package should consist of Victim of Night, Go for the Throat, or Smother, I would suggest 4 copies of one of these and then 2 Tragic Slip. 4 Wrench Mind, 4 Blackmail (or some other disruption spell like Thoughtseize or Inquisition of Kozilek), 4 Funeral Charm and then 4 Raven's Crime. As for your mana base I would drop it to 20 lands, your curve isn't too demanding. In those keep what you have but add 2-3 Dakmor Salvage for recursive discard using Raven's Crime.

hardhitta71194 on Zombie Token

1 week ago

Kill spells are good control if you're worried about other creatures. There are a ton of them, Doom Blade, Go for the Throat, good old Murder, Ultimate Price and many more.

Hand disruption is also good Control, I play Liliana's Reaver a lot. Makes zombies and hand disruption.

If you like counterspells (I never leave the house with out some =P) then Dash Hopes is very good. One of my favorite black cards.

Load more