Go for the Throat

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Go for the Throat

Instant

Destroy target nonartifact creature.

Go for the Throat Discussion

DragonChampions on Dig Your Own Grave

6 days ago

To begin with, this is probably the most creative deck I have ever seen. That being said, I playtested it and see some minor problems. I will cover all of the problems I see with it, then cover all of the solutions. I really like the concept of this deck, and I want to see it work in an actual game. Problems: This deck isn't going to win from dealing damage, not even close. Therefore, Eidolon of the Great Revel really isn't going to anything what so ever. He is just 2/2 for , and serves no real purpose. The same goes for Dimir House Guard . Like, yes ok, he can regenerate, but there aren't many creatures here to sacrifice. Additionally, I played this deck several times, and not once did I see Vampiric Link be of any use. The most life per attack you can get with it is 2, and most likely your creature dies from it. I just think there could be better cards. Improvements:

I personally like to run Go for the Throat over Victim of Night . I would have one in the deck and one in the sideboard, just for the various scenarios.

During the beginning of the game, you are very vulnerable. You need some smaller creatures such as Typhoid Rats . They can be played turn one and can effectively block almost any creature. Replace Vampiric Link with these, it will help so, so much.

As I said above, Eidolon of the Great Revel is just wasting space, and if you wanted to keep the same converted mana cost, might I suggest Battlefield Scavenger (for cycling faster), Bloodrage Brawler (for an actual blocker), Figure of Destiny , or many more, just not Eidolon.

Dimir could go either way, especially if you make these other changes, so you can sacrifice creatures easier.

Again, overall I love this concept and want to see this work. Please consider the above, and thanks!

SynergyBuild on Royal Assassin Out of Retirement

1 week ago

This could be a slick Mono-Black list. Probably a mono-black devotion deck. Gray Merchant of Asphodel , Geralf's Messenger , and Relentless Dead as a mini-zombie theme, Gatekeeper of Malakir , Bloodghast , and Kitesail Freebooter s to finish up the creature-base, with seriously high-value creatures, all of which add to devotion, and the rest of the mainboard can be removal like Fatal Push , Disfigure , Echoing Decay , Go for the Throat , etc. as well as discard in the forms of Thoughtseize and Inquisition of Kozilek .

For a price, Liliana of the Veil / Liliana, the Last Hope / Phyrexian Obliterator are all fine inclusions.

A sideboard filled with Duress against control (as though they could surive your onslaught of discard and recursive threats in the mainboard), Leyline of the Void against dredge and phoenix, Fulminator Mage against tron, Whip of Erebos for needed midrangy lifegain and recursion shenanigans, and whatever suits your meta, be it Ratchet Bomb against artifacts, tokens, or enchantments you find troublesome, Night of Souls' Betrayal for anti-swarm, Phyrexian Arena / Dark Confidant if you need some more grind, etc.

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.

@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.

@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)

Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.

The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)

xeratheenigma on Need help combatting Flash-Hulk and ...

1 week ago

I’d rather play more versatile removal such as Go for the Throat instead of Dark Betrayal . You should definitely play Leyline of the Void as it doesn’t affect your yard and cancels draw triggers for gitrog. You could also play Spirit of the Labyrinth to slow gitrog down but note that they can win through this effect if they haven’t drawn a card for the turn they intend to go off on. The problem with hate creatures that affect gitrog is that they typically have 1 toughness which if they run Darkblast can be pretty lights out.

For hulk you have access to Barbarian Ring , Cabal Pit , Scavenger Grounds , and Faerie Macabre which can all be used even if Grand Abolisher is on the field.

xaarvaxus: while cursed totem doesn’t touch any of gitrogs inherent abilities it does shut off Putrid Imp , Oblivion Crown , and all of its discard outlets besides Chains of Mephistopheles and the handsize outlet

Rushsilver on abzan horse tribal edited copy

2 weeks ago

jreynolds No that's not ignorant! Props for asking nicely and wanting to know. To be completely honest, it'll be really hard to make this deck stand a chance against competitive modern decks because horses are so few and far between. But I imagine you want to do horses for fun, not to win tournaments lol. At the same time, if you're gonna play a deck you might as well make it optimal. Decks that don't do anything aren't that fun after all.

Anyway, Authority of the Consuls isn't a terrible card, but it is not consistent life gain since a good amount of modern decks run little to no creatures. Plus, if you draw it any point after your first turn then it sucks because it missed its opportunity to do anything. Revitalize and Fountain of Renewal both just gain life and replace themselves by drawing a card. Since you want to be proactive in this deck, and you already have Shield Mare and Diomand Mare for life gain, cards that only gain you life are just wasted space. Tragic Slip is a fine card, but Go for the Throat and Doom Blade are better in this deck. Even better is Path to Exile , but it cost a few bucks.

Hope that helps.Lmk if you have any more questions!

Duke.Fleed on Rats

3 weeks ago

There are a few options here. If you want to stay in mono black, you can look into dredge: Stinkweed Imp and Golgari Thug and Darkblast . In order to get these cards into your graveyard in the first place, you will need to include cards that allow you to discard. If you have the money for it: Collective Brutality is a fantastic way to do it. If budget is more of a concern then something like Dark Deal is ok but not great. You could always use Rotting Rats to make your self discard (its also fine if you mill it, since you can just unearth it).

One thing I just noticed is that you've got over 60 cards in the deck. It would probably be best if you kept to that 60 card minimum. This will increase the consistency of the deck overall. One way you could do this, if you like having a variety of different cards, is play a card like Mausoleum Secrets . This will allow you to just play one copy of niche cards like Distress , Liliana, Heretical Healer  Flip, and Go for the Throat . You can also cut cards like Mind Rot and Ratcatcher (3 mana for that discard ability is too expensive, and 6 mana is definitely too expensive). If it were me though, I would just cut all the extraneous cards, not even bother with the Mausoleum Secrets and just focus on the rats.

If you wanted to do multi color (it will be more expensive though). I would recommend a few cards. Red-black is the route I would take. You get cards like Faithless Looting and Experimental Frenzy . The looting is good for dumping cards into your graveyard. Frenzy is a combo card that allows you to keep playing cards off the top of your library as long as you have mana (and as long as it isn't a second land). If you want to go the frenzy route, I would recommend Nykthos, Shrine to Nyx as a good way to make a bunch of mana and cast a bunch of rats. This is kind of a different way to play the deck and might be too muddy with the self mill plan. So I would either choose the mill or the frenzy plan.

If you like brewing decks, I host a deck brewing podcast. You can check out all the decks we've brewed on my tapped out page. If you want to listen to it, I'd greatly appreciate it. We are on iTunes (search: mtg Cold Brew) or on our website: mtgcoldbrew.buzzsprout.com

Let me know if you have more questions. This deck looks rad.

Lieutenant_DAngel on Esper Curious Gifts

3 weeks ago

DimirAgent8 thanks for the feedback!

I do agree that Go for the Throat is better than Cast Down - my meta has a lot of artifact decks and was why I had it, but I do I agree GftT is broadly better and I'll update it to reflect that.

My thinking with Hieroglyphic Illumination is that, while both its modes are subpar, having both options is actually good for this deck, and in practice I haven't had problems with it. It's pretty nice with hands where you have homunculus and not Gifts, since you can hold up any interaction then cast it at the end of their turn to draw two, hopefully digging you into a Gifts for turn 4. The cantrip 'mode' isn't good, but it does get an instant in the yard on turn one for homunculus to flip. Don't forget about flipped Homunculus' discount - Hiero as an instant speed Divination is actually pretty good. I can totally see the argument for just going with better cantrips, but it's worked decently for me up till now. If I replace it, I actually think Thought Scour would be the initial pick, since the self mill is actually reasonably helpful.

Thirst for Knowledge and Champion of Wits probably seem weird, but there are reasons I have included them. There are hands with this deck where you have a fatty and Unburial Rites in your opening hand, and having discard outlets that discard two cards is actually really helpful there. This is the same reason Collective Brutality is such an all-star in this deck - I have won games by discarding a fatty and Elesh Norn on turn three and reanimating them on turn 4. In addition to giving a little more consistency to the plan, they both dig into the deck. Champion of Wits in particular can be a quasi-finisher that refills your hand at a pretty low opportunity cost.

I do agree that the countermagic is subpar, but it's here mostly to protect the fatties. That's the main reason I'm running Negate - it slots in extremely well into the ideal sequence of cantrip -> homunculus -> Gifts. On turn four, you'll be reanimating for three mana thanks to the discount, letting you hold up one blue mana for the negate to protect against spot removal, board wipes, and surgicals. (Mana Leak also benefits from this.) I do want to try out Logic Knot, but I'm not sure if the anti-synergy with Homunculus is worth it. Supreme Will is an interesting suggestion! I hadn't thought of that and that might be promising.

Fatal Push is a great suggestion! I'm not sure what to slot it in for, though. It could be a replacement for Cast Down and would probably be fine there, and that's probably what I'll test initially.

All that said, I can definitely envision a more control oriented version of this deck using more/better cantrips and counterspells with a higher percentage of removal, and that might be the next direction I take it in. Thanks a ton for taking the time to evaluate my deck :)

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Go for the Throat occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.31%

Rakdos: 0.16%

Golgari: 0.1%

U/B (Dimir): 0.17%

RBW (Mardu): 0.13%

U/B/R (Grixis): 0.12%

Modern:

All decks: 0.06%

Black: 0.57%

Golgari: 0.14%

U/B (Dimir): 0.32%

Legacy:

All decks: 0.06%

Black: 0.83%