Go for the Throat
Destroy target nonartifact creature.
|Have (3)||metalmagic , Hellsing ,|
|Want (3)||epros1285 , Odin1806 , isharpu|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Go for the Throat occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.04%
Go for the Throat Discussion
3 days ago
Loyal Subordinate - Sepulchral Primordial - Ruinous Path (lol I have ten) - Go for the Throat - Virtus's Maneuver - Vona's Hunger - Ashes to Ashes - Murder - Murderous Cut - In Garruk's Wake - Grisly Spectacle - Extinguish All Hope - Nightmare Unmaking - Yawgmoth's Vile Offering - The Eldest Reborn - Fated Return - Exhume - Indulgent Tormentor - Kothophed, Soul Hoarder - Underworld Connections - Sign in Blood - Damnable Pact - Syphon Mind - Liliana's Contract - Promise of Power
1 week ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
2 weeks ago
3 weeks ago
You have more chance of executing the ramp than you do the cheese tutors and Crypt Ghast serves two purposes which is hot chocolate
For destroy or removal look at Go for the Throat | Doom Blade | Bone Splinters | Disembowel | Sinister Concoction | Cast Down | Dreadbore | Terminate | Murderous Compulsion | Walk the Plank | Victim of Night.
I'd probably recommend 4 copies of either Go for the Throat or Walk the Plank because they get rid of mostly everything.
Mostly just try and figure out what demon/s you want to build your deck around then choose cards that complement it
3 weeks ago
Spellskite, Crackling Doom, Wing Shards, Melira, Sylvok Outcast, Solemnity, Sudden Death, Sudden Shock, Engineered Explosives, Chalice of the Void, Deflecting Palm, Grim Lavamancer, Darkblast, Night of Souls' Betrayal, Collective Brutality, Wipe Away, Polymorphist's Jest, Sudden Spoiling, Go for the Throat, Porphyry Nodes
1 month ago
I know you're working with what you have, but a casual view of the deck doesn't seem to have much "umph". What is the life gain doing for you outside of keeping you alive? Commander damage makes pure life total a resource, so things like Vona, Butcher of Magan kick ass.
You have things like Dictate of Erebos and Conclave Tribunal which are awesome cards, but you have a very light creature presence (13 total) with no sac mechanic (for dictate) so it seems like an under-utilization of the cards. Who is going to help Conclave when you just have your commander out?
Same concept for Rootborn Defenses and Make a Stand Obviously great cards, but they provide a 1-turn protection for a mass of creatures you're not going to have. Long-lasting protection like Indestructibility or Swiftfoot Boots or Whispersilk Cloak will give you more staying power and force opponents to use their removal on your artifacts/enchantments rather than your combo pieces. Again, I know you're limited, but some instants are no match for something that requires another player to spend their hard earned mana and cards on your permanents.
I love, believe me, the mass life loss from opponents. I have two decks that do that same thing and they are damn near my favorites. But with commander people are going to be sniping your pieces way too often. Draining 4 damage per turn rules, but it needs to be backed up by some beef or a nasty combo. The Control helps, and again I get your constraints, but it seems like this deck will only sometimes work on late turns. Orzhov is my favorite combo and there is so much potential with Kambal, Consul of Allocation Are there cards that can get you benefit for his gain and drain? Sunbond isn't expensive and can do a little voltron or help protect a few creatures to make them big beaters with the constant little life gains.
You have Sheoldred, Whispering One, maybe do something jacked up basing things on tutoring her out and throwing things into your graveyard for benefit? She's a monster that cannot be ignored.
Well of Lost Dreams costs money, but with the theme of continuous life gain is an amazing addition for card draw. I guess I'm looking at the deck and not seeing what the win conditions are beyond "I gain life, they lose life" which is way cool but the rate seems too slow for the format. When commanders can cap you with 21 damage even if you have 200 life it means you need to Go for the Throat or make a real good wall for yourself (Teysa, Envoy of Ghosts?)
Essentially I see a ton of cool removal, a few pieces of life gain/drain and I find myself wondering "where's the teeth?" "How does Kambal say 'it is done'" Lots of life, for sure, but what do you do when a Zurgo Helmsmasher comes in with Rogue's Passage on turn 6? You know? I'm not talking cEDH ,just want to see the best Kambal there is because he rules. Your removal package is killer, great way to remove threats against you, but I feel like there comes a point where when you're just spending mana to take away what others spent mana on, you need an end-game. Overwhelming Splendor is a great way to capitalize on this "wait-them-out" removal strategy, but you can only cast it on one opponent, and what if it gets blasted? with more players, commander is full of win-con-killers so you need to make a deck able to adapt and twist with the removal, or be faster than removal can stop you. Approach of the Second Sun would be fantastic with the heal-and-stall aspect you have going
1 month ago
you could use something better than rakdos charm to finish off the opponent, cus if they dont have a creature out that kinda sucks. Lightning Bolt is good in pretty much all decks . you might want more lands and maybe some more removal spells too. Go for the Throat , Doom Blade Cast Down Tragic Slip arent bad options.
Sign in Blood is good for card draw and you can make the opponent lose two life to also finish them off if master of cruelties hits
Crypt Ghast can be great for loads of mana
Skirsdag High Priest is another cool cleric
some other cool demons are:
Bloodgift Demon he can also finish the game a turn after if master of cruelties hits
1 month ago
TypicalTimmy I disagree on all points.
While the size of the card pool may be a problem, I think that with a design this different, future sets will use it and the card pool will expand over time.
This does have mechanical similarities to Bestow especially, but I see this as a better and more engaging form of the mechanics you mentioned. I like that players can choose which creature is on top, that they can change the color/type/subtype/CMC of a creature to mess with interactions with Fatal Push, Smite the Monstrous, and Go for the Throat. I like that mutating a creature can make it weaker if you choose to put a card with lower power/toughness on top for whatever reason. Also the optics and feeling of 'mutating' a creature to survive is much more fun than making it wear more clothes.
So I don't have much experience with player tantrums, but my thoughts on this are that it's pretty clear what the card is/does except for the power/toughness and if you're actively trying to cheat (very possible for younger players). The top card shows the name/CMC/type... and all the abilities are placed below as if they were one giant card. The power/toughness confusion comes because p/t is at the bottom so some really new players may believe that you can choose or add p/t or it's taken from the bottom card, but the reminder text is pretty clear that only the abilities stack.
Overall, I think they're being conservative with the ability and would love to see 1 - 2 CMC mutate costs on Flash creatures in the future. On comparing it to Meld/Bestow: it's more fun than bestow and meld never worked because it was a 2 card combo with ok upside.