|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
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Creature — Human Warrior
HasteWhen Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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|Have (33)||ibraJG84 , timmyb , ironax , CAPTAINxCOOKIES , Vasbear1 , angesoir , Pelli , , TheRealPeaches , jstn.mrrtt , DudeMan1031 , Ashy , NOGzFTW , Lindough , DrPopular , switchkill65 , sirbar , thetechzombie , mcstang1986 , killstars , sonnet666 , lolpatrol , damo_rox , duff87 , philktoken8998 , rikertchu , firemind12 , bakeraj4 , Swamy , wackozacko , DruneGrey , Hakira , pskinn01|
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Zealous Conscripts Discussion
5 days ago
1 week ago
Nice deck. Have you ever considered adding Thornbite Staff? This seems to be some nice redundancy for Intruder Alarm, provided you also have some sac-outlet at hand (on that note, I'd recommend adding Ashnod's Altar and/or Goblin Bombardment too). Another card that could provide some redundancy here is Zealous Conscripts. Use Kiki to make a copy of Zealots, who allow you to 'take control' and untap Kiki when they enter the battlefield.
I do not get why you would add Rampaging Ferocidon though; he seems to defeat the whole purpose of this deck if you intend to generate infinite tokens.
Hope this makes any sense. If you feel the inclination, I'd love to receive some feedback on one of my decks in return. Have fun brewing and playing.
2 weeks ago
I did throw Zealous Conscripts in and Goblin Bombardment but I am trying to avoid attacking every turn if I can. Every time I attempted that I get owned. thank you both. Just saying every time this deck comes out sighs start rolling in haha.
3 weeks ago
3 weeks ago
Come to think of it, I usually see Kiki-Jiki paired with card that untaps it, like Zealous Conscripts... but why not run Intruder Alarm? Then it wouldn't matter what creature the goblin targets, there will still be an infinitely large army. Swing with a bunch of Grimoire Thiefs and watch the libraries fly.
3 weeks ago
I think it's a total shame you didn't put Opal Palace in this list, as it allows you to make Grenzo slightly bigger every time your opponents remove him, which boosts the power of his ability, plus it isn't an expensive card. Some other cards I would put on the "maybe" list for this deck would be: Illusionist's Bracers, Kiki-Jiki, Mirror Breaker, Ravenous Chupacabra, Zealous Conscripts, Herald of Leshrac, Neheb, the Eternal, Goblin Charbelcher is just DUMB in this deck, Crucible of Worlds, and maybe Purphoros, God of the Forge.
3 weeks ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.