|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
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Creature — Human Warrior
HasteWhen Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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Zealous Conscripts Discussion
1 week ago
Have you thought about running Act of Treason effects? That way you can steal people's creatures and then throw them with Brion. Zealous Conscripts and Mark of Mutiny are some good ones that come to my mind
1 week ago
Kiki-Jiki, Mirror Breaker andZealous Conscripts seem like an decent way to finish out the game. Master of Cruelties is awesome like duff87 said. Pretty much all red loot spells are great to fill your grave.
2 weeks ago
Not sure if this page is still being updated, but Restoration Angel is vital to this build omho. You can combo with a single Yisan, the Wanderer Bard for turn 1 mana turn 2 mana turn 3 Village Bell-Ringer into Restoration Angel into Kiki-Jiki, Mirror Breaker (go infinite).
It also comboes with Birthing Pod. Pod away a 4 into Zealous Conscripts, untap Pod, and with Restoration Angel you could pod away Marath, Will of the Wild into the Angel, blink the Conscripts and get Kiki-Jiki, Mirror Breaker.
Hope this helps. I used to play French list Marath before it was banned to oblivion and I'm considering making your list.
4 weeks ago
Have you ever considered extremely hard to assemble infinite combos? In my Roon deck I use Minion Reflector, It's still there to give some form of value, like Inalla. I tend to stray away from infinite combos myself, since I feel they are extremely cheap and have no real bearing to actual skill, (like Kiki-Jiki, Mirror Breaker and Deceiver Exarch/Zealous Conscripts, AKA 2-3 piece combos), but I have a leniency towards extremely hard to set up combos. It makes them fun since it can be exceedingly satisfying because they are extremely easy to disrupt, whether or not an opponent happens to know what the combo pieces do, or if they are even part of a combo. Now I understand that it's still an infinite combo, but allow me to say that these are 5 to 6 piece infinite combos that really never fire off during a game (because 100 card singleton), but the pieces at the same time still have a place and give you value. Its basically like a game of bluffs, just hope your opponents don't know what the individual pieces do until its too late! I find 4+ piece infinite combos are highly similar to dying to Sphinx-Bone Wand, except its not that obvious.
1 month ago
Hi. I'll comment assuming this is not meant to be a standard legal deck.
Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.
The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)
If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.
Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.
You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.
1 month ago
Why is Zealous Conscripts in the deck?
I am wary of playing Time Spiral in a semi competitive to competitive environment in all but storm decks. Turn one or two effects like Timetwister and Wheel of Fortune can be great. The six mana cost precludes this for us in a vast majority of games. Our converted mana cost is high enough that it is more probable that our opponents have unloaded their hands than we have. Rhystic Study is a card you are not playing that would allow you to replace draw with draw. It gives an early turn play that either draws us cards, forces our opponents to use enchantment removal on a card not named foodchain or is a quasi stax effect.
1 month ago
Hey there Cool deck you have here! Just based on some of your includes, like Tooth and Nail, Cryptic Command, etc. it looks like you dont have a particularly constrained budget, so my suggestions will reflect that. Also, Riku is typically a fairly combo-based deck, and based on the fact that you have Palinchron in your deck (a card that goes infinite with your commander), Im also going to assume that your playgroup is OK with winning by combos. If those are incorrect assumptions, feel free to ignore me.
OK, lets talk additions.
- Panharmonicon doubles ETB effects, Riku has a lot of ETB effects. Cant go wrong here.
- Parallel Lives is also good.
- Cultivate and Kodama's Reach are both awesome ramp cards, and in a mana-heavy deck like Riku, youll need all of the ramp you can get.
- Explosive Vegetation and Skyshroud Claim are also good ramp cards, as are Sakura-Tribe Elder and Solemn Simulacrum.
- Traverse the Outlands is new, but seems to be shaping up as one of the best ramp spells in the format.
- Cyclonic Rift is an EDH staple, and absolutely belongs here.
- Deadeye Navigator is a good backup combo piece with the aforementioned Palinchron, just in case you cant access Riku.
- Kiki-Jiki, Mirror Breaker is an insta-win with any of Zealous Conscripts, Pestermite, or Deceiver Exarch, so Id include Kiki and one of the last three. Both pieces can also be fetched with Tooth and Nail.
- Craterhoof Behemoth is amazing when doubled with Riku.
- Chromatic Lantern is one of the best mana rocks you can run.
- Gilded Lotus is also good.
- Biovisionary isnt for everyone, but with all of your clone effects, it could make for some hilarious wins.
- Chaos Warp can get rid of any problematic permanent for just three mana at instant speed
- Beast Within does the same thing.
- Fact or Fiction is some of the best card draw in the game, and if you make a friend at the table, they can give you all five cards.
- Temporal Mastery with Riku seems evil.
- Mimic Vat is an endless stream of clones.
- Sylvan Library lets you draw three cards a turn if you really need to, and at the very least filters your draws.
- With enough mana, Future Sight lets you play most of your deck.
- Riku has only two toughness, and is very vulnerable to removal. Darksteel Plate, Lightning Greaves, and Swiftfoot Boots are all good at making sure he sticks around.
- I would recommend running some number of lands, as otherwise its pretty hard to cast your cards. As you only have 62 cards in here, I assume the remaining 38 slots are lands, but I just thought I'd check :)
1 month ago
It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.
+More Coldeyes and warriors, berserkers, and barbarians
-Creatures that aren't the type listed above
You probably don't need 29 lands with your decrease in curve and can probably settle around 23.
As far as non creature spells are concerned I like these
Some other creatures that fit well in a Coldeyes deck