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|Modern Masters 2017 Edition||Rare|
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Creature — Human Warrior
HasteWhen Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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Zealous Conscripts Discussion
14 hours ago
I am currently looking at making the next changes to the deck to help speed it up slightly by reducing cmc:
- Mox Diamond for Sensei's Divining Top
- Brightstone Ritual for Dragon Fodder
- Goblin War Strike for Krenko's Command
- Impact Tremors for Zealous Conscripts
5 days ago
Your mana curve seems a bit high. I think you should add some mana rocks (Ruby Medallion, Fire Diamond, Sol Ring) and card draw or wheel effects (Reforge the Soul, Magus of the Wheel, Wheel of Fate, Mind's Eye, Faithless Looting). Since you're mono-red, Nykthos, Shrine to Nyx and Caged Sun are great.
6 days ago
Makes a combo with
but you didn't add the conscripts.
- devour dragon = awesome
1 week ago
2 weeks ago
With burn, you really want the game to over as soon as possible as the longer it goes on, the less likely you are to win. As a result a lot of burn/aggressive decks have a curve that ends at 3-4. Zealous Conscripts is a nice effect but 5 mana is a bit more than you'd want.
Eidolon of the Great Revel is a card that often is a 3 or 4 of in burn. Yeah it hurts you a lot, but for aggressive decks, you either win before your opponent can react, or they stabilize and you lose. As a result your own life total doesn't matter as much. Oftentimes your opponent is forced to spend a removal spell on it causing them to take damage and losing a removal spell for one of your other creatures, and allows you to keep playing without taking damage off of it.
Assuming you keep it causal and not modern, one card i strongly think you should try to pick up a copy of is Sulfuric Vortex. If your opponent can't deal with it, you put them on a clock which gets sped up by all the other cards in your deck. Seeing as how one of the better ways to survive the initial onslaught from a burn/aggressive deck is to gain life, the second line comes in handy as well. Like eidolon, your life total doesnt matter too much
I'd cut the war-names, and conscripts to make room for some of these cards as they are pretty inefficient.
Goblin Wardriver is also worth considering removal as most blocking creatures, kill him so by the time you start attacking with him, he might not be able to do so safely. Rakdos Cackler and Zurgo Bellstriker suffer a similar problem bt not as bad seeing as how they come down turn 1. I still might replace a few of them with a 1 mana deal 3 damage spell.
2 weeks ago
I got to play with Citanul Flute a couple times, dlamars, and here's how it went, basically: Pay 5 to play it, next turn pay 5 to tutor Kiki-Jiki, Mirror Breaker with Zealous Conscripts in hand, looking to go infinite. Since I had to reveal it, my opponents caught on to my plan. I attempt to cast Kiki, it gets Arcane Denialed. In an attempt to recover, next turn I pay 3 to tutor Goblin Rabblemaster and cast it next turn, and it resolves, only to be met with a Pongify, then another opponent casts overloaded Cyclonic Rift before my next turn. -- Maybe it was bad luck, maybe it's the trouble of playing in a control-dominated meta, but I dumped 21 mana into 6 damage (4 if not for the Pongify monkey).
Honestly, I'm probably lucky an opponent didn't just Clever Impersonator it and use it to their own means.
The second game I tried it out in was just met with overloaded Vandalblast to take out someone's boots and a couple mana rocks (by one of the very few aggro decks nonetheless).
The flute is just not effective enough with no protection in a control-heavy meta. Having to reveal the creature is a killer. I love the tutor-on-a-stick, and am sorely disappointed that I couldn't show it off, but that's my experience in giving it a shot :(
3 weeks ago
This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.
First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.
Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.
Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.
Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.
Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.
Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.
I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.
Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.
Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.
I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.
3 weeks ago
I like it. You have the Kiki-Jiki+Zealous Conscripts combo, but if you add Ruby Medallion, then you can infinite combo with Grinning Ignus too (kick it off for R), which people are less likely to be on the lookout for