|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Creature — Human Warrior
HasteWhen Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Price & Acquistion Set Price Alerts
|Have (33)||ibraJG84 , timmyb , ironax , CAPTAINxCOOKIES , Vasbear1 , angesoir , Pelli , , TheRealPeaches , jstn.mrrtt , DudeMan1031 , Ashy , NOGzFTW , Lindough , DrPopular , switchkill65 , sirbar , thetechzombie , mcstang1986 , pskinn01 , wackozacko , Swamy , killstars , duff87 , Daeyel , sonnet666 , lolpatrol , philktoken8998 , bakeraj4 , GeminiSpartanX , firemind12 , DruneGrey , Hakira|
|Want (2)||samuelianstorm ,|
Zealous Conscripts Discussion
3 days ago
Hi! No problem! Got some ideas for ya!
I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!
So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!
Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)
Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.
Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!
Hopefully this will give you a good jumping off point! Good luck friend!
6 days ago
1 week ago
I really like Brion, since he's fairly unique among Boros commanders, and gives you access to a bunch of cards that help fill their weaknesses. Here's my build for him (Brion EDH).
A bunch of people mentioned some of the powerful good stuff that goes well with him, but I'll reiterate a few of them. Skullclamp and Well of Lost Dreams are a must because they compensate for Boros's lack of draw and synergize very well with Brion. Sunforger is another great source of card advantage, and can tutor up many synergistic cards like Fling effects or Threaten effects.
Speaking of Flings and Threatens, some of the best are Grab the Reins (can steal or fling or both), Captivating Crew (a repeatable version of the effect), and Zealous Conscripts (can steal anything, I've never actually experienced this, but I'm told stealing and ulting a planeswalker feels pretty good).
Next, some of the best fatties to sac to Brion. I'm not a huge fan of the random cheap high-power creatures with a downside that others have suggested, since I'm more into decks that take the game long. However, they are viable options. I really like Serra Avatar (flinging it should remove someone from the game), Phyrexian Processor (can repeatable generate massive tokens), and Taurean Mauler (a low-cmc beater that has synergy with one of the more out of the box suggestions I have).
Some stuff that doesn't really fit into any categories, but here are some of the other suggestions I am behind 100%. Neheb, the Eternal is great for his ability to generate tons of mana, Flameshadow Conjuring lets you get more value out of etb creatures and gives you copies to fling, and Feldon of the Third Path and Mimic Vat are great ways to generate more temporary bodies.
Now, on to some stuff that I really like with Brion. Conqueror's Galleon doesn't really synergize that well with him, but more with the Boros color combination in general. They like attacking, and need card draw. Hoarding Dragon is a great tutor, since you can easily kill it off and most of your important cards are artifacts. Heirloom Blade is a great equipment if you build around it slightly, even if just by including Taurean Mauler, which is not too bad on its own. If you do that, it turns into a fairly significant power boost that draws you at least 2 cards. In my book, that's pretty decent. Adarkar Valkyrie is one of my favorite white cards, and I'm really surprised no one else mentioned it. It lets you permanently steal creatures that are going to die, or save a creature you're flinging. Gift of Immortality can let you fling the creature its attached to for free once per turn. Finally, one last card I like for making tokens is Angelic Accord. It lets you essentially replace any creature you fling with an angel, or even just by attacking.
Anyways, hope this helped, and good luck with Brion, he's definitely one of the coolest Boros commanders!
2 weeks ago
I saw the cEDH thread and thought I'd come help you out.
First off, I think you're over thinking this.
Why use your creature tutors to grab Zada and try to storm off when you can simply conspire your creature tutors to win the game?
A conspired Natural Order will get you Hulk and a sac outlet.
See what I'm getting at here? Just ramp past 6 and cast a tutor, and you've pretty much won. That's much better in my view than loading your deck up with a bunch of cantrips that don't work unless you find one of two creatures.
As far as draw power goes... When has a green deck with a lot of dorks ever had a problem with that?
3 weeks ago
Arch of Orazca is a low cost addition that eventually gives you a draw engine tacked onto a land.
Sandstone Oracle is another way to draw cards.
You have a lot of utility lands that sacrifice to do things. Crucible of Worlds gives repeated access to those lands/effects. Crucible combines with Inventors' Fair to make a mana intensive but powerful engine where you get to tutor for an artifact every turn. If you do decide to add Crucible then I would also recommend Haven of the Spirit Dragon. It only gets back Ugin and Steel Hellkite, but Crucible of Worlds + Haven of the Spirit Dragon + Ugin, the Spirit Dragon gives you infinite access to Ugin as long as Crucible is in play.
Homeward Path isn't always great, but it gives you a silver bullet answer to Bribery style Blue decks that want to steal your creatures, Zealous Conscripts type Red strategies, and Black decks that reanimate your scary Eldrazi. The games that Homeward Path is good, it's great. Cards like Insurrection and Rise of the Dark Realms are common and powerful finishers in Commander.
Command Beacon seems great after Ulamog has died a couple of times. Exile effects a prevalent enough in Commander that people will probably find ways to remove your Commander from the table a few times. It also works with Crucible of Worlds to keep Ulamog's casting cost at an effective 10 no matter what.
Expedition Map helps you find the utility land that is best for your given situation. Opposing Gaea's Cradle on the table? Strip Mine. Somebody just cast Bribery? Homeward Path. Early game development? Eldrazi Temple to ramp. Late game engine? Eye of Ugin.
3 weeks ago
While I wouldn't do it personally because I hate myself. You could play Zealous Conscripts to go infinite with Kiki-Jiki, Mirror Breaker if you're actually trying to win with this deck. It's a little to easy for me personally. I prefer taking pseudo-infinite turns with Timesifter and Stranglehold and either exiling most of everyone's library and dying or winning the game. May your opponents be forever without activated ability based removal. Uhh..... Be Right Back
4 weeks ago
Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.
Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)
heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM
4 weeks ago
Sepulchral Primordial, Diluvian Primordial, Molten Primordial, Wrexial, the Risen Deep, Grave Betrayal, Zealous Conscripts, Followed Footsteps, Progenitor Mimic, Keranos, God of Storms, and The Locust God are all I can think of right now. If I think of any more, I'll be back.