|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Tooth and Nail
Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine (Choose both if you pay the entwine cost.)
|Have (6)||robbnoble , brokendwarf , Forkbeard , , KillDatBUG , Zyrook|
|Want (7)||Ignis_Rana , Kartracer66 , gosora , SovietEagle , sonnet666 , gigimaci , JimmyRustle|
Tooth and Nail Discussion
10 hours ago
@thenomdeguerre - I'm already running 4x Arbor Elf . This deck needs the ramp, it's got to get to 9 for Tooth and Nail ; so I also run 3x Voyaging Satyr s. Tooth and Nail is already an established archetype, and runs 4x of both as well as 4x Utopia Sprawl and 4x Fertile Ground . I added red to included the Madcap combo, as well as Blood Moon, Lightning bolt, and Chandra for additional pressure / control.
Nykthos is really on there so Primeval Titan can search out Nykthos + Kessig to pump/swing for the win. It becomes useful on it's own occasionally, but that's largely the reason it's there.
3 days ago
Why bother with all the hydras? Feels like you could just run Tooth and Nail for an instant-win combo like Emrakul, the Aeons Torn and Xenagos, God of Revels . That’d also free up some slots to get some more considtancy going in the deck too
1 week ago
@TheMaggotPrince I think Ilharg, the Raze-Boar might be the most synergistic creature in the deck. He mitigates two of your biggest problems: getting expensive creatures stuck in your hand, and whiffing when you activate Mayael. I also like the way it plays with Greater Good , topdeck filters, and ETB triggers. It would be hard to imagine a card more perfectly designed for the deck!
I don't have much to say about God-Eternal Rhonas yet. I like the recursion - guaranteed Mayael hits are always valuable - but his ETB is a bit of a nonbo with our typical line of play (activating on opponent's end step). We'll see if he stays in, but initial testing suggests that the recursion is good enough on its own. With a little work he makes for a sweet repeatable combat trick. He can also be a good Tooth and Nail finisher for a big chungus alpha strike.
Vivien's Arkbow is nuts! It's the first card ever printed that truly provides a measure of redundancy for Mayael's ability. In fact, I think it's even a little bit better in most circumstances. I like that you can dig deeper late game, turn dead draws into gas, and more than once I've used it to grab Seedborn Muse . I'm fairly certain it will be a permanent fixture of the deck.
3 weeks ago
I am in the process of fine-tuning my Roon deck and upgrading my land base, and I really like your list sir! A card that I have been finding much success with in my current build is Trostani's Summoner 10 total power through its ETB can get out of hand, and is a valid target for both your Recruiter of the Guard as well as Reveillark . A card that I think will be my cheaper substitute instead of buying and running Tooth and Nail is Selvala's Stampede . Your deck looks pretty spot on, and these are some recommendations I thought you might find interesting.
3 weeks ago
Ok well first things first you need to look at what your commander wants from you. Roon has the ability to manipulate creatures on the battlefield: whether they're your own or an opponent. He can blink opponents creatures from combat if there is one that's causing you grief, blink a big defender in the way of one of your attacks, and (most importantly) he can blink your own creatures and cause their ETB effects to trigger. So we'll need creatures that can:
1) Ramp 2) Control the Battlefield 3) Generate some Card Advantage/Utility/Tutor 4) Enable Aggro
Now of course given Roon's colors there is lots of room to pop in some great non-creature spells as well. We're looking for anything that can grab us whatever we need from our creature toolbox, manipulate the field to our advantage, and of course some effective removal as well.
So for ramp I'm thinking:
For Battlefield control:
- Acidic Slime - Angel of Serenity - Bane of Progress - Duplicant - Knight of Autumn - Reclamation Sage - Terastodon - Venser, Shaper Savant - Austere Command - Supreme Verdict - Cyclonic Rift - Eerie Interlude - Aura Shards
- Ephara, God of the Polis - Eternal Witness - Karmic Guide - Mulldrifter - Prime Speaker Zegana - Recruiter of the Guard - Reveillark - Seedborn Muse - Sun Titan - Woodland Bellower - Eldritch Evolution - Green Sun's Zenith - Tooth and Nail - Wargate - Chord of Calling - Eladamri's Call - Birthing Pod - Garruk, Caller of Beasts - Venser, the Sojourner
And those are just to name a few cards. Of course you have access to a lot of ETB copy stuff like Clever Impersonator that turn into whatever you want it to turn into when you blink it in; they can really turn the tide in your favor. I did up a proto-type deck here: Roon Proto-Type. Give it a test run and let me know what you think about it.
1 month ago
hkhssweiss - My poor man's Craterhoof Behemoth right now is Tooth and Nail into Surrak, the Hunt Caller and Pathbreaker Ibex but End-Raze Forerunners is a good option too. Also I desperately want Concordant Crossroads but right now it's a little bit out of my budget. Maybe next paycheck!
- Love all these suggestions. I've definitely been heavily considering Birthing Pod and Triumph of the Hordes . Infect is slightly frowned upon in my group but I might just say fuck it and go in on it anyway. It's too good to leave behind. Champion of Lambholt is an interesting idea that I didn't consider initially but she could also be a really useful inclusion now that I think about it. Got her in a few other decks and she always plays great. Thanks for the suggestions!
1 month ago
I'd recommend the following:
Lifecrafter's Bestiary - The free Scry is awesome and card draw is a much needed effect in mono green.
Champion of Lambholt - An awesome card in a creature based deck as it makes your creatures unblockable.
Birthing Pod - I hope this is still within your budget. It is a very strong tutor and if left unchecked, allows you to spin into your big monsters.
Quicksilver Amulet - The CMC for your deck is high, this may help you power out some of your big monsters earlier!
Triumph of the Hordes - This card will single-handedly win you games out of nowhere! Strongly recommended for the deck, as long as "Infect" is not frowned upon by your play group.
Hope you find these suggestions useful! Cheers.
1 month ago
I really like the deck, I tried to make a similar one but was never able to get it where I wanted it to be.
A deck full of high cmc creatures also needs a lot of ramp to keep up with other decks. I personally think you should up your ramp package and add a couple more lands. Frontier Siege is a card I really like, choose khans for 2 green main phase 1 and 2 more main phase 2.
You are running Shamanic Revelation but I think cards like Rishkar's Expertise / Soul's Majesty are likely to draw more cards. You will probably more often have a creature with 5+ power out than 5 creatures on the board.
Fixing the top card of your deck is already a subtheme so it may be worth trying out Lurking Predators .
Thassa, God of the Sea seems to do everything you want. Fits theme, grants unblockable, and helps rig your top card.
Good luck with the deck.
Tooth and Nail occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%