Tooth and Nail


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tooth and Nail


Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.

Entwine (Choose both if you pay the entwine cost.)

Tooth and Nail Discussion

multimedia on Meren of Clan Nel Toth Reanimator

1 week ago

Hey, yes I don't think you need Primus because it's high mana cost creature that I don't think your deck needs.

The nice thing about using Hulk combos with Meren is she provides resiliency with reanimation. If you draw some of the creatures of the combo early you can just play them and sac them to get experience counters. Meren can reanimate one/two drops very easy only needing max two experience counters.

Wake the Dead can at once reanimate all the creatures in the combo or a few depending on how many are in your graveyard and Wake has good synergy with Hulk. Riftsweeper is helpful support since your graveyard is prone to being exiled by an opponent. Riftsweeper can remove a card from exile and shuffle it into your library.

Hulk is the enabler to tutor for all the creatures and put them onto the battlefield at once, but you don't technically need Hulk to combo since you can just play all the creatures normally or assemble them via reanimation and still win with the combo. Lesser Masticore who's part of the combo has good interaction with reanimation theme. The ability to discard a creature from your hand when it ETB can be helpful to setup reanimation. It's a way to discard Hulk if it gets stuck in your hand.

Mikaeus + Ballista + Seer can be tutored for with Hulk if you add more steps in the process. Not all at once with Hulk, but a two step Hulk process. You need a creature who can reanimate Hulk: Phyrexian Delver and/or Body Snatcher . For the cost of 7 life Delver can reanimate or Snatcher can when it dies reanimate Hulk.

Snatcher has good interaction as an enabler with reanimation theme because you discard a creature from your hand such as Hulk and then if you can sac Snatcher reanimate that creature. A reason to use Snatcher instead of Delver with Hulk is it's four CMC not five letting you tutor for another one drop: Snatcher + Seer + Sylvan Safekeeper . Safekeeper can protect the creatures of the combo by sacing a land to give a creature protection from opponents targeted removal. Seer can sac Snatcher which reanimates Hulk and then Seer can sac Hulk.

When using Delver

  • Step 1: Hulk dies tutor for Delver + Seer.
  • Step 2: Reanimate Hulk with Delver costing 7 life.
  • Step 3: Sac Hulk with Seer tutor for Mikaeaus + Ballista.

When using Snatcher

  • Step 1: Hulk dies tutor for Snatcher + Seer + Safekeeper.
  • Step 2: Sac Snatcher with Seer reanimating Hulk.
  • Step 3: Sac Hulk with Seer tutor for Mikaeaus + Ballista.

There's nothing wrong with using Tooth and Nail for the Mikaeaus + Triskelion combo. The problem with Tooth and Nail is you can't cheat it's nine CMC other than just having lots of ramp. Hulk you can more easily cheat onto the battlefield with reanimation especially reanimation that sacs the creature you reanimated. Hulk as an enabler has lots of overall synergy with Meren and the reanimation theme since it's a creature.

MurderForBrunch on Oath of Show and Heart! Temur Combo Control

1 week ago

Hi SufferFromEDHD! I just checked your list, pretty cool list as well. In this case, red adds wraths and removal mostly. I love Subterranean Tremors and also Etali, Primal Storm which are bonkers! :D

I did think of some of those cards, specially Sneak Attack and Selvala's Stampede being the cheaper ones (this deck does not have a ton of ramp). However, I opted for the dirtbag route, focusing a lot the ways of cheating big creatures and play more tutors. Actually, this deck has a lot of something I love, which is tutoring for the right tutor. Example: you Merchant Scroll into Bring to Light into Hypergenesis . Or you Merchant Scroll into Muddle the Mixture and transmute into Oath of Druids ! :D

That being said, I might still add Stampede, it's a really good card! I don't like that Sneak Attack exiles the creature in multiplayer. And Aminatou's Augury and Tooth and Nail are expesive manawise, but really good. I don't know!

I'm glad you liked the list and thanks a lot for commenting! :D

SufferFromEDHD on Oath of Show and Heart! Temur Combo Control

1 week ago

Yes! Solid Temur tempo suprise list. I have a very similar list Simic Turbo Eldrazi but red brings some fun tech.

Just some simple suggestions to fuel the strategy Sneak Attack , Selvala's Stampede , Aminatou's Augury , Tooth and Nail

SirHerpaderp on Meren of Clan Nel Toth Reanimator

1 week ago

Hey multimedia! Thank you again for your in-depth feedback. I was thinking about Woodfall Primus mainly to have another combotarget next to Triskelion for Mikaeus, the Unhallowed to get via Tooth and Nail . But since this does need a sac outlet it seems way less good than mike + trike (which can end the game immediately).

The 4 card-combo you mentioned around Protean Hulk seems nice, tho I'm a little bit concerned how often you can actually go for this combo without drawing the crucial cards too early. I'm still sad that the Hulk can't fetch Mikaeus + Walking Ballista and Viscera Seer to go off directly. But maybe I'm missing something here. In terms of enabling the combo Tooth and Nail seems a little bit better than the Hulk (although it costs 2 more mana).

Kamerot on Om nom Trample

2 weeks ago

Thank you again for all the awesome suggestions.

  • Nissa, Vital Force - great card and one I'll definitely be taking a close look at.
  • Return of the Wildspeaker - I've been on the edge with this. It's a fantastic card and being instant speed makes it over the top. I really do utilize Garruk's +1 a lot though, especially if I got a slow start. I'm getting a full art foil though and trade it in to test it.
  • Yavimaya Hollow / Cavern of Souls - the foils are expensive and I've been putting effort into some other decks. But they will both be in the deck at some eventually.
  • Tooth and Nail - I really don't have a valid excuse for not running it. It's hard to explain, but I just dont like it for this deck (vague and lame, I know). Like you said, avenger and hoofy can win with this card, IF I have a haste outlet. I dont know... it will probably make it's way in the deck at some point, as of now. I'm being rebellious and nonconformist towards it.
  • Thespian's Stage - good call. I'll have to play around and make sure it doesn't screw around with my early game too much by having too many non green sources in my land base.
  • Song of the Dryads - good call. I'll pick one up next time I order cards.

Thanks again!

Profet93 on Om nom Trample

2 weeks ago


Want your opinions on the following (sorry if I have previously suggested these, it's been a while since we spoke and I'm a bit inebriated at the moment).

Nissa, Vital Force - Makes cradle a creature (although I suppose you can do that with ur cmdr), recursion, and a super easy to ult that can provides steady card advantage

Return of the Wildspeaker > Garruk Primal Hunter. I just recently made this change for the following reasons.... 1) Garruk's -3 can be responded to with removal so you lose 2 things. Alternatively, you can use this in response to removal. 2) Easier mana requirement (not entirely relevant but hey). Idk if you use the +1 and ult on garruk, but this is worth noting.

Yavimaya Hollow - RL Card, useful, political.

Tooth and Nail - Avenger + Hoof with haste outlet or just Regal force to draw your deck.

Cavern of Souls - Because blue

Thespian's Stage - There is a lot of land matters in my meta so I use this to copy their coffers with their urborg out. The primary copy target in your deck is deserted temple. I know a lot of nonbasics are bad because of 1 drops but worth considering.

Tata on Yarok Control

2 weeks ago

Painful Quandary triggers on cast, not ETB.

Villainous Wealth only really acts as a win-con if you have like 30 mana to spend (or, ideally, infinite mana). Otherwise it has a high chance of whiffing. And you can win with much less than 30 mana using many other cards. Tooth and Nail and Rise of the Dark Realms are much more consistent and usually more devastating for 9. Villainous Wealth with X = 6 is just terrible.

Tata on Yarok Control

2 weeks ago

Some cards you can consider: Farhaven Elf , Spellseeker , Prime Speaker Zegana , Terastodon , Scholar of the Ages , Tribute Mage , Palinchron

I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.

Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.

To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .

Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.

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Tooth and Nail occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.37%