Tooth and Nail

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tooth and Nail

Sorcery

Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.

Entwine (Choose both if you pay the entwine cost.)

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MRD

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Recent Decks

Tooth and Nail Discussion

sac_cb on Selvala, Heart of the Wilds

3 days ago

Considering ramping, drawing cards, recursion, untapping shenanigans and removal, I would pick some of the list bellow to add:

As for cards to take out, I think you have much combo potential, so it is not necessary to mantain lots of creatures that have just combat or protection potential. There are some unecessary redundancies and a bad land for a deck with just 31 lands:

  • Sylvan Primordial (banned)
  • Polukranos, World Eater
  • Majestic Myriarch
  • Avenger of Zendikar
  • Mirri's Guile
  • Primalcrux
  • Temple of the False God
  • Elderscale Wurm
  • Bellowing Tanglewurm
  • Ulamog, the Ceaseless Hunger (it's much better on 1x1, and you should focus on building a board that allows you to kill everyone with a single combat phase, maybe two with enough protection)

That's it. The idea should be go infinite with Selvala, drawing/tutoring your creatures and playing them on a single turn, then giving them haste and swinging at everyone. No incremental damage, just a single, deadly blow!

sylvannos on Door to Nothingness in 2 ...

3 days ago

From the MtG Comprehensive Rules:

  • 106.2. Mana is represented by mana symbols (see rule 107.4). Mana symbols also represent mana costs (see rule 202).
  • 106.3. Mana is produced by the effects of mana abilities (see rule 605). It may also be produced by the effects of spells, as well as by the effects of abilities that arent mana abilities.
  • 106.4. When an effect produces mana, that mana goes into a players mana pool. From there, it can be used to pay costs immediately, or it can stay in the players mana pool. Each players mana pool empties at the end of each step and phase.

There's also faster and more consistent combo decks than trying to use Door to Nothingness, namely 1-Land Belcher. If you're still interested in Door to Nothingness, people have been trying to make a Modern brew for a while that relies on using Tooth and Nail to power out 2 Composite Golems.

chadsansing on Mayael the Anima

4 days ago

Some other cards that might be fun to test if you want to cheat in big creatures:

Xenagos, God of Revels, Hellkite Charger, Scourge of the Throne, Savage Ventmaw, and Pathbreaker Ibex might also add some value. A Fight to the Death played while opponents are attacking each other might be cool.

Have fun!

thatGuyneedsAusername on Marath's Enchanted Wilds

4 days ago

I gave Assemble the Legion some real thought but it just feels so slow. Avenger of Zendikar is in the same boat but is still good value, Ill see if he has a spot. Genesis Wave is a quality card that should have been in the initial list, thanks for the reminder. The rest however are creature focused which is a tricky prospect in an Enchantress build. Tooth and Nail does dump my win conditions onto the board so Ill give it some thought.

Thanks for your input!

Bou on Saskia - Cheating on that diet

5 days ago

Tooth and Nail and Defense of the Heart are two tutors I love to use, might be useful here as well.

Myr_Mythic on Rashmi Says No.

6 days ago

Tooth and Nail

Temple of Mystery

Sol Ring

Thrasios, Triton Hero

If you have a lot of draw get Kydele, Chosen of Kruphix

Harrow

Mind's Dilation might be a good fit.

Cyclonic Rift

Triumph of the Hordes is great if you can swing wide.

Alhammarret's Archive makes draw strats better.

Rites of Flourishing

The fetchlands, since they are apparently colorless. (there should be about eleven you can use.)

I think having a subtheme of swinging wide with elves might be a good strategy. The elvish mana dorks and Freyalise, Llanowar's Fury will help with mana production throughout the game, and Freyalise can give you some mid-game spot removal and draw.

Oh, and Temple of the Fl

Aaron1324 on Surrak and Surrak

6 days ago

There are no bears in the deck as they have all been Savage Punched already.

Fauna Shaman is a worse Survival of the Fittest as it takes a turn to be usable without Surrak on board, but could be a pretty good inclusion for redundancy whilst also searchable early with Yisan, the Wanderer Bard. Top is also pretty good and there are enough shuffle effects to get good use out of it, but it's a card I don't personally like as turns take too long with it especially with others in the playgroup using it already. Tooth and Nail is the most expensive card and yes getting there is hard, probably will swap for the Fauna Shaman. Glen is good with birthing pod and helps going off if Surrak / Vexing Shusher aren't around.

thecakeisalie42 on Surrak and Surrak

6 days ago

What are your thoughts on Fauna Shaman and Sensei's Divining Top? They seem like card selection your deck would really appreciate. I could see cutting Tooth and Nail, which seems really hard to cast and resolve, especially with entwine, and maybe Glen, but it's a very tight list.

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