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Tooth and Nail
Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine (Choose both if you pay the entwine cost.)
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Tooth and Nail Discussion
3 days ago
This deck is very similar to my Ezuri, Claw of Progress deck. Because of that, you can probably use some of the win cons. One that's good in any +1/+1 counter deck is using cards like Triumph of the Hordes or Overwhelming Stampede. These cards will let ya trample your opponents with overwhelming power for a nice clean win with damage or a dirty win with infect. Another win con I use that is a bit more expensive is Tooth and Nail for 9 mana to search for Avenger of Zendikar and Craterhoof Behemoth. However if you do not want to use Tooth and Nail , I do recommend just using Craterhoof Behemoth that card alone has won me many games. Some fun cards I recommend too are Vigor and Regal Force for protecting all your creatures and drawing a lot of cards.
I hope these tips help you out. :D
6 days ago
Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)
Other non LD options to mana base include the following...
Cavern of Souls - It seems you have a lot of hate for blue. Lets help.
Eldrazi Temple - Fuel eldrazi
Eye of Ugin - Tutor for eldrazi
Hall of the Bandit Lord - Highly underrated but subjective to meta
Nykthos, Shrine to Nyx - Baby cradle
Reliquary Tower - Always useful
Yavimaya Hollow - Regen is great
I know you have a lot of 1 drop elves, but some flexibility in your land base is key.
Now to find the utility lands...
Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)
Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!
You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw
Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana
Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.
Shamanic Revelation - Baby regal force
Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...
Song of the Dryads - enchant it on their commander and watch them cry
Lignify - Same with above but cheaper/budget. Easier to remove
Beast Within - Instant speed permanent removal
Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.
It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.
Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.
I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)
Blackblade Reforged - Azusa voltron! Fuels greater food effects.
Now for the ramp....
Boundless Realms - RAMP!!!
Courser of Kruphix - Ramp!
Lotus Cobra - Ramp
I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.
Norwood Priestess - You dont need to cheat things into play
Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.
Elvish pipe - See norwood
Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.
Garruk's Packleader - Cool but elemental bond or any other card draw is better
Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck
While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke
1 week ago
I'll suggest Path to Exile and Return to Dust as other removals you might consider. Craterhoof Behemoth, Tooth and Nail, and Natural Order will end games quick. Avenger of Zendikar is insane. Skullclamp for free card draw with your tokens.
1 week ago
Wow you completely changed your deck! So much for the defender theme ;)
I think you have to watch out with cards that draw a lot of hate without gaining you that much. Cards like Blind Obedience paint a huge target.
Avatar of Slaughter can backfire, but the Propaganda effects might keep you alive. Seedborn Muse can help you negate the negative part for yourself. In your deck I would run it instead of Freed from the Real
If you're looking for a nice surprise swing. You could add Arcane Adaptation, Mirror Entity and Shields of Velis Vel. This way your deck can become a tribal deck out of nowhere. If you combine it with Triumph of the Hordes things can be over pretty quickly.
Rogue's Passage is a great card to sneak in damage with Karona or safe Karona when she is in control of an opponent and is about to be killed in combat. I also would take out some black source and add more white.
1 week ago
Hey man, I'm making a very similar deck. A MUST HAVE for this would be Bramble Sovereign. If you can swing it I'd also recommend Tooth and Nail; you pay 9 mana, and bring out Archetype of Endurance + any Eldrazi on the same turn. It's great.
Also, Goreclaw + Myr Superion is silly.
2 weeks ago
As mentioned, sinking that many resources and sacrificing multiple creatures only to get a single one without haste or tample in a format rife with single target removal is a feels bad. And since it has no inbuilt protection (unlike Emrakul, the Aeons Torn), no trample/evasion (unlike Siege Rhino), no immediate effect (unlike Griselbrand), it just sits there for a turn before it does anything. Then even when you finally can do something with it, it taps to make a token which has to wait a turn before attacking. The best way to make it work would be to ramp into a Tooth and Nail to get it and Xenagos, God of Revels but at this point, you could get any creature.
The other issue is that you're having to devote quite a chunk of your deck to making it work.
As has also been said though, if you want to make it work then go for it. But The reason that it isn't played is that it's just not efficient.
2 weeks ago
Looks good! Here's some suggestions:
Boros Charm - saves your guys from board wipes or damage/destroy removal, can go to an opponents face for 4 damage for a random kill at instant speed, and is the nuts with Gishath because it makes him even harder to block, triggers his ability twice even through a blocker or two, and makes a commander damage kill easier.
Walking Ballista/Triskelion - amazing with all the enrage creatures, particularly Bellowing Aegisaur, which let's you put 5 ±1/±1 counters on each creature you control each turn (or just put infinite counters on everything if you happen to make Aegisaur indestructible somehow...)
Tooth and Nail - just a great card, can search for whatever two guys you need and can get both parts of a combo right away.
Xenagos, God of Revels - amazing in a deck with this many big creatures. Makes a Gishath commander damage kill easier but also is just great with big dinosaurs. Also it's big and hard to kill if you turn it into a creature.
Fires of Yavimaya - another great card with Gishath and the rest of your deck. Giving a bunch of giant Dino's haste is awesome and the +2/+2 is very relevant, digging 2 cards deeper with Gishath, protecting one of your guys from damage based removal or a close combat situation, or letting you trigger enrage 2 more times. Also works well with double strike and Xenagos's +X/+X.
Earthquake, Magmaquake, Pyromatics, etc. - works great with enrage, let's you wipe the board but not necessarily kill all of your creatures. Not as unconditional as [Blasphemous Act], but more flexible depending on the version.
Relic of Progenitus, Rest in Peace, Scavenging Ooze etc. - graveyard hate is almost necessary in most games and groups, not that fun but can win the game or at least give you time against graveyard decks.
Just some ideas, no clue what to cut though. Hope this helps!
2 weeks ago
Excellent stuff. Omnath, Locus of Mana was also my first EDH Commander - he's so much fun. I wanted to share a few notable cards in my deck that I don't see here:
More great cards that enable pumping Omnath, cheating creatures, and wincon Seedborn Muse Vorinclex, Voice of Hunger Elvish Piper (Have you ever cheated in Ulamog, the Infinite Gyre T3? It's a good feeling. Kamahl, Fist of Krosa
All together that's a great deck list you have! May Omnath always be nom'ing.