|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Tooth and Nail
Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine (Choose both if you pay the entwine cost.)
|Have (4)||miracle , Forkbeard , , KillDatBUG|
|Want (6)||Flamadiddle , AngryDrosophila , LeoBlaze21 , sonnet666 , Shuko24 , BeefSupreem12|
Tooth and Nail Discussion
1 day ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
4 days ago
Whats your opinion about Narset's Reversal ? I think its really depends on the situation. and my exp testing it, it almost always be a dead card, keep us wait to the right moment to cast it. It is good againts big spells like Expropriate , Tooth and Nail , overloaded Cyclonic Rift or extra tunrs maybe, but most of time spell that we can copy is ramp or removal which not too effective. Swap it with the new Force of Negation is nice imo.
1 week ago
Guerte: I think all your changes are great. I am just struggling to figure out if I can make room for Circuitous Route in my deck yet. I don’t want to cut something with CMC smaller then , but everything the same of above seems too good to cut. What do you think about cutting one of the token doublers or Splendid Reclamation ?
Sylvanrush: I don’t see a problem with running the Nissa package, I am just not a big fan of Planeswalkers in Commander for the most part. The exception I make with Wrenn and Six is because of its CMC as well as the fact that I really don’t mind if it dies after one use. Two mana for a land from the grave is not all that bad, and if it lives then it is pretty fantastic after that. The problem I have with all the Nissas is that if they don’t survive a couple turns then they are really bad! I think mainly about playing them on curve. So although Nissa, Who Shakes the World could ramp you a ton if played with a couple lands open, if you play here and only get 2 mana (after untapping one land with her+) then that is a pretty bad turn. Regardless, still not bad cards overall, just not my thing. I would definitely play Evolution Sage if you go more of a Planeswalker route though!
When it comes to Boundless Realms I always felt like it was a bad play about 80% of the time when I had it in hand. I have played then deck easily over 100 times and have always felt this way. It has been in the deck so long only because of these handful of times it did really cool things. I think there are better options out there though, like earlier ramp spells for have the CMC.
As you stated, I removed a couple “search for any land” cards from the deck, but also added Crop Rotation . When I search it is almost always for Gaea's Cradle and maybe sometimes Command Beacon (if against heavy black) or Cavern of Souls (if against heavy blue). Going down one search ability overall won’t break the deck I think, but only playtesting will tell us.
Ruggs: Thanks for the support man! I think the deck is a ton of fun too! The Finale of Devastation debacle was discussed a bit above. Although you just win if you cast it for 12 mana and Avanger is not in your hand, that is a ton of mana for something that can be done by other cards, such as Tooth and Nail for Avenger of Zendikar and Craterhoof Behemoth . The only way it gets in the deck is if I take out Natural Order or Chord of Calling . Do you think either of those are worse? I am not against adding it, but I don’t think I need three tutors.
2 weeks ago
ChandraNalaar235 this is an old standard deck from EMN standard. It was more of something to keep me busy for an afternoon than an actual attempt at a deck, but tutors would definitely make this deck way better. If I were to try to make this a "real deck" in modern, I'd go jund for good creature tutors ( Tooth and Nail and such) and in legacy/vintage I'd go mono-black and just throw in tutors and Necropotence .
2 weeks ago
It sounds like you are more of a fan of Disciple of Bolas than Soul of the Harvest . Are we playing that many creatures with higher power to get more benefit out of Disciple of Bolas? I may look and see how many cards Disciple of Bolas would draw over Krav, the Unredeemed .
Sylvan Library was one of the first cards I put into the deck. Are we playing green? Ok, Sylvan Library goes into the deck.
2 weeks ago
Guerte: It seems like we agree with just about everything here.
These changes lower my avg CMC quite a bit. This only matters for early game of course, butcause we can cast any card we want once that ball gets rolling. This just leaves Circuitous Route as the odd man out. Do you think these changes make since, or would you do it differently? DO you think there is another card that could be cut for a third Explosive Vegetation ? I don't think you play it for the fact you can fetch a guild-gate, but just for the fact that it does the same thing as Explosive.
Are you feeling low on bombs? Normally a bomb is just icing on the cake for this deck. More or less a quicker win. If you want a ruthless bomb at a high CMC I would go with Tooth and Nail over most others. It is not my style though.
3 weeks ago
Guerte: It’s good to be back. I think the only cards guaranteed for me so far are Prismatic Vista , Springbloom Druid and Crop Rotation . That being said, I am surprised you are not a fan of Springbloom. It might not be “better” then Harrow , but it is easy as good as Cultivate and Kodama's Reach .
My problem with Finale of Devastation it that it cost 12 mana before it is better than Chord of Calling or Natural Order . Also, for 12 mana I would rather run Tooth and Nail if anything. The graveyard option is nice, but not all that relevant. I only run 12 creatures after all.
arobidoux: I think I’ll try. I can see it as backup, but that has not really been a problem for me. I can see it as an option in some decks, but not all.
3 weeks ago
Wow! This deck is awesome! I never thought of returning lands to your hand for more value! The moonfolk synergy is insane! I would suggest Tooth and Nail for creature value and getting your win-cons out early. Soul of the Harvest for more card draw. And then Tishana, Voice of Thunder for more card draw and big creatures. I would also suggest two more cards. Craterhoof Behemoth ends games REALLY fast! Genesis Wave is SOOOO over powered and get's you your win-cons out super early. Happy deck building and may the card draw ever be in your favor.
Tooth and Nail occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%