|Commander / EDH||Legal|
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|Modern Masters (MMA)||Rare|
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Tooth and Nail
Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine 2 (Choose both if you pay the entwine cost.)
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|Have (13)||ibraJG84 , Lucretian , Justinaut , thetechzombie , robbnoble , LTmiller , Forkbeard , HydraOoze , NOGzFTW , Roadhog , MonoRedBomb.Com , mziter501 , Archegos|
|Want (7)||Vasbear1 , Zomgasa , xpsychovampx , vishnarg , Auriel , dplerner , Xikitten123|
Tooth and Nail Discussion
2 days ago
I'll do my best to suggest budget cards here, but maybe consider the following: Mind's Eye, Horn of Greed, Seer's Sundial, Skullclamp, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Nissa's Pilgrimage, Khalni Heart Expedition, Harrow, Sword of the Animist, Ashnod's Altar, Eldrazi Monument, Altar of Dementia, Hammer of Purphoros, Fervor, Ogre Battledriver, Xenagos, God of Revels, Purphoros, God of the Forge, Shaman of Forgotten Ways, Somberwald Sage, Rampaging Baloths, Defense of the Heart, Tooth and Nail, Triumph of the Hordes, Titania, Protector of Argoth, Ramunap Excavator, Green Sun's Zenith, Myriad Landscape, Command Beacon, Yavimaya Hollow and if you feel the need for added protection, Asceticism and Steely Resolve. I hope that some of this can be helpful for you. Again, good luck and give your opponents hell!
3 days ago
Mycosynthlithium, I believe both versions will perform very well and I recommend choosing the build that best fits your meta. So with that being said I wouldn't necessarily call this version an upgrade, but more of an efficient way to adjust to a meta swing, which will happen often when playing Omnath. Cards I believe that will be missed that were not included would be: Sword of the Animist, Tooth and Nail, Defense of the Heart, Triumph of the Hordes, Rampaging Baloths, Traverse the Outlands, Doubling Season, Chord of Calling, Shaman of Forgotten Ways and the four fetch lands that were cut. Which makes me believe that this build will play a tad bit slower at obtaining a massive board, won't be as aggressive and winning by turn 4-6 in multiplayer will be more difficult. The upside is, this build has the removal, additional haste enablers and more sac outlets. So there will be heavy damage available, no doubt.
4 days ago
If you wanted to go super cheese, Tooth and Nail copied gets you Purphoros, Avenger, Chancellor of the Forge and any other token maker like Siege-Gang Commander or Deranged Hermit. If you have 7 or so lands in play, you can deal somewhere around 50 or 60 damage to the table.
5 days ago
I'd been looking to slot Disallow in here for a while, I just didn't know what to cut for it. Made the controversial choice to remove Tooth and Nail for it - apart from Craterhoof Behemoth, I don't have a lot of game ending bombs so it always felt superfluous on top of the other tutor options I'm running.
I like Nissa, Steward of Elements and want to give her a shot, but I'm struggling with cuts. I really like Nissa, Vastwood Seer Flip so I don't think I'd make that swap. I'm also trying to find a home for Growing Rites of Itlimoc and maybe Vanquisher's Banner in here so I've got some decisions to make.
5 days ago
5 days ago
Mikaeus, the Unhallowed and Walking Ballista are huge fans for this deck. Tooth and Nail is an obvious one that comes to mind as well. The mana base needs a bit of touching up, and I would get rid of Eldrazi Monument for Ashnod's Altar and Phyrexian Altar
1 week ago
Any ramp that's in Potential Cuts is with the thinking that you can find more efficient ramp spells in Green. And I'm not certain how to value equipment yet, so I'm looking at the ones that seem weakest.
Potential Includes:- Eternal Witness- Sun Titan- Stoneforge Mystic- Birds of Paradise- Bloom Tender- Sakura-Tribe Elder- Farseek- Rampant Growth- Cultivate- Llanowar Elves- Elvish Mystic- Fyndhorn Elves- Path to Exile- Swords to Plowshares- Tooth and Nail- Chromatic Lantern- Selesnya Signet
1 week ago
platemoney my earlier iteration of this deck did include Vicious Shadows. I love that card, but it's steep mana cost makes it hard to fit in the deck. At 7 mana, I want to use my mana for things like tutoring up a big threat. This deck really tops out at 6 mana with one (and half exceptions) and those are Tooth and Nail which you want to cast for 9 mana and Chord of Calling which has a max cost of 9 (to get a 6 drop creature) but that can be mitigated with the Convoke mechanic. So in essence it comes done what would you cut to make room for it and will it have as big of impact on the late game when it comes out.
All that being said, give it a try. Maybe it will work for you. My meta is a little too fast to make it stick and get value out of it.