Tooth and Nail

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters Rare
Mirrodin Rare

Combos Browse all

Tooth and Nail

Sorcery

Choose one --- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.

Entwine (Choose both if you pay the entwine cost.)

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Tooth and Nail Discussion

Spirits on green eldrazi

1 day ago

Hmm I don't think this is a meta build. I can't find anything that's similar strategically.

RG Through the Breach or Scapeshift (RG) are similar but not quite since this is Mono-Green.

Because it's mono-green, it's similar to Mono-Green Devotion. But it doesn't have Tooth and Nail.It would need some Elves for ramping as well.

Need a direction for this deck.

Peanut3181 on Xenagos, God of Genocide

3 days ago

Man, there's a lot here. Personally I would take out about 3-4 lands. 42 seems a bit much, you really don't wanna be flooded.

In my deck Xenagos, the Chubby Chaser, I use big creatures to get the most out of Xenagos while stopping my opponents dead in their tracks with cards like Price of Glory, City of Solitude, Urabrask the Hidden and Vorinclex, Voice of Hunger, heck you could really use a card like Winter Orb after a huge creature is out.

Removal I use around 8-10 sources. Chandra's Ignition and Blasphemous Act are the best in red. Your spot removal is pretty spot on ;p except maybe use Reclamation Sage or Bane of Progress instead of the caterpillar.

For tutors Green Sun's Zenith is amazing. And Tooth and Nail mostly wins me games.

For cuts I would cut out Fires of Yavimaya and your haste sources because if you play a dude Xenagos will give it haste. Seems redundant. Chandra because she does little for you because if your dudes are huge and have trample it doesn't matter if their creatures block. you could play Garruk, Caller of Beasts. Curse of Predation when you could play Berserk. Avenger of Zendikar seems too slow here, to me Xenagos and tokens really don't mix. Desolation Twin seems too expensive for this deck for giving you two 10/10s with no abilities. Burn from Within doesn't do enough to me to just kill one creature.

Coming in I would definitely put in Oracle of Mul Daya, Ruric Thar, the Unbowed, Strionic Resonator, Mage Slayer, Scourge of the Throne, Dragonlord Atarka, Savage Beating, Aggravated Assault, Nylea, God of the Hunt, Greater Good, Thunderfoot Baloth, Blood Moon, Kalonian Hydra seems good.

Overall, good deck. R/G is fairly easy to build. Finally, don't let somebody tell you that the deck you worked hard to build is a fail. Let them give you pointers and suggestions but you do whatever the hell you wanna do. Control is a hard archaetype to play, it takes timing and it always draws some hate (trust me I know). If you didn't like it that's fine, but don't let other people take the control player out of you. If they don't like it, tell them to board cards in that deal with it. That's their issue not yours. Good luck and above all else have fun!

PumpkinMuffins on Army of Mushrooms and Friends on Mushrooms

3 days ago

Tooth and Nail copied with Wort, the Raidmother. Copy resolves finding Purphoros, God of the Forge and Avenger of Zendikar. Original resolves after finding Chancellor of the Forge and whatever else is your best remaining target. 99% of the time, that interaction can just win on the spot for you.

PumpkinMuffins on Army of Mushrooms and Friends on Mushrooms

4 days ago

Hey, most of the time for my deck Chancellor of the Forge is a way better target for Tooth and Nail than Avenger of Zendikar.

JoltsOfEnergy on Hazezon's Unyielding Army

5 days ago

Martial Coup, Fell the Mighty, Austere Command can all help you fieldwipe while still keeping part of your army alive. Also some tutors could help you. I saw you had Eladamri's Call in your maybeboard, but have you considered Worldly Tutor, Natural Order and Tooth and Nail? The last one could instantly win you the game if you search for Avenger of Zendikar and Craterhoof Behemoth.Hope this helps.

Winterblast on Pattern Recognition #17 - ACC

5 days ago

My preferred archetype is definitely control, especially proactive control, which keeps the opponent(s) from playing at all or disables certain actions/card functions permanently, instead of just reacting to their spells. Actually these strategies always require some "combos", not in the form of recurring actions but rather as a permanent lock. At the moment I'm playing mostly commander and that strategy is imo the best to keep people from randomly ending games with some out of the blue combo in a generic midrange aggro deck (Tooth and Nail for example), which requires no skill or even thinking, given you have enough mana and luck of the draw.

One of my favourite combos at the moment is Mechanized Production and Tangle Wire (or Sphere of Resistance, Lodestone Golem, Thorn of Amethyst...). It basically slows down the game long enough to win with the alternative win condition of the enchantment.

Smokestack and Sundial of the Infinite is an all time favourite for me: add a counter, pass the turn before second ability resolves - everyone else sacrifices more each turn and draws cards, thus milling themselves.

Another combo I like very much is Humility and Moat, which I use in Augustin's $t4ks (2017 version). Elspeth, Knight-Errant turns the board state in your favour then, because you can fly over the moat and/or keep producing generic 1/1 creatures.

Also much fun to play is Mycosynth Lattice and Vandalblast. That's only a one time combo but as it destroys ALL permanents of all opponents, including lands...that's worth it.

The complicated Aluren combo (Imperial Recruiter/Recruiter of the Guard, Dream Stalker/Whitemane Lion, Cavern Harpy, Parasitic Strix) is great to play and also hard to disrupt. Fits in every 4 or 5 colour commander deck...

I'm currently thinking about making something with Mycosynth Lattice and Titania's Song and maybe Null Rod and March of the Machines but I need to study the layers better before I make that happen. An article about the layers would be greatly appreciated! There are quite a few card interactions that seemingly disable each other but still have a certain effect because of the layers...to know more about how this works in practice would be good in order to build an awesome combo/control deck. Especially in commander it would be cool to create a board state in which people have to hit each other with vanilla creatures while all mana sources are completely disabled or something like that, haha.

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