Doubling Season

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) Rare

Combos Browse all

Doubling Season

Enchantment

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Price & Acquistion Set Price Alerts

MMA

RAV

000

Ebay

Doubling Season Discussion

RazortoothMtg on When to Get Rid of ...

1 day ago

Last year I was lucky enough to pull a nice modern masters copy of Doubling Season at a GP, but I have no use for it and therefore am looking to sell/trade it. The simple question being, when? It looks like Doubling Season has been on a bit of a downward trend recently.

If I were to sell/trade it, I'd be looking to get an Alliances copy of Force of Will for EDH, which is a bit more expensive of course, but is also looking like it's price is heading down.

Tl;dr: I want to sell my Modern Masters Doubling Season, seeking an Alliances Force of Will. Should I sell Doubling Season now or wait? Should I buy the Force of Will ASAP or wait?

fr0stb1t397 on Hapatra, Vizier of Poisons

1 day ago

Hey Bud what about the card Doubling Season it could be used to double the tokens put on the battlefield

Feyamius on Ghave, Guru of Spores EDH ☠the FUNGUS AMONG US!

3 days ago

Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:

And then filled with supporting stuff like:

So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.

But I have to admit Muraganda Petroglyphs is a nice addition though. ;)

MrFertilid on Marath (Toolbox) Revenge of the Dorks

3 days ago

Looks sweet!

If you like Aura Shards with Marath you might like Shinewend and Stingmoggie. Shinewend is basically a second, less optimal Aura Shards, but who doesn't like redundancy? Stingmoggie is expensive for artifact removal, but being able to move counters with Marath and knock out people's lands repeatedly is pretty useful.

Archangel of Thune and Spike Weaver are another combo that fit well in a Marath deck: remove a +1 from Spike, which triggers Archangel, which triggers Spike, giving you an infinite amount of life and and an infinitely pumped board.

It's not infinite but Sigil Captain has a pretty good interaction with Marath's token ability, and if you have Illusionist's Bracers, Ivy Lane Denizen, and any of the token or counter doublers like Doubling Season or Anointed Procession out, hoo boy, things get pretty wild pretty quick.

JaysomeDecks might have already said it but there's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

DasTree on Angry Omnath (looking for help to go competitive)

4 days ago

First thing I would change would be the land base. Remove the ETB tapped lands with ones that don't come in tapped. Even basics would be better in a more competitive build. Up the land base to closer to 40-41. The goal is to get Omnath out and abuse his land ETB trigger. I don't see a Purphorous, God of The Forge in here. Would be a great add. Doubling Season would also help. Crucible of Worlds, and the new Ixalan enchantment that flips for a land of the same triggers. This is just some instant help. Hope it helps

lumberjackpatty on bad plz help

4 days ago

Doubling Season if you have the money would be great lol

TKDbeast on Simic Evolve Aggro

4 days ago

This is such a fun deck!! I've been looking to make an evolve deck, and this one is great!

You mentioned that you're looking for suggestions. Well, there's an ability called "graft" that you can pull some pretty wacky stuff from. I'd recommend looking there. There's also some cards that say "creatures you control with +1/+1 counters..." There are also some pretty powerful black cards when it comes to +1/+1 counters, especially GB ones. I'd look into splashing black, although it does take away the Simic-y feel to it, and begins to traverse Abzan territory.

I was wondering about your choice of Vorel of the Hull Clade. By the time that he would be, marginally speaking, superior, you've got the game pretty much on lockdown. At least, from what I can see. What's your reasoning for putting him in there?

Now for really gimmicky stuff. One idea I had was to have cards that would lowet creatures' power until end of turn, for both early and late-game use. Early on, it can save yourself from powerful creatures, and later on, you can use it on your creatures with evolve, making them evolve easier. Finally, if you want to make this reeeal crazy-casual (and expensive), Doubling Season will make things go buck wild all of the sudden.

Thanks for posting this deck! I will definitely be using this as inspiration in the near future.

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