If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
|Have (5)||Mortiferus_Rosa , pskinn01 , , metalmagic , lorddarkstar|
|Want (11)||RedDevil420 , Dourado , ssshadowsss , GhostMajor , kcoorev , Crazysruzz , tempDevelopper , del374 , thorne324 , Zerohex , LeAtomicTurtle|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Doubling Season + Goblin Bombardment + Mitotic Slime
- Contagion Engine + Doubling Season
- Doubling Season + Ghave, Guru of Spores + Phyrexian Altar
|Commander / EDH||Legal|
Doubling Season occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
GW (Selesnya): 0.75%
Doubling Season Discussion
Last_Laugh on Atraxa
3 hours ago
Atraxa is great for loyalty, poison, and other hard to get counters but a single proliferate is kinda slow for dedicated +1+1 counters. Reyhan/Ishai draw less hate, are easier on early mana, are much more explosive and abuseable, and Reyhan's ability to save counters makes the deck more resilient and opens up several amazing combos.
Blade of Selves on Reyhan is 18x +1+1 counters (4 players) and lethal Commander damage as early as turn 3. T1 Sol Ring into Blade of Selves. T2 Reyhan. T3 equip, swing, and murdelize a mofo.
Rite of Replication kicked and copying Reyhan is 90 counters.
Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.
6x3=18 counters in 6 increments of 3 counters.
Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.
With 1 = 30 counters in 6 increments of 5 counters.
With 2 = 42 counters in 6 increments of 7 counters.
With 3 = 54 counters in 6 increments of 9 counters.
+12 Counters for each additional counter.
Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.
6(2(2(3)))=72 counters in 6 increments of 12 counters.
Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.
20(2(2(3)))=240 counters in 20 increments of 12 counters.
Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.
20(4(4(3)))=960 counters in 20 increments of 48 counters.
Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.
With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.
With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.
With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.
+400 counters for each additional counter.
With 1 - 150 in 30 increments of 5 counters.
With 2 - 210 in 30 increments of 7.
With 3 - 270 in 30 increments of 9.
+60 counters for each additional counter.
Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.
30(2(2(3)))=360 in 30 increments of 12 counters.
Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.
110(2(2(3)))=1320 in 110 increments of 12 counters.
Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.
110(4(4(3)))=5,280 in 110 increments of 48 counters.
Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.
With 1 - 7,480 counters in 110 increments of 108.
With 2 - 9,680 counters in 110 increments of 108.
With 3 - 11,880 counters in 110 increments of 108.
+2200 counters for each additional counter.
3 hours ago
Shrieking Drake + Doubling Season = instant win in combo with it. I usually like to also have Sneaky Nissa, Voice of Zendikar or Freyalise, Llanowar's Fury sending over unsuspecting tokens to assign +1/+1's on to another important things. My usual combo win is just with Sage of Hours + Walking Ballista.
3 days ago
This. I like this.
I know it's a tad expensive but... I mean it is for a reason.
3 days ago
DoctorAwker I appreciate the feedback! I'll definitely tweak the ramp package as when I put it together it was mostly based on what I had on hand. I'll look at some of the big token makers you mentioned because I want the deck to have legs in the late game too! I may swap Selesnya Guildmage for Vitu-Ghazi Guildmage as it seems to do the same job just better. Another instance of me just putting in what I have. As I stated in another comment, she's just picking up the game and I have some EDH decks that will match well with this one. I'm hoping she picks it up like she has been and then we can invest more in optimizing with cards you mentioned such as Doubling Season! I'm trying to keep costs down a bit but I'll definitely keep your comment handy!
4 days ago
5 days ago
Hey, saw your forum topic asking for help.
I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.
I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.
Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.
I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.
Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.
Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.
Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.
If you would like I can continue with more advice.
Good luck with your deck.
1 week ago
I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.
I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).
I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.
I hope some of that helps : )