|Commander / EDH||Legal|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Modern Masters (MMA)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
|Promo Set (000)||Rare|
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
|Have (4)||, Mortiferus_Rosa , mazrimtaim , metalmagic|
|Want (35)||JamesonWinter , Twilitezelda , jmattner , ggahsoo , GarruksLittleToe , bashman100 , bionicblitzer , MetalLobster , Mako , telepaper , rikudosennin , theamazingrando , Yuki_onna , RAITH3 , Asaraki , Numb3r5 , Adolfhiller , MisterZylinder , Zarathustra77 , dragon9hide , Vilestorm , Generalnugz , DeathWeavile , kai-u123 , brokendwarf , cantcmenoobz , CampbellStev , lorddarkstar , fartbuckets , ChrisAliuz , Mr_Scary , Morningstar42 , CosmonautCat , Tugboat , splatterling|
Doubling Season Discussion
1 hour ago
3 days ago
Hey, nice version, lots of good cards here. So great to see Luminarch Ascension , one of my favorite cards in Commander, it's so underrated :)
Scattered Groves is another Forest dual land and it's an upgrade for Selesnya Guildgate. Nature's Lore and Farseek are upgrades for Kodama's Reach and Cultivate since they can tutor for and put onto the battlefield a dual land (Garden, Vista, Scattered). Krosan Verge is an upgrade for Evolving Wilds. Brushland and Sungrass Prairie could replace two basic lands. Talisman of Unity is another Selesnya mana rock; could replace Explosive Vegetation for faster ramp.
Smothering Tithe is a powerful card in multiplayer Commander especially with Anointed Procession and Doubling Season since treasures are tokens; it could replace Collective Blessing. Mimic Vat is a nice repeatable ability with Trostani since it makes a token. You can populate the token before the next end step and the populated copy is not exiled. Its also good in multiplayer Commander where there's up to four players with potential creatures to imprint; it could replace Druid's Deliverance. Good luck with your deck.
3 days ago
The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!
Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.
Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.
This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.
I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.
Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.
Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.
A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .
My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.
Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.
5 days ago
Yeah, 5 CMC is a problem here because usual decks that create tokens are Elves, Cats, maybe Knights so their CMC is between 2-4 and Doubling Season or Parallel Lives are great curve toppers. Here as I stated before 4+ CMC is where we want to have Dragons and support for them already established on board. Besides that we have like 6-7 cards that would benefit from doubling tokens/counters, which might not be enough since we want combos that secure the wins BUT they're good on their own as single cards and I feel like there's just not enough to interactions to justify this addition. I'm more into Greater Good rather than this.
The two Sarkhans you've mentioned are good only for their ultimates and nothing else really, that's why I slowly started to cut them down and settled on only one, which might win on a spot. Newest set brought us not only more hate on planeswalkers but also more competition, which really makes it hard to find a reason to play these (in my opinion) very casual-oriented walkers.
5 days ago
- Swords to Plowshares > Wanderer's Strike
- Counterspell > Fuel for the Cause
- Dismember > Grim Affliction
- Brainstorm > Steady Progress
There's mana efficient budget staple Commander cards that can replace many of the very cards you think you should keep. Start with staples that are within your budget, include them first, then add "two for ones". Your right two for ones are good, but the card must be worth the mana cost for the two for one to matter. None of the cards you're explaining to me about are worth the mana cost. Over mana costed cards that have proliferate slapped on them as a one time effect are not worth it when you can play many repeatable sources of proliferate and can also get the very same one time effect from much lower cost mana efficient cards.
Dovin has a good ultimate, but that's it. Best not to play Planeswalkers just for their ultimate because it's too likely that you will not get it. Dovin's other abilities are lackluster, not worth playing. In any game you would much rather play four drop Atraxa, Tamiyo, Field Researcher or Ajani Steadfast than Dovin. Dovin is just getting in the way of other much more powerful four drops. Can't count on having Doubling Season every game to ultimate your Planeswalkers especially since you're not playing any mana efficient tutors that can get Season.
Mer-Ek Nightblade and Abzan Battle Priest are more four drops and there's too many four drops here especially since Atraxa is the four drop you want to consistently cast or a Planeswalker. Nightblade and Priest are lackluster four drops compared to the rest of the four drops; they require other cards (creatures to have a counter on them) to be decent and that's not good compared to the other four drops.
True Conviction and Plasm Capture are fine cards, but the manabase here can't support them. Their difficult mana costs are not costs you want to have to worry about in a four color deck. They aren't powerful enough as singletons to want to change your manabase or mana sources to play them.
6 days ago
It feels slow/low impact but can let you ultimate 2x different Sarkhans to put all Dragons in the deck into play. Worst case you get more value from the token generators. But running it would mean at least 2-3 5CMC slots added. Thoughts?
1 week ago
1 week ago
Doubling Season occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
GW (Selesnya): 0.75%