Doubling Season

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Modern Masters (MMA) Rare
Ravnica: City of Guilds (RAV) Rare
Promo Set (000) Rare

Combos Browse all

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Doubling Season Discussion

ManaLocked on Pir and Toothy Superfriends

4 hours ago

kromara That is actually incorrect. The Pir effect works on plus abilities because of the fact that it is a replacement effect that doesn't look for the type of event to happen. Doubling Season however looks for effects to place counters on a permanent. Plus abilities are not effects, they are activation costs. By the wording of Pir though, it is one or more counters being placed on a permanent, so that's why that works.

I will note however that those do stack for a lot of other events in the deck (grafting, placing charge counters, planeswalker etb, etc).

triproberts12 on Token are fun

14 hours ago

If I were you, I would check out the EDHREC page for Rhys. Once you've got your ideal list down, use the tab labeled "cheap" on the page. That will give you rec's from budget lists. You can fill in the holes left by Doubling Season and other stretch cards with suboptimal cards. There are a couple of benefits to this. Firstly, you'll get playing sooner. EDH tends to be pretty self-regulating power-level-wise, so it'll still be fun. The second reason, which I can attest to personally, is that getting in reps with the deck before you add in the final touches can change how you build the final version of the deck. Theory-crafting rarely cuts it, and a little playtesting might influence the final 99.

kromara on Pir and Toothy Superfriends

16 hours ago

An interesting thing to note is the interaction of Pir + Planeswalkers + Doubling Season . Pir replaces the +X abilities into a "Put X counters plus one onto this Planeswalker". Doubling Season can only alter "effects" that put counters on a permanent. Pir changes Planeswalker abilities into "effects." +1 becomes +4 +2 becomes +6 +3 becomes +8 +4 becomes +10

rangers2011 on Emmara's Army

23 hours ago

I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D

Abzkaban on Welcome to the Strange Land of Dice!

1 day ago

Love the deck. Awesome name!

This probably goes without saying, but I don't see Doubling Season on the list. You do have Primal Vigor which is essentially the same thing, but DS doesn't help your opponents.

I would suggest Champion of Lambholt , but I see it's in your maybeboard already. It's still a great card to have in +1/+1 counter decks, though Herald of Secret Streams fills that role just fine. It might be worth finding a slot for Cultivator of Blades , however. It can give your board an extra oomph as another payoff for your counters.

It's good to see Fathom Mage here. She's amazing for abusing counters. In that same light, Prime Speaker Zegana fits well here. She comes in already caught up on counters and nets you card draw at the same time.

Also Inexorable Tide can get ridiculous in +1/+1 counter decks and doesn't require the combat step to proliferate like Thrummingbird .

triproberts12 on Planeswalkers as Commanders

4 days ago

I think it would be awful. Every green deck would be the equivalent of Teferi, Temporal Archmage / The Chain Veil combo with Doubling Season . I think a good compromise would be to allow walkers and other cards like the Bushi Tenderfoot cycle that transform into legendary creatures be played as commanders. Apart from lands, for which commander tax has some rules issues, most legends could work. People have already speculated that we might be getting the reverse of the Magic Origins/ Nicol Bolas, the Ravager  Flip flip walkers to represent planeswalkers loosing their spark in the upcoming set.

heckproof on Utopia walker's

5 days ago

Jace, Cunning Castaway would be great as a cheap wincon for the deck, as he makes infinite jaces with a Doubling Season out

Tripike on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

6 days ago

channelfireball12345 It's already in the deck.

Weird_Frisbee

  • Because this deck uses a cast-fueled ramp package, Graveyard land effects don't synergize super well. Titania, Protector of Argoth and Crucible of Worlds were considered, but might require a larger overhaul to be optimal. However, the Sylvan Safekeeper + World Shaper combo is incredibly powerful with how many sacrifice outlets I'm running, so I really might consider that.

  • Scapeshift is also pretty tempting. It's definitely explosive, but my main worry is that if I don't win off of it I've run out of land drops!

  • Krosan Grip was originally included, but Reclamation Sage took the slot because of how easy it is to tutor up in my build.

  • I'm in between Ashnod's Altar and Spawning Pit at the moment. On one hand, Ashnod's can net me a huge mana advantage very quickly. On the other hand, Spawning Pit and any Doubling Season effect is way better with Purphoros, God of the Forge or Stalking Vengeance on the board. Plus, with two Token Doublers on board, I can make as many 1 mana 2/2s as I want. Considering the rest of the deck is about gaining the mana advantage, I'm currently of the opinion that Spawning Pit wins out.

  • I'm still trying to find room for Nissa, Vital Force . Her Ult is absolutely amazing, but her +1 is pretty underwhelming. I'm not sure she's worth the slot, but I'm undecided.

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Doubling Season occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.12%

GW (Selesnya): 0.75%

Golgari: 0.18%